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  • ...and mature content when posting. This group specializes in pictures of the architecture of SL and should minimize the avatars in them. This is a [PG] group.|header
    400 bytes (65 words) - 12:18, 20 August 2007
  • The Second Life Grid architecture needs to be guided by some common architectural principles: [[Category:Architecture Working Group]]
    411 bytes (59 words) - 15:42, 6 November 2007
  • ::'''Lauritz Larsson Architecture''' ...rraforming and scripting for sims and parcels, but also specialty prefabs, architecture, interior and exterior design, decoration, plants and furnitures. Visit us
    299 bytes (38 words) - 10:07, 26 May 2010
  • {{:Architecture Working Group/Meeting 1 2007-9-13/Agenda}} {{:Architecture Working Group/Meeting 1 2007-9-13/Minutes}}
    280 bytes (32 words) - 07:38, 10 October 2007
  • The second meeting of the [[Architecture Working Group]] was held on 18 March 2008, 8am-11:30am PDT. [[Category:Architecture Working Group]]
    591 bytes (82 words) - 16:12, 18 March 2008
  • This is the final view of the architecture on how it might work in the end. * [[Proposed Architecture]]
    735 bytes (106 words) - 16:40, 14 July 2008
  • ...ed by discussing common mental models using a common language. In systems architecture, IEEE-1471 helps us approach that goal: ...-architecture.org/ieee-1471/ ANSI/IEEE 1471-2000, Recommended Practice for Architecture Description of Software-Intensive Systems]
    1 KB (172 words) - 02:51, 12 August 2009
  • #REDIRECT [[Viewer Architecture]]
    33 bytes (3 words) - 21:15, 11 July 2008
  • #REDIRECT [[Plugin architecture]]
    33 bytes (3 words) - 10:48, 14 February 2007
  • #REDIRECT [[Plugin architecture]]
    33 bytes (3 words) - 11:21, 14 February 2007
  • #redirect [[Architecture Working Group]]
    40 bytes (4 words) - 13:01, 23 September 2007
  • #REDIRECT [[Architecture Working Group]]
    40 bytes (4 words) - 11:51, 16 November 2007
  • #REDIRECT [[Server architecture#Other_servers]]
    47 bytes (5 words) - 17:42, 14 October 2010
  • [[Category: Architecture Working Group]]
    75 bytes (12 words) - 15:15, 7 November 2007
  • {{otheruses4|the [[Architecture Working Group]]'s point of view|the definition of ''Grid''|Grid}} At the first [[Architecture Working Group|AWG]] meeting, Zero Linden presented these "scary numbers" fo
    850 bytes (134 words) - 15:57, 4 September 2009
  • * [[Proposed Architecture]] [[Category:Architecture Working Group]]
    841 bytes (113 words) - 16:38, 14 July 2008
  • * '''[[Viewer architecture]]''' - 開発者視点で見たビューアの概要 * '''[[Server architecture|Server Architecture]]'''
    4 KB (173 words) - 14:16, 6 July 2017
  • ** {{NavBullet|Architecture Working Group|alt=Architecture Working Group|indent=**|parent={{{parent}}}}}
    967 bytes (112 words) - 16:59, 6 November 2007
  • ...jects are also working on independent implementations of the work in the [[Architecture Working Group]] [[Category:Architecture Working Group|Implementations]]
    695 bytes (91 words) - 17:09, 4 February 2023
  • ::'''Lauritz Larsson Architecture''' ...rraforming and scripting for sims and parcels, but also specialty prefabs, architecture, interior and exterior design, decoration, plants and furnitures. Visit us
    782 bytes (95 words) - 11:15, 26 May 2010
  • * '''[[Viewer architecture]]''' - 開発者視点で見たビューアの概要 * '''[[Server architecture|Server Architecture]]'''
    4 KB (179 words) - 14:16, 6 July 2017
  • Second Life Grid Architecture Working Group 1 ==III. The architecture (90 min.)==
    1 KB (172 words) - 16:01, 29 April 2011
  • The first official meeting of the [[Architecture Working Group]] occurred on September 13, 2007. [[Category:Architecture Working Group]]
    855 bytes (101 words) - 09:22, 21 September 2009
  • ...diagram shows how you can add another region domain to the grid. With this architecture it is quite straight forward but also imposes some questions about which re * [[Proposed Architecture]]
    2 KB (384 words) - 16:39, 14 July 2008
  • ...to the outside they probably will look like one. It doesn't matter in the architecture. It simply can be as redundant, scalable as you need it. * [[Proposed Architecture]]
    2 KB (338 words) - 16:37, 14 July 2008
  • ...of the AWG's work. Particular attention is focused on creating designs and architecture which is consistent with the nature and approaches of the World Wide Web. See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information.
    4 KB (556 words) - 06:35, 10 November 2007
  • [[Category:Architecture Working Group]]
    311 bytes (39 words) - 16:38, 14 July 2008
  • ...ace to collect and organize broader discussions about the Second Life Grid architecture.
    391 bytes (65 words) - 16:55, 7 November 2007
  • ...two timeframes set back then: The next few months and the next years. This architecture discussion is about the next years. These are the primary numbers that drive the need for a scalable architecture. In Zero's view, these numbers will almost certainly happen, no matter wha
    4 KB (659 words) - 08:59, 20 November 2007
  • [[Architecture Working Group Glossary#domain|Glossary entry]] In normal usage, within computer architecture, a domain is a span of authority or trust, or in the case of DNS, a subtree
    3 KB (449 words) - 18:53, 7 November 2007
  • ...nden was giving a small overview of how Linden Lab is thinking about a new architecture for the Second Life grid. [[Category:Architecture Working Group]]
    2 KB (280 words) - 00:19, 29 April 2009
  • {{Main Page/Architecture Working Group/fr}}
    471 bytes (68 words) - 23:36, 1 December 2008
  • {{Main Page/Architecture Working Group/ko}}
    469 bytes (67 words) - 07:59, 12 February 2009
  • [[Category:Viewer Architecture]]
    263 bytes (37 words) - 17:03, 26 May 2010
  • A Region domains handles everything related to regions. The internal architecture is basically the same for [[Agent Domain|Agent Domains]]. * [[Proposed Architecture]]
    3 KB (434 words) - 16:39, 14 July 2008
  • [[Category: Architecture Working Group]]
    807 bytes (103 words) - 18:02, 30 July 2008
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    2 KB (327 words) - 06:27, 2 June 2007
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    2 KB (395 words) - 20:25, 10 April 2009
  • [[Category:Architecture Working Group]]
    435 bytes (58 words) - 16:41, 14 July 2008
  • * '''[[Viewer architecture]]''' - Overview of the viewer from a developer's perspective. * '''[[Server architecture]]''' - Brief description of server processes with which the viewer communic
    2 KB (243 words) - 21:49, 1 March 2022
  • {{Main Page/Architecture Working Group}}
    727 bytes (98 words) - 09:02, 12 February 2009
  • {{Main Page/Architecture Working Group}}
    734 bytes (99 words) - 10:22, 1 March 2009
  • {{Main Page/Architecture Working Group}}
    729 bytes (98 words) - 17:48, 23 February 2009
  • == Second Life Grid Architecture Working Group == ...by [[User:Zero Linden|Zero Linden]]. Much of what was discussed is now [[Architecture Working Group|on this wiki]], and much discussion ensued on the mailing lis
    4 KB (597 words) - 06:33, 24 September 2007
  • ...roach is that recommended in [[IEEE_1471|IEEE-1471]]. Stakeholders in the Architecture have various agendas, goals, and viewpoints. These views are critical to t :* To produce a coherent architecture that conforms with the above.
    4 KB (514 words) - 13:15, 2 October 2008
  • '''Topics:''' User experience, construction, architecture, open source, science fiction, cycling, games '''Topics:''' Technical issues, SL architecture, physics engine.
    2 KB (327 words) - 15:47, 18 February 2009
  • {{Main Page/Architecture Working Group/zh-Hant}}
    537 bytes (68 words) - 06:17, 17 February 2009
  • * Meetings of the [[Architecture Working Group]]
    331 bytes (41 words) - 10:31, 28 November 2023
  • {{Main Page/Architecture Working Group/nl}}
    451 bytes (66 words) - 12:32, 20 March 2010
  • Pallas sim is '''CLOSED''' - Jan 2011. It was owned by Lauritz Larsson Architecture === Lauritz Larsson Architecture Bureau ===
    4 KB (628 words) - 15:50, 7 January 2011
  • [[Category: System Architecture]]
    626 bytes (77 words) - 16:14, 24 April 2009
  • {{Main Page/Architecture Working Group/ru}}
    989 bytes (82 words) - 06:48, 16 October 2008
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information. ...othing) but more detail will result in a better understanding and a better architecture.
    6 KB (882 words) - 05:21, 6 January 2009
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    4 KB (505 words) - 13:11, 4 June 2007
  • ...s of projects, interfaces change and code evolves rapidly. With a plugin architecture where we have consumers, Plugin Developers, we do not want to be evolving i
    1 KB (197 words) - 22:15, 26 February 2007
  • {{Main Page/Architecture Working Group/uk}}
    810 bytes (74 words) - 18:21, 12 February 2010
  • * '''[[Viewer architecture]]''' - Overview of the Viewer from a developer's perspective. * '''[[Server architecture|Server Architecture]]'''
    3 KB (439 words) - 17:03, 31 March 2023
  • As of this writing (February 12, 2007), there's not an official plugin architecture in the Second Life viewer. However, there's been a lot of interest in deve == More Plugin Architecture Ideas ==
    5 KB (829 words) - 23:55, 6 April 2007
  • {{Main Page/Architecture Working Group/da}}
    780 bytes (112 words) - 12:39, 12 November 2015
  • {{Main Page/Architecture Working Group/he}}
    869 bytes (93 words) - 01:27, 10 December 2009
  • ...quantifying how many verified losses are happening), improving the backend architecture of Second Life so that inventory loss is less likely to happen, and we plan
    2 KB (246 words) - 10:28, 31 August 2007
  • == Architecture Working Group == ...servers are today. During the week prior, Linden Lab hosted the first grid Architecture Working Group, with a varied collection of server and client developers in
    7 KB (1,140 words) - 10:20, 27 September 2007
  • These are the slides that were shown at the Second Life Grid Architecture Working Group 1 meeting:
    1 KB (159 words) - 15:42, 14 September 2007
  • ...take a look at the [[IEEE 1471]] article on designing an effective system architecture which addresses all of the project goals. Please note that this glossary is specific to the SL Architecture Working Group and is intended for use only within the context of Second Lif
    12 KB (1,919 words) - 11:35, 14 June 2009
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information. * Creation of QA tools to automate testing of the new architecture.
    6 KB (905 words) - 01:35, 13 November 2007
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    4 KB (505 words) - 03:46, 16 March 2009
  • * WORKITEM: if there are good use cases for topology changes to the architecture, capture
    2 KB (252 words) - 14:45, 7 November 2007
  • ...otential separation (created by the end-point) from the grid is key to the architecture. These end-points act like mini-grids where, at worst, the main grid must f ...still exists. The agent domains and regions domains, as in the [[Proposed Architecture]], are blurred virtualizations from the grid due to the nature of the rever
    7 KB (1,203 words) - 18:00, 19 October 2007
  • [[Category:Viewer Architecture]]
    2 KB (223 words) - 11:18, 18 November 2008
  • ...sified by architecture. A seperate runtime tree exists for every supported architecture. The benefits of this new architecture are:
    10 KB (1,628 words) - 16:04, 12 June 2008
  • * [[Second Life Grid Protocols]]: Description of current Second Life Grid architecture [[Category:Architecture Working Group|*]]
    3 KB (398 words) - 06:11, 13 February 2023
  • : AW Groupies : [[Architecture Working Group|アーキテクチャワーキンググループ]] と [[AW_G
    4 KB (150 words) - 01:01, 2 May 2010
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    5 KB (774 words) - 06:41, 16 August 2008
  • {{Main Page/Architecture Working Group/es}}
    2 KB (288 words) - 07:57, 22 November 2008
  • ...ng group Linden Lab has established to help forge the future protocols and architecture for Second Life.
    4 KB (444 words) - 20:31, 10 February 2009
  • ...ond Life future architecture. He's also been busy working on our messaging architecture. ...en: Are there other questions? and I'm happy to talk on other topics of SL architecture.
    11 KB (1,878 words) - 16:19, 5 November 2007
  • ...uild process will create the SecondLife application targeted for your host architecture. ...uild process will create the SecondLife application targeted for your host architecture.
    5 KB (788 words) - 13:21, 24 January 2009
  • ..."Coooooeeeee") is a new feature provided on top of the StarLight skinning architecture. It is designed to enable users with no technical experience to colour the ...nal" and "Mono" themes) - with each accessing a slightly changed StarLight architecture to allow the changing of the colours of many UI elements. Under "Preference
    3 KB (502 words) - 02:04, 30 May 2013
  • * '''[[Viewer architecture|Architettura del client]]''' - Panoramica del client dal punto di vista dei * '''[[Server architecture|Architettura del server]]'''
    3 KB (421 words) - 14:16, 6 July 2017
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information. ...othing) but more detail will result in a better understanding and a better architecture.
    6 KB (890 words) - 08:48, 7 January 2011
  • * [[Architecture Working Group|아키텍쳐 그룹에 가입]]
    3 KB (117 words) - 06:56, 6 February 2010
  • ...of Arcadia Asylum. More obscure, but equally free is her avie, clothing, architecture, vehicles, indoor and outdoor decor and a myriad of other doo-dads she made
    2 KB (378 words) - 20:20, 12 April 2009
  • ...ing quality content in world that would not be possible in real life: art, architecture, animations, fashion, scripts, landscaping, tools, and more. Show me, I'll New and new-ish users with an interest in art, architecture and high-end fashion benefit especially because they are immediately direct
    3 KB (488 words) - 18:16, 5 November 2009
  • [[Image:Server Side Appearance Architecture.png|720px]] == Viewer Architecture changes <br> ==
    7 KB (1,125 words) - 13:55, 24 June 2013
  • {{Main Page/Architecture Working Group}}
    2 KB (213 words) - 13:09, 31 December 2009
  • ...ng group Linden Lab has established to help forge the future protocols and architecture for Second Life.
    4 KB (691 words) - 14:16, 6 July 2017
  • * [[Viewer Architecture]]
    2 KB (227 words) - 16:00, 21 July 2008
  • ...OpenGrid mailing list is intended for discussing software development and architecture issues related to the [[Open Grid Protocol]]. The following policies are me
    3 KB (420 words) - 17:52, 16 September 2008
  • #* This Scalability VAG will assist towards conformance of the architecture with those concerns of that VAG. See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information.
    13 KB (1,858 words) - 12:38, 18 November 2007
  • ...ook like in the future, or if you would like to help shape it, visit the [[Architecture Working Group]].
    4 KB (622 words) - 08:30, 12 March 2024
  • The [[Architecture Working Group]] mission is to develop the protocols that will open up the S [[Category: Architecture Working Group]]
    4 KB (655 words) - 06:12, 13 February 2023
  • == System architecture == This diagram illustrates the media rendering plugin system architecture, with multiple plugins running.
    10 KB (1,597 words) - 14:31, 4 May 2011
  • Sim clusters are the most common feature we see on the map. Sometimes their architecture is the result of random combination, sometimes behind this there is the wor
    2 KB (287 words) - 13:32, 23 December 2023
  • * Our internal architecture doesn't allow it.
    2 KB (264 words) - 01:53, 27 January 2024
  • {{Main Page/Architecture Working Group}}
    2 KB (271 words) - 11:38, 12 March 2012
  • * You teach an architecture course in the Second Life world. Your course syllabus displays your univers
    2 KB (367 words) - 16:20, 21 November 2023
  • ...rtual worlds, built on [http://www.opensocial.org/ OpenSocial standardized architecture]. AU was developed by [http://www.enemyunknown.net/people Enemy Unknown AB
    2 KB (314 words) - 23:54, 15 February 2010
  • ...tempts to capture the actions described on this page, in the context of an architecture based on Linden Lab's second generation grid plans.
    4 KB (665 words) - 09:19, 1 October 2008
  • ...ery construction the complex became more and more realistic reflecting the architecture and art of southern Europe. With a minor in Renaissance Art I am particular
    4 KB (625 words) - 09:52, 8 November 2008
  • ...lability requirement. Unfortunately, the existing statically tiled region architecture cannot deliver region scaling at all (regions currently '''descale''' as th In some ways, a dynamic resourcing architecture is simpler than a static one, because resource boundary issues do not need
    7 KB (1,052 words) - 08:26, 24 November 2008
  • * Texture Pipeline Architecture * Render Pipeline Architecture
    7 KB (963 words) - 13:00, 28 January 2009
  • See [[Architecture Working Group Glossary]] for terms not defined here.
    4 KB (597 words) - 03:04, 27 November 2007
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information.
    4 KB (563 words) - 16:14, 6 November 2007
  • * [[User:Rob Linden|Rob Linden]] - drum up interest in fixing up [[Viewer Architecture]] page ...den|Rob Linden]]: there's some pretty detailed information at that Viewer architecture link
    23 KB (3,473 words) - 15:45, 17 July 2008
  • * Always try to do algorithmic and architecture-based optimizations before code optimizations.
    4 KB (720 words) - 10:29, 25 June 2007
  • ...oes not use any other third-party plugins, nor is there currently a plugin architecture. ...our backbone services servers and their associated databases. Our current architecture does not anticipate moving these services away from Linden Lab's servers.
    8 KB (1,344 words) - 15:37, 9 September 2011
  • 26 KB (1,043 words) - 05:50, 5 November 2008
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    7 KB (1,183 words) - 13:34, 9 April 2010
  • Serious technical discussion about Linden Lab's [[Architecture Working Group|Architecture Working Group (AWG)]]. "AW Groupies" is an unofficial, Resident-operated g ==Architecture Working Group meetings==
    21 KB (2,990 words) - 10:25, 2 May 2011
  • If you would like to discuss Math Sculptor, its architecture, or these interfaces, go to the [[Talk:Math Sculptor| Math Sculptor Talk pa
    8 KB (876 words) - 19:16, 30 June 2007
  • ...from original source. You may wish to do this if you are porting to a new architecture or wish to make a package tailored to your Linux distribution's own librari
    6 KB (828 words) - 19:01, 19 December 2008
  • ...for downstream builds. config info: Platform, Compiler, Build Variant, CPU architecture.
    3 KB (482 words) - 10:42, 19 March 2015
  • ...where people can pray, sit in silence, or debate about life, faith, arts, architecture, and God if you like.
    4 KB (735 words) - 11:11, 23 January 2009
  • * Architecture
    4 KB (577 words) - 14:25, 8 November 2008
  • ...de resources to help with the conversion of our existing UI to use the new architecture. But at this point, the possibilites start to get very interesting. ...raphics engine change to implement this? or will it reside in the existing architecture as an addon / update?
    10 KB (1,803 words) - 18:06, 17 October 2007
  • ...eatures use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
    3 KB (437 words) - 12:10, 6 October 2020
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information.
    5 KB (641 words) - 16:25, 23 October 2007
  • * '''[http://www.world2worlds.com/index.php/blogmenu Urbanism, Architecture and Planning Roundtable]''' - Stream is at bottom of the page. ===Architecture:===
    16 KB (2,509 words) - 23:21, 3 June 2009
  • ...abled through the [[Open Grid Protocol]], under development by the [[AWG | Architecture Working Group]] of Second Life residents. **[[AWG | Architecture Working Group]]
    8 KB (1,232 words) - 11:31, 22 September 2022
  • | align="center" | for PyOGP contributors to hash out architecture, design, test and deploy issues
    4 KB (536 words) - 11:15, 22 July 2009
  • ...iewer! It features improved stability from crashes and a more flexible UI architecture under the hood. It also brings some important bug fixes, and minor changes ...nced Users:'' Under the hood, this is made possible by an greatly improved architecture for the UI which is more flexible. Early experimentation by other Residents
    15 KB (2,332 words) - 10:37, 26 February 2009
  • A '''platform''' element includes the architecture/OS specific information for a package. For a package to be installed from
    4 KB (649 words) - 11:09, 9 March 2011
  • * It has an "Addin" architecture allowing others to expand on the functionality.
    5 KB (884 words) - 19:24, 30 June 2007
  • Also, the JPEG2000 architecture gives us methods to load only the sub region of the relevant resolution nee The Kakadu documentation mentions that performance on 32bits architecture are better using the KDU_X86_INTRINSICS compilation directive. We ran some
    9 KB (1,258 words) - 06:48, 11 April 2011
  • [[Category:Architecture Working Group]]
    5 KB (907 words) - 16:41, 14 July 2008
  • ...It is also proposed as a reference client for testing the forthcoming AWG architecture, and also as a generic client platform for further client evolution. This ...l be examined in this VAG and used to generate requirements for the system architecture, particularly in the areas of scalability and interoperability.
    41 KB (6,032 words) - 01:38, 2 September 2008
  • to test each architecture, including a variety of hardware and driver revisions, as
    6 KB (930 words) - 13:27, 11 July 2007
  • * [09:54:46] Architecture presentation [[ArchWG Mtg 1 Agenda]] (section III) * [09:59:01] [[User:Zero Linden|Zero Linden]]: today's architecture: region manages agents on the region
    57 KB (8,399 words) - 18:23, 26 September 2007
  • This document discusses a revised viewer architecture for HUD and widget programming and rendering: ...at possible. (This is a subject we have examined in great detail in the [[Architecture Working Group]]). Since sims cannot be scaled that way, the only solution
    12 KB (1,943 words) - 14:50, 20 November 2008
  • *[[Plugin architecture]]
    7 KB (1,050 words) - 06:12, 20 May 2009
  • * the sound system architecture you are using: ALSA, ESD, or OSS *sudo dpkg --add-architecture i386
    10 KB (1,573 words) - 16:18, 4 January 2016
  • ...8/Plugin_system_flow_APIs.png] --- that gives a general view of our plugin architecture for Imprudence. ...n|Merov Linden]]: Alder: are you talking about general part of the viewer architecture or specific submission?
    26 KB (4,091 words) - 16:40, 30 April 2009
  • ...rwell/81/118/2001 The Modern Museum (SLURL) ] (Historical relation of Art, Architecture, Literature, Science & technology, society) ...to Thinking” (Yan Lauria, Above + Rehabilitation, Art History, Literature, Architecture, Learning resources, creator's resources)
    13 KB (1,679 words) - 16:01, 30 August 2019
  • ...red oriental bridge at Tridens gracefully mimics its surrounding oriental architecture as does its twin down the ravine in Togata. From the bridge, the road heads
    5 KB (680 words) - 11:49, 22 September 2011
  • ...located in Yeodeol, [[Jeogeot]] and is a hookah paradise, with interesting architecture.
    4 KB (698 words) - 15:24, 13 August 2015
  • [[Category:Viewer Architecture]]
    7 KB (1,025 words) - 17:15, 29 November 2008
  • [[Category:Architecture Working Group]]
    6 KB (702 words) - 21:30, 1 November 2010
  • ...e server) which would open up for some exciting additions such as a plugin architecture * [14:52] [[User:Rob Linden|Rob Linden]]: we can go on a long time about the architecture thing, but before we do...
    31 KB (4,833 words) - 12:13, 4 May 2009
  • * Information architecture design
    4 KB (598 words) - 01:28, 7 January 2010
  • * [12:45] [[User:Aric Linden|Aric Linden]]: at least not in the current architecture
    17 KB (2,303 words) - 16:26, 15 December 2008
  • ===Architecture:===
    14 KB (2,119 words) - 22:19, 24 June 2008
  • ...required to make the current viewer map compatible with the new mapserver architecture. ...e benefit of developers comparing with trunk or familiar with the old code architecture. If you're not in one or the other category, you can safely ignore that par
    13 KB (2,214 words) - 20:10, 4 July 2009
  • ...//www.ietf.org/internet-drafts/draft-cscholz-mmox-architecture-00.txt MMOX Architecture Discussion] -- Problem spaces and architectures [[Category:Architecture Working Group]]
    15 KB (2,167 words) - 17:15, 20 August 2009
  • * Texture Pipeline Architecture * Render Pipeline Architecture
    22 KB (3,294 words) - 12:58, 28 January 2009
  • ...fest, and the common Linux files and packaging are in LinuxManifest, while architecture-specific stuff is in Linux_i686Manifest and Linux_x86_64.
    9 KB (1,432 words) - 17:31, 15 March 2009
  • ...aijanai Kuhn|Saijanai Kuhn]]: We're the in-world discussion group for the Architecture Workign Group which was founded by Linden Lab and IBM last year to design i * [9:54] [[User:Saijanai Kuhn|Saijanai Kuhn]]: well, the architecture is a bit different than today's. LL has been testing it for the past few we
    39 KB (5,990 words) - 15:09, 8 July 2008
  • [[File:Nautilusimagexxx.png|200px|thumb|right|Ancient architecture]]
    5 KB (911 words) - 04:56, 17 August 2014
  • **A flexible policy architecture would be able to discard, cache, retrieve, and migrate texture data from on
    5 KB (854 words) - 09:51, 19 December 2009
  • .../0,7211,46085,00.html Case Study: Michelin Uses Second Life For Enterprise Architecture Training], Erica Driver, Forrester, June 2008 This is a for-fee document (US$279). Michelin Group's enterprise architecture group has begun training IT application delivery professionals (e.g., devel
    12 KB (1,718 words) - 13:46, 12 May 2011
  • Most of the libs built here are architecture specific, so these instructions will refer to ''$PLATFORM'' to denote that. (*) echo "unknown architecture"; exit 1;;
    15 KB (2,257 words) - 23:28, 23 February 2010
  • ...arate Network Layer from rest of Viewer? API Design & Model. Plug-in Layer/Architecture. General direction and next procedural step? ...arate Network Layer from rest of Viewer? API Design & Model. Plug-in Layer/Architecture. General direction and next procedural step?"
    26 KB (3,756 words) - 10:17, 30 November 2007
  • ..., and may also cause difficulties further down the line as regards the new architecture discussions. A relatively simpler mod to the web site could prevent the acc * this would have an impact on the architecture discussions for a future open grid.
    17 KB (2,666 words) - 23:49, 9 January 2008
  • * VWR-22761 : LLKDU upgrade: Code architecture study
    5 KB (710 words) - 14:33, 3 September 2010
  • ...(works), extracted what we need for a simple port, thinking about a clean architecture so to make that easy to build for all
    5 KB (740 words) - 12:21, 10 November 2010
  • === Internal architecture === // Internal architecture
    39 KB (4,551 words) - 10:24, 25 January 2015
  • ..."white-space:normal;"|Burhop: The viewer is obviously a part of the system architecture, and no architectural design team can possibly ignore it and do a good job. ...Yeah, I am coming up with a list of questions as I go through the proposed architecture.
    119 KB (15,891 words) - 15:03, 8 July 2008
  • ** [[Structural_Design]] - the design of the new architecture
    7 KB (1,022 words) - 10:45, 25 June 2010
  • * [[AWG | Architecture Working Group Wiki]] - AWG's mission is to develop the protocols that will
    7 KB (1,048 words) - 19:30, 1 February 2023
  • ...:42] [[User:Tao Takashi|Tao Takashi]]: Harrison there is also the SL Grid Architecture group which works on an open standard for the grid * [14:43] [[User:Rob Linden|Rob Linden]]: architecture is too tangled up
    34 KB (5,056 words) - 16:16, 29 November 2007
  • ...kashi]]: I posted 2 links to the sldev group regarding the Zope Component Architecture and what I did on refactoring Enus' script ...my ZCA intro: [http://mrtopf.de/blog/an-introduction-to-the-zope-component-architecture/]
    32 KB (4,906 words) - 15:10, 8 July 2008
  • ...egamu|Mahakala Omegamu]]: I think looking to jabber for a cross server IM architecture would be beneficial ...[[User:Mahakala Omegamu|Mahakala Omegamu]]: XMPP is the generic messeging architecture used by jabber and cloud computing
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  • == Architecture Overview== [[Category:Architecture Working Group]]
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  • ...ure, either without modification, or with a trivial conversion. The plugin architecture will make it easy to replace the handling of a given effect in a plugin by
    6 KB (1,043 words) - 12:23, 13 February 2013
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
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  • * Big picture software architecture
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  • [[Category:Viewer Architecture]]
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  • Use cases contributed by architecture working group members. We use the defined [[Architecture Working Group Glossary|AWG Glossary]]. Please use 'user' to only mean a per
    21 KB (3,223 words) - 12:37, 3 February 2011
  • ...et working on specifications for having a much more open and scalable grid architecture. Earlier this year, we collectively demonstrated an avatar teleporting from
    13 KB (2,206 words) - 13:48, 12 May 2011
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
    16 KB (1,908 words) - 18:54, 3 October 2008
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
    16 KB (1,916 words) - 17:09, 14 October 2008
  • ...e statically tiled grid architecture. Instead, it is halfway to a dynamic architecture in which region parameters are entirely virtualized, but instead of benefit ...y design stage, Region Subdivision would be a poor design choice for a new architecture.
    26 KB (4,043 words) - 08:04, 14 June 2009
  • ...wo ways in which we're moving Second Life toward a more open, standardized architecture.
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  • This page is all about brainstorming about the upcoming architecture. Add your thoughts here in no particular format. Can be use cases, requirem === General architecture ===
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  • [[Category:Architecture Working Group]]
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  • ...SLurl: http://slurl.com/secondlife/SL5B%20Linked/185/187/25/ || Urbanism, Architecture, Planning: How Second Life Can Help Build the Urban Landscape of the Physic ...broader uses for education, philanthropy, art, fashion, medical research, architecture and design, science, and entertainment. Many people around the world are m
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  • ...d just after we made the decision to migrate to the current support portal architecture... march Korda: WIKI include about viewer-architecture, how to write LSL, but not include about appearance, about money,
    18 KB (3,232 words) - 15:29, 18 November 2009
  • ...nden]]: if we make the client -> server messages secure, with the current architecture, it should be secure ...:Tao Takashi|Tao Takashi]]: which is again a reason why I propose an open architecture.. then LL can implement their "proven" system and others can experiment wit
    40 KB (5,871 words) - 11:14, 30 September 2008
  • ...s the case with forum discussions. Although we are designing and modeling architecture, i would imagine this functionality would benefit any team that is collabor
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  • === Internal architecture === // Internal architecture
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  • *[2009/04/14 10:05] Infinity Linden: more like system and software architecture ...0:06] Infinity Linden: if you get me talking about physical (and virtual) architecture i'll just go on for hours about mees van der roe
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  • ...ses on using Maya with basic introductory tutorials and an introduction to architecture, focusing on efficient builds, LODs, lighting, and physics.
    10 KB (1,439 words) - 13:01, 23 September 2016
  • | style="white-space:normal;"|Maybe we should start working towards pluggable architecture? ...-space:normal;"|let's move on before we go too far repeating the pluggable architecture discussion
    58 KB (7,569 words) - 16:36, 3 September 2009
  • ...should open the floor to anyone doing work on the Second Life codebase or architecture
    18 KB (2,656 words) - 16:59, 27 March 2008
  • ...User:Tillie Ariantho|Tillie Ariantho]]: Maybe 1-3 days before we have the architecture meeting with the lindens, so we can make our own little agenda ans stuff. ...]]: Yeah, heard that. But the reason for it was sound, given the current architecture. Of course my response is that that's a natural disaster stemming from sta
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  • * Please use the 'discussion' page to raise constructive architecture considerations if you like.
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  • "Historically Accurate Buildings in Virtual Environments: The Architecture of Shakespeare's Era in Second Life" with Ina Centaur
    7 KB (1,069 words) - 15:34, 11 May 2011
  • ...in the short term, and Rob Lanphier encourages developers to focus on the architecture and implementation of a plugin system in advance of LL being able to answer
    11 KB (1,670 words) - 14:53, 23 April 2007
  • ...uses in education and philanthropy and art and fashion, medical research, architecture and design, science and entertainment. ...tion -- forgive my business buzzword -- being established whether it is in architecture or in education or for nonprofits, it is simply valuable for people to be a
    39 KB (7,378 words) - 16:17, 9 July 2008
  • ...="2"|''Saijanai Kuhn channels zha here: source code != documentation of an architecture/protocol'' | style="white-space:normal;"|AWG will work on a pure documentation/architecture/protocol leve. LL and others will work on implementation levels and various
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  • in education and philanthropy and art and fashion, medical research, architecture and design, science and entertainment. whether it is in architecture or in education or for nonprofits,
    99 KB (7,476 words) - 05:22, 13 August 2008
  • ...lf-sustaining NMC to continually deliver sophisticated educational design, architecture and development services at cost.
    9 KB (1,358 words) - 15:01, 4 November 2010
  • ...age is a great practice exercise, to become familiar with how the skinning architecture works under-the-hood.
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  • The line is not only noteworthy for its modern, distinct architecture; it is also almost entirely elevated, features excellent signalling and is
    9 KB (1,464 words) - 13:40, 24 September 2014
  • ...55] [[User:Soft Linden|Soft Linden]]: cmake already handles specifying an architecture on the command line, yeah?
    23 KB (3,448 words) - 18:19, 7 May 2009
  • ...to create more compelling objects, more interesting buildings and in-world architecture, and more quirky and unique fashion items. Eventually, development of the v
    22 KB (3,653 words) - 13:35, 5 September 2011
  • ...Linden: I've a task (SNOW-301) to get up to date with the internal plugin architecture''' ...den: what I think I should be doing for Snowglobe 1.3, is bring the plugin architecture up to date so that, at least, if people here write plugins for Snowglobe, t
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  • [16:01] Periapse Linden: there's a big page either called AWG or Architecture Working Group
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  • ...use existing security techniques used in those architectures within the SL architecture.
    67 KB (10,441 words) - 15:07, 8 July 2008
  • The new design utilises PRIM_LINK_TARGET and a dynamic prim allocation architecture.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • ...: Freemason, you are assuming a single layer, which does not work in this architecture. * [10:29] [[User:Freemason Magic|Freemason Magic]]: exactly you have no architecture
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  • | style="white-space:normal;"|Plugins are impossible with the current architecture. | style="white-space:normal;"|In additon to client-side and architecture, there's also in-world,
    89 KB (11,761 words) - 17:30, 13 November 2008
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
    19 KB (2,968 words) - 13:36, 10 September 2008
  • ...] [[User:Dale Innis|Dale Innis]]: We aren't really talking about internal architecture anyeway; only externally-visibl4e arch for interop. * [10:08] [[User:Dale Innis|Dale Innis]]: So the internal architecture can be whatever they want.
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  • * [10:02] [[User:Saijanai Kuhn|Saijanai Kuhn]]: not sure the architecture, but if it doesn't change things fundamentally like the AD is supposed to s ...the provider just caches them) --- the latter is doable, but it's not LL's architecture.
    52 KB (8,050 words) - 15:07, 12 January 2009
  • ...bre el futuro del almacenamiento de la cuadrícula local, [[AWG|consulta el Architecture Working Group]].
    11 KB (1,897 words) - 12:03, 21 July 2010
  • ...e as we figure out what the right mix of short term bug fixes vs long term architecture fixes (that will make short term bugfixes obsolete)
    46 KB (6,323 words) - 10:49, 27 August 2007
  • ...es > Skin. But this is still a great exercise in learning how the skinning architecture works!
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  • * [09:45am] InfinityLinden: well... there's a general feature of the architecture to use HTTP error codes for transport related errors
    22 KB (3,368 words) - 09:30, 24 July 2008
  • ...f we were building a brand new system, it wouldn't be using the exact same architecture as SL :P
    23 KB (3,237 words) - 17:53, 6 November 2014
  • [http://www.json.org/ JSON] (JavaScript Object Notation) is a language and architecture independent, lightweight text format used for [http://en.wikipedia.org/wiki
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  • ...nfinity Linden|Infinity Linden]]: but are you thinking abotu a trapezoidal architecture? ...GP has nothing to do with VWs --- it's a distributed services protocol and architecture. Only the sims deal with the VW concept directly. The rest can be really ge
    63 KB (8,820 words) - 15:46, 16 June 2009
  • # design, 3D building/architecture and project management.
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  • | style="white-space:normal;"|In Practice, the Architecture will strongly state | style="white-space:normal;"|It's a pull architecture, nobody is going to be opening any connection to the client
    341 KB (44,267 words) - 15:01, 8 July 2008
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
    27 KB (3,859 words) - 13:36, 10 September 2008
  • ...|Tao Takashi]]: this might be the next step.. but it means a very non-web architecture unfortunately
    32 KB (5,037 words) - 10:57, 19 August 2008
  • ...ler: Ultimately, we'd be selling descriptions of things, be they sex acts, architecture or machinery, so what's the SIC for Art?
    29 KB (4,291 words) - 15:36, 18 November 2009
  • ...finity Linden|Infinity Linden]]: it will be so tightly dependent upon our architecture as to be virtually useless to anyone else ...gaine Dinova]]: Infinity: there is no need for it to be dependent on your architecture at all. Group IP and presence can be done portably.
    53 KB (7,909 words) - 13:30, 26 March 2010
  • ...e creating a Renaissance adventure and you've set the land to no-fly, your architecture should be realistic.
    13 KB (2,119 words) - 14:48, 16 May 2011
  • ...] [[User:Gigs Taggart|Gigs Taggart]]: Well, I'm trying to follow the IEEE architecture recommendations here
    37 KB (5,581 words) - 15:52, 18 October 2007
  • * [[Architecture Working Group]] wiki edits. [[User:Liana Linden|Liana Linden]] 16:22, 7 Nov
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  • * Q Linden:we could dance about architecture if you prefer
    15 KB (2,688 words) - 12:51, 11 June 2010
  • ...nden: having the KB behind a login came part & parcel with the new support architecture
    25 KB (4,389 words) - 15:30, 18 November 2009
  • ...n on the work that was done there to lay the groundwork for a plug-in like architecture for adding new media type support.
    22 KB (3,863 words) - 13:17, 7 May 2008
  • ...at is the biggest thing in 2.0 UI that you can't wait to take out? at the "architecture" level? |width=100% style=" padding:0 3px;"|frankly, having those UI architecture change in the JIRA and start to work on those would be great IMO
    159 KB (20,069 words) - 15:29, 22 April 2010
  • ...G Office]]: Hours HUD v1.5: 11:00 AM: Andrew Linden: Technical issues, SL architecture, physics engine ...G Office]]: Hours HUD v1.5: 11:00 AM: Andrew Linden: Technical issues, SL architecture, physics engine
    83 KB (11,766 words) - 13:38, 16 May 2010
  • ...ical viewpoint to our engineering, and help our developers create software architecture that will meet our business needs, both long and short term. Externally, I
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  • Halloween Furniture and Architecture
    17 KB (1,729 words) - 15:20, 21 March 2013
  • | style="white-space:normal;"|ok....I'll propose another topic. Architecture Working Group. How many people here have looked carefully at that stuff? | style="white-space:normal;"|https://wiki.secondlife.com/wiki/Architecture Working Group
    66 KB (8,811 words) - 15:25, 4 October 2007
  • ...FWord Utorid|FWord Utorid]]: this is why i was prescribing a tiered login architecture ...07/11/20 10:26] [[User:FWord Utorid|FWord Utorid]]: say we have this open architecture wherein it's possible to login from multiple locations and so on
    114 KB (15,243 words) - 15:04, 8 July 2008
  • ...e:normal;"|given how slow everything in sl is i totally think the existing architecture is defunct. ...er have to endure the pain that is caused by this platform and it's flawed architecture.
    155 KB (20,941 words) - 15:05, 8 July 2008
  • [[Category:Viewer Architecture]]
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  • | style="white-space:normal;"|then you can see what architecture/optimization/desgin is doing
    62 KB (8,434 words) - 16:32, 6 September 2007
  • ...t", which is written in C# and uses LibOpenMetaVerse. The idea behind this architecture is that if you don't like the client, you can write your own and not have t
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  • ...ssure away. But they are policy statements and requests of Linden lab. Not architecture or programming issues.
    35 KB (5,479 words) - 12:52, 2 June 2009
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
    29 KB (4,454 words) - 09:04, 13 March 2008
  • ...and improve code there, but in the end it comes really to scalability and architecture to allow more objects to rezzed world. I think it it would be better way to
    30 KB (4,704 words) - 13:08, 6 September 2011
  • ...><nowiki>: I would have thought nVidia and AMD would have given up on that architecture by now, but I suppose it's relatively cheap to build and a way to sell more
    32 KB (5,094 words) - 14:23, 5 September 2014
  • The second meeting of the [[Architecture Working Group]] was held on 18 March 2008 using the Voice client. This chat ...blog article: [http://taotakashi.wordpress.com/2007/09/24/second-life-grid-architecture-meetup-transcript/]
    112 KB (15,727 words) - 10:17, 20 March 2008
  • ...evitable/ba-p/548113</ref>, and Residents were asked to take part in the [[Architecture Working Group]] (AWG) to influence its development. The AWG had its first m
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  • * The Second Life viewer port will most likely only work for an x86 architecture; I doubt anyone will try anything else, though.
    27 KB (3,332 words) - 22:18, 28 March 2011
  • ...preparation for the big meeting where we'll try to decide on strategy and architecture design</nowiki></font>
    33 KB (5,112 words) - 17:28, 13 July 2012
  • | style="white-space:normal;"|AWG, Architecture Working Group | colspan="2"|'': Technical issues, SL architecture, physics engine.''
    208 KB (27,243 words) - 18:51, 20 November 2008
  • ...ing of the current scripting system, many "radical" improvements to the SL architecture are not on the table for a long long time ... stuff like hierarchical linki
    35 KB (5,386 words) - 10:57, 10 January 2012
  • ...couple caching bugs, and a couple of specific loading issues, but overall architecture/structure remains the same
    62 KB (7,902 words) - 13:29, 14 May 2012
  • *[http://info.aia.org/aiarchitect/thisweek09/0220/0220d_secondlife.cfm Architecture in Second Life Is a World All Its Own], AIArchitect, Zach Mortice, 20 Feb 2
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  • ...erentiates this application is that it is build upon an extendible "addin" architecture. This allows others to easily create new algorithms that generate completel
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  • ...inden]]: that'll require land audio to work through or support the plugin architecture as well
    30 KB (3,949 words) - 22:51, 28 October 2009
  • ...ments, some of which mimic the physical world while others are composed of architecture and content that diverges from the laws of physics. The platform successful
    20 KB (3,204 words) - 17:21, 13 March 2020
  • ...ecifically for media things, or did LL put any thought into general plugin architecture? ...l;"|Same reasons those of us on the outside have been clamoring for plugin architecture for some time
    108 KB (13,934 words) - 20:09, 27 August 2009
  • ...-space:normal;"|sim borders are one of the most probablematic parts of the architecture, imho
    109 KB (14,531 words) - 15:02, 8 July 2008
  • ...e not. This work is being undertaken by Linden Lab and its community based Architecture Working Group. </small>
    38 KB (5,755 words) - 20:29, 17 August 2008
  • ...000f44><b>Simon Linden</b><nowiki>: I don't know what kind of framework or architecture it's written under ... but looking at the page in Firefox it's definitely h
    34 KB (5,343 words) - 11:00, 22 January 2014
  • Tao Takashi: and I guess it might be part of the new grid architecture project<br>
    42 KB (7,414 words) - 16:32, 20 December 2007
  • * [16:16] [[User:Infinity Linden|Infinity Linden]]: in the SL architecture, the sim only provides the reference to the rtsp URL [[Category:Architecture Working Group]]
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  • * Fix package architecture of havok, convex decomp and pathing to match appropriate standard conventio
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  • * [http://www.flickr.com/groups/sl_architecture/ SL Architecture]
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  • |width=100% style="padding:0 6px;"|Latif: the architecture makes a lot of assumptions that prevent that operation from being safe or s |width=100% style="padding:0 6px;"|changing the architecture to support that feature is not feasible if we want to ship mesh someday
    168 KB (21,147 words) - 13:18, 9 May 2011
  • ...nowiki>: The goal in the region crossing code was to clean up the internal architecture for two main reasons: make it easier to change the way your data is passed
    40 KB (6,309 words) - 17:18, 6 April 2012
  • * '''[http://blender-archi.tuxfamily.org/Textures Blender for Architecture]''' - A wiki site dedicated to Blender users involved with architectural wo
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  • [[Category:Viewer Architecture]]
    29 KB (4,107 words) - 02:42, 2 February 2018
  • ...that gridproxy + plugins is somewhat analogous to the multi-process viewer architecture described on the SL wiki | style="white-space:normal;"|Only referring to the routing architecture at this point.
    128 KB (17,062 words) - 11:23, 4 May 2010
  • ...bout plugins there are very good! Is there some relationship to serverside architecture?
    46 KB (7,031 words) - 12:53, 16 December 2008
  • ...User:Merov Linden|Merov Linden]]: note guys that, now there *is* a plugin architecture for all this, it's possible to support and even pick and choose what you pr
    34 KB (4,477 words) - 22:42, 28 October 2009
  • ...nden:''' unfortunately, fixing it would require a retooling in some of the architecture of how we transfer data from the client to the server and back again. For u [14:47] '''Pastrami Linden:''' Andrew Linden Technical issues, SL architecture, physics engine. Tuesdays @ 11:00-12:00 and Thursdays @ 17:00-18:00<br>
    94 KB (15,036 words) - 15:12, 11 April 2008
  • * An improved architecture under-the-hood for the user interface (UI) which now supports:
    28 KB (4,093 words) - 12:33, 16 October 2008
  • ...:Donovan Linden|Donovan Linden]]: Ok. So just for some background, the SL architecture, when it was pure UDP, allowed for sending messages to the client that the
    61 KB (9,154 words) - 14:44, 8 July 2008
  • ==Architecture==
    117 KB (18,221 words) - 01:16, 1 July 2021
  • | we took a good look at the information architecture.
    97 KB (13,828 words) - 14:42, 5 May 2011
  • ...EWS01/811290308 The Star Press] - Reports that the Las Americas Network of architecture students from 30 Latin American colleges collaborated with graduate student
    43 KB (6,158 words) - 11:22, 6 May 2019
  • ..."|I thought that zero was talking about all that being optional in the new architecture
    141 KB (19,116 words) - 15:04, 8 July 2008
  • * [15:29] [[User:Oskar Linden|Oskar Linden]]: architecture working group ;-)
    40 KB (5,857 words) - 17:15, 3 September 2010
  • ...0] [[User:Oskar Linden|Oskar Linden]]: lil just got out of andrews server architecture class so this si fresh on his mind
    37 KB (5,315 words) - 17:12, 11 February 2010
  • ...ion that sims containing static data, would run alot smoother when all the architecture doesn't have to be loaded all the time.</nowiki></font>
    47 KB (7,453 words) - 18:20, 11 November 2011
  • ...ffice Hours HUD v1.5: Friday, 4:00 PM: Andrew Linden: Technical issues, SL architecture, physics engine
    88 KB (10,825 words) - 14:21, 4 February 2011
  • |width=100% style=" padding:0 3px;"|and that the viewer architecture be evolved so that features and UI differences are easy to do while still u
    84 KB (10,473 words) - 13:08, 24 June 2010
  • ...of the infrastructure tools that we've identified for the future internal architecture of Second Life is messaging. Message queuing systems allow systems that se ...not acceptable. [http://cometdaily.com/2008/10/08/scalable-real-time-web-architecture-part-1-stomp-comet-and-message-queues/ This article] and subsequent discuss
    32 KB (5,079 words) - 18:27, 12 January 2010
  • ...ce:normal;"|it tends to encourage minimalism and other low-detail forms of architecture and furniture.
    114 KB (14,808 words) - 00:12, 28 November 2008
  • ...r=#008d46><b>Moundsa Mayo</b><nowiki>: You could implement the subsumption architecture used in robotics. It deals with multiple goals.</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • ...plate library, we can just use the library archive from Linden Lab for any architecture. Therefore, to install tut, run:
    33 KB (4,944 words) - 17:55, 5 February 2021
  • ...:20] [[User:Morgaine Dinova|Morgaine Dinova]]: Zha: we're not defining an architecture though, but only a protocol and interface --- so really existing worlds are ...those are implementation details. We define interop endpoints, and how an architecture maps those is its business.
    83 KB (12,456 words) - 13:41, 26 March 2010
  • ...pping into neighborhoods inspired by Japanese communities, a mix of modern architecture that respects classical design concepts. Homes are set on land that is gent ...to this theme, not found elsewhere in Bellisseria. They do as much as the architecture to define a light, open feel. They are also home to birds and other creatur
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  • ...not at beta. but definitely an option in the future now that we have a new architecture. ..., Jarnz, we have to build this. but we will get there faster with a better architecture.
    247 KB (31,189 words) - 15:50, 6 May 2010
  • ...: We do have a design to revamp group chat reusing as much of the current architecture as we can, but if OGP is going to support plugin ones, then we should discu
    73 KB (11,101 words) - 15:45, 2 September 2008
  • ...dding:0 6px;"|Oh, I could have walls. I prefer open spaces when I build SL architecture though. Like this platform!
    106 KB (12,954 words) - 14:04, 18 August 2011
  • * [10:00] [[User:Saijanai Kuhn|Saijanai Kuhn]]: Zope COmpenent Architecture. Python DB for swapping out libraries during runtime
    38 KB (5,781 words) - 13:24, 26 March 2010
  • * Updates to the user interface (UI) visual design and architecture:
    32 KB (4,759 words) - 09:33, 28 August 2008
  • * [10:24] [[User:Tao Takashi|Tao Takashi]]: well, what I proposed in that architecture draft is some sort of service discovery which allows for everything but the
    66 KB (10,292 words) - 13:01, 10 March 2009
  • ...n]]: jhurliman: and what better place to talk about an open virtual world architecture than a walled garden world
    44 KB (5,694 words) - 13:26, 26 March 2010
  • ...lked a lot with Locklain, explaining buildout, eggs and the zope component architecture to him ...intro to ZCA: [http://mrtopf.de/blog/an-introduction-to-the-zope-component-architecture/]
    75 KB (11,579 words) - 15:48, 8 July 2008
  • ...utting plugin codes in the same repo as the viewer as the goal of a plugin architecture is to decorrelate things
    87 KB (10,747 words) - 03:58, 26 May 2010
  • From here, we see a building with strange architecture to right, in Nonantola sim. This is Ice Queen Area. This building is inspir
    45 KB (8,359 words) - 09:45, 3 January 2014
  • ...e wall question while I find an URL. I've been doing a presentation on the architecture and style behind Bay City lately, as a resource to other Bay Citizens who w ...estion http://morrisvig.wordpress.com/2009/03/25/marianne-mccanns-bay-city-architecture-talk/
    68 KB (10,215 words) - 15:38, 18 November 2009
  • [12:49] <font color=#0000b5><b>Aeon Voom</b><nowiki>: i know that SL's architecture is totally wrapped around the single sim as the highest unit right now. tha
    52 KB (8,232 words) - 17:41, 25 September 2012
  • * [15:43] Coyot Linden: We should call it 486 since it is a microchannel architecture
    33 KB (4,906 words) - 17:12, 17 November 2011
  • ...white-space:normal;"|Hrm. Yeah, it would be really tricky with the current architecture. But maybe the cursor could be driven by the joystick?
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...cture is a group exploring the open-source design of both real and virtual architecture and urban planning. Visit our site and be sure to join the Studio Wikitectu
    32 KB (5,454 words) - 19:38, 4 November 2012
  • * [15:52] Latif Khalifa: Coyoy, part of fixing the problem is fixing the architecture which requires sim to be a proxy
    32 KB (4,574 words) - 17:04, 15 December 2011
  • ...A note about the event happening from the 20th to the 26th September : BIO Architecture.<br> ...par.html Timmiat blog] – About the experience in Quebec during the group’s Architecture Study. Mentions a project on which he will have to attend courses on SL and
    87 KB (12,612 words) - 11:27, 6 May 2019
  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: we're considering that architecture</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...|Hey lonetorus, I actually wanted to ask you, what are some cool geometric architecture places in SL you'd recommend? ...eah so lonetorus some backstory, I was looking at some Euro art and design architecture stuff... and was revisiting some of your work and Akeyo's, and thought you'
    176 KB (22,110 words) - 15:01, 20 January 2010
  • ...ofar as it deals with the event system not recognizing changes in the grid architecture, WEB-1205 is related to WEB-814 , which got imported back in January.
    45 KB (6,395 words) - 13:47, 7 August 2009
  • ...User:Hermit Barber|Hermit Barber]]: When the system is as deficient as SL architecture, the best approach might be to use it as a specification for not what to do ...aine Dinova|Morgaine Dinova]]: Hermit: Zero is massively against a plugin architecture, he's been 100% vitriolic on the concept every time it's come up.
    80 KB (12,435 words) - 13:37, 26 March 2010
  • ...if Khalifa</b><nowiki>: it has nothing to do with mono version but the sim architecture</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • * [10:39] [[User:Liandra Ceawlin|Liandra Ceawlin]]: Is that sort of architecture doable with the design that y'all are working on?
    52 KB (8,012 words) - 13:31, 26 March 2010
  • |width=100% style=" padding:0 3px;"|waiting for memristors architecture to become main stream...
    102 KB (12,706 words) - 16:08, 18 May 2010
  • *[10:14] [[User: Morgaine Dinova|Morgaine Dinova]]: Even just the basic architecture, eg. scripts run world-side only.
    48 KB (7,455 words) - 07:13, 20 July 2010
  • ...n/bim/080617_03/ Nikkei BPnet] (online, 6/17) – An F1 race in the world of architecture. A race to build a building on BIM (Building Information Modeling – think
    44 KB (6,491 words) - 12:05, 5 May 2011
  • ...: they call it SOAP instead of SOA two distinguish it from Sevice Oriented Architecture
    49 KB (7,743 words) - 09:58, 27 July 2010
  • Further, we took the actual architecture of the relay down to the 'prim' level. Since we have made this a HUD ONLY d
    68 KB (7,752 words) - 18:25, 3 June 2021
  • ...w Linden</b><nowiki>: since the first stages of it are some cleanup and re-architecture to make the later stages possible</nowiki></font>
    69 KB (10,863 words) - 17:32, 4 November 2011
  • ...[14:19]]] '''Merov Linden: anyway, all that to say that testing the plugin architecture with you guys is very important'''
    53 KB (7,741 words) - 14:16, 6 July 2017
  • **{{jira|CHUI-341}} Code architecture LLIMFloaterContainer: move view update from draw() to idle()
    62 KB (9,080 words) - 12:01, 4 April 2013
  • ...the greatest problem when it comes to growth for Second Life™ with current architecture
    100 KB (13,229 words) - 18:39, 8 October 2009
  • **{{jira|CHUI-341}} Code architecture LLIMFloaterContainer: move view update from draw() to idle()
    65 KB (9,498 words) - 14:04, 1 April 2013
  • |width=100% style="padding:0 6px;"|The ss2 architecture thing?
    134 KB (17,436 words) - 15:04, 6 February 2012
  • |width=100% style="padding:0 6px;"|say for architecture builds
    156 KB (19,793 words) - 17:27, 27 June 2011
  • .../virtual-architecture-in-second-life.html JTB World] - Blogs about virtual architecture in Second Life.<br>
    67 KB (9,847 words) - 11:22, 6 May 2019
  • ...g that data should also be able to do: convince the server people that the architecture needs to change. Like morgaine's wearable bit example, it's a huge investme
    117 KB (15,865 words) - 17:13, 2 July 2009
  • | style="white-space:normal;"|Kitto: Architecture Working Group
    160 KB (21,444 words) - 11:21, 25 May 2010
  • |width=100% style=" padding:0 3px;"|i386 simply means Intel architecture
    164 KB (20,350 words) - 15:46, 18 November 2009
  • ...% style=" padding:0 3px;"|1. we've done an entirely new way of testing and architecture that ensures a more stable first release (we believe)
    185 KB (23,079 words) - 16:08, 6 May 2010
  • ...d make something scalable and reliable that would replace our current chat architecture.
    276 KB (34,031 words) - 11:58, 28 April 2011
  • *[08:49] [[User: Python Morales|Python Morales]]: is a module architecture
    106 KB (15,905 words) - 12:06, 2 March 2010
  • ...d make something scalable and reliable that would replace our current chat architecture.
    281 KB (34,813 words) - 11:59, 28 April 2011
  • |width=100% style=" padding:0 3px;"|but again, getting a new architecture out was critical to doing big projects like feedback 2.0
    345 KB (44,408 words) - 15:31, 6 May 2010