Difference between revisions of "Category:LSL Library"

From Second Life Wiki
Jump to navigation Jump to search
m (→‎LSL Script Library: new building rezzer added)
 
(56 intermediate revisions by 22 users not shown)
Line 8: Line 8:
Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...
Line 15: Line 15:


# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# <s>[http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive]</s>,
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# <s>[http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library]</s>,
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# <s>[http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library]</s>,
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].  
# <s>[http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library]</s>.




Line 30: Line 30:
<div style="padding: 0.5em">
<div style="padding: 0.5em">
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
Line 36: Line 36:


<div id="box">
<div id="box">
==LSL Script Library==
==LSL Script Library==


Line 44: Line 45:
! '''Description'''
! '''Description'''
|-
|-
||[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Daemonika_Nightfire/Scripts/AppLinks|<nowiki>secondlife:///app/...</nowiki>]]
||[[User:Yumi Murakami|Yumi Murakami]]
||{{User|Daemonika Nightfire}}
||Keep tabs on usage of SL and easily share local times with other users.
|| Useful <nowiki>secondlife:///app/...</nowiki> commands for scripts, local chat, instant message, group chat, group notice & profiles.
|-
|-
||[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
|[[Teleporter_Anywhere]]
||[[User:Yumi Murakami|Yumi Murakami]]
|{{User|Luxen Resident}}
||Designs simple objects and creates them with magic words.
| Zx Teleporter Anywhere v5.1.
|-
|-
||[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
|[[Ultimate_Radar]]
||[[User:Yumi Murakami|Yumi Murakami]]
|{{User|Luxen Resident}}
||A cross between a vendor and a game.
| Zx Ultimate Radar v5.
|-
|-
||[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
|[[Language_Scanner]]
||[[User:Yumi Murakami|Yumi Murakami]]
|{{User|Luxen Resident}}
||Various camera control systems for machinima, security, and other effects.
|Zx Language Scanner v5.
|-
|-
||[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
|[[Visitor_Counter_Tracker]]
||[[User:Ackley Bing|Ackley]]
|{{User|Luxen Resident}}
||A simple script to allow hovertext to be set with a dialog text box.
|Zx Visitor Counter - Tracker v3.1.
|-
|-
||[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
||[[User:Ackley Bing|Ackley]]
|{{User2|Maddox Deluxe}}
||A single prim HUD. Color indicates sim status changes.
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|-
||[[User:Ackley_Bing/Basic_Target_Scanner_HUD|Basic Target Scanner HUD]]
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Ackley Bing|Ackley]]
|{{User|Yumi Murakami}}
||A single prim HUD.  Scrolls through nearby players names, photos and user key.
|Keep tabs on usage of SL and easily share local times with other users.
|-
|-
||[[StringIsNum|(Function) StringIsNum]]
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
||[[User:Zion Tristan|Zion Tristan]]
|{{User|Yumi Murakami}}
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|Various camera control systems for machinima, security, and other effects.
|-
|-
||[[Remove all scripts from a linkset]]
|[[Recent Avatar Scanner]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User|Ackley Bing|Ackley}}
||Remove all scripts from a linkset.
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|-
||[[RLV Viewer Titler]]
|[[Target Crosshair HUD]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Ackley Bing|Ackley}}
||Titler displaying viewer and it's version, revealed via RLV interface.
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|-
||[[Sim Restart Notifyer]]
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Ackley Bing|Ackley}}
||On region restart, notifyes registered residents about the sim is online and the current sim version
|A single prim HUD. Color indicates sim status changes.
|-
|-
||[[Script Vitality plug-in]]
|[[Basic Target Scanner HUD]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Ackley Bing|Ackley}}
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
|-
||[[Texture Repeater]]
|[[StringIsNum|(Function) StringIsNum]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Zion Tristan}}
||Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|-
||[[1st necessity of SL]]
|[[Remove all scripts from a linkset]]
||[[User:Beer Dailey|Beer Dailey]]
|{{User2|Dahlia Orfan}}
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|Remove all scripts from a linkset.
|-
|-
||[[SetLinkText]]
|[[RLV Viewer Titler]]
||[[User:Tacusin Memo|Tacusin Memo]]
||{{User2|Jenna Felton}}
||Custom function like llSetText only applying to linked sets.
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|-
||[[3D Radar]]
|[[Sim Restart Notifyer]]
||[[User:Jesse Barnett|Jesse Barnett]]
||{{User2|Jenna Felton}}
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|-
||[[RegionSitTeleport]]
|[[Script Vitality plug-in]]
||[[User:Vincent Nacon|Vincent Nacon]]
||{{User2|Jenna Felton}}
||A very simple and clean sit/unsit teleporter.
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|-
||[[AbcText]]
|[[Chat Painter]]
||[[User:Ange Capalini|Ange Capalini]]
||{{User2|Jenna Felton}}
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|-
||[[Access (NewAge)]]
|[[1st necessity of SL]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Beer Dailey}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
|[[3D Radar]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Jesse Barnett}}
||Short examples about permission to executable commands.
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[Aim Detection]]
|[[RegionSitTeleport]]
||[[User:Han Shuffle|Dugley Reanimator]]
|{{User|Vincent Nacon}}
||Monitors for avatars and reports back to owner about who is aiming at them.
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Cay Trudeau}}
||This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.  
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[AnkleLock]]
|[[AbcText]]
||[[Wizardry and Steamworks]]
|{{User|Ange Capalini}}
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[AntiDelay Node]]
|[[Access (NewAge)]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Asia Snowfall}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[Artillery]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[Wizardry and Steamworks]]
|{{User|Daemonika Nightfire}}
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|Short examples about permission to executable commands.
|-
|-
||[[AO Overriding Pose Ball]]
|[[Aim Detection]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||No more turning your AO off and on when you sit down
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Daemonika Nightfire}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||A compiler that runs assembly-like programs.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[AntiDelay Node]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User|Xaviar Czervik}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[AvatarFollower]]
|[[AO Overriding Pose Ball]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Jesse Barnett}}
||Allows one avatar to automatically follow another.
|No more turning your AO off and on when you sit down
|-
|-
||[[Avatar Radar (NewAge)]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Nekow42 Zarf}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[Base2Dec]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Xaviar Czervik}}
||Convert a number to decimal from any base.
|A compiler that runs assembly-like programs.
|-
|-
||[[BaseN]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User2|Alynna Vixen}}
||Variable base compression, dynamically maps to usable UTF code points.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[Basic Encryption Modules]]
|[[AvatarFollower]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User|Dale Innis}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|Allows one avatar to automatically follow another.
|-
|-
||[[Be happy]]
|[[Avatar Radar (NewAge)]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Asia Snowfall}}
||Basic smile attachment script, makes your avatar smile.
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[Base2Dec]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User|Siann Beck}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|Convert a number to decimal from any base.
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[BaseN]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[Basic Encryption Modules]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Beverly Larkin}}
||A Binary Clock.
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[BinaryDecimalConverter]]
|[[Be happy]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Emmas Seetan}}
||Converts a binary value to a decimal value and vice versa.
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[Beat The Average Vendor]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User2|Kristen Giano}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|A vendor script based on humblebundle.com
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User2|Doran Zemlja}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Bubble Gum]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||A script to create a bubble gum effect with sounds and animations.
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Bubble Trapper]]
|[[Binary Clock v1.1|Binary Clock]]
||[[Wizardry and Steamworks]]
|{{User|Fox Diller}}
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer() event or using llRegionSay().
|A Binary Clock.
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[BinaryDecimalConverter]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User2|Soundless Smalls}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[Button Click Detector]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||{{User|Sendao Goodman}}
|{{User|Chase Quinnell}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|Blacklist (denial of use) or a creator kill script (can delete someone's item by command on private channel).
|-
|-
||[[Camera following prim]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Rolig Loon}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|Dialog-driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Camera Sync]]
|[[Builders Buddy|Builder's Buddy Tool]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User|Newfie Pendragon}}
||A system to synchronize the cameras of two avatars.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[Chatbot]]
|[[User:Daemonika_Nightfire/Scripts/Building_Rezzer|Building Rezzer 2024]]
||Anonymous
|{{User|Daemonika Nightfire}}
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|This rezzer is my interpretation of a building rezzer.  
|-
|-
||[[Chat Logger (GPL)]]
|[[Button Click Detector]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User2|Sendao Goodman}}
||Chat logger which requests permission from participants before recording them.
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Camera following prim]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User|Dale Innis}}
||A Chat relay which can be routed using a path header and won't echo.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[ClickAndDrag]]
|[[Camera Sync]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
|| Click and Drag user interface elements using dynamic feedback
|A system to synchronize the cameras of two avatars.
|-
|-
||[[Code Racer]]
|[[Chatbot]]
||Anonymous
|Anonymous
||Race two versions of code forever, to see which runs faster.
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[Code Sizer]]
|[[Chat Logger (GPL)]]
||Anonymous
|{{User|Nobody Fugazi}}
||Count the bytes compiled from source code, to measure how to write small code.
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[Collision message sender]]
|[[Chat_Relay|Chat Relay]]
||[[Taff Nouvelle]]
|{{User|grumble Loudon}}
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|A Chat relay which can be routed using a path header and won't echo.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[ClickAndDrag]]
||[[User:Void Singer|Void Singer]]
|{{User|Nexii Malthus}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
| Click and Drag user interface elements using dynamic feedback
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
||[[User:Neo Calcutt|Neo Calcutt]]
|{{User|Lou Netizen}}
||A color changer with 14 colors, a random function, and a custom vector function.
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Code Racer]]
||[[User:Sally LaSalle|Sally LaSalle]]
|Anonymous
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|Race two versions of code forever, to see which runs faster.
|-
|-
||[[ColorConvert]]
|[[Code Sizer]]
||[[User:Siann Beck|Siann Beck]]
|Anonymous
||Convert color values to vector from RGB, hex or HTML color name.
|Count the bytes compiled from source code, to measure how to write small code.
|-
|-
||[[Color script]]
|[[Collision message sender]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User2|Taff Nouvelle}}
||Script for changing colors trough a listener with pre-defined colors.
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Void Singer}}
||Library of mostly encoding and decoding functions, some more useful then others.
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Color Changer|Color Changer Plus]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User2|Neo Calcutt}}
|| A language written in LSL that is meant for my computer (available at the shop).
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Color conversion scripts|Color Conversion]]
||{{User|Dedric Mauriac}}
|{{User|Sally LaSalle}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[ColorConvert]]
||[[Lear Cale|Lear Cale]]
|{{User|Siann Beck}}
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Convert color values to vector from RGB, hex or HTML color name.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Color script]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User2|Masakazu Kojima}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Script for changing colors trough a listener with pre-defined colors.
|-
|-
||[[Curtain script]]
|[[Library Combined Library|Combined Library]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Strife Onizuka}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Computer:jaycoonlanguage]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|jayco121 Bing}}
||A customizable way to cycle dialog items with pagination
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Dataserver API]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Dedric Mauriac}}
||Dataserver Framework for Notecards.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[Date Library]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[User:Corto Maltese|Corto Maltese]]
|[[Lear Cale|Lear Cale]]
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Day of the Week]]
|[[Library_Chat_Relay|Conversation Relay]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Jippen Faddoul}}
||Function to get day of the week from [[llGetUnixTime]].
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Days in Month]]
|[[Curtain script]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|Zilla Larsson}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Deed Tools]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Hawkster Westmoreland}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|A customizable way to cycle dialog items with pagination
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
|[[Dataserver API]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Revolution Perenti}}
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|Dataserver Framework for Notecards.
|-
|-
||[[Describe Chatter]]
|[[Date Library]]
||Anonymous
|{{User|Corto Maltese}}
||Chat to see yourself as others do.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Dialog Control]]
|[[Day of the Week]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|DoteDote Edison}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
|Function to get day of the week from [[llGetUnixTime]].
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Dispenser Vendor]]
|[[Days in Month]]
||[[Wizardry and Steamworks]]
|{{User|IntLibber Brautigan}}
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[Deed Tools]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User|Falados Kapuskas}}
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Daemonika Nightfire}}
||Use a dialog to accept positive integer input from users.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Display Names Radar]]
|[[Describe Chatter]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|Anonymous
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|Chat to see yourself as others do.
|-
|-
||[[Display Names to Key]]
|[[Dialog Control]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|{{User|Nargus Asturias}}
||Simple way to get UUIDs from displaynames
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|SimonT Quinnell}}
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
|-
|-
||[[Displayer Script]]
|[[Dialog NumberPad|Dialog Number Pad]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|DoteDote Edison}}
||Display Words On Top Of An Object
|Use a dialog to accept positive integer input from users.
|-
|-
||[[Distributed Primitive Database]]
|[[Display Names Radar]]
||[[Wizardry and Steamworks]]
|{{User|Cerise Sorbet}}
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|-
||[[Drink script]]
|[[Display Names to Key]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Joran Yoshikawa}}
||Used mainly for food and drink in Second Life.
|Simple way to get UUIDs from displaynames
|-
|-
||[[Donut Dance]]
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[Wizardry and Steamworks]]
|{{User|Daemonika Nightfire}}
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
|[[Displayer Script]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Akinori Kimagawa}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Display Words On Top Of An Object
|-
|-
||[[TOXDropBox|DropBox]]
|[[Drink script]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|{{User|Emmas Seetan}}
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
|Used mainly for food and drink in Second Life.
|-
|-
||[[Efficiency Tester]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||Tests the speed of a function.
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[Email-to-IM|Email2IM]]
|[[TOXDropBox|DropBox]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Dimentox Travanti}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
|[[Efficiency Tester]]
|{{User|Xaviar Czervik}}
|Tests the speed of a function.
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[Email-to-IM|Email2IM]]
||[[User:Kireji Haiku|Kireji Haiku]]
|{{User|DoteDote Edison}}
||Encrypted Region-wide chat
|Send IMs to SL friends via [[email]].
|-
|-
||[[ExplodingObjects]]
||[[User:Dale Innis|Dale Innis]]
||Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[FadeEasy]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Kireji Haiku}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|Encrypted Region-wide chat
|-
|-
||[[FastConeSpread]]
|[[ExplodingObjects]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Dale Innis}}
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[FadeEasy]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User2|Nika Rugani}}
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
|[[FastConeSpread]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Nexii Malthus}}
||Receive important Grid information in-world
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User|PixelProphet Lane}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[First Name Letter Prize]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User|PixelProphet Lane}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Receive important Grid information in-world
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[Find Avatar Key|Find Avatar Key]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User2|Huney Jewell}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[Flight Assist]]
|[[First Name Letter Prize]]
||[[Wizardry and Steamworks]]
|{{User|RaithSphere Whybrow}}
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[Float2Hex]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Emma Nowhere}}
||Very useful for transporting [[float|floats]].
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[Float Box Contents]]
|[[Float2Hex]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Strife Onizuka}}
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Very useful for transporting [[float|floats]].
|-
|-
||[[Follower (script)|Follower]]
|[[Float Box Contents]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|{{User|Rolig Loon}}
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[FURWARE_text]]
|[[Follower (script)|Follower]]
||[[User:Ochi Wolfe|Ochi Wolfe]]
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||Versatile text-on-prim script, open source under the MIT license
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[GA Event Notifier]]
|[[FURWARE_text]]
||[[User:Victor Hua|Victor Hua]]
|{{User|Ochi Wolfe}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Geometric|Geometric Library]]
|[[GA Event Notifier]]
||Community Project
|{{User|Victor Hua}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Get Profile Picture]]
|[[Geometric|Geometric Library]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|Community Project
||Sets the texture of the object to profile picture of the person that touches ot
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[GetTimestampOffset]]
|[[Get Profile Picture]]
||[[User:Siann_Beck|Siann Beck]]
|{{User2|Valentine Foxdale}}
||Returns [[llGetTimestamp]]() with an hour offset.
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Give InvItem every n hours]]
|[[GetTimestampOffset]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Siann Beck}}
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[Give random object]]
|[[Give InvItem every n hours]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Criz Collins}}
||Touch to receive a random object in the prim's inventory
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Giver]]
|[[Give random object]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Google Charts]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|{{User|Yumi Murakami}}
||Create links to display raw data as a chart image.
|A cross between a vendor and a game.
|-
|-
||[[Google_Translator]]
|[[Google Charts]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|{{User|Dedric Mauriac}}
||Translates spanish to english, and its simple to make it any other way.
|Create links to display raw data as a chart image.
|-
|-
||[[Go transparent when walking]]
|[[Google_Translator]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Ugleh Ulrik}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Great Wanderer]]
|[[Go transparent when walking]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Greeter]]
|[[Group Authorization]]
||[[Wizardry and Steamworks]]
|{{User|Chase Quinnell}}
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Group Authorization]]
|[[Group key finder]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Emmas Seetan}}
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|Touch to find the key of the group
|-
|-
||[[Group key finder]]
|[[Group Privacy]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Chance Unknown}}
||Touch to find the key of the group
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[Group Privacy]]
|[[Hello Avatar]]
||[[User:Chance Unknown|Chance Unknown]]
|Linden Lab
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
|SL's default script.
|-
|-
||[[Hello Avatar]]
|[[Hello Avatar Companion]]
||Linden Lab
|[[Chase Quinnell]]
||SL's default script.
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Hello Avatar Companion]]
|[[HexText]]
||[[Chase Quinnell]]
|{{User|Hexadeci Mole}}
||Companion to the original [[Hello Avatar]] script
|Unicode display script. Roughly 28,000 characters supported. Open source under the MIT license
|-
|-
||[[Hierarchics]]
|[[Hierarchics]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Advanced script to create an efficient self-aware hierarchic structure.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[Hierarchics2]]
|[[Hierarchics2]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Rolig Loon}}
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.  
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[Holodeck]]
|[[Holodeck]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Home Rezzing System (Open Source).
|Home Rezzing System.
|-
|-
||[[HUD Dots Radar]]
|[[HUD Dots Radar]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Cerise Sorbet|Cerise}}
||HUD target example, draws dots on the HUD over avatars in view.
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[I Got It]]
|[[Interpolation|Interpolation Library]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||Educational tool to provide feedback from students.
|A small set of interpolation functions.
|-
|-
||[[Intercom|Intercom]]
|[[Intra-Region Update Server]]
||[[Wizardry and Steamworks]]
|{{User|Emma Nowhere}}
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[Inventory_Based_Menu]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Revolution Perenti}}
||A small set of interpolation functions.
|Inventory Based Menu System.
|-
|-
||[[Intra-Region Update Server]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|{{User|Fox Diller}}
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Inventory_Based_Menu]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Jasper Flossberg}}
||Inventory Based Menu System.
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Key Pad Door|Keypad Door]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Tdub Dowler}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[Jingle]]
|[[Key2Name]]
||[[Wizardry and Steamworks]]
|{{User2|Nika Rugani}}
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[Key Frame Animator|Keyframe Animator]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Jasper Flossberg|Jasper Flossberg]]
|{{User|Brangus Weir}}
|| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[landmark2slurl]]
||[[User:Tdub Dowler|Tdub Dowler]]
|{{User|Tapple Gao}}
|| Door and keypad with changeable code. Follow instructions carefully!
|Convert all landmarks in inventory to slurls
|-
|-
||[[Key2Name]]
|[[Last Sound System]]
||[[User:Nika Rugani|Nika Rugani]]
|Babbage Linden
|| Key2Name service where a user no longer needs to be in the same region to get users name
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[LibObj]]
||[[User:Brangus Weir|Brangus Weir]]
|{{User|Ochi Wolfe}}
|| This changes all the parameters of all the flexis in the link set in one swell foop!
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[Kira Warp Core Drive]]
|[[LibraryDisplayLandScreenshot]]
||[[Wizardry and Steamworks]]
|{{User|Jon Desmoulins}}
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[Last Sound System]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||Babbage Linden
|{{User|Daemonika Nightfire}}
||An LSL [http://Last.fm Last.fm] client.
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[Linkset resizer]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|Maestro Linden
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[Linkset resizer with menu]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Brilliant Scientist}}
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[Limit Vendor]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Example v3.0.00]]
||[[Wizardry and Steamworks]]
|{{User|Daemonika Nightfire}}
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[Linkset resizer]]
|[[Pointing Stick]]
||Maestro Linden
|{{User|rhonin Nissondorf}}
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[Linkset resizer with menu]]
|[[Gun Script]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|rhonin Nissondorf}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
|[[Grenade Script]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|rhonin Nissondorf}}
||Single resize script for a complete linkset with save and restore option.  
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[Pointing Stick]]
|[[Linkset Resizer 2]]
||[[User:rhonin Nissondorf|rhonin Nissondorf]]
|{{User|Emma Nowhere}}
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[Gun Script]]
|[[List2CSV]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|{{User|Kunnis Basiat}}
||Shoots out "ammo" from the root prim of your "gun".
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[Linkset Resizer 2]]
|[[list_cast]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User2|Fractured Crystal}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[List2CSV]]
|[[Listener Script]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User|Emmas Seetan}}
||List2CSV & CSV2List that include preserving type and escaping characters.
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[list_cast]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User|Void Singer}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[Listener Script]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Void Singer}}
||Use to [[listen]] to other people's conversations (Like spying)
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|Returns an input List in reverse order
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[LinksetIndexing]]
||[[User:Void Singer|Void Singer]]
|{{User|Nexii Malthus}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Void Singer|Void Singer]]
|{{User|Tiaeld Tolsen}}
||Returns an input List in reverse order
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[LinksetIndexing]]
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Kephra Nurmi}}
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
| Low lag client server dancemachine.
|-
|-
||[[llGetAgentList Sim-Wide Radar]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Tiaeld Tolsen|Tiaeld Tolsen]]
|{{User|Kephra Nurmi}}
||Simple radar implementation using the new [[llGetAgentList]] LSL Function.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[Live Event Timeout]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[Wizardry and Steamworks]]
|{{User|Kephra Nurmi}}
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
| Universal notecard driven menu dialog system.
|-
|-
||[[Load URL]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Kephra Nurmi}}
||Touch to get a dialog to visit the URL inside the script.
| Picture cycler with preloader.
|-
|-
||[[LOGO Turtle]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[Wizardry and Steamworks]]
|{{User|Kephra Nurmi}}
||A script that interprets basic LOGO commands, extending the directions to 3D.  
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[LSL_languageAPI]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Gypsy Paz}}
|| Low lag client server dancemachine.
|Multi-lingual API from notecard based language files
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[Mandelbrot Explorer]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Babbage Linden}}
|| Client server media control for music, video, youtube, pictures, and texture animations.
|An interactive fractal explorer.
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[Materialization Effects]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Overbrain Unplugged}}
|| Universal notecard driven menu dialog system.
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[Materialization Effects 2]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User2|Nika Rugani}}
|| Picture cycler with preloader.
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[Matrix Functions]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User2|Kyle Flynn}}
|| Simple 'try' and 'buy' vendor system.
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
|[[Merge Sort]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[LSL_languageAPI]]
|[[Minesweeper]]
||[[User:Gypsy Paz|Gypsy Paz]]
|{{User|Xaviar Czervik}}
||Multi-lingual API from notecard based language files
|A simple minesweeper game.
|-
|-
||[[Mail]]
|[[Morse Code]]
||[[Wizardry and Steamworks]]
|{{User|Bobbyb30 Swashbuckler}}
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[Mandelbrot Explorer]]
|[[Multi-displays Texture Cycler]]
||Babbage Linden
|{{User|Nargus Asturias}}
||An interactive fractal explorer.
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[Materialization Effects]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User|Jesse Barnett}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[Materialization Effects 2]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User2|Beet Streeter}}
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[Memory Module]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[Wizardry and Steamworks]]
|{{User|Allen Kerensky}}
||An example of pseudo-persistent variable in-world storage.
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[Merge Sort]]
|[[Name2Key in LSL]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Maeva Anatine}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[Minesweeper]]
|[[Name2Key]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Nika Rugani}}
||A simple minesweeper game.
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[Mood Color Changer]]
|[[NexiiText]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[Morse Code]]
|[[NexiiText2]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Nexii Malthus}}
||A script that allows for the conversion to and from morse code and can "play" morse code.
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|-
||[[Multi-displays Texture Cycler]]
|[[No Auto-Return]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Bellla Clarity}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[No Auto-Return NR]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Jor3l Boa}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[No Auto-Return (Multi)]]
||[[User:Beet Streeter|Beet Streeter]]
|{{User|Xaviar Czervik}}
||Spawns up to 10 objects when the object containing the script collides with a user.
|A revision of Bella's that works for multi-prim objects.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[No Limit Teleporter]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|{{User|Morgam Biedermann}}
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|Teleport to infinite altitudes (up to 4096m)
|-
|-
||[[N2K]]
|[[Object Size]]
||[[Wizardry and Steamworks]]
|{{User|Chase Quinnell}}
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|Gets the dimensions and footprint of a linkset
|-
|-
||[[Name2Key in LSL]]
|[[Object to Data v1.4|Object to Data]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User|Xaviar Czervik}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|-
||[[Name2Key]]
|[[Online Indicator|Online Indicator]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Kristy Fanshaw}}
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|-
||[[NexiiText]]
|[[Open Group Join]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Alicia Stella}}
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|-
||[[NexiiText2]]
|[[Open Prim Animator]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Todd Borst}}
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|Single script prim animation tool. Menu driven, easy to use.
|-
|-
||[[No Auto-Return]]
|[[Open Zyngo Skin Installer]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User2|Tmzasz Luminos}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|A Simple Script designed to install skins on the popular Skill machines.
|-
|-
||[[No Auto-Return NR]]
|[[One Script, many doors]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Kyrah Abattoir}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|-
||[[No Auto-Return (Multi)]]
|[[ParseString2List]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Strife Onizuka}}
||A revision of Bella's that works for multi-prim objects.
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|-
||[[No Limit Teleporter]]
|[[Password Generator]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User2|Syntrax Canucci}}
||Teleport to infinite altitudes (up to 4096m)
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|-
||[[Object Size]]
|[[Pathfinder]]
||[[User:Chase Quinnell|Chase Quinnell]]
|Babbage Linden
||Gets the dimensions and footprint of a linkset
|A potential field based pathfinding library.
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[Personal ATM Machine]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Jessikiti Nikitin}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|-
||[[Online Indicator|Online Indicator]]
|[[Phantom Child]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User|Aeron Kohime}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|-
||[[Open Group Join]]
|[[PHP_RegionFunctions]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
||User Touches Object to Join Group from Group Info window, (no bot.)
|Three useful PHP functions to get region info
|-
|-
||[[Open Prim Animator]]
|[[PhysicsLib]]
||[[User:Todd Borst|Todd Borst]]
|{{User|Nexii Malthus}}
||Single script prim animation tool.  Menu driven, easy to use.
| Interesting set of fun physics functions.
|-
|-
||[[Open Zyngo Skin Installer]]
|[[Play and Loop Sound]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Bellla Clarity}}
||A Simple Script designed to install skins on the popular Skill machines.
|Very short and simple script; plays and loops a sound in an object.
|-
|-
||[[Orbitor]]
|[[Posing stand|Posing Stand]]
||[[Wizardry and Steamworks]]
|{{User|Bellla Clarity}}
||Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|Just a pose script to edit [[attachments]] more easily.
|-
|-
||[[One Script, many doors]]
|[[PosJump]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Uchi Desmoulins}}
||Door script able to manage more than 50 linked doors from a single script instance.
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|-
||[[ParseString2List]]
|[[Prefix Calculator]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Xaviar Czervik}}
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
| A calculator that evaluates expressions in prefix notation.
|-
||[[Password Generator]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
||[[Pathfinder]]
||Babbage Linden
||A potential field based pathfinding library.
|-
||[[Pay to Strip]]
||[[Wizardry and Steamworks]]
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|-
||[[Permanent Primitive URL]]
||[[Wizardry and Steamworks]]
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|-
||[[Personal ATM Machine]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
||[[Phantom Child]]
||[[User:Aeron Kohime|Aeron Kohime]]
||Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
||[[PHP_RegionFunctions]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
||Three useful PHP functions to get region info
|-
||[[PhysicsLib]]
||[[User:Nexii Malthus|Nexii Malthus]]
|| Interesting set of fun physics functions.
|-
||[[Planar Tile Generator]]
||[[Wizardry and Steamworks]]
||A script to generate perfectly aligned tiles.
|-
||[[Play and Loop Sound]]
||[[User:Bellla Clarity|Bella Clarity]]
||Very short and simple script; plays and loops a sound in an object.
|-
||[[Posing stand|Posing Stand]]
||[[User:Bellla Clarity|Bella Clarity]]
||Just a pose script to edit [[attachments]] more easily.
|-
||[[PosJump]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
||[[Puppeteer]]
||[[Wizardry and Steamworks]]
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
||[[Primitive Name Changer]]
||[[Wizardry and Steamworks]]
|| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
||[[Prefix Calculator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|| A calculator that evaluates expressions in prefix notation.  
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Generator]]
|[[Profile Picture]]
||[[Wizardry and Steamworks]]
|{{User|Jor3l Boa}}
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
||[[Profile Picture]]
||[[User: Jor3l Boa|Jor3l Boa]]
||A working profile picture script with the new SecondLife API (1/11/2011)
|-
||[[Progress Bar]]
||[[User:Nexii Malthus|Nexii Malthus]]
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
||[[Pseudo-random Number Generator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|-
||[[Quick Collar]]
|[[Progress Bar]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|-
||[[Quicksort]]
|[[Pseudo-random Number Generator]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||LSL implementation of the Quicksort algorithm.
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Rolig Loon}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|-
||[[Racter]]
|[[Rainbow_palette]]
||[[Wizardry and Steamworks]]
|{{User|Rui Clary}}
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[Rainbow_palette]]
|[[Random Gaussian Number Generator]]
||[[User:Rui Clary|Rui Clary]]
|{{User2|Vlad Davidson}}
||Build a color picker, using only one prim, and a few lines of code.
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[Random Gaussian Number Generator]]
|[[Random AV Profile Projector]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User|Debbie Trilling}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[Random AV Profile Projector]]
|[[Random Object Vendor]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User|CodeBastard Redgrave}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[Random Object Vendor]]
|[[Random Password Generator]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Jor3l Boa}}
||Simple vendor that gives out random objects when paid the right amount
|Generate Random passwords based on String Length.
|-
|-
||[[Random Password Generator]]
|[[RandomPrimParams]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Xintar Citron}}
||Generate Random passwords based on String Length.
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[RandomPrimParams]]
|[[RavText]]
||[[User:Xintar Citron|Xintar Citron]]
|{{User|Ravenous Dingo}}
||Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.  
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[RavText]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|PixelProphet Lane}}
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User2|Sendao Goodman}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|Simple explanation of how to make rental boxes.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[Rental Cube]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Hank Ramos}}
||Simple explanation of how to make rental boxes.
|Simple cube for renting out a space.
|-
|-
||[[Rental Cube]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Daemonika Nightfire}}
||Simple cube for renting out a space.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Ackley Bing|Ackley}}
||This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[Remote Texture Loader]]
|[[Remote Texture Loader]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Bobbyb30 Swashbuckler}}
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User2|Heymeriou Mystakidou}}
|| Says the region name and frames per second out loud on command.
| Says the region name and frames per second out loud on command.
|-
|-
||[[Security Orb|Security Orb]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[Wizardry and Steamworks]]
|{{User2|Christy Mansbridge}}
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[RLV Collision Grabber]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User|Vala Vella}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[RLV Collision Grabber]]
|[[sbDialog]]
||[[User:Vala_Vella|Vala Vella]]
|{{User|Siann Beck}}
||Grab people colliding with the object and sit them on a set target using RLV
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[sbDialog]]
|[[Scheduler]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Haravikk Mistral}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|Schedule multiple events using a single script timer
|-
|-
||[[Scheduled Payments]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.  
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Scheduler]]
|[[Script Override Functions]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User|Revolution Perenti}}
||Schedule multiple events using a single script timer
|bypass default strings, integer etc in chat channel.
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Toady Nakamura}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
|-
|-
||[[Script Override Functions]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Bobbyb30 Swashbuckler}}
||bypass default strings, integer etc in chat channel.
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
|[[Self Upgrading Script Enhanced]]
||[[User:Toady Nakamura|Toady Nakamura]]
|{{User|Cron Stardust}}
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[Sensor Visualizer]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Cerise Sorbet}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[Serverless Key Exchange]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User2|Sendao Goodman}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Maintains a network of object keys without using an external server.
|-
|-
||[[Sensor Visualizer]]
|[[SetLinkText]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User2|Tacusin Memo}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Serverless Key Exchange]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Strife Onizuka}}
||Maintains a network of object keys without using an external server.
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[SHA-1|SHA-1 Hash]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Strife Onizuka}}
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.  
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[SHA-2|SHA-2 Hash]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Flennan Roffo}}
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.  
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|PixelProphet Lane}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[Sim Map Particle Projector]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Jesse Barnett}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Displays a floating map of the sim the script is in.
|-
|-
||[[Sim Map Particle Projector]]
|[[Sim Performance Collector (Web-based]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|DeniseHoorn Slade}}
||Displays a floating map of the sim the script is in.
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[Sim Performance Collector (Web-based]]
|[[Sim Restart Logger]]
||[[User:DeniseHoorn Slade|DeniseHoorn Slade]]
|{{User|Kyrah Abattoir}}
||Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[Sim Restart Logger]]
|[[Simple Elevator in a Box]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Hank Ramos}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.  
|Simple elevator example.
|-
|-
||[[SIM status]]
|[[Simple Pay Door]]
||[[Wizardry and Steamworks]]
|{{User|Giygas Static}}
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|Simple door you pay to get access.
|-
|-
||[[Simple Elevator in a Box]]
|[[Skillingo AntiHack Script]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|Tmzasz Luminos}}
||Simple elevator example.
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[Simple Pay Door]]
|[[Skunk Money]]
||[[User:Giygas Static|Giygas Static]]
|{{User|Hank Ramos}}
||Simple door you pay to get access.
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|-
||[[Skillingo AntiHack Script]]
|[[SLateIt]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|Babbage Linden
||A simple Protection script for skillingo thats modifyable to work with other machines.
|An augmented virtual reality HUD.
|-
|-
||[[Skunk Money]]
|[[SLetanque]]
||[[User:Hank Ramos|Hank Ramos]]
|Babbage Linden
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|An LSL petanque game.
|-
|-
||[[SLateIt]]
|[[SLURL HUD]]
||Babbage Linden
|{{User|CodeBastard Redgrave}}
||An augmented virtual reality HUD.
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|-
||[[SLetanque]]
|[[BuildSlurl (NewAge)]]
||Babbage Linden
|{{User2|Archile Azalee}}
||An LSL petanque game.
|A way to create a SLurl in a single function BuildSlurl
|-
|-
||[[SLURL HUD]]
|[[SL Mail V1.2]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Flennan Roffo}}
||Touch this HUD to get a SLURL through IM, email and floating text.
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|-
||[[BuildSlurl (NewAge)]]
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User|SignpostMarv Martin}}
||A way to create a SLurl in a single function BuildSlurl
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|-
||[[SL Mail V1.2]]
||[[User:Flennan Roffo|Flennan Roffo]]
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Slide Display]]
|[[Smooth Rotating Door]]
|[[Wizardry and Steamworks]]
|{{User|Toy Wylie}}
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|A script for doors that open and close smoothly using llTargetOmega
|-
||[[Smile]]
|[[Wizardry and Steamworks]]
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
||[[Smooth Rotating Door]]
|[[User:Toy Wylie|Toy Wylie]]
||A script for doors that open and close smoothly using llTargetOmega
|-
||[[Smooth Rotating Linked Door With Hinge]]
|[[User:Lyn Mimistrobell|Lyn Mimistrobell]]
||A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
||[[Smooth Sliding Door]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
||[[Snake Game]]
|[[Wizardry and Steamworks]]
||The game of snake in Second Life.
|-
||[[Song Requests]]
|[[Wizardry and Steamworks]]
||Helper script for DJs, allowing listeners to request songs and make dedications.
|-
||[[Speed Tester]]
||{{User|Bobbyb30 Swashbuckler}}
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[Spiral Staircase Generator]]
|[[Smooth Rotating Linked Door With Hinge]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|{{User2|Lyn Mimistrobell}}
||Generates nice looking spiral staircases without much hassle.
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
|[[Smooth Sliding Door]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|SimonT Quinnell}}
||How to generate a static url for HTTP-In temporal limitations.
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|-
||[[String Compare]]
||[[Sound Preloader]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Trinity Dejavu}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|-
||[[Synchronize]]
|[[Speed Tester]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Bobbyb30 Swashbuckler}}
||Makes synchronized start to a task on even/odd seconds
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[Spiral Staircase Generator]]
||[[User:Void Singer|Void Singer]]
|{{User|Meyermagic Salome}}
||Returns an input string in reverse order
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[String Compare]]
||[[User:Void Singer|Void Singer]]
|{{User|Xaviar Czervik}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[Tail Messages (NewAge)]]
|[[Synchronize]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Cay Trudeau}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[Taper Door (minimalistic)]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|{{User|Void Singer}}
||A basic script for doors which open and close using taper.
|Returns an input string in reverse order
|-
|-
||[[Teleport HUD]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Void Singer}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Tail Messages (NewAge)]]
||[[User:Void Singer|Void Singer]]
|{{User|Asia Snowfall}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Taper Door (minimalistic)]]
||[[User:Fred_Gandt|Fred Gandt]]
|{{User2|Kopilo Hallard}}
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|A basic script for doors which open and close using taper.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[Teleport HUD]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Jesse Barnett}}
||A collection of texture changing scripts.
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Void Singer}}
||Dialog Menu based Texture Selection.
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Texture Particle Poofer|Texture Particle Poofer]]
|[[Text_Scroller|Text Scroller]]
||[[Wizardry and Steamworks]]
|{{User|Fred Gandt}}
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:Xen Lisle|Xen Lisle]]
|{{User|Bobbyb30 Swashbuckler}}
||Slides a texture on mouse movement
|A collection of texture changing scripts.
|-
|-
||[[Tic Tac Toe]]
|[[Texture Menu Management|Texture Management]]
||CG Linden
|{{User|Revolution Perenti}}
||Step by step demo on how to implement a larger scripting project
|Dialog Menu based Texture Selection.
|-
|-
||[[TightList]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Xen Lisle}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|Slides a texture on mouse movement
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[Tic Tac Toe]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|CG Linden
||Manage multiple timers via linked messages.
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[TightList]]
||[[User:Void Singer|Void Singer]]
|{{User|Strife Onizuka}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Timer Module]]
||[[User:Void Singer|Void Singer]]
|{{User|Isabelle Aquitaine}}
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|Manage multiple timers via linked messages.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[Two Avatars on single prim]]
||[[User:Void Singer|Void Singer]]
|{{User2|Pale Janus|Cay Trudeau}}
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[The Stash (Bank)]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|-
|-
||[[Tipjar]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[Touch A Quote]]
|[[Texture Repeater]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User2|Jenna Felton}}
||Touch an object to read quotes sequentially from a notecard
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[Touring Balloon]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Void Singer}}
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[Towncrier]]
|[[Touch A Quote]]
||[[Wizardry and Steamworks]]
|{{User|CodeBastard Redgrave}}
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[Trivia]]
|[[Touring Balloon]]
||[[Wizardry and Steamworks]]
|{{User|Hank Ramos}}
||A trivia game engine with provided ready-made notecards.
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[Under Age Boot]]
|[[Under Age Boot]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Chance Unknown}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Rolig Loon}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[Universal Translator]]
|[[Universal Translator]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Unix2DateTime]]
|[[Unix2DateTime]]
|[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Flennan Roffo}}
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[Unmutable Descript Nagger]]
|[[Unmutable Descript Nagger]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Bobbyb30 Zohari}}
||To nag avatars to take off their scripted attatchments.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[Unpacker On Rez (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[Unpacker On Touch (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Update distributor]]
|[[Update distributor]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Dale Innis}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[UUID2Channel]]
|[[UUID2Channel]]
||[[User:Project Neox|Project Neox]]
|{{User|Project Neox}}
||Optimised version of the original key2channel generators.
|Optimised version of the original key2channel generators.
|-
|-
||[[UUID Song Generator]]
|[[UUID Song Generator]]
||{{User|Sendao Goodman}}
|{{User2|Sendao Goodman}}
||Translates a UUID into a simple song and plays it.
|Translates a UUID into a simple song and plays it.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Reduced spam visitor greeter, highly configurable, easy to modify.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
|[[VariText]]
|[[VariText]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
|{{User|Geneko Nemeth|Geneko Nemeth (Kakurady)}}
|Display text on a prim, without looking like from a typewriter
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Visitor Logger (Web/Basic) ]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|{{User|Buddy Sprocket}}
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
||[[Visitors]]
|[[Wizardry and Steamworks]]
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|-
|-
||[[Volleyball Game (Kira's Artillery Variations)]]
|[[Vote Simple]]
|[[Wizardry and Steamworks]]
|{{User|JB Kraft}}
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Vote Simple]]
|[[Walking Sound (NewAge)]]
||[[User:JB Kraft|JB Kraft]]
|{{User|Asia Snowfall}}
||Simple vote collector. One avi, one vote.
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Walking Sound (NewAge)]]
|[[WarpPos]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Keknehv Psaltery}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|Non-physical movement without the 10m limit.
|-
|-
||[[Wanderer]]
|[[Watchdog]]
|[[Wizardry and Steamworks]]
|{{User|Tika Oberueng}}
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[WarpPos]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|{{User|Salahzar Stenvaag}}
||Non-physical movement without the 10m limit.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[Watchdog]]
|[[Window Control]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User|Emmas Seetan}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|For window opacity, helpful for buildings.
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[XTEA Strong Encryption Implementation]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User|Morse Dillon}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[Window Control]]
|[[XyText 1.5|XyText]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User2|Xylor Baysklef}}
||For window opacity, helpful for buildings.
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[User:Daemonika_Nightfire/Scripts/xytText_Example|xyzText Example]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User|Daemonika Nightfire}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|Very small example. Display text (up to 8 characters) on a mesh with up to 8 faces. 10 links will have 5 land impact.
|-
|-
||[[XyText 1.5|XyText]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Criz Collins}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[XyzzyText|XyzzyText]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[XyzzyText|XyzzyText]]
|[[Youtube TV]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Morgam Biedermann}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[Youtube TV]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Fire Centaur}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|Returns a string that displays days, hours, seconds
|-
|-
||[[Zero Lag Poseball]]
|[[Presenter with Timer]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Fire Centaur}}
||A simple poseball with no lag
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|-
||[[Zigzag Sequence]]
|[[Random Giver Prim]]
||[[User:Project Neox|Project Neox]]
|{{User|Damian Darkwyr}}
||Zigzag sequence generator I developed while scripting checkers
|A randomized item giver with a game-like twist
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[Client Specific Contents Giver]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|Damian Darkwyr}}
||Returns a string that displays days, hours, seconds
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|-
||[[Random Giver Prim]]
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Void Singer}}
||A randomized item giver with a game-like twist
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|-
||[[Client Specific Contents Giver]]
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Yumi Murakami}}
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|Designs simple objects and creates them with magic words.
|-
|-
||[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|[[Zero Lag Poseball]]
||[[User:Void Singer|Void Singer]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
||Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|A simple poseball with no lag
|-
|-
||[[Presenter with Timer]]
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
||[[User:Fire Centaur]]
|{{User|Dora Gustafson}}
||Yet another texture presenter with a timer, lock, next/prev etc
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|-
|-
||[[TimeAPI Clock Script]]
|[[HTML HUD Demo]]
||[[User:Elite Runner|Ryan R. Elite (Elite Runner)]]
|{{User|Kelly Linden}}
||Gets time via HTTP function from TimeAPI.org
|HTML-based, single script HUD (some assembly required)
|}
|}


Line 1,394: Line 1,283:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
||[[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
|| [[HTTP Post request to a PHP server]]
|[[HTTP Post request to a PHP server]]
|| [[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[User:Darien Caldwell|Darien Caldwell]]
|{{User|Darien Caldwell}}
|| Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Liandra Ceawlin}}
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[Minify|LSL Minify]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[Wizardry and Steamworks]]
|{{User|SignpostMarv Martin}}
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Jor3l Boa}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Liandra Ceawlin}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|Silo
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Zero Linden}}
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|-
* <s>[http://www.notabene-sl.com/misc/silo-README.txt README] file</s>
|| [[Rake|Rake]]
* <s>[http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball </s>
|| [[Wizardry and Steamworks]]
|| A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|| Silo
|| Zero Linden
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* Readme and Archive apparently no longer there or WP stole the redirect for them. {{User|Talia Tokugawa}} 24/03/17
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://github.com/jgpippin/sldb SLDB]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User2|Luc Aubret}}
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
|-
|-
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|<s>[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]</s>
|| [[User:Trimda Hedges|Trimda Hedges]]
|{{User|Trimda Hedges}}
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* <s>[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]</s>
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* <s>[http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]</s>
* [https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]
* <s>[https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]</s>
 
* Dead Links, Page is still there but there is nothing available for download. - {{User|Talia Tokugawa}} 24/03/17
|}
|}



Latest revision as of 11:08, 1 July 2024

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
secondlife:///app/... Daemonika Nightfire Useful secondlife:///app/... commands for scripts, local chat, instant message, group chat, group notice & profiles.
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist (denial of use) or a creator kill script (can delete someone's item by command on private channel).
Bookmark URLs Rolig Loon Dialog-driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Building Rezzer 2024 Daemonika Nightfire This rezzer is my interpretation of a building rezzer.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
HexText Hexadeci Mole Unicode display script. Roughly 28,000 characters supported. Open source under the MIT license
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
landmark2slurl Tapple Gao Convert all landmarks in inventory to slurls
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
*DS* Resize Example v3.0.00 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions Kyle Flynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
xyzText Example Daemonika Nightfire Very small example. Display text (up to 8 characters) on a mesh with up to 8 faces. 10 links will have 5 land impact.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
HTML HUD Demo Kelly Linden HTML-based, single script HUD (some assembly required)

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
  • Readme and Archive apparently no longer there or WP stole the redirect for them. Talia Tokugawa 24/03/17
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1
  • Dead Links, Page is still there but there is nothing available for download. - Talia Tokugawa 24/03/17

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

The following 200 pages are in this category, out of 219 total.

(previous page) (next page)
(previous page) (next page)