Difference between revisions of "Content Creation/Mesh Import User Group"
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# Which physics shape type is the physics cost shown in the uploader for, and are we going to get the option to change it? [Drongle] | # Which physics shape type is the physics cost shown in the uploader for, and are we going to get the option to change it? [Drongle] | ||
# The current limitations for vehicles (32 linked parts, 32 PE, 32 physical cost) seem too tough in the PE figure to allow good detail when many rounded shapes are involved. Maybe keep the max physics cost low, but allow some overhead in the PE (even 48 would make a difference) ? [Bunnie Mills] | # The current limitations for vehicles (32 linked parts, 32 PE, 32 physical cost) seem too tough in the PE figure to allow good detail when many rounded shapes are involved. Maybe keep the max physics cost low, but allow some overhead in the PE (even 48 would make a difference) ? [Bunnie Mills] | ||
# The uploader requires that each LOD's model has the same number of faces (materials). This means some drastic optimization won't be possible or some workaround should be used, like keeping at least a few vertices for each material in the reduced models, just to preserve the face count in the upload process. Please clarify [Bunnie Mills] | |||
# Enter agenda items here (with name, please) | # Enter agenda items here (with name, please) | ||
Revision as of 04:27, 10 July 2011
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time)
Next meeting scheduled for: July 11, 2011 at Mesh HQ on Aditi
Note: next Monday is July 4, a holiday in the US. Apologies, but as we approach mesh rollout, our schedules are rather full on other days, so we will need to miss a week.
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
- Possibility of 'cheap' meshes that have the same collisions as sculpted prims, in order to reduce their impact on the simulators. --Kyrah Abattoir 16:42, 2 July 2011 (PDT)
- Is this the final prim equivalency accounting as it is right now, or are you still working on it? [Vivienne Daguerre]
- Given that people will work around the increased prim count on linking mixed tool sets by not linking them, will you reconsider taking prim and sculpt complexity into accounting on linking to mesh? I think this also breaks legacy content, sculpt tool kits for builders--windows, doors, arches, etc. These things were made to be linked to builds. If a sculpt or a prim ever counts as more than one prim, linked or not to other things, then in my opinion legacy content is broken.[Vivienne Daguerre]
- Using different DAE files for the various LODs and Physical model gives undesirable results if the bounding box is not the same in all files: each file/object is scaled and centered individually in the upload process, resulting in uneven scale and offsets (see also JIRA CTS-244). Adding a bounding box object in all the files and including it in the exported scene does not help (even multiple objects in a DAE file get scaled and centered independently). How do we deal with optimization for objects that have extruded details only needed for higher LODs ? Can't all the objects involved in the model upload share the same space ? [Bunnie Mills]
- Please provide documentation of the algorithm used for calculating mesh upload fees. This is necessary for sensible optimisation. [Drongle McMahon]
- Which physics shape type is the physics cost shown in the uploader for, and are we going to get the option to change it? [Drongle]
- The current limitations for vehicles (32 linked parts, 32 PE, 32 physical cost) seem too tough in the PE figure to allow good detail when many rounded shapes are involved. Maybe keep the max physics cost low, but allow some overhead in the PE (even 48 would make a difference) ? [Bunnie Mills]
- The uploader requires that each LOD's model has the same number of faces (materials). This means some drastic optimization won't be possible or some workaround should be used, like keeping at least a few vertices for each material in the reduced models, just to preserve the face count in the upload process. Please clarify [Bunnie Mills]
- Enter agenda items here (with name, please)
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden