Difference between revisions of "Server Beta User Group"

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** No updates for the main channel this week
** No updates for the main channel this week
* BlueSteel, LeTigre, and Magnum
* BlueSteel, LeTigre, and Magnum
** All 3 RC channels got a new server maintenance project
** All 3 RC channels got an update to their exiting server maintenance project
** This version fixes an issue with group notice delivery when sending to large groups, adds a new JSON_DELETE option in LSL, and has some preparatory work for a future viewer with scene loading (interest list) improvements.
** This version fixes an issue with group notice delivery when sending to large groups, adds a new JSON_DELETE option in LSL, and has some preparatory work for a future viewer with scene loading (interest list) improvements.
** [[Release_Notes/Second_Life_RC_Magnum/13#13.09.27.281745]]
** This week's update fixed an issue with [[llGetCameraRot]]() being insensitive to small camera rotation changes
** [[Release_Notes/Second_Life_RC_Magnum/13#13.10.03.281989]]


=== Upcoming Stuff ===
=== Upcoming Stuff ===

Revision as of 12:39, 10 October 2013

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Maestro Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.

The next meeting is Thursday, October 10 2013, 3PM PDT at Morris🖈 on the preview grid, ADITI.


Agenda

Updates

  • Second Life Server
    • No updates for the main channel this week
  • BlueSteel, LeTigre, and Magnum
    • All 3 RC channels got an update to their exiting server maintenance project
    • This version fixes an issue with group notice delivery when sending to large groups, adds a new JSON_DELETE option in LSL, and has some preparatory work for a future viewer with scene loading (interest list) improvements.
    • This week's update fixed an issue with llGetCameraRot() being insensitive to small camera rotation changes
    • Release_Notes/Second_Life_RC_Magnum/13#13.10.03.281989

Upcoming Stuff

  • Baker has announcements related to group ban lists

Interesting Stuff

Any Other Items

For scripted Greeters and similar stuff made as a carpet and triggered on collision, it would be nice to have a facility detecting the collision on the prim (or even object) surface, but when the collision_start starts when the causer (an avatar or physical prim) touches the surface and collision_end triggers when the causer leaves the surface, but not as long the causer is stil on the surface. Like the llVolumeDetect works but without the causer is falling into the collision detecting object.

At the moment when the causer stops walking on the greeter, the greeter detects collision_end and the collision event stops, even if the causer is stil standing on the carpet. This breaks some devices, although this is how collision is really supposed to work. Jenna Felton 11:23, 10 October 2013 (PDT)

Open Items

Minutes from Previous Meetings