Difference between revisions of "Content Creation/Mesh Import User Group"
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Enter agenda items here (with name, please) | Enter agenda items here (with name, please) | ||
# Having studied [http://community.secondlife.com/t5/English-Knowledge-Base/Best-practices-for-creating-efficient-collision-volumes/ta-p/984115 this document] I am curious about some things. Since primitives are by far the most efficient physics shape, how about lowering the LI cost for the basic primitives in a linkset that are invisible? (100% transparancy) And then make sure that no graphics is streamed that won't be seen anyway. Thus encouraging vehicle makers and terrain-makers to use primitives as collision shapes rather than more physics costly Mesh triangle shapes. As a builder, it is a hell of a lot easier to do it this way, and set the meshes to physics type none, instead of trying to understand how to get the best decompose results. [Davido Chrome] | |||
# Sample agenda item [Charlar Linden] | # Sample agenda item [Charlar Linden] | ||
Revision as of 08:29, 7 February 2012
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- Having studied this document I am curious about some things. Since primitives are by far the most efficient physics shape, how about lowering the LI cost for the basic primitives in a linkset that are invisible? (100% transparancy) And then make sure that no graphics is streamed that won't be seen anyway. Thus encouraging vehicle makers and terrain-makers to use primitives as collision shapes rather than more physics costly Mesh triangle shapes. As a builder, it is a hell of a lot easier to do it this way, and set the meshes to physics type none, instead of trying to understand how to get the best decompose results. [Davido Chrome]
- Sample agenda item [Charlar Linden]
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden