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  • LSL Game Control is a way for scripts in vehicles and attachments to use game controller inp '''👉 For information about the LSL event and writing scripts that use game control see: [[game_control]].'''
    1 KB (211 words) - 23:34, 1 March 2024

Page text matches

  • {{LSL Constant/ja |value={{LSL Hex/ja|0x2}}
    247 bytes (32 words) - 19:24, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x20}}
    248 bytes (32 words) - 19:24, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x1}}
    246 bytes (32 words) - 19:25, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x10000000}}
    257 bytes (32 words) - 19:25, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    247 bytes (32 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x40000000}}
    260 bytes (33 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x8}}
    248 bytes (32 words) - 19:26, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x100}}
    253 bytes (33 words) - 19:27, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x200}}
    254 bytes (33 words) - 19:27, 22 May 2010
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x10}}
    246 bytes (32 words) - 19:27, 22 May 2010
  • |func_desc=({{LSLG/ja|llTakeControls}} で取得された) 入力の横取りを停止し、キューに残っている {{LSLG/ja|control}} イベントを全て消去します。 {{LSLG/ja|PERMISSION_TAKE_CONTROL |also_functions={{LSL DefineRow||{{LSLG/ja|llTakeControls}}|}}
    662 bytes (59 words) - 08:07, 7 May 2010
  • ...inputs (that were taken with [[llTakeControls]]), dequeues any remaining [[control]] events. If [[PERMISSION_TAKE_CONTROLS]] was previously granted, it will b ...t can affect the controls of other script which has also captured the same control bit on the same agent.
    713 bytes (96 words) - 12:45, 12 April 2012
  • ...in Second Life. LSL scripts can control the behavior of in-world objects. LSL has syntax inspired by {{Wikipedia|https://en.wikipedia.org/wiki/C_(program All information about the Linden Scripting Language is available in the [[LSL Portal]].
    396 bytes (57 words) - 03:12, 19 December 2022
  • |p2_type=integer|p2_name=accept|p2_desc=真偽値。 {{LSLG/ja|control}} イベントが発生するかを指定します。
    3 KB (217 words) - 06:30, 25 February 2016
  • LSL Game Control is a way for scripts in vehicles and attachments to use game controller inp '''👉 For information about the LSL event and writing scripts that use game control see: [[game_control]].'''
    1 KB (211 words) - 23:34, 1 March 2024
  • {{Help |Glossary=*}}A scripted object whose movement you can control. Typically, a Resident will sit on/in the vehicle and use it as a form of t * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
    460 bytes (70 words) - 09:35, 17 August 2009
  • |event_id=15|event_delay=0.05|event=control |constants={{LSL Constants/Controls/ja}}
    3 KB (197 words) - 09:58, 21 February 2016
  • {{LSL Constant |value={{LSL Hex|0x2000}}
    1 KB (171 words) - 09:53, 12 October 2023
  • |constants={{LSL Constants/GameControlButtonFlags}} {{LSL Constants/GameControlAxisIndices}} |also_events={{LSL DefineRow||[[control]]|}}
    3 KB (360 words) - 18:51, 16 January 2024
  • |inject-2={{Issues/SCR-97}}{{Issues/SVC-3187}}{{LSL Function/avatar|id|}} |event_id=15|event_delay=0.05|event=control
    3 KB (378 words) - 07:55, 9 October 2023
  • |inject-2={{LSL Function/link|link|nogroup=*}} ...ee {{LSLGC|Face}} for more information about faces and the conditions that control the number of faces a prim will have.
    1 KB (138 words) - 02:05, 22 January 2015
  • {{LSL Constant In rockets using this offset gives that very distinctive spiraling out of control.
    793 bytes (116 words) - 00:28, 21 June 2009
  • ...sets all camera parameters to default values and turns off scripted camera control. llOwnerSay("I need permissions to control your camera.");
    1 KB (114 words) - 07:07, 12 August 2023
  • {{Multi-lang|State|/ja}}{{Template:Issues/SVC-3017}}{{LSL Header/ja|ml=*}}
    5 KB (313 words) - 01:53, 8 September 2012
  • {{LSL Header/ja| }}{{#vardefine:header_title|jump {{LSL Param|jump_target|target}};
    5 KB (308 words) - 09:12, 26 September 2023
  • RECOMMENDED WITH: '''''[[LSL Protocol/Restrained Love Open Relay Group/vision|vision]]''''' !x-camera/control
    5 KB (761 words) - 02:17, 30 July 2011
  • {{LSL Header/ja| }}{{#vardefine:header_title|return {{LSL Param|value}};
    3 KB (235 words) - 09:14, 26 September 2023
  • {{LSL Header|ml=*}}{{RightToc}} ||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
    2 KB (227 words) - 05:01, 12 September 2014
  • {{LSL Header|ml=*}}{{#if: {{#vardefine:header_title|jump {{LSL Param|jump_target|target}};}}
    4 KB (567 words) - 11:40, 5 January 2023
  • |inject-2={{LSL Function/handle|handle|listen|control=*}} {{LSL Function/boolean|active|td=activates|fd=deactivates|default=true}}
    2 KB (207 words) - 05:40, 23 April 2022
  • {{LSL Header/ja|ml=*}}
    6 KB (452 words) - 09:17, 26 September 2023
  • ...er|p2_subtype=boolean|p2_name=accept|p2_desc=boolean, determines whether [[control]] events are generated ...ot perform their normal functions. They are effectively disabled. Certain control bits (e.g. CONTROL_ROT_LEFT) are also disabled when specified, in this case
    4 KB (604 words) - 20:10, 30 October 2023
  • {{LSL Tip|[[User:Kireji_Haiku/How_to_deal_with_lists_in_LSL|LSLでリストを繰り返し処理する方法についての紹介]]}} |cat2=Flow Control
    1 KB (105 words) - 08:52, 26 September 2023
  • ...‎|the camera|[[LSL/ja|LSL]] related information about the camera|:Category:LSL Camera/ja}} **[[Camera Control]]
    3 KB (140 words) - 03:57, 26 April 2010
  • {{LSL Header}} control(key id, integer pressed, integer change)
    2 KB (158 words) - 16:14, 24 January 2015
  • ==== Rez and copy a file from a control object ==== ===== Control prim =====
    9 KB (560 words) - 03:13, 8 October 2023
  • These LSL commands will let content creators control this Browser HUD to: * See [[PERMISSION CONTROL BROWSER HUD]] for details
    3 KB (503 words) - 04:15, 13 April 2011
  • {{Multi-lang|LSL Portal}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (585 words) - 10:53, 8 September 2009
  • ...ee {{LSLGC|Face}} for more information about faces and the conditions that control the number of faces a prim will have. {{LSL DefineRow||[[llGetLinkNumberOfSides]]|Get number of faces for a linked prim
    822 bytes (106 words) - 00:13, 11 October 2023
  • {{Multi-lang|1=LSL_Portal|2=/ja}} {{LSL Header/ja}} __NOTOC__ == Second Life LSL ポータルへようこそ! ==
    7 KB (763 words) - 11:22, 8 October 2013
  • {{Multi-lang|LSL Portal|/ja}} {{LSL Header/ja|ml=*}}
    9 KB (889 words) - 10:54, 22 November 2023
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header}} ...l]] has this functionality built-in! An obsoleted version of Nargus Dialog Control script is required to work with this script.}}
    9 KB (952 words) - 10:57, 25 January 2015
  • |event_id=15|event_delay=0.05|event=control |constants={{LSL Constants/Controls/fr}}
    3 KB (415 words) - 01:56, 14 March 2010
  • {{LSL Header|ml=*}} }}{{#vardefine:header_title|return {{LSL Param|value}};
    3 KB (403 words) - 01:41, 5 March 2016
  • {{#vardefine:physics_shape_type_const|{{LSL Const|PRIM_PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|se {{!}} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim det
    4 KB (482 words) - 02:12, 27 December 2013
  • {{LSL Header|ml=*}}{{RightToc}} ||[[Dialog Control]]
    2 KB (294 words) - 17:07, 3 April 2011
  • {{LSL Header}} ===Menus Control===
    7 KB (767 words) - 19:55, 24 January 2015
  • |inject-2={{LSL Function/link-face|link}} {{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL Function/link-face|link}}
    4 KB (521 words) - 15:11, 18 January 2024
  • {{LSL Constant |value={{LSL Hex|0x4000}}
    5 KB (632 words) - 12:08, 12 October 2023
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • {{Multi-lang}}{{LSL Header}}{{LSLC|}} The LSL Test Harness is a platform for testing LSL scripts developed for Linden Lab by {{strike|1=[http://www.i3dnow.com i3D I
    4 KB (668 words) - 07:31, 21 June 2023
  • {{LSL Header/fr}} En LSL, la plupart des scripts attendent sans rien faire jusqu'à ce qu'ils reçoi
    4 KB (561 words) - 21:46, 2 February 2010
  • {{Multi-lang|1=LSL Portal|2=/zh-Hant}} {{LSL Header{{#var:lang}}}} __NOTOC__
    7 KB (643 words) - 22:28, 1 May 2011
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:08, 8 June 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==
    7 KB (740 words) - 09:34, 8 June 2013
  • {{LSL_Function/give|target|name|sim=*|uuid=false|type=script|prim=*}}{{LSL Function/boolean|running|if=*|bool=*|non-zero=*|td=the script is set as run |func_footnote=Only works if the [[LSL Glossary#script owner|script owner]] can modify {{LSLP|target}}.
    8 KB (921 words) - 20:55, 1 April 2019
  • {{LSL Header}} control(key id, integer held, integer change)
    2 KB (204 words) - 03:40, 6 December 2023
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} }}{{#vardefine:header_title|{{return}} {{LSL Param|value}};
    4 KB (173 words) - 10:56, 21 July 2013
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{LSL Header}} ...ny more varieties of input, but that script exhibits essentially this same control flow.
    3 KB (298 words) - 17:35, 24 January 2015
  • |caveats=*Camera control currently (server 1.38) only supported for attachments and objects on which {{LSL DefineRow||[[llClearCameraParams]]}}
    8 KB (937 words) - 11:55, 12 May 2022
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{multi-lang|LSL Delay|/ja}}{{LSL Header{{#var:lang}}}}
    5 KB (448 words) - 00:15, 15 April 2010
  • {{LSL Header}} Use to control the lag caused by avatars, maximizing sim's performance.
    2 KB (209 words) - 17:44, 24 January 2015
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    5 KB (790 words) - 12:57, 14 June 2020
  • *You have no control over the face, size or colour of the displayed '''text'''. {{LSL DefineRow||[[llSitTarget]]|}}
    2 KB (317 words) - 14:03, 22 January 2015
  • ...ection would be a vector, which is probably wrong, as Windlight appears to control this with a float which is the Arc of the Sun.)'' {{LSL DefineRow||[[llGetSunDirection]]|Setting the Direction, then waiting the De
    3 KB (393 words) - 08:43, 10 March 2012
  • Proposed list of approval stages [[LSL Protocol/Restrained Love Open Relay Group/x-tensions Validation Process|her Feature table (including ORG x-tensions) of existing relays [[LSL Protocol/Restrained Love Relay/Comparison|here]].
    11 KB (1,688 words) - 12:31, 23 November 2012
  • ...TF-8 encoding of characters. If you can get the character into a string in LSL, this will encode that character in hex. ...performance reasons you should really just get used to using Base64. Since LSL has no hex functions, implementing them comes at a great performance cost.
    3 KB (337 words) - 19:00, 5 April 2015
  • # Will we see LSL functionality enriched to control normal and specular maps to match their respective textures? [[User:Mona Eb
    1 KB (197 words) - 11:58, 28 October 2013
  • 整数として正しくない引数が渡されたときは、 {{LSL Const/ja|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} が返ります。
    9 KB (642 words) - 05:47, 4 April 2017
  • Attempt at clarifying and consolidating: [[LSL Protocol/Restrained Love Open Relay Group/who/002 draft|Version 002 draft]] ...tly have people coming to our store wanting a way to know WHO is trying to control their relay, it's almost become a mantra "I don't care WHAT it is, I want t
    5 KB (894 words) - 10:47, 13 December 2012
  • {{LSL Header}} control(key id, integer pressed, integer change)
    3 KB (286 words) - 18:11, 24 January 2015
  • |statement_title=if ( {{LSL Param|condition}} ) {{LSL Param|branch}} ...SL Param|condition_d|condition}} ) {{LSL Param|branch|branch_true}} else {{LSL Param|branch|branch_false}} ==
    6 KB (854 words) - 02:03, 22 January 2015
  • *You have no control over the face, size or colour of the displayed '''text'''. |also_functions={{LSL DefineRow||[[llSetSitText]]}}
    2 KB (330 words) - 04:51, 3 May 2022
  • ===={{LSL Param|status_code}}====
    15 KB (1,085 words) - 11:32, 22 November 2023
  • ...elnewfie/lslforge LSLForge] is an offline IDE for editing and debugging of LSL code. LSLForge is Free/Libre Open Source Software (FLOSS), meaning source LSLForge is a derivative of [[LSL-Plus]], forked in September 2011.
    2 KB (288 words) - 11:19, 13 April 2017
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} {{#vardefine:header_title|{{label}} {{LSL Param|target}};
    6 KB (272 words) - 02:34, 10 November 2013
  • {{LSL Header}} control(key id, integer pressed, integer change)
    6 KB (579 words) - 13:56, 24 January 2015
  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
    2 KB (224 words) - 15:02, 8 September 2015
  • ...a-commands are informational only (!release being an obvious exception). [[LSL Protocol/Restrained Love Open Relay Group/x-tensions|x-tensions]] fall into ...or not, but between RLVR protocol load (commands proper) and RLVR protocol control (meta-commands).
    6 KB (1,043 words) - 12:23, 13 February 2013
  • {{:LSL Constants/llRezObjectWithParams}} ...ve the rezzer, slowly spinning and with automatic cleanup. See [[:Category:LSL Temporary|Temporary]]
    5 KB (721 words) - 05:03, 1 February 2024
  • MANDATORY DEPENDENCIES: '''''[[LSL Protocol/Restrained Love Open Relay Group/key|key]]''''' ...ol/Restrained Love Open Relay Group/autoforward|autoforward]]''''', '''''[[LSL Protocol/Restrained Love Open Relay Group/sensor|sensor]]'''''
    6 KB (940 words) - 01:50, 17 June 2011
  • {{LSL Header/it}} ||[[control/it|control]]
    5 KB (494 words) - 07:23, 30 May 2010
  • {{LSL Header|ml=*}}{{RightToc}} ||[[Window Control]]
    2 KB (228 words) - 11:34, 12 June 2013
  • {{LSL Header|ml=*}} Some LSL functions delay script execution when they are called.
    5 KB (451 words) - 09:16, 19 December 2012
  • Persons who wish to demonstrate competence in basic LSL scripting. ...library but on basic programming and the fundamental LSL commands for the control and flow of a program. The following categories provide the basic categori
    14 KB (2,229 words) - 09:00, 6 September 2010
  • {{LSL Header}} ...// since it's no longer attached, then no need for control
    9 KB (887 words) - 14:49, 24 January 2015
  • [OVERVIEW] This test has been designed to exercise the llLoadURL LSL function. [NOTE] Test spam control
    2 KB (263 words) - 12:52, 15 December 2022
  • ...'[[LSL Protocol/Restrained Love Open Relay Group/delay|delay]]''''','''''[[LSL Protocol/Restrained Love Open Relay Group/cancel|cancel]]''''' * !x-takeover/<session_key>: takes over control of the session with specified key.
    9 KB (1,664 words) - 01:04, 29 July 2012
  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
    2 KB (279 words) - 10:08, 9 October 2015
  • Если в '''params''' задан неправильный целочисленный параметр, возвращает {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}}. ...енные параметры, в соответствующих местах в возвращаемом списке ставится {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} .
    9 KB (439 words) - 11:42, 10 December 2013
  • MANDATORY DEPENDENCIES: '''''[[LSL Protocol/Restrained Love Open Relay Group/key|key]]''''' ...ol/Restrained Love Open Relay Group/autoforward|autoforward]]''''', '''''[[LSL Protocol/Restrained Love Open Relay Group/sensor|sensor]]'''''
    4 KB (709 words) - 01:06, 29 July 2012
  • {{LSL Header|ml=*}}{{RightToc}} ||[[Name2Key in LSL]]
    3 KB (448 words) - 10:58, 28 September 2020
  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva *If {{LSLP|params}} contains unsupported integer values, {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is placed in the output list.
    9 KB (1,097 words) - 13:09, 17 May 2023
  • * [[LSL Protocol/Restrained Life Relay/resetting environment settings|resetting env * [[LSL Protocol/Restrained Life Relay/pong handling contradiction|pong handling co
    12 KB (1,705 words) - 13:22, 25 January 2015
  • |inject-2={{LSL Function/position|pos|region=*}} |p2_desc=List of parameters to control the type of pathfinding used.
    3 KB (343 words) - 14:00, 22 January 2015
  • Second Life bots can perform the various operations (not available by LSL): | '''yes, using free device''' || no || '''yes, using LSL (free devices) or built-in HTTP''' || no || '''yes'''
    7 KB (946 words) - 12:39, 9 January 2018
  • |inject-2={{LSL_Function/uuid|id|pd=filter for specific|group=}}{{LSL Function/chat|channel|msg|input=*|pd=filter for specific}}{{Issues/SVC-3170 |also_functions={{LSL DefineRow||[[llListenRemove]]|Removes a listen}}
    10 KB (1,442 words) - 21:11, 5 January 2023
  • ...ore restrictive, by giving the "top" more tools to keep the "bottom" under control. It is operated through llOwnerSay calls in LSL scripts, by reacting when the message sent through this call is formatted i
    2 KB (338 words) - 10:15, 26 February 2010
  • ** {{jira|SVC-7413}} Bug in Control Event ** New LSL function: key llTransferLindenDollars(key id, integer amount)
    4 KB (614 words) - 16:02, 8 December 2011
  • *'''[[Walkability Coefficients]]''' - Control the speed of your Walkable areas. *'''[[Material Volumes]]''' - Control the speed of your characters.
    9 KB (1,317 words) - 10:56, 4 August 2014
  • [[LSL Protocol/Restrained Love Open Relay Group/key/003 draft|Version 003 proposa ...by the controller of the current session. Any controller can then take the control of this session by sending the command !x-takeover/(key). Any controller me
    5 KB (987 words) - 00:30, 10 June 2011
  • ...ons|permissions|[[LSL]] related information about the permission|:Category:LSL Permissions}} ...lying different permission sets to different categories of people, you can control how items you create in Second Life are used and distributed.
    5 KB (828 words) - 10:40, 5 September 2012
  • {{LSL Header|ml=*}}{{RightToc}} ||Monitors for avatars and (de)activates scripts states to control script performance/lag.
    2 KB (350 words) - 04:43, 3 June 2016
  • ...1}} - Votes: 2 - State changes considerably slower under Mono-LSL than LSO-LSL - {{User|Haravikk Mistral}} * {{jira|VWR-12413}} - Votes: 2 - A frozen avatar can still control a vehicle. - {{User|Hunter Trommler}}
    4 KB (576 words) - 09:48, 27 October 2009
  • do so in the spirit of cooperation, not control. such as '''#'''. Given the importance of a decision, [[LSL Protocol/Restrained Love Open Relay Group/Prefix|discussion]] has been init
    5 KB (811 words) - 09:09, 28 July 2012
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
    5 KB (696 words) - 11:14, 7 March 2018
  • ===={{LSL Param|status_code}}==== <tr><td>{{LSL Const|RCERR_UNKNOWN|integer|-1}}</td><td>{{#var:value}}</td><td>The raycast
    15 KB (2,230 words) - 09:48, 5 November 2023
  • ...SLRR_standards#Guidance|geleiding]], [[Second_Life_Railroad/SLRR_standards#Control|controle]] en het [[Second_Life_Railroad/SLRR_standards#Gage|spoor]] zal be * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
    4 KB (554 words) - 04:22, 7 September 2010
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
    5 KB (700 words) - 13:53, 18 January 2018
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
    7 KB (1,005 words) - 06:23, 28 August 2018
  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
    3 KB (379 words) - 11:40, 26 October 2015
  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
    3 KB (379 words) - 12:23, 2 November 2015
  • {{!}}{{LSL Hex||1|chars=2}} {{!}}{{LSL Hex||2|chars=2}}
    6 KB (888 words) - 14:05, 22 January 2015
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
    8 KB (1,072 words) - 12:15, 18 June 2018
  • [[FollowCam]] functionality allows [[script|scripts]] to [[control]] the {{LSLGC|Camera|camera}}. ...on {{LSLGC|Attachment|attachments}} and {{LSLGC|Vehicle|vehicles}} can now control camera behavior through a call to [[llSetCameraParams]](), once they have a
    19 KB (2,028 words) - 06:47, 6 December 2022
  • {{LSL Header}} integer OWNER_ONLY = FALSE; // only owner can control
    4 KB (477 words) - 19:39, 24 January 2015
  • === Control-dropping inventory into objects you have edit permissions for. === ** Objects will be put into the contents of the object you control-dropped it on.
    11 KB (1,697 words) - 10:54, 22 August 2009
  • {{Multi-lang}}{{LSL Header}}{{RightToc}} In order to learn Linden Scripting Language (LSL), you have to get started in Second Life (SL). To get started in SL...
    10 KB (1,740 words) - 11:01, 12 December 2012
  • {{LSL Header}} The size (width and height dimensions not file size) of the video does not control how big you can make your display unit in SL, it establishes a standard rat
    7 KB (1,151 words) - 11:58, 17 November 2009
  • : [[LSL Protocol/Restrained Life Relay/who|Discussion]] : [[LSL Protocol/Restrained Life Relay/vision|Discussion]]
    14 KB (2,280 words) - 05:19, 25 March 2010
  • {{LSL Header|ml=*}}{{RightToc}} ...atures, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performa
    3 KB (437 words) - 12:10, 6 October 2020
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
    6 KB (807 words) - 11:41, 16 April 2018
  • ...ons protocol; there are plenty of other examples.</ref>, and allows direct control of the user interface and login. For example, {{mono|<nowiki>secondlife:// :::: Control modes
    11 KB (1,645 words) - 13:31, 11 October 2023
  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
    9 KB (1,201 words) - 14:55, 24 July 2018
  • ...jira|SVC-343}} - Votes: 10 - Control event not behaving as expected when 2 control scripts exist in the same object(prim) or linkset - {{User|Helena Lycia}} * {{jira|VWR-1933}} - Votes: 7 - "LSL compiler consumes stack too quickly (random ""Syntax Errors"" with long/com
    5 KB (754 words) - 09:17, 26 August 2009
  • ...when the physics engine lags (this is controlled by the Runtime Collision Control System (RCCS)) * LSL [[collision]]() events are broken
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  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
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  • ...font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...or=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>
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  • LSL has four [[String#Escape Codes|string escape codes]]: ...yellow">different from traditional RGB</span>, instead of being 0 -> 255, LSL uses 0 -> 1. <code><1.0, 1.0, 1.0></code> represents "white" and <code><0.0
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  • Put the script into the linkset under control. It will scan the linkset for the prim names (build up the dictionary) and === Control command ===
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • ...font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font> ...or=#c5001d><b>Jenna Felton</b><nowiki>: what i am more looking for, is LSL control of projectors :)</nowiki></font>
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  • : [[LSL http server]] or [[llEmail]] may be a better way to keep contact between th ...r a short time or after a long one, depending on the situation outside the control of the first world object
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • * Task STORM-730 (Voice control panel doesn't honor active floater opacity setting): * STORM-737 (Add "+" control to Inventory Recent panel) -- finished
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  • {{Multi-lang}}{{LSL Header}}{{RightToc}} Per imparare il "Linden Scripting Language" (LSL), devi iniziare in Second Life (SL). Per iniziare in SL...
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  • ===Control=== '''''Control''''' ''is the way the rail network as a whole works safely while sharing th
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  • {{LSL Header/de}} <lsl>if (TRUE || 1/0) llSay(PUBLIC_CHANNEL, "Aha!");</lsl>
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • ...andles clockwise and counter clockwise door direction, a name-based access control list, play sounds, and the root prim reports memory free (useful for REALLY allow you to control many doors from a single
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  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
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  • {{LSL Header}}__NOTOC__ Well now you can solve this by yourself, within your LSL script! All you have to do is to rely on LL Search engine!
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • // User control // /111 COLOR Name - Sets titler color. Name is a LSL vector or one of
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  • {{LSL Header}} control(key id,integer held, integer change)
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  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
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  • ...very content of such communications, with the exception of a few so-called control messages. ...s defined here must be sent on the default channel for they are considered control messages (i. e. messages like identification requests, responses to those,
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  • ...ted to script-to-viewer communications than traditional "loose" multi-type LSL protcols or delimited lists and, indeed, could potentially be encapsulated ...ity to interception by other residents"; any individual with access to the LSL script engine would, of course, be capable of eavesdropping.)
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  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
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  • * {{jira|SL-712}} [PV] Update wiki for new LSL functions * {{jira|SL-724}} Optimize the control avatar
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • ...ecord. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font> ...up high on the list of things we'd like to do, particularly the materials LSL functions</nowiki></font>
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  • {{LSL Header}} It gives you a ton of control in how every single character can be rendered, switching colours and textur
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  • {{LSL Header}} This script allows you some limited control over objects onces they have been deeded to group. This is helpful if you
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  • ...15:09] Simon Linden: ugh ... I never thought about that but I can imagine control events and crossings getting mixed up [2015/02/19 15:10] Yuzuru (yuzuru.jewell): Is it the bug of LSL scripter?
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  • {{LSL Header|ml=*}} ...rge subset of LSL. Below are some of the more popular editors for use with LSL.
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  • {{LSL Header|ml=*}} || [[LSL Protocol/Teleport_Helper_Protocol|Teleport Helper Protocol ]]
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  • {{LSL Header|ml=*}} ...of scripts to provide another example using POST. The first script is the LSL code to receive the information on the grid. The second script is a Perl sc
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  • {{LSL Header}} // Dialog control buttons
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  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...OOK]] flag is often incorrect when [[llGetAgentInfo]]() is called within [[control]]() event” ({{Jira|BUG-5763}})
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  • RECOMMENDED WITH: '''''[[LSL Protocol/Restrained Love Open Relay Group/cancel|cancel]]''''' ...ns are transfered, should also transfer all remaining timers to the device control is handed over to.
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  • {{LSL Header}} ...d space. Some systems even allow the scene to be located far away from its control panel, offering the convenience of large, rez-on-demand structures without
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  • ...er sounds to be stitched together. There are [[:Category:LSL Sound|various LSL functions that can be used to play sound clips]], as well as a built-in sys ...es'', or if it's handled server-side). To give you a much higher degree of control over how exactly the channels are mixed together — there are many differe
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  • ...r examples of large multi-region networks with different sets of guidance, control and track system. The different systems are not necessarily compatible with * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
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  • HexText is an LSL script to display Unicode text on 8 faced prims within Second Life. Support === LSL Script ===
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  • {{LSL Header}} ...at jerk around. While you can use llSetPos for a sliding door you have no control at what speed it moves. This sliding door script i created because i wante
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  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ** LSL support for applying render materials to objects
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  • {{LSL Header/zh-Hant|ml=*}}{{RightToc}} Come to this page to see complex examples that show how to combine parts of LSL.
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  • Back to [[LSL Protocol]] It can be used to control up to 15 (for v3.20) different scripted items, each being associated with o
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  • * LSL Preprocessor * Improved Camera control and movement control windows
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} {{LSL DefineRow||[[SimpleDialogMenuSystem]]|Multi-paging, next and previous pages
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  • A Region owner may choose to exercise full control over access to Private Regions in the Estate. The Region's included adminis ...ts the scripted object), voice communication, or media streams, nor can an LSL script directly capture visual content such as objects or textures.
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  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
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  • {{LSL Header}} ...o.com/journal/1357 the password anti-pattern]) and gives them fine-grained control over which Second Life objects are able to send updates to twitter. The Twi
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  • * block only control characters, not all non-ASCII, in group tags * {{JIRA|SVC-1482}} : add SHA1 function to LSL ([[llSHA1String]])
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  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
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  • *Spaces, control characters, and other characters that are not allowed in URLs will cause a *If the accessed site is relying on the LSL script to report [[L$]] transactions, then it '''must''' check the <code>X-
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • ...0b5><b>Haravikk Mistral</b><nowiki>: HTML has an awful lot of overhead for LSL scripts to work with</nowiki></font> ...iki>: Would be nice, I think I did post another issue a while back for XML control of SL GUI elements, which would be a little more streamlined though still h
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  • ...0b5><b>Haravikk Mistral</b><nowiki>: HTML has an awful lot of overhead for LSL scripts to work with</nowiki></font> ...iki>: Would be nice, I think I did post another issue a while back for XML control of SL GUI elements, which would be a little more streamlined though still h
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  • * block only control characters, not all non-ASCII, in group tags * {{JIRA|SVC-1482}} : add SHA1 function to LSL ([[llSHA1String]])
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  • ...ing the Unix concept of errno, where that are an (extensable) set of known lsl errors with an integer value, and an associated text? This would allow an e ...nden</b><nowiki>: Kelly, have we considered using integer error values for LSL errors?</nowiki></font>
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  • Persons who wish to demonstrate competence in advanced LSL scripting. ...should be aware of all the different ways that a prim can be altered using LSL. This includes all of the methods listed at the intermediate level. The per
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  • * Added "this-is-a-script-generated-message-beyond-the-control-of-the-agent/" at the beginning of @getstatus-replies on all channel * see [[LSL Protocol/Restrained Life Relay/Change_History#1.014_to_1.015.a|Changes to t
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  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
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  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
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  • {{LSL Header}} // \" <-- Fixes LSL syntax highlighting bug.
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  • |style="white-space: nowrap"|'''bugs set_texture''' ''[[:Category:LSL Key|uuid]]'' |style="white-space: nowrap"|'''c1 set_texture''' ''[[:Category:LSL Key|uuid]]''
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  • {{LSL Header/fr|ml=*}}{{RightToc}} Cette page permet de consulter des exemples complexes d‘application du LSL
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  • {{LSL Header|ml=*}} // \" <-- Fixes LSL syntax highlighting bug.
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  • [09:01] <font color=#808080><b>HEAD</b><nowiki>: 2011-06-20T16:01:54.373391Z LSL DRIFT: 4</nowiki></font> ...or=#005ab5><nowiki>[#SCR-23] Control event not behaving as expected when 2 control scripts exist in the same object(prim) or linkset</nowiki></font>
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  • ...15] Simon Linden: It should be invisible normally but lets us have better control of where the viewer gets those mesh and texture assets ...er installed locally for a SL clss? that would give the creators a kind of control to keep the mesh and textures at their own place :)
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  • * [12:08] [[User:LSL Scientist|LSL Scientist]]: if it is caused by griefer client, only relogging to distant * [12:08] [[User:Soft Linden|Soft Linden]]: Or second, like LSL says - it's possible for others to spoof your hand beam
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  • {{LSL Header}} While you do not have the precise control of prim positioning that static text displays have, on the other hand you c
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • <font color="#000000"><b>animats:</b></font> Camera control? ...<b>polysail:</b></font> is understanding how LSL inputs differ from avatar control inputs
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  • ...the page, you'll have to copy-and-paste the text below into a file called "lsl-mode.el" so the autoload in the comments below can work out. Updated LSL Constants list {-- [[User:Kittin Ninetails|Kittin Ninetails]] 15 July 2013}
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • * [[LSL Browser HUD]] * [[Camera Control]]
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  • ...lz (kelly.linden)</b><nowiki>: The responsiveness is "off" - it looks like control events are maybe firing too often</nowiki></font> ...ago that you made something to improve performance when many people using control events at the same time, can you specify how it works?</nowiki></font>
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simulta * LSL script compilation
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  • ...org/web/20161106202919/http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage LSL Wiki] and may need cleaning up.}} ...brary is its command set, which allows you to link, unlink, configure, and control the particle chain. The commands are explained a little further below, alon
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  • ...T_MOUSELOOK flag is often incorrect when llGetAgentInfo() is called within control() event" ...ns when they think you're in mouselook) and certain vehicles (which change control behavior when they think you're in mouselook)
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  • #Technology development: LSL to back-end database integration and media support. #Sviluppo tecnologia: da Script LSL conessi a database come anche integrazione di supporti media.
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  • ...tines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outs * LSL script compilation
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  • ...ous Neruda</b><nowiki>: ah... stuff that we need when PEwt balloons out of control :3</nowiki></font> ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
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  • This page is about dynamic web textures, a feature to allow an LSL script to assign an image URL to a face and cause it to dynamically update == Potential LSL implementation ==
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  • ...25] <font color=#004fc5><b>Rex Cronon</b><nowiki>: too bad we don't have a lsl function that can take something from owner's invetory and put it in the in [12:42] <font color=#00a7c5><b>Latif Khalifa</b><nowiki>: LSL "radars" would still work on huds, etc.</nowiki></font>
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  • ...<font color=#000c33><b>Simon Linden</b><nowiki>: I think there were a few LSL fixes in there too</nowiki></font> [12:18] <font color=#0058b2><b>Krull Quar</b><nowiki>: No control surfaces euither just space for them</nowiki></font>
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  • ...200><b>Qie Niangao</b><nowiki>: hmmm... now to decide whether to recompile LSL vehicle and attachment scripts to Mono.</nowiki></font> ...den</b><nowiki>: Kelly, I think last Friday we were talking about some new LSL low hanging fruit.</nowiki></font>
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  • [15:32] Simon Linden: I don't have much to add ... the LSL materials functions are coming along but aren't quite ready to try out ...s asking me to script a control for projectors, so i'd like to have such a control :) probably after materials
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  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
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  • * {{jira|SNOW-260}} Correct small errors and consistency in LSL editor hovertips * {{jira|SNOW-413}} Potential null pointer exception in multi-slider control
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  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
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  • ...owiki>[#SCR-115] State changes considerably slower under Mono-LSL than LSO-LSL</nowiki></font> ...color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: switching states in LSL is just a couple pointer changes, mono isn't designed for states so it invo
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  • // * The controller does not need to be a single lsl script. // o An avatar can control the tests through a series of dialog menus or prompted typed commands.
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  • ...idea of how a relay basically works. You can find the change history at [[LSL Protocol/Restrained Life Relay/Change History|Change History]]. ...nd-color: #AFA">'''Please add fixes, new features and stuff like that to [[LSL Protocol/Restrained Life Relay/Development & Contribution|Development & Con
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  • ..." that wouldn't actually involve breaking viewers or anything. If you have control over the server hosting, it may be possible to set up a configuration for a <font color=#000000><b>animats:</font></b> Camera control is a difficult problem. There are whole books on that.
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  • ...access lists, switch, permissions...) so the user must be given some basic control over what kind of objects are allowed to issue commands. Of course I could, and there is even a working code for a basic relay at [[LSL Protocol/Restrained Love Relay/Reference Implementation|Reference Implement
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  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
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  • ...as well as get enough information to message switches appropriately. i.e. control switches by sending messages 'main' or 'branch' to it.<BR> * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
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  • ...000b5><b>Pauline Darkfury</b><nowiki>: yeah, I like the sound of that, the control event has always struck me as being kinda horrible in terms of activity com [09:29] <font color=#5a00b5><b>Helena Lycia</b><nowiki>: Heh, I just want the control event to recognise when the Home key is pressed *giggles*</nowiki></font>
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  • * {{jira|CHUI-915}} [CHUIBUG]Control+W hides Conversations floater instead of closing active tab ** {{jira|CHUI-915}} [CHUIBUG]Control+W hides Conversations floater instead of closing active tab
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  • * STORM-737 (Add "+" control to Inventory Recent panel) ** Update lsl wiki - remove Unsupported icon next to llTextBox. Timing of when to make t
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  • ...ent score for an interactive game where the game is controlled entirely by LSL scripts --[[User:Kelly Linden|Kelly Linden]] ...ist of high scores - user names plus scores for a game written entirely in LSL --[[User:Kelly Linden|Kelly Linden]]
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  • {{LSL Header}} // * Fix button placement. Control buttons should be on the first line.
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  • |width=100% style=" padding:0 3px;"|HTML has an awful lot of overhead for LSL scripts to work with ...3px;"|Would be nice, I think I did post another issue a while back for XML control of SL GUI elements, which would be a little more streamlined though still h
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...o three control segments, SLRR Control North, SLRR Control South, and SLRR Control East. One break, between the East and the North segments is at the Clearwin When the system was running, the active control segments were denoted by colored LEDs on the Controller. On the South segme
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  • {{Otheruses4‎|groups|[[LSL]] related information about the groups|:Category:LSL Group}} ...where incoming teleports arrive, and also set teleport routing for further control. This is done in About Land > Options tab.
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  • ...L does now, land managed by elected leaders, or land run under very strict control. [[User:Zero Linden|Zero Linden]] 11:27, 16 October 2007 (PDT)'' === Privacy and control ===
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  • ...acceptable in this situation, because it makes absolutely all children of control (in our case Floater) transparent including text and so on. Which makes flo * Update lsl wiki - remove Unsupported icon next to llTextBox. Timing of when to make th
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  • ...iki>: makes sense, the owner of that experience should do what they can to control what happens with it</nowiki></font> ...ause other grief, you'd need a way of helping people know, understand, and control what they're responsible for</nowiki></font>
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  • ...7] <font color=#5a00b5><b>Liisa Runo</b><nowiki>: untill then, we want new LSL functions to keep us intrested</nowiki></font> ...st give us some stuff we desperately need, like the ability to return with LSL</nowiki></font>
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  • ...7] <font color=#5a00b5><b>Liisa Runo</b><nowiki>: untill then, we want new LSL functions to keep us intrested</nowiki></font> ...st give us some stuff we desperately need, like the ability to return with LSL</nowiki></font>
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  • {{LSL Header}} // Function to control if current prim has expected size and relative position
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  • ** {{jira|SVC-7413}} Bug in Control Event ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
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  • ...058b2><b>Morgaine Dinova</b><nowiki>: Latif: but if a sim has encroachment control, then you could simply push or expand your object as far as possible toward [12:42] <font color=#5800b2><b>Latif Khalifa</b><nowiki>: I think manual control would do fine. I don't mind tiny bits protruding if it's not really bothers
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  • ...olor=#000000><b>dantia Gothly: </b></font>I'm excited for that release and LSL additions.<br> ...=#000000><b>Lucia Nightfire: </b></font>on Mauve, the GB doesn't have game control<br>
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  • * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object ** Add metrics code to determine what LSL function(s) take a long time when a region has slow scripts
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  • ...nden: Magnum got some fixes for the new JSON functions, and also a fix for control events in child prims of attachments (Lucia's bug) ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions?
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  • ...he case, you can not lear LSL2 without having the SL2 with things you want control [2014/09/25 15:14] Lucia Nightfire: I would hope that if we're forced to use LSL that there will be new functions and that all will be modular
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  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''Permissions:''' - Second Life has a [[permission]]s system to control how people use objects they did not create. The original creator has full p
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  • * Parcel level control of environments. * More control over cloud speed. The vector controls to give you more precision when work
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  • <font color="#000000"><b>dantia Gothly: </b></font>game control <font color="#000000"><b>Henri Beauchamp: </b></font>Game control is not yet committed viewer-side.
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  • [2014/01/09 15:09] Maestro Linden: and the other new feature is a set of new LSL functions to uniformly scale an object [2014/01/09 15:14] Maestro Linden: 2) store a list of 'current' LSL syntax on the simulator, and let the viewer download the syntax definition.
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  • * New LSL function integer [[llSetRegionPos]](vector position) Improved performance for the following functions in LSL scripts compiled to Mono:
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  • * {{Jira|STORM-582}} Take movement and camera control preferences from Advanced and move them to the new Move & View tab * {{Jira|DN-141}} [[llGetDisplayName]] (and other new LSL fucntions) doesn't register (highlight in red) as an internal function in t
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  • ...wer and sim. That loss would include HTTP packets, and the TCP congestion control under HTTP would then throttle those connections (a lot)</nowiki></font> ...iki>: for the HTTP traffic, it's transport layer (TCP), and the congestion control operates independently in either direction</nowiki></font>
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  • * Parcel level control of environments. * More control over cloud speed. The vector controls to give you more precision when work
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  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...But, as far as I know neither of those numbers are currently available via LSL.</nowiki></font> ...b><nowiki>: basically you can have a vehicle with a "brain" that you can't control anyway</nowiki></font>
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  • El propietario de una Región puede ejercer un control absoluto sobre el acceso a las Regiones privadas del Estado. Las herramient ...to o los nombres de avatares y objetos locales. Sin embargo, ningún script LSL puede escuchar los mensajes instantáneos (incluidos los MI de grupo, a no
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  • ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi ...color=#440044><b>Andrew Linden</b><nowiki>: which is adding a bunch of new LSL calls)</nowiki></font>
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  • ...i>: the hope is to make mono scripts perform as well or better than legacy LSL scripts</nowiki></font> ...to identify and eliminate all reaons why anyone would choose to use legacy LSL rather than mono</nowiki></font>
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  • *** Fixed a performance issue with LSL sensors *** New LSL calls have been added to create/update/delete character behavior.
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  • [2013/04/11 15:31] Margithe: I'm thinking it's not only about control of troublemakers, but a better tool for making temporary groups for certain ...ve to be in a separate group that the land is set too. It would be nice to control what roles follow the auto-return time and what ones are exmpt is all im sa
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  • {{LSL Header}} ...play system. There are no fade in / fade out effects or any sort of color control, although there is nothing preventing someone from adding them.
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  • .../heap overflow if you didn't put a limit to the number of devices it would control. Therefore, we split the relay into three parts - ...not enough body attachment points as it is, c. keep it and it's status and control where you can get it at easily)'', we could divide the scripts among differ
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  • [2013/03/28 15:06] Maestro Linden: the one with the LSL goodies like the new animation override system [2013/03/28 15:40] Rex Cronon: btw. thank you maestro for the link to lsl casting:)
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  • ...artinRJ Fayray</b><nowiki>: By the way: We still can't turn avatars with a LSL script, without forcing the resident to sit on a poseball, right?</nowiki>< ...#806020><b>TonyaSouther</b><nowiki>: Wonder if it'd be practical to add an LSL call, llTakeOff(), to become ballistic?</nowiki></font>
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  • // * The coordinator does not need to be a single lsl script. // * It should be possible for an agent or another script to control the coordinator.
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  • * {{Jira|STORM-730}} Voice control panel doesn't honor active floater opacity setting * {{Jira|STORM-582}} Take movement and camera control preferences from Advanced and move them to the new Move & View tab
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  • ...n)</b><nowiki>: Literally this is the entirety of the functions section: {{LSL All Functions|name|key=*}}</nowiki></font> ...ura.boa)</b><nowiki>: It's kinda already possible to simulate it with what control() event provides...</nowiki></font>
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  • ...440044><b>Andrew Linden</b><nowiki>: BTW, I finally was able to update the LSL calls in the pathfinding viewer's tooltips</nowiki></font> ...ki>: Ima is working on a more advanced syntax hilight file for an external LSL editor</nowiki></font>
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  • ...color=#b5005a><b>Vincent Nacon</b><nowiki>: but to be honest... I'd like a LSL function to return objects (under same estate ownership)</nowiki></font> [12:24] <font color=#b55a00><b>Draconis Neurocam</b><nowiki>: or even an lsl function to set the return timer would be nice</nowiki></font>
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  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Run any LSL benchmark -- it should run faster in the new code given a similar simstate
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  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> ...44><b>Simon Linden</b><nowiki>: The html wrapper does give you some better control as you can pass more parameters into the Flash file. YOu might not need the
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  • ** {{jira|SVC-7413}} Bug in Control Event ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
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  • ...ctim can see while under restraint. This will allow a full range of vision control of the victim. Full blindness, partial, color, textures, etc.. ...that hides on the back of our RelayHUD, we can expand and texture this to control the sight of the victim. Put them in a dark cell, they go blind. Or in a fo
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  • {{LSL Header}} ...forming the shell should be sized and then rotated so that face 0 (in the lsl sense) faces the
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  • {{LSL Header}} <lsl>
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  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • * {{jira|MAINT-2567}} LSL llSay(0, "") chat should not be sent to the viewer * {{jira|MAINT-5187}} Add control for local logging of viewer stat packet contents
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  • {{LSL Header|ml=*}} ...1234;// Any valid integer can be used. Just make sure that it matches the control message.
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  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
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  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...at's all the news I've got. I didn't get to the LSL keywords stuff for the LSL Editor yet.</nowiki></font> [12:27] <font color=#00b55a><b>Rex Cronon</b><nowiki>: i am interested in lsl</nowiki></font>
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  • <font color=#0000b5><nowiki>[#SVC-7413] Bug in Control Event</nowiki></font> ...t Nacon</b><nowiki>: was wondering if it's ever possible to improve sounds LSL function options?</nowiki></font>
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  • ** {{jira|SVC-7413}} Bug in Control Event ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
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  • * Administrative User manipulates Access Control List (*) **Position control by waypoint or following
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  • * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object ** Add metrics code to determine what LSL function(s) take a long time when a region has slow scripts
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  • ...lor=#c5001d><b>Mona Eberhardt</b><nowiki>: Simon, any chance we'll see LSL control for the rest of the lighting parameters, i.e. the ones that make a light a ...bout potential lagginess if projected lights changed too fast under script control.)</nowiki></font>
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  • {{LSL Header}} {{box|Control Script|
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  • * [long range] Update lsl wiki - Change Unsupported icon next to llTextBox to New Feature. ...th. Apply bugfix to local repos and make similar changes in functions that control the permision updating in the Item Information side pannel then build and t
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  • ...the area, which makes it even more difficult for users without fine mouse control. * Provide a official support (an LSL function) for scripted objects to broadcast descriptive text for closed cap
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  • ...one of the big problems with those solutions - getting the bandwidth under control</nowiki></font> ...Rex Cronon</b><nowiki>: it could be useful to make an RC drone, that u can control for outside sl:)</nowiki></font>
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  • * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...ods worked the same in Mono, whereas multiple lists worked much better for LSL. However, there's an issue here, and I expect this subject will come up ag
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  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • ...Rex ... can you send me an example of the text your php would give back to LSL? The full text, if you can</nowiki></font> ...and there is still no way to make an avatar face a specific direction with LSL</nowiki></font>
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  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...] <font color=#6200c5><b>Motor Loon</b><nowiki>: would be bad if you could control whats allowed on a parcel you dont own</nowiki></font>
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  • * Parcel level control of environments. }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
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  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL functions for materials were put on the main channel today, so tomorrow tho ...epublic (cube.republic)</b><nowiki>: am i right in thinking that you could control a string of events sim wide from just one permission ?</nowiki></font>
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  • [16:18] <font color=#00b2b2><b>Rex Cronon</b><nowiki>: can we put lsl in trees?</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: which makes them special in LSL too</nowiki></font>
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
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  • .../browse/MATBUG-359<nowiki> Basically, will we ever be getting functions to control specular and normal? And when?</nowiki></font> ...rhardt</b><nowiki>: And, as Loki Eliot had said, the ability to use LSL to control normal maps would give the opportunity to change from a wet look to a dry l
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  • // - First post to lsl wiki ( https://wiki.secondlife.com/wiki/MLPV2_Addons ) // Chain control
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...000><b>Cummere Mayo</b><nowiki>: proper puppeteering, better bone/muscular control</nowiki></font> ...b>Sigma Avro</b><nowiki>: facial its more or less ok, but hands, no way to control rhem</nowiki></font>
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  • ...nden (maestro.linden): In terms of upcoming changes, it's very likely that LSL support for materials will enter RC next week ...affects input? I don't know what that would be though, phantom rotational control events?
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  • [12:05] <font color=#005ab5><b>Tankmaster Finesmith</b><nowiki>: new lsl command</nowiki></font> ...=#005ab5><b>Tankmaster Finesmith</b><nowiki>: no, one of the new experence lsl commands</nowiki></font>
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  • ...d Scripting Library] from 2003 to 2009.''' See the [[:Category:LSL Library|LSL Library]] here on the wiki for newer contributions (or add your own!). Most ...a mangled '''<code>;</code>'''. If you see other unexpected formatting, an LSL list expression like <code><nowiki>[url]</nowiki></code> was probably mista
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  • |width=100% style=" padding:0 3px;"|untill then, we want new LSL functions to keep us intrested ...st give us some stuff we desperately need, like the ability to return with LSL
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  • * {{Jira|STORM-714}} Webprim's control bar doesn't dissapear after switching to mouselook mode * {{Jira|STORM-730}} Voice control panel doesn't honor active floater opacity setting
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  • ...Oskar Linden]]: we get 1.36.0 50% rolled out when we realized that a tiny LSL change was breaking vendors * [15:05] [[User:Oskar Linden|Oskar Linden]]: we made a good LSL fix but didn't realize how many people were using LS improperly
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  • ! '''part of LSL grammar''' ! '''part of LSL grammar'''
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  • ...ash rate isn't too bad ... it went up a bit with mesh, but it's back under control</nowiki></font> ...=#190033><b>Kelly Linden</b><nowiki>: This one isn't that useful, but uses LSL and ajax/jquery.</nowiki></font>
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  • * [15:15] Oskar Linden: the exp tools lsl changes do not haev anything to do with L$ ...an obtain certain permission typse (animate avatar, take controls, attach, control your camera, read your camera) automatically, without a 2nd prompt
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  • * Provide inventory, create attachments, or control the Resident's outfit ...eg API to selectively set the starting location based on data sent from an LSL script in each location.
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  • ...her players in the arena seem to float away a lot. And everyone is getting control lag.</nowiki></font> [16:24] <font color=#5a00b5><b>Davido Chrome</b><nowiki>: Also, the control lag makes it sometimes random what direction you are going.</nowiki></font>
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  • ...Nearby Media Controls and a Master Volume slider have been added for easy control of sounds and any media that may be playing nearby.<br /> * {{Jira|VWR-8617}}: Missing / incorrect LSL keywords TEXTURE_MEDIA and TEXTURE_DEFAULT<br />
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  • * {{Jira|STORM-714}} Webprim's control bar doesn't dissapear after switching to mouselook mode * {{Jira|STORM-730}} Voice control panel doesn't honor active floater opacity setting
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  • The LDPW began building and placing new control signals signals on the SLRR. Several different designs have been fielded. * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net]
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  • | cool. Any thought about scripted control of region wl yet? | scripted control is not on the roadmap at the moment
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  • [2014/04/24 15:08] Mæstro Linden (maestro.linden): there was a regression in LSL scripts that look up the AGENT_MOUSELOOK flag with llGetAgentInfo() ...] Mæstro Linden (maestro.linden): if llGetAgentInfo() was called within a control() event, the mouselook flag would almost always be disabled, even if the us
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  • * [#SVC-343] [[User:event not|event not]]: behaving as expected when 2 control scripts exist in the same object(prim) or linkset ...er to recieve controls, and unable to deal with two scripts using the same control as quickly as just one.
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  • * {{jira|MAINT-2711}} Add missing LSL constants for llGetObjectDetails() to the viewer * {{jira|MAINT-3193}} crash with LLControlCache<bool>::LLControlCache: Control named RenderAutoMuteLoggingnot found.
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  • ..... I have a question ... let's say, just theoretically of course, you had LSL functions for materials ....</nowiki></font> ...could use texture and colour change HUDs that would also (simultaneously) control the normal and spec maps as well.</nowiki></font>
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  • ...myself. Like in something that runs an event every 0.05 seconds (timer or control, maybe), if you slept half of that time the script time would be /a lot/ lo ...font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: Kallista: while LSL is event driven, the system that runs it is not as event driven, and all sc
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  • ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** New LSL calls have been added to create/update/delete character behavior.
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  • ...: Just a few days ago I added some features to my viewer, with which I can control my camera location / behavior in non-official ways. Violation?</nowiki></fo ...Idlemind</b><nowiki>: But it uses llOwnerSay commands (similar to RLV) to control it</nowiki></font>
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  • ...contained login fixes to send user information to estates and give estates control over that. * [15:12] Maestro Linden: I believe llCastRay() is the only LSL wiki page that needs the awrning
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  • ...n restricted to the script that called it, you can use multiple scripts to control, pause, or restart the same keyframed motion without passing the original k |constants={{LSL Constants/KeyframedMotion|set|table=*}}
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  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
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  • ...nowiki>: There are arguments for both sides, and for now creators have the control.</nowiki></font> ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it
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  • ...hardt</b><nowiki>: Simon, remember when I asked about LSL functionality to control materials? I was pointed to a JIRA on this matter. It's MATBUG-359.</nowiki [12:24] <font color=#00c589><b>Rex Cronon</b><nowiki>: lsl doesn't detect them</nowiki></font>
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  • ...nowiki>: There are arguments for both sides, and for now creators have the control.</nowiki></font> ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it
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  • ...b>Qie Niangao</b><nowiki>: yeah, Latif, that seems braindamaged, to try to control abuse by screening *creator* rather than *owner* (specifically landowner, f ...or another about "developer certificate", but it's not an effective way to control abuse, when the very same script is abusive or benign, depending on owner.<
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
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  • * Improved performance for the following functions in LSL scripts compiled to Mono: * [15:24] Oskar Linden: having another week of soak time for LSL changes is a good idea IMHO
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  • ** New LSL functions for uniformly scaling linksets ** Preliminary support for the viewer fetching the LSL syntax rules from the simulator, for up-to-date syntax highlighting in the
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  • ...den</b><nowiki>: Kelly, when things get slow these meetings transform into LSL wishlists and brainstorms.</nowiki></font> ...><nowiki>: Are you ready to talk about when we might actually add some new LSL functions?</nowiki></font>
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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
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  • ...Oh yeah I just remembered... I did make a little progress on updating the LSL syntax and tooltips. Not done yet, but I'm going to try to update some proj ...b5><b>Vincent Nacon</b><nowiki>: not as more features but more control via LSL</nowiki></font>
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  • ...ications functions, and easy access to support and information to use that control. |width=100% style=" padding:0 3px;"|But SL doesn't give us that level of control, I guess
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  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
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  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
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  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL ...Linden|Oskar Linden]]: now in a grand future I want estate owners to have control over which server version they want
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  • ...t as bad as you'd think. Most high-ROF guns in SL use link message spam to control their rezzing threads. }</nowiki></font> ...But I don't like being forced to work with a start point and end point, as LSL is all about working with normals, and provides that data a lot more readil
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  • ** {{jira|SVC-7413}} Bug in Control Event ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
    33 KB (4,946 words) - 17:03, 8 December 2011
  • ...milar subject...what's the chance that LSL functionality could be added to control materials parms? ...n (maestro.linden): There's a large backlog of requests and bugs about new LSL features and such
    60 KB (8,291 words) - 17:17, 13 February 2014
  • * Parcel level control of environments. ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation
    45 KB (6,726 words) - 20:21, 16 May 2019
  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: I got some help with the LSL syntax highlighting from Ima Mechanique a week ago</nowiki></font> .../b><nowiki>: which I think included some text descriptions for the various LSL constants that I needed</nowiki></font>
    55 KB (8,742 words) - 08:31, 25 March 2012
  • ...iberious Neruda</b><nowiki>: it just says "Cleanup of controls-grabbing in LSL scripts (no functional changes)"</nowiki></font> .... I'm asking because I'm curious how feasible it might be to let us use an LSL function to modify those movement speeds, similar to how we got ll*Animatio
    45 KB (7,071 words) - 19:15, 17 December 2013
  • [12:16] <font color=#26c500><b>Inara Pey</b><nowiki>: There is a loss of control with the vehicle, and when recovered, camera is offset.</nowiki></font> ...zle</b><nowiki>: That looks like BUG-1814 on the video doesn't it? Loss of control till edit on vehicle etc</nowiki></font>
    43 KB (6,880 words) - 15:32, 27 March 2013
  • [16:21] <font color=#330026><b>Andrew Linden</b><nowiki>: (3) More control over default animations (disable entirely, or set custom priority levels)</ [16:27] <font color=#b2b200><b>Siobhan McCallen</b><nowiki>: better control of anims would help with machinima creation</nowiki></font>
    52 KB (8,042 words) - 17:14, 25 March 2011
  • ...ser:Oskar Linden|Oskar Linden]]: we're still playing around with how much control to give it * [15:48] [[User:Sigma Avro|Sigma Avro]]: have control on physics. Someone asked physics buffer to record data
    30 KB (4,376 words) - 18:06, 24 September 2010
  • ...one of the biggest limits with today's terrain is the very limited texture control, and particularly the very wooly way the hi/low numbers currently work. It' ...t color=#b20000><b>Liisa Runo</b><nowiki>: it would work just like banning LSL works, the task owner must have return rights</nowiki></font>
    38 KB (6,026 words) - 17:11, 29 July 2011
  • ...tions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also have stinson here who is a viewer dev that has work ...e for no entry of pathfinding objects on other parcels, or be some kind of control on these things to keep them from going into neighboring lands?
    31 KB (4,492 words) - 16:10, 15 March 2012
  • [12:33] <font color=#004400><b>Kelly Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font> ...eader but that seems like a step backwards in some ways since it takes the control away from the scripter</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • ...r.com/2008/11/24/serving-simple-html-by-lsl-script/ Serving Simple HTML by LSL script] ...ce:normal;"|ll had to speciically stop people from logging into sl through lsl
    108 KB (13,934 words) - 20:09, 27 August 2009
  • ...Linden: it has your usual bug fixes, but it also includes goodies for new LSL features [2013/03/21 15:39] Maestro Linden: new LSL features include:
    32 KB (4,207 words) - 16:32, 21 March 2013
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f [12:06] <font color=#00a7c5><b>Mona Eberhardt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014
  • ...808080><b>tehKellz (kelly.linden)</b><nowiki>: There is no optimization in LSL.</nowiki></font> ...34] <font color=#808080><b>Kallista Arliss (kallista.destiny)</b><nowiki>: lsl -O3</nowiki></font>
    30 KB (4,692 words) - 10:55, 10 January 2012
  • [16:44] <font color=#00b258><b>Flip Idlemind</b><nowiki>: "Control Shift ~" in reasonable recent Viewer 2 versions</nowiki></font> [16:49] <font color=#00b258><b>Flip Idlemind</b><nowiki>: Even though hitting Control Shift ~ highlights the Develop menu</nowiki></font>
    36 KB (5,635 words) - 17:14, 19 August 2011
  • [2015/03/05 15:25] Nal (nalates.urriah): It would be nice to have more control over which item was on what layer. It is kinda a rubic's cube thing now. ...i can only imagine what lucy is going to do when when we get c# instead of lsl;)
    17 KB (2,190 words) - 11:47, 12 March 2015
  • * [14:26] [[User:Moon Metty|Moon Metty]]: yes, a NVIDIA control panel setting * [14:29] [[User:Moon Metty|Moon Metty]]: yes, in the NVIDIA control panel
    36 KB (5,156 words) - 11:09, 3 September 2009
  • ...r=#c5001d><b>Mona Eberhardt</b><nowiki>: How're things proceeding with LSL control of materials?</nowiki></font> [12:06] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL materials functions are in RC, Mona</nowiki></font>
    43 KB (6,611 words) - 14:26, 1 July 2014
  • * VWR-1350: Color settings do not appear to be applied to LSL default text * VWR-2104: long avatar names overflow on the chat history window volume control/muting section
    51 KB (7,652 words) - 14:22, 21 May 2012
  • ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map. Furthermore, TATARA can correct coordinates for every control point in the BITMAP and TSUCHI mode.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • ...the login screen, under the First Name text box, note if a Start Location control appears. ***6.10.3.4 In the ''Help'' menu, select "LSL Wiki Help…" Review the buttons and descriptors in the small window that
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...oon</b><nowiki>: What really really needs some work is our estate tools to control situations with greifers...</nowiki></font> [12:36] <font color=#005ab5><b>Motor Loon</b><nowiki>: or object using "LSL network functions" `</nowiki></font>
    46 KB (7,330 words) - 18:16, 16 May 2012
  • ** This new feature adds the ability to control if residents on a parcel are visible to others outside that parcel, as well * [15:46] [[User:Maestro Linden|Maestro Linden]]: ' Add LSL interface to view object script time'
    38 KB (5,283 words) - 16:24, 14 July 2011
  • [12:03] <font color=#5a00b5><b>Flip Idlemind</b><nowiki>: Thanks to my LSL Preprocessor I only have to change one line to switch from sensors + viewer ...iki>: actually, it wouldn't need to be LSL function, just put it in estate control panel</nowiki></font>
    51 KB (7,930 words) - 16:28, 24 April 2012
  • ** New LSL [[llGetAgentList|llGetRegionAgents]]() function returns a list of all agent * [15:38] Jonathan Yap: LSO is the first implementation of LSL
    27 KB (4,005 words) - 16:31, 3 May 2012
  • ...s of about a week ago, and have since submitted three Feature Requests for LSL, I believe this features would be pretty paramount in delivering new experi ...nt color=#004400><b>Kelly Linden</b><nowiki>: I don't know a lot about the lsl camera system internals, so can't really comment too much on that one. It i
    58 KB (9,117 words) - 18:13, 17 June 2014
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • [12:43] <font color=#b25800><b>Rex Cronon</b><nowiki>: lsl still can detect them</nowiki></font> [12:43] <font color=#190033><b>Oskar Linden</b><nowiki>: LSL can</nowiki></font>
    57 KB (8,706 words) - 09:26, 10 March 2011
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • | If I'm not mistaken this is an LSL issue? | LSL compile is server side now
    67 KB (9,191 words) - 21:33, 10 February 2011
  • ...nden]]: SVC-6426 integer *= float sets the interger to 0 when compiled as LSL. ...er:integer *=|integer *=]]: float sets the interger to 0 when compiled as LSL.
    56 KB (8,332 words) - 14:52, 4 November 2010
  • {{LSL Header}} * control better the way things are put and retrieved from the bin into the node inve
    45 KB (5,525 words) - 10:24, 25 January 2015
  • [16:03] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: Physics, vehicles, LSL equivalency</nowiki></font> [16:05] <font color=#005ab5><b>Moundsa Mayo</b><nowiki>: And some long-time LSL functionality is not there, and may never be, since indivduals decide what
    55 KB (8,889 words) - 17:24, 20 April 2012
  • ...b>Lucy daughter of the Devil (lucia.nightfire)</b><nowiki>: public sellign control will be addressed in SL2</nowiki></font> ...24] <font color=#00c589><b>Rex Cronon</b><nowiki>: we can certainly have a lsl interpreter written in c#</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • ...ontrol things like camera movement and avatars, improved facial expression control, and a bunch of other stuff. .... But to really make that work for filming, what you mentioned with avatar control is also key: otherwise you can't really zoom in on a character's surprise,
    98 KB (13,196 words) - 20:36, 22 October 2009
  • ...drew Linden</b><nowiki>: Otherwise... I didn't get anything done on making LSL syntax file a server download, but it is still on my list of side projects [17:01] <font color=#5a00b5><b>Ardy Lay</b><nowiki>: Control Alt L</nowiki></font>
    27 KB (4,267 words) - 09:33, 19 June 2012
  • * Three new LSL functions: * [15:38] Huseby Linden: so the other two LSL functions are llTeleportAgent and llTeleportAgentGlobalCoords
    32 KB (4,606 words) - 18:00, 31 May 2012
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • ...he xml file for the java forum highlighter and I'll shoot her back one for LSL? should be fairly simple from looking at clearspace doc's I just can't find ...owse/SVC-4510 - Multiple scripts in same object with llTakeControls cause control events with wrong ID
    31 KB (4,585 words) - 10:37, 24 February 2010
  • ...:0 3px;"|There are arguments for both sides, and for now creators have the control. ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it
    75 KB (9,591 words) - 16:44, 22 March 2011
  • ...:Oskar Linden|Oskar Linden]]: the request I made 6 months ago to allow me control over editing that page on the fly finally made it live * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL ...you'd need a network of them.. maybe they could poll a website or receive LSL email to be controlled
    38 KB (5,579 words) - 16:57, 14 October 2011
  • | style="white-space:normal;"|Yeah, LSL scripts give better control over camera behavior than the actual UI. Heh. ...wanted triggering, and they need a mode switch to toggle them from next to control to the frame and back.
    60 KB (7,921 words) - 17:57, 17 December 2009
  • | Yeah, it would be wonderful if LSL could control the WL stuff in the future
    45 KB (6,596 words) - 14:11, 16 March 2011
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...ser:Squirrel Wood|Squirrel Wood]]: besides, camera is client side. access control is server side. ...browse/VWR-15249 - Wacom mouse does not work with grabbing items and view control
    39 KB (5,444 words) - 09:16, 11 September 2009
  • Place this file in <code>$KDEDIR/share/apps/katepart/syntax/lsl.xml</code> ...ipedia.org/wiki/XML#Escaping XML escape characters]. Like for instance the LSL operator <code>&amp;</code> will have to be escaped as <code>&amp;amp;</cod
    50 KB (5,120 words) - 08:53, 20 May 2015
  • [16:44] <font color=#5ab500><b>Flip Idlemind</b><nowiki>: If I just hit Control-Shift-H, and that TP fails, I simply pop back to where I was with a Failed ...ont color=#8d008d><b>Ashiri Sands</b><nowiki>: That may well apply for the lsl teleport function</nowiki></font>
    54 KB (8,484 words) - 17:24, 13 April 2012
  • ...hiano</b><nowiki>: ya... but I don't think that we will ever see arrays in LSL - maybe someday if C# project resurected or some other real programming lan ...rrays (of any dimension) and multi-demensional lists are unlikely to grace LSL.</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • *** New LSL calls have been added to create/update/delete character behavior. ...ects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physic
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ** {{jira|SVC-8000}}: Noticed 06-14-12 on LeTigre server in Cleary. LSL function [[llGetWallclock]]() displays number of seconds since Zulu (GMT) m ...HBUG-129] Vehicles, pathfinding, crossing regions in Agni: Computer out of control or other severe issues in Agni pathfinding enabled regions (Stopover issue
    34 KB (4,924 words) - 16:13, 28 June 2012
  • ...rew Linden</b><nowiki>: (1) I'm still working (on the side) on getting the LSL syntax updated.</nowiki></font> ...15] <font color=#b500b5><b>xstorm Radek</b><nowiki>: when do you think the LSL will be updated ?</nowiki></font>
    62 KB (9,788 words) - 08:16, 12 March 2012
  • [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: There's one minor LSL fix in the new code ... the position of listen() scripts will be at the pri [12:17] <font color=#c50076><b>Rex Cronon</b><nowiki>: simon can we get a lsl function that stops all those aniations:)</nowiki></font>
    56 KB (8,837 words) - 16:05, 6 August 2013
  • ...Yap</b><nowiki>: Is there going to be a corresponding "revoke permission" control?</nowiki></font> [16:53] <font color=#b55a00><b>Rex Cronon</b><nowiki>: can we also have a lsl function that gets this list:)</nowiki></font>
    31 KB (4,965 words) - 09:09, 31 October 2012
  • * * Confirm LSL functions tooltips have current valid descriptions ...han Yap|Jonathan Yap]]: Does that mean there will be another checkbox for LSL compiling types?
    48 KB (6,766 words) - 19:03, 17 February 2011
  • ** {{jira|SVC-7413}} Bug in Control Event ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount)
    32 KB (4,574 words) - 17:04, 15 December 2011
  • * [15:17] [[User:Eddi Decosta|Eddi Decosta]]: with lsl code in my back ...|JB Hancroft]]: Oskar - if you have a wish list of tests we could do from LSL as residents to exercise certain things, please post the list and I'm sure
    48 KB (6,846 words) - 19:33, 9 September 2010
  • ...=#808080><b>tehKellz (kelly.linden)</b><nowiki>: If anyone notices strange LSL behavior please don't hesitate to report it in SVC or SCR. We do triage tho [09:49] <font color=#b500b5><b>Leonel Iceghost</b><nowiki>: you do with control event</nowiki></font>
    35 KB (5,441 words) - 10:58, 10 January 2012
  • ...Nalates Urriah</b><nowiki>: I was askng Nyx about whether that could be an LSL function that would let residents check Render Cost as we do script weight. ...b>Acheron Gloom</b><nowiki>: llRezObject has a delay of ~0.11 to 0.1333 in LSL</nowiki></font>
    48 KB (7,575 words) - 17:36, 12 July 2012
  • |width=100% style=" padding:0 3px;"|grumbles about moving to a new revision control system :P |width=100% style=" padding:0 3px;"|Maestro helped with the LSL and I wrote the PHP
    95 KB (11,453 words) - 12:08, 21 January 2010
  • ...n always round up ... which is what C++ does by default, and which is what LSL used to do</nowiki></font> [16:18] <font color=#990099><b>ANSI Soderstrom</b><nowiki>: LSL dont line 0.900000000</nowiki></font>
    55 KB (8,486 words) - 06:35, 13 August 2011
  • ...ary work in the Pathtest regions, but you really need permanent track with control of obstacles. Some few seem to delight in rezzing junk on the track.</nowik ...r: when waitin for that compile to finish I should be working on providing LSL syntax as a service.</nowiki></font>
    33 KB (5,356 words) - 17:40, 8 June 2012
  • * {{Jira|DN-141}} [{{Jira|DN-137}}] [[llGetDisplayName]] (and other new LSL functions) doesn't register (highlight in red) as an internal function in t * '''Events''' - Group owners can now control event scheduling on group-owned land. You can find step-by-step instructio
    25 KB (3,242 words) - 06:49, 27 November 2010
  • ...<nowiki>: we dont want some silly viewer function for return, we want trye LSL that is 1000000x better than any client poop</nowiki></font> [16:47] <font color=#00b200><b>Rex Cronon</b><nowiki>: rigth liisa. a lsl function for return.</nowiki></font>
    46 KB (7,225 words) - 17:09, 23 September 2011
  • ...[[User:Jeremy Linden|Jeremy Linden]]: It would be pretty easy to rig up an LSL script that checks the account ages of nearby avatars and teleports home th *[13:20 SLT] [[User:Arawn Spitteler|Arawn Spitteler]]: So, Griefer Control is going to vary by privilege
    49 KB (7,048 words) - 15:44, 18 November 2009
  • | style="white-space:normal;"|Such as LSL scripts or Sim server code or? ...unreasonable to take a stand that use of a TPV that just automates what a LSL script can do ( IE copy all the attributes of an object)
    110 KB (14,456 words) - 13:48, 20 April 2010
  • ...nt color=#330026><b>Andrew Linden</b><nowiki>: I put aditi Morris up on my LSL optimization project yesterday, and I think Oskar and Maestro mentioned it ...it seems my llGetBoundingBox question got ignored. Should i just edit the LSL wiki and mention that nowdays some shapes dont give very accurate values so
    44 KB (6,959 words) - 17:12, 2 September 2011
  • | Morphs with LSL interface, newbies wouldn't be able to create sliders but plenty of people | With no creator control
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...ont color=#bb00c5><b>Jonathan Yap</b><nowiki>: Rex, you will have a lot of control, see </nowiki>https://jira.secondlife.com/secure/attachment/66527/DefaultPe ...<nowiki>: u don't need to make a tool to edit terrain mesh. just give us a lsl function that can move around ground mesh vertices:)</nowiki></font>
    33 KB (5,308 words) - 09:43, 6 February 2013
  • | You can't really control who links what from where. | lsl isnt always fun, it is a lot of the time
    58 KB (8,122 words) - 06:36, 18 April 2011
  • ...that contains some features to help with estate management. There is a new LSL function called llManageEstateAccess(). Estate Owner or Estate Managers can * New LSL function: integer [[llManageEstateAccess]](integer action, key id)
    38 KB (5,513 words) - 14:24, 27 October 2011
  • ...more complete collada support in the future ? allowing scenes ... and with LSL-interface to the transforms of nodes ? :) ...then be able to manipulate the individual objects as you please (also with lsl)
    50 KB (7,886 words) - 13:10, 15 September 2010
  • * New LSL function integer [[llSetRegionPos]](vector position) ...the thing about posjupw was that u could move an object along a path, and control the speed more or less
    31 KB (4,724 words) - 17:17, 5 January 2012
  • ...some straight up bug fixes in that RC, related to the new experience tools LSL functions ...always true. Add a material to a sculpty and you hit problems. And the LoD control is a big thngs for mesh over sculpty.
    27 KB (3,747 words) - 16:10, 18 September 2014
  • ...en</b><nowiki>: We were just going over the release notes, I mentioned the LSL changes in BlueSteel</nowiki></font> ...olor=#000c33><b>Simon Linden</b><nowiki>: First, there are now settings to control sounds coming from avatars - gestures, played from the viewer, or from scri
    52 KB (8,056 words) - 15:38, 5 July 2011
  • * [15:26] Falcon Linden: I've been playing around with a new LSL method: llSetKeyframedAnimation() * [15:34] Talia Malaspina: What control do we have over physics with a mesh avatar?
    40 KB (5,855 words) - 17:32, 15 September 2011
  • | While cursor is in chat entry box, arrow keys still control your avatar | Rectangle for camera control window
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...lindens this new year? ready to make sl even more exciting? ready to make lsl more powerfull:)</nowiki></font> ...color=#b50000><b>Qie Niangao</b><nowiki>: I've lost track: Is encroachment control enabled on Mainland yet?</nowiki></font>
    53 KB (7,972 words) - 15:25, 5 January 2012
  • ...Lucy Daughter of the Devil (lucia.nightfire): we've needed parcel resource control for some time [2017/05/18 15:21] Rex Cronon: u see mazidox how useful would new lsl functions be that would allow inventory access:)
    57 KB (7,737 words) - 16:32, 25 May 2017
  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions [2013/01/31 15:50] Rex Cronon: too bad we can't control individual finger, otherwise would be fun to wear a glove in rl the would m
    26 KB (3,575 words) - 17:16, 31 January 2013
  • ...lor=#5800b2><b>Vincent Nacon</b><nowiki>: but I noticed that we don't have LSL function for Gravity, Friction, Density, and Rep. yet... unless I missed th ...st</b><nowiki>: Andrew it would be nice to have a setting in the viewer to control how much object occlusion you use, not just an "on off".. I'm afraid everyo
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...al;"|viewer/SL communication: a way to have the viewer talk to an in-world LSL script, bidirectionally ...owing other languages besides LSL. And providing functions to give greater control to the region owners
    73 KB (9,310 words) - 18:23, 22 April 2010
  • | style="white-space:normal;"|Many people figure out LSL scripting, so is XML customization good enough for the UI? ...o do all the undo redo stuff, you'd probably need something like a version control repository.
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ...ransform, please see [https://community.secondlife.com/forums/topic/507448-lsl-math-for-gltf-transformation/?do=findComment&comment=2678959 this forum thr ...se-scale, or produce items that can be walked through, can gain additional control over the lighting in their creations by taking the time to fully understand
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  • * Added: {{Jira|VWR-9765}}: Allow user to control visibility (ON or OFF) of Ban Lines * Changed: Support larger size terraform brushes and finer granularity of control
    44 KB (6,528 words) - 11:43, 22 October 2009
  • ...some connectivity issues between the LSL scripts in certain homes and the control panel in the website ...8] [[User:Oskar Linden|Oskar Linden]]: Kelly spent his break fixing every LSL issue and cocnern you have ever had and shipped it 5 minutes ago
    46 KB (6,526 words) - 19:54, 3 February 2011
  • |width=100% style="padding:0 6px;"|and maybe new convenience constants for lsl |width=100% style="padding:0 6px;"|i think we need some user LSL... that manages number of NPCs... based on available spare time..
    154 KB (19,285 words) - 19:15, 16 May 2012
  • ...den]]: sekrit just means someone has some plan to announce that I have no control over ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010
  • |width=100% style=" padding:0 3px;"|Will LSL functions be available to take advantage of Shared media features |width=100% style=" padding:0 3px;"|ididn't control alt T show transparents anyways?
    254 KB (31,696 words) - 15:05, 24 February 2010
  • *# From the Start menu, select 'Control Panel' *# Exit the Control Panel
    64 KB (9,163 words) - 16:18, 15 October 2009
  • ...d changes to object inventory management, and llTakeControls() behavior in LSL ...14 15:51] Caleb Linden: the youtube video showed an airplane going out of control
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  • * [15:27] [[User:XLR8RRICK Hudson|XLR8RRICK Hudson]]: DCS=Damage Control System * [15:34] [[User:Moy Loon|Moy Loon]]: I wrote a function in LSL, that'll work fine in C if converted I can give you guys
    54 KB (8,186 words) - 21:21, 14 July 2010
  • [16:19] <font color=#00b55a><b>Toysoldier Thor</b><nowiki>: i cant control where the fashion designer sim is... i was a guest artist</nowiki></font> ...en</b><nowiki>: I believe that chart is showing sim FPS, as measured by an LSL script.</nowiki></font>
    41 KB (6,699 words) - 18:58, 9 November 2012
  • |width=100% style="padding:0 6px;"|as in, if my LSL script tries to change the shape of a navmeshy object, it'll still fail |width=100% style="padding:0 6px;"|is there something i can do to control how close a character gets to its when target using llNavigateTo?
    90 KB (11,341 words) - 12:05, 13 June 2012
  • ...y turned off, and can't be disabled, if user disables the joystick or the "control mode" for flycam * {{jira|VWR-3857}} - Script (LSL) editor shows non Latin 1 characters as square boxes
    43 KB (6,131 words) - 15:09, 6 September 2010
  • | While cursor is in chat entry box, arrow keys still control your avatar | Separator of phone parts to have Avaline numbers human readable in Voice Control Panel
    164 KB (20,965 words) - 14:33, 1 April 2024
  • |width=100% style=" padding:0 3px;"|Indeed, Jonit. We do have control over the Google Search Appliance that handles Google searches on the wiki, |width=100% style=" padding:0 3px;"|Presumably it covers LSL Help.
    134 KB (16,823 words) - 14:21, 4 February 2011
  • |width=100% style=" padding:0 3px;"|its already in support in lsl but problem is you can't tp your self home programically unless your the la ...t's a tough situation, to be sure. I'm serious when I say I don't have any control over that process. I don't know what more I can say on the subject without
    114 KB (14,747 words) - 14:21, 4 February 2011
  • {{LSL Header|ml=*|[[Category:RestrainedLove]]}} ...aint.blogspot.com RestrainedLove viewer] zu nutzen. Es erklärt weder die [[LSL]] Konzepte wie "messages" oder "events", noch universelle Konzepte wie [[UU
    119 KB (17,689 words) - 06:56, 12 November 2017
  • # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker ...he underlying skin movement to apply to the attached mesh. Bias would also control render order, so outer layers would always render last and thus show over l
    175 KB (22,566 words) - 16:38, 12 September 2011
  • ...y turned off, and can't be disabled, if user disables the joystick or the "control mode" for flycam * {{jira|VWR-3857}} - Script (LSL) editor shows non Latin 1 characters as square boxes
    44 KB (6,410 words) - 13:15, 9 July 2009
  • {{LSL Header}} * Efficiency! You can now control an entire linkset with just one script.
    126 KB (13,538 words) - 10:32, 25 January 2015
  • ...000b2><b>Pauline Darkfury</b><nowiki>: was the megaprim issue just griefer-control gone wrong?</nowiki></font> ...reached the what-viewer-is-best topic ... any server questions out there? LSL?</nowiki></font>
    66 KB (10,327 words) - 09:19, 10 March 2011
  • ...e it use a few cycles as you want.. but if sailors can do a fancy one with lsl without using resourses.. why don't you try to make something they want</no ...font color=#005ab5><b>Vincent Nacon</b><nowiki>: with a checkbox in estate control panel</nowiki></font>
    49 KB (7,623 words) - 18:21, 6 January 2012
  • [2013/05/09 15:48]  Lucia Nightfire: less lsl overhead [2013/05/09 15:54]  Kallista Arliss (kallista.destiny): /me runs the doggy control wire around the parcel
    34 KB (4,301 words) - 16:26, 9 May 2013
  • ...ure out how anyone even resolved the prim seam issues other then setting a LSL code for primparams to force a taper setting but I would be glad to throw a |width=100% style=" padding:0 3px;"|or a centralized control room showing where all the active trains are at a given moment
    129 KB (16,086 words) - 07:27, 4 December 2010
  • ...as a different topic, and sence kelly is here, would LL be interested in a LSL preprocessor? </nowiki>http://wiki.phoenixviewer.com/fs_preprocessor</font> ...or=#383800><b>PetraLAlexander</b><nowiki>: But Kelly, it is getting out of control</nowiki></font>
    117 KB (18,749 words) - 17:46, 11 December 2012
  • ...han cBones and Qarl's deformer, and would put content creators in complete control over how a mesh "deforms" | It would be nice if you could have access to the morphs through LSL.
    116 KB (17,286 words) - 17:30, 10 July 2012
  • <font color=#808080><nowiki>[#SVC-7743] Better Administrative Control over who can Speak on Voice</nowiki></font> ...#004400><b>Kelly Linden</b><nowiki>: one day I will get redcode working in lsl.</nowiki></font>
    49 KB (7,820 words) - 08:18, 12 March 2012
  • * [15:12] [[User:Rickk Turbo|Rickk Turbo]]: it would be nice to have better control over vioce users * [15:48] [[User:Oskar Linden|Oskar Linden]]: kelly is LSL Falcon is Physics
    63 KB (9,231 words) - 19:21, 13 January 2011
  • ** New Script Profiling LSL Functions ...ix for SVC-7004 "undercounting of parcel prims via viewer "About Land" and LSL [[llGetParcelPrimCount]]() & [[llGetParcelPrimOwners]]()"
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...ng chat for wiki rings a bell ... could do well with something that parses LSL for web pages (html)</nowiki></font> ...then LL can market on strength of experience, or position for directional control and compatibility</nowiki></font>
    73 KB (11,418 words) - 09:28, 10 March 2011
  • * [15:08] Oskar Linden: sometimes this place feels like NASA Mission Control ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on
    33 KB (4,678 words) - 15:50, 16 September 2011
  • | style="white-space:normal;"|I'm sure the LSL listen lags all chat | style="white-space:normal;"|Local Chat based control shouldn't be used
    66 KB (8,691 words) - 18:53, 3 December 2009
  • ...y turned off, and can't be disabled, if user disables the joystick or the "control mode" for flycam * {{jira|VWR-3857}} - Script (LSL) editor shows non Latin 1 characters as square boxes
    50 KB (7,250 words) - 19:30, 10 November 2009
  • ...eresa Tennyson</b><nowiki>: I was thilnking something like how air-traffic control worked (works) where some of the data on a vehicle is handed to the next ai ...he vehicle behavior is much more lower-level and responsive than its outer LSL script</nowiki></font>
    52 KB (8,232 words) - 17:41, 25 September 2012
  • .../b><nowiki>: or was there some change in thresholds/priorities for certain LSL function with high frequency use?</nowiki></font> [13:20] <font color=#00c530><b>Lucia Nightfire</b><nowiki>: I have better control of my regions than LL, heh</nowiki></font>
    60 KB (9,244 words) - 09:14, 14 October 2013
  • ...5] [[User:lonetorus Habilis|lonetorus Habilis]]: i would rather have that lsl error messages got sent to chat as default (especially for hud objects like ...Linden|Oskar Linden]]: I hope that not too far away we can give EM's the control over which server version they start up with
    43 KB (6,053 words) - 08:31, 19 October 2010
  • ...en|Falcon Linden]]: tonya: that's already true. But now you get much more control * [16:02] [[User:Rex Cronon|Rex Cronon]]: we can't use lsl to set them:(
    47 KB (6,662 words) - 18:00, 4 November 2010
  • * [15:23] [[User:Rex Cronon|Rex Cronon]]: drop a lsl* ...nden]]: there are a lot of things planned for giving estate managers more control over their regions
    44 KB (6,384 words) - 18:27, 12 August 2010
  • ** There are lots of fixes in here and some new LSL functions. ...Darkfury: It's product breaking due to people using it as a rate limit on control events (to reduce lag), and assuming the rate limit will actually be enforc
    35 KB (4,963 words) - 11:46, 7 October 2011
  • ...LSL affected Display Names: https://wiki.secondlife.com/wiki/Display_Names/LSL * [15:18] [[User:Oskar Linden|Oskar Linden]]: clarity and control
    51 KB (7,595 words) - 22:38, 3 September 2010
  • ...03] Maestro Linden: if you have a bunch of avatars dancing 'in phase' via LSL script, ...doing something like rotating the normal map on an object with the spinner control (holding down the button)
    53 KB (7,060 words) - 17:09, 1 August 2013
  • ...HBUG-129] Vehicles, pathfinding, crossing regions in Agni: Computer out of control or other severe issues in Agni pathfinding enabled regions (Stopover issue ...HBUG-129] Vehicles, pathfinding, crossing regions in Agni: Computer out of control or other severe issues in Agni pathfinding enabled regions (Stopover issue
    217 KB (27,225 words) - 19:16, 18 May 2012
  • ...Mæstro Linden (maestro.linden): My suspicion is that a memory leak around LSL sensors caused the bloat (this has since been fixed) [2012/11/15 16:12] Rex Cronon: imagine somebody taking control of your AO. lol
    55 KB (7,508 words) - 18:19, 15 November 2012
  • ...uncy things, millionsd of them, lagged me so bad I had a hard time getting control, there has to be someway top overcome the lag temproarly untill you can get ...anmd that was an acident - someone rezzed too many bouncing balls and lost control.
    164 KB (20,350 words) - 15:46, 18 November 2009
  • |width=100% style="padding:0 6px;"|spaces would confuse LSL even more than now also |width=100% style="padding:0 6px;"|the 3rd party site, we have no control over
    143 KB (18,113 words) - 13:58, 15 September 2011
  • ...owiki>: On the new rolls outs - any preliminary results of better net-time/control override performance?</nowiki></font> [12:58] <font color=#00b258><b>JoyofRLC Acker</b><nowiki>: Quite a lot of LSL code has been wriytten aroudn this</nowiki></font>
    69 KB (10,918 words) - 15:34, 4 November 2011
  • ...здаются не только простые функции, но и проводятся серьезные эксперименты. LSL имеет аналогичный синтаксис с C. <br/> ...рмация о "Linden Scripting Language" является доступной на [[LSL Portal/ru|LSL портале]].''
    234 KB (14,519 words) - 08:25, 8 June 2013
  • |width=100% style="padding:0 6px;"|LSL functions ...back of mesh and not apply it evenly. I think if you want to find a way to control and limit scripts, that should be done as a separate project and be applied
    235 KB (30,020 words) - 14:15, 1 August 2011
  • *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions
    281 KB (34,813 words) - 11:59, 28 April 2011
  • .../wiki.secondlife.com/wiki/Click_actions at the top where it points to the LSL function. ...3px;"|Flying in a no fly zone is easy. The Offic e Hours HUD just needs a control event
    159 KB (19,977 words) - 15:37, 18 November 2009
  • ...I copy in first... something like "3 year resident, sim owner, experienced LSL scripter, and YES, there IS a problem" :P ...0% style=" padding:0 3px;"|will there be new script functions to apply and control media on a prim?
    180 KB (22,501 words) - 14:04, 7 April 2010
  • *[09:11] [[User: Python Morales|Python Morales]]: with custom control mechanisms, guis etc ...] [[User: Zetaphor Wirefly|Zetaphor Wirefly]]: If that were availible from LSL there would be even more uses
    106 KB (15,905 words) - 12:06, 2 March 2010