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  • {{LSL Constant ...jectDetails]] to get the total number of agents selecting any links in the object.
    968 bytes (98 words) - 19:52, 25 December 2018
  • {{LSL Constant |pa={{LSL Constant/List|i_front=[ [[OBJECT_OMEGA]]|i_end= ]
    1 KB (126 words) - 18:56, 30 November 2015
  • {{LSL Constant/ja |name=OBJECT SCRIPT MEMORY
    902 bytes (73 words) - 13:52, 25 February 2016
  • {{LSL Constant ...minutes, the number reported will be the average time per frame since the object entered the region.
    1 KB (157 words) - 16:09, 23 January 2015
  • {{LSL Constant |desc=This is a flag used with [[llGetObjectDetails]] to get the object's temporary attribute.
    813 bytes (129 words) - 15:34, 12 November 2013
  • {{LSL Constant This reports the maximum memory that all scripts in an object could use, not the actual amount of real memory currently used. In particu
    1 KB (145 words) - 16:08, 23 January 2015
  • {{#vardefine:temponrez_const|{{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Used to {{GetSet|{{{1|}}}|get|set|/}} th }}{{LSL Constant
    3 KB (376 words) - 02:54, 23 December 2013
  • {{LSL Function ....1 m of {{LSLP|position}}, [[FALSE]] otherwise. See [[#Specification]] for details.
    4 KB (537 words) - 02:37, 27 September 2022
  • 整数として正しくない引数が渡されたときは、 {{LSL Const/ja|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} が返ります。
    9 KB (642 words) - 05:47, 4 April 2017
  • {{LSL Function |inject-2={{LSL Function/uuid|uuid|sim=*|group=*}}{{LSL Function/group}}
    5 KB (715 words) - 21:52, 3 February 2023
  • Details, executable and source can be found here: [http://sourceforge.net/projects/ ...a bug tracker list here: [http://sourceforge.net/tracker/?group_id=319248 LSL Editor Bug Tracker].
    2 KB (236 words) - 14:04, 21 March 2012
  • list details = llGetObjectDetails(avatar, [OBJECT_BODY_SHAPE_TYPE]); if (details == []) return ""; // key not found
    2 KB (236 words) - 11:06, 15 April 2015
  • |inject-2={{LSL Function/uuid|id|group=}}{{Issues/SVC-92}} |constants={{LSL Constants/Chat}}
    3 KB (498 words) - 16:46, 9 February 2023
  • |return_text=that is a STATUS_* flag which details the success/failure of the operation(s). |caveats=*If prim-media is not already on this object, add it.
    3 KB (348 words) - 16:42, 6 March 2024
  • |p1_type=key|p1_name=id|p1_desc=[[UUID]] of object rezzed. |event_desc=Triggered when the object rezzes an object.
    7 KB (947 words) - 16:08, 27 January 2024
  • {{LSL_Function/object/fr|id|d'une prim ou d'un avatar|sim=*}} |func_footnote={{LSL Const/fr|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} est renvoyé quand un intege
    2 KB (324 words) - 08:52, 16 January 2010
  • |return_type=list|return_text=of the details for {{LSLP|id}}, specifically those requested in {{LSLP|params}}. {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva
    9 KB (1,097 words) - 13:09, 17 May 2023
  • {{LSL Header}} GNU General Public License for more details.
    3 KB (437 words) - 10:18, 25 January 2015
  • |inject-2={{LSL_Function/uuid|target|sim=*|object=*|group=}} ...the [[Viewer coordinate frames#Local|local]] axis of {{LSLP|target}}, if {{LSL Const|FALSE|integer|0}} uses the [[Viewer coordinate frames#Region|region]]
    2 KB (345 words) - 11:46, 15 August 2023
  • {{#vardefine:type_sculpt_const|{{LSL Const|PRIM_TYPE_SCULPT|integer|7|c=A parameter of PRIM_TYPE used to make pr ...|owner}} does not have {{LSLGC|Permissions/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 17:04, 23 January 2015
  • {{#vardefine:position_const|{{LSL Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the p ...ate_frames#region|region coordinates]], See [[llSetPos#Specification]] for details.
    5 KB (623 words) - 14:05, 8 September 2015
  • {{LSL Function * While an object is attached, the script cannot change the name of the object as it appears in the user's inventory.{{Footnote|2=Whether or not this is a
    4 KB (542 words) - 15:17, 9 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    4 KB (685 words) - 06:34, 18 April 2016
  • |return_text=that is a STATUS_* flag which details the success/failure of the operation. |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}}
    3 KB (312 words) - 00:26, 22 January 2015
  • ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move === LSL functions ===
    4 KB (504 words) - 06:23, 15 July 2014
  • {{LSL Header}} ...//llGetObjectDetails is used so the av is not required to be seated on the object with the sit target.
    4 KB (495 words) - 16:10, 23 April 2022
  • |return_text=that is a STATUS_* flag which details the success/failure of the operation(s). |caveats=*If prim media is not already on this object, it will be added.
    4 KB (583 words) - 11:37, 18 December 2015
  • These LSL commands will let content creators control this Browser HUD to: * See [[PERMISSION CONTROL BROWSER HUD]] for details
    3 KB (503 words) - 04:15, 13 April 2011
  • ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to { ...xed with a header detailing the originating prim. See [[llEmail]] for more details.
    4 KB (621 words) - 12:57, 30 April 2022
  • {{LSL Header}} ...NESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    7 KB (675 words) - 17:21, 24 January 2015
  • ...in the Second Life virtual world with other programming languages besides LSL. ...now, the simulator will check to see whether the script is ordinary LSL or LSL-for-Mono. It will automatically send the appropriate bytecode to the correc
    8 KB (1,317 words) - 23:43, 2 August 2011
  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
    9 KB (1,228 words) - 15:55, 23 April 2022
  • ...in About Land: General tab. Parcel owners will be able to see per object details. * New LSL Features
    2 KB (276 words) - 17:43, 26 January 2011
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} |func_footnote=If {{LSLP|offset}} == [[ZERO_VECTOR|{{LSL VR|0.0|0.0|0.0}}]] then the sit target is removed.
    4 KB (647 words) - 19:21, 4 February 2023
  • ...in About Land: General tab. Parcel owners will be able to see per object details. * New LSL Features
    2 KB (279 words) - 17:54, 26 January 2011
  • ...f parameters to retrieve from the current environment. See table below for details. {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.
    3 KB (443 words) - 03:56, 19 October 2023
  • This calendar consists of an lsl script and a php script. The lsl script is listed first, and the php script is listed below it.
    14 KB (1,477 words) - 20:59, 24 January 2015
  • ...ab Certificate Authority. Check the [[#Caveats|Caveats]] section below for details.}} ...{{mono|HTTPS://}} ({{Wikipedia|SSL}}) {{Wikipedia|URL}} for use by this [[object]]. The [[http_request]] [[event]] is triggered with result of the request.
    5 KB (583 words) - 03:55, 24 February 2023
  • |Object= {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}}
    5 KB (758 words) - 10:38, 4 September 2023
  • Если в '''params''' задан неправильный целочисленный параметр, возвращает {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}}. ...енные параметры, в соответствующих местах в возвращаемом списке ставится {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} .
    9 KB (439 words) - 11:42, 10 December 2013
  • ...he second one, ''RECEIVE'', is the receiver. Place each one in a different object, but not too far, for the first moments. Then, touch the object containing RECEIVE. It will say in chat the '''http''' and the '''url''' th
    8 KB (1,037 words) - 15:17, 11 July 2016
  • {{LSL Header}} ...intermediate communication between Second Life and Twitter. If you have an object in Second Life, you can use theTwitter OAuth library to make it send update
    27 KB (3,022 words) - 11:08, 25 January 2015
  • {{LSL Header|ml=*}} ...s outside sources to determine when they need to communicate with [[Script|LSL scripts]] in SL.
    15 KB (2,247 words) - 02:54, 16 November 2022
  • ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in * {{jira|MAINT-7818}} Viewer crash when disabling Animated Mesh of an object with multiple meshes
    5 KB (696 words) - 11:14, 7 March 2018
  • ...{{#var:date}} at {{#var:time}} at {{#var:place}}. See [[Bug triage]] for details. * {{jira|SVC-2310}} - Votes: 4 - Physics Object sinking - {{User|Jay Karlfeldt}}
    4 KB (659 words) - 11:14, 9 February 2010
  • ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in * {{jira|MAINT-7818}} Viewer crash when disabling Animated Mesh of an object with multiple meshes
    5 KB (700 words) - 13:53, 18 January 2018
  • ...y have so many open URLs. See [[LSL http_server#Resource Limitations]] for details. // Deleting the script and/or derezzing the object containing the script,
    6 KB (809 words) - 04:49, 11 June 2023
  • ...}}, [[vector]] {{LSLP|normal}}}. (See [[#RC_DATA_FLAGS|RC_DATA_FLAGS]] for details.) ...values in the strides will vary. See [[#RC_DATA_FLAGS|RC_DATA_FLAGS]] for details.
    15 KB (2,230 words) - 09:48, 5 November 2023
  • {{LSL Header}} * http://sam.zoy.org/wtfpl/COPYING for more details. */
    8 KB (832 words) - 18:14, 30 May 2023
  • {{LSL Header|ml=3}} ...Bytecode. The script compiles and saves successfully, but when you rez an object containing the script, the script crashes, immediately or while running.
    5 KB (706 words) - 17:43, 4 February 2023
  • ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in * {{jira|MAINT-7818}} Viewer crash when disabling Animated Mesh of an object with multiple meshes
    6 KB (807 words) - 11:41, 16 April 2018
  • * {{jira|SVC-4530}}: no object entry parcels failing in 1.27 ...C-4494}}: [[Timer]] with [[return]] breaks in Mono and fails to compile in LSL on Beta server 1.27
    5 KB (734 words) - 17:54, 26 January 2011
  • {{LSL Header}} ...NESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    23 KB (2,703 words) - 08:14, 25 January 2015
  • {{LSL Header}}{{RightToc}} ..."Broadcast" button in the dialog. The "Info" button displays the server's object key and listening channel as well as a list of all registered subscribers.
    13 KB (1,393 words) - 21:41, 24 January 2015
  • ...{{#var:date}} at {{#var:time}} at {{#var:place}}. See [[Bug triage]] for details. * {{jira|VWR-17258}} - Votes: 9 - Unable to Pay Object That Features Transparent (alpha) Texture - {{User|Jay Shinobu}}
    4 KB (645 words) - 14:05, 9 March 2010
  • {{Help|Object=*}}{{Navbox/Media}}[[Image:Sculpted_fruit_small.png|frame|right|Sculpted Pr ...ece of fruit to the right is one prim (and so is the plate). For technical details, see [[Sculpted Prims: Technical Explanation]].
    4 KB (576 words) - 11:13, 13 June 2011
  • ...pstream server. This error occurs when you send an [[llHTTPRequest]] to an object in-world, and it does not reply with an [[llHTTPResponse]] [[llHTTPResponse ...be attempted, but at present there is no way to access response headers in LSL.
    7 KB (948 words) - 11:59, 17 February 2024
  • {{Help|Object=*}} ...are needed to create thing. For example, one can build a house using the object editor, but one might also need to create a door texture for it in GIMP, an
    9 KB (1,618 words) - 05:14, 16 July 2010
  • *If the accessed site is relying on the LSL script to report [[L$]] transactions, then it '''must''' check the <code>X- ...y impact object to object HTTP at that time, and quite probably may impact object to/from web around the same time. The interruption in service is fairly br
    13 KB (1,936 words) - 10:00, 19 February 2024
  • {{LSL Header}}__TOC__ GNU General Public License for more details.<br>
    7 KB (750 words) - 17:33, 24 January 2015
  • * LSL HTTP-in ** For details, see: [[LSL_HTTP_server]].
    5 KB (688 words) - 17:37, 26 January 2011
  • *{{LSLP|text}} can be seen through walls and other object. Be considerate of neighbors in malls and apartment buildings. // prim's name (not necessarily object's)
    10 KB (1,184 words) - 18:06, 29 January 2016
  • > object + pathfinding character skeleton + behavioural tropes = autonomous pathfind ...il about individual functions - see [[Pathfinding LSL Functions]] for more details.
    8 KB (1,057 words) - 15:34, 25 January 2015
  • {{LSL Header}} ...led by LockMeister name rather than UUID. This allows the root prim of an object to handle "attach" events on behalf of child target prims.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • ...here is more checking of when a skeleton is needed for a nominally animesh object - now one should be present only when the linkset contains at least one rig ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in
    7 KB (934 words) - 16:53, 15 May 2018
  • ...{{#var:date}} at {{#var:time}} at {{#var:place}}. See [[Bug triage]] for details. ...121}} - Votes: 57 - can't edit/view notecards or scripts inside a friend's object having full permissions granted - {{User|KUBiC Carter}}
    3 KB (501 words) - 09:07, 10 November 2009
  • ...{{#var:date}} at {{#var:time}} at {{#var:place}}. See [[Bug triage]] for details. ...1}} - Votes: 2 - State changes considerably slower under Mono-LSL than LSO-LSL - {{User|Haravikk Mistral}}
    4 KB (576 words) - 09:48, 27 October 2009
  • |inject-2={{LSL_Function/uuid|id|pd=filter for specific|group=}}{{LSL Function/chat|channel|msg|input=*|pd=filter for specific}}{{Issues/SVC-3170 ...atching for {{LSLP|id}} is not case sensitive. See [[key#equivalency]] for details on key equivalency.|In general terms this means the matching for id is not
    10 KB (1,442 words) - 21:11, 5 January 2023
  • ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in * {{jira|MAINT-7818}} Viewer crash when disabling Animated Mesh of an object with multiple meshes
    7 KB (1,005 words) - 06:23, 28 August 2018
  • ...oxes, checkboxes are enabled in Build tools after opening without selected object ...ns and 'Open','Pay', 'Buy' and 'Details' buttons overlapped each other in 'Object Profile' dialog with minimum size
    5 KB (707 words) - 13:24, 10 November 2015
  • ...an animesh object with its own skeleton. There are some restrictions: the object must be one you have permissions to modify, it must not exceed the maximum ...mations on it. The way you do this is to add one or more animations to the object’s inventory (using the Content tab) and then run a script that plays thos
    17 KB (2,760 words) - 09:58, 20 June 2018
  • ...e is a 3m limit to the distance between the "real" location of the animesh object and the corresponding bounding box of how it displays when rigged to a skel ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in
    8 KB (1,072 words) - 12:15, 18 June 2018
  • ...oxes, checkboxes are enabled in Build tools after opening without selected object ...ns and 'Open','Pay', 'Buy' and 'Details' buttons overlapped each other in 'Object Profile' dialog with minimum size
    5 KB (744 words) - 12:15, 20 November 2015
  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
    18 KB (2,342 words) - 11:02, 29 April 2019
  • ...oxes, checkboxes are enabled in Build tools after opening without selected object ...ns and 'Open','Pay', 'Buy' and 'Details' buttons overlapped each other in 'Object Profile' dialog with minimum size
    5 KB (772 words) - 11:06, 5 January 2016
  • ...oxes, checkboxes are enabled in Build tools after opening without selected object ...ns and 'Open','Pay', 'Buy' and 'Details' buttons overlapped each other in 'Object Profile' dialog with minimum size
    5 KB (781 words) - 12:30, 13 January 2016
  • ...raptors on agni are now rotated 90 degrees. Content that uses a non-rigged object as the root should be unaffected by this change. LOD calculations for anime ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in
    9 KB (1,201 words) - 14:55, 24 July 2018
  • ...oxes, checkboxes are enabled in Build tools after opening without selected object ...ns and 'Open','Pay', 'Buy' and 'Details' buttons overlapped each other in 'Object Profile' dialog with minimum size
    5 KB (793 words) - 12:45, 3 December 2015
  • ...oxes, checkboxes are enabled in Build tools after opening without selected object ...ns and 'Open','Pay', 'Buy' and 'Details' buttons overlapped each other in 'Object Profile' dialog with minimum size
    6 KB (803 words) - 11:25, 15 January 2016
  • ...raptors on agni are now rotated 90 degrees. Content that uses a non-rigged object as the root should be unaffected by this change. LOD calculations for anime ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in
    9 KB (1,246 words) - 06:25, 14 August 2018
  • {{LSL Header}} When the region (with object that runs this script) restarts, the script sends all registered residents
    9 KB (968 words) - 17:38, 5 December 2023
  • * Coalesced Object Fixes: ...sure no-copy objects in a coalesced object are not lost when the coalesced object is rezzed too close to a parcel edge
    9 KB (1,460 words) - 17:36, 26 January 2011
  • {{Help|Object=*|LandSim=*}} ...re scripts, animations, sounds, and additional textures. These can make an object perform an almost unlimited number of actions.
    23 KB (3,883 words) - 11:16, 25 May 2011
  • |Object= ...ins as well as sensor driven train can use the switch. (see below for more details).
    10 KB (1,690 words) - 17:04, 24 January 2012
  • ..."hmm Cerise (cerise.sorbet) wow" (2.4); see {{LSLGC|Avatar/Name}} for more details. ::: '''/<object_id>''' display an info dialog for the object sending this message (2.0)
    11 KB (1,645 words) - 13:31, 11 October 2023
  • ...an animesh object with its own skeleton. There are some restrictions: the object must be one you have permissions to modify, it must not exceed the maximum ...mations on it. The way you do this is to add one or more animations to the object’s inventory (using the Content tab) and then run a script that plays thos
    16 KB (2,696 words) - 15:38, 20 January 2021
  • ...with animations not rendering if they were stopped and started while host object is selected. ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in
    10 KB (1,393 words) - 08:29, 8 October 2018
  • ...See the [http://wiki.secondlife.com/wiki/Animesh_User_Guide wiki page] for details on how to get started with animesh. You can report problems with animesh in ...with animations not rendering if they were stopped and started while host object is selected.
    10 KB (1,404 words) - 10:11, 14 November 2018
  • {{Help|Object=*}} ...aces. See [[Sculpted_Prim_Explanation|Sculpted Prims: Under the Hood]] for details.
    15 KB (2,425 words) - 09:33, 17 August 2009
  • ** Fixes {{JIRA|BUG-4949}} Cannot manage block list with certain object names ** The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
    13 KB (1,796 words) - 16:05, 3 April 2016
  • Test the functionality of the llCastRay LSL command. The ray hit a different object than the sphere
    21 KB (2,633 words) - 10:49, 24 May 2011
  • ...{{#var:date}} at {{#var:time}} at {{#var:place}}. See [[Bug triage]] for details. ...ol event not behaving as expected when 2 control scripts exist in the same object(prim) or linkset - {{User|Helena Lycia}}
    5 KB (754 words) - 09:17, 26 August 2009
  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The
    24 KB (3,478 words) - 17:17, 2 February 2012
  • ...here the chat is generated is where the root prim of the dialog generating object was when the dialog button was pressed. ...g, however if not, the distance between the root prim of the [[listen]]ing object and the dialog generating prim becomes a factor. If this distance is greate
    18 KB (2,625 words) - 14:57, 31 January 2024
  • |style="background: #cee0f2; padding: 0.3em; text-align:center;"|'''Details''' === Work-around for LSL ===
    15 KB (2,371 words) - 11:14, 27 February 2024
  • * BUG STORM- 669 (Security browsing' icon is overlapped by 'More' button in object info mini-inspector) ** Waiting for more details.
    7 KB (1,119 words) - 13:26, 21 December 2010
  • ** Fixes BUG-4949 Cannot manage block list with certain object names *** More details can be found [[Server_Beta_User_Group#Texture_And_Mesh_Fetch_Testing|here]]
    15 KB (1,916 words) - 17:25, 8 December 2014
  • ** Fixes BUG-4949 Cannot manage block list with certain object names ** The 'You have been teleported by' notification no longer appears when an object with experience permission teleports your avatar
    18 KB (2,451 words) - 17:24, 8 December 2014
  • [12:00] <font color=#b5005a><b>Vincent Nacon</b><nowiki>: to get all the details</nowiki></font> ...Andrew Linden</b><nowiki>: and we've added some restrictions to setting an object dynamic</nowiki></font>
    38 KB (5,943 words) - 10:42, 12 April 2012
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ...if rezzing would cause the object to collide with an avatar (excluding the object owner). ({{JIRA|BUG-166}})
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    44 KB (6,060 words) - 08:50, 19 December 2012
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    70 KB (10,027 words) - 16:29, 7 January 2013
  • {{LSL Header}}{{RightToc}} XTEA Strong Encryption Implementation - Linden Scripting Language (LSL)
    68 KB (8,665 words) - 18:20, 24 January 2015
  • [2014/07/10 15:08] Mæstro Linden (maestro.linden): which adds LSL support for materials ...:14] Yuzuru (yuzuru.jewell): Where is the document to use to make ex tool object?
    25 KB (3,562 words) - 16:04, 10 July 2014
  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
    35 KB (5,135 words) - 14:47, 19 July 2012
  • = Project details = * {{strong|Scripted animations}}: Additions to LSL would allow the scripted adjustment of the Physical Avatar joint tree.
    6 KB (892 words) - 17:37, 22 September 2022
  • ...t() and llTeleportAgentGlobalCoords() can break any script in any attached object that contains a change event." ...at behavior where you try to set another script's state immediately as the object is rezzed (and the other script may not have been loaded yet)
    24 KB (3,288 words) - 16:20, 10 April 2014
  • {{LSL Header}} ...that object somewhere on your person. Whenever you teleport, or touch the object, it will tell you your global coordinates, and also what continent or other
    10 KB (1,277 words) - 12:59, 1 October 2022
  • [2013/03/21 15:07] Maestro Linden: which was 'No object updates from vehicles after some region crossings' [2013/03/21 15:09] Maestro Linden: object updates
    32 KB (4,207 words) - 16:32, 21 March 2013
  • ...[[OBJECT_TEMP_ON_REZ]]. Each one returns a boolean integer indicating that object's settings corresponding to the new flag. ** Fixed a bug: offline emails triggered by scripted object IMs are missing the message (BUG-916)
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works ** Details below in LeTigre
    31 KB (4,565 words) - 16:29, 26 July 2012
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 23:55, 30 May 2023
  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: but it's skimpy on details</nowiki></font> ...06] <font color=#b5005a><b>Tankmaster Finesmith</b><nowiki> doesnt see any details</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...'s not fully fixed - the message gives you more data to find the offending object</nowiki></font> <font color=#808080><nowiki>[#SVC-7641] Object on land sending excessive messages</nowiki></font>
    32 KB (4,919 words) - 15:36, 21 August 2012
  • * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...so MLP will STOP when unused for one hour (editable). See MLPT readme for details.
    12 KB (2,021 words) - 12:32, 15 September 2012
  • Changing the linkset by linking or delinking prims or sitting upon the object resets the script too. ...pond on the further chat commands until the listen is open by touching the object. When the listen is open this way, the script prints info about this comman
    18 KB (2,289 words) - 18:44, 30 May 2016
  • ...ase, even if there is another similar one here. By see all the particular details of each use case, we can begin to extract the common needed features. ...ent score for an interactive game where the game is controlled entirely by LSL scripts --[[User:Kelly Linden|Kelly Linden]]
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  • {{Help|Object=*}} ...unning Windows XP or Vista, as well as [http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en Microsoft
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  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...owiki>: One of the fundamental design flaws of SL was allowing textures on object faces to be specified by UUID only.</nowiki></font>
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  • ...for full SHA1 support, currently llSHA1String inherits the limitations of LSL strings ..... one part of that problem is there isn't really any plain binary data in LSL, so it is kinda limited to what you can put in strings
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  • [2013/06/27 15:04] Maestro Linden: This project added the new LSL return functions and CHARACTER_STAY_WITHIN_PARCEL [2013/06/27 15:06] Maestro Linden: one of the fixes involved adding a new LSL function, llXorBase64
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  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...sure about owning and implementing it, however ... and those are the fuzzy details still being sorted out</nowiki></font>
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...t() and llTeleportAgentGlobalCoords() can break any script in any attached object that contains a change event." (BUG-5533) [2014/04/17 15:10] Maestro Linden: the beta user group wiki has details about which regions have the fix
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  • [2014/08/28 15:16] Inara Breen: Any details on what the problem was, now it's fixed or is that still a silly question? [2014/08/28 15:28] Mæstro Linden (maestro.linden): LSL sensors?
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  • ...b>Andrew Linden</b><nowiki>: however I realized I've forgotten some of the details of how the system currently works</nowiki></font> ...hoping someone who knows more about it might be here to give me some more details.</nowiki></font>
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...h-Knowledge-Base/Landmarks-teleporting-and-SLurls/ta-p/700123#Section_.3.1 details in the knowledge base]. *'''''Object''''' &#9654;
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  • |<font color=#b5005a><b>Object whispers</b></font> [08:56] <font color=#b5005a><b>Object whispers</b><nowiki>: Event delay: 0.839531</nowiki></font>
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  • [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: Details are at </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deplo ...=#00c530><b>Mona Eberhardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter.
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  • ...{{#var:date}} at {{#var:time}} at {{#var:place}}. See [[Bug triage]] for details. * {{jira|VWR-19264}} - 0 votes - local chat icon shows object for profile pictures which are still loading - [[User:Drew Dwi|Drew Dwi]]
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  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
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  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
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  • ...ont color=#000f44><b>Simon Linden</b><nowiki>: I'd rather not dig into the details now</nowiki></font> [12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: Details on testing are here: </nowiki>http://wiki.secondlife.com/wiki/Server_Beta_U
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  • ...morning about the time we normally do the RC updates ... I don't know the details but it was some database maintenance work</nowiki></font> ...postponed until next week, but check the grid status or blog for the real details</nowiki></font>
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
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  • ...lor=#808080><nowiki>[#SVC-6880] Texture settings randomly lost on in-world object for no obvious reason</nowiki></font> ...1024 prims each with one LSL script in it. Attempts to rez that coalesced object result in "[11:30] Second Life: Unable to create item that has caused probl
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
    49 KB (6,857 words) - 10:28, 9 January 2014
  • ...iki>: Delays there show up in your asset loading time ... slower textures, object rezzing, etc</nowiki></font> ...ont color=#000c33><b>Simon Linden</b><nowiki>: I don't know much about the details, but I think he's put in some more metrics to measure performance better an
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  • ...b2><b>Techwolf Lupindo</b><nowiki>: I remember that if parcel is set to no object entry, one could throw stuff a ti and it frezzes in mid air. Make for great [12:13] <font color=#b20058><b>Rex Cronon</b><nowiki>: i think once an on object freezes, it can't come out of it</nowiki></font>
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  • ** Details are here: http://wiki.secondlife.com/wiki/Pathfinding *** New LSL calls have been added to create/update/delete character behavior.
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  • ...><nowiki>: I'm having issues trying to copy a number of inventory items to object contents, it seems to start to fail if the number is in the 50 range. Is th .../b><nowiki>: i get an error, and some random number of items end up in the object content</nowiki></font>
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  • [12:17] <font color=#b55a00><b>Whirly Fizzle</b><nowiki>: If an object disappears when editing, check "Hide selected" isn't enabled in viewer pref ...always been curious about a viewer-side feature that would record in-world object positions, put stuff back into inventory, and be able to do the reverse. I
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  • * [12:07] [[User:Object: Hello,|Object: Hello,]]: Avatar! * [12:07] [[User:Object Hello,|Object Hello,]]: Avatar!
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  • [12:19] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font> [12:19] <font color=#c5001d><b>ANSI Soderstrom</b><nowiki>: Hello Object with the UUID of 9d1207b4-5a70-e98b-34c8-940556acd914</nowiki></font>
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  • * [15:06] [[User:Text Object|Text Object]]: Line 1<1.000000, 1.000000, 1.000000>0.000000 ...ate based tools kelly for the script limits like maybe a script bonus like object bonus?
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  • ** {{jira|SVC-7837}} : Filtering by object name or owner name in top scripts/top colliders no longer works * Added three new LSL functions:
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  • ...iki>: Only that it looks like we'll have a viewer with support for getting LSL hints from the server very soon</nowiki></font> ...mon Linden</b><nowiki>: ah nice .... I saw that the latest editing pass of LSL info was moving through the development process</nowiki></font>
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  • [2014/05/29 15:07] Mæstro Linden (maestro.linden): Simon added LSL support for render materials [2014/05/29 15:14] Mæstro Linden (maestro.linden): I left details for how to remove the material via script
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  • {{LSL Header}} = AES LSL Implementation =
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  • ...Nalates Urriah</b><nowiki>: nvidia anaglyph:</nowiki>http://www.nvidia.com/object/3D-Vision-Discover-Main.html</font> ...question regarding limiting the server RAM usage of a script - there's an LSL function for that, but I'd like to know how one can determine how much they
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  • {{LSL Header}} ...forming the shell should be sized and then rotated so that face 0 (in the lsl sense) faces the
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  • {{LSL Header|ml=*}} llOwnerSay("This object will self destruct in 5 seconds");
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  • * there’s a new field in jira - details coming tomorrow * STORM-615 (Move Delete to bottom of object menu) or maybe something more comprehensive (in-work, TBD).
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  • [09:01] <font color=#808080><b>HEAD</b><nowiki>: 2011-06-20T16:01:54.373391Z LSL DRIFT: 4</nowiki></font> [09:27] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font>
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  • [12:07] <font color=#00b2b2><b>Vincent Nacon</b><nowiki>: what about physical object encroaching the parcel that's over the limit?</nowiki></font> ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
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  • ...llista Arliss (kallista.destiny)</b><nowiki>: did the change that improved Lsl performance make it to an RL?</nowiki></font> ...tioned that he'd froun a tweek that gave ~5-10% performance improvement to LsL.</nowiki></font>
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  • {{LSL Header}} ...<code>"748bb591-0d9d-4907-8287-dc27b8267e24lcuff ok"</code> (the concerned object answer on the channel -8888)<br />
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  • * New LSL function integer [[llSetRegionPos]](vector position) *: The object with the script will move the root prim position to the given location. The
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  • ...unds like the vehicle was snagging in a collision/penetration with another object, but I can't be sure.</nowiki></font> ...y guess, just that I was bouncing all over the sim, not just in a specific object.</nowiki></font>
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  • ...b>Leonel Iceghost</b><nowiki>: is that feedback going to count more if the object is physical?</nowiki></font> ...color=#330026><b>Andrew Linden</b><nowiki>: Leonel, the "prim" cost of the object may increase when it is "dynamic" (and using some of the new features such
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  • [2013/04/25 15:02] Object: Hello, Avatar! [2013/04/25 15:05] Maestro Linden: that release has the new LSL goodies like the new AO system
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  • ...fury</b><nowiki>: I personally think it needs to work based on object key, object-owner key, and also have flags for group, other, temp, etc</nowiki></font> ...><nowiki>: the thing is. sometimes u might want to return one one specific object that u know the key of</nowiki></font>
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  • :* some object handling (objects.*) :** object creation is possible
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  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL functions for materials were put on the main channel today, so tomorrow tho ...<font color=#26004c><b>Dolphin Linden</b><nowiki>: We are working out the details, but we want them to be reasonably available, but not so easy acquire that
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  • ...000f44><b>Simon Linden</b><nowiki>: There was a rollout this morning, with details at </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deploys-f ...t color=#000f44><b>Simon Linden</b><nowiki>: One item going in is blocking object selection by banned AVs</nowiki></font>
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  • [15:09] Simon Linden: it's a big ugly griefer object with a zillion surfaces intersecting in odd ways ...permissions used for a bunch of things ... generally you get asked if some object can do those things, like animate you and such
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  • [2014/04/24 15:08] Mæstro Linden (maestro.linden): there was a regression in LSL scripts that look up the AGENT_MOUSELOOK flag with llGetAgentInfo() ...anything about the server side work about this MAINT-3531 Feature Request: LSL support for material texture maps
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  • ...n</b><nowiki>: Andrew told me he had no progress to report on the viewer / LSL syntax work</nowiki></font> [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: can a lsl script determine over what kind of terrain it is over? grass, sand, snow...
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  • ...color=#000f44><b>Simon Linden</b><nowiki>: I have Nal ... I can't get into details but that feedback has reached the right people</nowiki></font> [12:12] <font color=#00c589><b>ANSI Soderstrom</b><nowiki>: its only oine object, it send me every minute a IM</nowiki></font>
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  • *** Graphs & Details * [15:22] [[User:Oskar Linden|Oskar Linden]]: I don't have a lot of details on the Sim Shutdown project
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  • ...0b5><b>Haravikk Mistral</b><nowiki>: HTML has an awful lot of overhead for LSL scripts to work with</nowiki></font> ...wiki>: We came up with quite a few tricks for showing a form straight from LSL, including getting around the 2k limit.</nowiki></font>
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  • ...0b5><b>Haravikk Mistral</b><nowiki>: HTML has an awful lot of overhead for LSL scripts to work with</nowiki></font> ...wiki>: We came up with quite a few tricks for showing a form straight from LSL, including getting around the 2k limit.</nowiki></font>
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  • ...color=#440044><b>Andrew Linden</b><nowiki>: where by "busy" I mean lots of object updates</nowiki></font> ...way to request that parcel properties be resent? E.G. parcel name, stream details, etc.</nowiki></font>
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  • ...lor=#5800b2><b>Vincent Nacon</b><nowiki>: I ended up getting two copy of a object I was working on</nowiki></font> ...<b>Andrew Linden</b><nowiki>: Well, for certain events we would "poke" the object that was hit, and give it a "TTL" (time to live)</nowiki></font>
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  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: The new LSL materials functions will go out tomorrow onto BlueSteel and LeTigre</nowiki ...] <font color=#000f44><b>Simon Linden</b><nowiki>: I'd rather not get into details on that one, Furly</nowiki></font>
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  • [2013/09/12 15:08] Maestro Linden: which has a handful of LSL fixes ...s: The simulator now blocks certain scripted rezzers from defeating parcel object return does that mean those car rezzers are gone?
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  • ...lusively (which is why I made the SCR project) but I havn't worked out the details on how to do that exactly.</nowiki></font> ...ache, as it might not recognise preloaded textures as being attached to an object for example</nowiki></font>
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  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
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  • ...a Mechanique|Ima Mechanique]]: no, only weirdness I've seen is sitting on object sticking me underground for 10-20 seconds. But that's not new ;-) ...:20] [[User:Sylvie Grizot|Sylvie Grizot]]: Oskar - could I ask about the "Object is missing from database" error - is it possible that items could be recove
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  • [2014/02/20 15:11] Maestro Linden: where emails to LSL scripts would be missing their message bodies under very obscure circumstan [2014/02/20 15:24] Maestro Linden: Jonathan: I don't have the details about AISV3 on me, since I don't interact with that team regularly
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  • [09:06] <font color=#808080><b>oobscure (opensource.obscure)</b><nowiki>: (details: </nowiki>http://dwellonit.taterunino.net/2011/07/11/follow-up-google-confi ...ance</b><nowiki>: I think we're getting a bit too deep into implementation details we can't see, to offer useful advice.</nowiki></font>
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  • ...tral)</b><nowiki>: Maybe an option to accidentally leave their credit card details on a train somewhere?</nowiki></font> ...lor=#808080><b>Abby Normal (frida.rasmuson)</b><nowiki>: Void the sat upon object does not hear the message at the present time</nowiki></font>
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  • ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font> ...000f44><b>Simon Linden</b><nowiki>: The workflow goes liek this - type the lsl function name, double-click, hover the mouse until the tool tip appears, pr
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  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
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  • ...ehKellz (kelly.linden)</b><nowiki>: I believe we are still working out the details on that Kaluura. I will be sure to bring it up as soon as I have news about ...P and attach like in LR, would also be very usefull to get scripted sit on object</nowiki></font>
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  • [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Ima, those LSL functions are not necessarily final -- we can change them if there is good
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  • ...their FPS was lower in a region with SSA, but they were a little short on details [2013/07/11 15:31] Object: Touched.
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  • [12:16] <font color=#004400><b>Kelly Linden</b><nowiki>: Nearly all work in LSL is "clever" in one way or another.</nowiki></font> [12:20] <font color=#004400><b>Kelly Linden</b><nowiki> still sees LSL (or whatever is doing the AO) as the best solution for that.</nowiki></font
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  • ...asing llCastRay soon. Though the Mesh meeting is the better place for more details.</nowiki></font> <font color=#5a00b5><nowiki>[#SCR-92] LSL functions for MESH prim type</nowiki></font>
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  • [2013/01/31 15:05] Jenna Felton: are there more details about how this project is designed? [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions
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  • ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> [12:03] <font color=#808080><b>Object</b><nowiki>: Hello, Avatar!</nowiki></font>
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  • [15:19] Rex Cronon: i am not sure of something. do these new lsl functions for experiences work only on special sims? [15:20] WBD: the new lsl functions should work anywhere the experience works
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  • ...nt color=#330026><b>Andrew Linden</b><nowiki>: I put aditi Morris up on my LSL optimization project yesterday, and I think Oskar and Maestro mentioned it ...Andrew Linden</b><nowiki>: in particular during region crossings and maybe object rez</nowiki></font>
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  • [12:09] <font color=#000c33><b>Simon Linden</b><nowiki>: I don't know the details, but our server logs are pretty big</nowiki></font> ...lor=#808080><nowiki>[#SVC-6781] Attachment point on linkset or single prim object fails to replicate when copies are made on Second Life RC Magnum server sim
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  • ...Rex Cronon: why not make the viewers add a special flag each time a crash details r sent if it happened on a crossing? ...Mechanique: kelly, did you find out if the transaction id is available for LSL?
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  • ** Details in the release notes. * [15:15] [[User:Oskar Linden|Oskar Linden]]: release notes and details here: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSte
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  • *** LSL Changes * [15:02] [[User:Object: Hello,|Object: Hello,]]: Avatar!
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  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> [16:05] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: And some long-time LSL functionality is not there, and may never be, since indivduals decide what
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  • ...5 15:15] Mæstro Linden (maestro.linden): previously, the llGetAgentInfo() LSL function would only return AGENT_CROUCHING if the avatar was playing the de ..., y, z } because the owner of this land does not allow it"when rezzing any object from Library"
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  • [09:13] <font color=#b5005a><b>Liisa Runo</b><nowiki>: also the new LSL stuff is awesome. Even my most negative friend was stunned and jumped in jo ...any requests like that pass my radar before. If you want to write up some details in an SCR jira we can take a look.</nowiki></font>
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  • <br>[12:14] Object: Hello, Avatar! <br>[12:15] Nyx Linden: Cummere: you would have to use a mesh object
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  • ...: If it ever happens again, I will reopen or create a new, maybe with more details. * [12:19] Soft Linden: Aargle - it's really, really easy to repro. Make an object that sits there IMing you sequential numbers and TP a few times.
    28 KB (4,078 words) - 14:44, 3 May 2010
  • [09:12] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: So for LSL that means llTransferLindenDollars is grid wide, and llGetParcelMusicURL</n ...=#808080><b>tehKellz (kelly.linden)</b><nowiki>: I don't know a lot of the details but it is essentially a private network between our colos.</nowiki></font>
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  • [12:05] <font color=#005ab5><b>Tankmaster Finesmith</b><nowiki>: new lsl command</nowiki></font> ...=#005ab5><b>Tankmaster Finesmith</b><nowiki>: no, one of the new experence lsl commands</nowiki></font>
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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) **: Attempt to transfer amount of L$ from the owner of the object to 'id'. Requires [[PERMISSION_DEBIT]]. Returns a key used in a matching tr
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  • {{LSL Header}} __NOTOC__ GNU General Public License for more details.
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  • ...the: But is it just one person not seeing it, or several people seeing the object as missing? ...I saw the one about missing houses, but unfortunately it was very light on details (didn't say which houses or where the users were standing, and whether othe
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  • ...eg API to selectively set the starting location based on data sent from an LSL script in each location. ...g, Integer, Float, Date, and so on. Each data type corresponds to a native object type in most languages.
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  • ** LSL enhancements to catch and prevent shape changes that would cause a return * [15:11] Latif Khalifa: vektor had a battery of object testing most of LSL on each release i wonder what happened to that collection
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  • ...llz (kelly.linden)</b><nowiki>: But also has a bug with the timer event on object rez.</nowiki></font> ...=#808080><b>tehKellz (kelly.linden)</b><nowiki>: If anyone notices strange LSL behavior please don't hesitate to report it in SVC or SCR. We do triage tho
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  • |Object= Zeigt viele wichtige Details zur Leistung von Second Life an. Die meisten dieser Informationen sind jedo
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  • [2014/01/16 15:22] Mæstro Linden (maestro.linden): object updates would be reflected in the 'bandwidth' meter of the viewer stats bar [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e
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  • ** No details yet ...not implemented unifromly on grid, sometinmes some would like to have more details about plans, just to take some measures
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  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:19] Oskar Linden: Kelly can you share the details of the attachment issue you fixed last week?
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  • ** Anyone using the new LSL for tools? ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL
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  • ...lindens this new year? ready to make sl even more exciting? ready to make lsl more powerfull:)</nowiki></font> ...n Linden</b><nowiki>: It only applies to the root prim (It moves the whole object), has no sleep penalty, and doesn't require a path to reach that point, but
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  • * [15:08] Oskar Linden: coyot can share the details if he feels like it, but they're irrelevent * [15:11] Oskar Linden: I don't know the technical details
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  • ...<font color=#330026><b>Andrew Linden</b><nowiki>: But I can't remember the details.</nowiki></font> ...ike it re-attaches everything when it logs into a region. I don't know the details, but it sounded like something bad added in the past to cover up some other
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  • ...ndrew Linden</b><nowiki>: I don't visit very many regions. I wonder if the object cache system is broken again.</nowiki></font> ...font color=#00b200><b>Stickman Ingmann</b><nowiki>: I thought there was no object cache. Just textures.</nowiki></font>
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  • ...t a 3rd party site could trigger the issue, which could be triggered by an LSL script doing llHTTPRequest() to an https URL ...15:27] Mæstro Linden (maestro.linden): speaking of maps, I do think that LSL support for normal and specular maps is functionally complete now
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  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL *** Fix to prevent LSL scripts from using non-finite numbers in physical functions.
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  • [2013/10/03 15:10] Mæstro Linden (maestro.linden): So object loading should appear the same to release viewers ...elete message, since it figured the destination region would handle future object updates
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  • ...or=#4c0039><b>Oz Linden</b><nowiki>: I believe they have, but I don't know details</nowiki></font> ...] <font color=#000f44><b>Simon Linden</b><nowiki>: we can't talk about any details like that until they're officially announced</nowiki></font>
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  • ...the autoreturn stuff... the date has to do with the script rather than the object, I think.</nowiki></font> ...onis Neurocam</b><nowiki>: i thought auto return only counted how long the object has been there for, not the creation date</nowiki></font>
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  • [12:03] <font color=#5a00b5><b>Flip Idlemind</b><nowiki>: Thanks to my LSL Preprocessor I only have to change one line to switch from sensors + viewer ...<nowiki>: I haven't tested pathfinding extensively, but a couple times, an object I had called llPursue on, ran away from me .()</nowiki></font>
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  • ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> ...<font color=#000f44><b>Simon Linden</b><nowiki>: I'm not familiar with the details, but I heard that the "Recieved Items" folder feature is getting an overhau
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  • * {{Jira|STORM-696}} Event Details floater doesn't follow opacity settings * {{Jira|ER-281}} Object cache limit is too low in the viewer
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  • [2012/11/15 15:20] Theresa Tennyson: I've heard of issues with scripted object locking up - I had it happen yesterday but I dont' now if it's related. ...Mæstro Linden (maestro.linden): My suspicion is that a memory leak around LSL sensors caused the bloat (this has since been fixed)
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  • [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: Details on the release are in the forum: </nowiki>http://community.secondlife.com/t ...=#b500b5><b>Motor Loon</b><nowiki>: no known bugs when used in a "regular" object right?</nowiki></font>
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  • ...sing the same or similar controller. But i not know how that would work in details, but i think still, sharing would be cool idea :) ...y filter its controls through that, and changing settings in this mappings object would be allowed even in no-mod vehicles.
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  • ...t color=#330026><b>Andrew Linden</b><nowiki>: I've just about finished my "object deletion cleanup" work. Don and I were reviewing it today.</nowiki></font> ...olor=#000c33><b>Simon Linden</b><nowiki>: Pauline - I don't know the exact details on that incident, but yes, it was along those lines</nowiki></font>
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  • ...shes default to Convex Hull (even with a physics shape) when spawned by an object. #(When...) can we expect to see a reliable prim-cost display in the object editor ? [Gaia Clary]
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  • * [15:14] [[User:Kelly Linden|Kelly Linden]]: I'll need more details and a jira is the best place for it. * [15:33] [[User:Object: Hello,|Object: Hello,]]: Avatar!
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  • ...eauchamp: </b></font>Well, you can still mute/block the offending/spamming object... <font color="#000000"><b>dantia Gothly: </b></font>but what if its my object and I want it to send messages. o.o
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  • * VWR-1350: Color settings do not appear to be applied to LSL default text * VWR-2722: Muting an object with pie menu only mutes the prim you select, not entire linkset
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  • ...so only want to change the things you actually want to change, and the the object owner change anything else as they see fit</nowiki></font> [12:19] <font color=#b2b200><b>Pauline Darkfury</b><nowiki>: If the object is not full perm, you get NULL_KEY back with llGet*</nowiki></font>
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  • ...ept up to date with the kernel upgrade, but perhaps Simon knows the latest details.</nowiki></font> ...script...and Kuluuras clean up </nowiki>http://community.secondlife.com/t5/LSL-Scripting/llSetKeyframedMotion-turning-a-corner/td-p/1225219</font>
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  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:12] Kallista Destiny: well the object is there, but my outfit as, as you can see is hosed
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  • [16:11] <font color=#000f44><b>Simon Linden</b><nowiki>: The details are in </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deplo ...or=#8d008d><b>Ardy Lay</b><nowiki>: Andrew, is that going to help with the object-entry issues?</nowiki></font>
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  • ...<font color=#0000b2><b>Flip Idlemind</b><nowiki>: I changed the name of my object from "Fancy Linden Greeter"...I may have accidentally started a rumor that ...ng chat for wiki rings a bell ... could do well with something that parses LSL for web pages (html)</nowiki></font>
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  • ...><nowiki>: All I've heard is that some cases are better (as good as legacy LSL)... either rez or derez. I can't remember which, but I think it was for rez ...><b>Rex Cronon</b><nowiki>: btw. there is someting weird going on with the lsl compiler. it seems to give wrong line numbers</nowiki></font>
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  • ** Andrew has a fix for the bug that's blocking threaded object rez * [15:08] [[User:Oskar Linden|Oskar Linden]]: any details you can share Log?
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  • ...o long but long enough to get your idea across. Can also be implementation details maybe but in the lower section. * currencies or other forms of payment accepted (object trading, external payment systems)
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  • ...erformance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
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  • * Improved performance for the following functions in LSL scripts compiled to Mono: * Internal code improvements with better memory management and more efficient object updates
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  • * Het verwerken van object lokaties. * '''Max. fysica gewicht voor een fysiek ingesteld object''' - 32.0
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  • |width=100% style=" padding:0 3px;"|HTML has an awful lot of overhead for LSL scripts to work with ...3px;"|We came up with quite a few tricks for showing a form straight from LSL, including getting around the 2k limit.
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  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: Details are here:</nowiki></font> [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
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  • [12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: Details are at </nowiki>http://community.secondlife.com/t5/Second-Life-Server/Deplo ...look at Kaluura's last test in </nowiki>http://community.secondlife.com/t5/LSL-Scripting/llSetKeyframedMotion-turning-a-corner/td-p/1225219<nowiki> ..the
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  • * [15:17] [[User:Maestro Linden|Maestro Linden]]: so the main changes are object rezzing, region crossing (both avatars and objects), and avatar texture bak ...ere anything in the 1.42 when it comes to sim owners to mess with the temp object rez q settings?
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  • ...ont color=#00b2b2><b>Draconis Neurocam</b><nowiki>: my sinewave primparams object back there will like that</nowiki></font> [16:07] <font color=#000c33><b>Simon Linden</b><nowiki>: I can give some more details if anyone wants to hear them</nowiki></font>
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  • The DEM Relay HUD is an implementation of a multi-object, multi-restriction relay for the Restrained Love viewer (RLV) in Second Lif ...ink to the source IS provided (ie. this page or a .zip or .rar) within the object the code is contained AND/OR a off-world contact point (ie. email) that th
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  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: I can't get into details on the access change but it's not a huge one, so don't get too excited abou ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL ...te object set to the avatar's current group) is more consistent with other object rezzing too
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  • [16:09] <font color=#0058b2><b>Latif Khalifa</b><nowiki>: Ash, pure object derez also causes it.</nowiki></font> ...ke to see script count/prim sent down so it can be displayed in the Object Details floater</nowiki></font>
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  • ...about LeTigre which has "a new anti-griefing measure" but I can't get into details</nowiki></font> ...ery 8 hrs or so because of it though. I guess they must have some scripted object rezzed that dirties the navmesh.</nowiki></font>
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  • ...24] <font color=#00c589><b>Rex Cronon</b><nowiki>: we can certainly have a lsl interpreter written in c#</nowiki></font> ....eberhardt)</b><nowiki>: I wonder how straightforward it will be to change object properties in C#.</nowiki></font>
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  • ...iano</b><nowiki>: ya Rex! I have allways wanted to write file manager with LSL :P</nowiki></font> ...>: I didn't work closely on the mesh project so I am not intimate with the details. But, in any case, if there is mesh, there is more data.</nowiki></font>
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  • ...e the 1 second sleep from llModPow so I may properly crack 32bit rsa using LSL. Surely you must agree this is useful functionality. :> ...that if you really need that fast for modpow maybe you shouldn't be using LSL.
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  • * [15:00] [[User:Moon Metty|Moon Metty]]: take a copy of the object, Oskar ...n Metty]]: i think avatar-object colisions start a little later, when the object is newly rezzed
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  • .../05 15:32] Mazidox Linden: We're not really the right Lindens to get into details of exactly what changed, sorry Einstein. [2018/04/05 15:40] Mazidox Linden: (Sorry, LSL joke)
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  • **** "Threaded Rez": Object rezzing is moved to a separate thread. This should minimize lag instances w ...obj/sec. Nothing was changed in object creation, however we did clean up object deletion, and Maestro's benchmark deletes objects as fast as they are creat
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  • ...m code hasn't been out very long, and there's a bug with the new animation LSL functions which needs to be fixed.</nowiki></font> ...=#440044><b>Andrew Linden</b><nowiki>: because the server did not send the object to the viewer, so all associated sounds will also not be sent.</nowiki></fo
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  • ...onus side effect, you now get collision_start and collision_end events any object, not just volume detect ...tions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also have stinson here who is a viewer dev that has work
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  • ...cf1-4371-bcf1-c0ea2f22a22c - High Avatar Render Weight (532612) - *Unknown Object Name* - <116,95,34> - Creator: *Unknown Creator*</nowiki></font> ...color=#bb00c5><b>Jenna Felton</b><nowiki>: make it to cap at the level the object owner themselves show :)</nowiki></font>
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  • ...12] <font color=#440044><b>Andrew Linden</b><nowiki>: Lemme ask Falcon for details (when I find him).</nowiki></font> [16:14] <font color=#b500b5><b>Tiberious Neruda</b><nowiki>: it's all object cllisions</nowiki></font>
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  • ...drew Linden</b><nowiki>: Second item: I've started working on updating the LSL text highlighting to get all the new function calls.</nowiki></font> ...><b>Andrew Linden</b><nowiki>: The pathfinding project wants to supply the LSL syntax file from the server</nowiki></font>
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  • ...ng:0 6px;"|as in, if my LSL script tries to change the shape of a navmeshy object, it'll still fail |width=100% style="padding:0 6px;"|we are still hashing out some of the details so I agree with falcon that now is not the time to get into the weeds on th
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  • ** Details in the release notes. ...Darkfury]]: I've also been seeing _LOTS_ of 499s from llHTTPRequest to a LSL HTTP server on Brown. Here's the averages measured on it over the last whil
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  • ...en): I've been pretty heads-down in pathfinding stuff, so I don't know the details of the maint-server * [15:30] Flame of Jira: [#SVC-4823] Restrict LSL&#39;s avatar online status checking to respect avatar&#39;s privacy setting
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  • ...my.secondlife.com/object Object (object)]{{#ifexist: User:Object| ''[[User:Object|(User's Wiki Page)]]''|}} |width=100% style="padding:0 6px;"|and maybe new convenience constants for lsl
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  • [12:18] <font color=#440044><b>Andrew Linden</b><nowiki>: An LSL script that wanted to use map tile assets has no easy way to discover the r ...440044><b>Andrew Linden</b><nowiki>: the name2key issue... that relates to LSL key discovery?</nowiki></font>
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  • <font color=#808080><nowiki>[#SCR-380] Object to object script messages sometimes fail - Second Life Bug Tracker</nowiki></font> ...Davido Chrome</b><nowiki>: Tib, There is a setting for it. You can make an object have no gravity, and it will just float away as you bump into it.</nowiki><
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  • ...] <font color=#4c0039><b>Baker Linden</b><nowiki>: I'm still investigating object rez lag, and how to go about fixing it.</nowiki></font> ...<b>Simon Linden</b><nowiki>: I believe the forum release notes are getting details of it</nowiki></font>
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  • ***6.1.2.2 Right-click on any object in the world around you, such as a wall, shape, or plant. There will be 7 ****6.4.5.2.f Drag an object from your inventory onto this IM window with your Friend, to offer it to hi
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  • * [15:06] Oskar Linden: we're still working on a blog post with the details * [15:09] Sigma Avro: I recomment <0,0,0> be no object entry
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  • ...terviewed recently and talked about them ... and those really are the most details I've heard in a while too</nowiki></font> ...5><b>Lucia Nightfire</b><nowiki>: unless the source of the lag is a rezzed object</nowiki></font>
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  • [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: That has the details</nowiki></font> ...Rex ... can you send me an example of the text your php would give back to LSL? The full text, if you can</nowiki></font>
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  • [12:06] <font color=#990099><b>Pauline Darkfury</b><nowiki>: dropping some LSL malware on you, Andrew & Oskar, in case you fancy a look, it was spammed at ...color=#00b258><b>Liisa Runo</b><nowiki>: different version of that malware object been roaming the grid for years, the one Pauline gave you seem to be a new
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  • ...b>Pauline Darkfury</b><nowiki>: I was hoping to run up some basic tests of object rez type scripty stuff before the meeting, but didn't have time</nowiki></f ...>Pauline Darkfury</b><nowiki>: It's spamming shouts on 0 from every rezzed object every 60s!</nowiki></font>
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  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
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  • | I personally don't object to it ...said she would)... like I said, I've been tied up and have not looked for details
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  • * [15:10] Oskar Linden: maestro do you have any details on the changes now that they've shipped and are live ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on
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  • ...r been thoughts of supporting FIPA-ACL and KQML for bots? Perhaps bridging LSL with these two languages?</nowiki></font> ...ll' - what is the bug? What is it doing wrong, is it doing things wrong in LSL or PHP?</nowiki></font>
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  • * Many objects in SL have non-meaningful names ("Object"), which limits the usefulness of tools that identify or interact with obje ...can report the name and distance of nearby objects, or move the user to an object with a certain name, among other features.
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  • ** No details yet * * Confirm LSL functions tooltips have current valid descriptions
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  • | style="white-space:normal;"|Such as LSL scripts or Sim server code or? ...just automates what a LSL script can do ( IE copy all the attributes of an object)
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  • ...lop -> redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont] ...-&gt; redermetadata since some of these are really handy to evaluate mesh object and to have a better understanding of the complete picture [Zed Tremont]"
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  • ...Linden|Stone Linden]]: Oskar: oh! right, well, i'm not familiar with the details of that project :) ...:Jonathan Yap|Jonathan Yap]]: Yes Stone, I will get back to you with more details
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  • ...on selected task inventory' feature, similar to 'Recompile all scripts in object', in Tools tab ...[X] Adult content in your search. The panel displaying your search result details will also indicate whether the Land Sale's Location is on a region which is
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  • ...But, as far as I know neither of those numbers are currently available via LSL.</nowiki></font> ...imon Linden</b><nowiki>: I'm silent because I'm clueless about Pathfinding details :)</nowiki></font>
    56 KB (9,015 words) - 09:05, 28 February 2012
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...w Linden</b><nowiki>: Yeah, so I'm looking for regions that are relatively object-heavy</nowiki></font>
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  • ...s needed for manes and tails). While scripts are happy, because each mesh object is one link in a set, and avatars don't care because they don't (yet) have ...adding an option to just recognize the regular pivot point assigned to an object in the modeler. Has this option been added? If not, will it be added before
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  • ...toward T Linden's blog post on the 2009 economy wrap up for all the juicy details ...[[User:Darrius Gothly|Darrius Gothly]]: Also .. Are you working with the LSL/Mono/C# Dev Team to provide scripting hooks for the various search capabili
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  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL ▪ Returns FALSE if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
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  • [2013/09/05 15:09] Maestro Linden: Monty had some details here: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSte ...ightfire: I see it mainly in heavy attach mesh regions that also have high object/texture/script count, but the latter may or may not be a factor.
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  • ...ont color=#330026><b>Andrew Linden</b><nowiki>: The Mangum channel (faster object delete) was promoted to the main channel this morning.</nowiki></font> ...b><nowiki>: yeah support has gone back to asking about viewers and account details for all sim / server related crap again</nowiki></font>
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  • ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: It works like this ... type out the LSL function you want, double click it, wait for the tooltip, press tab, and yo
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  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> [12:13] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't know any details on that, Koli</nowiki></font>
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  • ...olor=#4c0099><b>Pauline Darkfury</b><nowiki>: Yeah, I've not looked at the details on it, but initial gut feeling is: yeah, mixing floats & ints does stuff li ...n always round up ... which is what C++ does by default, and which is what LSL used to do</nowiki></font>
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  • ...so discuss details of a particular bug report here to make sure we get the details straighened out before filing an issue ...100% style="padding:0 6px;"|this meeting is appropriate for discussing the details of content creation-related bugs
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  • |width=100% style=" padding:0 3px;"|We'll have more details on integrating the wiki with in-Viewer help to come in good time, I hope! ( ...ding:0 3px;"|Hm. I wonder if Arawn's idea would work. He's referring to an LSL scripting function.
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  • ...customers who have if not the power to ban griefers, at least the contact details of a club admin who can swoop in at short notice. There are lots of people ...for free too (because it really isn't that hard to make a vendor object in LSL script, and if you use free textures for your vendor, that's free too. Plus
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  • [16:07] <font color=#005ab5><b>Motor Loon</b><nowiki>: you know we looove details here</nowiki></font> [16:25] <font color=#005ab5><b>Motor Loon</b><nowiki>: so why would object updates be the same?</nowiki></font>
    52 KB (8,121 words) - 17:21, 21 September 2012
  • [16:07] <font color=#005ab5><b>Motor Loon</b><nowiki>: you know we looove details here</nowiki></font> [16:25] <font color=#005ab5><b>Motor Loon</b><nowiki>: so why would object updates be the same?</nowiki></font>
    52 KB (8,121 words) - 17:41, 25 September 2012
  • ...31 due to the holidays. The January 7 meeting will be held on OSGrid. More details will be announced soon. | style="white-space:normal;"|Yeah, LSL scripts give better control over camera behavior than the actual UI. Heh.
    60 KB (7,921 words) - 17:57, 17 December 2009
  • The fundamental class is LLSD. LLSD is a value holding object. It holds one value that is either undefined, one of the scalar types, or ...://tools.ietf.org/html/draft-hamrick-llsd-00#section-2.1.5 IETF draft] for details.
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  • * [15:11] Oskar Linden: details here: http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-c * [15:13] Oskar Linden: certain LSL calls will spin the region back up instantly will
    39 KB (5,948 words) - 19:42, 18 May 2012
  • ...7/04/27 15:39] Mazidox Linden: All I'm saying is I'm not prepared to talk details right this instant Lucia, not that it's never up for discussion. (I will al [2017/04/27 15:54] Lucy Daughter of the Devil (lucia.nightfire): if the object is mod, it can be returned anywhere, if jnto, it can't
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  • * [#SVC-6063] [[User:Object doesn't|Object doesn't]]: appear in Inventory when taken while frozen by grey goo fence * [15:24] [[User:Object: To|Object: To]]: join our group 1) open your chat history, 2) click on the link, and
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  • [12:10] <font color=#000f44><b>Simon Linden</b><nowiki>: I don't remember the details, but I believe Kelly did find some cases where he thought bans could be byp ...><b>Kitto Flora</b><nowiki>: Er - is it coming up with a physical griefing object still active?</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> ...Andrew Linden</b><nowiki>: yes, it would include all serialization for the object being derezed, I think.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • ...Merov, i'm just going to listen since i'm not much a programmer outside of lsl scripting ...9/10 15:44] [[User:1.0x 1.0|1.0x 1.0]]: repeat whispers: Setting text to object's name, description. Self-removing script.
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  • Elle Pollack: Materials is 3d lingo for the surface properties of a 3d object...the texture on it, shiny effects, bumpmap effects, etc<br> Tao Takashi: LSL access might also be cool<br>
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  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...7] <font color=#c5b100><b>Adamburp Adamczyk</b><nowiki>: doesn't muting an object, also mute /block particles Simon?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:24] Rex Cronon: i think i know what we need: a new button "add new lsl function" that opens a page where u enter the function name, attributes, re
    34 KB (4,877 words) - 16:41, 19 April 2012
  • ...ancroft]]: I'm wondering if there already is, or if we're planning for an object or script respository of test objects. I'm ok with bringing "whatever" to t * [15:17] [[User:Eddi Decosta|Eddi Decosta]]: with lsl code in my back
    48 KB (6,846 words) - 19:33, 9 September 2010
  • ...03] Maestro Linden: if you have a bunch of avatars dancing 'in phase' via LSL script, ...st noticeable if you're doing something like rotating the normal map on an object with the spinner control (holding down the button)
    53 KB (7,060 words) - 17:09, 1 August 2013
  • ...r Linden]]: I'll try to send a mail out to everyone on the beta list with details tonight ...5] [[User:lonetorus Habilis|lonetorus Habilis]]: i would rather have that lsl error messages got sent to chat as default (especially for hud objects like
    43 KB (6,053 words) - 08:31, 19 October 2010
  • ...the 'Restore to Last Position' option has been removed from the inventory object right-click pop-up menu. Because the bug described in {{Jira|VWR-13105}} h * Fixed: Returning and deleting a coalesced object over the prim limit doesn't fully fail
    64 KB (9,163 words) - 16:18, 15 October 2009
  • #Diese Aktion wird ein "Objektinhalte" ("Object Inventory") Fenster öffnen, welches eine "In Inventar kopieren" ("Copy to ...im Covenant bekanntgegeben wird. Sie sollten den Covenant immer auf diese Details, und Fragen Sie den Estate Owner wenn die Zahlungen unklar sind oder Sie di
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  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
    281 KB (34,813 words) - 11:59, 28 April 2011
  • ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P * [15:41] [[User:Moundsa Mayo|Moundsa Mayo]]: Nyx nixed! Details at 11!!
    46 KB (6,756 words) - 08:05, 10 June 2010
  • Va ao menu Edit, selecione Detach Object, e então escolha a seleção do esqueleto aonde está vestido o objeto. ...site referenced in the covenant. You should always check the covenant for details, and ask the island owner before buying if you can't find the rates or the
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  • # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker # Any word on chaning the label "prims" to "object" or simmilar? Next update? So many people are still thinking mesh is low pr
    175 KB (22,566 words) - 16:38, 12 September 2011
  • | Max visual offset between object position and rendered position | Max bounding box size for animated object's rendered position
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  • ...vro]]: Have a question about the metering of script lenght in llGetObject Details * [15:48] [[User:Oskar Linden|Oskar Linden]]: kelly is LSL Falcon is Physics
    63 KB (9,231 words) - 19:21, 13 January 2011
  • |width=100% style="padding:0 6px;"|you can find out more details here: http://wiki.secondlife.com/wiki/Project_Sunshine-Server_Side_Appearan ...as for the llAttachToAvatarTemp request, I'm not on the team that works on LSL (that's better suited to the server developer's usergroup), but I believe t
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  • |width=100% style="padding:0 6px;"|more details will follow soon about how to best optomize content ..."|1) I'm going to be making a couple "breaking" changes to the pathfinding lsl API in the next couple days. Just two minors ones
    232 KB (29,006 words) - 17:09, 3 May 2012
  • ...it sounds like you've heard a fair amount, send me links. I want specific details. ...fined, there. Once a person can handle the terminology, they don't tend to object to the objectionable documentation
    159 KB (19,977 words) - 15:37, 18 November 2009
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • |width=100% style=" padding:0 3px;"|i wanna know when we can save them as object we can tranfewr to otheres ...=100% style=" padding:0 3px;"|Youri, I couldn't comment without source and details, that's too vague for me to understand.
    180 KB (22,501 words) - 14:04, 7 April 2010
  • ...yle=" padding:0 3px;"|Megadd, those are familiar colors, you have a lot of details. |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic
    224 KB (27,164 words) - 15:04, 2 December 2009