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- {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}2 KB (163 words) - 15:34, 22 November 2023
- {{LSL Function |inject-2={{LSL Function/physics materials}}2 KB (169 words) - 07:26, 11 April 2021
- {{LSL Header|ml=*}}{{RightToc}} ==Physics==521 bytes (63 words) - 17:06, 3 April 2011
- {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}}2 KB (190 words) - 15:45, 22 November 2023
- {{LSL Constant |desc=This is a flag used with [[llGetObjectDetails]] to get the object's physics attribute.461 bytes (60 words) - 15:12, 19 December 2012
- |also_events={{LSL DefineRow||{{LSLG/ja|at_target}}|}} {{LSL DefineRow||{{LSLG/ja|not_at_target}}|}}799 bytes (83 words) - 07:04, 19 May 2010
- {{LSL Constant ...ed with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type are ignored by the physics engine. Read more details on [[PRIM_PHYSICS_SHAPE_TYPE]]772 bytes (106 words) - 06:20, 9 August 2022
- {{LSL DefineRow||[[llSetTorque/ja|llSetTorque]]|オブジェクトに回転力を809 bytes (75 words) - 06:00, 12 April 2010
- {{LSL DefineRow||[[llGetOmega/ja|llGetOmega]]|}} {{LSL DefineRow||[[llGetVel/ja|llGetVel]]|}}792 bytes (83 words) - 07:18, 3 May 2010
- ...ysics|Physics engine|[[LSL]] content on physics and physical|:Category:LSL Physics}} All objects interact with the physics engine to a certain extent. All objects have mass and volume both of which2 KB (275 words) - 17:49, 21 December 2013
- |also_events={{LSL DefineRow||[[at_target]]|}} {{LSL DefineRow||[[not_at_target]]|}}705 bytes (93 words) - 07:59, 31 December 2013
- |also_functions={{LSL DefineRow||{{LSLG/ja|llRotTarget}}}} {{LSL DefineRow||{{LSLG/ja|llTarget}}}}627 bytes (78 words) - 18:22, 8 May 2010
- |inject-2={{LSL Function/handle|handle|at_rot_target|not_at_rot_target}} |also_functions={{LSL DefineRow||[[llRotTarget]]}}702 bytes (93 words) - 07:59, 31 December 2013
- {{#vardefine:physics_const|{{LSL Const|PRIM_PHYSICS|integer|3|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the ob }}{{LSL Constant2 KB (201 words) - 16:48, 23 January 2015
- ...ICS_MATERIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant2 KB (268 words) - 11:30, 8 August 2012
- {{LSL DefineRow||{{LSLG/ja|llGetObjectMass}}|オブジェクトの質量を取得1 KB (92 words) - 04:53, 25 February 2016
- {{LSL Constant ...[llGetObjectDetails]] to get the [[Mesh/Mesh_physics#Physics_Resource_Cost|physics cost]] of the object.348 bytes (45 words) - 17:39, 21 December 2013
- {{LSL DefineRow||{{LSLG/ja|not_at_rot_target}}|}} {{LSL DefineRow||{{LSLG/ja|at_target}}|}}1 KB (117 words) - 05:00, 18 May 2010
- {{LSL Constant ...RIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects)633 bytes (92 words) - 20:24, 9 July 2013
- {{LSL Function |inject-2={{LSL Function/physics materials}}2 KB (258 words) - 12:28, 10 July 2022
- {{LSL Constant ...SHAPE_TYPE]]. Prims of this type use the convex hull of the prim shape for physics (this is the default for mesh objects)639 bytes (94 words) - 20:24, 9 July 2013
- {{LSL DefineRow||[[llGetOmega/ja|llGetOmega]]|}} {{LSL DefineRow||[[llGetVel/ja|llGetVel]]|}}1 KB (106 words) - 13:34, 25 February 2016
- {{LSL Constant |pa={{LSL Constant/List|i_front=[ [[OBJECT_OMEGA]]|i_end= ]1 KB (126 words) - 18:56, 30 November 2015
- {{LSL DefineRow||{{LSLG/ja|llGroundRepel}}|}} {{LSL DefineRow||{{LSLG/ja|llSetHoverHeight}}|}}415 bytes (48 words) - 01:24, 15 May 2010
- {{LSL DefineRow||[[not_at_rot_target]]|}} {{LSL DefineRow||[[at_target]]|}}922 bytes (126 words) - 07:59, 31 December 2013
- |examples=<lsl> </lsl>1 KB (90 words) - 01:16, 4 May 2010
- {{LSL DefineRow||[[llGetOmega]]|}} {{LSL DefineRow||[[llGetVel]]|}}1 KB (131 words) - 01:52, 22 January 2015
- ...S_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...HYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}4 KB (482 words) - 02:12, 27 December 2013
- ...me flags are stored in [[bit field]]s, others are accessed with separate [[LSL Variables|variables]].}} ...that is not affected by gravity, collisions or [[:Category:LSL Physics|LSL physics functions]], but other objects and avatars can still collide with it. Scrip2 KB (312 words) - 19:25, 23 July 2011
- {{LSL DefineRow||[[llGetAccel]]|}} {{LSL DefineRow||[[llGetVel]]|}}927 bytes (111 words) - 02:22, 22 January 2015
- {{LSL DefineRow||[[not_at_rot_target]]|}} {{LSL DefineRow||[[at_target]]|}}955 bytes (138 words) - 06:35, 26 July 2010
- {{LSL DefineRow||{{LSLG/ja|llGetObjectMass}}|オブジェクトの質量を取得1 KB (127 words) - 04:54, 25 February 2016
- {{#vardefine:physics_const|{{LSL Const/ja|PRIM_PHYSICS|integer|3|c=オブジェクトの物理状態を{{Get }}{{LSL Constant1 KB (152 words) - 00:47, 21 December 2015
- !{{!}} {{LSL Param/ja|pstype|type}}フラグ3 KB (256 words) - 03:30, 25 December 2013
- {{LSL DefineRow||{{LSLG/ja|llGetAccel}}|}} {{LSL DefineRow||{{LSLG/ja|llGetOmega}}|}}2 KB (102 words) - 13:39, 25 February 2016
- {{LSL DefineRow||{{LSLG/ja|llGetPos}}|}} {{LSL DefineRow||{{LSLG/ja|llGetGeometricCenter}}|}}698 bytes (61 words) - 22:07, 15 May 2010
- {{LSL Function/ja |also_functions={{LSL DefineRow||{{LSLG/ja|llSetForceAndTorque}}|}}715 bytes (73 words) - 14:35, 12 May 2010
- * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net] * [http://lslwiki.net/lslwiki/wakka.php?wakka=vehicles Vehicle related LSL on LSLwiki.net]460 bytes (70 words) - 09:35, 17 August 2009
- {{LSL DefineRow||{{LSLG/ko|not_at_rot_target}}|}} {{LSL DefineRow||{{LSLG/ko|at_target}}|}}1 KB (123 words) - 01:45, 7 July 2011
- ...ntom does not stop them from being simulated by the physics engine. Use [[Physics Optimization]] to do this. * [[:Category:LSL Phantom]]505 bytes (73 words) - 05:14, 10 December 2012
- {{LSL Function/ja |also_functions={{LSL DefineRow||{{LSLG/ja|llSetForce}}|}}787 bytes (83 words) - 01:38, 9 May 2010
- {{LSL Constant |value={{LSL Hex|0x20|32}}1 KB (217 words) - 21:31, 22 January 2015
- |also_events={{LSL DefineRow||{{LSLG/ja|at_target}}|}} {{LSL DefineRow||{{LSLG/ja|at_rot_target}}|}}2 KB (146 words) - 10:14, 21 February 2016
- {{LSL Function/ja |also_functions={{LSL DefineRow||{{LSLG/ja|llSetForceAndTorque}}|}}1 KB (103 words) - 13:44, 25 February 2016
- {{LSL DefineRow||[[llGetCenterOfMass/ja|llGetCenterOfMass]]|}} |cat1=Physics463 bytes (44 words) - 06:00, 12 April 2010
- {{LSL DefineRow||[[llSetAngularVelocity]]|}} {{LSL DefineRow||[[llApplyImpulse]]}}657 bytes (82 words) - 16:43, 12 September 2019
- {{LSL Function |also_functions={{LSL DefineRow||[[llSetForceAndTorque]]|}}786 bytes (103 words) - 12:59, 22 January 2015
- {{LSL DefineRow||{{LSLG/ja|llSetAngularVelocity}}|}} {{LSL DefineRow||{{LSLG/ja|llSetForce}}|継続的に力を加えます}}903 bytes (73 words) - 09:22, 12 May 2012
- {{Issues/SVC-6549}}{{LSL Constant |value={{LSL Hex|0x1}}1 KB (135 words) - 17:19, 23 January 2015
- {{LSL DefineRow||[[llGetOmega]]|}} {{LSL DefineRow||[[llGetVel]]|}}1 KB (180 words) - 01:31, 22 January 2015
- |also_functions={{LSL DefineRow||[[llApplyImpulse]]}} {{LSL DefineRow||[[llSetAngularVelocity]]}}765 bytes (92 words) - 11:54, 30 March 2018
- |constants={{LSL Constants/Status/ja}}1 KB (83 words) - 13:38, 25 February 2016
- {{Issues/SVC-1903}}{{LSL Function/damping/ja|damping}}{{LSL Function/strength/ja|strength}}{{LSL_Function/ja |cat1=Physics930 bytes (87 words) - 17:45, 8 May 2010
- |inject-2={{LSL Function/handle|handle|at_target|not_at_target}} |also_functions={{LSL DefineRow||[[llTarget]]}}2 KB (176 words) - 12:28, 22 January 2015
- |also_events={{LSL DefineRow||{{LSLG/ja|moving_start}}|}} |cat2=Physics856 bytes (52 words) - 06:59, 19 May 2010
- |also_events={{LSL DefineRow||{{LSLG/ja|moving_end}}|}} |cat2=Physics859 bytes (52 words) - 07:01, 19 May 2010
- |also_events={{LSL DefineRow||{{LSLG/ja|not_at_target}}|}} {{LSL DefineRow||{{LSLG/ja|at_rot_target}}|}}2 KB (208 words) - 09:50, 21 February 2016
- {{LSL Header|ml=*}} // with physics (we move the item, and phantom, it's not needed, but better if the object1 KB (190 words) - 17:22, 24 January 2015
- {{LSL Function |also_functions={{LSL DefineRow||[[llSetForce]]|}}972 bytes (131 words) - 14:42, 22 January 2015
- {{LSL Function |also_functions={{LSL DefineRow||[[llSetForceAndTorque]]|}}1 KB (147 words) - 23:52, 30 May 2023
- {{LSL Function/de {{LSL DefineRow/de||[[llSetForce]]|Setzt die Kraft des Objekts}}1 KB (151 words) - 21:18, 16 February 2012
- {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}3 KB (374 words) - 14:00, 22 January 2015
- {{LSL DefineRow||[[llGetObjectMass_Test]]}}1 KB (95 words) - 05:00, 25 February 2016
- {{LSL Constant |functions={{LSL DefineRow||[[llGetObjectDetails]]}}649 bytes (93 words) - 22:02, 22 August 2015
- |also_events={{LSL DefineRow||[[not_at_target]]|}} {{LSL DefineRow||[[at_rot_target]]|}}2 KB (221 words) - 14:47, 4 February 2023
- {{LSL DefineRow/de||[[llGetCenterOfMass]]||Gibt den Massenmittelpunkt eines Prims |cat1=Physics495 bytes (64 words) - 18:11, 9 August 2009
- |also_events={{LSL DefineRow||[[at_target]]|}} {{LSL DefineRow||[[at_rot_target]]|}}2 KB (212 words) - 15:20, 21 February 2016
- {{LSL DefineRow||{{LSLG/ja|llPassCollisions}}|}} {{LSL DefineRow||{{LSLG/ja|collision_start}}|}}3 KB (173 words) - 05:10, 25 February 2016
- |also_functions={{LSL DefineRow||[[llSetHoverHeight/ja|llSetHoverHeight]]|llGroundRepel と同じ {{LSL DefineRow||[[llStopHover/ja|llStopHover]]|ホバリングを停止します2 KB (100 words) - 13:40, 25 February 2016
- <lsl> </lsl>2 KB (214 words) - 02:00, 7 July 2011
- |constants={{LSL Constants/Status/ja}}2 KB (132 words) - 13:46, 25 February 2016
- {{Issues/SVC-2441}}{{LSL Function/physical/ja|avatar=*}}{{LSL Function/damping/ja|tau}}{{LSL_Function/ja |also_functions={{LSL DefineRow||{{LSLG/ja|llStopMoveToTarget}}}}3 KB (168 words) - 13:41, 25 February 2016
- {{LSL DefineRow||{{LSLG/ja|llTargetRemove}}|位置目標を登録解除します} {{LSL DefineRow||{{LSLG/ja|llRotTarget}}|回転目標を登録します}}3 KB (195 words) - 13:47, 25 February 2016
- {{LSL DefineRow|{{LSLG/ja|at_rot_target}}|{{LSLG/ja|not_at_rot_target}}|回転目3 KB (223 words) - 13:43, 25 February 2016
- {{LSL DefineRow||[[llPassCollisions/fr|llPassCollisions]]|Permet de communiquer l {{LSL DefineRow||[[collision_start/fr|collision_start]]|Evènement : début de co1 KB (190 words) - 01:01, 20 September 2015
- {{LSL DefineRow||{{LSLG/ja|llSetVelocity}}|}} |cat1=Physics715 bytes (69 words) - 07:08, 12 May 2012
- |constants={{LSL Constants/Status/ru}} |examples=<lsl>default1 KB (88 words) - 07:10, 23 August 2012
- {{LSL DefineRow||[[llGetObjectMass]]|Gets the object mass (in Lindograms)}} {{LSL DefineRow||[[llGetForce]]|Gets the objects force}}2 KB (270 words) - 11:39, 8 July 2022
- {{LSL Function/ja |cat2=Physics1 KB (73 words) - 13:44, 25 February 2016
- {{Multi-lang|LSL Portal}} {{LSL Header{{#var:lang}}}} __NOTOC__6 KB (585 words) - 10:53, 8 September 2009
- |caveats=Scripted Vehicles can have a maximum Physics weight of 32.0 Above that the function will fail with a warning on the Debu |constants={{LSL Constants/Vehicle Types}}610 bytes (89 words) - 12:56, 22 January 2015
- {{LSL DefineRow||[[llGroundRepel]]|}} {{LSL DefineRow||[[llSetHoverHeight]]|}}1 KB (131 words) - 12:42, 22 January 2015
- {{Multi-lang|1=LSL_Portal|2=/ja}} {{LSL Header/ja}} __NOTOC__ == Second Life LSL ポータルへようこそ! ==7 KB (763 words) - 11:22, 8 October 2013
- {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__6 KB (817 words) - 13:01, 1 November 2009
- {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==7 KB (740 words) - 09:08, 8 June 2013
- {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==7 KB (740 words) - 09:34, 8 June 2013
- {{LSL DefineRow/de||[[llGetGeometricCenter]]||Gibt den Geometrischen Mittelpunkt} |cat1=Physics676 bytes (89 words) - 18:07, 9 August 2009
- |also_functions={{LSL DefineRow||{{LSLG/ja|llGroundRepel}}|llSetHoverHeight と同じですが、 {{LSL DefineRow||{{LSLG/ja|llStopHover}}|浮遊を停止します}}2 KB (134 words) - 13:44, 25 February 2016
- {{LSL DefineRow||[[llGetAccel]]|}} {{LSL DefineRow||[[llGetOmega]]|}}2 KB (235 words) - 03:08, 22 January 2015
- {{Multi-lang|LSL Portal|/ja}} {{LSL Header/ja|ml=*}}9 KB (889 words) - 10:54, 22 November 2023
- * [[:Category:LSL Collision]] * [[Physics engine#Collision Geometry]]517 bytes (64 words) - 22:07, 5 January 2010
- *If a damage enabled object hits a physics enabled object that one or more avatars are sitting on, damage will be dist llSetStatus(STATUS_PHYSICS, TRUE); // Enable physics to allow physical movement.2 KB (351 words) - 12:43, 13 October 2023
- {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.7 KB (918 words) - 01:35, 3 May 2024
- * Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficient * [[Physics Cost test]]2 KB (356 words) - 22:22, 10 July 2014
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- {{Multi-lang|1=LSL Portal|2=/zh-Hant}} {{LSL Header{{#var:lang}}}} __NOTOC__7 KB (643 words) - 22:28, 1 May 2011
- {{Issues/SVC-1903}}{{LSL Function/damping/ja|damping}}{{LSL Function/strength/ja|strength}}{{LSL_Function/ja |cat1=Physics3 KB (130 words) - 13:41, 25 February 2016
- {{LSL Function ** the object is dynamic (has [[STATUS_PHYSICS|physics enabled]]).4 KB (537 words) - 02:37, 27 September 2022
- {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,2 KB (332 words) - 14:19, 31 January 2010
- {{LSL Function |examples=<lsl>//rotates the x axis once per second,2 KB (312 words) - 20:04, 4 August 2009