Difference between revisions of "Content Creation/Mesh Import User Group"

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{{User Group Page
{{User Group Page
|purpose=
|purpose=
Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content.  
Issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content.  
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.
Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.


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{{Navbox/Mesh|project}}
{{Navbox/Mesh|project}}
|date-time=  
|date-time=  
Mondays at Noon in Pacific time (SL standard time)
'''This meeting has been discontinued'''


|location=  
|location= ''none''
[http://maps.secondlife.com/secondlife/Borrowdale/79/225/32 Borrowdale on AGNI]
 
|team=
Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.
|agenda=
<br><br>
 
Please add topics below '''prior to 11:50 AM'''. Also, please put your SL name down so we can follow up if we have questions. Thanks!
 
Enter agenda items here (with name, please)
# One contributing factor to lag is textures. We already know that making an object with numerous 1024x1024 textures is a daft practice when it comes to building, even though it's appallingly widespread. The thing is, what we do know is that Second Life only supports bitmap textures (.tga, .png, .jpg format). These are formats that don't scale well. Put a texture on any prim's face with one repeat only, make that prim really big (retaining only one repeat of the texture on the face concerned) and watch it lose resolution and definition. Therefore, the temptation to use exceedingly high-resolution textures is strong. But really, for wood, metal, marble etc textures, do we need to rely ''exclusively'' on bitmap textures? Wouldn't it be a good move to provide support for procedural textures as well? These are only a couple of KB, they're really what texture makers use in order to finally make the resulting .jpg, .png or .tga files and they're infinitely scalable. [[User:Mona Eberhardt|Mona Eberhardt]] 11:28, 1 July 2013 (PDT)
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date


|archive=
|archive=

Latest revision as of 07:19, 4 August 2014

Issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

This meeting has been discontinued at none

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is: TBD


Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden