Difference between revisions of "Category:LSL Library"

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Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...
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# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# <s>[http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive]</s>,
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# <s>[http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library]</s>,
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# <s>[http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library]</s>,
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].  
# <s>[http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library]</s>.




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<div style="padding: 0.5em">
<div style="padding: 0.5em">
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
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<div id="box">
<div id="box">
==LSL Script Library==
==LSL Script Library==


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! '''Description'''
! '''Description'''
|-
|-
||[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Daemonika_Nightfire/Scripts/AppLinks|<nowiki>secondlife:///app/...</nowiki>]]
||[[User:Yumi Murakami|Yumi Murakami]]
||{{User|Daemonika Nightfire}}
||Keep tabs on usage of SL and easily share local times with other users.
|| Useful <nowiki>secondlife:///app/...</nowiki> commands for scripts, local chat, instant message, group chat, group notice & profiles.
|-
|[[Teleporter_Anywhere]]
|{{User|Luxen Resident}}
| Zx Teleporter Anywhere v5.1.
|-
|[[Ultimate_Radar]]
|{{User|Luxen Resident}}
| Zx Ultimate Radar v5.
|-
|[[Language_Scanner]]
|{{User|Luxen Resident}}
|Zx Language Scanner v5.
|-
|-
||[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
|[[Visitor_Counter_Tracker]]
||[[User:Yumi Murakami|Yumi Murakami]]
|{{User|Luxen Resident}}
||Designs simple objects and creates them with magic words.
|Zx Visitor Counter - Tracker v3.1.
|-
|-
||[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
||[[User:Yumi Murakami|Yumi Murakami]]
|{{User2|Maddox Deluxe}}
||A cross between a vendor and a game.
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|-
||[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Yumi Murakami|Yumi Murakami]]
|{{User|Yumi Murakami}}
||Various camera control systems for machinima, security, and other effects.
|Keep tabs on usage of SL and easily share local times with other users.
|-
|-
||[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
||[[User:Ackley Bing|Ackley]]
|{{User|Yumi Murakami}}
||A simple script to allow hovertext to be set with a dialog text box.
|Various camera control systems for machinima, security, and other effects.
|-
|-
||[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
|[[Recent Avatar Scanner]]
||[[User:Ackley Bing|Ackley]]
|{{User|Ackley Bing|Ackley}}
||A single prim HUD. Color indicates sim status changes.
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|-
||[[User:Ackley_Bing/Basic_Target_Scanner_HUD|Basic Target Scanner HUD]]
|[[Target Crosshair HUD]]
||[[User:Ackley Bing|Ackley]]
|{{User|Ackley Bing|Ackley}}
||A single prim HUD.  Scrolls through nearby players names, photos and user key.
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|-
||[[StringIsNum|(Function) StringIsNum]]
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
||[[User:Zion Tristan|Zion Tristan]]
|{{User|Ackley Bing|Ackley}}
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|A single prim HUD. Color indicates sim status changes.
|-
|-
||[[Remove all scripts from a linkset]]
|[[Basic Target Scanner HUD]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User|Ackley Bing|Ackley}}
||Remove all scripts from a linkset.
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
|-
||[[RLV Viewer Titler]]
|[[StringIsNum|(Function) StringIsNum]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Zion Tristan}}
||Titler displaying viewer and it's version, revealed via RLV interface.
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|-
||[[Sim Restart Notifyer]]
|[[Remove all scripts from a linkset]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User2|Dahlia Orfan}}
||On region restart, notifyes registered residents about the sim is online and the current sim version
|Remove all scripts from a linkset.
|-
|-
||[[Script Vitality plug-in]]
|[[RLV Viewer Titler]]
||[[User:Jenna Felton|Jenna Felton]]
||{{User2|Jenna Felton}}
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|-
||[[Texture Repeater]]
|[[Sim Restart Notifyer]]
||[[User:Jenna Felton|Jenna Felton]]
||{{User2|Jenna Felton}}
||Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|-
||[[1st necessity of SL]]
|[[Script Vitality plug-in]]
||[[User:Beer Dailey|Beer Dailey]]
||{{User2|Jenna Felton}}
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|-
||[[SetLinkText]]
|[[Chat Painter]]
||[[User:Tacusin Memo|Tacusin Memo]]
||{{User2|Jenna Felton}}
||Custom function like llSetText only applying to linked sets.
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|-
||[[3D Radar]]
|[[1st necessity of SL]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Beer Dailey}}
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|-
||[[RegionSitTeleport]]
|[[3D Radar]]
||[[User:Vincent Nacon|Vincent Nacon]]
|{{User|Jesse Barnett}}
||A very simple and clean sit/unsit teleporter.
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[AbcText]]
|[[RegionSitTeleport]]
||[[User:Ange Capalini|Ange Capalini]]
|{{User|Vincent Nacon}}
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[Access (NewAge)]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Cay Trudeau}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
|[[AbcText]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Ange Capalini}}
||Short examples about permission to executable commands.
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[Aim Detection]]
|[[Access (NewAge)]]
||[[User:Han Shuffle|Dugley Reanimator]]
|{{User|Asia Snowfall}}
||Monitors for avatars and reports back to owner about who is aiming at them.
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.  
|Short examples about permission to executable commands.
|-
|-
||[[AnkleLock]]
|[[Aim Detection]]
||[[Wizardry and Steamworks]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[AntiDelay Node]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[Artillery]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[Wizardry and Steamworks]]
|{{User|Daemonika Nightfire}}
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[AO Overriding Pose Ball]]
|[[AntiDelay Node]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Xaviar Czervik}}
||No more turning your AO off and on when you sit down
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[AO Overriding Pose Ball]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Jesse Barnett}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|No more turning your AO off and on when you sit down
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Nekow42 Zarf}}
||A compiler that runs assembly-like programs.
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User|Xaviar Czervik}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|A compiler that runs assembly-like programs.
|-
|-
||[[AvatarFollower]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Dale Innis|Dale Innis]]
|{{User2|Alynna Vixen}}
||Allows one avatar to automatically follow another.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[AvatarFollower]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Dale Innis}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|Allows one avatar to automatically follow another.
|-
|-
||[[Base2Dec]]
|[[Avatar Radar (NewAge)]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Asia Snowfall}}
||Convert a number to decimal from any base.
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[BaseN]]
|[[Base2Dec]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Siann Beck}}
||Variable base compression, dynamically maps to usable UTF code points.
|Convert a number to decimal from any base.
|-
|-
||[[Basic Encryption Modules]]
|[[BaseN]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User|Nexii Malthus}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[Be happy]]
|[[Basic Encryption Modules]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Beverly Larkin}}
||Basic smile attachment script, makes your avatar smile.
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Beat The Average Vendor]]
|[[Be happy]]
||[[User:Kristen Giano|Kristen Giano]]
|{{User|Emmas Seetan}}
||A vendor script based on humblebundle.com
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[Beat The Average Vendor]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User2|Kristen Giano}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|A vendor script based on humblebundle.com
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Doran Zemlja}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Xaviar Czervik}}
||A Binary Clock.
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[BinaryDecimalConverter]]
|[[Binary Clock v1.1|Binary Clock]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Fox Diller}}
||Converts a binary value to a decimal value and vice versa.
|A Binary Clock.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[BinaryDecimalConverter]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User2|Soundless Smalls}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Chase Quinnell}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|Blacklist (denial of use) or a creator kill script (can delete someone's item by command on private channel).
|-
|-
||[[Bubble Gum]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[Wizardry and Steamworks]]
|{{User|Rolig Loon}}
||A script to create a bubble gum effect with sounds and animations.
|Dialog-driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Bubble Trapper]]
|[[Builders Buddy|Builder's Buddy Tool]]
||[[Wizardry and Steamworks]]
|{{User|Newfie Pendragon}}
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer() event or using llRegionSay().
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[User:Daemonika_Nightfire/Scripts/Building_Rezzer|Building Rezzer 2024]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User|Daemonika Nightfire}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|This rezzer is my interpretation of a building rezzer.  
|-
|-
||[[Button Click Detector]]
|[[Button Click Detector]]
||{{User|Sendao Goodman}}
|{{User2|Sendao Goodman}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Camera following prim]]
|[[Camera following prim]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Dale Innis}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[Camera Sync]]
|[[Camera Sync]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
||A system to synchronize the cameras of two avatars.
|A system to synchronize the cameras of two avatars.
|-
|-
||[[Chatbot]]
|[[Chatbot]]
||Anonymous
|Anonymous
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[Chat Logger (GPL)]]
|[[Chat Logger (GPL)]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User|Nobody Fugazi}}
||Chat logger which requests permission from participants before recording them.
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Chat_Relay|Chat Relay]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User|grumble Loudon}}
||A Chat relay which can be routed using a path header and won't echo.
|A Chat relay which can be routed using a path header and won't echo.
|-
|-
||[[ClickAndDrag]]
|[[ClickAndDrag]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Click and Drag user interface elements using dynamic feedback
| Click and Drag user interface elements using dynamic feedback
|-
|-
||[[Code Racer]]
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
||Anonymous
|{{User|Lou Netizen}}
||Race two versions of code forever, to see which runs faster.
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|-
||[[Code Sizer]]
|[[Code Racer]]
||Anonymous
|Anonymous
||Count the bytes compiled from source code, to measure how to write small code.
|Race two versions of code forever, to see which runs faster.
|-
|-
||[[Collision message sender]]
|[[Code Sizer]]
||[[Taff Nouvelle]]
|Anonymous
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|Count the bytes compiled from source code, to measure how to write small code.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[Collision message sender]]
||[[User:Void Singer|Void Singer]]
|{{User2|Taff Nouvelle}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
||[[User:Neo Calcutt|Neo Calcutt]]
|{{User|Void Singer}}
||A color changer with 14 colors, a random function, and a custom vector function.
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Color Changer|Color Changer Plus]]
||[[User:Sally LaSalle|Sally LaSalle]]
|{{User2|Neo Calcutt}}
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|-
||[[ColorConvert]]
|[[Color conversion scripts|Color Conversion]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Sally LaSalle}}
||Convert color values to vector from RGB, hex or HTML color name.
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|-
||[[Color script]]
|[[ColorConvert]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User|Siann Beck}}
||Script for changing colors trough a listener with pre-defined colors.
|Convert color values to vector from RGB, hex or HTML color name.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[Color script]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User2|Masakazu Kojima}}
||Library of mostly encoding and decoding functions, some more useful then others.
|Script for changing colors trough a listener with pre-defined colors.
|-
|[[Library Combined Library|Combined Library]]
|{{User|Strife Onizuka}}
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Computer:jaycoonlanguage]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User|jayco121 Bing}}
|| A language written in LSL that is meant for my computer (available at the shop).
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||{{User|Dedric Mauriac}}
|{{User|Dedric Mauriac}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[Lear Cale|Lear Cale]]
|[[Lear Cale|Lear Cale]]
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Library_Chat_Relay|Conversation Relay]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Jippen Faddoul}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Curtain script]]
|[[Curtain script]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Zilla Larsson}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|Hawkster Westmoreland}}
||A customizable way to cycle dialog items with pagination
|A customizable way to cycle dialog items with pagination
|-
|-
||[[Dataserver API]]
|[[Dataserver API]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Dataserver Framework for Notecards.
|Dataserver Framework for Notecards.
|-
|-
||[[Date Library]]
|[[Date Library]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Day of the Week]]
|[[Day of the Week]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Function to get day of the week from [[llGetUnixTime]].
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Days in Month]]
|[[Days in Month]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|IntLibber Brautigan}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[Deed Tools]]
|[[Deed Tools]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Falados Kapuskas}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Describe Chatter]]
|[[Describe Chatter]]
||Anonymous
|Anonymous
||Chat to see yourself as others do.
|Chat to see yourself as others do.
|-
|-
||[[Dialog Control]]
|[[Dialog Control]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nargus Asturias}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Dispenser Vendor]]
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
||[[Wizardry and Steamworks]]
|{{User|SimonT Quinnell}}
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
||[[Dialog NumberPad|Dialog Number Pad]]
||[[User:DoteDote Edison|DoteDote Edison]]
||Use a dialog to accept positive integer input from users.
|-
||[[Display Names Radar]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
||[[Display Names to Key]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
||Simple way to get UUIDs from displaynames
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
||[[Displayer Script]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
||Display Words On Top Of An Object
|-
||[[Distributed Primitive Database]]
||[[Wizardry and Steamworks]]
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|-
||[[Drink script]]
||[[User:Emmas Seetan|Emmas Seetan]]
||Used mainly for food and drink in Second Life.
|-
||[[Donut Dance]]
||[[Wizardry and Steamworks]]
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
||[[TOXDropBox|DropBox]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
||[[Efficiency Tester]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
||Tests the speed of a function.
|-
||[[Email-to-IM|Email2IM]]
||[[User:DoteDote Edison|DoteDote Edison]]
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Kireji Haiku|Kireji Haiku]]
||Encrypted Region-wide chat
|-
||[[ExplodingObjects]]
||[[User:Dale Innis|Dale Innis]]
||Causes an object (of the appropriate type) to explode on command.
|-
||[[FadeEasy]]
||[[User:Nika Rugani|Nika Rugani]]
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
||[[FastConeSpread]]
||[[User:Nexii Malthus|Nexii Malthus]]
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
||[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
||Receive important Grid information in-world
|-
||[[Find Avatar Key|Find Avatar Key]]
||[[User:Huney Jewell|Huney Jewell]]
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[First Name Letter Prize]]
|[[Dialog NumberPad|Dialog Number Pad]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User|DoteDote Edison}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Use a dialog to accept positive integer input from users.
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[Display Names Radar]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Cerise Sorbet}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|-
||[[Flight Assist]]
|[[Display Names to Key]]
||[[Wizardry and Steamworks]]
|{{User|Joran Yoshikawa}}
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|Simple way to get UUIDs from displaynames
|-
|-
||[[Float2Hex]]
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Daemonika Nightfire}}
||Very useful for transporting [[float|floats]].
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
||[[Float Box Contents]]
|[[Displayer Script]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Akinori Kimagawa}}
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Display Words On Top Of An Object
|-
|-
||[[Follower (script)|Follower]]
|[[Drink script]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|{{User|Emmas Seetan}}
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Used mainly for food and drink in Second Life.
|-
|-
||[[FURWARE_text]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Ochi Wolfe|Ochi Wolfe]]
|{{User|Daemonika Nightfire}}
||Versatile text-on-prim script, open source under the MIT license
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[GA Event Notifier]]
|[[TOXDropBox|DropBox]]
||[[User:Victor Hua|Victor Hua]]
|{{User|Dimentox Travanti}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
||[[Geometric|Geometric Library]]
|[[Efficiency Tester]]
||Community Project
|{{User|Xaviar Czervik}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Tests the speed of a function.
|-
|-
||[[Get Profile Picture]]
|[[Email-to-IM|Email2IM]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|{{User|DoteDote Edison}}
||Sets the texture of the object to profile picture of the person that touches ot
|Send IMs to SL friends via [[email]].
|-
|-
||[[GetTimestampOffset]]
||[[User:Siann_Beck|Siann Beck]]
||Returns [[llGetTimestamp]]() with an hour offset.
|-
|-
||[[Give InvItem every n hours]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Kireji Haiku}}
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|Encrypted Region-wide chat
|-
|-
||[[Give random object]]
|[[ExplodingObjects]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dale Innis}}
||Touch to receive a random object in the prim's inventory
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[Giver]]
|[[FadeEasy]]
||[[Wizardry and Steamworks]]
|{{User2|Nika Rugani}}
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[Google Charts]]
|[[FastConeSpread]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|{{User|Nexii Malthus}}
||Create links to display raw data as a chart image.
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[Google_Translator]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|{{User|PixelProphet Lane}}
||Translates spanish to english, and its simple to make it any other way.
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[Go transparent when walking]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|PixelProphet Lane}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Receive important Grid information in-world
|-
|-
||[[Great Wanderer]]
|[[Find Avatar Key|Find Avatar Key]]
||[[Wizardry and Steamworks]]
|{{User2|Huney Jewell}}
||A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[Greeter]]
|[[First Name Letter Prize]]
||[[Wizardry and Steamworks]]
|{{User|RaithSphere Whybrow}}
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[Group Authorization]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Emma Nowhere}}
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[Group key finder]]
|[[Float2Hex]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Strife Onizuka}}
||Touch to find the key of the group
|Very useful for transporting [[float|floats]].
|-
|-
||[[Group Privacy]]
|[[Float Box Contents]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Rolig Loon}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[Hello Avatar]]
|[[Follower (script)|Follower]]
||Linden Lab
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||SL's default script.
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[Hello Avatar Companion]]
|[[FURWARE_text]]
||[[Chase Quinnell]]
|{{User|Ochi Wolfe}}
||Companion to the original [[Hello Avatar]] script
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Hierarchics]]
|[[GA Event Notifier]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Victor Hua}}
|| Advanced script to create an efficient self-aware hierarchic structure.
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Hierarchics2]]
|[[Geometric|Geometric Library]]
||[[User:Nexii Malthus|Nexii Malthus]]
|Community Project
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[Get Profile Picture]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User2|Valentine Foxdale}}
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Holodeck]]
|[[GetTimestampOffset]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Siann Beck}}
||Home Rezzing System (Open Source).
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[HUD Dots Radar]]
|[[Give InvItem every n hours]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Criz Collins}}
||HUD target example, draws dots on the HUD over avatars in view.
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[I Got It]]
|[[Give random object]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||Educational tool to provide feedback from students.
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Intercom|Intercom]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[Wizardry and Steamworks]]
|{{User|Yumi Murakami}}
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|A cross between a vendor and a game.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[Google Charts]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Dedric Mauriac}}
||A small set of interpolation functions.
|Create links to display raw data as a chart image.
|-
|-
||[[Intra-Region Update Server]]
|[[Google_Translator]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|{{User|Ugleh Ulrik}}
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Inventory_Based_Menu]]
|[[Go transparent when walking]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Emmas Seetan}}
||Inventory Based Menu System.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Group Authorization]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Chase Quinnell}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Jingle]]
|[[Group key finder]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|Touch to find the key of the group
|-
|-
||[[Key Frame Animator|Keyframe Animator]]
|[[Group Privacy]]
||[[User:Jasper Flossberg|Jasper Flossberg]]
|{{User|Chance Unknown}}
|| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[Hello Avatar]]
||[[User:Tdub Dowler|Tdub Dowler]]
|Linden Lab
|| Door and keypad with changeable code. Follow instructions carefully!
|SL's default script.
|-
|-
||[[Key2Name]]
|[[Hello Avatar Companion]]
||[[User:Nika Rugani|Nika Rugani]]
|[[Chase Quinnell]]
|| Key2Name service where a user no longer needs to be in the same region to get users name
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[HexText]]
||[[User:Brangus Weir|Brangus Weir]]
|{{User|Hexadeci Mole}}
|| This changes all the parameters of all the flexis in the link set in one swell foop!
|Unicode display script. Roughly 28,000 characters supported. Open source under the MIT license
|-
|-
||[[Kira Warp Core Drive]]
|[[Hierarchics]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[Last Sound System]]
|[[Hierarchics2]]
||Babbage Linden
|{{User|Nexii Malthus}}
||An LSL [http://Last.fm Last.fm] client.
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|{{User|Rolig Loon}}
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[Holodeck]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Revolution Perenti}}
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|Home Rezzing System.
|-
|-
||[[Limit Vendor]]
|[[HUD Dots Radar]]
||[[Wizardry and Steamworks]]
|{{User|Cerise Sorbet|Cerise}}
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[Linkset resizer]]
|[[Interpolation|Interpolation Library]]
||Maestro Linden
|{{User|Nexii Malthus}}
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|A small set of interpolation functions.
|-
|-
||[[Linkset resizer with menu]]
|[[Intra-Region Update Server]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Emma Nowhere}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
|[[Inventory_Based_Menu]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Revolution Perenti}}
||Single resize script for a complete linkset with save and restore option.  
|Inventory Based Menu System.
|-
|-
||[[Pointing Stick]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:rhonin Nissondorf|rhonin Nissondorf]]
|{{User|Fox Diller}}
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Gun Script]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|{{User|Jasper Flossberg}}
||Shoots out "ammo" from the root prim of your "gun".
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[Grenade Script]]
|[[Key Pad Door|Keypad Door]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|{{User|Tdub Dowler}}
||Uses a timed factor to add influence to the velocity of a throw object.
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[Linkset Resizer 2]]
|[[Key2Name]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User2|Nika Rugani}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[List2CSV]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User|Brangus Weir}}
||List2CSV & CSV2List that include preserving type and escaping characters.
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[list_cast]]
|[[landmark2slurl]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User|Tapple Gao}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|Convert all landmarks in inventory to slurls
|-
|-
||[[Listener Script]]
|[[Last Sound System]]
||[[User:Emmas Seetan|Emmas Seetan]]
|Babbage Linden
||Use to [[listen]] to other people's conversations (Like spying)
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[LibObj]]
||[[User:Void Singer|Void Singer]]
|{{User|Ochi Wolfe}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[LibraryDisplayLandScreenshot]]
||[[User:Void Singer|Void Singer]]
|{{User|Jon Desmoulins}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Void Singer|Void Singer]]
|{{User|Daemonika Nightfire}}
||Returns an input List in reverse order
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[LinksetIndexing]]
|[[Linkset resizer]]
||[[User:Nexii Malthus|Nexii Malthus]]
|Maestro Linden
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[llGetAgentList Sim-Wide Radar]]
|[[Linkset resizer with menu]]
||[[User:Tiaeld Tolsen|Tiaeld Tolsen]]
|{{User|Brilliant Scientist}}
||Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[Live Event Timeout]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Example v3.0.00]]
||[[Wizardry and Steamworks]]
|{{User|Daemonika Nightfire}}
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[Load URL]]
|[[Pointing Stick]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|rhonin Nissondorf}}
||Touch to get a dialog to visit the URL inside the script.
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[LOGO Turtle]]
|[[Gun Script]]
||[[Wizardry and Steamworks]]
|{{User|rhonin Nissondorf}}
||A script that interprets basic LOGO commands, extending the directions to 3D.  
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[Grenade Script]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|rhonin Nissondorf}}
|| Low lag client server dancemachine.
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[Linkset Resizer 2]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Emma Nowhere}}
|| Client server media control for music, video, youtube, pictures, and texture animations.
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[List2CSV]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Kunnis Basiat}}
|| Universal notecard driven menu dialog system.
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[list_cast]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User2|Fractured Crystal}}
|| Picture cycler with preloader.
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[Listener Script]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Emmas Seetan}}
|| Simple 'try' and 'buy' vendor system.
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[LSL_languageAPI]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[User:Gypsy Paz|Gypsy Paz]]
|{{User|Void Singer}}
||Multi-lingual API from notecard based language files
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[Mail]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|Returns an input List in reverse order
|-
|-
||[[Mandelbrot Explorer]]
|[[LinksetIndexing]]
||Babbage Linden
|{{User|Nexii Malthus}}
||An interactive fractal explorer.
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[Materialization Effects]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User|Tiaeld Tolsen}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[Materialization Effects 2]]
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Kephra Nurmi}}
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
| Low lag client server dancemachine.
|-
|-
||[[Memory Module]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[Wizardry and Steamworks]]
|{{User|Kephra Nurmi}}
||An example of pseudo-persistent variable in-world storage.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[Merge Sort]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Kephra Nurmi}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
| Universal notecard driven menu dialog system.
|-
|-
||[[Minesweeper]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Kephra Nurmi}}
||A simple minesweeper game.
| Picture cycler with preloader.
|-
|-
||[[Mood Color Changer]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[Wizardry and Steamworks]]
|{{User|Kephra Nurmi}}
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[Morse Code]]
|[[LSL_languageAPI]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Gypsy Paz}}
||A script that allows for the conversion to and from morse code and can "play" morse code.
|Multi-lingual API from notecard based language files
|-
|-
||[[Multi-displays Texture Cycler]]
|[[Mandelbrot Explorer]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Babbage Linden}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|An interactive fractal explorer.
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[Materialization Effects]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Overbrain Unplugged}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Materialization Effects 2]]
||[[User:Beet Streeter|Beet Streeter]]
|{{User2|Nika Rugani}}
||Spawns up to 10 objects when the object containing the script collides with a user.
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[Matrix Functions]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|{{User2|Kyle Flynn}}
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[N2K]]
|[[Merge Sort]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[Name2Key in LSL]]
|[[Minesweeper]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User|Xaviar Czervik}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|A simple minesweeper game.
|-
|-
||[[Name2Key]]
|[[Morse Code]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Bobbyb30 Swashbuckler}}
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[NexiiText]]
|[[Multi-displays Texture Cycler]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nargus Asturias}}
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[NexiiText2]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Jesse Barnett}}
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[No Auto-Return]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User2|Beet Streeter}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[No Auto-Return NR]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Allen Kerensky}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[No Auto-Return (Multi)]]
|[[Name2Key in LSL]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Maeva Anatine}}
||A revision of Bella's that works for multi-prim objects.
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[No Limit Teleporter]]
|[[Name2Key]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User2|Nika Rugani}}
||Teleport to infinite altitudes (up to 4096m)
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[Object Size]]
|[[NexiiText]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Nexii Malthus}}
||Gets the dimensions and footprint of a linkset
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[NexiiText2]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|-
||[[Online Indicator|Online Indicator]]
|[[No Auto-Return]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User|Bellla Clarity}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|-
||[[Open Group Join]]
|[[No Auto-Return NR]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|Jor3l Boa}}
||User Touches Object to Join Group from Group Info window, (no bot.)
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|-
||[[Open Prim Animator]]
|[[No Auto-Return (Multi)]]
||[[User:Todd Borst|Todd Borst]]
|{{User|Xaviar Czervik}}
||Single script prim animation tool.  Menu driven, easy to use.
|A revision of Bella's that works for multi-prim objects.
|-
|-
||[[Open Zyngo Skin Installer]]
|[[No Limit Teleporter]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Morgam Biedermann}}
||A Simple Script designed to install skins on the popular Skill machines.
|Teleport to infinite altitudes (up to 4096m)
|-
|-
||[[Orbitor]]
|[[Object Size]]
||[[Wizardry and Steamworks]]
|{{User|Chase Quinnell}}
||Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|Gets the dimensions and footprint of a linkset
|-
|-
||[[One Script, many doors]]
|[[Object to Data v1.4|Object to Data]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Xaviar Czervik}}
||Door script able to manage more than 50 linked doors from a single script instance.
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|-
||[[ParseString2List]]
|[[Online Indicator|Online Indicator]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Kristy Fanshaw}}
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|-
||[[Password Generator]]
|[[Open Group Join]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|{{User|Alicia Stella}}
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|-
||[[Pathfinder]]
|[[Open Prim Animator]]
||Babbage Linden
|{{User|Todd Borst}}
||A potential field based pathfinding library.
|Single script prim animation tool.  Menu driven, easy to use.
|-
|-
||[[Pay to Strip]]
|[[Open Zyngo Skin Installer]]
||[[Wizardry and Steamworks]]
|{{User2|Tmzasz Luminos}}
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|A Simple Script designed to install skins on the popular Skill machines.
|-
|-
||[[Permanent Primitive URL]]
|[[One Script, many doors]]
||[[Wizardry and Steamworks]]
|{{User|Kyrah Abattoir}}
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|-
||[[Personal ATM Machine]]
|[[ParseString2List]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|{{User|Strife Onizuka}}
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|-
||[[Phantom Child]]
|[[Password Generator]]
||[[User:Aeron Kohime|Aeron Kohime]]
|{{User2|Syntrax Canucci}}
||Causes a child in a link set to become phantom without the entire object becoming phantom.
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|-
||[[PHP_RegionFunctions]]
|[[Pathfinder]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
|Babbage Linden
||Three useful PHP functions to get region info
|A potential field based pathfinding library.
|-
|-
||[[PhysicsLib]]
|[[Personal ATM Machine]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Jessikiti Nikitin}}
|| Interesting set of fun physics functions.
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|-
||[[Planar Tile Generator]]
|[[Phantom Child]]
||[[Wizardry and Steamworks]]
|{{User|Aeron Kohime}}
||A script to generate perfectly aligned tiles.
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|-
||[[Play and Loop Sound]]
|[[PHP_RegionFunctions]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
||Very short and simple script; plays and loops a sound in an object.
|Three useful PHP functions to get region info
|-
|-
||[[Posing stand|Posing Stand]]
|[[PhysicsLib]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Nexii Malthus}}
||Just a pose script to edit [[attachments]] more easily.
| Interesting set of fun physics functions.
|-
|-
||[[PosJump]]
|[[Play and Loop Sound]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
|{{User|Bellla Clarity}}
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|Very short and simple script; plays and loops a sound in an object.
|-
|-
||[[Puppeteer]]
|[[Posing stand|Posing Stand]]
||[[Wizardry and Steamworks]]
|{{User|Bellla Clarity}}
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|Just a pose script to edit [[attachments]] more easily.
|-
|-
||[[Primitive Name Changer]]
|[[PosJump]]
||[[Wizardry and Steamworks]]
|{{User|Uchi Desmoulins}}
|| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|-
||[[Prefix Calculator]]
|[[Prefix Calculator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
|| A calculator that evaluates expressions in prefix notation.  
| A calculator that evaluates expressions in prefix notation.
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Generator]]
|[[Profile Picture]]
||[[Wizardry and Steamworks]]
|{{User|Jor3l Boa}}
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
|-
||[[Profile Picture]]
|[[Progress Bar]]
||[[User: Jor3l Boa|Jor3l Boa]]
|{{User|Nexii Malthus}}
||A working profile picture script with the new SecondLife API (1/11/2011)
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|-
||[[Progress Bar]]
|[[Pseudo-random Number Generator]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|-
||[[Pseudo-random Number Generator]]
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Rolig Loon}}
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|-
||[[Quick Collar]]
|[[Rainbow_palette]]
||[[Wizardry and Steamworks]]
|{{User|Rui Clary}}
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[Quicksort]]
|[[Random Gaussian Number Generator]]
||[[Wizardry and Steamworks]]
|{{User2|Vlad Davidson}}
||LSL implementation of the Quicksort algorithm.
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[Random AV Profile Projector]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Debbie Trilling}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[Racter]]
|[[Random Object Vendor]]
||[[Wizardry and Steamworks]]
|{{User|CodeBastard Redgrave}}
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[Rainbow_palette]]
|[[Random Password Generator]]
||[[User:Rui Clary|Rui Clary]]
|{{User|Jor3l Boa}}
||Build a color picker, using only one prim, and a few lines of code.
|Generate Random passwords based on String Length.
|-
|-
||[[Random Gaussian Number Generator]]
|[[RandomPrimParams]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User|Xintar Citron}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[Random AV Profile Projector]]
|[[RavText]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User|Ravenous Dingo}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[Random Object Vendor]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|PixelProphet Lane}}
||Simple vendor that gives out random objects when paid the right amount  
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[Random Password Generator]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Sendao Goodman}}
||Generate Random passwords based on String Length.
|Simple explanation of how to make rental boxes.
|-
|-
||[[RandomPrimParams]]
|[[Rental Cube]]
||[[User:Xintar Citron|Xintar Citron]]
|{{User|Hank Ramos}}
||Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.  
|Simple cube for renting out a space.
|-
|-
||[[RavText]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|Daemonika Nightfire}}
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Ackley Bing|Ackley}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[Remote Texture Loader]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Bobbyb30 Swashbuckler}}
||Simple explanation of how to make rental boxes.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[Rental Cube]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|Heymeriou Mystakidou}}
||Simple cube for renting out a space.
| Says the region name and frames per second out loud on command.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User2|Christy Mansbridge}}
||This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[Remote Texture Loader]]
|[[RLV Collision Grabber]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Vala Vella}}
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[sbDialog]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User|Siann Beck}}
|| Says the region name and frames per second out loud on command.
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[Security Orb|Security Orb]]
|[[Scheduler]]
||[[Wizardry and Steamworks]]
|{{User|Haravikk Mistral}}
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|Schedule multiple events using a single script timer
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User|Xaviar Czervik}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[RLV Collision Grabber]]
|[[Script Override Functions]]
||[[User:Vala_Vella|Vala Vella]]
|{{User|Revolution Perenti}}
||Grab people colliding with the object and sit them on a set target using RLV
|bypass default strings, integer etc in chat channel.
|-
|-
||[[sbDialog]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Toady Nakamura}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
|-
|-
||[[Scheduled Payments]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[Wizardry and Steamworks]]
|{{User|Bobbyb30 Swashbuckler}}
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.  
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[Scheduler]]
|[[Self Upgrading Script Enhanced]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User|Cron Stardust}}
||Schedule multiple events using a single script timer
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[Sensor Visualizer]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Cerise Sorbet}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Script Override Functions]]
|[[Serverless Key Exchange]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User2|Sendao Goodman}}
||bypass default strings, integer etc in chat channel.
|Maintains a network of object keys without using an external server.
|-
|-
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
|[[SetLinkText]]
||[[User:Toady Nakamura|Toady Nakamura]]
|{{User2|Tacusin Memo}}
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[SHA-1|SHA-1 Hash]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Strife Onizuka}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.  
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User|Strife Onizuka}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[Sensor Visualizer]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Flennan Roffo}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[Serverless Key Exchange]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|PixelProphet Lane}}
||Maintains a network of object keys without using an external server.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[SHA-1|SHA-1 Hash]]
|[[Sim Map Particle Projector]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Jesse Barnett}}
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.  
|Displays a floating map of the sim the script is in.
|-
|-
||[[SHA-2|SHA-2 Hash]]
|[[Sim Performance Collector (Web-based]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User2|DeniseHoorn Slade}}
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.  
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[Sim Restart Logger]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|Kyrah Abattoir}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[Simple Elevator in a Box]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Hank Ramos}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Simple elevator example.
|-
|-
||[[Sim Map Particle Projector]]
|[[Simple Pay Door]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Giygas Static}}
||Displays a floating map of the sim the script is in.
|Simple door you pay to get access.
|-
|-
||[[Sim Performance Collector (Web-based]]
|[[Skillingo AntiHack Script]]
||[[User:DeniseHoorn Slade|DeniseHoorn Slade]]
|{{User2|Tmzasz Luminos}}
||Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[Sim Restart Logger]]
|[[Skunk Money]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Hank Ramos}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.  
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|-
||[[SIM status]]
|[[SLateIt]]
||[[Wizardry and Steamworks]]
|Babbage Linden
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|An augmented virtual reality HUD.
|-
|-
||[[Simple Elevator in a Box]]
|[[SLetanque]]
||[[User:Hank Ramos|Hank Ramos]]
|Babbage Linden
||Simple elevator example.
|An LSL petanque game.
|-
|-
||[[Simple Pay Door]]
|[[SLURL HUD]]
||[[User:Giygas Static|Giygas Static]]
|{{User|CodeBastard Redgrave}}
||Simple door you pay to get access.
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|-
||[[Skillingo AntiHack Script]]
|[[BuildSlurl (NewAge)]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User2|Archile Azalee}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|A way to create a SLurl in a single function BuildSlurl
|-
|-
||[[Skunk Money]]
|[[SL Mail V1.2]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Flennan Roffo}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|-
||[[SLateIt]]
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
||Babbage Linden
|{{User|SignpostMarv Martin}}
||An augmented virtual reality HUD.
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|-
||[[SLetanque]]
||Babbage Linden
||An LSL petanque game.
|-
||[[SLURL HUD]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
||Touch this HUD to get a SLURL through IM, email and floating text.
|-
||[[BuildSlurl (NewAge)]]
||[[User:Archile Azalee|Archile Azalee]]
||A way to create a SLurl in a single function BuildSlurl
|-
||[[SL Mail V1.2]]
||[[User:Flennan Roffo|Flennan Roffo]]
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Slide Display]]
|[[Smooth Rotating Door]]
|[[Wizardry and Steamworks]]
|{{User|Toy Wylie}}
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|A script for doors that open and close smoothly using llTargetOmega
|-
||[[Smile]]
|[[Wizardry and Steamworks]]
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
||[[Smooth Rotating Door]]
|[[User:Toy Wylie|Toy Wylie]]
||A script for doors that open and close smoothly using llTargetOmega
|-
||[[Smooth Rotating Linked Door With Hinge]]
|[[User:Lyn Mimistrobell|Lyn Mimistrobell]]
||A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
||[[Smooth Sliding Door]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
||[[Snake Game]]
|[[Wizardry and Steamworks]]
||The game of snake in Second Life.
|-
||[[Song Requests]]
|[[Wizardry and Steamworks]]
||Helper script for DJs, allowing listeners to request songs and make dedications.
|-
|-
||[[Speed Tester]]
|[[Smooth Rotating Linked Door With Hinge]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User2|Lyn Mimistrobell}}
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|-
||[[Spiral Staircase Generator]]
|[[Smooth Sliding Door]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|{{User|SimonT Quinnell}}
||Generates nice looking spiral staircases without much hassle.
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
||[[Sound Preloader]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Trinity Dejavu}}
||How to generate a static url for HTTP-In temporal limitations.
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|-
||[[String Compare]]
|[[Speed Tester]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Bobbyb30 Swashbuckler}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[Synchronize]]
|[[Spiral Staircase Generator]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Meyermagic Salome}}
||Makes synchronized start to a task on even/odd seconds
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[String Compare]]
||[[User:Void Singer|Void Singer]]
|{{User|Xaviar Czervik}}
||Returns an input string in reverse order
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[Synchronize]]
||[[User:Void Singer|Void Singer]]
|{{User|Cay Trudeau}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[Tail Messages (NewAge)]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Void Singer}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Returns an input string in reverse order
|-
|-
||[[Taper Door (minimalistic)]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|{{User|Void Singer}}
||A basic script for doors which open and close using taper.
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[Teleport HUD]]
|[[Tail Messages (NewAge)]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Asia Snowfall}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Taper Door (minimalistic)]]
||[[User:Void Singer|Void Singer]]
|{{User2|Kopilo Hallard}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|A basic script for doors which open and close using taper.
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Teleport HUD]]
||[[User:Fred_Gandt|Fred Gandt]]
|{{User|Jesse Barnett}}
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Void Singer}}
||A collection of texture changing scripts.
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[Text_Scroller|Text Scroller]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Fred Gandt}}
||Dialog Menu based Texture Selection.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[Texture Particle Poofer|Texture Particle Poofer]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[Wizardry and Steamworks]]
|{{User|Bobbyb30 Swashbuckler}}
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|A collection of texture changing scripts.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[Texture Menu Management|Texture Management]]
||[[User:Xen Lisle|Xen Lisle]]
|{{User|Revolution Perenti}}
||Slides a texture on mouse movement
|Dialog Menu based Texture Selection.
|-
|-
||[[Tic Tac Toe]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||CG Linden
|{{User|Xen Lisle}}
||Step by step demo on how to implement a larger scripting project
|Slides a texture on mouse movement
|-
|-
||[[TightList]]
|[[Tic Tac Toe]]
||[[User:Strife Onizuka|Strife Onizuka]]
|CG Linden
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|Step by step demo on how to implement a larger scripting project
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[TightList]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|{{User|Strife Onizuka}}
||Manage multiple timers via linked messages.
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Two Avatars on single prim]]
|[[Timer Module]]
||[[User:Pale Janus|Cay Trudeau]]
|{{User|Isabelle Aquitaine}}
||Allow two (or more) avatars to sit on same prim
|Manage multiple timers via linked messages.
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[Two Avatars on single prim]]
||[[User:Void Singer|Void Singer]]
|{{User2|Pale Janus|Cay Trudeau}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[The Stash (Bank)]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[Tipjar]]
|[[Texture Repeater]]
||[[Wizardry and Steamworks]]
|{{User2|Jenna Felton}}
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[Touch A Quote]]
|[[Touch A Quote]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|CodeBastard Redgrave}}
||Touch an object to read quotes sequentially from a notecard
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[Touring Balloon]]
|[[Touring Balloon]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[Towncrier]]
|[[Under Age Boot]]
||[[Wizardry and Steamworks]]
|{{User|Chance Unknown}}
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[Trivia]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
||[[Wizardry and Steamworks]]
|{{User|Rolig Loon}}
||A trivia game engine with provided ready-made notecards.
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[Under Age Boot]]
|[[Universal Translator]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Hank Ramos}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[Unix2DateTime]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Flennan Roffo}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[Universal Translator]]
|[[Unmutable Descript Nagger]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User|Bobbyb30 Zohari}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[Unix2DateTime]]
|[[Unpacker On Rez (NewAge)]]
|[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Asia Snowfall}}
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Unmutable Descript Nagger]]
|[[Unpacker On Touch (NewAge)]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Asia Snowfall}}
||To nag avatars to take off their scripted attatchments.
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[Update distributor]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Dale Innis}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[UUID2Channel]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Project Neox}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Optimised version of the original key2channel generators.
|-
|-
||[[Update distributor]]
|[[UUID Song Generator]]
|[[User:Dale Innis|Dale Innis]]
|{{User2|Sendao Goodman}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Translates a UUID into a simple song and plays it.
|-
|-
||[[UUID2Channel]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||[[User:Project Neox|Project Neox]]
|{{User|Void Singer}}
||Optimised version of the original key2channel generators.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
||[[UUID Song Generator]]
||{{User|Sendao Goodman}}
||Translates a UUID into a simple song and plays it.
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||[[User:Void Singer|Void Singer]]
||Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
|[[VariText]]
|[[VariText]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
|{{User|Geneko Nemeth|Geneko Nemeth (Kakurady)}}
|Display text on a prim, without looking like from a typewriter
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Visitor Logger (Web/Basic) ]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|{{User|Buddy Sprocket}}
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[Visitors]]
|[[Vote Simple]]
|[[Wizardry and Steamworks]]
|{{User|JB Kraft}}
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Volleyball Game (Kira's Artillery Variations)]]
|[[Walking Sound (NewAge)]]
|[[Wizardry and Steamworks]]
|{{User|Asia Snowfall}}
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Vote Simple]]
|[[WarpPos]]
||[[User:JB Kraft|JB Kraft]]
|{{User2|Keknehv Psaltery}}
||Simple vote collector. One avi, one vote.
|Non-physical movement without the 10m limit.
|-
|-
||[[Walking Sound (NewAge)]]
|[[Watchdog]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Tika Oberueng}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[Wanderer]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Wizardry and Steamworks]]
|{{User|Salahzar Stenvaag}}
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[WarpPos]]
|[[Window Control]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|{{User|Emmas Seetan}}
||Non-physical movement without the 10m limit.
|For window opacity, helpful for buildings.
|-
|-
||[[Watchdog]]
|[[XTEA Strong Encryption Implementation]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User|Morse Dillon}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[XyText 1.5|XyText]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User2|Xylor Baysklef}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[Window Control]]
|[[User:Daemonika_Nightfire/Scripts/xytText_Example|xyzText Example]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Daemonika Nightfire}}
||For window opacity, helpful for buildings.
|Very small example. Display text (up to 8 characters) on a mesh with up to 8 faces. 10 links will have 5 land impact.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User|Criz Collins}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[XyText 1.5|XyText]]
|[[XyzzyText|XyzzyText]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[Youtube TV]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Morgam Biedermann}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[XyzzyText|XyzzyText]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Fire Centaur}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|Returns a string that displays days, hours, seconds
|-
|-
||[[Youtube TV]]
|[[Presenter with Timer]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Fire Centaur}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|-
||[[Zero Lag Poseball]]
|[[Random Giver Prim]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Damian Darkwyr}}
||A simple poseball with no lag
|A randomized item giver with a game-like twist
|-
|-
||[[Zigzag Sequence]]
|[[Client Specific Contents Giver]]
||[[User:Project Neox|Project Neox]]
|{{User|Damian Darkwyr}}
||Zigzag sequence generator I developed while scripting checkers
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|Void Singer}}
||Returns a string that displays days, hours, seconds
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|-
||[[Random Giver Prim]]
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Yumi Murakami}}
||A randomized item giver with a game-like twist
|Designs simple objects and creates them with magic words.
|-
|-
||[[Client Specific Contents Giver]]
|[[Zero Lag Poseball]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|A simple poseball with no lag
|-
|-
||[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
||[[User:Void Singer|Void Singer]]
|{{User|Dora Gustafson}}
||Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|-
|-
||[[Presenter with Timer]]
|[[HTML HUD Demo]]
||[[User:Fire Centaur]]
|{{User|Kelly Linden}}
||Yet another texture presenter with a timer, lock, next/prev etc
|HTML-based, single script HUD (some assembly required)
|-
||[[TimeAPI Clock Script]]
||[[User:Elite Runner|Ryan R. Elite (Elite Runner)]]
||Gets time via HTTP function from TimeAPI.org
|}
|}


Line 1,406: Line 1,283:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
||[[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
|| [[HTTP Post request to a PHP server]]
|[[HTTP Post request to a PHP server]]
|| [[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[User:Darien Caldwell|Darien Caldwell]]
|{{User|Darien Caldwell}}
|| Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Liandra Ceawlin}}
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[Minify|LSL Minify]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[Wizardry and Steamworks]]
|{{User|SignpostMarv Martin}}
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Jor3l Boa}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Liandra Ceawlin}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|Silo
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Zero Linden}}
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|-
* <s>[http://www.notabene-sl.com/misc/silo-README.txt README] file</s>
|| [[Rake|Rake]]
* <s>[http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball </s>
|| [[Wizardry and Steamworks]]
|| A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|| Silo
|| Zero Linden
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* Readme and Archive apparently no longer there or WP stole the redirect for them. {{User|Talia Tokugawa}} 24/03/17
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://github.com/jgpippin/sldb SLDB]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User2|Luc Aubret}}
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
|-
|-
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|<s>[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]</s>
|| [[User:Trimda Hedges|Trimda Hedges]]
|{{User|Trimda Hedges}}
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* <s>[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]</s>
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* <s>[http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]</s>
* [https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]
* <s>[https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]</s>
 
* Dead Links, Page is still there but there is nothing available for download. - {{User|Talia Tokugawa}} 24/03/17
|}
|}



Latest revision as of 11:08, 1 July 2024

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
secondlife:///app/... Daemonika Nightfire Useful secondlife:///app/... commands for scripts, local chat, instant message, group chat, group notice & profiles.
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist (denial of use) or a creator kill script (can delete someone's item by command on private channel).
Bookmark URLs Rolig Loon Dialog-driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Building Rezzer 2024 Daemonika Nightfire This rezzer is my interpretation of a building rezzer.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
HexText Hexadeci Mole Unicode display script. Roughly 28,000 characters supported. Open source under the MIT license
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
landmark2slurl Tapple Gao Convert all landmarks in inventory to slurls
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
*DS* Resize Example v3.0.00 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions Kyle Flynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
xyzText Example Daemonika Nightfire Very small example. Display text (up to 8 characters) on a mesh with up to 8 faces. 10 links will have 5 land impact.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
HTML HUD Demo Kelly Linden HTML-based, single script HUD (some assembly required)

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
  • Readme and Archive apparently no longer there or WP stole the redirect for them. Talia Tokugawa 24/03/17
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1
  • Dead Links, Page is still there but there is nothing available for download. - Talia Tokugawa 24/03/17

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

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