Difference between revisions of "Content Creation/Mesh Import User Group"

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# Concerning triangle counts reported on the statistics bar: Turning of everything except Simple and Volume in Advanced->Render Types and looking at just a single subdivided cube with 12288 triangles: with Shadows off, the triangle count is 12KTro, as expected. Switching on shadows adds 50KTris (approx 4x 12288) giving 62 KTris. Then adding each of two projected lights adds 12K per light. Given that there is an extra set of triangles per shadow-casting light source, and allowing one for the moon (it was midnight), where are the three extra sets of 12K triangles getting used? [[User:Drongle McMahon|Drongle McMahon]] 12:00, 7 April 2014 (PDT)
# Concerning triangle counts reported on the statistics bar: Turning of everything except Simple and Volume in Advanced->Render Types and looking at just a single subdivided cube with 12288 triangles: with Shadows off, the triangle count is 12KTro, as expected. Switching on shadows adds 50KTris (approx 4x 12288) giving 62 KTris. Then adding each of two projected lights adds 12K per light. Given that there is an extra set of triangles per shadow-casting light source, and allowing one for the moon (it was midnight), where are the three extra sets of 12K triangles getting used? [[User:Drongle McMahon|Drongle McMahon]] 12:00, 7 April 2014 (PDT)
# How many triangles of geometry are equivalent to how many pixels of normal map in terms of GPU resource consumption?[[User:Drongle McMahon|Drongle McMahon]] 08:47, 8 April 2014 (PDT)
# How many triangles of geometry are equivalent to how many pixels of normal map in terms of GPU resource consumption?[[User:Drongle McMahon|Drongle McMahon]] 08:47, 8 April 2014 (PDT)
 
# Due to the recent appearance of the Blender Cloud we must need to know if the import of [[http://creativecommons.org/licenses/by/4.0/|CC By 4.0 licensed content]] will violate the TOS. The TOS is not very clear about that. I understand that this is a legal issue, but you can not force every single user in the world to clarify this important question on his/her own with the LL legal department. We need an official yes/no answer to this very simple question: ''Can CC By 4.0 content be legally uploaded to SL ? yes/no ?'' Best would be to answer this right in the TOS [[User:Gaia Clary|Gaia]]
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date



Revision as of 16:00, 10 April 2014

Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Next meeting will take place on March 17, 2014.

Enter agenda items here (with name, please)

  1. Can I haz the math for texturing hollowed prims plz? Mona Eberhardt 12:06, 17 March 2014 (PDT)
  2. Concerning triangle counts reported on the statistics bar: Turning of everything except Simple and Volume in Advanced->Render Types and looking at just a single subdivided cube with 12288 triangles: with Shadows off, the triangle count is 12KTro, as expected. Switching on shadows adds 50KTris (approx 4x 12288) giving 62 KTris. Then adding each of two projected lights adds 12K per light. Given that there is an extra set of triangles per shadow-casting light source, and allowing one for the moon (it was midnight), where are the three extra sets of 12K triangles getting used? Drongle McMahon 12:00, 7 April 2014 (PDT)
  3. How many triangles of geometry are equivalent to how many pixels of normal map in terms of GPU resource consumption?Drongle McMahon 08:47, 8 April 2014 (PDT)
  4. Due to the recent appearance of the Blender Cloud we must need to know if the import of [By 4.0 licensed content] will violate the TOS. The TOS is not very clear about that. I understand that this is a legal issue, but you can not force every single user in the world to clarify this important question on his/her own with the LL legal department. We need an official yes/no answer to this very simple question: Can CC By 4.0 content be legally uploaded to SL ? yes/no ? Best would be to answer this right in the TOS Gaia
  5. Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date

Team

Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden