Difference between revisions of "Content Creation/Mesh Import User Group"

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Enter agenda items here (with name, please)
Enter agenda items here (with name, please)
# Does the viewer download textures on the back face of a cube we cannot see? Andrew thinks download priority is a matter of distance from camera and the number of screen pixels the texture covers. Is that right? If so, is a texture with no screen real estate never downloaded? Do textures on a 100% transparent surface download? [[User:Nalates Urriah|Nalates Urriah]] 10:33, 18 September 2013 (PDT)
# Does the viewer download textures on the back face of a cube we cannot see? Andrew thinks download priority is a matter of distance from camera and the number of screen pixels the texture covers. Is that right? If so, is a texture with no screen real estate never downloaded? Do textures on a 100% transparent surface download? [[User:Nalates Urriah|Nalates Urriah]] 10:33, 18 September 2013 (PDT)
# One frequently discussed topic is the current default avatar, which has its fair deal of issues. Let's call it "Avatar 1.0", since it's usually referred to as such in many discussions. I understand that the debate regarding Avatar 1.0, a much talked-about transition to a much improved avatar, which shall be referred to as "Avatar 2.0", or a compromise (such as STORM-1800) is among the factors that hold back another much-requested and hotly-discussed feature that still has not been introduced in SL, the mesh deformer. I come here to propose a course of action which will consist of the following steps: 1. Get STORM-1800 into a candidate release/beta viewer (or however else they're called now) for QA. 2. Begin work on Avatar 2.0. 3. When Avatar 2.0 is ready, make it available to content creators and then make both avatar bases available to the users, having already explained (a) the differences between them, (b) that informing which attachments, clothes etc are designed for Avatar 1.0 and which are designed for Avatar 2.0 is up to the''content creators'' and, of course, not the Lab's job - so content creators should be the ones that'll update their marketplace listings, notecards, blog posts etc (after all, LL can't be asked to run other people's businesses for them). 4. Configure the system so that content creators and users will be able to use custom avatar bases. 5. (this is for the viewer developers) Develop a mesh deformer that will be able to work with all possible avatar bases. [[User:Mona Eberhardt|Mona Eberhardt]] 12:24, 23 September 2013 (PDT)
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date



Revision as of 11:24, 23 September 2013

Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. Does the viewer download textures on the back face of a cube we cannot see? Andrew thinks download priority is a matter of distance from camera and the number of screen pixels the texture covers. Is that right? If so, is a texture with no screen real estate never downloaded? Do textures on a 100% transparent surface download? Nalates Urriah 10:33, 18 September 2013 (PDT)
  2. One frequently discussed topic is the current default avatar, which has its fair deal of issues. Let's call it "Avatar 1.0", since it's usually referred to as such in many discussions. I understand that the debate regarding Avatar 1.0, a much talked-about transition to a much improved avatar, which shall be referred to as "Avatar 2.0", or a compromise (such as STORM-1800) is among the factors that hold back another much-requested and hotly-discussed feature that still has not been introduced in SL, the mesh deformer. I come here to propose a course of action which will consist of the following steps: 1. Get STORM-1800 into a candidate release/beta viewer (or however else they're called now) for QA. 2. Begin work on Avatar 2.0. 3. When Avatar 2.0 is ready, make it available to content creators and then make both avatar bases available to the users, having already explained (a) the differences between them, (b) that informing which attachments, clothes etc are designed for Avatar 1.0 and which are designed for Avatar 2.0 is up to thecontent creators and, of course, not the Lab's job - so content creators should be the ones that'll update their marketplace listings, notecards, blog posts etc (after all, LL can't be asked to run other people's businesses for them). 4. Configure the system so that content creators and users will be able to use custom avatar bases. 5. (this is for the viewer developers) Develop a mesh deformer that will be able to work with all possible avatar bases. Mona Eberhardt 12:24, 23 September 2013 (PDT)
  3. Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date

Team

Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden