Difference between revisions of "Content Creation/Mesh Import User Group"

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# For designing things in SL some stats would be a help in deciding how to build and texture objects. The forum thread [http://community.secondlife.com/t5/Mesh/Large-Mesh-vs-High-Quality-Textures/td-p/1429109 Large Mesh vs High Quality Textures?] brings up the question of whether or not to bake in AO and shadows. Can the Lab tell how many people have AO and/or shadows turned on? If so, would it be possible to publish that information? Monthly reporting is probably over doing it, but 2 to 4 times a year, or even just once? [[User:Nalates Urriah|Nalates Urriah]]
 
# For designing things in SL some stats would be a help in deciding how to build and texture objects. The forum thread [http://community.secondlife.com/t5/Mesh/Large-Mesh-vs-High-Quality-Textures/td-p/1429109 Large Mesh vs High Quality Textures?] brings up the question of whether or not to bake in AO and shadows. Can the Lab tell how many people have AO and/or shadows turned on? If so, would it be possible to publish that information? Monthly reporting is probably over doing it, but 2 to 4 times a year, or even just once? [[User:Nalates Urriah|Nalates Urriah]]
 
# For objects with triangle-based physics shapes, there is a hidden switch of physics shape type to Convex Hull on the server at a certain point as the mesh is shrinked. This has been made to happen much sooner than it was at mesh release. It appears to be based on any dimension reaching 0.5m. Can we have an explicit statement of what the conditions are that initiate this switch, and the rationale underlying them? [[User:Drongle McMahon|Drongle McMahon]] 05:43, 7 April 2012 (PDT)
 
# For objects with triangle-based physics shapes, there is a hidden switch of physics shape type to Convex Hull on the server at a certain point as the mesh is shrinked. This has been made to happen much sooner than it was at mesh release. It appears to be based on any dimension reaching 0.5m. Can we have an explicit statement of what the conditions are that initiate this switch, and the rationale underlying them? [[User:Drongle McMahon|Drongle McMahon]] 05:43, 7 April 2012 (PDT)
 +
# Any update on Cloudy, Blurry Avatars? [[User:Nalates Urriah|Nalates Urriah]] 07:46, 9 April 2012 (PDT)
 
# your topic here! End with 3 or 4 ~ to add your name or name and date
 
# your topic here! End with 3 or 4 ~ to add your name or name and date
  

Revision as of 07:46, 9 April 2012

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:


Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. For designing things in SL some stats would be a help in deciding how to build and texture objects. The forum thread Large Mesh vs High Quality Textures? brings up the question of whether or not to bake in AO and shadows. Can the Lab tell how many people have AO and/or shadows turned on? If so, would it be possible to publish that information? Monthly reporting is probably over doing it, but 2 to 4 times a year, or even just once? Nalates Urriah
  2. For objects with triangle-based physics shapes, there is a hidden switch of physics shape type to Convex Hull on the server at a certain point as the mesh is shrinked. This has been made to happen much sooner than it was at mesh release. It appears to be based on any dimension reaching 0.5m. Can we have an explicit statement of what the conditions are that initiate this switch, and the rationale underlying them? Drongle McMahon 05:43, 7 April 2012 (PDT)
  3. Any update on Cloudy, Blurry Avatars? Nalates Urriah 07:46, 9 April 2012 (PDT)
  4. your topic here! End with 3 or 4 ~ to add your name or name and date

Team

Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden