Difference between revisions of "Content Creation/Mesh Import User Group"

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# Joining submeshes prior to upload results in a higher PE than uploading them as a linkset. This seems to be due to the more differentiated LOD calculation; still it is confusing since you would assume that one joined mesh would result in less PE than several meshes, linked together (= more server load). Is there some documentation (or any additional information) available on this topic? [Domsson Lean]
# Joining submeshes prior to upload results in a higher PE than uploading them as a linkset. This seems to be due to the more differentiated LOD calculation; still it is confusing since you would assume that one joined mesh would result in less PE than several meshes, linked together (= more server load). Is there some documentation (or any additional information) available on this topic? [Domsson Lean]
# When uploading a mesh made of several submeshes, it seems their dimensions have to match exactly across all LOD models - otherwise they are sized to match the highest LOD model, will can result in unwanted distortion. Is there a way to avoid that resizing, other than to join the meshes before uploading? [Domsson Lean]
# When uploading a mesh made of several submeshes, it seems their dimensions have to match exactly across all LOD models - otherwise they are sized to match the highest LOD model, will can result in unwanted distortion. Is there a way to avoid that resizing, other than to join the meshes before uploading? [Domsson Lean]
# There is a "Texture" option in the upload dialog, but it never seems to upload or apply textures automatically.  I'm forced to upload manually and apply textures.  The COLLADA file shows the texture names applied in the file itself, though it would appear to be using a relative path rather than an absolute one.  Is this a placeholder option for now, or is there some trick to getting textures to upload and apply?  [Feynt Mistral]
# There is a "Texture" option in the upload dialog, but it never seems to upload or apply textures automatically.  I'm forced to upload manually and apply textures.  The COLLADA file shows the texture names applied in the file itself, though it would appear to be using a relative path rather than an absolute one.  Is this a placeholder option for now, is the uploader just not liking relative file names and paths, or is there some other trick to getting textures to upload and apply?  [Feynt Mistral]





Revision as of 11:55, 17 September 2011

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at Noon in Pacific time (SL standard time) at 2/208/7/23 MeshHQ 2 on ADITI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:


Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. It has already been explained that scripts add to the PE count. The question remains: how much _exactly_ do they add? What's the underlying calculation? [Domsson Lean, PMan Parabola]
  2. Joining submeshes prior to upload results in a higher PE than uploading them as a linkset. This seems to be due to the more differentiated LOD calculation; still it is confusing since you would assume that one joined mesh would result in less PE than several meshes, linked together (= more server load). Is there some documentation (or any additional information) available on this topic? [Domsson Lean]
  3. When uploading a mesh made of several submeshes, it seems their dimensions have to match exactly across all LOD models - otherwise they are sized to match the highest LOD model, will can result in unwanted distortion. Is there a way to avoid that resizing, other than to join the meshes before uploading? [Domsson Lean]
  4. There is a "Texture" option in the upload dialog, but it never seems to upload or apply textures automatically. I'm forced to upload manually and apply textures. The COLLADA file shows the texture names applied in the file itself, though it would appear to be using a relative path rather than an absolute one. Is this a placeholder option for now, is the uploader just not liking relative file names and paths, or is there some other trick to getting textures to upload and apply? [Feynt Mistral]

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden