Difference between revisions of "Content Creation/Mesh Import User Group"
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# Status of the mesh clothing parametric deformer | # Status of the mesh clothing parametric deformer | ||
# How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen | # How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen | ||
# Any mesh stats? [[User:Nalates Urriah|Nalates Urriah]] | |||
|archive= | |archive= |
Revision as of 11:31, 19 March 2012
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found in Develop->Avatar->Show Collision Skeleton? Nalates Urriah 14:41, 17 March 2012 (PDT)
- Mesh import formats roadmap and need to update import mesh formats already in use (DAE only at the moment)
- Status of the usergroup
- Status of the mesh clothing parametric deformer
- How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen
- Any mesh stats? Nalates Urriah
Team
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden