Difference between revisions of "Content Creation/Mesh Import User Group"
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# With the inclusion of the permissions experience system, will there ever be thought put into a "trusted builders" program where scripts made by a trusted individual (or maybe even just the scripts themselves) who applies to LL with some sort of agreement to do no harm can be allowed to have functional scripts everywhere as per this system? For example, if I were in this hypothetical program (or the script was submitted to it) and I made an awesome teleporter that uses llTeleportAgentGlobalCoords, it would work for everyone everywhere without need for permissions, as per sim script activity rules (no script, no run. But if it did, no permission asked to teleport) (all 4 by [[User:Feynt Mistral|Feynt Mistral]] 08:28, 11 June 2012 (PDT) ) | # With the inclusion of the permissions experience system, will there ever be thought put into a "trusted builders" program where scripts made by a trusted individual (or maybe even just the scripts themselves) who applies to LL with some sort of agreement to do no harm can be allowed to have functional scripts everywhere as per this system? For example, if I were in this hypothetical program (or the script was submitted to it) and I made an awesome teleporter that uses llTeleportAgentGlobalCoords, it would work for everyone everywhere without need for permissions, as per sim script activity rules (no script, no run. But if it did, no permission asked to teleport) (all 4 by [[User:Feynt Mistral|Feynt Mistral]] 08:28, 11 June 2012 (PDT) ) | ||
# Mesh Deformer: What is the current status of deformer testing and what is its priority level? I've heard that redoing the shape keys for the fat and muscle sliders is being considered as a fix for the distortions on more extreme shapes. Is this accurate? If so, is LL set on doing this themselves or would they accept a donation on that task? The timeline is fairly important to the design community, and we can't imagine the workload you must be dealing with. Is there anything we can do to help this particular project along? [[User:Elie Spot|Elie Spot]] 11:27, 11 June 2012 (PDT) | # Mesh Deformer: What is the current status of deformer testing and what is its priority level? I've heard that redoing the shape keys for the fat and muscle sliders is being considered as a fix for the distortions on more extreme shapes. Is this accurate? If so, is LL set on doing this themselves or would they accept a donation on that task? The timeline is fairly important to the design community, and we can't imagine the workload you must be dealing with. Is there anything we can do to help this particular project along? [[User:Elie Spot|Elie Spot]] 11:27, 11 June 2012 (PDT) | ||
# Did the road bump problem solved? only RC Cannel? [[User:Yuzuru Jewell|Yuzuru Jewell]] 12:02, 11 June 2012 (PDT) | |||
# your topic here! End with 3 or 4 ~ to add your name or name and date | # your topic here! End with 3 or 4 ~ to add your name or name and date | ||
Revision as of 11:02, 11 June 2012
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- I and many others eagerly await the permissions experience system, as well as the llTeleportAgent functions. Is there any time frame (one week, one month, Ho Ho Ho) on when it'll roll out to all sims?
- Material system: We want our bump/emission/cube/normal maps. Please to have? Is it even a side project that someone is dinking with on their own over lunch?
- Custom armatures: I'm sure you're tired of hearing us request it, but is there any news on this front?
- With the inclusion of the permissions experience system, will there ever be thought put into a "trusted builders" program where scripts made by a trusted individual (or maybe even just the scripts themselves) who applies to LL with some sort of agreement to do no harm can be allowed to have functional scripts everywhere as per this system? For example, if I were in this hypothetical program (or the script was submitted to it) and I made an awesome teleporter that uses llTeleportAgentGlobalCoords, it would work for everyone everywhere without need for permissions, as per sim script activity rules (no script, no run. But if it did, no permission asked to teleport) (all 4 by Feynt Mistral 08:28, 11 June 2012 (PDT) )
- Mesh Deformer: What is the current status of deformer testing and what is its priority level? I've heard that redoing the shape keys for the fat and muscle sliders is being considered as a fix for the distortions on more extreme shapes. Is this accurate? If so, is LL set on doing this themselves or would they accept a donation on that task? The timeline is fairly important to the design community, and we can't imagine the workload you must be dealing with. Is there anything we can do to help this particular project along? Elie Spot 11:27, 11 June 2012 (PDT)
- Did the road bump problem solved? only RC Cannel? Yuzuru Jewell 12:02, 11 June 2012 (PDT)
- your topic here! End with 3 or 4 ~ to add your name or name and date
Team
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden