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| {{User Group Page | | {{User Group Page |
| |purpose= | | |purpose= |
| Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
| | Issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. |
| | Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally. |
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| Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. | | Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. |
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| '''New location - see below.'''
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| {{Navbox/Mesh|project}} | | {{Navbox/Mesh|project}} |
| |date-time= | | |date-time= |
| Mondays at Noon in Pacific time (SL standard time)
| | '''This meeting has been discontinued''' |
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| |location=
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| [http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]
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| |team=
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| Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
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| |agenda=
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| Please add topics below '''prior to 11:50 AM'''. Also, please put your SL name down so we can follow up if we have questions. Thanks!
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| Enter agenda items here (with name, please)
| | |location= ''none'' |
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| # In the latest release and beta viewers (244864 and 245931) the mesh uploader requires BOTH that the number of materials in each LOD has to be the same AND that the names of the materials (the material attributes of <triangles> or <polys> tags) of lower LODs must be a subset of those of the high LOD. This is equivalent to simply requiring that the set of materials must be identical for all LODs. In that context, the error message (issued only in the beta viewer) that mentions subsets is not meaningful, and the error message in both about number of materials is inadequate. This suggests that the reversion (from an earlier beta) to reqiring the same number of materials may be a mistake. Please indicate if that is so or if the reversion was deliberate. [Drongle McMahon] (to Drongle and for Linden's consideration: please consider the material fix Runitai did back in July. Perhaps this is the supposed "reversion"? If it is so, then it should not be broken again. There are Maya users out there. Angel Alphaville).
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| # I do have specific questions -- a LOT of them -- and will no doubt continue to have them. I like to find whatever answers are already out there, before I come begging in the forum. I haven't found a good up to date central location for troubleshooting. Information is strewn all over. The answers to my questions are probably there somewhere, but I can't find them. Forum members may be able to answer many questions, but what is LL's role in supporting mesh? There is quite a lot of SL-specific information that one must know to upload anything with a decent PE, yet that information is not made easily available and accessible, or apparently kept updated. What plans does LL /the mesh team have for providing support for mesh problems? (Pamela Galli)
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| # The mesh uploader in the new beta has a bug in the "materials checkbox" and keeps showing the models in plain white, as opposed to showing them coloured when materials each had a different default colour. It also is in a bizarre way affected by the windlight settings that may be set at the moment. All this had appeared in the Shining branch of code and we gave the heads up for this at a meeting a month ago. The model is eventually imported right, but with plain white it is not easy to see the shading when we generate the normals and play with the values. Note that this is on an Nvidia GTX460, Win7-64 based system. [Angel Alphaville]
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| #I'm not able to browse for custom physic models anymore, no matter which viewer version I use. i tried different computers (iMac, MBP), different OS (Lion, windows 7 on boot camp), different networks (at my home in switzerland, and one in germany), wifi and ethernet. When I select "select from file" (or however it's called, I'm on a german version), it won't even let me browse for a file, the button stays greyed out. I already uploaded many models successfully with custom physics, now it won't even work for those. I already filed a JIRA (SH-2684), but it disappeared and I never heard again about it, last message was from Dan at 11/15, he asked me for a model, which i sent to him. He sent me the link to viewer version 245867, which was compiled for windows and linux, only, but that didn't work for me (on bootcamp, of course). I'd wish I could go on working with mesh... [Mikki Miles]
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| # Does the render weight code for sculpties use a hard-coded 2048 triangles? I ask because a 32 triangle sculpty (8x8 map) had about the same render weight as a 2048 triangle one the same size, which cannot be right (VWR-27827). Should it also take account of culling of degenerate triangles, which are the majority in sharp-edged LOD-proof sculpties? [Drongle McMahon] PS Mikki - try selecting "from file" twice.
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| # Enter agenda item here.
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| |archive= | | |archive= |
| {{:Content_Creation,_Mesh_Import_User_Group/Archive}} | | {{:Content_Creation,_Mesh_Import_User_Group/Archive}} |
| }} | | }} |
| [[Category:Mesh]] | | [[Category:Mesh]] |