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  • {{LSL Constant |value={{LSL Hex|0x2}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • {{LSL Constant |value={{LSL Hex|0x4}}
    773 bytes (78 words) - 16:20, 22 January 2015
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    733 bytes (62 words) - 15:06, 25 February 2016
  • {{LSL Constant |value={{LSL Hex|0x800}}
    727 bytes (84 words) - 16:16, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x8}}
    786 bytes (99 words) - 16:19, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{LSL Constant
    1 KB (132 words) - 09:55, 29 August 2023
  • {{LSL_Function/it |inject-2={{LSL_Function/prim-desc}}
    843 bytes (109 words) - 09:41, 13 June 2012
  • {{LSL Constant ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
    613 bytes (78 words) - 12:48, 28 September 2016
  • {{Issues/SVC-304}}{{LSL Constant |value={{LSL Hex|0x1}}
    2 KB (213 words) - 11:41, 21 November 2016
  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Constant ...will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • {{LSL Constant |value={{LSL Hex|0x20}}
    1 KB (150 words) - 16:16, 22 January 2015
  • {{LSL Header}} =====Say the Prim's Color Vector=====
    743 bytes (98 words) - 14:19, 24 January 2015
  • }}{{LSL Constant ...ction with {{#var:type_sculpt_const}} a cylinder type sculpty is produced. It does this by stitching the left side to right.
    642 bytes (79 words) - 09:57, 30 May 2012
  • }}{{LSL Constant ...unction with {{#var:type_sculpt_const}} a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging th
    682 bytes (85 words) - 14:44, 3 August 2023
  • ...erials#Nomenclature_changes|Blinn-Phong]] diffuse {{LSLP|texture}} of this prim's {{LSLP|face}}. // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • }}{{LSL Constant ...junction with {{#var:type_sculpt_const}} a torus type sculpty is produced. It does this by stitching the top to bottom and the left side to right.
    658 bytes (84 words) - 08:48, 30 May 2012
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See example on [[llLoopSoundMaster]]).
    2 KB (226 words) - 15:03, 22 April 2022
  • {{LSL Constant |value={{LSL Hex|0x40}}
    1 KB (139 words) - 16:14, 22 January 2015
  • {{LSL Function |func_desc=Sets the rotation of a child prim relative to the root prim
    2 KB (214 words) - 13:32, 3 January 2016
  • {{LSL_Function/it *Il prim grida in un raggio di 100 metri dalla sorgente
    1 KB (177 words) - 14:48, 21 March 2012
  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
    2 KB (193 words) - 13:25, 1 December 2023
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} ...camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim.
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL_Function/it ...o, 1 significa che il prim è la radice, 2 significa che il prim è il primo prim collegato, ecc.
    892 bytes (109 words) - 10:27, 15 January 2012
  • ...'''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGetLinkName]]([[LINK_ROOT]]); instead |return_text=that is the name of the ''prim'' the script is attached to.
    2 KB (256 words) - 02:20, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x100}}
    725 bytes (96 words) - 09:55, 11 February 2023
  • ...n/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} <lsl>//Tells the owner the glow on all sides
    2 KB (210 words) - 18:26, 14 October 2010
  • {{LSL Constant ...ying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [
    1 KB (182 words) - 22:05, 24 April 2010
  • |func_footnote=If called from the root prim, it returns the objects rotation. |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root.
    2 KB (247 words) - 02:11, 22 January 2015
  • |func_desc=Sets the {{LSLP|material}} of this prim's {{LSLP|face}}. This function will clear most [[LlSetPrimitiveParams#PRIM_ // the first material alphabetically inside the same prim's inventory
    1 KB (178 words) - 05:47, 17 February 2024
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
    1 KB (188 words) - 12:23, 22 January 2015
  • }}{{LSL Constant ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
    936 bytes (117 words) - 13:35, 10 June 2013
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • {{LSL Constant |value={{LSL Hex|0x200}}
    899 bytes (126 words) - 15:10, 20 June 2023
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • ...|position in the region]] unless it is [[llGetAttached|attached]] to which it returns the position relative to the [[Viewer coordinate frames#Attachments string vStrMessage = "The touched prim is ";
    2 KB (216 words) - 13:23, 4 May 2024
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Constant ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
    423 bytes (60 words) - 12:35, 4 April 2024
  • {{LSL Function ...ed via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod.
    939 bytes (142 words) - 13:41, 4 March 2021
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • |Return_text=the object is attached to or {{HoverText|zero|0}} if it is either not attached or is pending detachment. if(id)//it's attached
    1 KB (158 words) - 08:44, 6 October 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • {{LSL Constant ...prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disable it.
    598 bytes (81 words) - 05:41, 16 January 2011
  • {{LSL Header}} ...o make quick sit/unsit teleport to given position based on reading current prim's description.
    1 KB (103 words) - 17:40, 26 September 2022
  • |func_desc=Sets the rotation of the prim to {{LSLP|rot}}. ...child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of [[pathfinding]]
    4 KB (522 words) - 15:33, 12 September 2015
  • ...|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x10}}
    1 KB (167 words) - 17:18, 23 January 2015
  • {{LSL Function ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world).
    2 KB (265 words) - 14:36, 22 January 2015
  • {{LSL Header}} ...the items. It will give out the item in a folder named like the container prim.
    2 KB (249 words) - 00:09, 22 January 2015
  • ...eferred to as: open chat, local chat and public chat.}}}}}}</onlyinclude>{{LSL Constant If used with a [[llRegionSayTo]], it goes to the specified user or prim. Unlike private channels, the user's attachments do not receive the message
    1 KB (199 words) - 17:08, 23 January 2015
  • {{Issues/SVC-1773}}{{LSL Constant |value={{LSL Hex|0x40|64}}
    1 KB (147 words) - 17:12, 23 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    2 KB (265 words) - 11:53, 22 January 2015
  • |func_footnote=If called from a child prim, the child's center of mass is returned instead (but still in region coordi ...ted when an object is physical. When a value is computed it is cached as a prim attribute. If the object is non-physical and there is a cached value, that
    2 KB (317 words) - 01:44, 22 January 2015
  • .../face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range {{Interval|gte=0|lte=[[llGetNumberOfSides|sides]]|lteh=sides|center= {//Since this is so simple you may just want to inline it instead of including the function.
    2 KB (283 words) - 13:26, 1 December 2023
  • {{LSL Function |inject-2={{Issues/SVC-1945}}{{LSL Function/position|pos|region=*|local=*}}
    3 KB (444 words) - 11:37, 13 July 2022
  • {{LSL Header}}__NOTOC__ Explores UUID of avatar whose name is said in local chat or who touches the prim.
    4 KB (391 words) - 20:20, 24 January 2015
  • {{LSL Constant llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents");
    2 KB (296 words) - 11:24, 1 February 2019
  • |func_footnote=Regardless of where the prim is, the message will not travel over parcel borders. |caveats=*If '''msg''' is longer than 1023 bytes it is truncated to 1023 bytes.
    2 KB (288 words) - 18:55, 10 June 2012
  • {{LSL Function |func_desc=Sets the size of the prim according to {{LSLP|size}}
    2 KB (262 words) - 14:08, 22 January 2015
  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • {{LSL Header}}{{RightToc}} ...Swashbuckler in LSLEditor. Please Note: While they are slightly optimized, it is possible to make them slightly faster/smaller using different functions/
    4 KB (600 words) - 10:59, 16 December 2009
  • |return_text=that is the [[UUID]] of the user seated on the prim. ...llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned.
    4 KB (461 words) - 15:32, 23 April 2022
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 }}{{LSL Constant
    3 KB (287 words) - 06:40, 25 February 2016
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (543 words) - 13:45, 24 January 2015
  • ...cal x-axis|front-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Header|ml=*}} == Example LSL Script - Gun and Holster ==
    5 KB (660 words) - 15:13, 24 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    2 KB (305 words) - 12:52, 22 January 2015
  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
    4 KB (482 words) - 02:12, 27 December 2013
  • ...nter of the object [[Viewer_coordinate_frames#Local|relative]] to the root prim. llOwnerSay("Geometric center of the object relative to the root prim: " + (string)llGetGeometricCenter());
    2 KB (211 words) - 07:10, 12 August 2023
  • {{LSL Header|ml=*}} ...ent-tabpanel#action_122794 SVC-4524~Comment 3] ~ integrate into [[Template:LSL Function/alpha]]? or maybe just something on {{LSLGC|Alpha}}? Feels like a
    2 KB (340 words) - 13:54, 1 July 2013
  • {{#vardefine:temponrez_const|{{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Used to {{GetSet|{{{1|}}}|get|set|/}} th }}{{LSL Constant
    3 KB (376 words) - 02:54, 23 December 2013
  • {{LSL Function |func_desc=Tries to move the entire object so that the root prim is within 0.1m of {{LSLP|position}}.
    4 KB (537 words) - 02:37, 27 September 2022
  • |return_text=with the timestamp that the item was added to the prim's inventory. ...function currently returns an ISO timestamp that is missing milliseconds. It is recommended that you code your applications in preparation of millisecon
    2 KB (273 words) - 04:55, 7 October 2023
  • ...the user's inventory (unless it was a temporary attachment, in which case it will be destroyed). ..._footnote=The detached object is no longer present in the sim. There is no lsl equivilent of the "Drop" command that moves an attachment onto the ground.
    2 KB (277 words) - 16:50, 16 March 2023
  • {{LSL Function |func_desc=Sets the prim's name according to the {{LSLP|name}} parameter.
    4 KB (542 words) - 15:17, 9 October 2023
  • ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...script. For that reason, the '''text''' will remain if the script that set it is deactivated or even removed.
    2 KB (317 words) - 14:03, 22 January 2015
  • |inject-2={{LSL Function/link-face|link}} ...attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}}).
    1 KB (178 words) - 11:39, 9 October 2023
  • |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axe ...uselook, but only a rough direction otherwise when called from an attached prim.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{multi-lang|1=Listen|2=/it}} |event_desc=Ascolto della chat, usa [[llListen/it]] per abilitare i filtri
    3 KB (438 words) - 06:49, 30 May 2010
  • {{LSL Header|ml=*}} ...s in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them
    1 KB (149 words) - 16:15, 23 April 2022
  • ...actor]]を使用してオブジェクトのサイズを変更する際に使用できる最小のスケーリングファクターです。この最小値は[[Limits#Building|prim scale limits]]によって決定されます。 {{LSL DefineRow||[[llScaleByFactor/ja]]|}}
    1 KB (114 words) - 15:28, 22 November 2023
  • {{LSL Header}} ...eturn]] script. This one is quite similar, except that it works with multi-prim objects.
    1 KB (171 words) - 00:22, 25 January 2015
  • ...the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur. Setting pri * [[:Category:LSL Phantom]]
    505 bytes (73 words) - 05:14, 10 December 2012
  • |inject-2={{LSL Function/face|face|}}{{LSL Function/link|link|}}{{LSL_Function/alpha|alpha}} ...Nomenclature_changes|Blinn-Phong]] {{LSLP|alpha}} on {{LSLP|face}} of that prim.
    4 KB (435 words) - 13:25, 1 December 2023
  • |inject-2={{LSL Function/inventory|name}} {{LSL DefineRow||[[llGetInventoryName]]|}}
    1 KB (172 words) - 11:39, 19 June 2012
  • |inject-2={{LSL Function/uuid|id|group=}}{{Issues/SVC-92}} |p2_type=string|p2_name=name|p2_desc=prim name or avatar {{LSLGC|Legacy Name}}
    3 KB (498 words) - 16:46, 9 February 2023
  • {{LSL Header}} Put script in root prim of your fancy "i am typing now" novelty prim keyboard.
    3 KB (286 words) - 18:11, 24 January 2015
  • |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}} // when dropping this script into a prim
    2 KB (261 words) - 00:26, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}}
    4 KB (552 words) - 01:00, 8 October 2023
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 14:05, 8 September 2015
  • ...更する際に使用できる最大のスケーリングファクターです。この最大値は[[Linkability Rules]]および[[Limits#Building|prim scale limits]]によって決定されます。 {{LSL DefineRow||[[llScaleByFactor/ja]]|}}
    1 KB (116 words) - 15:28, 22 November 2023
  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} }}{{LSL Constant
    3 KB (416 words) - 16:39, 23 January 2015
  • {{LSL Function |inject-2={{LSL Function/inventory|name|uuid=false|type=script}}
    1 KB (191 words) - 14:29, 22 January 2015
  • ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). First, let's put a Shared Media texture on a prim the interactive way:
    3 KB (546 words) - 19:49, 12 September 2015
  • ===={{LSL Param|z_taper|top_size}} Explained==== ...ACY]]'s interface was not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rath
    3 KB (475 words) - 17:00, 23 January 2015
  • |constants={{LSL Constants/ReturnStatus/ja|table=*|sortable=*}} // when dropping this script into a prim
    2 KB (235 words) - 06:36, 25 February 2016
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} ...re_changes|Blinn-Phong]] diffuse {{LSLP|texture}} on {{LSLP|face}} of that prim.
    2 KB (335 words) - 06:15, 30 November 2023
  • ...s]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL ==
    4 KB (495 words) - 17:20, 22 December 2023
  • To make it appear as if there is no text, use some combination of whitespace character ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default.
    2 KB (330 words) - 04:51, 3 May 2022
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim cannot hear itself, to prevent problems with recursion.
    3 KB (402 words) - 18:54, 10 June 2012
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} ...tor|p2_name=offset|p2_desc=Additional position for the sit target in local prim coordinates.
    4 KB (647 words) - 19:21, 4 February 2023
  • {{LSL Header}} ...amera around (as long as you are wearing the special attachment that makes it work). This was inspired by a request for a light that would follow the ca
    3 KB (466 words) - 14:13, 24 January 2015
  • ...ms or llSetLinkMedia}} from the given {{LSLP|face}} on the {{LSLP|link}}ed prim(s). |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}}
    3 KB (312 words) - 00:26, 22 January 2015
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...ate to bother only with the first detected toucher e.g. llDetectedKey(0). It is rare (but not impossible) for num_detected to be other than 1.
    2 KB (252 words) - 22:07, 1 January 2016
  • {{LSL Header}} Drop this script into the prim you want to use as a curtain etc.
    2 KB (231 words) - 14:08, 22 January 2015
  • ...to resize the object. This minimum is determined by the [[Limits#Building|prim scale limits]]. {{LSL DefineRow||[[llScaleByFactor]]|}}
    1 KB (131 words) - 02:14, 22 January 2015
  • ...eger|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
    4 KB (543 words) - 17:00, 12 April 2024
  • ...ote=The response need not be made inside the [[http_request]] event but if it does not happen in a timely fashion the request will time out (within 25 se ...th in ''receiving'' scripts. Be aware when using them together for prim-to-prim communications.
    4 KB (465 words) - 11:30, 22 January 2015
  • ...ntinue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi
    3 KB (399 words) - 15:30, 20 May 2016
  • {{LSL Constant |value={{LSL Hex|0x20|32}}
    1 KB (217 words) - 21:31, 22 January 2015
  • {{LSL Header}} Put this script in the content of any main prim and WEAR it.
    828 bytes (120 words) - 17:20, 24 January 2015
  • |constants={{LSL Constants/ReturnStatus/ja|table=*|sortable=*}} // it will remove all set media-on-a-prim
    3 KB (282 words) - 06:35, 25 February 2016
  • ...s maximum is determined by the [[Linkability Rules]] and [[Limits#Building|prim scale limits]]. {{LSL DefineRow||[[llScaleByFactor]]|}}
    1 KB (134 words) - 02:13, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/uuid|uuid|sim=*|group=*}}{{LSL Function/group}}
    5 KB (715 words) - 21:52, 3 February 2023
  • |func_footnote=If {{LSLP|destination}} is an object then it must be in the same [[region]].<br/>If {{LSLP|destination}} is an avatar th ...n failed. Unless you send a message when inventory is given to a prim and prim's script checks its inventory and sends a message back using llRegionSay.
    4 KB (629 words) - 09:19, 19 March 2023
  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (for inventory)(more than one side).lsl
    7 KB (701 words) - 09:34, 25 January 2015
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (482 words) - 13:07, 10 November 2022
  • .../Simple_Texture_Changer_(for_inventory)(multiple_prims_%26_multiple_sides).lsl //Attribution: None required, but it is appreciated.
    7 KB (758 words) - 21:10, 24 January 2015
  • ...to make prim into a sculpty and to change specific properties that define it's shape and type.}}}} ...ons/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 17:04, 23 January 2015
  • ...ode, and with the additional patch he added for the use of it in InWorldz, it seems very close to being doable if there are some changes to the avatar, a ...stom physics models sometimes the same model uploads well, other times the prim count when rezzed is completely diferent, and sometimes the same mesh gives
    1 KB (197 words) - 11:58, 28 October 2013
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (494 words) - 01:15, 8 October 2023
  • |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} {{LSLPT|sound}} once at {{LSLPT|volume}} ...sound (so that only one sound can be played at the same time from the same prim), except sounds started with the deprecated [[llSound]] which always plays
    3 KB (482 words) - 15:10, 18 January 2024
  • ...60}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head
    4 KB (593 words) - 05:29, 3 February 2023
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> ..., placed in a wearable object, detects a collision when the person wearing it collides with an object named "Post":
    3 KB (441 words) - 19:26, 21 May 2020
  • }}{{LSL Constant |desc=PRIM_TYPE_TUBE is a parameter of [[PRIM_TYPE]] used to make prim into a tube and to change specific properties that define the shape of that
    3 KB (364 words) - 17:06, 23 January 2015
  • {{LSL_Function/it |constants={{LSL Constants/Chat/it}}
    2 KB (349 words) - 14:48, 21 March 2012
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 // On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end
    3 KB (273 words) - 10:29, 21 February 2016
  • |func_desc=Plays attached {{LSLP|sound}} looping at {{LSLP|volume}}, declares it a sync master. ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See below).
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  • ...nates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position in screen space coordinates. ...|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewi
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  • {{Otheruses4‎|links|[[LSL]] related information|:Category:LSL Link}} ...nk Set. Each of the other prims that are linked in this way become a Child Prim of the Link Set.
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  • {{LSL Header}} This program is free software: you can redistribute it and/or modify
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  • {{LSL Constant ...ch pixel of the diffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effective
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  • {{LSL_Function/it ...olamente da uno script in tutta la [[region/it|regione]] e con il [[listen/it|listen]] impostato sullo stesso '''canale'''.
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  • ...der. It will be gone, lost forever. There will be NO WAY WHATSOEVER to get it back. Use with caution!}} ...result will be the deletion of the entire object.{{PBR}}To remove a single prim from an object use [[llBreakLink]] first.
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  • ...if (change & CHANGED_ALLOWED_DROP) //note that it's & and not &&... it's bitwise! ...result of a user without mod permissions dropping an item on the prim and it being allowed by the script.");
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  • |inject-2={{LSL Function/link-face|link}} {{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL Function/link-face|link}}
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(multiple prims & multiple side).lsl
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  • ...and that animations are started, stopped and tracked independently in each prim. |also_functions={{LSL DefineRow||[[llStartObjectAnimation]]|Start playing an animation in the cur
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  • {{LSL Header}} ...target avatar to preload sound files when they pass through the containing prim, due the one second script delay for each sound file, think carefully about
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  • {{LSL Function/limits}} {{LSL Function/color|color}}
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  • LSL Editor may or may not have feature parity with LSL Editor Community Edition. This article may be outdated. LSL Editor Community Edition
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  • ...edia {{LSLP|params}} for a particular {{LSLP|face}} on the {{LSLP|link}}ed prim(s) without a delay. |caveats=*If prim media is not already on this object, it will be added.
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  • {{LSL Header}} Fun little script. Drop it in a prim to see how it works. Demonstrates how to work with the map api.
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  • |inject-2={{LSL Function/inventory|old}} {{LSL DefineRow||[[llGetInventoryName]]|}}
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  • {{LSL Header|ml=*}}{{#if: ...el that can be jumped to, if the jump is in the same scope or child scope. It isn't possible to jump between scopes (such as between functions, events or
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  • {{LSL Header|ml=*}} ...en two script modes, in this case, On or Off. When the script first runs, it begins in the '''default''' state and the [[LSL_state_entry|state_entry]] e
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(more than one side).lsl
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  • ...[[llModifyLand]] modifies wrong location in region, when called in a child prim|type=bug}} |func_footnote=The position of the prim is used to determine the input for various flags.
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  • ...just delete it from the prim and do it properly in your inventory and drop it in again.</ref> See also: [[:Category:LSL Group|Groups]] [[:Category:LSL_Notecard|Notecards]] [[:Category:LSL_Script|
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  • |inject-2={{LSL Function/link-face/ja|link}} * This function is a prim property, thus will survive script resets.
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  • ...ction/boolean/ja|queue|pd=サウンドの待機:|fd=行わない (デフォルト)|bool=*|default=false}}{{LSL Function/link-face/ja|link}} |head={{LSL Function/Head
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  • {{LSL Header}}[[Category:LSL Library]] ...beware of script memory use or you will get a Stack Heap Collision. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <
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  • |caveats=*If prim-media is not already on this object, add it. ...the resulting view will cut off scrolled content outside the bounds making it impossible to be viewed
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  • ...-2={{LSL Function/link|linknumber|nc=*}}{{LSL Function/color|color|nc=*}}{{LSL Function/alpha|alpha|nc=*}} ...e link chain at '''linknumber''', displays '''text''' that hovers over the prim with specific '''color''' and translucency (specified with '''alpha''').
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  • {{LSL Header|ml=*}} ...it, but it has an admitted flaw: It requires that all the scripts that use it have no spaces within the name. For me this will not do. I like my space ;D
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  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
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  • ...st|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} }}{{LSL Constant
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  • {{LSL Header}} == LSL WATCHDOG ==
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  • }}{{LSL Constant/ja |pa={{LSL Constant/List/ja|i_front=[ {{LSL_Const/ja|PRIM_TYPE|integer|9}}, [[PRIM_TYP
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  • {{LSL Header}}{{RightToc}} Scripted Attachment Dectector.lsl - Linden Scripting Language (LSL)
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  • |spec=Does not pull the object down if it is stuck higher than that, unlike the similar [[llSetHoverHeight]]. * This is not a prim property; stopping or resetting the script stops llGroundRepel; same with t
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  • {{LSL Header}} ==== A single script that rescales every prim in a linkset====
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  • |constants={{LSL Constants Inventory}} // Once you drop this script in any prim, it will immediately
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  • |func_footnote=If the object moves the sound does not move with it.<br/>Use {{LSLG|llPlaySound}} to play a sound attached to the object. Single Prim llTriggerSoundLimited Helper by Daemonika Nightfire.
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  • {{LSL Header}} ...im, there is nothing else to do. Otherwise, when the script tells you that it is ready, unrez/re-rez the object and set all scripts to running using the
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  • |func_footnote=Regardless of where the prim is, the message will not travel over region borders. *If {{LSLP|msg}} is longer than 1024 characters it is truncated to 1024 characters. (Note that in Mono, each character occupie
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  • {{LSL Function |p4_type=vector|p4_name=offset|p4_desc=offset from the center of the prim translates the '''axis'''
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  • {{LSL Header}}{{RightToc}} These programs are distributed in the hope that it will be useful, but '''WITHOUT ANY WARRANTY'''; without even the implied wa
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  • ...a bug tracker list here: [http://sourceforge.net/tracker/?group_id=319248 LSL Editor Bug Tracker]. LSL Editor Community Edition is a standalone Windows LSL script '''editor and run-time environment'''.
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  • ...and that animations are started, stopped and tracked independently in each prim. |also_functions={{LSL DefineRow||[[llStartObjectAnimation]]|Start playing an animation in the cur
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  • 以下は、invisiprim を作成するための簡単な [[LSL/ja]] コードです。 使用するには、インベントリに新しい // Make this prim an invisiprim.
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  • It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the ...y 0 ( to disable the gravity) ; the object is homogenous and with only one prim so, its center of mass is its center of the object and its physical axis of
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  • ...m/wiki/Simple_Texture_Changer_(for_inventory)(certain_prims_%26_all_sides).lsl //Attribution: None required, but it is appreciated.
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  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}}
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  • {{LSL Header}} This script works '''only''' on a door that is linked and '''not''' the root prim.
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  • {{LSL Header|ml=*}} =Prim Properties=
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  • ...Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_TEXTURE|texture]] is not in the prim's inventory.}}
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  • {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}
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  • {{LSL Header|ml=*}}{{RightToc}} ||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
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  • #*If it was a copy taken from inworld "You either just saved the script after editing it"
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  • ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}} {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX|integer|1|c=Determines if the reflection pr
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  • ...}} is not [[llGetInventoryPermMask|copy, mod, trans]] then the return is {{LSL Const|NULL_KEY|key|&quot;00000000-0000-0000-0000-000000000000&quot;|c=Evalu // Put this script in an empty prim, and drag a full-perm texture into the prim's contents to find out its UUID
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  • {{LSL Header|ml=*}}{{RightToc}} ...SL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
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  • *It can only be applied to the root prim (which will make the entire object VolumeDetect). ...n only detect physical objects and avatars. If the object ''is'' physical, it can detect its collisions with static and [[llSetKeyframedMotion|keyframed
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  • ...s a dialog box on {{LSLP|avatar}}'s screen with the text {{LSLP|message}}. It contains a text box for input, any text that is entered is [[llSay|said]] b ...ersion 2.4, and some [[Third_Party_Viewer_Directory|TPVs]] may not support it. Unsupported viewers will display a dialog box with a single option of "!!l
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  • {{LSL Function |func_desc=Rotates the object/prim around {{LSLP|axis}} at a rate of <code>{{LSLPT|spinrate}} * [[llVecMag]]({
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • {{LSL Header|ml=*}} # Place in a prim
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  • ....com/wiki/Simple_Texture_Changer_(input_list)(certain_prims_%26_all_sides).lsl //Attribution: None required, but it is appreciated.
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  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
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  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
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  • ...over above water too (or below if height is negative)|fd=ignore water like it isn't there}} * This is not a prim property; stopping or resetting the script stops llSetHoverHeight; same wit
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  • {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '! ...||[[llGetInventoryAcquireTime]]|Returns the time the item was added to the prim's inventory}}
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  • * '''Red''': Indicates a full update, such as the creation of a prim. This is a relatively large data packet sent to your computer. If you see o ...e full updates. If you're creating content, it's a good habit to make sure it's not updating many times per second. Changing colors, textures, shape, or
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  • {{LSL Function/Headless |constants={{LSL Constants Linkset_Data Returns}}
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  • ...ding_Tools|build tool]], etc.) although these movements will often trigger it. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
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  • |p1_type=integer|p1_name=face|p1_desc=the face number of the prim *Text is limited to 1024 bytes, if the string is longer it will be truncated to 1024 bytes.
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  • |inject-2={{LSL_Function/permission|PERMISSION_DEBIT|grant=the owner}}{{LSL Function/avatar|destination}} *It is impossible for a script to tell if an llGiveMoney transaction succeeded
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  • {{LSL Header|ml=*}}{{RightToc}} ...rs out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simp
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  • ...im face can be changed individually by using its face number or all of the prim faces can be modified at once using the <tt>[[ALL_SIDES]]</tt> face number. ...a square defines four faces along its path. The interior face of a hollow prim is always one face, even if the hollow shape is a triangle or a square.
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  • ...Its effect applies to all the prims in the object. Calling it from a child prim has no effect. * Payment to a prim can be blocked by the llSetPayPrice() setting in the prim, which persists even if the script with llSetPayPrice() is removed.
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  • ...}},則可讓任何玩家丟物品至此prim中,無論玩家有無modify的權限。若為{{LSLG|FALSE}}則只有擁有modify權限的玩家可丟物品至此prim中。 ...ean值,若為TRUE,則可讓任何玩家丟物品至此prim中,無論玩家有無modify的權限。若為FALSE則只有擁有modify權限的玩家可丟物品至此prim中。
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  • {{LSL_Function/give|target|name|sim=*|uuid=false|type=script|prim=*}}{{LSL Function/boolean|running|if=*|bool=*|non-zero=*|td=the script is set as run |func_footnote=Only works if the [[LSL Glossary#script owner|script owner]] can modify {{LSLP|target}}.
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  • {{LSL Header}} ====Rescale every prim in an object====
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  • ...unction/permission|PERMISSION_CHANGE_LINKS|grant=the owner}}{{LSL_Function/prim|target|sim=*}} |caveats=*If {{LSLP|target}} is not in the region, not a prim, or is attached to an avatar, an error is shouted on [[DEBUG_CHANNEL]].
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  • {{LSL Header}}[[Category:LSL Library]] This single prim HUD is just a button that scrolls through nearby players names, photos and
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(for one or all sides).lsl
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  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
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  • {{LSL Header}} ...a list of commands you can use. An information display will hover over the prim.
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  • {{LSL Header}} The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via
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  • |func_desc=Requests data about the item {{LSLP|name}} in the prim's inventory. When data is available the [[dataserver]] event will be raised |Return_text=that is used to identify the [[dataserver]] event when it is raised.
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  • ...er|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • |event_desc=Various changes to the [[object]]/[[prim]] trigger this event. |constants={{LSL Constants Changed}}
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  • ...GetGeometricCenter|center]] of {{LSLP|inventory}} is.<br/>To have the root prim at {{LSLP|pos}} use [[llRezAtRoot]] instead. *Silently fails to rez {{LSLP|inventory}} (to have it's geometric center at {{LSLP|pos}}) if {{LSLP|pos}} is too far from the geo
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  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
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  • ...[PBR_Materials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • {{LSL Tip|This page contains obsolete information and is kept only for historic p ...or bypassing the 10m limitation in Non-Physical movement. '''Be aware that IT WILL NOT WORK FOREVER, there are plans to fix this bug - for long-term use,
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  • {{LSL Function ...buoyancy''' is < 1.0, the object sinks <br/>when '''buoyancy''' equals 1.0 it floats <br/>when '''buoyancy''' is > 1.0 the object rises
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  • {{LSL Header}} Place this script into a single prim and decorate to taste.
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl
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  • |inject-2={{LSL_Function/permission|PERMISSION_DEBIT|grant=the owner}}{{LSL Function/avatar|destination}} *Once a script has the [[PERMISSION_DEBIT]] permission it can empty an account of L$.
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  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 // On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end
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  • ...pe=float|p1_name=scaling_factor|p1_desc=The multiplier to be used with the prim sizes and their local positions. Resizing is subject to prim scale limits and linkability limits. This function can not resize the objec
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  • ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.) //Physical Prim Movement Script
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  • {{LSL Function/link|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet
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  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...n only be used with [[LINK_SET]] if the object contains 10 or fewer prims. It can only be used with [[LINK_ALL_OTHERS]] or [[LINK_ALL_CHILDREN]] if the o
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  • //Attribution: None required, but it is appreciated. //Disclaimer: These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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  • Havok has a per-prim property called 'restitution' whose range is [0,1]. Basically it is a measure of how much energy is conserved on a collision.
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  • 整数として正しくない引数が渡されたときは、 {{LSL Const/ja|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} が返ります。
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  • {{LSL Function/link/ja|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const/ja|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{Get
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  • Object-Name: *prim* llEmail( email_address, "Look it's an email subject line!", "Testing 1 2 3" );
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  • ...LSLP|inventory}} if {{LSLP|position}} is more than 10 meters away from the prim trying to rez {{LSLP|inventory}}. (Note: the max distance is actually 10.0 ...{LSLP|inventory}}, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the o
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  • {{LSL Header}} Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.
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  • * If the script is busy with a complex event handler before it is taken to inventory, the [[:Category:LSL_Events|event queue]] can overflo ...zero, it can be assumed that the object is being detached; otherwise, that it is being dropped.
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  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...n only be used with [[LINK_SET]] if the object contains 10 or fewer prims. It can only be used with [[LINK_ALL_OTHERS]] or [[LINK_ALL_CHILDREN]] if the o
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  • ...=integer|p1_subtype=link|p1_name=sender_num|p1_desc=The link number of the prim that contained the script that called [[llMessageLinked]]. |event_footnote={{LSLP|id}} is often used as a second string field (in LSL the [[key]] type is implemented as a [[string]] with just custom operators)
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  • ...d and you can't work out where that bit goes again? Well, with this script it stops the objects from getting returned! {{LSL Tip|Do take note that this script is meant for single-prim-objects, '''NOT''' linksets!}}
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  • The local frame is used in two ways in [[LSL]]: ...o the root prim; their global position and angle affected by both the root prim's rotation and position.
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  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
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  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
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  • ...nk|, controls which prim(s) receive the [[link_message]].|, controls which prim(s) receive the link_message.|verb=sends to}} ...rameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) described by {{LSLP|link}}.
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  • *HTTP-in is not on the usual [[HTTP]] port number; the URL it provided in the [[http_request]] event includes the correct port number. ...should not "validate" the provided URL; in particular, do not assume that it maps to any particular address, or is in any particular domain. These will
    6 KB (809 words) - 04:49, 11 June 2023
  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe |caveats=*You can only have one texture animation on a prim.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe ...e and offset. Identical to [[llSetTextureAnim]] except able to modify any prim in the link set.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • |inject-2={{LSL_Function/uuid|id|object=*|sim=*}}{{LSL Constants/Sensing|type}} ...ty, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
    6 KB (978 words) - 08:23, 17 April 2024
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (867 words) - 03:47, 30 July 2012
  • ...in the email queue.{{Footnote|The email being processed is not counted as it has already been popped from the queue.}}|p5_hover=The number of emails lef ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to {
    4 KB (621 words) - 12:57, 30 April 2022
  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva {{LSLP|id}} holds the [[UUID]] of the avatar or prim this function is going to get the details of.
    9 KB (1,097 words) - 13:09, 17 May 2023
  • ...iki/Simple_Texture_Changer_(input_list)(multiple_prims_%26_multiple_sides).lsl //Attribution: None required, but it is appreciated.
    7 KB (711 words) - 21:03, 24 January 2015

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