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  • ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
    936 bytes (117 words) - 13:35, 10 June 2013
  • **Use [[llGetLinkNumber]]() as the parameter to retreive the prim's name, not [[LINK_THIS]].
    2 KB (193 words) - 10:51, 19 September 2011
  • //Purpose: To change the texture on multiple prim sides(faces) of certain prims in a linked set based on the ...rections: Create a prim. Place pictures in prim inventory. Place script in prim inventory. Modify script parameters
    7 KB (758 words) - 21:10, 24 January 2015
  • |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second |p4_type=vector|p4_name=offset|p4_desc=offset from the center of the prim translates the '''axis'''
    2 KB (312 words) - 20:04, 4 August 2009
  • |cat1=Prim
    305 bytes (39 words) - 11:11, 28 November 2008
  • ...and that animations are started, stopped and tracked independently in each prim.
    2 KB (260 words) - 11:35, 5 December 2018
  • ...lter under pressure of competition, ie. to similarly decouple acreage from prim allocation. As your design is looking ahead, it would be best to couple it ...ense of experience / QoS. So the prim count, just like the ratio of sqm to prim, is an arbitrary rule of thumb for decent performance and experience, and s
    3 KB (552 words) - 05:14, 17 February 2009
  • {{LSLC/ja|}}{{LSLC/ja|Prim}}
    21 members (7 subcategories, 0 files) - 19:05, 27 December 2015
  • ...|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la matiere de la prim.}}}} |desc=Change la matière de la prim. La matière n'influe pas sur la masse mais modifie les frottements, l'éla
    5 KB (503 words) - 02:07, 21 June 2008
  • {{LSLC/ja|}}{{LSLC/ja|Prim}}
    54 members (12 subcategories, 0 files) - 08:40, 18 December 2015
  • ====Rescale every prim in an object==== ...itiveParamsFast()]] functions (introduced in server 1.38) to rescale every prim in a linkset. This script works for both nonphysical objects rezzed on a p
    5 KB (599 words) - 16:29, 24 January 2015
  • // Open Prim Animator - by Todd Borst // Summary: This is a simple prim animation script. Just add this script
    15 KB (1,330 words) - 08:15, 25 January 2015
  • A linked prim? 4 the newbies :-)
    180 bytes (26 words) - 07:31, 2 December 2009
  • This script would normally be installed in the root prim of the target object. There is no need for additional copies in the child ...argument list on the selected linksets. A linkset is selected if its root prim is selected.
    2 KB (352 words) - 19:47, 17 December 2012
  • It came to my attention in the Sculpt Dev group that finding sculpted prim issues in the [https://jira.secondlife.com JIRA] bug tracking system is a b ====Capture prim linkset into single sculptie====
    3 KB (449 words) - 12:12, 8 August 2008
  • {{LSLC/fr|}}{{LSLC/fr|Prim}}
    13 members (3 subcategories, 0 files) - 13:25, 13 January 2008
  • ...Const|LINK_ROOT|integer|1|c={{{verb|refers to}}} the root prim in a multi-prim linked set}} ...linked set{{Footnote|handle=LINK_ROOT|LINK_ROOT does not work on single [[prim]] [[object|objects]]. Unless there is an avatar sitting on the [[object]].}
    6 KB (808 words) - 06:53, 4 May 2024
  • |return_text=correspondant au nombre de faces de la prim.
    335 bytes (48 words) - 14:18, 4 February 2008
  • |return_text=アイテムがprimのインベントリに追加されたタイムスタンプを含む。 ...item = llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
    2 KB (129 words) - 15:59, 22 November 2023
  • ...f how to take and release controls of the owner on touch regardless of the prim this is in: llPassTouches(TRUE);//any prim that is touched will trigger the touch here
    3 KB (348 words) - 09:36, 19 March 2010
  • |func_desc=Tries to move the entire object so that the root prim is within 0.1m of {{LSLP|position}}. The object with the script will move the root prim position to the given location. The position is any position within the reg
    4 KB (537 words) - 02:37, 27 September 2022
  • == Cross-eyed stereograms in Second Life == ...point, but even now it is possible to create stereographic imagery within Second Life. And it is quite easy to do so.
    2 KB (420 words) - 07:36, 21 July 2008
  • :*Created a hemispherical prim, 0.1 meters in diameter, with the curved side oriented to +X. :*Added a simple script to change the prim's color to red in sensor and green in no_sensor events, triggered by <code>
    2 KB (351 words) - 15:36, 22 June 2015
  • {{LSL DefineRow||[[llSetColor/de|llSetColor]]|Sets the prim's color}}
    1 KB (183 words) - 08:53, 30 November 2008
  • ...y'''. '''It will survive the script''' and it will survive prim taking and prim rezzing |cat4=Prim
    2 KB (253 words) - 15:01, 22 January 2015
  • It is possible for the group of a child prim to differ from that of the root prim. To build such an object it must first be unlinked, the groups set, and the
    813 bytes (118 words) - 15:35, 15 December 2020
  • |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axe ...uselook, but only a rough direction otherwise when called from an attached prim.
    2 KB (304 words) - 10:41, 1 July 2015
  • Will oscillate a prim along a straight line in space<br> Only the first half period is computed, the second is the first in reverse<br>
    2 KB (207 words) - 13:49, 22 January 2015
  • |p2_type=string|p2_name=name|p2_desc=prim name or avatar {{LSLGC|Legacy Name}} *A prim cannot hear/listen to chat it generates.
    3 KB (498 words) - 16:46, 9 February 2023
  • ...y'''. '''It will survive the script''' and it will survive prim taking and prim rezzing |cat4=Prim
    2 KB (257 words) - 15:02, 22 January 2015
  • While most avatars need nothing to enjoy and play Second Life, as a virtual musician you will want to get some extras to improve the ...ou can also find free instruments, for example Gibson Island has free high prim guitars, so be sure to look around before purchasing.
    3 KB (605 words) - 08:17, 26 October 2008
  • |return_text=that is the water height below the prim's [[llGetPos|position]] + {{LSLP|offset}}
    1 KB (143 words) - 11:54, 22 January 2015
  • ...ein anderes Objekt angehängt oder abgenommen wird oder wenn ein einzelner Prim dupliziert wird.
    1 KB (174 words) - 17:15, 27 November 2008
  • *Prim use per parcel: 80 [http://slurl.com/secondlife/SLVEC/219/112/23 Location] ...e item please consider grouping it with other related information in a low prim dispenser.
    5 members (0 subcategories, 0 files) - 16:34, 14 December 2009
  • |return_text=of child prim keys. |notes=Should make it easier for scripters to get all child prim keys. Can be done using [[llGetLinkKey]] example is already provided.
    1 KB (173 words) - 17:47, 1 May 2016
  • ...seems to be at the least prim dependent. That is, two scripts in the same prim cannot set different values. One will cancel the other out. This was tested ...t force = a in one script then force = b in a second script and delete the second script, force b continues to be applied. It needs the presence of a script
    1 KB (187 words) - 09:15, 13 November 2010
  • A generic LSL function set to allow prim-specific communications to the client. This would allow tagging prims with ...etaInformation(string payload); //sets metainformation for tag 0 for this prim.
    7 KB (1,050 words) - 06:12, 20 May 2009
  • |examples=<source lang="lsl2">//Give an object from prim's contents to anyone touching this object
    1 KB (143 words) - 11:27, 1 February 2019
  • .... The only thing that matters is the bounding sphere of the collection of prim centers. The linkability rule can be written as: ...{HoverText|D|diameter of the smallest bounding sphere of the collection of prim centers}} < 54 AND {{HoverText|N|number of prims in the collection}} ≤
    1 KB (180 words) - 18:48, 1 July 2023
  • ...e=Cette fonction peut servir a identifier l'orientation du plan de coté du prim puisque l'axe y local est perpendiculaire a ce plan. ...e l'orientation de l'{{HoverText|axe y local|direction droite->gauche d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob
    1 KB (194 words) - 01:47, 9 October 2008
  • ...ms or llSetLinkMedia}} from the given {{LSLP|face}} on the {{LSLP|link}}ed prim(s). // it will remove all set media-on-a-prim
    3 KB (312 words) - 00:26, 22 January 2015
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Prim-and-mesh-hair-differences.mp4 |Notes=This tutorial is about prim and mesh.
    544 bytes (51 words) - 06:56, 12 August 2008
  • |func_desc=Gets the specific object or prim money transaction limitations found in the list '''limits'''. Empty list t // Gets the overall money limit allowed to be paid out of the prim/object,
    1 KB (198 words) - 23:58, 25 September 2008
  • ...anything else about the item, as far as I know, until the item leaves the prim's inventory and is rezzed in world (if it's an object). [[User:Innula Zenov
    637 bytes (107 words) - 13:58, 6 December 2011
  • ...to be much better but seem like there's still some issue with prim gap and prim overlapping. Making it somewhat difficult to run through smoothly as possib
    2 KB (252 words) - 15:31, 11 November 2008
  • (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it) #Drop this first script into the prim where you have the rest of the MLPV2 scripts;
    2 KB (316 words) - 12:22, 8 January 2014
  • |func_desc=Permet de passer l'attribut "collision" aux [[prim|prims]] parents. |cat2=Prim/fr
    1 KB (201 words) - 13:18, 29 January 2008
  • | ''' Massimo numero di prim''' ...le e offre le prestazioni migliori. Consente di avere un massimo di 15.000 prim e fino a 100 avatar contemporaneamente.
    2 KB (207 words) - 13:58, 13 May 2010
  • ...Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or hi
    309 bytes (49 words) - 07:46, 6 September 2008
  • ...ho reserved the lot can reset/relinquish their reservation by touching the prim again. The owner of the prim can reset anyone's reservation.
    3 KB (308 words) - 16:31, 24 January 2015
  • [0010] Create a two-prim object "container". All "contents" should be placed into the child prim for testing.
    10 KB (1,484 words) - 14:00, 13 July 2007
  • |return_text=with the timestamp that the item was added to the prim's inventory. ...item = llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
    2 KB (273 words) - 04:55, 7 October 2023
  • ...|globalen Koordinaten]], selbst wenn der Prim ein Child Prim oder der Root Prim eines [[attachment/de|Anhängsels]] (attachments) ist.}} ...nes Prims ist eingeschränkt, wenn es sich um einene nicht angehängten Root Prim handet. Die distanz ist auf 10m pro {{#var:position_const}} Aufruf beschrä
    3 KB (436 words) - 13:02, 30 November 2008
  • *La descrizione di un prim è [[limit]]ata a 127 [[bytes]], qualunque stringa vada oltre quel limite v
    1 KB (210 words) - 11:49, 12 January 2012
  • Example used in a prim to generate floating text. "/1 test test test" causes the prim to display:
    2 KB (230 words) - 17:31, 24 January 2015
  • Enter key and side number, then drop script into prim Enter text, color and alpha, then drop script into prim
    1 KB (179 words) - 13:37, 8 January 2008
  • ...Cette fonction peut servir a identifier l'orientation du plan de devant du prim puisque l'axe x local est perpendiculaire a ce plan. ...e l'orientation de l'{{HoverText|axe x local|direction arriere->avant d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob
    1 KB (199 words) - 01:47, 9 October 2008
  • ...xperience of this? I just tried (verified there was wind) and as usual the prim only drifted if pushed in some way (not by wind). -- '''[[User:Fred_Gandt|F : It use to cause prim drift. Don't know if it still does. I wouldn't be surprised if they removed
    2 KB (278 words) - 23:20, 8 May 2010
  • #Specify the new colour by changing the face of one prim in the linkset and then click on it. #Press Change in the dialogue menu. This will change the remaining prim faces matching the old colour in the linkset to the new colour specified in
    687 bytes (118 words) - 17:55, 19 December 2013
  • ...pt that would trigger a specific sound when an avatar would collide with a prim that contained that sound. and imbedded each sound into a prim.
    2 KB (389 words) - 20:24, 16 June 2007
  • ...e MLPV2 menu that, when clicked, play a looped sound in the content of the prim where the MLPV2 scripts are. (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it)
    2 KB (260 words) - 09:23, 25 December 2011
  • |return_text=that is [[TRUE]] if {{LSLP|uuid}} and the [[prim]] the [[script]] is in are of the same [[group]], otherwise [[FALSE]]. |func_footnote=This function compares the {{mono|group-uuid}} of the [[prim]] containing the script to that of the {{mono|group-uuid}} of what {{LSLP|u
    5 KB (715 words) - 21:52, 3 February 2023
  • ...Cette fonction peut servir a identifier l'orientation du plan de dessus du prim puisque l'axe z local est perpendiculaire a ce plan. ...alcule l'orientation de l'{{HoverText|axe z local|direction bas->haut d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob
    1 KB (201 words) - 01:45, 9 October 2008
  • * une prim de l'objet change de type ou de forme. * une prim simple est dupliquée.
    2 KB (238 words) - 03:36, 5 August 2009
  • ** Prim Optimization ...acy and realism, etc. It also prevents claims of bias (I notice a lack of prim hair and womens' footwear on the list.) *All of which are subjective and ca
    4 KB (577 words) - 14:25, 8 November 2008
  • ...ed on right click will always be that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...xt functions, all '''text''' set via llSetSitText becomes a property of a prim, not a script. For that reason, the '''text''' will remain if the script th
    2 KB (317 words) - 14:03, 22 January 2015
  • #Drop this first script into the prim where you have the rest of the MLPV2 scripts; #Drop this second script into the root prim of the props you want to texture with it;
    3 KB (449 words) - 09:22, 25 December 2011
  • |cat1=Prim
    295 bytes (38 words) - 11:58, 16 July 2008
  • ...to participate in the experience will be unable to stand or select another prim to sit on. The restriction remains in place until one of the following con * The prim the avatar is seated on is destroyed.
    1 KB (222 words) - 10:55, 14 March 2024
  • ...d by the second script in any child prim that you want to use for a 'reset prim'. ...et all the scripts in the main prim. It may work if MLP is not in the main prim, but that has yet to be tested. It will take up to 12 buttons if you wish t
    3 KB (413 words) - 18:27, 13 June 2015
  • ...s]], which only makes sense when a glTF material is applied to a face of a prim. These prim params affect the glTF material on a face:
    4 KB (495 words) - 17:20, 22 December 2023
  • ...semblerait que seulement deux sons peuvent être mis en attente pour chaque prim. [[#SVC-4260|SVC-4260]] ...pt. Elle peut être activée ou desactivée par n'importe quel script dans la prim. Elle survit à la réinitialisation, au rezzage et à la suppression du sc
    2 KB (316 words) - 09:24, 22 January 2011
  • ...[llSetLinkTexture/fr|llSetLinkTexture]]|Permet de changer la texture d'une prim liée}} ...llGetNumberOfSides/fr|llGetNumberOfSides]]|Renvoie le nombre de face d'une prim}}
    1 KB (211 words) - 14:27, 4 February 2008
  • ...eger|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
    4 KB (543 words) - 17:00, 12 April 2024
  • ...alpha" fait référence à la transparence ou à l'opacité d'un objet (ici une prim). ...SetAlpha]] qui prend un [[float/fr|float]] en argument. A 0.0, l'objet (la prim) est invisible, à 1.0, l'objet est complètement opaque.
    11 members (0 subcategories, 0 files) - 12:57, 21 March 2012
  • ...tics such that it virtually exists in the space of a {{AWG|Region}}. {{AWG|Prim}}s and {{AWG|Avatar}}s interact with each other through the use of {{AWG|Ag
    333 bytes (59 words) - 17:07, 6 November 2007
  • |{{LSLGC|Prim}} |Necesita funciones que sean atributos prim (no atributos de Object)
    2 KB (334 words) - 17:31, 24 October 2008
  • // Drop this script into the root prim of of a build // Touch any prim to learn its link number
    1 KB (147 words) - 00:54, 22 January 2015
  • |p1_type=integer|p1_name=face|p1_desc=the face number of the prim *Text will stretch across the face of the prim as a texture would, while following the '''chars_per_line''' rule only in c
    2 KB (241 words) - 19:03, 10 October 2023
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 14:05, 8 September 2015
  • |cat1=Prim/fr
    414 bytes (56 words) - 10:06, 16 February 2008
  • ...blog.secondlife.com/2008/03/20/22-new-video-tutorial-megapack-to-help-your-second-life/ * [[PRIM_MATERIAL|LSL article about prim material]]
    599 bytes (54 words) - 08:51, 12 August 2008
  • File:Animated pigeon.gif
    ...ted gif of a pigeon animated by swapping sculpt maps. Notice the invisible prim behind it that's used to ensure the viewer has all the sculpt textures load
    (200 × 200 (39 KB)) - 10:31, 13 June 2012
  • {{LSLC/ja|}}{{LSLC/ja|Prim}}{{LSLC/ja|Avatar}}
    14 members (0 subcategories, 0 files) - 19:01, 27 December 2015
  • {{LSLC/ja|Prim}}{{LSLC/ja|Text}}
    1 member (0 subcategories, 0 files) - 19:03, 27 December 2015
  • {{LSLC|}}{{LSLC|Prim}}
    21 members (4 subcategories, 0 files) - 22:00, 26 November 2012
  • |cat1=Prim Media
    308 bytes (36 words) - 20:59, 9 November 2010
  • |cat1=Prim Media
    310 bytes (36 words) - 11:04, 1 September 2012
  • |cat1=Prim Media
    309 bytes (36 words) - 11:04, 1 September 2012
  • |cat1=Prim Media
    309 bytes (36 words) - 11:04, 1 September 2012
  • [0100] Touch the Prim [0110] Verify you hear the following lines from the prim:
    2 KB (213 words) - 18:30, 26 April 2007
  • *Resets prim to default states and self-deletes. llOwnerSay("Prim Scrubbed Clean... ");
    3 KB (321 words) - 18:37, 28 July 2015
  • |cat1=Prim
    381 bytes (47 words) - 11:20, 28 November 2008
  • ==Opzione Path Cut Begin and End applicata ai Prim== Creare un Prim a caso per seguire meglio questa formazione, passare in modalità Edit<br>
    2 KB (289 words) - 13:04, 1 November 2009
  • |examples=<source lang="lsl2">//Give all setting items from prim's contents to anyone touching this object
    1 KB (151 words) - 11:23, 1 February 2019
  • ...reload sound files when they pass through the containing prim, due the one second script delay for each sound file, think carefully about the number of sound * Rez a prim and add the following script.
    4 KB (528 words) - 18:06, 24 January 2015
  • |cat1=Prim/fr
    400 bytes (54 words) - 13:45, 29 January 2008
  • ...cal x-axis|front-direction of prim}} relative to the parent (i.e. the root prim or the world). // Works for a root or child prim
    2 KB (262 words) - 14:35, 22 January 2015
  • ...take into account the rotation of the child prims with respect to the root prim. This one is better: https://wiki.secondlife.com/wiki/Linkset_resizer_with_
    275 bytes (45 words) - 05:12, 11 July 2011
  • |cat1=Prim
    386 bytes (47 words) - 11:20, 28 November 2008
  • |cat1=Prim
    383 bytes (48 words) - 11:19, 28 November 2008
  • |cat1=Prim
    383 bytes (48 words) - 11:14, 28 November 2008
  • ...mprovements in capacity of the grid ever occur to increase basic levels of prim size?
    607 bytes (107 words) - 20:09, 26 March 2008
  • ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
    4 KB (552 words) - 01:00, 8 October 2023
  • |examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object
    1 KB (152 words) - 11:26, 1 February 2019
  • ==Opzione Hole size X & Y applicata ai Prim== ...Prim Tori, Tubi ed Anelli, '''non è possibile applicare questa funzione ai Prim Sfera, Cubi, Prismi e Cilindri'''.
    3 KB (521 words) - 13:03, 1 November 2009
  • ...n our previus script and released here for you as we did a custom edit for second-life community and i thought you may like to use this script as well.) and browse the image you like to display on your [[prim]] from a dialog with simple and ease of navigation
    3 KB (361 words) - 18:09, 24 January 2015
  • ...he prim which the script is contained'''. Any other '''scripts in the same prim''' which call this function will modify the state of the same particle emit
    1,021 bytes (148 words) - 05:25, 26 December 2012
  • A prim can display this generic calendar image by HTTP-fetching the UUID from the llOwnerSay("Plastering prim with generic calendar image via http://inacentaur.com/uuidcal.php?month={2
    1 KB (162 words) - 20:26, 24 January 2015
  • "Welcome to the Second Life Day of Remembrance. This event is one day (24 hours) for us to remember our Second Life friends who have died in Real Life.
    2 KB (438 words) - 18:04, 14 April 2008
  • |func_desc=Sets the size of the prim according to {{LSLP|size}} *This function only changes the size of the ''prim'' that the script is in. '''Not''' the entire object.
    2 KB (262 words) - 14:08, 22 January 2015
  • Rezed a prim and called it Silje Russell the linden gave the perim som life and becom Me
    364 bytes (66 words) - 05:43, 26 August 2008
  • |cat1=Prim
    307 bytes (38 words) - 11:24, 3 June 2010
  • |cat1=Prim/fr
    403 bytes (54 words) - 13:45, 29 January 2008
  • |cat1=Prim/fr
    404 bytes (54 words) - 13:45, 29 January 2008
  • == PRIM HOLE CIRCLE‎ ==
    237 bytes (33 words) - 08:59, 28 May 2012
  • ...and that animations are started, stopped and tracked independently in each prim.
    3 KB (424 words) - 11:36, 5 December 2018
  • // un “OFF” rouge apparaît au dessus de la prim // quand la prim est touchée, le script passe dans l’état 'on'
    2 KB (269 words) - 20:14, 4 August 2009
  • ::(color) = color for the HUD covering prim in RGB format <r'g'b> 0-255 (NOTE: the ' is the seperator instead of , to a ::(alpha) = % transparent to make the HUD prim cover (in alpha format 0.0-1.0)
    2 KB (364 words) - 18:09, 29 December 2011
  • このカテゴリはオブジェクト全体を明確に取り扱う関数を含んでおり、(ルートプリムを含む)個々のプリム上で動く関数は{{LSLGC/ja|prim|プリム}}と他のサブカテゴリを参照してください。
    0 members (0 subcategories, 0 files) - 18:21, 14 April 2010
  • ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world). // Works for a root or child prim
    2 KB (265 words) - 14:36, 22 January 2015
  • |func_desc=Affiche '''texte''' au dessus de la prim (en texte flottant) avec la '''couleur''' et la transparence ('''alpha''') *Le texte est une propriété de la prim, le texte sera encore présent même si le script est supprimé ou enlevé.
    2 KB (336 words) - 13:06, 27 June 2008
  • |cat1=Prim
    398 bytes (50 words) - 11:20, 28 November 2008
  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
    4 KB (482 words) - 13:07, 10 November 2022
  • Put script in root prim of your fancy "i am typing now" novelty prim keyboard. ...script in every prim. This sort of script does NOT need a script in every prim. Yes realy.
    3 KB (286 words) - 18:11, 24 January 2015
  • |cat1=Prim/Materials
    445 bytes (43 words) - 10:39, 24 April 2009
  • |cat1=Prim/Materials
    445 bytes (43 words) - 10:39, 24 April 2009
  • |cat1=Prim/Materials
    444 bytes (43 words) - 10:40, 24 April 2009
  • |cat1=Prim/Materials
    445 bytes (43 words) - 10:41, 24 April 2009
  • |cat1=Prim/Materials
    447 bytes (43 words) - 10:40, 24 April 2009
  • |cat1=Prim/Materials
    446 bytes (43 words) - 10:41, 24 April 2009
  • |cat1=Prim/fr
    408 bytes (54 words) - 13:45, 29 January 2008
  • ...uld be restricted to the CREATOR of the object, or inventory item within a prim. This would be MOST useful for large linkset objects with scripts in many p ...as "Not a reliable means of inter-region communication" that being prim to prim E-Mail ( https://jira.secondlife.com/browse/SVC-23 ) . Once an item is sold
    3 KB (439 words) - 18:29, 15 February 2009
  • ...org/wiki/N%C3%ADvel_de_detalhe nível de detalhe] (LOD em inglês) para cada Prim. |Texturas por Prim
    3 KB (464 words) - 09:54, 22 August 2012
  • ...//We need to make the position and rotation local to the current prim <source lang="lsl2">list GetSitTarget(integer prim, key av)
    3 KB (361 words) - 17:48, 18 June 2015
  • 1. Create a Box, Cylinder, or Prism ("Linear") prim 2. Check 'Flexible Path' (this box should not be enabled for other prim types than these 3)
    3 KB (488 words) - 15:53, 15 November 2006
  • // number of objects inside the same prim // name of first object sorted by name inside the prim's inventory
    2 KB (244 words) - 01:30, 22 January 2015
  • |cat1=Prim
    393 bytes (50 words) - 11:20, 28 November 2008
  • |cat1=Prim
    404 bytes (52 words) - 11:19, 28 November 2008
  • ||Shoots out "ammo" from the root prim of your "gun".
    276 bytes (32 words) - 17:04, 3 April 2011
  • == Paramter for unlinked prim == The specification for an '''unlinked prim''' has changed at some point
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  • |cat1=Prim/fr
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  • |desc=This is a flag used with [[llGetObjectDetails]] to get the object's prim count.
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  • * reduce prim count (sometimes, usually not by much) These tools are generally limited to one avatar seat per prim.
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  • ...feature is really easy to implement for any kind of relay (1-prim or multi-prim relays).
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  • |cat1=Prim
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  • {{box|Fast List Prim Contents| This script loops through the Object Inventory of the Prim you add it to, and displays Itemname, Itemtype and next Owner permissions i
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  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
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  • *[[SLVEC_Sandbox_Items/Primfinder|Prim Finder]] (added by [[User:Bacula Bing|Bacula Bing]]) - 75 Prims - Date of a
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  • ...taserver lanceront l'évènement '''dataserver''' dans tous les script de la prim ayant fait la demande. **Si plusieurs script d'une même prim utilise les évènements '''dataserver''', utilisez toujours une clé pour
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  • ..., welcher der [[UUID/de|UUID]] des Einwohners entspricht, der sich auf den Prim gesetzt hat. ...ootnote=Wenn ein Prim kein ''sit target'' besitzt oder kein Avatar auf dem Prim sitzt, wird {{LSL Const/de|NULL_KEY|key|&quot;00000000-0000-0000-0000-00000
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  • |cat1=Prim
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  • |cat1=Prim
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  • *You need an animation to put in the same prim. Here I named the animation "Hold" *You have to change the animation name to the animation you include in the prim with the script.
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  • ...essage can only be heard by any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can
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  • ...pt in the linkset (i.e., into the root prim). If the linkset is one single prim, there is nothing else to do. Otherwise, when the script tells you that it // the root prim has link number 0 for single prim objects and 1 for linksets
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  • |cat1=Prim
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  • |cat1=Prim
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  • ...ound by streaming cost (scale up a mesh object set to Physics Shape type = Prim to see this) ...ound by physics cost (scale down a mesh object set to Physics Shape type = Prim to see this)
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  • |cat1=Prim
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  • First thing first, rez a prim.
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  • |cat1=Prim
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  • |return_text=that is [[TRUE]] if {{LSLP|agent_id}} and the owner of the [[prim]] the [[script]] is in are friends, otherwise [[FALSE]]. * If the prim is owned by a group this function behaves identically to [[llSameGroup]]
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  • ||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char. ||Versatile text-on-prim script, open source under the MIT license
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  • {{LSLC{{#var:lang}}|}}{{LSLC{{#var:lang}}|Prim}}
    0 members (0 subcategories, 0 files) - 17:35, 14 April 2010
  • ...ed on right click will always be that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...t functions, all '''text''' set via llSetTouchText becomes a property of a prim, not a script. For that reason, the '''text''' will remain if the script th
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  • a. Leave the SL default name "Object" on a prim. ...b. Make a prim's Name field blank (The script will name the prim "Child Prim x", where x is a unique number.)
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  • ...n attachment when another object is attached or detached, or when a single prim is duplicated.
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  • |cat1=Prim
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  • Oltre a cubi, sfere, cilindri etc. in Second Life sono utilizzabili prims non geometriche, che sono costruite usando la ...viene scaricata nella cache locale e serve per ricostruire, in locale, la prim.
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  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
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  • |p1_type=key|p1_name=cible|p1_desc=Un prim dans la même région. ...name=parent|p2_desc=Si [[FALSE/fr|FALSE]], alors la '''cible''' devient la prim racine.
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  • ...our {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} l'émission de lumière par la prim}}}} ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}}
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  • ...he owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]]. "dropping an item on the prim and it being allowed by the script.");
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  • |cat1=Prim
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  • ...ing_transparent_textures|this]]. It makes me wish I had such a TV in 3D in Second Life! <font color="#ff0080">'''- [[Image:Torley-favicon.png]] [[User:Torley == Copie and Link a prim ==
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  • // Make this prim an invisiprim. // Delete ourselves from the prim; we are no longer needed.
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  • | Returns list of linkset numbers that have exactly same prim name as Needle does. Searches for a single prim that has a specific name. Returns 0 if not found.
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  • ...and movable object by dragging on a child prim if either the root or child prim has a touch script in it. bug?) ...ld object should obey [[llPassTouches]] when passing touches to the parent prim.
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  • ...tor|p2_name=offset|p2_desc=Additional position for the sit target in local prim coordinates. ...p3_name=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
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  • {{LSL DefineRow/ko||[[Prim Attribute Overloading]]}} |cat1=Prim
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  • Put this script into a small child prim of the relay. It will resize this prim to full size if the victim does not stay in mouselook while urged to do so. * multi prim relay support
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  • |cat2=Parcel/Prim Count
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  • |cat1=Prim
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  • ...ee, anyway it isn't something you would do with an animation (particles or prim movement maybe). -- [[User:Strife Onizuka|Strife Onizuka]] 10:59, 15 May 20
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  • |cat1=Prim
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  • Get coordinate points (add to a prim, touch prim to get closest good pathfinding coordinate):
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • {{quote|"There is no llSetLocalPos function. To set the position of a root prim local to itself you would have to do something like: ...nd I have been hard pressed to find a function that does this for the root prim and its children (i.e. when the vector floats are added the object moves do
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  • |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} {{LSLPT|sound}} once at {{LSLPT|volume}} ...sound (so that only one sound can be played at the same time from the same prim), except sounds started with the deprecated [[llSound]] which always plays
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  • ...ed Second Life 3/8/2005.'' Upon joining I learned very quickly that I love Second Life. Where I go next, I have no clue... but I enjoy what I do, and I'm goo ==== [[User:Fox_Diller/LCDClock|LCD Prim Based Clock]] ====
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  • // it will remove all set media-on-a-prim // on all sides of every prim and then
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  • #Posizionare in diversi modi i Prim ==Costruzione - Posizionamento del Prim==
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  • ...sso potete fare con quel prim tutto quello che potreste fare con lo stesso prim non linkato, TRANNE spostarlo oltre la distanza di collegamento limite, can Se avete scollegato un Prim all'interno di una serie linkata, uscirete automaticamente dalla modalità
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  • |cat1=Prim
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  • |cat1=Prim
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  • |func_desc=Sets the pass-touches [[prim]] attribute. /* This script goes in the root prim */
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  • ...group}},&#32;}}{{LSLGC|Avatar|avatar}} or {{#if:{{{object|}}}|[[object]]|[[prim]]}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|that ...;}}}}{{#if:{{{group|1}}}|group,&#32;}}avatar or {{#if:{{{object|}}}|object|prim}} UUID {{#if:{{{sim|}}}|that is in the same region {{#switch:{{{sim|}}}|*=|
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  • * Prim / Object ** The prim ''must'' be in the same region.
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  • *Put one Landmark in Prim Contents, then put this script inside. llResetScript(); // this resets whenever the prim is brought from inventory
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  • ...d be ignored (and as an optimization, could simply not be downloaded). The prim would display as the selected plant, phantom, non-physical, moved by wind, Set the "plant system" parameters for the prim.
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  • =Prim Properties= ...ts, yet are retained by the prim even after the script is deleted from the prim.
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  • ...|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewi ** The touch has moved off the surface of the prim.
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  • {{LSLC|}}{{LSLC|Prim}}
    15 members (1 subcategory, 0 files) - 19:00, 22 September 2015
  • ...ncipale la dernière liée. Pour ouvrir l'inspecteur des créateurs de chaque prim et contenu, vous devez rezzer l'objet dans le monde virtuel.}}
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  • |p1_desc=nombre d'agents détectés touchant la prim lors du dernier cycle d'horloge |event_desc=Évènement déclenché lorsque qu'un agent commence à toucher une prim
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  • The prim named "Post" hits the scripted object or scripted prim , the collision will be detected A child prim named "Object" hits the scripted object or scripted prim, the collision will be detected
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  • <font color="green">// Read in the texture names in the prim and store it // This list will be in alphanumeric order, as found in the prim</font>
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  • |func_desc=Sets the object or prim money transaction limitations according to '''limits'''. // To color all sides of a prim black, except side 3 white
    1 KB (170 words) - 00:00, 26 September 2008
  • ...cript. I have modified it slightly so that it automatically rezzes a root prim of the correct orientation. ...ation corrections (for example, X-axis 180 degree rotation helps for flexi-prim skirts)
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  • A hard working Teen Second Life Furry who is a guard of Tiamat Market and creator of SLUAE (No longer Iam currently working by myself for CPCO (caboose Prim Company) Click [http://cabooseonline.sopris.net Here] to see it.
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  • ...ermissions are not on the texture. It WILL place the texture on the linked prim despite the error message. Thus making the message more of an annoyance tha
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  • # Differences in region capabilities/constants (e.g. prim limitations, region dimensions)
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  • ...like AWG)? It's not obviouse for a reader why there is an article called [[Prim]] and one called [[Prims]]. I think these should be either merged or it sho
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  • * Todd Borst. ''Prim Puppeteer'' https://marketplace.secondlife.com/stores/4998
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  • ...oving that prim, then undoing the move to that single prim will return the prim to its previous location but also move the entire linked set the same dista * {{jira|VWR-6658}} - Votes: 3 - X, Y, Z alignment lines when editing a prim no longer accurately display spacial position - {{User|Khashai Steinbeck}}
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  • {{Multi-lang|Category:LSL Prim|/ja}}
    0 members (0 subcategories, 0 files) - 18:33, 14 April 2010
  • ...}: Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims ...d prims with multiple scripts are incorrectly passing touch events to root prim
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  • ...this so that it would get the owner's key by default when you set out the prim, but its free to change how you like :)
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  • Will swing a prim like a simple pendulum pivoting at an axis parallel to the prim's Y-axis<br> The pivot axis will be at the top of a prim with the Z-axis pointing up<br>
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  • |cat1=Prim Media
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  • |cat1=Prim Media
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  • |cat1=Prim Media
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  • |cat1=Prim Media
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  • | title="terrain images control the Second Life terrain" | Yes Objects are formal groups of prims, linked to each other, with one prim in the object set defined as "root"
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  • |return_text=correspondant à la liste des paramètres de la prim demandés par le champ '''paramètre'''. ...itiveParams/fr|llSetPrimitiveParams]]|Permet de fixer les paramètres d'une prim}}
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  • ...omething that can move. In [[Second Life]], position usually refers to a [[prim]] or [[avatar]] (but can be other things too) in a [[simulator]] and is rep
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  • * Has no known effect if called from within the root prim. ...flag is selected, but may also depend on if there is a script that in the prim that handles one of the {{{2|}}} events. For this reason most users will wa
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  • I'm not sure why the picture of the 1-prim sculpted head I posted is considered self promoting, but I do admit that it ...mapped sculpted prim would need a full 33×33 mesh. A torus-mapped sculpted prim wouldn't need any 33rd row of vertices at all.
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  • | [http://youtube.com/watch?v=xw_mI_gV2ro Stretching prim sides & textures] | '''[http://vidtuts.s3.amazonaws.com/QUICKTIP-Stretching-prim-sides-&-textures.mp4 DOWNLOAD]'''
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  • ...éométrique de l'objet contenant le script dans un référentiel relatif à la prim racine
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  • I believe the example given to rotate a child prim by 1 degree is wrong. It may rotate the child by 1 degree in one plane but
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  • ==== A single script that rescales every prim in a linkset==== ...imitiveParamsFast()]] functions introduced in server 1.38 to rescale every prim in an arbitrary linkset. Based on [[Linkset resizer]] script by [[User:Maes
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  • *[[User:Lum Pfohl/LSL Goodies/Snippet/Align Prim Between Two Points|Align Prim Between Two Points]]
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  • //Purpose: To change the texture on certain sides of a prim. ...n a side based on randomness or order. It changes all sides of the certain prim to the
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  • ...ed for working with objects in a parcel and determining their cost against prim limits. I'm not sure if this is a bug or a feature. I'll document it. -- '' ...t a sat upon vehicle returns though, as I believe they don't count against prim allowance either?<br/>-- '''[[User:Haravikk_Mistral|Haravikk]]''' <sup><sma
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  • Methinx this article should be in [[User:Gwyneth Llewelyn/Beginners Guide to Second Life]], to make it more obvious it's your guide :-D ...n 1.42.2 or something I think it was). Avatars no longer count, so the 32 prim rule stands regardless of driver and passengers.
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  • ...prim-based content system; each is a viable method of content creation in Second Life. Given the unique environment of Second Life, many 3D models available for sale on the Internet, while technically
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  • |func_desc=Paramètre la capacité de flottaison d’une prim ou d’un objet. L’objet doit être [[STATUS_PHYSICS/fr|physique]]. ...flottaison est annulée si le script qui l’a positionnée est supprimé de la prim.
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  • ...IM_PHYSICS_MATERIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} |desc=PRIM_PHYSICS_MATERIAL is used to get or set the prim's physics material properties.
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  • ...t or notecard that you've just been locked out of, just delete it from the prim and do it properly in your inventory and drop it in again.</ref>
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  • // into a blank script to clone the original prim. // Drag 'n Drop this script into the prim you want to copy.
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  • ...}},則可讓任何玩家丟物品至此prim中,無論玩家有無modify的權限。若為{{LSLG|FALSE}}則只有擁有modify權限的玩家可丟物品至此prim中。 ...ean值,若為TRUE,則可讓任何玩家丟物品至此prim中,無論玩家有無modify的權限。若為FALSE則只有擁有modify權限的玩家可丟物品至此prim中。
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  • {{LSLC/ja|}}{{LSLC/ja|Prim}}{{LSLC/ja|Text}}
    0 members (0 subcategories, 0 files) - 17:49, 14 April 2010
  • Put this script in a prim and poke the prim to see float values and their corresponding integer values
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  • May conflict with any active [[llTargetOmega]] set in the root prim and prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disab
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  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} // adjust as desired ALL_SIDES to specific prim faces if desired
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  • ...etected [[object]] or [[agent]] has the same ''active'' [[group]] as the [[prim]] containing the script. Otherwise [[FALSE]] is returned. * There is no way to detect if the prim is in the same group as one of the agent's inactive groups.
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  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} A '''primitive''', or '''prim''', is a single-part [[object]]. Multi-part objects will have multiple part
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  • |return_text=Retourne la position où la prim/objet a été touchée : * dans le cas d'une prim rezzée sur le terrain , la position est exprimée en coordonnées régiona
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  • [0030.0120] Tester 2: Right-click on the ground and "Create" a prim with no copy [0030.0140] Tester 1: Left-click-ctrl drag it onto the "Sender" Prim or you can Drag it
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  • |cat1=Prim/Materials
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  • // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim,
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  • * This is not a prim property; stopping or resetting the script stops llGroundRepel; same with t // However as the prim reaches 4096 meters (bear in mind the prim height will be (float height + ground height))
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  • ...é cet objet s'est teleporté. Cet évènement se déclenche uniquement dans la prim racine d'un attachement. Cet évènement ne se déclenche ni dans les prims ...Row||[[changed/fr|changed]]|Evènement déclenché par une modification de la prim}}
    967 bytes (143 words) - 03:37, 5 August 2009
  • ...c of an attached root prim, the desc reverts when you detach the object or prim.
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  • |{{LSLGC|Prim}} |Needs functions that are prim attributes (not Object attributes)
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  • ...WR-10716}} - 1 votes - Camera focus inside of prim zooms camera outside of prim. - [[User:Feynt Mistral|Feynt Mistral]]
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  • A '''mega prim''' (also referred to as ''megaprim'', ''mega-prim'' or ''huge prim'') is a [[primitive]] with at least one side being greater than 10m. Their .../03/28/havok-4-beta-preview-update-with-8-fixes-2008-03-27--rc3-of-the-new-second-life-simulator Linden Lab doesn't ban 256m mega prims].|2=Linden Lab doesn'
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  • ...to show a some content, like a Flash video, and ''only'' that content on a prim's face via [[Shared Media]]'''. * Centers the content on the prim. Not always required but there if you ''do'' need it, like if you're includ
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  • ...link set at {{LSLP|link}}, set {{LSLP|material}} on {{LSLP|face}} of that prim. This function will clear most [[LlSetPrimitiveParams#PRIM_GLTF_BASE_COLOR|
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  • Some links about using Pachube and Second Life: ...en you reset the script, the counter starts from 0 again. Touch the second prim to get the current value of your feed and display it via llSetText.
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  • ...Const|PRIM_FLEXIBLE|integer|21|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's flexible configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tube à une prim (et lui donner des paramètres spécifiques).. ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...stom physics models sometimes the same model uploads well, other times the prim count when rezzed is completely diferent, and sometimes the same mesh gives
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  • #Select a single prim #Select the root prim of a linked object. Make sure Edit linked parts is checked in the build too
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  • ...hole coalesced item will be called "Object" in inventory, even if the last prim selected has a different name. Code had an equality where an inequality sho
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  • ...essage can only be heard by any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can
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  • ...|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewi ** The touch has moved off the surface of the prim.
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  • |cat1=Prim
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  • <source lang="lsl2">list GetSitTarget(integer prim, key av) if(prim == LINK_THIS)//llGetLinkKey は LINK_THIS と相性が悪いです
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  • |event_desc=Various changes to the [[object]]/[[prim]] trigger this event. ...f a car will trigger when any avatar sits on or stands from the seat (root prim) of that car.
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  • ...cript functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects ||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
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  • //Purpose: To change the texture on a multiple prim sides(faces) based on the textures in inventory. ...mple textre changer script that changes the texture on multiple sides of a prim to those in
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  • ...:p_{{{1|}}}_desc|Link Nummer (0: nicht verlinkt, 1: {{LSL Glossary/de|Root Prim}}, &gt;1: {{LSL Glossary/de|Child Prims}}) oder ein LINK_* Flag }}
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  • ''Hair Plug'' aims to create an open standard for dynamic prim hair == History of Hair in Second Life ==
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  • ...}|of the {{#if:{{{target|}}}|[[{{{target|}}}|target]]|target}} prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|, ...|item}}}}}} in the inventory {{#if:{{{remote|}}}|of the target prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,
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  • |caveats=*Doit être appliqué à la prim racine. llSay(0, "Détecté!"); // Vous signale lorsque quelque chose penètre la prim.
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  • ...if you wanted to do that in a linked prim it would fail cause of the same prim limit of llResetOtherScript() etc. Any advice would be greatly appreciated
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  • {{LSLC{{#var:lang}}|Prim}}{{LSLC{{#var:lang}}|Avatar}}
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  • ...just a table of features found in different relays currently available in Second Life. More to give RLV furniture developers a sense of what is supported t | 1 prim multi
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  • Este post tem por finalidade capacitar os residentes do Second Life a construir quaisquer objetos similares aos do mundo real ou não (de 1 - Conceito de prim:
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  • ...to {{GetSet|{{{1|}}}|get|set|/}} diffuse texture alpha rendering mode of a prim's face.}}}} ...s value is also used as the default to clear the materials settings from a prim face.
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  • *I don't understand the sentence "Ignore this prim in the physics shape.". Should it read something like "Physics will ignore *Also, "This prim lets other objects and avatars pass through without colliding. (Like "Phant
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  • llOwnerSay("found a linked prim named \"" + msg + "\""); {{LSL DefineRow||[[Prim Attribute Overloading]]}}
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  • === Root Prim === ...llSay(0, "Please accept the permission dialog now. If you did not get a second one, the first test failed.");
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  • |return_text=that is the wind velocity at the prim's [[llGetPos|position]] + {{LSLPT|offset}}
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  • |cat1=Prim
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  • |Q=Is this correct? the number of "objects" or the number of prim? --[[User:Radslns Hutchence|Radslns Hutchence]] 10:35, 16 March 2007 (PDT)
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  • * Prim/Object Position * Prim/Object Rotation
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  • You can make the mesh object in the same step as work of the sculpted prim. [http://yuzurujewell.blogspot.com/ Tutorial Blog(sculpted prim)]
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  • == Mega Prim == ...ga Prim]] article (as well as the argument in question) to the [[Talk:Mega Prim|related talkpage]]. Maybe you can have a look at it there. The two discussi
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  • {{LSL_Function/give/ja|target|name|sim=*|uuid=false|type=script|prim=*}}{{Issues/SVC-3321}} ...task ~Other_Prim~!" というエラーメッセージが {{LSLG/ja|DEBUG_CHANNEL}} で shout されます。"~Prim~" と "~Other_Prim~" はそれぞれ該当するプリム名に置き換え
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  • Im Fenster '''Modell hochladen''' können Sie COLLADA-Dateien (.dae) in Second Life hochladen. Dieses Fenster enthält drei Registerkarten und einen Vorsc ...oad-, Physik- und Serverkosten für das Modell, die [[Mesh/Prim equivalence|Prim-Äquivalenz]]kosten sowie die entsprechende Upload-Gebühr an.
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  • ...single prim, a link_set is born with the prim acting as the root. A single prim teleporter is thus never not the root during operation (unless the passenge
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  • ...eady at their smallest possible sizes, so that the overall object that the prim is part of can be scaled down. This usually lets you reduce the object in ...cause the object consists of a linked set of prims, rather than one single prim.
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  • ...chodzić przez główny prim tzw. rodzic (root/parent) obiektu czy zlinkowany prim tzw. dziecko (children). Może mięć wartości TRUE oraz FALSE.
    0 members (0 subcategories, 0 files) - 16:54, 27 March 2013
  • ..., but changing the content. In such cases, the only choice is to clear the prim media using this function, and calling the same URL again. LSL will "forget Note that, as explained on the page, once the prim media is cleared using this function, you have to set everything up again a
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  • ...The avatar specified by agent_id is forced to sit on the sit target of the prim indicated by the link parameter. If the specified link is already occupied Link constants that indicate a single prim may be used for the link parameter. These are LINK_ROOT and LINK_THIS. Ot
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  • # 1 point for each prim with glow. (If Glow value is set higher than 0.0 in Texture tab of the buil # 1 point for each prim with shininess. (If Shininess is other than "None" in Texture tab of the bu
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  • ...eRow||[[llGetLinkNumberOfSides]]|Returns the number of faces of the linked prim.}}}}
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  • |cat1=Prim
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  • |Academy of Second Learning Istructor=* *I am a istructor at "Academy of Second Learning" (^ASL^)
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  • ...to {{GetSet|{{{1|}}}|get|set|/}} diffuse texture alpha rendering mode of a prim's face.}}}} ...s value is also used as the default to clear the materials settings from a prim face.
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  • ...iveParamsFast() to set hover text over prims via one script other than the prim that the script is in. I first looked to see if someone else had done this
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  • ...||[[llGetInventoryAcquireTime]]|Returns the time the item was added to the prim's inventory}}
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  • ...due to the speed but the reaction time of the turn around of the physical prim, ...//thus an offset (distance from grab to prim center) is created and measured by this function.
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  • ...hole coalesced item will be called "Object" in inventory, even if the last prim selected has a different name. Code had an equality where an inequality sho
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  • * Since OPA doesn't animate prim cut/twist etc., this is essential to avoid any messed up animations. //! place-holder for all prim positions
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  • |cat1=Prim
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  • ..., not the script. It can be activated and deactivated by any script in the prim and survives script reset, re-rez and script removal. ...und("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound");
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  • |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second ...de>{{LSLPT|spinrate}} * [[llVecMag]]({{LSLPT|axis}})</code> in radians per second with strength {{LSLP|gain}}.
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  • * UserA, upload a mesh that has a prim equivalent less than 10 (Use duck.dae with the physics settings set to use * UserA, upload a mesh that has a prim equivalent greater than 40 (Use duck.dae with the physics settings set to u
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  • ...ee and what depends on video card settings/support, and how likely a given prim feature can be seen by others? --[[User:Donnagh McDonnagh|Donnagh McDonnag [[Prim Basics]]
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  • *Une prim "n'entend" pas ses propres messages dans le chat. ...èrent bien leur message au niveau de la prim fille (et non au niveau de la prim racine).
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  • ...Its effect applies to all the prims in the object. Calling it from a child prim has no effect. * Payment to a prim can be blocked by the llSetPayPrice() setting in the prim, which persists even if the script with llSetPayPrice() is removed.
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  • ...adds the destination region name and landing pos as the description of the prim (comma separated). ...ecks could be employed to varify the user has added the destination to the prim desc correctly (idiot proofing!)
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  • ....org/kettle-quest/ The Kettle Quest] is a series of tutorials for Sculpted Prim creators, who want to know how to make optimal meshes.
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  • ...a play with using tinyurl with a data uri as an alternative to media-on-a-prim ... see [[User:Kimm_Paulino/Scripts#HTML_Page_from_a_notecard_on_a_prim]].
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  • |cat1=Prim
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  • ...and movable object by dragging on a child prim if either the root or child prim has a touch script in it. bug?)
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  • {{Help/ja|Parent=Mega Prim|Glossary=*|Object=*}} ...havok%E2%84%A24-beta-preview-update-with-8-fixes-2008-03-27-rc3-of-the-new-second-life-simulator/ Linden Lab doesn't ban 256m mega prims].|2=Linden Lab doesn
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  • # Multipliers (per prim) ## particles: + 100 points per prim
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  • // displays red "OFF" as floating text above the prim // displays green "ON" as floating text above the prim
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  • ==== Point the prim's positive y axis (''<0.0, 1.0, 0.0>'') towards a position on the sim ==== //-- Rotates Object to vRotTarget at vFltRate (in radians per second
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  • // HUD / 1 prim // To use: Put this in a prim and attach to your preferred HUD location.
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  • I actually use elaborate prim formations to make words, texts, or other intricate objects.
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  • ...and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced w |cat1=Prim/Materials
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  • rezz a prim say x,y,z = 5.0, 0.2, 0.2 meters, put he script in and touch the prim. Move around and fly up to see where the prim will point.<br>
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  • // Setzt den Hovertext um anzuzeigen wie viele Seiten der Prim hat
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  • |cat1=Prim
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  • *[[PRIM BUMP BARK]] => [[PRIM BUMP BARK/de]] *[[PRIM BUMP BLOBS]] => [[PRIM BUMP BLOBS/de]]
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  • Copy / paste this script into a New Prim and change the Primcolor with the Editmenu. string text = "Just change the Prim-Color.";
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  • ...welcher dem geometrischen Mittelpunkt des Linksets, relativ zu seinem Root Prim, entspricht.
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  • [[Second Life 快速入門]] Skills:[[Shape]]、[[Clothing]]、Flexi Skirts、simple [[Sculpted Prim]]、Pose、[[Freebie]] hunting;)
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  • ...ed of 9 cubes with an X/O texture pre-set and a back pane prim as the root prim. The link order of the child prims is assumed to be in any sequential readi == Root Prim ==
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  • |cat2=Prim
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  • ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See below). //Displays red "OFF" as floating text above the prim
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  • ...wer, where the physics cost shown is what it would be if the object were a prim under the new system. [[User:Samm Florian|Samm Florian]] 11:44, 1 June 2014
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  • ...r a valid linkable set, which is rotated (causing a different order in the prim selection of the linkability check) can cause this set to become invalid. * Add a translucent bounding sphere around each prim
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  • |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} {{LSLPT|sound}} once at {{LSLPT|volume}} ...sound (so that only one sound can be played at the same time from the same prim), except sounds started with the deprecated [[llSound]] which always plays
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  • ...ds that we have now. This isn't merely a "different way to get stuff on a prim", we want a system where textures can be dynamic in response to the LSL run ...system where textures can be dynamic '''in response to LSL running in the prim'''. It sidesteps the whole issue of user-interaction with HTML by leaving t
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  • Select "Create" from the Pie Menu, and Rez 5 Prim Cubes and "Resell/GiveAway" (N:VMCT) and name the prim mod/copy/trans, then move onto the Next
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  • |return_text=correspondant à la vitesse du vent à la position de la prim + '''décalage'''
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  • {{LSL_Function/give|target|name|sim=*|uuid=false|type=script|prim=*}}{{LSL Function/boolean|running|if=*|bool=*|non-zero=*|td=the script is s * If {{LSLP|name}} is present in the {{LSLP|target}} prim's inventory then it is silently replaced.
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  • ...a list of commands you can use. An information display will hover over the prim. ...is red it is active but the sensor does not see any avatars. Walk into the prim, it will turn green when the sensor detects you.
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  • |cat1=Prim
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  • + "\nkey of the prim containing this script: " + (string)llGetKey() + "\nkey of this object's root prim: " + (string)llGetLinkKey(LINK_ROOT);
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  • |p1_type=key|p1_name=target|p1_desc=Ein Prim in der selben Region |caveats=*Falls '''target''' nicht in der Region ist, kein Prim ist oder von einem Avatar getragen wird, wird ein Fehler auf dem [[DEBUG_CH
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  • ...o help us enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we a ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Use Cases | HTML on a Prim Use Cases]]
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  • I am teaching building classes and sculpted prim classes (Sculptypaint)
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  • |event_desc=Evènement déclenché lorsque de l'argent est donné à la prim (du '''montant''' et par '''avatar''' indiqué). ...de l'argent est versé à une prim, l'argent est donné au propriétaire de la prim.
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  • |cat1=Prim
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  • |Textures per Prim |up to 8 texture faces per Prim
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  • ...bow lighting effects]' <br>which you can also find on the wall on a web on prim. The prim in front of the lightbeam of the projector can be triangular (example magen
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  • ...life to just have fun and hang around, I'm starting to learn scripting and prim manipulation to make my building life easier, with those 2 things you can l
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  • ...w||[[llGetLinkNumberOfSides/ja]]|Returns the number of faces of the linked prim.}}}}
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  • ...object it is in as an email to the server. Place the server object into a prim, and take note of the object's email address. Put the checker script into t ==Prim==
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  • ...Const|PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • ...n failed. Unless you send a message when inventory is given to a prim and prim's script checks its inventory and sends a message back using llRegionSay. ...rezzed again, or the script is recompiled). To send a running script to a prim use [[llSetRemoteScriptAccessPin]] and [[llRemoteLoadScriptPin]].
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  • |examples=<source lang="lsl2">//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and }</source><source lang="lsl2">//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and
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  • <li>First, you'll need a prim.</li><br /> <li>In this prim use this script - alter it how you want, it's pretty simple and it's mostly
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  • * {{jira|VWR-4158}} - Votes: 1 - The prim is draggable like Ctrl-Drag when state changing in touch/touch_start event ...1166}} - Votes: 12 - Temp prims are erroneously counting against sim total prim count - {{User|Ms Fortitude}}
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  • ...et a été créé par plusieurs personnes, seul le créateur de la prim racine (prim principale la dernière liée) s'affiche. }}
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  • Second Life unterstützt eine Reihe von Medienformaten, darunter Audio und Video ( Jede Parzelle in Second Life unterstützt zwei separate Medien-Streams, die nur zu hören bzw. zu s
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  • *Allow user to set a prim grade level for LOD system. Ignoring if viewer's setting is high while the *Avatar's hair should able to be removed. Not Prim-hair, the normal hair that long-time users hardly use. To kill some polygon
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  • {{#vardefine:p_{{{1|}}}_desc|offset relative to the {{#switch:{{{local|}}}|*|=prim's|#default={{{local|}}}|object=object's}} position and expressed in [[Viewe ...ardefine:p_{{{1|}}}_hover|offset relative to the {{#switch:{{{local|}}}|*|=prim's|#default={{{local|}}}|object=object's}} position and expressed in local c
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  • '''Mainit Hellman''' Has been a resident of the virtual world Second Life since April 2008, he is a content creator, who creates indoor and outd He tries to create low prim furniture as possible but also detailed, for people to enjoy in their homes
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  • ...web/20070911174044/secondlife.com/newsletter/2006_05/html/tips.html an old Second Life newsletter] but is still mostly relevant today.}} ...roficiency".''' There are a number of benefits to learning the ways of the prim:
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  • |Return_text=of the [[link]]ed prim {{LSLP|link}} |Return_text=of the [[link]]ed prim {{LSLP|link}} in the linkset identified by {{LSLP|object_id}}
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  • ...of the web-prim some advanced controls over how content is handled on the prim, this will become important when you go interactive (and I really do hope y ...and things like that. Give the users the ability to make ppl browsing on a prim stay for example in the forum presented, or on the webpage of the shop or w
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  • This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it. #Drop this script into every prim that you want retexturable;
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  • ===[[BasicPrims|Prim Basics]]=== ...lect, move, rotate, copy, delete. Hollow, cut, resize, dimple. Convert one prim type into another. Resize using the edit window, resize by grabbing the 'ha
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  • ...c={{#if:{{{direct|}}}|Chat channel used to broadcast to a specific user or prim. This channel is sometimes referred to as: open chat, local chat and public If used with a [[llRegionSayTo]], it goes to the specified user or prim. Unlike private channels, the user's attachments do not receive the message
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  • ...a common issue is getting the media to visually appear as intended on the prim. This article helps solve a common problem: how to do the equivalent of pre First, let's put a Shared Media texture on a prim the interactive way:
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  • *Il prim grida in un raggio di 100 metri dalla sorgente *Il prim '''non''' può sentirsi, per problemi di ridondanza.
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  • ...n inventory item that once put into a prim can interact with the world the prim exists in. The important part of this definition for now is that it is an i ...way of knowing when it resumed execution that it was no longer in the same prim.
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  • ...essage can only be heard by any prim in the object if and only if the root prim is capable of hearing it. *A prim cannot hear itself, to prevent problems with recursion.
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  • |cat1=Prim/Materials
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  • ...he [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color and alpha of a prim's face}}}} ...he [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color and alpha of a prim's face.
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  • * {{jira|VWR-9650}} - Votes: 11 - Severe client-side FPS drop during texture/prim rezzing - {{User|imnotgoing sideways}} ...s that are: inside a sculpt prim's bounding box or inside a (phantom, mega)prim - {{User|Piero Padar}}
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  • ==Introduzione alla Costruzione - Rotazione del Prim== #Ruotare in diversi modi i Prim
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  • ...E ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer Kugel zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • |func_footnote='''id''' must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script |return_text=that is the {{LSLGC|Avatar/Name|legacy name}} of the prim or avatar specified by '''id'''.
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  • * Si la prim à l'écoute est à plus de 20m de la prim émettrice lorsque le OK est clické, la réponse ne sera pas entendue. ...e également aux attachements, si le porteur se déplace à plus de 20m de la prim à l'écoute.
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  • // The parameters will be stored in the descriptionfield of each prim, that needs no script-memory :) ...d sell this script inside your creations with the following permissions in Second Life:
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  • ...er|20|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the full-bright setting of a prim's face}}}} |desc=Used to get or set the full-bright setting of a prim's face.
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  • |return_text= du créateur de l' '''element''' contenu dans l'inventaire de la prim.
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  • ...e collector, wife, former mother and friend. Yazimoto has been involved in Second Life events such as Collabor88, Holiday Appreciation Association, The Arcad ...vious that there was more to SL than gathering freebies and wearing chunky prim boots and flexi skirts, Corksoaker stumbled upon a fashion blog on the worl
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  • Texture Repeater. Observes textures and texture parameters on the prim. As soon those have changed, updates other prims in the linkset to repeat t ...copied immediately by linking. If needed you can now texture the repeater prim – all texture parameters are copied to other prims than.
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  • On group owned land it seems like the prim where the script is in doesn't need to be deeded. Is it a bug?<BR>
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  • ...eters altitude, limited to the borders of the parcel, sharing the parcel's prim quota. Objects in this zone would not interact with anything outside the zo ...e owner might flag a prim as a "portal", and an agent passing through that prim would be transferred to the zone.
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  • llOwnerSay("La forme de la prim a changé.");
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  • |cat1=Prim
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  • |cat1=Prim
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  • |return_text=correspondant à la clé de la prim identifiée par le '''numéro_lien''' dans l’objet. // Renvoie la clé de chaque prim liée.
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  • |func_desc=Supprime l''''objet''' de l'inventaire de la prim
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  • {{LSLC|}}{{LSLC|Object}}{{LSLC|Prim}}
    29 members (3 subcategories, 0 files) - 15:45, 18 June 2009
  • [[Image:Sculpted_couch_Xenius_Revere.png|frame|right|Seven prim couch by Xenius Revere, using baked ambient occlusion.]] [[Image:Sculpted_head_Chip_Midnight.png|frame|right|One prim head by Chip Midnight, using baked diffuse lighting.]]
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  • Create a prim. Fill its inventory. Place this script into that prim. Touch to read inventory. //Directions: Place objects into prim. Place this script into prim. Touch script to read.
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  • It appears that on group-owned land a prim containing a script using this function must be _deeded_, not just in the g
    379 bytes (61 words) - 17:24, 20 April 2019
  • |cat1=Prim
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  • ...LSLP|inventory}} if {{LSLP|position}} is more than 10 meters away from the prim trying to rez {{LSLP|inventory}}. (Note: the max distance is actually 10.0 ...on how to establish communications between the rezzing object and the new prim.
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  • :Draw your sculpty prim using one or several different 3-D drawing programs available. When Importing your sculpty prim, you will notice that it is rezzed on it's side,... not quite as it was dra
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  • ...agent is clicking the task. It will continue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). |caveats=* If a prim [[face]] has [[Navigating Shared Media|Shared Media]] enabled and the avata
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
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  • ...of this sl treasure. Is it true to life.....is it true to second life. Is it an impossibility.
    801 bytes (106 words) - 05:52, 17 June 2007
  • 1. Drop this script in the root prim. NOTE: if you drop this in a child prim, it will clean only that prim.
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  • {{LSL DefineRow||[[Prim Attribute Overloading]]}} |cat2=Prim
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  • //Drop this script in a 1/2 meter cube prim along with //A new prim will rez whenever one is used
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  • integer i = llGetLinkNumber() != 0; // Start at zero (single prim) or 1 (two or more prims) i = -1; // No prim with that name, return -1.
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  • Cycles through color wheel at 15 degree intervals every second. // Cycle color each second for every 15 degress around the color wheel
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  • ...single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT. ...single prim object, you can substitute 0 or LINK_THIS. If it is a multiple prim object, you can substitute LINK_ROOT.
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  • |cat1=Prim
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  • ...ut script présent dans la prim peut y accéder. <br/> L'adresse email de la prim se termine par "@lsl.secondlife.com" , <code>[[llGetKey/fr|llGetKey]]() + " ...depuis SL]] contiendront dans leur en-tête des informations relatives à la prim. Cf. [[llEmail/fr|llEmail]] pour de plus amples informations.
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  • |平方メートル単位の区画のサイズと、そこでサポートされる {{Xref|prim|プリム}} の数です。}}
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  • ...L Const|PRIM_TYPE_SCULPT|integer|7|c=A parameter of PRIM_TYPE used to make prim into a sculpty and to change specific properties that define it's shape and ...ons/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 17:04, 23 January 2015
  • // 4. right-click the prim and choose attach // 5. touch the prim
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  • ...im face can be changed individually by using its face number or all of the prim faces can be modified at once using the <tt>[[ALL_SIDES]]</tt> face number. ...a square defines four faces along its path. The interior face of a hollow prim is always one face, even if the hollow shape is a triangle or a square.
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  • ...|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewi ** The touch has moved off the surface of the prim.
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  • |cat1=Prim
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  • ..._name=offset|p1_desc=Décalage du point d'assise dans le repére local de la prim ...|p2_name=rot|p2_desc=Rotation du point d'assise dans le repére local de la prim
    4 KB (566 words) - 05:02, 1 September 2010
  • ...ry, that would not break Permissions. For instance, I have one nice set of prim dress shoes that are no-copy, and four tuxedos. I cannot make complete sepa
    728 bytes (123 words) - 13:49, 24 February 2007
  • ...Some residents use only a parcel while another parcel is used to increase prim limit. '''Prim land''' is a parcel used to increase prim limits to another parcel in the same sim.
    4 KB (649 words) - 15:33, 6 April 2014
  • ...edia {{LSLP|params}} for a particular {{LSLP|face}} on the {{LSLP|link}}ed prim(s) without a delay. |caveats=*If prim media is not already on this object, it will be added.
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  • This is a very simple to use script that can be placed in any child prim that can be made flexible, to make it phantom.
    1 KB (119 words) - 20:26, 16 May 2009
  • ...orks to be able to use it with your things, such as adding -mod jewlery to prim shins, or vice versa.<BR> ...t, instead of IMing the person with the answer, Drakon got booted from the Second Life Mentors group... because with over 1000 people doing nothing but comme
    2 KB (380 words) - 19:14, 29 September 2009
  • Place this script in a prim along with the scan ball. When touched it will scan the surrounding area an ...t it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan bal
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  • |desc=PRIM_TYPE_RING is a parameter of [[PRIM_TYPE]] used to make prim into a ring and to change specific properties that define the shape of that |cat1=Prim
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  • {{KBmaster|I'm wearing a box! I paid for some item(s), but all I got was a prim. What's wrong?|/ja}}
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  • |spec=Le '''message''' est préfixé avec des informations sur la prim ayant envoyé le courriel. Object-Name: *nom de la prim*
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  • ...||[[llGetInventoryAcquireTime]]|Returns the time the item was added to the prim's inventory}}
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  • // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim,
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  • ...Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_TEXTURE|texture]] is not in the prim's inventory.}}
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  • |cat1=Prim
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  • *** Similar to llGetPrimitiveParams except works for any prim in the link set and with no script delay. *** Similar to llSetTextureAnim except works for any prim in the link set.
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  • ==Align Prim Between Two Points== Occasionally, I have a need to rez a prim such as a cylinder or a stick between two points, lined up in that directio
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  • |cat1=Prim
    474 bytes (72 words) - 16:28, 20 June 2014
  • .... Unfortunately, unlike XyzzyText, it uses a linkset, rather than a single prim, to visualize its contents. // ALL CHARACTER PRIM BLOCKS MUST BE NAMED "CHARACTER" THIS IS DONE TO ENSURE NO OTHER PRIMS ARE
    3 KB (377 words) - 03:34, 1 August 2023
  • {{UIref|ローカル|軸をオブジェクトの{{xref|root prim|ルートプリム}}と相対的に表示します。}} 新しい {{Xref|prim|プリム}}を作成します。 新しいプリムを作成するには、
    7 KB (144 words) - 17:03, 28 September 2011
  • ..._footnote=Wenn '''mouselook''' [[TRUE/de|TRUE]] ist, wird ein sich auf den Prim setzender Avatar in den [[mouselook/de|Mouselook]] Modus gezwungen.<br/>[[F ...uselook/de|Mouselook]] Modus gezwungen werden soll, sobald er sich auf den Prim setzt.
    2 KB (327 words) - 15:18, 9 August 2009
  • Show a comma separated list of user IDs and their prim counts. Use floating text to show prim owner names and counts in count order
    7 KB (877 words) - 18:58, 8 January 2020
  • ...w be sent from the root prim for example on behalf of an unscripted anchor prim? ...changes as suggested by LL includes no way to send a message from a child prim's key. [[User:WhiteFire Sondergaard|WhiteFire Sondergaard]] 11:00, 28 March
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  • An '''object''' is either a single [[prim]] or a [[link set]] (a collection several [[link]]ed prims). An object can * [[Prim]]
    1 KB (191 words) - 11:13, 3 February 2023
  • ...lsDisplay is a random picture cycler with a preloader on the inside of the prim. Just drop the script into a prim, resize X, and drop your pictures into the prims content.
    2 KB (181 words) - 23:45, 24 January 2015
  • ...c=Get the media params for a particular {{LSLP|face}} on a {{LSLP|link}}ed prim, given the desired list of named ''param''s. |cat1=Prim Media
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  • But changing everything, in second life, a new asset is created. A new asset is created, for example, with all the functions that can change prim properties.
    850 bytes (146 words) - 14:58, 23 August 2007
  • ...ient by using a special texture for face 0 of a cube to indicate that this prim was really a Custom Plant, and then re-assigning the llParticleSystem() par
    781 bytes (114 words) - 17:30, 1 April 2007
  • Mesh objects in Second Life contain information about the appearance of the object visually, as we Unlike Second Life's default [[Primitive|primitives]] which have a [[Primitive_Physics|se
    7 KB (1,273 words) - 13:24, 14 December 2012
  • ...er|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • |cat1=Prim
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  • // read in the textures in the prim and store it // Set the new prim texture
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  • ...ans hello in Texan). No I'm not a robot, yes I'm real, no there's more to Second Life than just this island, yes I can direct you to the exit sign, no I don I also have experience building small objects like prim and texture detailed jewelry. I also build furniture and have worked with s
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  • This document describes the PrimPackage format of serialized object data (prim shapes and textures) from Secondlife. The prims.xml file must contain one or more prim definitions in a particularly [FINISHME]
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  • |caveats=*[[llWind|Wind]] can cause the prim to drift. (server 1.38.4 this appears not to be true) ...cy effect is cancelled if the script that set buoyancy is removed from the prim.
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  • llSetAlpha(0.0, ALL_SIDES); // hide prim llSetAlpha(1.0, ALL_SIDES); // show prim
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