Server Beta User Group
This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Maestro Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.
The next meeting is Thursday, September 19 2013, 3PM PDT at Morris🖈 on the preview grid, ADITI.
- Join the email list - sign up here: https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
Agenda
Updates
- Second Life Server
- The main channel got an update related to Tuesday's voice maintenance. There is nothing particularly notable about this update.
- Release_Notes/Second_Life_Server/13#13.09.05.280639
- BlueSteel and LeTigre
- BlueSteel and LeTigre moved to a new server maintenance project. This project has several stability improvements and LSL bug fixes, and also closes a loophole used to defeat parcel autoreturn.
- Release_Notes/Second_Life_RC_BlueSteel/13#13.09.05.280642
- Magnum stayed on the asset-fetching project that it had last week. This project is preparatory work for future viewers, and adds support for improved texture and mesh asset fetching techniques. This update should not affect any viewers which are currently available.
Upcoming Stuff
- The llParticleSystem documentation has been updated to list some new features
- Glow, ribbon effect, and blend options
- These features have been supported by the simulator for several months now, but have not been supported by publicly available viewers.. until very soon
- A viewer which supports the new effects will be made available at Linden_Lab_Official:Alternate_Viewers as a Maintenance viewer
Interesting Stuff
- What does the fox say?
Any Other Items
When we have time and because it refers somehow to the new parcell access rules. I'd like to have a function in LSL which at least can determine, if a specified person is able to enter a specified position on the sim, or is able to move along specified path (given by two points in local cordinates), i.e. is able to cross every parcell along the path.
The reason is when you build a vehicle or a physically working teleporter, you face a problem: Although you can read the parcell flags and determine for example if a parcell uses ban list, but you can't determine if any sat passenger is on the list or not. So you get false positives and refuse teleport even if the vehicle would cross the parcell. Now, even if you are ok with that, you have to perform a large number of such checks to be sure at no position of your path you are entering a parcell or cross an edge of a parcell using ban list.
So i'd like to know if such a function is resonable, that takes two vectors and determines if the path connecting them is safe for objects, actually seat and wearing avatars to move along. A reasonable range of systems would benefit of it. Jenna Felton 15:41, 15 September 2013 (PDT)
Open Items
Minutes from Previous Meetings
- 2013
- September
- August
- July
- June
- May
- April
- March
- February
- January
- 2012
- December
- November
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- 2011
- December
- November
- 2010-11-24 *NO MEETING* Happy Thanksgiving!
- 2011-11-17
- 2011-11-10
- 2011-11-03
- October
- September
- August
- 2011-08-25
- 2011-08-18 *No meeting. Oskar was on vacation*
- 2011-08-11
- 2011-08-04
- July
- June
- May
- April
- March
- February
- January
- 2010
- December
- 2010-12-30 *NO MEETING*
- 2010-12-23 *NO MEETING*
- 2010-12-16
- 2010-12-09
- 2010-12-02
- November
- 2010-11-25 *NO MEETING* Happy Thanksgiving!
- 2010-11-18
- 2010-11-11
- 2010-11-04
- October
- September
- August
- July
- June
- May
- April
- March
- February
- January
- December
- 2009
- December
- November
- October