Difference between revisions of "Content Creation/Mesh Import User Group"
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# I still get complaints about my rigged suit, some people either can't see it, or it starts to throw random vertices all over the place. When I ask them to uncheck hardware skinning - the issue disappears. What's up with that ? [[User:FadeOut Razorfen|FadeOut Razorfen]] | # I still get complaints about my rigged suit, some people either can't see it, or it starts to throw random vertices all over the place. When I ask them to uncheck hardware skinning - the issue disappears. What's up with that ? [[User:FadeOut Razorfen|FadeOut Razorfen]] | ||
# When uploading skinned LODs from file, uploader doesn't care about weight maps on lower LOD mesh. It always generates weight maps from first LOD. This creates issues in rigging if mesh has some parts that intersect each other in default T pose. I've met that issue when I was creating female version of some sci-fi armor, legs did intersect each other just a little bit, so it turned out into this http://s017.radikal.ru/i438/1304/13/5a6f5f8b9ce9.jpg. I've worked around this issue by simply dividing mesh on different parts, but still it's very annoying. [[User:FadeOut Razorfen|FadeOut Razorfen]]. | # When uploading skinned LODs from file, uploader doesn't care about weight maps on lower LOD mesh. It always generates weight maps from first LOD. This creates issues in rigging if mesh has some parts that intersect each other in default T pose. I've met that issue when I was creating female version of some sci-fi armor, legs did intersect each other just a little bit, so it turned out into this http://s017.radikal.ru/i438/1304/13/5a6f5f8b9ce9.jpg. I've worked around this issue by simply dividing mesh on different parts, but still it's very annoying. [[User:FadeOut Razorfen|FadeOut Razorfen]]. | ||
# So I hear we have materials to play with now. What kind of known issues are there and is there anything you need us to test? [[User:Aki Shichiroji|Aki Shichiroji]] 12:08, 8 April 2013 (PDT) | |||
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date | # Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date | ||
Revision as of 11:08, 8 April 2013
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- I still get complaints about my rigged suit, some people either can't see it, or it starts to throw random vertices all over the place. When I ask them to uncheck hardware skinning - the issue disappears. What's up with that ? FadeOut Razorfen
- When uploading skinned LODs from file, uploader doesn't care about weight maps on lower LOD mesh. It always generates weight maps from first LOD. This creates issues in rigging if mesh has some parts that intersect each other in default T pose. I've met that issue when I was creating female version of some sci-fi armor, legs did intersect each other just a little bit, so it turned out into this http://s017.radikal.ru/i438/1304/13/5a6f5f8b9ce9.jpg. I've worked around this issue by simply dividing mesh on different parts, but still it's very annoying. FadeOut Razorfen.
- So I hear we have materials to play with now. What kind of known issues are there and is there anything you need us to test? Aki Shichiroji 12:08, 8 April 2013 (PDT)
- Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date
Team
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden