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  • ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • The part about inventory starts at 2:11. Learn more about your inventory on these help pages:
    608 bytes (88 words) - 15:48, 13 May 2011
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (132 words) - 11:28, 1 February 2019
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Fun-with-2-Inventory-windows.mp4 * [[Video Tutorial/More inventory management tips]]
    676 bytes (68 words) - 14:36, 12 August 2008
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group
    1 KB (148 words) - 11:25, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (149 words) - 15:29, 5 October 2022
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (139 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:28, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (143 words) - 11:27, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (151 words) - 11:23, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (152 words) - 11:26, 1 February 2019
  • == Inventory Links == {{:Inventory links}}
    186 bytes (21 words) - 15:12, 10 December 2010
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (173 words) - 11:26, 1 February 2019
  • {{Help|Object=*|Viewer=*|OldInfo=*}} Items received when you are not in world will now go to your [[inventory]] In Box - ("Recent Items" tab)
    828 bytes (139 words) - 09:44, 19 October 2008
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish
    2 KB (246 words) - 10:28, 31 August 2007
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (190 words) - 11:25, 1 February 2019
  • ...is basically a way for the Second Life Viewer to fetch the listing of your inventory items. ...is some technical documentation about the API here: [[Linden Lab Official:Inventory API v3]]
    289 bytes (44 words) - 13:03, 19 August 2023
  • {{Help |Glossary=*}} ...ects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and friends list failures.
    269 bytes (34 words) - 16:33, 26 May 2010
  • == Giving inventory == {{:Giving inventory}}
    128 bytes (18 words) - 11:13, 3 November 2010
  • {{LSL_Function/inventory/ja|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
    4 KB (163 words) - 16:48, 22 November 2023
  • == Inventory management tips == {{:Inventory management tips}}
    193 bytes (31 words) - 13:44, 14 December 2010
  • {{LSL_Function/give/ja|destination|inventory|uuid=false|copyok=*}}{{LSL_Function/ja |p2_type=string|p2_name=inventory
    3 KB (143 words) - 05:55, 25 February 2016
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/
    850 bytes (100 words) - 15:16, 12 August 2008
  • |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''
    2 KB (213 words) - 11:41, 21 November 2016
  • |desc=Specify the type of inventory item is a texture. |cat1=Inventory
    325 bytes (39 words) - 07:16, 14 August 2008
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the description of the inventory {{LSLP|item}}.
    2 KB (200 words) - 13:01, 9 December 2023
  • == Inventory links == {{:Inventory links}}
    50 bytes (5 words) - 11:34, 5 January 2011
  • =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct
    729 bytes (99 words) - 05:51, 6 July 2015
  • ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    2 KB (296 words) - 11:24, 1 February 2019
  • INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.
    4 KB (731 words) - 17:04, 8 December 2006
  • ...ObjectDetails]] to get the object's total number of [[llGetInventoryNumber|inventory items]]. *Only returns the total number of inventory items for the entire linkset, regardless of whether the UUID belongs to a r
    499 bytes (67 words) - 14:04, 10 June 2021
  • * right click in inventory, copy * select in inventory, copy from edit menu
    683 bytes (93 words) - 19:51, 17 November 2006
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the creator of the inventory {{LSLP|item}}.
    2 KB (211 words) - 09:15, 28 May 2021
  • {{Help|Object=*|OldInfo=*}} ...ted group and choosing 'Properties'. You can also 'Open' most items in the inventory, providing you with a tabbed window in which you can view textures, read/ed
    2 KB (272 words) - 18:34, 8 August 2008
  • {{Help |Glossary=*}} ...tecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] items including:
    1,002 bytes (138 words) - 10:56, 19 March 2012
  • {{Issues/SVC-868}}{{LSL_Function/give/ja|target|inventory|sim=*|uuid=false|insert=アイテムリスト}}{{LSL_Function/ja |p3_type=list|p3_name=inventory
    4 KB (203 words) - 06:54, 25 February 2016
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} ...ts the given permission {{LSLP|category}} to the new {{LSLP|value}} on the inventory {{LSLP|item}}.
    704 bytes (101 words) - 22:45, 22 December 2013
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the timestamp that the item was added to the prim's inventory.
    2 KB (273 words) - 04:55, 7 October 2023
  • {{Issues/SVC-304}}{{LSL_Function/inventory/ja|item|uuid=false|type}}{{LSL_Function/ja |cat1=Inventory
    808 bytes (67 words) - 06:55, 25 February 2016
  • {{Help/zh-Hans|Parent=Inventory|Glossary=*}} '''库存''' (Inventory)存放你所有没有出现在世界中的物体。你的库存是你的化
    4 KB (542 words) - 15:25, 24 April 2009
  • |inject-2={{LSL Function/inventory|name}} |p2_type=string|p2_name=desc|p2_desc=Desired description for inventory object
    1 KB (172 words) - 11:39, 19 June 2012
  • ...DefineRow||[[object_rez]]|triggered when this object rezzes an object from inventory}} {{LSL DefineRow||[[on_rez]]|triggered when this object is rezzed from inventory}}
    599 bytes (91 words) - 03:57, 20 March 2007
  • Inventory items are sorted in alphabetical order (not chronological order). ...ns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of the type).
    2 KB (297 words) - 10:03, 9 March 2023
  • {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...a page Opensource page liées à "l'inventaire", s'il vous plaît consulter [[Inventory OS]]''
    1 KB (248 words) - 13:19, 4 March 2009
  • == Landmarks In Inventory == ...k creation. Open 'Inventory | My Inventory | Landmarks' and make sure the inventory is sorted by date. At the top of your landmarks there should be a new land
    4 KB (655 words) - 19:48, 7 November 2006
  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
    719 bytes (89 words) - 13:04, 29 January 2008
  • Cycles through textures in object inventory on touch // Cycle thru textures in inventory on touch
    1 KB (107 words) - 18:08, 24 January 2015
  • {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr
    685 bytes (92 words) - 15:09, 9 February 2008
  • ...ures and body, and select clothing, outfits and costumes to wear from your inventory. You can customize your appearance however you like, or buy pre-designed a ===Wearing objects or clothing in your inventory===
    852 bytes (136 words) - 05:02, 9 December 2010
  • {{Help|Glossary=*|Object=*}} Bodyparts are stored in the Bodyparts [[inventory]] folder ([[Image:Inv_folder_bodypart.png]]) by default, when created or re
    815 bytes (122 words) - 21:01, 13 March 2009
  • == Managing your inventory ==
    317 bytes (33 words) - 12:49, 16 February 2011
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:03, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:07, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 12:46, 25 November 2009
  • #REDIRECT [[Giving inventory]]
    30 bytes (3 words) - 05:57, 8 February 2010
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 11:16, 9 December 2009
  • #REDIRECT [[Inventory:_How_the_Coalesce_feature_works]]
    55 bytes (7 words) - 19:37, 2 February 2010
  • =SL My Inventory Viewer= ...is an open source C# project which allows SecondLife players to view their inventory outworld.
    2 KB (272 words) - 07:24, 26 July 2017
  • #REDIRECT [[:Category:Inventory Messages]]
    42 bytes (4 words) - 14:44, 28 December 2006
  • #REDIRECT [[Inventory/Recent Items Tab]]
    40 bytes (5 words) - 03:00, 30 September 2008
  • {{LSL_Function/inventory/fr|liste_inventaire|uuid=false|insert=list d'objets}}{{LSL_Function/fr list inventory;
    2 KB (229 words) - 14:55, 9 February 2008
  • This script will play the sounds in the object's inventory randomly. integer sounds = 0; // # sounds in inventory
    1 KB (108 words) - 17:17, 12 March 2023
  • #REDIRECT [[Inventory Letters and Recovery Steps]]
    50 bytes (6 words) - 13:14, 9 November 2007
  • | '''[http://youtube.com/watch?v=AULw9Oa_1Bw How to manage your inventory]''' | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD]
    3 KB (421 words) - 13:40, 12 August 2008
  • #REDIRECT [[Agent Inventory Service]]
    58 bytes (7 words) - 13:04, 19 August 2023
  • [[Inventory OS|Inventory]] - Object contents is a type of inventory for objects. ...om/ics/support/default.asp?deptID=4417 How do I put things in an object's inventory?]
    859 bytes (116 words) - 05:45, 25 August 2009
  • llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory
    891 bytes (118 words) - 07:00, 14 August 2008
  • The following script will read out an object's inventory. The script should work fine in both mono & LSO. ...prim. Fill its inventory. Place this script into that prim. Touch to read inventory.
    6 KB (619 words) - 18:35, 19 March 2010
  • ==Inventory== ...cally* and it may need to be requested from the server. The process to get inventory is asynchronous and you should :-
    4 KB (582 words) - 07:20, 21 July 2008
  • This script will play the sounds in the object's inventory randomly during the region's day. integer sounds = 0; // # sounds in inventory
    2 KB (113 words) - 09:17, 12 July 2012
  • |inject-2={{LSL_Function/inventory/ja|item|uuid=false}} ...llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
    2 KB (129 words) - 15:59, 22 November 2023
  • Inventory: Clear Cache (in Ctl-P) Preferences Menu Network tab restores lost or missing inventory.
    2 KB (338 words) - 23:48, 9 August 2008
  • == How to attach a landmark or inventory item to a notecard == {{:How can I attach a landmark or inventory item to a notecard?}}
    239 bytes (42 words) - 11:34, 5 January 2011
  • {{multi-lang|1=Inventory Recovery Steps|2=/de}}
    97 bytes (12 words) - 12:38, 25 November 2009
  • {{Help |Glossary=*}} ...rom your avatar and drop it on the ground, instead of returning it to your inventory.
    134 bytes (23 words) - 14:31, 7 August 2008
  • integer sounds = 0; // # sounds in inventory list soundnames; // names of sounds in inventory
    1 KB (100 words) - 09:00, 12 July 2012
  • {{Help |Glossary=*}} ...has been attached to a specific part of the avatar’s body and return it to inventory.
    131 bytes (24 words) - 14:29, 7 August 2008
  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
    742 bytes (106 words) - 13:26, 29 January 2008
  • {{Issues/SVC-304/de}}{{LSL_Function/inventory/de|Gegenstand|uuid=false|type}}{{LSL_Function/de |cat1=Inventory
    686 bytes (87 words) - 15:35, 9 August 2009
  • {{LSL_Function/give|target|inventory|sim=*|uuid=false|insert=list of items}} |p3_type=list|p3_name=inventory
    4 KB (403 words) - 16:54, 1 April 2023
  • string inventory;
    2 KB (114 words) - 10:17, 21 February 2016
  • {{LSL_Function/inventory/ja|item|uuid=false}}{{LSL_Function/ja |cat1=Inventory
    732 bytes (83 words) - 04:05, 12 April 2010
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823}}
    85 bytes (7 words) - 11:52, 23 March 2012
  • .../> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
    4 KB (382 words) - 06:56, 18 April 2008
  • {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory
    6 KB (299 words) - 04:51, 25 February 2016
  • =Wear or Attach from inventory / Login with item attached= =Wear or Attach from inventory after changing owners=
    908 bytes (129 words) - 16:42, 1 May 2016
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}
    96 bytes (8 words) - 11:50, 23 March 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}}
    96 bytes (8 words) - 14:04, 27 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:49, 3 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 10:40, 28 November 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.5}}
    96 bytes (8 words) - 11:53, 23 March 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:06, 1 December 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}
    96 bytes (8 words) - 11:51, 23 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 13:44, 2 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 13:45, 2 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    85 bytes (7 words) - 13:43, 2 November 2011
  • ...ures''' when you uploaded the mesh model, the textures are already in your Inventory in the Textures folder. # Drag the textures from your inventory onto the appropriate parts of the mesh object.
    524 bytes (82 words) - 07:28, 23 June 2011
  • |p1_type=string|p1_name=name|p1_desc=name of an inventory item ...aking this function ideal for testing the existence of a certain item in [[inventory]].
    4 KB (495 words) - 11:02, 13 April 2022
  • <key>Inventory</key> <uri>http://inventory.isp.com/67153d5b-3659-afb4-8510-adda2c034649</uri>
    1 KB (209 words) - 19:04, 7 November 2007
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Sharing-inventory items/ta-p/700147}}
    87 bytes (8 words) - 11:25, 2 March 2011
  • ...automatic if teleporting to a landmark already contained within the user's inventory ...ides standard Landmark Dialog if landmark does not exist within the user's inventory
    1 KB (252 words) - 19:12, 20 February 2007
  • {{Help/zh-Hant #開啟[[inventory|物品欄]] (CTRL-I)
    4 KB (242 words) - 11:11, 28 February 2009
  • {{Help|BugFixes=*}} This is a complete list of Inventory letters, what types of loss they cover and the possible steps to recovery a
    6 KB (804 words) - 09:29, 17 August 2009
  • {{Help |Glossary=*}} ...not hear nearby chat, where IMs receive the “busy mode” response, and all inventory and teleport offers are automatically declined.
    179 bytes (26 words) - 14:04, 7 August 2008
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.1}}
    105 bytes (8 words) - 11:48, 23 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}
    105 bytes (8 words) - 02:29, 23 January 2014
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Problems-with-rezzing-and-inventory/ta-p/1332559}}
    100 bytes (7 words) - 11:05, 13 February 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.1}}
    105 bytes (8 words) - 11:48, 23 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}
    105 bytes (8 words) - 22:42, 21 January 2014
  • // --Simple Texture Changer (for inventory)(more than one side)-- * //Name: Simple Texture Changer (for inventory)(more than one side).lsl
    7 KB (701 words) - 09:34, 25 January 2015
  • llOwnerSay("The inventory has changed."); |cat1=Inventory
    2 KB (93 words) - 06:49, 25 February 2016
  • We are performing a functional test of some Inventory infrastructure changes on ADITI. We can use as many willing participants as * What: A functional test of Inventory changes
    2 KB (326 words) - 13:03, 3 February 2012
  • {{LSL_Function/inventory/fr|nom|uuid=false|type}} |cat1=Inventory/fr
    1 KB (134 words) - 05:56, 5 September 2008
  • ...user other then the owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]] llOwnerSay("The inventory has changed as a result of a user without mod permissions "+
    1 KB (139 words) - 16:14, 22 January 2015
  • This script will give an inventory item on touch only every n hours, even if somebody touches the object more string giveitem = "name of item in objects inventory";
    2 KB (153 words) - 21:02, 24 January 2015
  • [0090] Tester 1: Drag a copyable item from the "Open" floater into your Inventory [0100] Tester 1: Verify the item is copied into your inventory, is still in the open
    2 KB (326 words) - 17:21, 14 August 2007
  • // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl
    6 KB (670 words) - 21:08, 24 January 2015
  • [0060] Open you Inventory and Locate the cube you just took Select the content tab, and drag the cube you created from your inventory to the contents
    3 KB (389 words) - 18:03, 26 April 2007
  • ...d shortcut. Gestures can be activated/deactivated by finding them in your inventory window, right-click for context menu, then choose "Activate" or "Deactivate ...ton will open the "Gesture" floating window, and create a new item in your inventory called "New Gesture"
    963 bytes (150 words) - 08:15, 24 August 2009
  • {{LSL_Function/inventory/ja|item|uuid=false}} |cat1=Inventory
    1 KB (106 words) - 06:50, 25 February 2016
  • {{Help/nl|Parent=How to link prims|Object=*}} '''Help: Kopiëren en linken (koppelen) van prims.'''
    2 KB (306 words) - 17:55, 24 September 2008
  • 1. Rez the "Prim Finder" object from your inventory. 3. Rez the "Prim Finder Rezzer" object from your inventory. Place it anywhere by the Prim Finder (roughly anywhere within 20 meters).
    4 KB (613 words) - 04:53, 11 February 2008
  • # You should see at least two .inv files (inventory cache for my inventory and library), at least two .slc files (object caches, one per region), one # You should see your inventory download (incrementing count at top of inventory window).
    2 KB (257 words) - 13:31, 25 March 2014
  • ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.
    4 KB (674 words) - 14:06, 7 August 2020
  • |inject-2={{Issues/BUG-7854}}{{LSL_Function/inventory|sound|uuid=true|type=sound}} string sound = "name or uuid";//sound in inventory or UUID of a sound.
    886 bytes (110 words) - 02:57, 11 April 2022
  • string inventory; inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet d
    2 KB (254 words) - 11:25, 18 April 2009
  • |inject-2={{Issues/SVC-304}}{{LSL_Function/inventory|item|uuid=false|type}} |func_desc=Remove the named inventory {{LSLP|item}}
    2 KB (184 words) - 14:00, 6 April 2015
  • {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory
    4 KB (247 words) - 15:46, 25 February 2016
  • ...exture names however, you could use the input list scripts as loading from inventory.) * [[Simple Texture Changer (for inventory)(all prims & all sides).lsl]]
    4 KB (600 words) - 10:59, 16 December 2009
  • Perform all the following tests in your main inventory window, a secondary inventory window, an object window, and texture picker ** Moving objects between inventory and object inventory
    2 KB (319 words) - 16:49, 26 April 2007
  • |RelatedLinks=*[[Inventory]]
    315 bytes (30 words) - 07:14, 7 January 2009
  • |RelatedLinks=*[[Inventory]]
    316 bytes (27 words) - 07:15, 7 January 2009
  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory|p1_desc= , as in [[llRezObject]]().
    2 KB (268 words) - 14:11, 4 August 2012
  • {{LSL_Function/inventory/de|name|uuid=false|type}} |cat1=Inventory
    1 KB (162 words) - 20:54, 22 November 2008
  • |cat1=Inventory
    287 bytes (31 words) - 07:15, 14 August 2008
  • |cat1=Inventory
    285 bytes (31 words) - 07:15, 14 August 2008
  • |cat1=Inventory
    286 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    290 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    289 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 08:25, 22 November 2008
  • {{Help|Viewer=*}} == Inventory Items ==
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  • It is recommended that the texture be packed into a box in the inventory of the object so that SL does not remove the texture from the database. 9.) RezObject, [inventory name], [int StartPram], [pos], [rotation]
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  • // --Simple Texture Changer (for inventory)(multiple prims & multiple sides)-- * //Name: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl
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  • |inject-2={{LSL Function/inventory|old}} |p2_type=string|p2_name=new|p2_desc=desired inventory name
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  • |cat1=Inventory
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  • ...ive away the object. These objects have (no-transfer) in their name in the Inventory. * [[Help:Permissions]]
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  • ...al copies of the object. These objects have (no-copy) in their name in the inventory. * [[Help:Permissions]]
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  • ...changes of the object. These objects have (no-modify) in their name in the Inventory. * [[Help:Permissions]]
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  • ...ry with the {{InvIcon_Object}} item type, you can simply drag it from your inventory to the ground. # From your Inventory, drag your mesh {{InvIcon_Mesh}} onto the box in the Build Tools window mar
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  • |cat1=Inventory
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  • * Using new [[Inventory API]] backend-service * Using new [[Inventory API]] backend-service
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  • ...folder. It has a fancy new user interface in the Second Life Viewer on the inventory panel. Coincidentally, Direct Delivery, which is the new delivery method on * Why: To verify successful inventory delivery in a reasonable amount of time.
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  • * The fallback page [[Viewerhelp:Second Life Help]] contains a template in the main namespace, [[Template:Report Bug]], that * [[Viewerhelp:My Inventory Context Menu]] links to old (s/be removed) article {{Vh|Appearance Editor}}
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  • // --Simple Texture Changer (for inventory)(for one side or all sides)-- * //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl
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  • ...otnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the Material [[UUID]]. ...set|full permissions}} to the object and the Material is not in the prim's inventory.
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  • {{LSL_Function/inventory/de|item|uuid=false}} |cat1=Inventory
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  • * Inventory Search * Inventory Search
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  • [OVERVIEW] Tests the Searchable Inventory possible selection of each item of inventory filter content.
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  • 1) drag it from your inventory to the ground 3) copy its contents to inventory.");
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  • 'inventory' : { 'enabled' : 'true' }, { 'establish_presence' : <cap GO>, 'inventory' : <cap I>, 'be_in_world' : <cap CTR> }
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  • {{Help |Glossary=*}} ....jpg|thumb|[[User:Bellla Clarity|Bella]] shows off her body parts in her [[inventory]].]]
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  • {{help === Via inventory ===
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  • |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} // the first texture alphabetically inside the same prim's inventory
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  • ...rial is about shortcuts for applying textures and moving items in object's inventory.
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  • |inject-2={{LSL_Function/give|destination|inventory|uuid=false|copyok=*}}{{Issues/SVC-7631}}{{Issues/BUG-5656}} |p2_type=string|p2_name=inventory
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  • ...-2={{Issues/SVC-3670}}{{Issues/SVC-4050}}{{Issues/SVC-6374}}{{LSL_Function/inventory|name|uuid=false}} ...[[llGetInventoryType]] instead of this function to verify the existence of inventory.
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  • ...here else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field use You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. It is possible
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  • # '''持ち物のウィンドウを開く:''' 持ち物リストの窓(下図を参照)がまだ開いていない場合はSLビューワ画面右側下から2番目の'''[[Inventory|持ち物]]'''タブをクリックします。(又は、{{KeyCombo|ctrl= * '''{{L|Inventory|Inventory}}'''
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  • |cat1=Inventory
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  • ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.
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  • ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.
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  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the requested permission {{LSLP|category}} for the inventory {{LSLP|item}}
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  • ...of regions on the Second Life Beta Grid and participating developers. Your inventory will not come with you, and you'll appear as the 'ruthed' or default avatar '''When Will I Be Able to Access My Inventory?'''
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  • # Make sure you have a copy of your item in your inventory # Confirm your delete item no longer appears in Unassociated inventory items
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  • ...ootnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]]. ...sset|full permissions}} to the object and the texture is not in the prim's inventory.
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  • // --Simple Texture Changer (for inventory)(all prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
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  • |cat1=Inventory/fr
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  • [0010] Open your Inventory; left-click on Create from Inventory toolbar, and select New your Inventory to re-open it. The text should still be there.
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  • {{Help|Viewer=*}} The Inventory floating window has both dropdown menus, and context menus.
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  • {{Help/ja|Parent=Textures|Glossary=*}} テクスチャは、[[inventory|インベントリ]]の中でテクスチャ アイコン [[Image:Inv_item_
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  • | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD] | ''inventory, controls''
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  • // --Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
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  • * Help, on every keyword, uses www.LSLwiki.NET information ...functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.
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  • {{LSL_Function/inventory/fr|nom|uuid=false}} |cat1=Inventory/fr
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  • {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr
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  • ===Inventory=== * [[:Category:Inventory Messages|Inventory Messages]]
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  • QUICKTIPS help you learn a lot in a little time — all are 2 min. or less. | ''inventory, social, control''
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  • |cat1=Inventory/fr
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son}}
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  • |return_text=that is the number of items of a given '''type''' in the prims inventory. |constants={{LSL Constants Inventory}}
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  • ...he script cannot change the name of the object as it appears in the user's inventory.{{Footnote|2=Whether or not this is a bug is still debated, regardless LL h ...(to inventory, not dropped) this name change is discarded and the name in inventory is used instead.
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  • {{OSWikiFeatureNav|parent=Inventory}} Clicking the Inventory button or hitting ctrl-i.
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  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} // the first material alphabetically inside the same prim's inventory
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  • |cat1=Inventory
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son}}
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  • llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory
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  • * Trying to take a locked object to inventory triggers a confirmation dialog box. * A locked object will display as (no modify) in your inventory.
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  • |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object, or an animation uuid ...// This assumes that an animation called "MyFancyWalk" is present in the inventory of the current object.
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  • * Help, on every keyword, uses www.LSLwiki.NET information ...functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.
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  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
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  • =Simple Inventory Project Viewer Release Notes= * <b>Download the Simple Inventory Project Viewer on the [https://wiki.secondlife.com/wiki/Linden_Lab_Official
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  • * [[Inventory Permissions Test]]
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  • |inject-2={{LSL_Function/inventory|name|uuid=false}} |func_desc=Requests data about the item {{LSLP|name}} in the prim's inventory. When data is available the [[dataserver]] event will be raised.
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  • {{help|Parent=Video Tutorials/Quicktips|Multimedia=*}} QUICKTIPS help you learn a lot in a little time — about 2 min. or less.
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  • {{LSL_Function/inventory/ja
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  • inventory. [0140] Tester 2: Verify object was returned to Tester 2's inventory.
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  • * [[Inventory Search Test]]
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  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • |p1_type=string|p1_name=inventory|p1_desc=프림 속에 들어있는 해당 물체의 이름 물체 '''inventory'''의 모체가 '''pos'''에 있는 것이 아니고 '''inventory'''의 중심이 생성 지점에 오게 되는 것이다.<br/>
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  • == Inventory interaction == # A. rez the Kart from your inventory/Library/Objects. Sit on it. Go into mouselook mode (View menu, Mouserlook)
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  • |cat1=Inventory
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  • ! 4!! Inventory offer|||||||| | Transaction ID||||||| inventory's name||a list of inventory type followed by uuid
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  • [0010.0020] Take Cube back into your Inventory (right-click on Cube, then select Take). [0030] Tester 2: Take Cube back into your inventory.
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  • |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}
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  • {{Help |Glossary=*}} * [[Inventory Recovery Steps]]
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  • ...stants Inventory]] || [[:Template:LSL Constants Inventory/fr|LSL Constants Inventory/fr]] || Gally young || Done || 04/11/2009 ...Function/inventory]] || [[:Template:LSL Function/inventory/fr|LSL Function/inventory/fr]] || Gally young || Done || 04/12/2009
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  • |inject-2={{Issues/SVC-3145}}{{LSL_Function/inventory|inventory|uuid=false|type=object}}{{LSL_Function/position|position|region=*|limit=10 |p1_type=string|p1_name=inventory
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  • |inject-2={{LSL Function/inventory|name|uuid=false|type=script}} |cat1=Inventory
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  • {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *[[inventory]] failing
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  • // Will set the entire region to the "Tropicalia" EEP from the Linden inventory when touched. // The "Tropicalia" must be in the prims inventory with the script.
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  • |p1_type=key|p1_name=inventory|p2_type=vector|p2_name=pos
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  • * The company agent can access the inventory from the company agent domain and from the SL Agent Domain ...icted in only being allowed to rez objects from the company agent domain's inventory on a region belonging to the company region domain
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