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  • |value={{LSL Hex|0x40|64}} |desc=This status flag keeps the object from being moved by {{LSLGC|Grab|grabs}}. It will only block grab moves of
    1 KB (147 words) - 17:12, 23 January 2015
  • |func_id=64 |func_desc=Applies force to the object (if the object is physical)
    1 KB (147 words) - 23:52, 30 May 2023
  • |missing=Mesh Object Rendering and Multiple Attachments Native Debian and Ubuntu builds of Snowglobe for 32 and 64 bit archetectures. Binaries provided as .deb files in an apt repository. Ch
    804 bytes (113 words) - 10:01, 17 January 2012
  • <source lang="lsl2">// Touching this script causes the object to double or halve in size. |cat1=<!--Object enable when/if it goes live-->
    4 KB (308 words) - 15:30, 22 November 2023
  • |func_desc=Attempts to resize the entire object by {{LSLP|scaling_factor}}, maintaining the size-position ratios of the pri ...prim scale limits and linkability limits. This function can not resize the object if the linkset is physical, a pathfinding character, in a keyframed motion,
    4 KB (412 words) - 14:42, 22 January 2015
  • ...r on a Windows system that can support the 64-bit viewer, it retrieves the 64-bit viewer instead. * {{jira|SL-10010}} [BugSplat] [Win] 64-bit viewer installs under "Program Files (x86)" rather than "Program Files"
    4 KB (651 words) - 07:55, 13 February 2019
  • ...between the object's initial position and the hover height was limited to 64 meters. Under SL Server 1.26.2 the limit is 4096 meters above the ground le * If the object tries to go above the height (like, walking up a prim ramp), llSetHoverHeig
    3 KB (416 words) - 21:38, 17 February 2024
  • ...r on a Windows system that can support the 64-bit viewer, it retrieves the 64-bit viewer instead. * {{jira|SL-10010}} [BugSplat] [Win] 64-bit viewer installs under "Program Files (x86)" rather than "Program Files"
    4 KB (641 words) - 12:07, 18 December 2018
  • ...r on a Windows system that can support the 64-bit viewer, it retrieves the 64-bit viewer instead. * {{jira|SL-10010}} [BugSplat] [Win] 64-bit viewer installs under "Program Files (x86)" rather than "Program Files"
    5 KB (667 words) - 10:21, 23 January 2019
  • ...r on a Windows system that can support the 64-bit viewer, it retrieves the 64-bit viewer instead. * {{jira|SL-10010}} [BugSplat] [Win] 64-bit viewer installs under "Program Files (x86)" rather than "Program Files"
    6 KB (803 words) - 12:38, 26 February 2019
  • ...ipt/importprimscript-1.4.2-libomv-0.6r2334-x64.zip 1.4.2(x64)] (Works with 64-bit Windows Vista; More secure than previous versions (objects now rez with ...imscript-1.4.0-libsl-0.3.2.3-x64.zip 1.4.0(x64)] (Compatibility added for 64-bit Vista; Functionality that had been broken by SL server 1.20 is restored
    5 KB (712 words) - 18:36, 18 June 2015
  • |Object= || US$8 || 1/64 地域 || 1024 || 234
    19 KB (233 words) - 11:32, 21 July 2010
  • {{Help/ja|Parent=Sculpted_Prims:_Technical_Explanation|Object=*}} int const width = 64;
    12 KB (418 words) - 18:35, 28 April 2010
  • {{Help/ja|Parent=Mega Prim|Glossary=*|Object=*}} 一片が 256m を超えるヒュージ プリムの使用を禁じる手段を用いることについて、リンデン ラボは公言し、また議論しましたが、結局サイズを 64,000m (64km) までに制限するに留める事としました。なぜな
    6 KB (192 words) - 03:52, 26 April 2010
  • .... It has been merged with the latest code from the current release viewer (64-bit support). Animesh-related changes in this build include: * {{jira|MAINT-7818}} Viewer crash when disabling Animated Mesh of an object with multiple meshes
    5 KB (700 words) - 13:53, 18 January 2018
  • ...can also get maps of the current sim and web maps of blocks of 4, 16, and 64 sims. ...map of 1, 4, 16, or 64 regions including the current region. 4, 16, and 64 require Secondlife Viewer 2 or a 3rd-party viewer that supports Viewer 2 ht
    6 KB (1,006 words) - 12:21, 26 December 2011
  • {{Help|Object=*|LandSim=*}} ...add a color tint to an object's textures. It applies to all surfaces of an object. It is opened by clicking the '''Color''' box in the '''[[Building_Tools#Te
    11 KB (1,840 words) - 11:20, 25 May 2011
  • However, there are two Windows viewers, a 32-bit build and a 64-bit build. ...and most can, you will get better performance and fewer crashes running a 64 bit Windows and Viewer).
    7 KB (1,087 words) - 09:20, 30 June 2017
  • However, there are two Windows viewers, a 32-bit build and a 64-bit build. ...and most can, you will get better performance and fewer crashes running a 64 bit Windows and Viewer).
    7 KB (1,101 words) - 12:29, 21 July 2017
  • ...ound an object or avatar, hold down the Alt key and left-click-hold on the object or avatar, then move the mouse up and down to zoom, and left and right to r ...or avatar in all directions, hold down Ctrl+Alt and left-click-hold on the object or avatar and move the mouse.
    6 KB (1,034 words) - 12:32, 23 November 2009
  • ::* "x-secondlife-object-name" ::* "x-secondlife-object-key"
    14 KB (505 words) - 02:56, 16 April 2010
  • * {{jira|SNOW-783}} - Object cache files being written with a filename that is not being used when attem ...589}} - Don't disable GStreamer on 64-bit Linux, when the Viewer binary is 64-bit, too.
    5 KB (769 words) - 08:40, 10 August 2010
  • |func_desc=The purpose of this function is to allow scripts in the same object to communicate. It triggers a [[link_message]] [[event]] with the same para ...ged]], are queued until the end of the delay. The [[event]] queue can hold 64 [[event|events]].
    6 KB (920 words) - 13:57, 22 January 2015
  • * {{jira|MAINT-8431}} HTTP/HTTPS URL in the object name is represented as a hyperlink across chat and сhat logs ...ent being triggered with rotation controls input when selecting a sat upon object containing a sit target while your camera is not actively focused on or tra
    5 KB (727 words) - 13:18, 21 May 2018
  • [http://www.json.org/ JSON] (JavaScript Object Notation) is a language and architecture independent, lightweight text form ...Negative indices are '''not''' supported!). A Value may be an Array or an Object, allowing "nesting", and an empty Array ("''[]''") is allowed.
    18 KB (2,822 words) - 10:35, 29 October 2023
  • The [[Webmap_API_Reference#SLMap|SLMap]] object provides a great deal of control over how you display and interact with the ...l the zoom and pan controls or create your own. When you create the SLMap object, simply specify false for the [[Webmap_API_Reference#SLMapOptions|SLMapOpti
    33 KB (4,209 words) - 14:28, 4 May 2011
  • * {{jira|VWR-17212}} - Votes: 103 - Coalesced object groups no longer have a sep & distinct icon type in inventory in viewer 2.0 * {{jira|VWR-17009}} - Votes: 64 - Suppressing UI works just partially. - {{User|Osprey Therian}}
    4 KB (676 words) - 15:11, 17 March 2010
  • * a. Object Texture Test * Locate an object in the distance with an unloaded or blurry texture.
    11 KB (1,676 words) - 04:39, 9 December 2016
  • ** {{JIRA|VWR-12696}} - Fixed bug with minimap object overlay being blurred, or only rendered within a restricted area after resi * 64-bit Linux fixes: {{JIRA|VWR-12763}} (from Robin Cornelius)
    3 KB (481 words) - 10:46, 8 July 2009
  • There are now separate 32-bit and 64-bit builds for Windows. ...and most can, you will get better performance and fewer crashes running a 64 bit Windows and Viewer.
    14 KB (2,095 words) - 10:45, 2 November 2017
  • * There is a limit of 64 pending http_request ...y impact object to object HTTP at that time, and quite probably may impact object to/from web around the same time. The interruption in service is fairly br
    6 KB (833 words) - 14:35, 29 June 2022
  • There are now separate 32-bit and 64-bit builds for Windows. ...and most can, you will get better performance and fewer crashes running a 64 bit Windows and Viewer.
    15 KB (2,232 words) - 18:08, 30 November 2017
  • ...the script is suspended, the user is offline (when in an attachment), the object is in inventory rather than rezzed, etc. ...ng point number limitations, the accuracy of this function is 1</sup>/<sub>64</sub>sec up to ~3 days, 1</sup>/<sub>32</sub>sec up to ~6 days, etc... doub
    4 KB (457 words) - 08:52, 8 March 2024
  • * '''Debug Settings''' - "RenderFarClip" と入力すると、描画距離を異常な値に設定できます。通常の最小距離 64 メートルよりも小さい値を設定すると、ラグを減らすの ::> > '''''Flexible Object''''' - [[Flexible|フレキシブル]] オブジェクト
    18 KB (1,004 words) - 06:18, 20 April 2010
  • There are now separate 32-bit and 64-bit builds for Windows. ...and most can, you will get better performance and fewer crashes running a 64 bit Windows and Viewer.
    15 KB (2,286 words) - 09:35, 11 December 2017
  • ...We've also (as I mentioned last week) put a new-OS version of our Email to Object service on Aditi, along with a build of DRTSIM-340. ...8/01/25 15:15] Jenna Felton: i tried to test email here and it seems even object can not send eimail to other one in same region
    13 KB (1,679 words) - 16:54, 25 January 2018
  • However, there are two Windows viewers, a 32-bit build and a 64-bit build. ...and most can, you will get better performance and fewer crashes running a 64 bit Windows and Viewer).
    10 KB (1,528 words) - 11:39, 5 September 2017
  • ...wer will complain when you run it, and updates won't work). Note that on a 64 bit Windows, this viewer will be installed in a different folder (Program F There are now separate 32-bit and 64-bit builds for Windows.
    17 KB (2,516 words) - 08:05, 18 January 2018
  • ** {{jira|SNOW-78}} Menu item to hide object selection outlines ({{jira|VWR-6918}}) * {{jira|SNOW-64}} - Map dialog is too narrow for some localized text (e.g. French)
    4 KB (521 words) - 10:06, 19 October 2009
  • * {{jira|MAINT-2047}} Avatar follows the object only once if change object's location in Edit mode * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it
    5 KB (720 words) - 11:58, 11 September 2017
  • ** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items. ** On object derez/rez: [[on_rez]]
    15 KB (2,247 words) - 02:54, 16 November 2022
  • * {{jira|MAINT-2047}} Avatar follows the object only once if change object's location in Edit mode * {{jira|MAINT-7329}} Review the 64 motion limit and how we handle it
    5 KB (738 words) - 11:51, 18 September 2017
  • ...an IP address, communication taking place between IP addresses rather than object keys. ...ns, to object-to-attachment interaction, to cross-simulator and cross-grid object communications.
    15 KB (2,052 words) - 07:40, 2 May 2010
  • {{Help|Object=*}} The color values map to an offset from the origin of the object <0,0,0>, with values less than 128 being negative offsets and values greate
    10 KB (1,493 words) - 16:58, 15 October 2013
  • ...stalled. At this time, unless you have a program that absolutely requires 64-bit support, you may find your experience to be easier overall with a 32-bi ** nVidia cards: <http://www.nvidia.com/object/unix.html>
    17 KB (2,710 words) - 10:08, 8 June 2015
  • * "Share" checkbox becomes gray after sharing the object (no modify) for the group * HTTP/HTTPS URL in the object name is represented as a hyperlink across chat and сhat logs
    7 KB (1,104 words) - 19:00, 7 June 2018
  • * "Share" checkbox becomes gray after sharing the object (no modify) for the group * HTTP/HTTPS URL in the object name is represented as a hyperlink across chat and сhat logs
    7 KB (1,108 words) - 12:17, 12 June 2018
  • ==== Add BUILD option to the rightclick on object menu ==== - function="Object.Edit" />
    13 KB (1,862 words) - 14:47, 31 March 2010
  • | OPEN-64 | http://jira.secondlife.com/browse/OPEN-64
    43 KB (5,957 words) - 06:41, 18 April 2011
  • * {{Jira|ER-281}} Performance: Object cache limit is too low in the viewer <span style="font-size:14px">'''64-Character Description Limit for Classifieds'''</span>
    25 KB (3,242 words) - 06:49, 27 November 2010
  • ...t of positions, orientations, and timings to be followed by an object. The object will be smoothly moved between those keyframes by the simulator. ...the keyframed object will be unaffected by those collisions. (The physical object will be affected, however.)
    13 KB (1,814 words) - 00:02, 6 July 2023
  • |Object= === Nalates Urriah - Win-7 64-bit SpaceNavigator Install ===
    21 KB (3,274 words) - 10:58, 3 November 2015
  • {{Help|Object=*}} ...store the shape in Second Life's asset storage system. This resulted in an object created with hard edges being ''softened'' when uploaded into the world, cr
    15 KB (2,425 words) - 09:33, 17 August 2009
  • ...object, the simulator for the region you are in notes the script(s) in the object, and requests the appropriate bytecode from the asset database. The simulat ** Create an object and add a new script to it
    19 KB (3,174 words) - 06:25, 24 September 2022
  • * {{jira|SNOW-387}} Add "Return Object" to the Tools menu * {{jira|SNOW-64}} Fix the map UI so that it works in localized versions
    6 KB (780 words) - 08:13, 7 August 2010
  • ...intermediate communication between Second Life and Twitter. If you have an object in Second Life, you can use theTwitter OAuth library to make it send update ...ittle scripting experience. To add Twitter integration to your Second Life object, follow these instructions:
    27 KB (3,022 words) - 11:08, 25 January 2015
  • ...ira|VWR-23042}} - Votes: 0 - /me emote no longer works in chat bubbles for object IM's - {{User|Haravikk Mistral}} * {{jira|VWR-17224}} - Votes: 64 - Chat ims cannot be turned off, continually popping up on the right side i
    7 KB (1,097 words) - 11:40, 20 September 2010
  • * {{Jira|ER-281}} Performance: Object cache limit is too low in the viewer * {{Jira|STORM-161}} Re-implement Menu item to hide object selection outlines for 2.0
    13 KB (1,814 words) - 09:56, 11 January 2012
  • * "Share" checkbox becomes gray after sharing the object (no modify) for the group * HTTP/HTTPS URL in the object name is represented as a hyperlink across chat and сhat logs
    9 KB (1,321 words) - 13:27, 20 June 2018
  • ==== Add BUILD option to the rightclick on object menu ==== - function="Object.Edit" />
    14 KB (2,035 words) - 06:04, 15 July 2011
  • #: In the CMake world, we keep source and object files separate. The <code>develop.py</code> script will create and populat ==== File Dialogs Don't Work on 64 bit system ====
    18 KB (2,402 words) - 15:03, 27 January 2021
  • * Pon Draw distance a 64 (ESTO ES MUY IMPORTANTE) * Mueve las 4 barras Object,flexible, tree, avatar mesh detail hacia la izquierda.
    5 KB (843 words) - 02:04, 12 February 2010
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    37 KB (5,049 words) - 08:50, 19 December 2012
  • * {{Jira|STORM-1106}} "Set scripts to running" on an object containing no scripts produces a "unknown notification" error * {{Jira|STORM-1141}} [VWR-25444] Win7 64-bit: 2.6.5 Beta 1 crashes on startup if locale differs from English<br />
    6 KB (816 words) - 09:35, 27 April 2011
  • ...t, local viewer wouldn’t show seated avatar following the seat object when object would move. Now everything moves smoothly as it should. * {{jira|MAINT-2047}} Avatar follows the object only once if change object's location in Edit mode
    9 KB (1,253 words) - 17:48, 11 October 2017
  • {{Help|Glossary=*|Object=*}} ...greater than 256m in one dimension, but then decided to only limit them to 64,000m (64km), since they found legitimate use for them (for example in horiz
    5 KB (851 words) - 01:11, 3 March 2014
  • ==== Add BUILD option to the rightclick on object menu ==== - function="Object.Edit" />
    17 KB (2,353 words) - 06:14, 15 July 2011
  • ...sless compression. This effectively limits sculpted prims to a maximum of 64 'frames'. Anything more complex than this requires meshes.}} ...e addition of a [[link]] parameter) would permit the root prim of a linked object to control the same functions of individual child prims without necessitati
    6 KB (888 words) - 14:05, 22 January 2015
  • ...<font color=#0000b5><b>Davido Chrome</b><nowiki>: Will the new machines be 64 bit?</nowiki></font> [16:15] <font color=#0000b5><b>Davido Chrome</b><nowiki>: Is SL turning 64 bit?</nowiki></font>
    39 KB (6,151 words) - 17:30, 12 July 2012
  • ...t color=#5a00b5><nowiki>[#SVC-34] Right-clicking another Resident's moving object freezes it</nowiki></font> <font color=#808080><nowiki><2.00000, 64.00000, 2.00000></nowiki></font>
    32 KB (4,725 words) - 10:56, 10 January 2012
  • {{Help|Object=*|LandSim=*}} ...re scripts, animations, sounds, and additional textures. These can make an object perform an almost unlimited number of actions.
    23 KB (3,883 words) - 11:16, 25 May 2011
  • This version is now based on our new 64-bit Second Life Viewer. More details about what differences it has can be f * {{jira|MAINT-8061}} Consider including folder count along with object count in all UI
    9 KB (1,268 words) - 13:03, 1 March 2018
  • ...has to be different. (something random). You can use this to secure inter-object communication by having a shared (but secret) password, and have the two ob ...n 2.0, have a full protocol with automatic nonce generation, exchange, and object key filtering.
    25 KB (2,708 words) - 13:58, 24 January 2015
  • |Object= | {{no|<64.0, 64.0, 64.0>}}
    42 KB (1,610 words) - 17:11, 25 September 2023
  • The fundamental class is LLSD. LLSD is a value holding object. It holds one value that is either undefined, one of the scalar types, or * Real - a 64 bit IEEE 754 floating point value
    24 KB (3,553 words) - 18:59, 29 March 2023
  • * {{jira|SNOW-268}} When moving the camera to an object and touching it, the camera returns back to avatar. * {{jira|SNOW-334}} Plugin paths failures on Linux 64-bit
    9 KB (1,256 words) - 14:02, 19 November 2009
  • * Bug STORM-1021 (Viewer shows "L$300" instead of object IM details if object sends an IM from another region): ...uild system.(hopes do not have to do this as would prefer to not switch to 64-bit based OS plus do not have the RL funds to do this)* Not enough time to
    7 KB (1,088 words) - 03:48, 16 March 2011
  • ...sk of mass-return of innocent objects if someone goofs when editing a mesh object</nowiki></font> ...font color=#0000b5><b>Pauline Darkfury</b><nowiki>: right now, the changed object can possibly stay, kicking off unrelated objects owned by other people</now
    52 KB (8,024 words) - 10:55, 10 January 2012
  • TEA and its derivatives consist of 64-bit block [http://en.wikipedia.org/wiki/Feistel_cipher Feistel network] wit ...is used as the destination, one could link a link message listener to the object and intercept clear-text communications.
    68 KB (8,665 words) - 18:20, 24 January 2015
  • --The action key will not work for object that require UI in order to perform their actions. The following items will * {{jira|RIFT-44}} CLONE - "First-Person View" and "Object View" buttons can be selected in "Camera controls" panel
    8 KB (1,345 words) - 13:46, 21 May 2014
  • ...riah</b><nowiki>: Is it just me or is there more of a delay rezing a first object in a PF region than a non-PF regions?</nowiki></font> ...<b>Andrew Linden</b><nowiki>: and (2) the effective collision shape of the object is slightly smaller than the apparent shape</nowiki></font>
    32 KB (5,007 words) - 17:28, 12 July 2012
  • ...6] Maestro Linden: if you belong to a group with a name that looks like a 64 bit integer, you will have this issue [2014/02/20 15:30] Margithe: how big of an integer? 64 bit?
    29 KB (3,804 words) - 17:49, 21 February 2014
  • * Confirm name is confined to 64 characters * Confirm that the name entered is given to the object uploaded to the Objects folder
    22 KB (3,590 words) - 13:46, 18 March 2015
  • This version is now based on our new 64-bit Second Life Viewer. More details about what differences it has can be f * {{jira|MAINT-8061}} Consider including folder count along with object count in all UI
    6 KB (824 words) - 13:35, 17 January 2018
  • * Create new object weights floater * Add object and land data to new weights floater
    13 KB (1,769 words) - 14:19, 18 October 2011
  • [09:33] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: SCR-64</nowiki></font> ...flexi campfire</b><nowiki>: </nowiki>http://jira.secondlife.com/browse/SCR-64</font>
    32 KB (4,801 words) - 10:56, 10 January 2012
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    44 KB (6,060 words) - 08:50, 19 December 2012
  • * [14:20] Drew Dwi: and the tip only shows info on the object as a whole * [14:21] Zai Lynch: err... object inspector
    30 KB (4,541 words) - 13:08, 18 March 2010
  • * {{Jira|VWR-9069}}: Region variable says 'Region Name' in AR if no object is selected<br /> * {{Jira|VWR-12696}}: Minimap object overlay blurred, or only rendered within a restricted area after resizing t
    17 KB (2,433 words) - 13:25, 13 April 2011
  • * Create new object weights floater * Add object and land data to new weights floater
    15 KB (1,988 words) - 16:34, 17 October 2011
  • ...online without being logged in all the time. But i doubt i would find that object in my inventory now ...ms faster to use sl-server script rather than email to communicate with an object
    14 KB (1,941 words) - 15:34, 25 January 2018
  • ...a collection of virtual objects. These objects interconnect, defining an "object graph" that at any time defines the state of the virtual world through the ...d floating percesion numeric values from the range available with IEEE 754 64-bit double percsion values. Integer values outside this range may not be re
    19 KB (2,492 words) - 13:35, 7 July 2009
  • This version is now based on our new 64-bit Second Life Viewer. More details about what differences it has can be f * {{jira|MAINT-8061}} Consider including folder count along with object count in all UI
    6 KB (901 words) - 12:34, 31 January 2018
  • This version is now based on our new 64-bit Second Life Viewer. More details about what differences it has can be f * {{jira|MAINT-8061}} Consider including folder count along with object count in all UI
    7 KB (930 words) - 12:55, 14 February 2018
  • This version is now based on our new 64-bit Second Life Viewer. More details about what differences it has can be f * {{jira|MAINT-8061}} Consider including folder count along with object count in all UI
    7 KB (940 words) - 12:47, 21 February 2018
  • ...a physical object between parcels, with the destination parcel disallowing object entry; it's proving somewhat resilient. [2017/01/12 15:53] arton Rotaru: at least the 64 bit Linden viewer is here and it didn't crash on me just yet
    20 KB (2,667 words) - 04:40, 3 February 2017
  • *{{jira|CHUI-60}} Initial chat bubble from object is incorrectly sized on login ...d other floaters opened in default position become centered in viewer when object is built or viewer resized
    11 KB (1,578 words) - 11:47, 22 June 2012
  • *{{jira|CHUI-60}} Initial chat bubble from object is incorrectly sized on login ...d other floaters opened in default position become centered in viewer when object is built or viewer resized
    12 KB (1,587 words) - 14:18, 23 May 2012
  • ...perience in Second Life. Because the physics are controlled by a wearable object, you can personalize your settings, just the way you want them. Whether yo * {{Jira|STORM-1141}} [VWR-25444] Win7 64-bit: 2.6.5 Beta 1 crashes on startup if locale differs from English<br />
    8 KB (1,018 words) - 09:59, 11 January 2012
  • ...t color=#330026><b>Andrew Linden</b><nowiki>: I've just about finished my "object deletion cleanup" work. Don and I were reviewing it today.</nowiki></font> ...nds you the stuff there. This avoids calculating distance for every single object</nowiki></font>
    66 KB (10,327 words) - 09:19, 10 March 2011
  • An "attachment" is an object ("linked set of primitives") which is rooted in the scene graph on an attac ..., a motion capture services company. Animations can be added to a scripted object to be played (e.g. a "poseball"), or incorporated into a gesture (a sequenc
    29 KB (4,107 words) - 02:42, 2 February 2018
  • * Object and Shape export/import, limited to creator ...ll active and cross platform. Tested on Linux (32/64 bit) and Windows (not 64-bit windows).
    18 KB (2,620 words) - 12:22, 27 March 2023
  • * Het verwerken van object lokaties. * '''Max. [[prim]] afmeting (geen-[[megaprim]])''' - 64 x 64 x 64m
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...r=#440044><b>Andrew Linden</b><nowiki>: slammed perms are when you take an object to inventory, and then change the NextOwner perms while it is an inventory [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: When the object is subsequently rezzed the final perms of the whole thing will be "slammed"
    27 KB (4,267 words) - 09:33, 19 June 2012
  • | {{no|<64.0, 64.0, 64.0>}} | {{no|64 meters}}
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...se that ti cover a simball arena as they tend to be much larger than 64*64*64.</nowiki></font> [12:43] <font color=#440044><b>Andrew Linden</b><nowiki>: So... the object update packets are arriving too slowly Davido?</nowiki></font>
    39 KB (6,128 words) - 17:21, 21 September 2012
  • ...or=#330026><b>Andrew Linden</b><nowiki>: making a duplicate of an existing object (CTRL + d or SHIFT-drag) doesn't read asset</nowiki></font> ...b><nowiki>: it would be interesting to know how to make an 'easy to parse' object</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [2014/01/23 15:17] Monty Linden: that work should be one step on the way to 64-bit though that [2014/01/23 15:20] Mæstro Linden (maestro.linden): The claim was that mesh object assets are progressively loaded based on LoD needs. So if you were to login
    19 KB (2,647 words) - 17:08, 23 January 2014
  • [16:26] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font> [16:26] <font color=#00b258><b>Lomgren Smalls</b><nowiki>: There's an object that uses count and memory</nowiki></font>
    56 KB (8,739 words) - 17:51, 26 August 2011
  • ...port is aborted because the agent to be teleported is not the owner of the object trying to teleport them. ...corrupt returned object location URL making it impossible to determine the object's location.
    22 KB (3,197 words) - 16:58, 13 September 2012
  • ...42] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: yeah, we need to get object heritage first thouh</nowiki></font> [12:42] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what exactly is "object heritage"?</nowiki></font>
    52 KB (8,174 words) - 11:12, 25 January 2012
  • ...corrupt returned object location URL making it impossible to determine the object's location. ...nly the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    29 KB (4,169 words) - 16:43, 13 September 2012
  • ...0026><b>Andrew Linden</b><nowiki>: Kallista, how long ago was that "linked object drift" bug? years ago, right?</nowiki></font> [16:53] <font color=#b25800><b>Flip Idlemind</b><nowiki>: 64?</nowiki></font>
    55 KB (8,486 words) - 06:35, 13 August 2011
  • [2013/11/21 15:11] Maestro Linden: well, the task_id is new for every rezzed object ...pping more than 30 items selected as a group from avatar inventory into an object's task inventory frequently results in failures where not all if the items
    26 KB (3,544 words) - 17:18, 21 November 2013
  • ...t color=#000f44><b>Simon Linden</b><nowiki>: One item going in is blocking object selection by banned AVs</nowiki></font> ...o have an update that is only sent to one or a few people. Basically if an object changes, everyone that sees it gets the update</nowiki></font>
    59 KB (9,375 words) - 16:19, 4 April 2012
  • ...ed nor the link_message event, the link_message event can only queue up to 64 messages. So you may want to make sure the library isn't sending too many t llOwnerSay("This object will self destruct in 5 seconds");
    22 KB (2,683 words) - 10:06, 25 January 2015
  • Reducing the cache size to a minimum (64 MB) can help reducing viewer-side lag on computers with slow hard-disk-driv * More object-embedded software scripts running in the region
    10 KB (1,660 words) - 21:00, 14 June 2013
  • ...er:Techwolf Lupindo|Techwolf Lupindo]]: I have to patch that out to build 64 bits and have gstreamer work. ...ck to fix some gstreamer issues, the "fix" was to kill it all together for 64 bit systms.
    70 KB (9,124 words) - 23:10, 28 October 2009
  • * Set Draw Distance to 64 (very important, this is the biggest factor in video speed) * Bumpiness Draw Distance - set to 0 (it won't matter if Object Bump is off anyway)
    11 KB (1,752 words) - 10:12, 10 November 2009
  • ==== Add BUILD option to the rightclick on object menu ==== - function="Object.Edit" />
    35 KB (4,378 words) - 08:13, 18 March 2010
  • * {{jira|RIFT-44}} CLONE - "First-Person View" and "Object View" buttons can be selected in "Camera controls" panel * {{jira|RIFT-64}} First person/HMD perception of avatar
    9 KB (1,475 words) - 08:14, 5 July 2016
  • ...s there a significant differance in load using links vs copies of the same object? ...] Margithe: Speaking of which- The asset server know how long time ago an object was used- is there any way to check it yourself? Like, if i wanted to do a
    26 KB (3,642 words) - 16:04, 14 August 2014
  • * {{jira|RIFT-44}} CLONE - "First-Person View" and "Object View" buttons can be selected in "Camera controls" panel * {{jira|RIFT-64}} First person/HMD perception of avatar
    10 KB (1,526 words) - 13:45, 13 October 2014
  • {{Help|Object=*}} ...nd the program effectively spins that line around an axis to create the 3d object. Cylinders and polygonal prisms are both possible. Obviously limited to t
    23 KB (3,542 words) - 18:01, 19 June 2023
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ...if rezzing would cause the object to collide with an avatar (excluding the object owner). ({{JIRA|BUG-166}})
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...s in real time, and finally coverts it to a model . The model could be any object or face. .../span>[[#msg_264|[14:50]]] Dzonatas Sol: can't find the link for real-time object recognition. any webcam works. renders a 3D model in real time as you spin
    42 KB (6,082 words) - 18:51, 30 December 2009
  • ...] [[User:Infinity Linden|Infinity Linden]]: (thus... i'm advocating for a 64 bit wide int in LLSD internally) ...ity Linden|Infinity Linden]]: LLSD (if an informational RFC) will have no 64 bit wide int
    44 KB (5,694 words) - 13:26, 26 March 2010
  • [12:18] <font color=#6200c5><b>Kallista Destiny</b><nowiki>: 64 chars should be plenty</nowiki></font> [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: "64 characters should be enough for everybody"</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...=#000f44><b>Simon Linden</b><nowiki>: You already to have a connection and object there, Martin ... that's what child agents are</nowiki></font> ...r Xorg versions), I keep regretting it. Crashes galore. Who said Windows 7 64-bit is stable? On Linux, I didn't know what it was like to crash.</nowiki><
    40 KB (6,422 words) - 13:56, 1 April 2014
  • ...Nalates Urriah</b><nowiki>: nvidia anaglyph:</nowiki>http://www.nvidia.com/object/3D-Vision-Discover-Main.html</font> ...<font color=#0900c5><b>Kitto Flora</b><nowiki>: If Mono script exceeds the 64 k limit you usually get a run-time 'stack-heap collision' error message and
    34 KB (5,341 words) - 16:12, 28 August 2013
  • ...R-16978}}: 'Inspect' is missing from Viewer 2.0 - Reintroduced "Inspect Object" to see a list of creators/timestamps for all prims in a linkset<br /> * Object Profile back button fails in default window mode
    35 KB (4,945 words) - 09:03, 6 April 2010
  • * [14:31] [[User:Harrison Partch|Harrison Partch]]: 64 bit * [14:32] [[User:RaptonX Zorger|RaptonX Zorger]]: is running it in vista 64
    30 KB (4,566 words) - 16:26, 2 July 2009
  • * {{Jira|ER-281}} Object cache limit is too low in the viewer * {{Jira|ER-281}} Object cache limit is too low in the viewer
    19 KB (2,767 words) - 09:56, 11 January 2012
  • [12:20] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font> ...ki>: (The reliable message sent from the server to revoke anim perms of an object that has them)</nowiki></font>
    41 KB (6,343 words) - 15:07, 5 July 2011
  • ....eberhardt)</b><nowiki>: I wonder how straightforward it will be to change object properties in C#.</nowiki></font> [12:54] <font color=#00c589><b>Rex Cronon</b><nowiki>: it used to be 64</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • ...mals and play with the values. Note that this is on an Nvidia GTX460, Win7-64 based system. [Angel Alphaville] ...s changed from yellow wire frame? It is hard to check the relation between Object and Physics Shape.[Yuzuru Jewell]
    66 KB (8,680 words) - 16:58, 12 December 2011
  • ...corrupt returned object location URL making it impossible to determine the object's location. ...nly the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    27 KB (3,964 words) - 16:54, 13 September 2012
  • # Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop) ...e number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim
    235 KB (30,020 words) - 14:15, 1 August 2011
  • ...ki>: Is there a reason for a 54m linkability limit with a max prim size of 64 meters?</nowiki></font> [16:18] <font color=#00b55a><b>Ardy Lay</b><nowiki>: Is the parcel object entry property checked on region crosing?</nowiki></font>
    38 KB (5,947 words) - 12:32, 8 October 2012
  • ..."|this is from 2.1: if(entry.mImageSize <= entry.mBodySize)//it happens on 64-bit systems, do not know why ...0% style=" padding:0 3px;"|Thickbrick: that "I don't know why" and only on 64-bit systems look like a BUG thus... Maybe we should fix 1.5 so it doesn't h
    86 KB (10,717 words) - 07:27, 12 August 2010
  • ...b>Leonel Iceghost</b><nowiki>: is that feedback going to count more if the object is physical?</nowiki></font> ...color=#330026><b>Andrew Linden</b><nowiki>: Leonel, the "prim" cost of the object may increase when it is "dynamic" (and using some of the new features such
    44 KB (6,604 words) - 17:21, 29 July 2011
  • ...<nowiki>: I haven't tested pathfinding extensively, but a couple times, an object I had called llPursue on, ran away from me .()</nowiki></font> ...wiki>: maybe i'm confused.. you're culling based on character (pathfinding object) view?</nowiki></font>
    51 KB (7,930 words) - 16:28, 24 April 2012
  • ...inden (maestro.linden): and aside from that, we had some fixes for offline object IM to email ...Linden (maestro.linden): However.. this week's RC version did have 1 more object IM to email case that we missed:
    35 KB (4,905 words) - 11:04, 11 December 2012
  • ...ています。例えば、"@setdebug_avatarsex:0=force"、 "@setdebug_renderresolutiondivisor:64=force" などのようにします。 | | \- left shoe (no modify) (no transfer) <-- no-mod object
    97 KB (2,581 words) - 03:01, 1 January 2011
  • Currently, only the 32-bit binary is tested. There are attempts to produce a 64-bit Windows executable. If you did this, please write your experience on [ In the CMake world, we keep source and object files separate. The <code>develop.py</code> script did create and populate
    16 KB (2,598 words) - 10:25, 19 August 2011
  • ...onis.neurocam)</b><nowiki>: it would be nice if the rez limit was upped to 64 meters, or even 54 for the link distance when we can have larger prims, i s ...nt color=#b500b5><b>Latif Khalifa</b><nowiki>: unless you do it in commode 64 emulator in which case it's 40 chars :P</nowiki></font>
    56 KB (8,449 words) - 10:55, 10 January 2012
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    70 KB (10,027 words) - 16:29, 7 January 2013
  • # The joint of the mesh road is bumpy. Because the road is longer than 64 m, it cannot be made with one Mesh. Therefore, it certainly has the joint. # When the object was moved, was the bug as which physics Shape is shown smaller fixed? I saw
    91 KB (11,931 words) - 13:26, 29 May 2012
  • *: The object with the script will move the root prim position to the given location. The *:* Returns 1 if the object is successfully placed within 0.1 m of position.
    28 KB (4,160 words) - 18:56, 21 January 2012
  • * {{Jira|ER-281}} Object cache limit is too low in the viewer * {{Jira|ER-281}} Object cache limit is too low in the viewer
    26 KB (3,621 words) - 18:30, 9 December 2010
  • ...the ''detach'' command with parameter ''n'' to the viewer on behalf of the object running the script. ...ble. Some commands set ''global behaviours'', which aren't limited to the object sending the command. For example, the '''@sendchat=n''' command will preve
    117 KB (18,221 words) - 01:16, 1 July 2021
  • ...=#440044><b>Andrew Linden</b><nowiki>: because the server did not send the object to the viewer, so all associated sounds will also not be sent.</nowiki></fo [12:13] <font color=#c55800><b>Lexbot Sinister</b><nowiki>: same with my 64 mesh cliff, it's ALWAYS invisible</nowiki></font>
    48 KB (7,486 words) - 15:50, 9 April 2013
  • * [14:32] Sebastean Steamweaver: I actually have an example of the object I'm working with, but I'm not entirely sure how to reproduce the bug itself * [14:33] Sebastean Steamweaver: The object uses layered textures that are animated, but it's happened multiple times t
    42 KB (6,170 words) - 16:23, 9 July 2009
  • [2012/11/15 15:20] Theresa Tennyson: I've heard of issues with scripted object locking up - I had it happen yesterday but I dont' now if it's related. [2012/11/15 15:29] Andrew Linden: consider this jumping object...
    55 KB (7,508 words) - 18:19, 15 November 2012
  • ...s: The simulator now blocks certain scripted rezzers from defeating parcel object return does that mean those car rezzers are gone? [2013/09/12 15:26] Maestro Linden: so there are actually 8*8 = 64 blend options!
    24 KB (3,134 words) - 16:12, 12 September 2013
  • ...elly Linden]]: We are currently thinking of a delay - after you stand the object has a certain amount of time to continue to animate your avatar. ...Kelly Linden|Kelly Linden]]: Current consideration is 'duration of a temp object' ~2 mins.
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linkin ...who have modify permission and if the avatar is in the same region as the object.
    36 KB (5,261 words) - 17:21, 10 August 2012
  • [16:02] <font color=#3f007f><b>Stickman</b><nowiki>: Lomgren would need like 64 bytes. He's an icon.</nowiki></font> ...Andrew Linden</b><nowiki>: in particular during region crossings and maybe object rez</nowiki></font>
    44 KB (6,959 words) - 17:12, 2 September 2011
  • ...corrupt returned object location URL making it impossible to determine the object's location. ...nly the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    25 KB (3,672 words) - 17:00, 13 September 2012
  • [12:03] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font> [12:04] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font>
    48 KB (7,448 words) - 09:40, 5 October 2011
  • |Object= ...oller, and they detect the passage of a train (or any scripted non-Phantom object in motion) using the [[llVolumeDetect]] function. When a 'train' is detecte
    25 KB (3,983 words) - 18:12, 2 June 2015
  • ...hould import LOD and physic all together in one DAE file, separate them by object name like "LOD1" "LOD3" and "Physic" |width=100% style="padding:0 6px;"|when object have a "volume" it's just push you out of that area
    134 KB (17,436 words) - 15:04, 6 February 2012
  • ...hould tell it to first load anything in a 16m radius, next 32 radius, next 64, ....</nowiki></font> ...pties will have their streaming cost capped at 2.0" does that mean that in object build window will see one sculptie as 2 prims?</nowiki></font>
    49 KB (7,770 words) - 17:50, 4 May 2012
  • ...my.secondlife.com/object Object (object)]{{#ifexist: User:Object| ''[[User:Object|(User's Wiki Page)]]''|}} ...x; text-align: right; vertical-align: top;"|<span title="object">[[#object|Object]]</span>
    189 KB (23,778 words) - 14:17, 5 May 2011
  • [15:22] Can't rez object at { 150.346, 97.3415, 29.405 } because the owner of this land does not all | its actually created when one object creates shade by being in contact of close proximity with another
    83 KB (12,277 words) - 15:02, 31 July 2012
  • [2013/08/15 15:43] Rex Cronon: it is weird. i set my draw distance to 64, but if something changes in further than that i still get updated [2013/08/15 15:58] Jenna Felton: you rezz a nocopy object and wonder where it gone later
    22 KB (2,883 words) - 16:28, 15 August 2013
  • .../b><nowiki>: question: is the link order shown while editing/inspecting an object supposed to be 100% identical to the link order via llSetLinkPrimitiveParam ...<b>Whirly Fizzle</b><nowiki>: Macc needs the cocoa project ready to have a 64 bit possible</nowiki></font>
    59 KB (9,262 words) - 16:17, 11 June 2013
  • ...}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:14] Maestro Linden: The bug was that when you rezzed an object, scripts in child prims wouldn't load
    27 KB (3,853 words) - 16:39, 21 September 2012
  • * [15:19] Maestro Linden: Add function to report object mass in kg, llGetMassMKS() ...Linden: which lets you set the friction/gravity/restitution/density of an object
    40 KB (5,855 words) - 17:32, 15 September 2011
  • ...color=#330026><b>Andrew Linden</b><nowiki>: Increasing the the side of an object by two doesn't necessarily use up twice the abstract resources (CPU and mem ...nth. as 22 prim object gets counted as 200+ prims. In what world does a 22 object updates cost $8 USD/mo?</nowiki></font>
    61 KB (9,828 words) - 13:29, 2 August 2011
  • ...ont color=#00b2b2><b>Draconis Neurocam</b><nowiki>: my sinewave primparams object back there will like that</nowiki></font> ...fference in performance if you have a script that triggers a lot of 'terse object updates' (like if the script moves child prims)</nowiki></font>
    70 KB (10,864 words) - 15:05, 18 March 2011
  • [15:22] Lucia Nightfire: I have a linkset with 64,128,256, 512 meter distance links, old exploit. ...rder ... when you sit on something, your position becomes relative to that object. If the viewer doesn't understnad that, you end up looking like you're nea
    17 KB (2,750 words) - 16:07, 17 July 2014
  • * {{jira|VWR-3903}} - WINDLIGHT: Minimap object and ground layer not alligned * {{jira|VWR-6348}} - Joystick: Make switch from avatar movement to object manipulation in build mode optional.
    43 KB (6,131 words) - 15:09, 6 September 2010
  • ...<font color=#0000b2><b>Flip Idlemind</b><nowiki>: I changed the name of my object from "Fancy Linden Greeter"...I may have accidentally started a rumor that ...r=#000099><b>Desdemona Enfield</b><nowiki>: Intel has a region driven by a 64 core experiemenal chip.. each core running a portion of the region.</nowiki
    73 KB (11,418 words) - 09:28, 10 March 2011
  • ...(such as a script's settings) in-world using something else instead of an object description or hovertext?</nowiki></font> ...ole-hog on the idea, change it so that it throws scriptable events when an object collides with water</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • * [15:15] [[User:Oskar Linden|Oskar Linden]]: object rezzing is in its own thread now ...16] [[User:Maestro Linden|Maestro Linden]]: well, not quite yet. threaded object rezzing is disabled right now. but we plan to flip the switch in a few days
    47 KB (6,662 words) - 18:00, 4 November 2010
  • * {{jira|VWR-3903}} - WINDLIGHT: Minimap object and ground layer not alligned * {{jira|VWR-6348}} - Joystick: Make switch from avatar movement to object manipulation in build mode optional.
    44 KB (6,410 words) - 13:15, 9 July 2009
  • |width=100% style=" padding:0 3px;"|the KB or wiki needs better info on the Object Rendering cost in Viewer 2 some thing that not owny shows the cost but a gr ...e, and it needs to figure out how much of the stuff behind the transparent object it needs to render, which one should be on top, etc.
    105 KB (13,144 words) - 14:00, 21 April 2010
  • ...object_does|{{#ifexist: User:Object does|[[User:Object does|Object does]]|Object does}}}} |width=100% style=" padding:0 3px;"|Torley, is SL2 is 64-bit only, I can't afford to be interested.
    205 KB (25,293 words) - 15:02, 17 February 2010
  • ...h=100% style=" padding:0 3px;"|i've been there and even made my first mesh object |width=100% style=" padding:0 3px;"|what sort of object?
    88 KB (10,825 words) - 14:21, 4 February 2011
  • ...on the abandoned parcels? Have you considered the issue where a coalesced object can't be rezzed if it has more than a certain number of scripts (1024?)?</n [12:05] <font color=#58b200><b>Kaluura Boa</b><nowiki>: If anybody rezzes an object with 1024 scripts in it, I say it's a good thing he/she can't do it again..
    59 KB (9,183 words) - 13:48, 23 March 2011
  • * [15:26] Kallista Destiny: 64 M prims? * [15:27] Flip Idlemind: So if you take a 64 meters mesh and move it off the Mesh RC...how many things explode / catch f
    45 KB (6,485 words) - 16:38, 4 August 2011
  • [12:18] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font> ...>: but it would be better to be able to use something like SD in SL on any object</nowiki></font>
    36 KB (5,570 words) - 09:11, 14 October 2013
  • * VWR-2722: Muting an object with pie menu only mutes the prim you select, not entire linkset * VWR-412: Object editing arrows hidden but clickable on objects you can't edit.
    51 KB (7,652 words) - 14:22, 21 May 2012
  • ...distributable shared library, would this increase chances of support for a 64 bit version? |width=100% style=" padding:0 3px;"|We're going to try to get a regular 64 bit build of the linux prebuilt libs... no time prediction yet, but it's no
    142 KB (17,774 words) - 06:22, 19 July 2010
  • * [15:22] [[User:Object: Hello,|Object: Hello,]]: Avatar! ...at the SVC-5922 fix is to *never* count seated avatars when deciding if an object can become physical
    49 KB (6,944 words) - 00:53, 25 June 2010
  • * {{jira|VWR-3903}} - WINDLIGHT: Minimap object and ground layer not alligned * {{jira|VWR-6348}} - Joystick: Make switch from avatar movement to object manipulation in build mode optional.
    50 KB (7,250 words) - 19:30, 10 November 2009
  • ...object_does|{{#ifexist: User:Object does|[[User:Object does|Object does]]|Object does}}}} ...style=" padding:0 3px;"|Just curious... are viewers already supporting the 64-bits OS's (official and alternative)? Either Windows or MacOS?
    200 KB (24,571 words) - 14:21, 4 February 2011
  • ...;"|there's no way for the sim to change the UUID of a mesh asset after the object has been rezzed |width=100% style="padding:0 6px;"|(no way for it to change the mesh asset an object references)
    155 KB (19,488 words) - 12:25, 2 May 2011
  • *<span id="msg_91"></span>[[#msg_91|[14:10]]] Ardy Lay: I am using Windows 7 64 in an Intel machine. ...illie Ariantho: the crashes are coming way faster on vista 64bit and win 7 64 bit, much better on xp 32bit. nvidia drivers.
    46 KB (6,520 words) - 16:40, 19 November 2009
  • | ( 0, 64, 176, 0) | 64.0
    100 KB (3,964 words) - 03:56, 26 April 2010
  • ...14:14]]] Thickbrick Sleaford: the snow-301 patch probably needs testing on 64 bit ...n id="msg_114"></span>[[#msg_114|[14:15]]] '''Merov Linden: I'm hoping the 64 bit fan club in there steps up to the plate :)'''
    53 KB (7,741 words) - 14:16, 6 July 2017
  • **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]]. Returns a key used in a matching tr *** THROTTLED - The scripted L$ throttle was hit for this object owner.
    32 KB (4,574 words) - 17:04, 15 December 2011
  • ...corrupt returned object location URL making it impossible to determine the object's location. ...nly the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    42 KB (6,250 words) - 14:48, 13 September 2012
  • ...s, like when you set an object for sale, it automatically enables the "Buy object" click action. this should make it easier for people to buy stuff and f or |width=100% style=" padding:0 3px;"|Emerad 64-bit user here.
    136 KB (17,203 words) - 14:21, 4 February 2011
  • ...s that physics shape type is now silently switched to Convex Hull when any object dimension is less than 0.5m. Can you confirm this and/or provide more infor # Why is it that the default name of the object name of uploaded mesh was changed into "mesh model" from the geometry name
    116 KB (14,542 words) - 11:24, 20 July 2011
  • ...the gst modules have always been a royal pain for running 32-bit client on 64-bit Linux, so if it could be done in a plugin it would be vastly easier. * [#SNOW-268] [[User:moving the|moving the]]: camera to an object and touching it, the camera returns back to avatar.
    30 KB (3,949 words) - 22:51, 28 October 2009
  • ** '''F64''' denotes a 64-bit floating point value ("double") Object allocation and deallocation should always be done using new and delete (or
    39 KB (5,951 words) - 12:15, 2 May 2024
  • ...achment is likely switching LODs based on its size, like a normal in-world object, but rigged meshes are switching based on the size of the total avatar ...0% style="padding:0 6px;"|Latif found a fix for Win7 64... but Win7 32 and 64 see it.
    192 KB (24,404 words) - 15:33, 8 May 2012
  • ...ont color=#8d0046><b>JoyofRLC Acker</b><nowiki>: i meant 10 x 6.4 K vs 1 x 64 k ?</nowiki></font> <font color=#808080><nowiki>[#SVC-7265] PosJump breaks if object-entry is disabled</nowiki></font>
    54 KB (8,356 words) - 14:17, 13 December 2011
  • ...inden: for parcel encroachment checking, the simulator checks whether the object is intersecting with a box that's over a parcel square in the physics engin [2013/09/19 15:42] Jenna Felton: but than i have up to 64 calls when i cross the whole sim
    33 KB (4,618 words) - 11:31, 20 September 2013
  • ...isn't a build blocker, but it fixes gstreamer detection issues with 32-bit/64-bit systems. ...OW-589] Don't disable GStreamer on 64-bit Linux, when the Viewer binary is 64-bit, too
    159 KB (20,069 words) - 15:29, 22 April 2010
  • ...5><b>Lucia Nightfire</b><nowiki>: unless the source of the lag is a rezzed object</nowiki></font> ...na Eberhardt</b><nowiki>: Before this happens, Seewo, it'd be nice to have 64-bit Havok and a less buggy Vivox.</nowiki></font>
    33 KB (5,351 words) - 10:52, 1 May 2014
  • | ( 0, 64, 176, 0) | Rectangle for Object Inspect window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...in: Coyot sings - will you still need me, will you still feed me, when I'm 64 * [15:53] Flame of Jira: [#SVC-7290] llCastRay() used in a rezzed object continues to subtract cast time from the parcel time pool instead of the ag
    35 KB (4,963 words) - 11:46, 7 October 2011
  • * Use the filter/web/slice... button to produce 64 slices in png format to retain transparence (from 0-0 to 7-7) // need that each cell has its own number as object name starting from 1000 for instance
    36 KB (4,371 words) - 13:48, 19 April 2016
  • ...ightfire: I see it mainly in heavy attach mesh regions that also have high object/texture/script count, but the latter may or may not be a factor. ...ARNING: LLMotionController::purgeExcessMotions: ONCE (4900th time seen): > 64 Loaded Motions
    26 KB (3,415 words) - 15:49, 6 September 2013
  • ...eah, mervo, why the software cant detect the dualcore processor on windows 64, and on linux i get this without trouble? [#SNOW-454] SL client freezes or crashes when an avatar wearing a specific object passes through the frustum.
    52 KB (7,327 words) - 08:01, 5 February 2010
  • ...l objects showing phantom traits when interacting with more than one solid object - Havok 7" * [15:09] [[User:Kitto Flora|Kitto Flora]]: 10.04 on a 64 bit ccpu has a lot of problems. I had to trash it and go back to 9.04
    42 KB (6,144 words) - 13:49, 8 July 2010
  • * [#SNOW-268] [[User:moving the|moving the]]: camera to an object and touching it, the camera returns back to avatar. ...6] [[User:Techwolf Lupindo|Techwolf Lupindo]]: In other words, I test for 64 or 32 bit build and patch as needed.
    34 KB (4,477 words) - 22:42, 28 October 2009
  • owner key if u have the key of an object that died. is it normal? [15:53] TankMaster Teichmann: 64*
    34 KB (5,193 words) - 14:31, 23 June 2011
  • ...ugh to have an NVIDIA GTX460 card on an older motherboard, under Windows 7 64 bit, (are) were unable to use any kind of recent viewer (released, snowstor # I was told that size affects the PE of an object. So a 100 poly mesh at 1m^3 is less than one at 64m^3. Is this true? Wil
    183 KB (23,349 words) - 17:55, 8 August 2011
  • {{Help|Object=*}} ...ering in which you directly manipulate the faces, edges and vertices of an object.
    52 KB (8,117 words) - 23:30, 11 May 2015
  • |width=100% style=" padding:0 3px;"|You can fit 1k in an object before it refuses to rez. ...napshot of hghestand lowest and suchuseage over a assigned time frame n an object i create dwith a script i mad ein it please
    116 KB (14,398 words) - 10:16, 28 March 2011
  • * [2009/02/17 10:06] [[User:Object: Touched.|Object: Touched.]]: * [2009/02/17 10:06] [[User:Object: <-0.94339,|Object: <-0.94339,]]: 0.14065, 0.30039>
    83 KB (11,766 words) - 13:38, 16 May 2010
  • ...r Dore sim, a mountain is visible to left. We might climb it ([[Altitude]] 64 meters), to see a Japanese place to left. ...a cave on our way. And if we are lucky enough, we can find here the oldest object in our virtual world. Finally, we reach Da Boom, the oldest sim, together w
    37 KB (6,829 words) - 13:04, 8 July 2014
  • | Max visual offset between object position and rendered position | Max bounding box size for animated object's rendered position
    164 KB (20,965 words) - 14:33, 1 April 2024
  • |width=100% style="padding:0 6px;"|I think it was changed when mesh object was moved. |width=100% style="padding:0 6px;"|64 k limit
    225 KB (28,294 words) - 14:15, 13 August 2012
  • |width=100% style="padding:0 6px;"|erf...64 ...adding:0 6px;"|how do we know you don't want a 7m sphere? the scale of the object is 7m
    99 KB (12,423 words) - 16:42, 28 September 2011
  • ...style=" padding:0 3px;"|that does build unless you're doing standalone or 64 bits :/ [#SNOW-575] Reimplement Menu item to hide object selection outlines for 2.0
    89 KB (10,885 words) - 17:32, 1 April 2010
  • * ''.\res\newViewRes.rc(64) : error RC2135 : file not found: ll_icon.ico'' not be used when making a shared object; recompile with -fPIC
    31 KB (4,644 words) - 11:06, 1 July 2015
  • * Content export tools, including object contents. | style="white-space:normal;"|I'm on Win7 64... crashes suddenly and without warning on me. :(
    129 KB (16,498 words) - 19:46, 15 April 2010
  • |Object= Il est conseillé de l’abaisser à 64 pour les systèmes plus lents
    30 KB (5,037 words) - 10:07, 15 November 2010
  • ...Object_does|{{#ifexist: User:Object does|[[User:Object does|Object does]]|Object does}}}} |width=100% style=" padding:0 3px;"|i hate like when pass the mouse over a object and show the symbol of action buy... but there nothing in sell.. like this.
    204 KB (25,111 words) - 14:21, 4 February 2011
  • *** This project implements adjusted behaviour limiting L$, IM, and object transfer for accounts who are limited to estates. ...r:Kallista Destiny|Kallista Destiny]]: There were a few funnsy, the Hires 64
    58 KB (7,827 words) - 21:56, 31 March 2011
  • ..."|please tell me your not planning on letting people make mega prims up to 64 ...% style="padding:0 6px;"|cool. i was just trying to think of what class of object might experience issues
    156 KB (19,709 words) - 17:08, 5 May 2011
  • |width=100% style=" padding:0 3px;"|object@gmail.com? |width=100% style=" padding:0 3px;"|Are there plans for 64-bit versions of the viewer? And Mac tuned versions as well?
    254 KB (31,696 words) - 15:05, 24 February 2010
  • |width=100% style="padding:0 6px;"|its an object called seizure god |width=100% style="padding:0 6px;"|Do you guys see a griefer object right now?
    238 KB (29,370 words) - 14:37, 5 May 2011
  • ...новения по умолчанию, и заменить звуком удара с impact_sound находящимся в object inventory.</p>
    234 KB (14,519 words) - 08:25, 8 June 2013
  • |width=100% style=" padding:0 3px;"|windows build is just about fine, linux 64 is basicly there with the extra jira patches ...padding:0 3px;"|in fact, alerci recntly found a bug where on windows some object's sound was either on or off, and on linux ot had proper falloff
    181 KB (22,255 words) - 08:49, 3 March 2010