Difference between revisions of "Content Creation/Mesh Import User Group"

From Second Life Wiki
Jump to navigation Jump to search
Line 25: Line 25:


# Can Linden provide any feedback/knowledge concerning a method of mesh clothing upload which circumvents the use of the existing mesh clothing deformer yet provides similar (if not the same) functionality? For background, a known full-perm clothing merchant recently made available an article of clothing which conforms to changes in av slider values. ( http://www.youtube.com/watch?v=POwQE10sxGg&feature=player_embedded )They claim the item does not use Qarl's mesh clothing deformer but decline to discuss the method being used behind the object creation. Speculation is that a hack is being done to .dae files in order to get this to work. If this is the case, is this a method of content creation which designers should or should not make use of at this time? [[User:Aki Shichiroji|Aki Shichiroji]]
# Can Linden provide any feedback/knowledge concerning a method of mesh clothing upload which circumvents the use of the existing mesh clothing deformer yet provides similar (if not the same) functionality? For background, a known full-perm clothing merchant recently made available an article of clothing which conforms to changes in av slider values. ( http://www.youtube.com/watch?v=POwQE10sxGg&feature=player_embedded )They claim the item does not use Qarl's mesh clothing deformer but decline to discuss the method being used behind the object creation. Speculation is that a hack is being done to .dae files in order to get this to work. If this is the case, is this a method of content creation which designers should or should not make use of at this time? [[User:Aki Shichiroji|Aki Shichiroji]]
# Any mesh item must provide the following 21 bone weight groups, otherwise the SL Importer does not accept the item. However these weight groups can be empty. What is the reason for having this constraint ? If this constraint does not exist, then where can i find an example .dae file which shows how to import a mesh with less than the above mentioned bone weight groups ?
# Any mesh item must provide 21 dedicated bone weight groups (see below), otherwise the SL Importer does not accept the item. However these weight groups can be empty. What is the reason for having this constraint? If this constraint does not exist, then where can i find an example .dae file which shows how to import a mesh with less than the following list of bone weight groups ?
#* mHead, mNeck, mCollarRight, mCollarLeft, mShoulderRight, mShoulderLeft
#* mHead, mNeck, mCollarRight, mCollarLeft, mShoulderRight, mShoulderLeft
#* mElbowRight, mElbowLeft, mWristRight, mWristLeft, mChest, mTorso
#* mElbowRight, mElbowLeft, mWristRight, mWristLeft, mChest, mTorso
Line 31: Line 31:
#* mAnkleRight, mAnkleLeft, mFootRight, mFootLeft
#* mAnkleRight, mAnkleLeft, mFootRight, mFootLeft
#* [[User:Gaia Clary|Gaia Clary]] 01:48, 25 June 2012 (PDT)
#* [[User:Gaia Clary|Gaia Clary]] 01:48, 25 June 2012 (PDT)
# For Mesh items with textures the SL Importer sometimes does not recognize the textures. In particular when a mesh contains weights and "weights" is enabled in the previewer, then the textures disappear instantly. Is this on purpose or is this a bug ? If this is not a bug but a wrong collada input, then where can i find an example .dae that allows to import textures along with a rigged mesh. [[User:Gaia Clary|Gaia Clary]] 01:33, 25 June 2012 (PDT)
# For Mesh items with textures the SL Importer sometimes does not recognize the textures. In particular when a mesh contains weights and "weights" is enabled in the previewer, then the textures disappear instantly in the preview window and they do not get uploaded. Is this on purpose or is this a bug ? If this is not a bug but a wrong collada input, then where can i find an example .dae that allows to import textures along with a rigged mesh. [[User:Gaia Clary|Gaia Clary]] 01:33, 25 June 2012 (PDT)
# I found that the SL Importer recognizes a rigged mesh by checking for a <controller> node in the collada file. It does not care about the scene description in that case. This implies that if we provide a full scene description that does no harm to the import. Is this correct ? [[User:Gaia Clary|Gaia Clary]] 01:56, 25 June 2012 (PDT)
# Where can i find an example file how to embed an image into a .dae file so that the SL Importer recognizes that image and accepts it during import ? [[User:Gaia Clary|Gaia Clary]] 01:56, 25 June 2012 (PDT)
# your topic here! End with 3 or 4 ~ to add your name or name and date
# your topic here! End with 3 or 4 ~ to add your name or name and date



Revision as of 00:56, 25 June 2012

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:


Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. Can Linden provide any feedback/knowledge concerning a method of mesh clothing upload which circumvents the use of the existing mesh clothing deformer yet provides similar (if not the same) functionality? For background, a known full-perm clothing merchant recently made available an article of clothing which conforms to changes in av slider values. ( http://www.youtube.com/watch?v=POwQE10sxGg&feature=player_embedded )They claim the item does not use Qarl's mesh clothing deformer but decline to discuss the method being used behind the object creation. Speculation is that a hack is being done to .dae files in order to get this to work. If this is the case, is this a method of content creation which designers should or should not make use of at this time? Aki Shichiroji
  2. Any mesh item must provide 21 dedicated bone weight groups (see below), otherwise the SL Importer does not accept the item. However these weight groups can be empty. What is the reason for having this constraint? If this constraint does not exist, then where can i find an example .dae file which shows how to import a mesh with less than the following list of bone weight groups ?
    • mHead, mNeck, mCollarRight, mCollarLeft, mShoulderRight, mShoulderLeft
    • mElbowRight, mElbowLeft, mWristRight, mWristLeft, mChest, mTorso
    • mPelvis, mHipRight, mHipLeft, mKneeRight, mKneeLeft
    • mAnkleRight, mAnkleLeft, mFootRight, mFootLeft
    • Gaia Clary 01:48, 25 June 2012 (PDT)
  3. For Mesh items with textures the SL Importer sometimes does not recognize the textures. In particular when a mesh contains weights and "weights" is enabled in the previewer, then the textures disappear instantly in the preview window and they do not get uploaded. Is this on purpose or is this a bug ? If this is not a bug but a wrong collada input, then where can i find an example .dae that allows to import textures along with a rigged mesh. Gaia Clary 01:33, 25 June 2012 (PDT)
  4. I found that the SL Importer recognizes a rigged mesh by checking for a <controller> node in the collada file. It does not care about the scene description in that case. This implies that if we provide a full scene description that does no harm to the import. Is this correct ? Gaia Clary 01:56, 25 June 2012 (PDT)
  5. Where can i find an example file how to embed an image into a .dae file so that the SL Importer recognizes that image and accepts it during import ? Gaia Clary 01:56, 25 June 2012 (PDT)
  6. your topic here! End with 3 or 4 ~ to add your name or name and date

Team

Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden