Difference between revisions of "Content Creation/Mesh Import User Group"
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# A question and a complaint I often see is that "Include textures" doesn't seem to actually upload any textures and apply them, as would be expected. It's a minor point for most, just upload separately and apply manually, but why have an option if it doesn't do anything? Is "Include textures" supposed to upload the related textures for the model and apply them? Or does it do something else? - [[User:Feynt Mistral|Feynt Mistral]] 08:49, 5 March 2012 (PST) | # A question and a complaint I often see is that "Include textures" doesn't seem to actually upload any textures and apply them, as would be expected. It's a minor point for most, just upload separately and apply manually, but why have an option if it doesn't do anything? Is "Include textures" supposed to upload the related textures for the model and apply them? Or does it do something else? - [[User:Feynt Mistral|Feynt Mistral]] 08:49, 5 March 2012 (PST) | ||
# Another question I hear often is whether SL supports normal/bump/specular maps. During the closed mesh beta we heard talk of a future materials system. Is there any word on whether that's even in planning? If it's "on the stack", is it at least somewhere near the top instead of near the bottom with more and more being piled upon it? - [[User:Feynt Mistral|Feynt Mistral]] 08:49, 5 March 2012 (PST) | # Another question I hear often is whether SL supports normal/bump/specular maps. During the closed mesh beta we heard talk of a future materials system. Is there any word on whether that's even in planning? If it's "on the stack", is it at least somewhere near the top instead of near the bottom with more and more being piled upon it? - [[User:Feynt Mistral|Feynt Mistral]] 08:49, 5 March 2012 (PST) | ||
# | # Collada 1.4 isn't well supported when using more than one texture per mesh (they get mixed). Collada 1.3 still working fine. This problem is easy to reproduce. An OBJ file can be exported using Autodesk FBX Converter 2011.3.1 and FBX Converter 2012 to Collada files. One is possible to upload the other one have errors on textures. I also know some people had this problem too using Maya 2012 and Max 2012 aswell as in olders versions updating the plugin to 2012 version. [Kitsune Shan] | ||
# The mesh importer dont show "edges" when you check the box. It seems to show them, but in white wich is the same color of the mesh so is impossible to see teh difference. Also happens with the physi shape. It should be also less restrictions to move, zoom and pan the mesh. (An only wireframe option could be useful too) [Kitsune Shan] | |||
Revision as of 09:00, 5 March 2012
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- Clouds and grey and blurry avatars, oh my! [Nyx Linden]
- Viewer upload issues since v3.2.5 Darien Caldwell 08:42, 5 March 2012 (PST)
- A question and a complaint I often see is that "Include textures" doesn't seem to actually upload any textures and apply them, as would be expected. It's a minor point for most, just upload separately and apply manually, but why have an option if it doesn't do anything? Is "Include textures" supposed to upload the related textures for the model and apply them? Or does it do something else? - Feynt Mistral 08:49, 5 March 2012 (PST)
- Another question I hear often is whether SL supports normal/bump/specular maps. During the closed mesh beta we heard talk of a future materials system. Is there any word on whether that's even in planning? If it's "on the stack", is it at least somewhere near the top instead of near the bottom with more and more being piled upon it? - Feynt Mistral 08:49, 5 March 2012 (PST)
- Collada 1.4 isn't well supported when using more than one texture per mesh (they get mixed). Collada 1.3 still working fine. This problem is easy to reproduce. An OBJ file can be exported using Autodesk FBX Converter 2011.3.1 and FBX Converter 2012 to Collada files. One is possible to upload the other one have errors on textures. I also know some people had this problem too using Maya 2012 and Max 2012 aswell as in olders versions updating the plugin to 2012 version. [Kitsune Shan]
- The mesh importer dont show "edges" when you check the box. It seems to show them, but in white wich is the same color of the mesh so is impossible to see teh difference. Also happens with the physi shape. It should be also less restrictions to move, zoom and pan the mesh. (An only wireframe option could be useful too) [Kitsune Shan]
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden