Difference between revisions of "Server Beta User Group"
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** Fly height was unchanged. | ** Fly height was unchanged. | ||
** New method for updating simulator configs | ** New method for updating simulator configs | ||
* '''Second Life Server Channel''' | * '''Second Life Server Channel''' |
Revision as of 13:46, 12 April 2012
This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Oskar Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.
The next meeting is Thursday, April 12, 2012, 3PM PDT at Morris🖈 on the preview grid, ADITI.
- Join the email list - sign up here: https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
Agenda
Updates
- There was some confusion in the release notes this week.
- Ban height for parcels is at 5000m for ALL REGIONS and RC's
- Fly height was unchanged.
- New method for updating simulator configs
- Second Life Server Channel
- We released a maint-server week.
- The explicit ban height for parcels is being raised to 5000m. This means that avatars that are explicitly banned from a parcel can not enter them unless they are at least 5000m above ground. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
- Bug Fixes
- SCR-6 "llGetSubString can produce results that crash Mono scripts"
- SCR-281 "recent release to agni (12.02.06.248938 I think) breaks llDeleteSubString behaviour."
- Removed old unused server code.
- Fixed several server crash modes.
- This was on on LeTigre and BlueSteel as well.
- BlueSteel RC Channel
- This is the same code as main channel.
- The explicit ban height for parcels is at 5000m.
- Fly height is unchanged.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.03.30.252593
- LeTigre RC Channel
- This is the same code as main channel.
- The explicit ban height for parcels is at 5000m.
- Fly height is unchanged.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.03.30.252593
- Magnum RC Channel
- Threaded Region Crossing had a build issue and was shelved for the time being.
- This is the same code as main channel.
- The explicit ban height for parcels is at 5000m.
- Fly height is unchanged.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.03.30.252593
- Coyot has findings from the rebalancing.
- Pathfinding User Group
- Falcon.
Upcoming Stuff
- DRTSIM-141 to RC next week.
Interesting Stuff
- Pathfinding Beta Regions Live on AGNI
Any Other Items
- SCR-6 - llGetSubString can produce results that crash Mono scripts. Agni code now breaks llDeleteSubstring()
Open Items
- SVC-4632 - People getting past Estate and Land bans | Critical & 325 (402 as of 8/11/10) votes!
- Dante has commented on this issue and reopened it.
- SVC-5925 - Erratic behavior on script rezzed prims set physical
- SVC-3044 - Debug channel and script error reporting needs a major rethink
- svc-4196 - "Avatar entering sim or rezzing object causes sim to freeze for up to 30 seconds - everything stops for everybody there"
- wassup with SVC-3895
- status on SVC-3618 - estate managers unable to freeze / eject
- status on SVC-1253 - users sitting on prims, which are set to phantom are not affected by damage. | 108 votes!
- status on SVC-5404 - Vehicles can no longer enter a region if no-object-entry flag is set
- What is going on with SVC-421 - Cannot delete contents from no-modify objects
- status on SVC-5880 - Vehicles "Jumping" when crossing prims
- SVC-5922 -Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims
- SVC-6104 script sim crossing bug
- SVC-6123 cant catch sphere type exact shape with lsl functions
- What is the story on the bug that allows the Meeroos food vending scam? Nalates U
- At what point do you want me document functions that appear here or in the RC release notes? (I won't be attending the meeting but I'll review the transcript) -- Strife (talk|contribs) 12:29, 11 January 2012 (PST)
- Pathfinding characters got no proper character animation toolkit. Capabilities are limited to sliding bricks, or R2-D2 from "Star Wars" on it's best. If anybody is going to make a decent animation parser from well known animation formats like BVH - its not going to be open sourced, because it requires quite a bit of work on LSL (I'm already half way there). I know that some time people will just get fed up with it and beg Lindens for official tools with proper prim hierarchical rigged character animation capabilites done by SL's animation assets only on viewer side. Whats the loose ETA (year or half precision) on those tools considering that lots of stuff still broken and needs debugging? Come on guys, just say a number on your mind without any promises c: (FadeOut Razorfen)
Minutes from Previous Meetings
- 2012
- April
- March
- February
- January
- 2011
- December
- November
- 2010-11-24 *NO MEETING* Happy Thanksgiving!
- 2011-11-17
- 2011-11-10
- 2011-11-03
- October
- September
- August
- 2011-08-25
- 2011-08-18 *No meeting. Oskar was on vacation*
- 2011-08-11
- 2011-08-04
- July
- June
- May
- April
- March
- February
- January
- 2010
- December
- 2010-12-30 *NO MEETING*
- 2010-12-23 *NO MEETING*
- 2010-12-16
- 2010-12-09
- 2010-12-02
- November
- 2010-11-25 *NO MEETING* Happy Thanksgiving!
- 2010-11-18
- 2010-11-11
- 2010-11-04
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- December
- 2009
- December
- November
- October