Difference between revisions of "Content Creation/Mesh Import User Group"
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# Figuring out a sane and conservative way to implement "set by UUID" for Meshes, builtin delay by link set for example, to prevent excessive mesh swapping/animating attempts, yet allow loading and unloading a mesh for legitimate uses.--[[User:Kyrah Abattoir|Kyrah Abattoir]] 14:33, 21 June 2011 (PDT) | # Figuring out a sane and conservative way to implement "set by UUID" for Meshes, builtin delay by link set for example, to prevent excessive mesh swapping/animating attempts, yet allow loading and unloading a mesh for legitimate uses.--[[User:Kyrah Abattoir|Kyrah Abattoir]] 14:33, 21 June 2011 (PDT) | ||
# Why | # Why is the root of a linkset not able to have physics shape type "None"? [Drongle McMahon] | ||
# Will the new sculpty normalised triangle area limit be increased so that my ladders (and potentially other existing content) are not destroyed on release? [Drongle] | # Will the new sculpty normalised triangle area limit be increased so that my ladders (and potentially other existing content) are not destroyed on release? [Drongle] | ||
# "SL meshes are essentially static objects": does it mean they would perform poorly when used in vehicles ? How are mesh vehicles expected to behave in region crossings ? [Bunnie Mills] | # "SL meshes are essentially static objects": does it mean they would perform poorly when used in vehicles ? How are mesh vehicles expected to behave in region crossings ? [Bunnie Mills] |
Revision as of 16:17, 26 June 2011
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time)
Next meeting scheduled for: June 27, 2011 at Mesh HQ on Aditi
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
- Figuring out a sane and conservative way to implement "set by UUID" for Meshes, builtin delay by link set for example, to prevent excessive mesh swapping/animating attempts, yet allow loading and unloading a mesh for legitimate uses.--Kyrah Abattoir 14:33, 21 June 2011 (PDT)
- Why is the root of a linkset not able to have physics shape type "None"? [Drongle McMahon]
- Will the new sculpty normalised triangle area limit be increased so that my ladders (and potentially other existing content) are not destroyed on release? [Drongle]
- "SL meshes are essentially static objects": does it mean they would perform poorly when used in vehicles ? How are mesh vehicles expected to behave in region crossings ? [Bunnie Mills]
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden