Difference between revisions of "Content Creation/Mesh Import User Group"

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{{User Group Page
{{User Group Page
|purpose=
|purpose=
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content.  
 
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.  


Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.


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{{Navbox/Mesh|project}}
{{Navbox/Mesh|project}}
|date-time=  
|date-time=  
Mondays at Noon in Pacific time (SL standard time)
'''This meeting has been discontinued'''
 
|location=
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]
 
|team=
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
|agenda=
<br><br>
 
 
Please add topics below '''prior to 11:50 AM'''. Also, please put your SL name down so we can follow up if we have questions. Thanks!


Enter agenda items here (with name, please)
|location= ''none''
# Clouds and grey and blurry avatars, oh my! [Nyx Linden]
# A question and a complaint I often see is that "Include textures" doesn't seem to actually upload any textures and apply them, as would be expected.  It's a minor point for most, just upload separately and apply manually, but why have an option if it doesn't do anything?  Is "Include textures" supposed to upload the related textures for the model and apply them?  Or does it do something else? - [[User:Feynt Mistral|Feynt Mistral]] 08:49, 5 March 2012 (PST)
# Another question I hear often is whether SL supports normal/bump/specular maps.  During the closed mesh beta we heard talk of a future materials system.  Is there any word on whether that's even in planning?  If it's "on the stack", is it at least somewhere near the top instead of near the bottom with more and more being piled upon it? - [[User:Feynt Mistral|Feynt Mistral]] 08:49, 5 March 2012 (PST)
# Collada 1.4.1 isn't well supported when using more than one texture per mesh (they get mixed). Collada 1.4.0 still working fine. This problem is easy to reproduce. An OBJ file can be exported using Autodesk FBX Converter 2011.3.1 and FBX Converter 2012 to Collada files. One is possible to upload the other one have errors on textures. I also know some people had this problem too using Maya 2012 and Max 2012 aswell as in olders versions updating the plugin to 2012 version. https://jira.secondlife.com/browse/VWR-28488 [Kitsune Shan]
# The mesh importer dont show "edges" when you check the box. It seems to show them, but in white wich is the same color of the mesh so is impossible to see teh difference. Also happens with the physic shape. It should be also less restrictions to move, zoom and pan the mesh. (An only wireframe option could be useful too) [Kitsune Shan]
# Blender has a naming convention for mapping bone weights in mirrored paint mode, either .R and .L, or _R and _L for right and left bones (respectively).  So elbow.R, elbow.L, shoulder.R, shoulder.L, and so on.  I recall before the mesh beta went open, we were asked what other conventions besides the LL default would be appreciated.  I mentioned this at the time, but I don't believe any have been added (Blender or not).  Is it possible to make this change, possibly in an XML file or something which we could edit as a community to include different mappings for the bones based on our programs conventions? - [[User:Feynt Mistral|Feynt Mistral]] 09:12, 5 March 2012 (PST)
# Improvements to mesh previewer. Full screen preview with textures and full viewport manipulation including in world lighting. This would greatly enhance the mesh upload experience could possibly be implemented as a temp upload only viewable by the uploading user ( that may have some restrictions for collaborative works ). [[User:TheyCallMeDick Cheney|TheyCallMeDick Cheney]] 09:19, 5 March 2012 (PST)


|archive=
|archive=

Latest revision as of 07:19, 4 August 2014

Issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

This meeting has been discontinued at none

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is: TBD


Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden