Difference between revisions of "Content Creation/Mesh Import User Group"

From Second Life Wiki
Jump to: navigation, search
(Agenda item)
Line 28: Line 28:
 
# Helena Lycia: When uplaoding a complex model with a separate physics model, different components seem from the physical model seem to be attributed to the normal model by their position within the file, rather than their spatial position relative to other components. As I can't find any way to control the order components appear in the files it makes uploading complex models very difficult. Often I have to resort to multiple uploads, which not only adds time and costs more but means I lose relative alignments of the components, which takes even more time and effort to fix in-world.
 
# Helena Lycia: When uplaoding a complex model with a separate physics model, different components seem from the physical model seem to be attributed to the normal model by their position within the file, rather than their spatial position relative to other components. As I can't find any way to control the order components appear in the files it makes uploading complex models very difficult. Often I have to resort to multiple uploads, which not only adds time and costs more but means I lose relative alignments of the components, which takes even more time and effort to fix in-world.
 
# Domsson Lean: When crafting basic shapes with mesh - for example, a sphere - the physics cost will be extremely high when using a sphere-shaped physics model, too (even when using one with less faces). Therefore, its uneconomical to craft such things with mesh. However, a PRIM sphere will be 1 prim/LI while having a nice sphere-shaped physics shape. Still, it would often be desirable to craft those from mesh, too. That said, is there any way to tell the uploader: "Use basic physics shape <<SPHERE>> for this object" instead of caluclated/uploaded model? When looked at from a programmatic point of view, this seems to make sense, since a sphere is easy to calculate when it comes to collisions. Same goes for cylinders, too. So, is there such an option that I'm missing (or an entirely other way to get a spheric physics shape with a reasonable LI for a mesh sphere) or is something like that planned?
 
# Domsson Lean: When crafting basic shapes with mesh - for example, a sphere - the physics cost will be extremely high when using a sphere-shaped physics model, too (even when using one with less faces). Therefore, its uneconomical to craft such things with mesh. However, a PRIM sphere will be 1 prim/LI while having a nice sphere-shaped physics shape. Still, it would often be desirable to craft those from mesh, too. That said, is there any way to tell the uploader: "Use basic physics shape <<SPHERE>> for this object" instead of caluclated/uploaded model? When looked at from a programmatic point of view, this seems to make sense, since a sphere is easy to calculate when it comes to collisions. Same goes for cylinders, too. So, is there such an option that I'm missing (or an entirely other way to get a spheric physics shape with a reasonable LI for a mesh sphere) or is something like that planned?
 +
# Is Borrowdale on a Pathfinding build? [[User:Nalates Urriah|Nalates Urriah]]
 
# Any mesh stats? Are mesh stats a thing of the past? [[User:Nalates Urriah|Nalates Urriah]]
 
# Any mesh stats? Are mesh stats a thing of the past? [[User:Nalates Urriah|Nalates Urriah]]
 
# your topic here! End with 3 or 4 ~ to add your name or name and date
 
# your topic here! End with 3 or 4 ~ to add your name or name and date

Revision as of 12:02, 2 April 2012

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:


Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. DrFran Babcock: On some meshes I have imported (Created by me with SKetchUP and used on Campello sim, if you want to see), the LI Zoooooms up, The City Hall I built was a little over 100 prims, but when I had to unlink to edit, it became over 500 prims!!! Perhaps this is not a question for this group, but a need for me to learn more about how mesh is constructed, but if you can point me in the right direction, I would appreciate it much. Thanks. Not sure I will be out of work in time for this.
  2. Veleda Lorakeet: Builds with both prims and mesh, can get the prims calculated as mesh, resulting in higher than 1 land impact for a normal prim... it does not help in vehicle messing about...
  3. Helena Lycia: add information to the mesh upload screen about Physics PE of meshes if they are set to Physics Type Prim after upload. Currently you can only guess what this will be until after you've uploaded the mesh, rezzed it, and changed its Physics Type. Which can waste a lot of time.
  4. Helena Lycia: When uplaoding a complex model with a separate physics model, different components seem from the physical model seem to be attributed to the normal model by their position within the file, rather than their spatial position relative to other components. As I can't find any way to control the order components appear in the files it makes uploading complex models very difficult. Often I have to resort to multiple uploads, which not only adds time and costs more but means I lose relative alignments of the components, which takes even more time and effort to fix in-world.
  5. Domsson Lean: When crafting basic shapes with mesh - for example, a sphere - the physics cost will be extremely high when using a sphere-shaped physics model, too (even when using one with less faces). Therefore, its uneconomical to craft such things with mesh. However, a PRIM sphere will be 1 prim/LI while having a nice sphere-shaped physics shape. Still, it would often be desirable to craft those from mesh, too. That said, is there any way to tell the uploader: "Use basic physics shape <<SPHERE>> for this object" instead of caluclated/uploaded model? When looked at from a programmatic point of view, this seems to make sense, since a sphere is easy to calculate when it comes to collisions. Same goes for cylinders, too. So, is there such an option that I'm missing (or an entirely other way to get a spheric physics shape with a reasonable LI for a mesh sphere) or is something like that planned?
  6. Is Borrowdale on a Pathfinding build? Nalates Urriah
  7. Any mesh stats? Are mesh stats a thing of the past? Nalates Urriah
  8. your topic here! End with 3 or 4 ~ to add your name or name and date

Team

Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden