Difference between revisions of "Server Beta User Group"

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* Second Life Server
* Second Life Server
** The main channel is on the same version as last week (no roll).
** The main channel is on the same version as last week (no roll).
** This project includes a single bug fix related to vehicles getting stuck in the 'sat upon' state for parcel prim accounting.
** This project includes some crash fixes, some new features for LSL, and some new features which require new viewer support.
** [[Release_Notes/Second_Life_Server/13#13.12.06.284624]]
** [[Release_Notes/Second_Life_Server/13#13.12.20.285035]]
* Second Life RC BlueSteel, LeTigre, and Magnum
* Second Life RC BlueSteel, LeTigre, and Magnum
** All three RCs are on the same maintenance project as last week (no roll).
** All three RCs are on a new maintenance project.
** This project includes some crash fixes, some new features for LSL, and some new features which require new viewer support.
** This project includes a single crash fix.
** [[Release_Notes/Second_Life_RC_BlueSteel/13#13.12.20.285035]]
** [[Release_Notes/Second_Life_RC_BlueSteel/14#14.01.15.285344]]
** Since there was no pressure from outside projects to enter RC this week, we gave this RC another week to 'bake' (and waited to see if any issues arose).


=== Upcoming Stuff ===
=== Upcoming Stuff ===

Revision as of 13:08, 22 January 2014

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Maestro Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, January 23 2014, 3PM PST at Morris🖈 on the preview grid, ADITI.


Agenda

Updates

Upcoming Stuff

  • Group ban testing will happen in an upcoming user group. Details, about which viewer to use for the test, will follow.

Interesting Stuff

  • There's a blog post about the HTTP Project viewer with information about performance

Any Other Items

  • Lucia was indeed correct last week about mesh asset loading: mesh object assets are indeed progressively loaded based on LoD needs. So if you were to login to a region and viewed a certain mesh from a distance only, the viewer would only download the necessary parts of the mesh asset for the current detail view (and would need to fetch the rest later if the LoD increased).
    • For further details, Monty has added some documentation to the viewer code

Open Items

Minutes from Previous Meetings