Difference between revisions of "Server Beta User Group"

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=== Any Other Items ===
=== Any Other Items ===
A question about llSetLinkTextureAnim function. The function is able to start texture animation on multiple prims at same moment. Does the animation on different prims runs than synchronously, i.e. is it ensured, that, when say the animation uses frames, the same frame is shown on the prim faces in request, or the animation can get out of sync on the involved prims and faces.
I guessed it will get out of sync because after a teleport to a place with linkset, the prims are load and shown at different moment. But in a test, the linkset was animated synchronously. Was this by chance, or there is a mechanism built in this function ensuring the animations are played in sync. When there is no such mechanim, i'd like to suggest a function that ensures this. This might allows special installations for clubs or interesting environments without needs of enforced synchronization by script. [[User:Jenna Felton|Jenna Felton]] 12:48, 9 June 2013 (PDT)


== Open Items ==
== Open Items ==

Revision as of 11:48, 9 June 2013

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Maestro Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, June 13 2013, 3PM PDT at Morris🖈 on the preview grid, ADITI.


Agenda

Updates

  • The main channel was not rolled this week
  • BlueSteel and LeTigre are on a new server maintenance project, which fixes a few high priority bugs
  • Magnum is on the same interest list project

Upcoming Stuff

  • A new server maintenance project is getting closer to RC

Interesting Stuff

Any Other Items

A question about llSetLinkTextureAnim function. The function is able to start texture animation on multiple prims at same moment. Does the animation on different prims runs than synchronously, i.e. is it ensured, that, when say the animation uses frames, the same frame is shown on the prim faces in request, or the animation can get out of sync on the involved prims and faces.

I guessed it will get out of sync because after a teleport to a place with linkset, the prims are load and shown at different moment. But in a test, the linkset was animated synchronously. Was this by chance, or there is a mechanism built in this function ensuring the animations are played in sync. When there is no such mechanim, i'd like to suggest a function that ensures this. This might allows special installations for clubs or interesting environments without needs of enforced synchronization by script. Jenna Felton 12:48, 9 June 2013 (PDT)

Open Items

Minutes from Previous Meetings