Difference between revisions of "Content Creation/Mesh Import User Group"
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2) Any mesh item must provide 21 bone weight groups, otherwise the SL Importer does not accept the item. However these weight groups can be empty. What is the reason for having this constraint ? If this constraint does not exist, then where can i find an example .dae file which shows how to import a mesh with less than the following 21 bone weight groups: | 2) Any mesh item must provide 21 bone weight groups, otherwise the SL Importer does not accept the item. However these weight groups can be empty. What is the reason for having this constraint ? If this constraint does not exist, then where can i find an example .dae file which shows how to import a mesh with less than the following 21 bone weight groups: | ||
mHead, mNeck, mCollarRight, mCollarLeft, mShoulderRight, mShoulderLeft, mElbowRight, mElbowLeft, mWristRight, mWristLeft, mChest, mTorso, mPelvis, mHipRight, mHipLeft, mKneeRight, mKneeLeft, mAnkleRight, mAnkleLeft, mFootRight, mFootLeft [[User:Gaia Clary|Gaia Clary]] 01:33, 25 June 2012 (PDT) | mHead, mNeck, mCollarRight, mCollarLeft, mShoulderRight, mShoulderLeft, mElbowRight, mElbowLeft, mWristRight, mWristLeft, mChest, mTorso, mPelvis, mHipRight, mHipLeft, mKneeRight, mKneeLeft, mAnkleRight, mAnkleLeft, mFootRight, mFootLeft [[User:Gaia Clary|Gaia Clary]] 01:33, 25 June 2012 (PDT) | ||
3.) Mesh items with associated textures sometimes do not accept the textures. In particular when a mesh contains weights and weights import is enabled in the previewer, then the textures disappear instantly. Is this on purpose or is this a bug ? If this is not a bug but a wrong collada input, then where can i find an example .dae that allows to import textures along with a rigged mesh. [[User:Gaia Clary|Gaia Clary]] 01:33, 25 June 2012 (PDT) | 3.) Mesh items with associated textures sometimes do not accept the textures. In particular when a mesh contains weights and weights import is enabled in the previewer, then the textures disappear instantly. Is this on purpose or is this a bug ? If this is not a bug but a wrong collada input, then where can i find an example .dae that allows to import textures along with a rigged mesh. [[User:Gaia Clary|Gaia Clary]] 01:33, 25 June 2012 (PDT) | ||
Revision as of 00:34, 25 June 2012
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- your topic here! End with 3 or 4 ~ to add your name or name and date
1) Can Linden provide any feedback/knowledge concerning a method of mesh clothing upload which circumvents the use of the existing mesh clothing deformer yet provides similar (if not the same) functionality? For background, a known full-perm clothing merchant recently made available an article of clothing which conforms to changes in av slider values. ( http://www.youtube.com/watch?v=POwQE10sxGg&feature=player_embedded )They claim the item does not use Qarl's mesh clothing deformer but decline to discuss the method being used behind the object creation. Speculation is that a hack is being done to .dae files in order to get this to work. If this is the case, is this a method of content creation which designers should or should not make use of at this time? Aki Shichiroji
2) Any mesh item must provide 21 bone weight groups, otherwise the SL Importer does not accept the item. However these weight groups can be empty. What is the reason for having this constraint ? If this constraint does not exist, then where can i find an example .dae file which shows how to import a mesh with less than the following 21 bone weight groups:
mHead, mNeck, mCollarRight, mCollarLeft, mShoulderRight, mShoulderLeft, mElbowRight, mElbowLeft, mWristRight, mWristLeft, mChest, mTorso, mPelvis, mHipRight, mHipLeft, mKneeRight, mKneeLeft, mAnkleRight, mAnkleLeft, mFootRight, mFootLeft Gaia Clary 01:33, 25 June 2012 (PDT)
3.) Mesh items with associated textures sometimes do not accept the textures. In particular when a mesh contains weights and weights import is enabled in the previewer, then the textures disappear instantly. Is this on purpose or is this a bug ? If this is not a bug but a wrong collada input, then where can i find an example .dae that allows to import textures along with a rigged mesh. Gaia Clary 01:33, 25 June 2012 (PDT)
Team
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden