Content Creation/Mesh Import User Group
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI
Also see the calendar of public user group meetings.
Agenda
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- Attachment points can be weighted and animated as ordinary bones and RedPoly has demonstrated that the same is true of the volume deform bones. However with the attachment points at least, trying to move the location of these bones in Collada either gets ignored or breaks the entire armature. Since they act as bones in everything else this just seems an oversight in the importer. Should a Jira be filed? Being able to simply move these bones as you can with the 'normal' bones would really open up the possibilities for character creation, things like facial rigging and animation. Additionally it would be very helpful if the Sl importer would support a solution for Attachment bone names with white spaces in their name (to avoid syntax problems with Collada) Gaia Clary 05:19, 2 July 2012 (PDT)
- Small glitch: mesh preview doesn't seem to honor the bind_shape_matrix in the collada file. Is that on purpose or a bug ? Gaia Clary 06:41, 2 July 2012 (PDT)
- We have started a document about the Second Life Skeleton: http://blog.machinimatrix.org/avastar/the-second-life-skeleton/ . Whom can we contact for verification of the content and for additional information to complete the document ? Gaia Clary 05:19, 2 July 2012 (PDT)
- Are there any plans on better enforcing efficient modelling? I am asking since friends on older computers tend to crash when around too complex Mesh models. Does the habit of using the simplest shape possible for the lowest LOD let people get away with a much higher face count on the highest LOD than was intended? (The Blue galaxian avatar seem to be a good place to start if you want to reproduce.) Davido Chrome
- Edges show are white over white meshes, so arent visibles at all. And Z offset is usless without a plane reference as floor. Kitsune Shan
- Linked set of meshes have higher LI after being scripted Kitsune Shan
- Can we add to the standard facial animations - the 8 mouth emotes that cover every sound in the English language (and most other languages)? These simply include the showing of teeth and tongue ( as well as lips) in different positons. With this change Imported voice sounds can at least be lip-sync programmed AND programmed "TEXT CHAT TO LIP_SYNC" becomes possible with a text-to-speech plugin. User:Al Supercharge
- Will we get user defined object centers any time? It would solve the problems of LOD models and collision shapes not being aligned. Davido Chrome
- your topic here! End with 3 or 4 ~ to add your name or name and date
Team
Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Archive
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31
Nyx's 29 September 2010 office hour
Nyx's 22 September 2010 office hour
Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks
Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden