Content Creation/Mesh Import User Group
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Next UG meeting is January 9
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- Qarl released the alpha version of the mesh deformer. He was talking about the need for a Boolean flag in the mesh data to determine whether the deformer would deform the mesh or not. Is adding such a flag a possibility or would it break existing content? Nalates Urriah
- People are suggesting that all bugs be reported in this JIRA: STORM-1716. Is this the best idea or should we use separate JIRA items for various bugs? Nalates Urriah
- Linden Realms demonstrates auto attaching huds. Will the tools be expanded to cover other attachment points and be controllable by script? Ex: equipping game-related items could be handled by a hud instead of the player manually searching their inventory to attach. (Fenix Eldritch)
- Rod's blog says "we’ve seen more than a 16 percent adoption rate" for mesh. How accurate is that figure? And is it counting all the bots out there that are blind anyway.
- Anything in our future for non-avatar rigging?
- How is the Z Offset supposed to work (1) ? [Gael Streeter]
- (How) will Linden Labs support Blender's efforts to get Collada Export into a good shape? (2) (Gaia Clary)
- Simple mesh objects or mesh objects with simple collision boxes seem to handle collision detection much better than prims. Is this true, and how do I, as a builder of vehicles, take advantage of this to the best effect? Would roads of simple mesh objects cause less physics-induced lag?
- Enter agenda item here.
(1) Example: I have two rigged meshes A and B, A has a Z Offset of +5 and B of -5. What is happening if I wear A and then B ? What is then happening if I remove B (still wearing A) ?
Is the Z Offset managed by the Viewer or the Server ?
Is it supposed to be shape independent ?
I am asking this question because I made some tests with the viewer Beta 3.2.5 (246958) with two tip toe feet (each with a Z offset of 0.1) and I had very strange results: sometimes I was into the floor with my feet, sometimes I was above the ground without my feet (after having them detached)...
Team
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden