Difference between revisions of "Category:LSL Keywords/All"
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m (Created page with "{{LSL Header|ml=*}}{{LSLC|Keywords}} Content generated from [http://code.google.com/p/kwdb/source/browse/outputs/builtins.txt] ==Control== default do else [[eve…") |
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{{LSL Header|ml=*}}{{LSLC|Keywords}} | {{LSL Header|ml=*}}{{LSLC|Keywords}} | ||
Content generated from [http://code.google.com/p/kwdb/source/browse/outputs/builtins.txt] | Content generated from [http://code.google.com/p/kwdb/source/browse/outputs/builtins.txt] [http://code.google.com/p/kwdb/source/browse/outputs/kate2.4_lsl.xml] | ||
==Control== | ==Control== |
Revision as of 20:47, 7 June 2013
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Content generated from [1] [2]
Control
default do else event - not used for if jump print - not useful return state while
Types
float integer key list quaternion rotation string vector
Events
at_rot_target( integer tnum, rotation targetrot, rotation ourrot ) at_target( integer tnum, vector targetpos, vector ourpos ) attach( key id ) changed( integer change ) collision( integer num_detected ) collision_end( integer num_detected ) collision_start( integer num_detected ) control( key id, integer level, integer edge ) dataserver( key queryid, string data ) email( string time, string address, string subj, string message, integer num_left ) http_request( key id, string method, string body ) http_response( key request_id, integer status, list metadata, string body ) land_collision( vector pos ) land_collision_end( vector pos ) land_collision_start( vector pos ) link_message( integer sender_num, integer num, string str, key id ) listen( integer channel, string name, key id, string message ) money( key id, integer amount ) moving_end( ) moving_start( ) no_sensor( ) not_at_rot_target( ) not_at_target( ) object_rez( key id ) on_rez( integer start_param ) path_update( integer type, list reserved ) remote_data( integer event_type, key channel, key message_id, string sender, integer idata, string sdata ) run_time_permissions( integer perm ) sensor( integer num_detected ) state_entry( ) state_exit( ) timer( ) touch( integer num_detected ) touch_end( integer num_detected ) touch_start( integer num_detected ) transaction_result( key id, integer success, string data )
Functions
integer llAbs( integer val ) float llAcos( float val ) void llAddToLandBanList( key avatar, float hours ) void llAddToLandPassList( key avatar, float hours ) void llAdjustSoundVolume( float volume ) void llAllowInventoryDrop( integer add ) float llAngleBetween( rotation a, rotation b ) void llApplyImpulse( vector force, integer local ) void llApplyRotationalImpulse( vector force, integer local ) float llAsin( float val ) float llAtan2( float y, float x ) void llAttachToAvatar( integer attach_point ) void llAttachToAvatarTemp( integer attach_point ) key llAvatarOnLinkSitTarget( integer link ) key llAvatarOnSitTarget( ) rotation llAxes2Rot( vector fwd, vector left, vector up ) rotation llAxisAngle2Rot( vector axis, float angle ) integer llBase64ToInteger( string str ) string llBase64ToString( string str ) void llBreakAllLinks( ) void llBreakLink( integer linknum ) list llCSV2List( string src ) list llCastRay( vector start, vector end, list params ) integer llCeil( float val ) void llClearCameraParams( ) integer llClearLinkMedia( integer link, integer face ) integer llClearPrimMedia( integer face ) void llCloseRemoteDataChannel( key channel ) float llCloud( vector offset ) void llCollisionFilter( string name, key id, integer accept ) void llCollisionSound( string impact_sound, float impact_volume ) void llCollisionSprite( string impact_sprite ) float llCos( float theta ) void llCreateCharacter( list options ) void llCreateLink( key target, integer parent ) void llDeleteCharacter( ) list llDeleteSubList( list src, integer start, integer end ) string llDeleteSubString( string src, integer start, integer end ) void llDetachFromAvatar( ) vector llDetectedGrab( integer number ) integer llDetectedGroup( integer number ) key llDetectedKey( integer number ) integer llDetectedLinkNumber( integer number ) string llDetectedName( integer number ) key llDetectedOwner( integer number ) vector llDetectedPos( integer number ) rotation llDetectedRot( integer number ) vector llDetectedTouchBinormal( integer index ) integer llDetectedTouchFace( integer index ) vector llDetectedTouchNormal( integer index ) vector llDetectedTouchPos( integer index ) vector llDetectedTouchST( integer index ) vector llDetectedTouchUV( integer index ) integer llDetectedType( integer number ) vector llDetectedVel( integer number ) void llDialog( key avatar, string message, list buttons, integer chat_channel ) void llDie( ) string llDumpList2String( list src, string separator ) integer llEdgeOfWorld( vector pos, vector dir ) void llEjectFromLand( key avatar ) void llEmail( string address, string subject, string message ) string llEscapeURL( string url ) rotation llEuler2Rot( vector v ) void llEvade( key target, list options ) void llExecCharacterCmd( integer cmd, list options ) float llFabs( float val ) void llFleeFrom( vector source, float radius, list options ) integer llFloor( float val ) void llForceMouselook( integer mouselook ) float llFrand( float mag ) key llGenerateKey( ) vector llGetAccel( ) integer llGetAgentInfo( key id ) string llGetAgentLanguage( key avatar ) list llGetAgentList( integer scope, list options ) vector llGetAgentSize( key id ) float llGetAlpha( integer face ) float llGetAndResetTime( ) string llGetAnimation( key id ) list llGetAnimationList( key id ) string llGetAnimationOverride( string anim_state ) integer llGetAttached( ) list llGetBoundingBox( key object ) vector llGetCameraPos( ) rotation llGetCameraRot( ) vector llGetCenterOfMass( ) list llGetClosestNavPoint( vector point, list options ) vector llGetColor( integer face ) key llGetCreator( ) string llGetDate( ) string llGetDisplayName( key id ) float llGetEnergy( ) string llGetEnv( string name ) vector llGetForce( ) integer llGetFreeMemory( ) integer llGetFreeURLs( ) float llGetGMTclock( ) vector llGetGeometricCenter( ) string llGetHTTPHeader( key request_id, string header ) key llGetInventoryCreator( string item ) key llGetInventoryKey( string name ) string llGetInventoryName( integer type, integer number ) integer llGetInventoryNumber( integer type ) integer llGetInventoryPermMask( string item, integer mask ) integer llGetInventoryType( string name ) key llGetKey( ) key llGetLandOwnerAt( vector pos ) key llGetLinkKey( integer linknumber ) list llGetLinkMedia( integer link, integer face, list params ) string llGetLinkName( integer linknumber ) integer llGetLinkNumber( ) integer llGetLinkNumberOfSides( integer link ) list llGetLinkPrimitiveParams( integer linknumber, list rules ) integer llGetListEntryType( list src, integer index ) integer llGetListLength( list src ) vector llGetLocalPos( ) rotation llGetLocalRot( ) float llGetMass( ) float llGetMassMKS( ) integer llGetMemoryLimit( ) void llGetNextEmail( string address, string subject ) key llGetNotecardLine( string name, integer line ) key llGetNumberOfNotecardLines( string name ) integer llGetNumberOfPrims( ) integer llGetNumberOfSides( ) string llGetObjectDesc( ) list llGetObjectDetails( key id, list params ) float llGetObjectMass( key id ) string llGetObjectName( ) integer llGetObjectPermMask( integer mask ) integer llGetObjectPrimCount( key object_id ) vector llGetOmega( ) key llGetOwner( ) key llGetOwnerKey( key id ) list llGetParcelDetails( vector pos, list params ) integer llGetParcelFlags( vector pos ) integer llGetParcelMaxPrims( vector pos, integer sim_wide ) string llGetParcelMusicURL( ) integer llGetParcelPrimCount( vector pos, integer category, integer sim_wide ) list llGetParcelPrimOwners( vector pos ) integer llGetPermissions( ) key llGetPermissionsKey( ) list llGetPhysicsMaterial( ) vector llGetPos( ) list llGetPrimMediaParams( integer face, list params ) list llGetPrimitiveParams( list params ) integer llGetRegionAgentCount( ) vector llGetRegionCorner( ) float llGetRegionFPS( ) integer llGetRegionFlags( ) string llGetRegionName( ) float llGetRegionTimeDilation( ) vector llGetRootPosition( ) rotation llGetRootRotation( ) rotation llGetRot( ) integer llGetSPMaxMemory( ) vector llGetScale( ) string llGetScriptName( ) integer llGetScriptState( string name ) float llGetSimStats( integer stat_type ) string llGetSimulatorHostname( ) integer llGetStartParameter( ) list llGetStaticPath( vector start, vector end, float radius, list params ) integer llGetStatus( integer status ) string llGetSubString( string src, integer start, integer end ) vector llGetSunDirection( ) string llGetTexture( integer face ) vector llGetTextureOffset( integer face ) float llGetTextureRot( integer side ) vector llGetTextureScale( integer side ) float llGetTime( ) float llGetTimeOfDay( ) string llGetTimestamp( ) vector llGetTorque( ) integer llGetUnixTime( ) integer llGetUsedMemory( ) string llGetUsername( key id ) vector llGetVel( ) float llGetWallclock( ) void llGiveInventory( key destination, string inventory ) void llGiveInventoryList( key target, string folder, list inventory ) integer llGiveMoney( key destination, integer amount ) void llGodLikeRezObject( key inventory, vector pos ) float llGround( vector offset ) vector llGroundContour( vector offset ) vector llGroundNormal( vector offset ) void llGroundRepel( float height, integer water, float tau ) vector llGroundSlope( vector offset ) key llHTTPRequest( string url, list parameters, string body ) void llHTTPResponse( key request_id, integer status, string body ) string llInsertString( string dst, integer position, string src ) void llInstantMessage( key user, string message ) string llIntegerToBase64( integer number ) list llJson2List( string json ) string llJsonGetValue( string json, list specifiers ) string llJsonSetValue( string json, list specifiers, string value ) string llJsonValueType( string json, list specifiers ) string llKey2Name( key id ) void llLinkParticleSystem( integer linknumber, list rules ) void llLinkSitTarget( integer link, vector offset, rotation rot ) string llList2CSV( list src ) float llList2Float( list src, integer index ) integer llList2Integer( list src, integer index ) string llList2Json( string type, list values ) key llList2Key( list src, integer index ) list llList2List( list src, integer start, integer end ) list llList2ListStrided( list src, integer start, integer end, integer stride ) rotation llList2Rot( list src, integer index ) string llList2String( list src, integer index ) vector llList2Vector( list src, integer index ) integer llListFindList( list src, list test ) list llListInsertList( list dest, list src, integer start ) list llListRandomize( list src, integer stride ) list llListReplaceList( list dest, list src, integer start, integer end ) list llListSort( list src, integer stride, integer ascending ) float llListStatistics( integer operation, list src ) integer llListen( integer channel, string name, key id, string msg ) void llListenControl( integer number, integer active ) void llListenRemove( integer number ) void llLoadURL( key avatar, string message, string url ) float llLog( float val ) float llLog10( float val ) void llLookAt( vector target, float strength, float damping ) void llLoopSound( string sound, float volume ) void llLoopSoundMaster( string sound, float volume ) void llLoopSoundSlave( string sound, float volume ) string llMD5String( string src, integer nonce ) void llMakeExplosion( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset ) void llMakeFire( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset ) void llMakeFountain( integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset ) void llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset ) integer llManageEstateAccess( integer action, key id ) void llMapDestination( string simname, vector pos, vector look_at ) void llMessageLinked( integer linknum, integer num, string str, key id ) void llMinEventDelay( float delay ) integer llModPow( integer a, integer b, integer c ) void llModifyLand( integer action, integer brush ) void llMoveToTarget( vector target, float tau ) void llNavigateTo( vector point, list options ) void llOffsetTexture( float u, float v, integer face ) void llOpenRemoteDataChannel( ) integer llOverMyLand( key id ) void llOwnerSay( string msg ) void llParcelMediaCommandList( list command ) list llParcelMediaQuery( list query ) list llParseString2List( string src, list separators, list spacers ) list llParseStringKeepNulls( string src, list separators, list spacers ) void llParticleSystem( list rules ) void llPassCollisions( integer pass ) void llPassTouches( integer pass ) void llPatrolPoints( list points, list options ) void llPlaySound( string sound, float volume ) void llPlaySoundSlave( string sound, float volume ) void llPointAt( vector pos ) float llPow( float base, float exponent ) void llPreloadSound( string sound ) void llPursue( key target, list options ) void llPushObject( key id, vector impulse, vector ang_impulse, integer local ) void llRefreshPrimURL( ) void llRegionSay( integer channel, string msg ) void llRegionSayTo( key target, integer channel, string msg ) void llReleaseCamera( key avatar ) void llReleaseControls( ) void llReleaseURL( string url ) void llRemoteDataReply( key channel, key message_id, string sdata, integer idata ) void llRemoteDataSetRegion( ) void llRemoteLoadScript( key target, string name, integer running, integer start_param ) void llRemoteLoadScriptPin( key target, string name, integer pin, integer running, integer start_param ) void llRemoveFromLandBanList( key avatar ) void llRemoveFromLandPassList( key avatar ) void llRemoveInventory( string item ) void llRemoveVehicleFlags( integer flags ) key llRequestAgentData( key id, integer data ) key llRequestDisplayName( key id ) key llRequestInventoryData( string name ) void llRequestPermissions( key agent, integer perm ) key llRequestSecureURL( ) key llRequestSimulatorData( string simulator, integer data ) key llRequestURL( ) key llRequestUsername( key id ) void llResetAnimationOverride( string anim_state ) void llResetLandBanList( ) void llResetLandPassList( ) void llResetOtherScript( string name ) void llResetScript( ) void llResetTime( ) void llRezAtRoot( string inventory, vector pos, vector vel, rotation rot, integer param ) void llRezObject( string inventory, vector pos, vector vel, rotation rot, integer param ) float llRot2Angle( rotation rot ) vector llRot2Axis( rotation rot ) vector llRot2Euler( rotation q ) vector llRot2Fwd( rotation q ) vector llRot2Left( rotation q ) vector llRot2Up( rotation q ) rotation llRotBetween( vector v1, vector v2 ) void llRotLookAt( rotation target, float strength, float damping ) integer llRotTarget( rotation rot, float error ) void llRotTargetRemove( integer number ) void llRotateTexture( float angle, integer face ) integer llRound( float val ) string llSHA1String( string src ) integer llSameGroup( key id ) void llSay( integer channel, string msg ) void llScaleTexture( float u, float v, integer face ) integer llScriptDanger( vector pos ) void llScriptProfiler( integer flags ) key llSendRemoteData( key channel, string dest, integer idata, string sdata ) void llSensor( string name, key id, integer type, float range, float arc ) void llSensorRemove( ) void llSensorRepeat( string name, key id, integer type, float range, float arc, float rate ) void llSetAlpha( float alpha, integer face ) void llSetAngularVelocity( vector angular_velocity, integer local ) void llSetAnimationOverride( string anim_state, string anim ) void llSetBuoyancy( float buoyancy ) void llSetCameraAtOffset( vector offset ) void llSetCameraEyeOffset( vector offset ) void llSetCameraParams( list rules ) void llSetClickAction( integer action ) void llSetColor( vector color, integer face ) void llSetContentType( key request_id, integer content_type ) void llSetDamage( float damage ) void llSetForce( vector force, integer local ) void llSetForceAndTorque( vector force, vector torque, integer local ) void llSetHoverHeight( float height, integer water, float tau ) void llSetInventoryPermMask( string item, integer mask, integer value ) void llSetKeyframedMotion( list keyframes, list options ) void llSetLinkAlpha( integer linknumber, float alpha, integer face ) void llSetLinkCamera( integer link, vector eye, vector at ) void llSetLinkColor( integer linknumber, vector color, integer face ) integer llSetLinkMedia( integer link, integer face, list params ) void llSetLinkPrimitiveParams( integer linknumber, list rules ) void llSetLinkPrimitiveParamsFast( integer linknumber, list rules ) void llSetLinkTexture( integer linknumber, string texture, integer face ) void llSetLinkTextureAnim( integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate ) void llSetLocalRot( rotation rot ) integer llSetMemoryLimit( integer limit ) void llSetObjectDesc( string name ) void llSetObjectName( string name ) void llSetObjectPermMask( integer mask, integer value ) void llSetParcelMusicURL( string url ) void llSetPayPrice( integer price, list quick_pay_buttons ) void llSetPhysicsMaterial( integer flags, float gravity_multiplier, float restitution, float friction, float density ) void llSetPos( vector pos ) integer llSetPrimMediaParams( integer face, list params ) void llSetPrimURL( string url ) void llSetPrimitiveParams( list rules ) integer llSetRegionPos( vector pos ) void llSetRemoteScriptAccessPin( integer pin ) void llSetRot( rotation rot ) void llSetScale( vector scale ) void llSetScriptState( string name, integer run ) void llSetSitText( string text ) void llSetSoundQueueing( integer queue ) void llSetSoundRadius( float radius ) void llSetStatus( integer status, integer value ) void llSetText( string text, vector color, float alpha ) void llSetTexture( string texture, integer face ) void llSetTextureAnim( integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate ) void llSetTimerEvent( float sec ) void llSetTorque( vector torque, integer local ) void llSetTouchText( string text ) void llSetVehicleFlags( integer flags ) void llSetVehicleFloatParam( integer param, float value ) void llSetVehicleRotationParam( integer param, rotation rot ) void llSetVehicleType( integer type ) void llSetVehicleVectorParam( integer param, vector vec ) void llSetVelocity( vector velocity, integer local ) void llShout( integer channel, string msg ) float llSin( float theta ) void llSitTarget( vector offset, rotation rot ) void llSleep( float sec ) void llSound( string sound, float volume, integer queue, integer loop ) void llSoundPreload( string sound ) float llSqrt( float val ) void llStartAnimation( string anim ) void llStopAnimation( string anim ) void llStopHover( ) void llStopLookAt( ) void llStopMoveToTarget( ) void llStopPointAt( ) void llStopSound( ) integer llStringLength( string str ) string llStringToBase64( string str ) string llStringTrim( string src, integer trim_type ) integer llSubStringIndex( string source, string pattern ) void llTakeCamera( key avatar ) void llTakeControls( integer controls, integer accept, integer pass_on ) float llTan( float theta ) integer llTarget( vector position, float range ) void llTargetOmega( vector axis, float spinrate, float gain ) void llTargetRemove( integer number ) void llTeleportAgent( key avatar, string landmark, vector position, vector look_at ) void llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at ) void llTeleportAgentHome( key id ) void llTextBox( key avatar, string message, integer chat_channel ) string llToLower( string src ) string llToUpper( string src ) key llTransferLindenDollars( key destination, integer amount ) void llTriggerSound( string sound, float volume ) void llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west ) void llUnSit( key id ) string llUnescapeURL( string url ) void llUpdateCharacter( list options ) float llVecDist( vector v1, vector v2 ) float llVecMag( vector v ) vector llVecNorm( vector v ) void llVolumeDetect( integer detect ) void llWanderWithin( vector center, vector radius, list options ) float llWater( vector offset ) void llWhisper( integer channel, string msg ) vector llWind( vector offset ) string llXorBase64Strings( string s1, string s2 ) string llXorBase64StringsCorrect( string s1, string s2 )
Constants
integer ACTIVE = 0x2 integer AGENT = 0x1 integer AGENT_ALWAYS_RUN = 0x1000 integer AGENT_ATTACHMENTS = 0x2 integer AGENT_AUTOPILOT = 0x2000 integer AGENT_AWAY = 0x40 integer AGENT_BUSY = 0x800 integer AGENT_BY_LEGACY_NAME = 0x1 integer AGENT_BY_USERNAME = 0x10 integer AGENT_CROUCHING = 0x400 integer AGENT_FLYING = 0x1 integer AGENT_IN_AIR = 0x100 integer AGENT_LIST_PARCEL = 1 integer AGENT_LIST_PARCEL_OWNER = 2 integer AGENT_LIST_REGION = 4 integer AGENT_MOUSELOOK = 0x8 integer AGENT_ON_OBJECT = 0x20 integer AGENT_SCRIPTED = 0x4 integer AGENT_SITTING = 0x10 integer AGENT_TYPING = 0x200 integer AGENT_WALKING = 0x80 integer ALL_SIDES = -1 integer ANIM_ON = 0x1 integer ATTACH_AVATAR_CENTER = 40 integer ATTACH_BACK = 9 integer ATTACH_BELLY = 28 integer ATTACH_CHEST = 1 integer ATTACH_CHIN = 12 integer ATTACH_HEAD = 2 integer ATTACH_HUD_BOTTOM = 37 integer ATTACH_HUD_BOTTOM_LEFT = 36 integer ATTACH_HUD_BOTTOM_RIGHT = 38 integer ATTACH_HUD_CENTER_1 = 35 integer ATTACH_HUD_CENTER_2 = 31 integer ATTACH_HUD_TOP_CENTER = 33 integer ATTACH_HUD_TOP_LEFT = 34 integer ATTACH_HUD_TOP_RIGHT = 32 integer ATTACH_LEAR = 13 integer ATTACH_LEFT_PEC = 29 integer ATTACH_LEYE = 15 integer ATTACH_LFOOT = 7 integer ATTACH_LHAND = 5 integer ATTACH_LHIP = 25 integer ATTACH_LLARM = 21 integer ATTACH_LLLEG = 27 integer ATTACH_LPEC = 30 integer ATTACH_LSHOULDER = 3 integer ATTACH_LUARM = 20 integer ATTACH_LULEG = 26 integer ATTACH_MOUTH = 11 integer ATTACH_NECK = 39 integer ATTACH_NOSE = 17 integer ATTACH_PELVIS = 10 integer ATTACH_REAR = 14 integer ATTACH_REYE = 16 integer ATTACH_RFOOT = 8 integer ATTACH_RHAND = 6 integer ATTACH_RHIP = 22 integer ATTACH_RIGHT_PEC = 30 integer ATTACH_RLARM = 19 integer ATTACH_RLLEG = 24 integer ATTACH_RPEC = 29 integer ATTACH_RSHOULDER = 4 integer ATTACH_RUARM = 18 integer ATTACH_RULEG = 23 integer AVOID_CHARACTERS = 1 integer AVOID_DYNAMIC_OBSTACLES = 2 integer AVOID_NONE = 0 integer CAMERA_ACTIVE = 12 integer CAMERA_BEHINDNESS_ANGLE = 8 integer CAMERA_BEHINDNESS_LAG = 9 integer CAMERA_DISTANCE = 7 integer CAMERA_FOCUS = 17 integer CAMERA_FOCUS_LAG = 6 integer CAMERA_FOCUS_LOCKED = 22 integer CAMERA_FOCUS_OFFSET = 1 integer CAMERA_FOCUS_THRESHOLD = 11 integer CAMERA_PITCH = 0 integer CAMERA_POSITION = 13 integer CAMERA_POSITION_LAG = 5 integer CAMERA_POSITION_LOCKED = 21 integer CAMERA_POSITION_THRESHOLD = 10 integer CHANGED_ALLOWED_DROP = 0x40 integer CHANGED_COLOR = 0x2 integer CHANGED_INVENTORY = 0x1 integer CHANGED_LINK = 0x20 integer CHANGED_MEDIA = 0x800 integer CHANGED_OWNER = 0x80 integer CHANGED_REGION = 0x100 integer CHANGED_REGION_START = 0x400 integer CHANGED_SCALE = 0x8 integer CHANGED_SHAPE = 0x4 integer CHANGED_TELEPORT = 0x200 integer CHANGED_TEXTURE = 0x10 integer CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES = 14 integer CHARACTER_AVOIDANCE_MODE = 5 integer CHARACTER_CMD_JUMP = 1 integer CHARACTER_CMD_SMOOTH_STOP = 2 integer CHARACTER_CMD_STOP = 0 integer CHARACTER_DESIRED_SPEED = 1 integer CHARACTER_DESIRED_TURN_SPEED = 12 integer CHARACTER_LENGTH = 3 integer CHARACTER_MAX_ACCEL = 8 integer CHARACTER_MAX_DECEL = 9 integer CHARACTER_MAX_SPEED = 13 integer CHARACTER_MAX_TURN_RADIUS = 10 integer CHARACTER_ORIENTATION = 4 integer CHARACTER_RADIUS = 2 integer CHARACTER_TYPE = 6 integer CHARACTER_TYPE_A = 0 integer CHARACTER_TYPE_B = 1 integer CHARACTER_TYPE_C = 2 integer CHARACTER_TYPE_D = 3 integer CHARACTER_TYPE_NONE = 4 integer CLICK_ACTION_BUY = 2 integer CLICK_ACTION_NONE = 0 integer CLICK_ACTION_OPEN = 4 integer CLICK_ACTION_OPEN_MEDIA = 6 integer CLICK_ACTION_PAY = 3 integer CLICK_ACTION_PLAY = 5 integer CLICK_ACTION_SIT = 1 integer CLICK_ACTION_TOUCH = 0 integer CONTENT_TYPE_ATOM = 4 integer CONTENT_TYPE_FORM = 7 integer CONTENT_TYPE_HTML = 1 integer CONTENT_TYPE_JSON = 5 integer CONTENT_TYPE_LLSD = 6 integer CONTENT_TYPE_RSS = 8 integer CONTENT_TYPE_TEXT = 0 integer CONTENT_TYPE_XHTML = 3 integer CONTENT_TYPE_XML = 2 integer CONTROL_BACK = 0x2 integer CONTROL_DOWN = 0x20 integer CONTROL_FWD = 0x1 integer CONTROL_LBUTTON = 0x10000000 integer CONTROL_LEFT = 0x4 integer CONTROL_ML_LBUTTON = 0x40000000 integer CONTROL_RIGHT = 0x8 integer CONTROL_ROT_LEFT = 0x100 integer CONTROL_ROT_RIGHT = 0x200 integer CONTROL_UP = 0x10 integer DATA_BORN = 3 integer DATA_NAME = 2 integer DATA_ONLINE = 1 integer DATA_PAYINFO = 8 integer DATA_RATING = 4 integer DATA_SIM_POS = 5 integer DATA_SIM_RATING = 7 integer DATA_SIM_STATUS = 6 integer DEBUG_CHANNEL = 0x7FFFFFFF float DEG_TO_RAD = 0.017453292 integer DENSITY = 0x1 string EOF = "\n\n\n" integer ESTATE_ACCESS_ALLOWED_AGENT_ADD = 0x4 integer ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 0x8 integer ESTATE_ACCESS_ALLOWED_GROUP_ADD = 0x10 integer ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 0x20 integer ESTATE_ACCESS_BANNED_AGENT_ADD = 0x40 integer ESTATE_ACCESS_BANNED_AGENT_REMOVE = 0x80 integer FALSE = 0 integer FORCE_DIRECT_PATH = 1 integer FRICTION = 0x2 integer GCNP_RADIUS = 0 integer GCNP_STATIC = 1 integer GRAVITY_MULTIPLIER = 0x8 integer HORIZONTAL = 1 integer HTTP_BODY_MAXLENGTH = 2 integer HTTP_BODY_TRUNCATED = 0 integer HTTP_CUSTOM_HEADER = 5 integer HTTP_METHOD = 0 integer HTTP_MIMETYPE = 1 integer HTTP_PRAGMA_NO_CACHE = 6 integer HTTP_VERBOSE_THROTTLE = 4 integer HTTP_VERIFY_CERT = 3 integer INVENTORY_ALL = -1 integer INVENTORY_ANIMATION = 20 integer INVENTORY_BODYPART = 13 integer INVENTORY_CLOTHING = 5 integer INVENTORY_GESTURE = 21 integer INVENTORY_LANDMARK = 3 integer INVENTORY_NONE = -1 integer INVENTORY_NOTECARD = 7 integer INVENTORY_OBJECT = 6 integer INVENTORY_SCRIPT = 10 integer INVENTORY_SOUND = 1 integer INVENTORY_TEXTURE = 0 integer JSON_APPEND = -1 string JSON_ARRAY = "?" string JSON_FALSE = "?" string JSON_INVALID = "?" string JSON_NULL = "?" string JSON_NUMBER = "?" string JSON_OBJECT = "?" string JSON_STRING = "?" string JSON_TRUE = "?" integer KFM_CMD_PAUSE = 2 integer KFM_CMD_PLAY = 0 integer KFM_CMD_SET_MODE = 3 integer KFM_CMD_STOP = 1 integer KFM_COMMAND = 0 integer KFM_DATA = 2 integer KFM_FORWARD = 0 integer KFM_LOOP = 1 integer KFM_MODE = 1 integer KFM_PING_PONG = 2 integer KFM_REVERSE = 3 integer KFM_ROTATION = 1 integer KFM_TRANSLATION = 2 integer LAND_LARGE_BRUSH = 3 integer LAND_LEVEL = 0 integer LAND_LOWER = 2 integer LAND_MEDIUM_BRUSH = 2 integer LAND_NOISE = 4 integer LAND_RAISE = 1 integer LAND_REVERT = 5 integer LAND_SMALL_BRUSH = 1 integer LAND_SMOOTH = 3 integer LINK_ALL_CHILDREN = -3 integer LINK_ALL_OTHERS = -2 integer LINK_ROOT = 1 integer LINK_SET = -1 integer LINK_THIS = -4 integer LIST_STAT_GEOMETRIC_MEAN = 9 integer LIST_STAT_MAX = 2 integer LIST_STAT_MEAN = 3 integer LIST_STAT_MEDIAN = 4 integer LIST_STAT_MIN = 1 integer LIST_STAT_NUM_COUNT = 8 integer LIST_STAT_RANGE = 0 integer LIST_STAT_STD_DEV = 5 integer LIST_STAT_SUM = 6 integer LIST_STAT_SUM_SQUARES = 7 integer LOOP = 0x2 integer MASK_BASE = 0 integer MASK_EVERYONE = 3 integer MASK_GROUP = 2 integer MASK_NEXT = 4 integer MASK_OWNER = 1 string NULL_KEY = "00000000-0000-0000-0000-000000000000" integer OBJECT_ATTACHED_POINT = 19 integer OBJECT_CHARACTER_TIME = 17 integer OBJECT_CREATOR = 8 integer OBJECT_DESC = 2 integer OBJECT_GROUP = 7 integer OBJECT_NAME = 1 integer OBJECT_OWNER = 6 integer OBJECT_PATHFINDING_TYPE = 20 integer OBJECT_PHANTOM = 22 integer OBJECT_PHYSICS = 21 integer OBJECT_PHYSICS_COST = 16 integer OBJECT_POS = 3 integer OBJECT_PRIM_EQUIVALENCE = 13 integer OBJECT_ROOT = 18 integer OBJECT_ROT = 4 integer OBJECT_RUNNING_SCRIPT_COUNT = 9 integer OBJECT_SCRIPT_MEMORY = 11 integer OBJECT_SCRIPT_TIME = 12 integer OBJECT_SERVER_COST = 14 integer OBJECT_STREAMING_COST = 15 integer OBJECT_TEMP_ON_REZ = 23 integer OBJECT_TOTAL_SCRIPT_COUNT = 10 integer OBJECT_UNKNOWN_DETAIL = -1 integer OBJECT_VELOCITY = 5 integer OPT_AVATAR = 1 integer OPT_CHARACTER = 2 integer OPT_EXCLUSION_VOLUME = 6 integer OPT_LEGACY_LINKSET = 0 integer OPT_MATERIAL_VOLUME = 5 integer OPT_OTHER = -1 integer OPT_STATIC_OBSTACLE = 4 integer OPT_WALKABLE = 3 integer PARCEL_COUNT_GROUP = 2 integer PARCEL_COUNT_OTHER = 3 integer PARCEL_COUNT_OWNER = 1 integer PARCEL_COUNT_SELECTED = 4 integer PARCEL_COUNT_TEMP = 5 integer PARCEL_COUNT_TOTAL = 0 integer PARCEL_DETAILS_AREA = 4 integer PARCEL_DETAILS_DESC = 1 integer PARCEL_DETAILS_GROUP = 3 integer PARCEL_DETAILS_ID = 5 integer PARCEL_DETAILS_NAME = 0 integer PARCEL_DETAILS_OWNER = 2 integer PARCEL_DETAILS_SEE_AVATARS = 6 integer PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY = 0x08000000 integer PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS = 0x04000000 integer PARCEL_FLAG_ALLOW_CREATE_OBJECTS = 0x00000040 integer PARCEL_FLAG_ALLOW_DAMAGE = 0x00000020 integer PARCEL_FLAG_ALLOW_FLY = 0x00000001 integer PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY = 0x10000000 integer PARCEL_FLAG_ALLOW_GROUP_SCRIPTS = 0x02000000 integer PARCEL_FLAG_ALLOW_LANDMARK = 0x00000008 integer PARCEL_FLAG_ALLOW_SCRIPTS = 0x00000002 integer PARCEL_FLAG_ALLOW_TERRAFORM = 0x00000010 integer PARCEL_FLAG_LOCAL_SOUND_ONLY = 0x00008000 integer PARCEL_FLAG_RESTRICT_PUSHOBJECT = 0x00200000 integer PARCEL_FLAG_USE_ACCESS_GROUP = 0x00000100 integer PARCEL_FLAG_USE_ACCESS_LIST = 0x00000200 integer PARCEL_FLAG_USE_BAN_LIST = 0x00000400 integer PARCEL_FLAG_USE_LAND_PASS_LIST = 0x00000800 integer PARCEL_MEDIA_COMMAND_AGENT = 7 integer PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9 integer PARCEL_MEDIA_COMMAND_DESC = 12 integer PARCEL_MEDIA_COMMAND_LOOP = 3 integer PARCEL_MEDIA_COMMAND_LOOP_SET = 13 integer PARCEL_MEDIA_COMMAND_PAUSE = 1 integer PARCEL_MEDIA_COMMAND_PLAY = 2 integer PARCEL_MEDIA_COMMAND_SIZE = 11 integer PARCEL_MEDIA_COMMAND_STOP = 0 integer PARCEL_MEDIA_COMMAND_TEXTURE = 4 integer PARCEL_MEDIA_COMMAND_TIME = 6 integer PARCEL_MEDIA_COMMAND_TYPE = 10 integer PARCEL_MEDIA_COMMAND_UNLOAD = 8 integer PARCEL_MEDIA_COMMAND_URL = 5 integer PASSIVE = 0x4 integer PATROL_PAUSE_AT_WAYPOINTS = 0 integer PAYMENT_INFO_ON_FILE = 1 integer PAYMENT_INFO_USED = 2 integer PAY_DEFAULT = -2 integer PAY_HIDE = -1 integer PERMISSION_ATTACH = 0x20 integer PERMISSION_CHANGE_JOINTS = 0x100 integer PERMISSION_CHANGE_LINKS = 0x80 integer PERMISSION_CHANGE_PERMISSIONS = 0x200 integer PERMISSION_CONTROL_CAMERA = 0x800 integer PERMISSION_DEBIT = 0x2 integer PERMISSION_OVERRIDE_ANIMATIONS = 0x8000 integer PERMISSION_RELEASE_OWNERSHIP = 0x40 integer PERMISSION_REMAP_CONTROLS = 0x8 integer PERMISSION_SILENT_ESTATE_MANAGEMENT = 0x4000 integer PERMISSION_TAKE_CONTROLS = 0x4 integer PERMISSION_TELEPORT = 0x1000 integer PERMISSION_TRACK_CAMERA = 0x400 integer PERMISSION_TRIGGER_ANIMATION = 0x10 integer PERM_ALL = 0x7FFFFFFF integer PERM_COPY = 0x00008000 integer PERM_MODIFY = 0x00004000 integer PERM_MOVE = 0x00080000 integer PERM_TRANSFER = 0x00002000 float PI = 3.14159265 integer PING_PONG = 0x8 float PI_BY_TWO = 1.57079632 integer PRIM_BUMP_BARK = 4 integer PRIM_BUMP_BLOBS = 12 integer PRIM_BUMP_BRICKS = 5 integer PRIM_BUMP_BRIGHT = 1 integer PRIM_BUMP_CHECKER = 6 integer PRIM_BUMP_CONCRETE = 7 integer PRIM_BUMP_DARK = 2 integer PRIM_BUMP_DISKS = 10 integer PRIM_BUMP_GRAVEL = 11 integer PRIM_BUMP_LARGETILE = 14 integer PRIM_BUMP_NONE = 0 integer PRIM_BUMP_SHINY = 19 integer PRIM_BUMP_SIDING = 13 integer PRIM_BUMP_STONE = 9 integer PRIM_BUMP_STUCCO = 15 integer PRIM_BUMP_SUCTION = 16 integer PRIM_BUMP_TILE = 8 integer PRIM_BUMP_WEAVE = 17 integer PRIM_BUMP_WOOD = 3 integer PRIM_CAST_SHADOWS = 24 integer PRIM_COLOR = 18 integer PRIM_DESC = 28 integer PRIM_FLEXIBLE = 21 integer PRIM_FULLBRIGHT = 20 integer PRIM_GLOW = 25 integer PRIM_HOLE_CIRCLE = 0x10 integer PRIM_HOLE_DEFAULT = 0 integer PRIM_HOLE_SQUARE = 0x20 integer PRIM_HOLE_TRIANGLE = 0x30 integer PRIM_LINK_TARGET = 34 integer PRIM_MATERIAL = 2 integer PRIM_MATERIAL_FLESH = 4 integer PRIM_MATERIAL_GLASS = 2 integer PRIM_MATERIAL_LIGHT = 7 integer PRIM_MATERIAL_METAL = 1 integer PRIM_MATERIAL_PLASTIC = 5 integer PRIM_MATERIAL_RUBBER = 6 integer PRIM_MATERIAL_STONE = 0 integer PRIM_MATERIAL_WOOD = 3 integer PRIM_MEDIA_ALT_IMAGE_ENABLE = 0 integer PRIM_MEDIA_AUTO_LOOP = 4 integer PRIM_MEDIA_AUTO_PLAY = 5 integer PRIM_MEDIA_AUTO_SCALE = 6 integer PRIM_MEDIA_AUTO_ZOOM = 7 integer PRIM_MEDIA_CONTROLS = 1 integer PRIM_MEDIA_CONTROLS_MINI = 1 integer PRIM_MEDIA_CONTROLS_STANDARD = 0 integer PRIM_MEDIA_CURRENT_URL = 2 integer PRIM_MEDIA_FIRST_CLICK_INTERACT = 8 integer PRIM_MEDIA_HEIGHT_PIXELS = 10 integer PRIM_MEDIA_HOME_URL = 3 integer PRIM_MEDIA_MAX_HEIGHT_PIXELS = 2048 integer PRIM_MEDIA_MAX_URL_LENGTH = 1024 integer PRIM_MEDIA_MAX_WHITELIST_COUNT = 64 integer PRIM_MEDIA_MAX_WHITELIST_SIZE = 1024 integer PRIM_MEDIA_MAX_WIDTH_PIXELS = 2048 integer PRIM_MEDIA_PARAM_MAX = 14 integer PRIM_MEDIA_PERMS_CONTROL = 14 integer PRIM_MEDIA_PERMS_INTERACT = 13 integer PRIM_MEDIA_PERM_ANYONE = 0x4 integer PRIM_MEDIA_PERM_GROUP = 0x2 integer PRIM_MEDIA_PERM_NONE = 0 integer PRIM_MEDIA_PERM_OWNER = 0x1 integer PRIM_MEDIA_WHITELIST = 12 integer PRIM_MEDIA_WHITELIST_ENABLE = 11 integer PRIM_MEDIA_WIDTH_PIXELS = 9 integer PRIM_NAME = 27 integer PRIM_OMEGA = 32 integer PRIM_PHANTOM = 5 integer PRIM_PHYSICS = 3 integer PRIM_PHYSICS_SHAPE_CONVEX = 2 integer PRIM_PHYSICS_SHAPE_NONE = 1 integer PRIM_PHYSICS_SHAPE_PRIM = 0 integer PRIM_PHYSICS_SHAPE_TYPE = 30 integer PRIM_POINT_LIGHT = 23 integer PRIM_POSITION = 6 integer PRIM_POS_LOCAL = 33 integer PRIM_ROTATION = 8 integer PRIM_ROT_LOCAL = 29 integer PRIM_SCULPT_FLAG_INVERT = 0x40 integer PRIM_SCULPT_FLAG_MIRROR = 0x80 integer PRIM_SCULPT_TYPE_CYLINDER = 4 integer PRIM_SCULPT_TYPE_MASK = 7 integer PRIM_SCULPT_TYPE_PLANE = 3 integer PRIM_SCULPT_TYPE_SPHERE = 1 integer PRIM_SCULPT_TYPE_TORUS = 2 integer PRIM_SHINY_HIGH = 3 integer PRIM_SHINY_LOW = 1 integer PRIM_SHINY_MEDIUM = 2 integer PRIM_SHINY_NONE = 0 integer PRIM_SIZE = 7 integer PRIM_SLICE = 35 integer PRIM_TEMP_ON_REZ = 4 integer PRIM_TEXGEN = 22 integer PRIM_TEXGEN_DEFAULT = 0 integer PRIM_TEXGEN_PLANAR = 1 integer PRIM_TEXT = 26 integer PRIM_TEXTURE = 17 integer PRIM_TYPE = 9 integer PRIM_TYPE_BOX = 0 integer PRIM_TYPE_CYLINDER = 1 integer PRIM_TYPE_PRISM = 2 integer PRIM_TYPE_RING = 6 integer PRIM_TYPE_SCULPT = 7 integer PRIM_TYPE_SPHERE = 3 integer PRIM_TYPE_TORUS = 4 integer PRIM_TYPE_TUBE = 5 integer PROFILE_NONE = 0 integer PROFILE_SCRIPT_MEMORY = 1 integer PSYS_PART_BOUNCE_MASK = 0x4 integer PSYS_PART_EMISSIVE_MASK = 0x100 integer PSYS_PART_END_ALPHA = 4 integer PSYS_PART_END_COLOR = 3 integer PSYS_PART_END_SCALE = 6 integer PSYS_PART_FLAGS = 0 integer PSYS_PART_FOLLOW_SRC_MASK = 0x10 integer PSYS_PART_FOLLOW_VELOCITY_MASK = 0x20 integer PSYS_PART_INTERP_COLOR_MASK = 0x1 integer PSYS_PART_INTERP_SCALE_MASK = 0x2 integer PSYS_PART_MAX_AGE = 7 integer PSYS_PART_START_ALPHA = 2 integer PSYS_PART_START_COLOR = 1 integer PSYS_PART_START_SCALE = 5 integer PSYS_PART_TARGET_LINEAR_MASK = 0x80 integer PSYS_PART_TARGET_POS_MASK = 0x40 integer PSYS_PART_WIND_MASK = 0x8 integer PSYS_SRC_ACCEL = 8 integer PSYS_SRC_ANGLE_BEGIN = 22 integer PSYS_SRC_ANGLE_END = 23 integer PSYS_SRC_BURST_PART_COUNT = 15 integer PSYS_SRC_BURST_RADIUS = 16 integer PSYS_SRC_BURST_RATE = 13 integer PSYS_SRC_BURST_SPEED_MAX = 18 integer PSYS_SRC_BURST_SPEED_MIN = 17 integer PSYS_SRC_INNERANGLE = 10 integer PSYS_SRC_MAX_AGE = 19 integer PSYS_SRC_OBJ_REL_MASK = 1 integer PSYS_SRC_OMEGA = 21 integer PSYS_SRC_OUTERANGLE = 11 integer PSYS_SRC_PATTERN = 9 integer PSYS_SRC_PATTERN_ANGLE = 4 integer PSYS_SRC_PATTERN_ANGLE_CONE = 8 integer PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16 integer PSYS_SRC_PATTERN_DROP = 1 integer PSYS_SRC_PATTERN_EXPLODE = 2 integer PSYS_SRC_TARGET_KEY = 20 integer PSYS_SRC_TEXTURE = 12 integer PUBLIC_CHANNEL = 0 integer PURSUIT_FUZZ_FACTOR = 3 integer PURSUIT_GOAL_TOLERANCE = 5 integer PURSUIT_INTERCEPT = 4 integer PURSUIT_OFFSET = 1 integer PU_EVADE_HIDDEN = 7 integer PU_EVADE_SPOTTED = 8 integer PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED = 10 integer PU_FAILURE_INVALID_GOAL = 3 integer PU_FAILURE_INVALID_START = 2 integer PU_FAILURE_NO_NAVMESH = 9 integer PU_FAILURE_NO_VALID_DESTINATION = 6 integer PU_FAILURE_OTHER = 1000000 integer PU_FAILURE_PARCEL_UNREACHABLE = 11 integer PU_FAILURE_TARGET_GONE = 5 integer PU_FAILURE_UNREACHABLE = 4 integer PU_GOAL_REACHED = 1 integer PU_SLOWDOWN_DISTANCE_REACHED = 0 float RAD_TO_DEG = 57.295779 integer RCERR_CAST_TIME_EXCEEDED = -3 integer RCERR_SIM_PERF_LOW = -2 integer RCERR_UNKNOWN = -1 integer RC_DATA_FLAGS = 2 integer RC_DETECT_PHANTOM = 1 integer RC_GET_LINK_NUM = 0x4 integer RC_GET_NORMAL = 0x1 integer RC_GET_ROOT_KEY = 0x2 integer RC_MAX_HITS = 3 integer RC_REJECT_AGENTS = 0x1 integer RC_REJECT_LAND = 0x8 integer RC_REJECT_NONPHYSICAL = 0x4 integer RC_REJECT_PHYSICAL = 0x2 integer RC_REJECT_TYPES = 0 integer REGION_FLAG_ALLOW_DAMAGE = 1 integer REGION_FLAG_ALLOW_DIRECT_TELEPORT = 0x00100000 integer REGION_FLAG_BLOCK_FLY = 0x00080000 integer REGION_FLAG_BLOCK_TERRAFORM = 0x00000040 integer REGION_FLAG_DISABLE_COLLISIONS = 0x00001000 integer REGION_FLAG_DISABLE_PHYSICS = 0x00004000 integer REGION_FLAG_FIXED_SUN = 0x00000010 integer REGION_FLAG_RESTRICT_PUSHOBJECT = 0x00400000 integer REGION_FLAG_SANDBOX = 0x00000100 integer REMOTE_DATA_CHANNEL = 1 integer REMOTE_DATA_REPLY = 3 integer REMOTE_DATA_REQUEST = 2 integer REQUIRE_LINE_OF_SIGHT = 2 integer RESTITUTION = 0x4 integer REVERSE = 0x4 integer ROTATE = 0x20 integer SCALE = 0x40 integer SCRIPTED = 0x8 integer SIM_STAT_PCT_CHARS_STEPPED = 0 integer SMOOTH = 0x10 float SQRT2 = 1.4142135 integer STATUS_BLOCK_GRAB = 0x40 integer STATUS_BLOCK_GRAB_OBJECT = 0x400 integer STATUS_BOUNDS_ERROR = 1002 integer STATUS_CAST_SHADOWS = 0x200 integer STATUS_DIE_AT_EDGE = 0x80 integer STATUS_INTERNAL_ERROR = 1999 integer STATUS_MALFORMED_PARAMS = 1000 integer STATUS_NOT_FOUND = 1003 integer STATUS_NOT_SUPPORTED = 1004 integer STATUS_OK = 0 integer STATUS_PHANTOM = 0x10 integer STATUS_PHYSICS = 0x1 integer STATUS_RETURN_AT_EDGE = 0x100 integer STATUS_ROTATE_X = 0x2 integer STATUS_ROTATE_Y = 0x4 integer STATUS_ROTATE_Z = 0x8 integer STATUS_SANDBOX = 0x20 integer STATUS_TYPE_MISMATCH = 1001 integer STATUS_WHITELIST_FAILED = 2001 integer STRING_TRIM = 3 integer STRING_TRIM_HEAD = 1 integer STRING_TRIM_TAIL = 2 string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f" string TEXTURE_DEFAULT = "89556747-24cb-43ed-920b-47caed15465f" string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361" string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f" string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903" integer TOUCH_INVALID_FACE = -1 vector TOUCH_INVALID_TEXCOORD = <-1.0, -1.0, 0.0> vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0> integer TRAVERSAL_TYPE = 7 integer TRAVERSAL_TYPE_FAST = 1 integer TRAVERSAL_TYPE_NONE = 2 integer TRAVERSAL_TYPE_SLOW = 0 integer TRUE = 1 float TWO_PI = 6.2831853 integer TYPE_FLOAT = 2 integer TYPE_INTEGER = 1 integer TYPE_INVALID = 0 integer TYPE_KEY = 4 integer TYPE_ROTATION = 6 integer TYPE_STRING = 3 integer TYPE_VECTOR = 5 string URL_REQUEST_DENIED = "URL_REQUEST_DENIED" string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED" integer VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32 integer VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33 integer VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17 integer VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35 integer VEHICLE_ANGULAR_MOTOR_DIRECTION = 19 integer VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34 integer VEHICLE_BANKING_EFFICIENCY = 38 integer VEHICLE_BANKING_MIX = 39 integer VEHICLE_BANKING_TIMESCALE = 40 integer VEHICLE_BUOYANCY = 27 integer VEHICLE_FLAG_CAMERA_DECOUPLED = 0x200 integer VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 0x10 integer VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 0x8 integer VEHICLE_FLAG_HOVER_UP_ONLY = 0x20 integer VEHICLE_FLAG_HOVER_WATER_ONLY = 0x4 integer VEHICLE_FLAG_LIMIT_MOTOR_UP = 0x40 integer VEHICLE_FLAG_LIMIT_ROLL_ONLY = 0x2 integer VEHICLE_FLAG_MOUSELOOK_BANK = 0x100 integer VEHICLE_FLAG_MOUSELOOK_STEER = 0x80 integer VEHICLE_FLAG_NO_DEFLECTION_UP = 0x1 integer VEHICLE_FLAG_NO_FLY_UP = 0x1 integer VEHICLE_HOVER_EFFICIENCY = 25 integer VEHICLE_HOVER_HEIGHT = 24 integer VEHICLE_HOVER_TIMESCALE = 26 integer VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28 integer VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29 integer VEHICLE_LINEAR_FRICTION_TIMESCALE = 16 integer VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31 integer VEHICLE_LINEAR_MOTOR_DIRECTION = 18 integer VEHICLE_LINEAR_MOTOR_OFFSET = 20 integer VEHICLE_LINEAR_MOTOR_TIMESCALE = 30 integer VEHICLE_REFERENCE_FRAME = 44 integer VEHICLE_TYPE_AIRPLANE = 4 integer VEHICLE_TYPE_BALLOON = 5 integer VEHICLE_TYPE_BOAT = 3 integer VEHICLE_TYPE_CAR = 2 integer VEHICLE_TYPE_NONE = 0 integer VEHICLE_TYPE_SLED = 1 integer VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36 integer VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37 integer VERTICAL = 0 integer WANDER_PAUSE_AT_WAYPOINTS = 0 rotation ZERO_ROTATION = <0.0, 0.0, 0.0, 1.0> vector ZERO_VECTOR = <0.0, 0.0, 0.0>
Pages in category "LSL Keywords/All"
The following 200 pages are in this category, out of 1,242 total.
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- LlAbs
- LlAcos
- ACTIVE
- LlAddToLandBanList
- LlAddToLandPassList
- LlAdjustDamage
- LlAdjustSoundVolume
- AGENT
- LlAgentInExperience
- AGENT ALWAYS RUN
- AGENT ATTACHMENTS
- AGENT AUTOMATED
- AGENT AUTOPILOT
- AGENT AWAY
- AGENT BUSY
- AGENT BY LEGACY NAME
- AGENT BY USERNAME
- AGENT CROUCHING
- AGENT FLOATING VIA SCRIPTED ATTACHMENT
- AGENT FLYING
- AGENT IN AIR
- AGENT LIST PARCEL
- AGENT LIST PARCEL OWNER
- AGENT LIST REGION
- AGENT MOUSELOOK
- AGENT ON OBJECT
- AGENT SCRIPTED
- AGENT SITTING
- AGENT TYPING
- AGENT WALKING
- LlAllowInventoryDrop
- ALL SIDES
- LlAngleBetween
- ANIM ON
- LlApplyImpulse
- LlApplyRotationalImpulse
- LlAsin
- LlAtan2
- Attach
- LlAttachToAvatar
- LlAttachToAvatarTemp
- ATTACH AVATAR CENTER
- ATTACH BACK
- ATTACH BELLY
- ATTACH CHEST
- ATTACH CHIN
- ATTACH FACE JAW
- ATTACH FACE LEAR
- ATTACH FACE LEYE
- ATTACH FACE REAR
- ATTACH FACE REYE
- ATTACH FACE TONGUE
- ATTACH GROIN
- ATTACH HEAD
- ATTACH HIND LFOOT
- ATTACH HIND RFOOT
- ATTACH HUD BOTTOM
- ATTACH HUD BOTTOM LEFT
- ATTACH HUD BOTTOM RIGHT
- ATTACH HUD CENTER 1
- ATTACH HUD CENTER 2
- ATTACH HUD TOP CENTER
- ATTACH HUD TOP LEFT
- ATTACH HUD TOP RIGHT
- ATTACH LEAR
- ATTACH LEFT PEC
- ATTACH LEYE
- ATTACH LFOOT
- ATTACH LHAND
- ATTACH LHAND RING1
- ATTACH LHIP
- ATTACH LLARM
- ATTACH LLLEG
- ATTACH LSHOULDER
- ATTACH LUARM
- ATTACH LULEG
- ATTACH LWING
- ATTACH MOUTH
- ATTACH NECK
- ATTACH NOSE
- ATTACH PELVIS
- ATTACH REAR
- ATTACH REYE
- ATTACH RFOOT
- ATTACH RHAND
- ATTACH RHAND RING1
- ATTACH RHIP
- ATTACH RIGHT PEC
- ATTACH RLARM
- ATTACH RLLEG
- ATTACH RSHOULDER
- ATTACH RUARM
- ATTACH RULEG
- ATTACH RWING
- ATTACH TAIL BASE
- ATTACH TAIL TIP
- At rot target
- At target
- LlAvatarOnLinkSitTarget
- LlAvatarOnSitTarget
- LlAxes2Rot
- LlAxisAngle2Rot
C
- CAMERA ACTIVE
- CAMERA BEHINDNESS ANGLE
- CAMERA BEHINDNESS LAG
- CAMERA DISTANCE
- CAMERA FOCUS
- CAMERA FOCUS LAG
- CAMERA FOCUS LOCKED
- CAMERA FOCUS OFFSET
- CAMERA FOCUS THRESHOLD
- CAMERA PITCH
- CAMERA POSITION
- CAMERA POSITION LAG
- CAMERA POSITION LOCKED
- CAMERA POSITION THRESHOLD
- LlCastRay
- LlCeil
- Changed
- CHANGED ALLOWED DROP
- CHANGED COLOR
- CHANGED INVENTORY
- CHANGED LINK
- CHANGED MEDIA
- CHANGED OWNER
- CHANGED REGION
- CHANGED REGION START
- CHANGED RENDER MATERIAL
- CHANGED SCALE
- CHANGED SHAPE
- CHANGED TELEPORT
- CHANGED TEXTURE
- LlChar
- CHARACTER ACCOUNT FOR SKIPPED FRAMES
- CHARACTER AVOIDANCE MODE
- CHARACTER DESIRED SPEED
- CHARACTER DESIRED TURN SPEED
- CHARACTER LENGTH
- CHARACTER MAX ACCEL
- CHARACTER MAX DECEL
- CHARACTER MAX SPEED
- CHARACTER MAX TURN RADIUS
- CHARACTER ORIENTATION
- CHARACTER RADIUS
- CHARACTER STAY WITHIN PARCEL
- CHARACTER TYPE
- CHARACTER TYPE A
- CHARACTER TYPE B
- CHARACTER TYPE C
- CHARACTER TYPE D
- CHARACTER TYPE NONE
- LlClearCameraParams
- LlClearLinkMedia
- LlClearPrimMedia
- CLICK ACTION BUY
- CLICK ACTION IGNORE
- CLICK ACTION NONE
- CLICK ACTION OPEN
- CLICK ACTION OPEN MEDIA
- CLICK ACTION PAY
- CLICK ACTION PLAY
- CLICK ACTION SIT
- CLICK ACTION DISABLED
- CLICK ACTION TOUCH
- CLICK ACTION ZOOM
- LlCloseRemoteDataChannel
- LlCloud
- Collision
- LlCollisionFilter
- LlCollisionSound
- LlCollisionSprite
- Collision end
- Collision start
- COMBAT CHANNEL
- COMBAT LOG ID
- LlComputeHash
- CONTENT TYPE ATOM
- CONTENT TYPE FORM
- CONTENT TYPE HTML
- CONTENT TYPE JSON
- CONTENT TYPE LLSD
- CONTENT TYPE RSS
- CONTENT TYPE TEXT
- CONTENT TYPE XHTML
- CONTENT TYPE XML
- Control
- CONTROL BACK
- CONTROL DOWN
- CONTROL FWD
- CONTROL LBUTTON
- CONTROL LEFT
- CONTROL ML LBUTTON
- CONTROL RIGHT
- CONTROL ROT LEFT
- CONTROL ROT RIGHT
- CONTROL UP