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- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:02, 25 November 2009
- 49 bytes (5 words) - 19:39, 2 February 2010
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 12:06, 1 December 2011
- {{Help |Avatar=*|Object=*|Misc=*|Glossary=*}} ...e inventory|[[LSL]] related information|:Category:LSL Inventory|opensource|Inventory OS}}18 KB (2,961 words) - 19:30, 10 May 2015
- ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}2 KB (296 words) - 11:24, 1 February 2019
- |cat1=Inventory/fr404 bytes (43 words) - 02:04, 8 January 2008
- |cat1=Inventory/fr402 bytes (43 words) - 02:07, 8 January 2008
- |cat1=Inventory401 bytes (42 words) - 03:04, 17 April 2008
- |cat1=Inventory399 bytes (42 words) - 03:06, 17 April 2008
- |cat1=Inventory326 bytes (37 words) - 07:14, 14 August 2008
- |cat1=Inventory327 bytes (37 words) - 07:11, 14 August 2008
- 22 bytes (2 words) - 15:34, 1 October 2008
- {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...a page Opensource page liées à "l'inventaire", s'il vous plaît consulter [[Inventory OS]]''1 KB (248 words) - 13:19, 4 March 2009
- #REDIRECT [[:Category:Inventory Messages]]42 bytes (4 words) - 14:44, 28 December 2006
- [http://secondlife.com/knowledgebase/article.php?id=264 Inventory Search test]404 bytes (49 words) - 16:23, 2 November 2006
- ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.4 KB (674 words) - 14:06, 7 August 2020
- INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.4 KB (731 words) - 17:04, 8 December 2006
- * right click in inventory, copy * select in inventory, copy from edit menu683 bytes (93 words) - 19:51, 17 November 2006
- {{Help|Viewer=*}} The Inventory floating window has both dropdown menus, and context menus.7 KB (1,122 words) - 11:09, 25 May 2011
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (148 words) - 15:30, 5 October 2022
- |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''2 KB (213 words) - 11:41, 21 November 2016
- ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}1 KB (115 words) - 11:24, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (140 words) - 11:28, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}1 KB (139 words) - 11:27, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}1 KB (152 words) - 11:26, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (143 words) - 11:27, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (140 words) - 11:27, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (132 words) - 11:28, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group1 KB (148 words) - 11:25, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is2 KB (190 words) - 11:25, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is2 KB (173 words) - 11:26, 1 February 2019
- ...: 0.5em;">Please do not modify this page. Refer all discussion to [[:Talk:Inventory UI Design]]. I will watch the page and make changes to the actual design a == Thoughts on Inventory UI in SL ==9 KB (1,398 words) - 21:14, 6 February 2008
- * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] ...tory that is missing and is recoverable. These steps are used by different inventory letters, each letter specific to the type of loss that occurred.20 KB (3,335 words) - 12:53, 15 September 2020
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:01, 25 November 2009
- #REDIRECT [[Inventory Letters and Recovery Steps]]50 bytes (6 words) - 10:09, 31 August 2007
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:01, 25 November 2009
- * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish2 KB (246 words) - 10:28, 31 August 2007
- |cat1=Inventory/fr352 bytes (35 words) - 02:09, 8 January 2008
- |cat1=Inventory/fr351 bytes (35 words) - 02:12, 8 January 2008
- |cat1=Inventory/fr350 bytes (35 words) - 02:14, 8 January 2008
- |cat1=Inventory/fr402 bytes (41 words) - 02:17, 8 January 2008
- |cat1=Inventory/fr350 bytes (35 words) - 02:19, 8 January 2008
- |cat1=Inventory/fr350 bytes (35 words) - 13:40, 29 January 2008
- |cat1=Inventory/fr348 bytes (35 words) - 13:40, 29 January 2008
- |cat1=Inventory/fr2 KB (322 words) - 15:59, 27 November 2008
- |cat1=Inventory/fr476 bytes (55 words) - 14:59, 9 February 2008
- |cat1=Inventory/fr474 bytes (55 words) - 15:02, 9 February 2008
- |cat1=Inventory/fr503 bytes (60 words) - 15:06, 9 February 2008
- |cat1=Inventory349 bytes (34 words) - 03:05, 17 April 2008
- |cat1=Inventory348 bytes (34 words) - 03:05, 17 April 2008
- |cat1=Inventory347 bytes (34 words) - 03:05, 17 April 2008
- |cat1=Inventory347 bytes (34 words) - 03:06, 17 April 2008
- |cat1=Inventory345 bytes (34 words) - 03:07, 17 April 2008
- |cat1=Inventory346 bytes (34 words) - 03:07, 17 April 2008
- |cat1=Inventory344 bytes (34 words) - 03:07, 17 April 2008
- |cat1=Inventory408 bytes (33 words) - 03:08, 17 April 2008
- |cat1=Inventory287 bytes (31 words) - 07:15, 14 August 2008
- |cat1=Inventory285 bytes (31 words) - 07:15, 14 August 2008
- |desc=Specify the type of inventory item is a texture. |cat1=Inventory325 bytes (39 words) - 07:16, 14 August 2008
- |cat1=Inventory286 bytes (31 words) - 07:14, 14 August 2008
- |cat1=Inventory333 bytes (36 words) - 07:13, 14 August 2008
- |cat1=Inventory288 bytes (31 words) - 07:14, 14 August 2008
- |cat1=Inventory290 bytes (31 words) - 07:12, 14 August 2008
- |cat1=Inventory289 bytes (31 words) - 07:12, 14 August 2008
- |cat1=Inventory288 bytes (31 words) - 07:12, 14 August 2008
- |cat1=Inventory288 bytes (31 words) - 08:25, 22 November 2008
- |cat1=Inventory2 KB (268 words) - 16:45, 30 November 2008
- 20 bytes (1 word) - 15:26, 24 April 2009
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}}96 bytes (8 words) - 14:04, 27 March 2012
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:03, 25 November 2009
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.5}}96 bytes (8 words) - 11:53, 23 March 2012
- The following script will read out an object's inventory. The script should work fine in both mono & LSO. ...prim. Fill its inventory. Place this script into that prim. Touch to read inventory.6 KB (619 words) - 18:35, 19 March 2010
- ...ewer-2.5.1 code has numerous bugs associated with this method of accessing inventory. {{KBnote|The inventory code uses the spelling variant '''descend<u>e</u>nts''' instead of the more9 KB (1,271 words) - 22:23, 2 March 2013
- #REDIRECT [[Inventory API]]27 bytes (3 words) - 16:01, 2 November 2010
- #REDIRECT [[Linden Lab Official:Inventory API]]47 bytes (6 words) - 14:33, 13 May 2011
- =Simple Inventory Project Viewer Release Notes= * <b>Download the Simple Inventory Project Viewer on the [https://wiki.secondlife.com/wiki/Linden_Lab_Official5 KB (869 words) - 14:33, 20 January 2012
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}1 KB (151 words) - 11:23, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (149 words) - 15:29, 5 October 2022
- {{multi-lang|1=Inventory Recovery Steps|2=/de}}97 bytes (12 words) - 12:38, 25 November 2009
- {{Help|Object=*|Viewer=*|OldInfo=*}} Items received when you are not in world will now go to your [[inventory]] In Box - ("Recent Items" tab)828 bytes (139 words) - 09:44, 19 October 2008
- #REDIRECT [[Video Tutorial/More inventory management tips]]59 bytes (7 words) - 19:04, 9 August 2008
- {{OSWikiFeatureNav|parent=Inventory}} Clicking the Inventory button or hitting ctrl-i.12 KB (1,891 words) - 13:34, 7 September 2007
- inventory (via Properties) are actually applied on transfer. [0030] Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select7 KB (1,055 words) - 14:37, 6 June 2018
- [OVERVIEW] Tests the Searchable Inventory possible selection of each item of inventory filter content.11 KB (1,657 words) - 16:27, 15 October 2008
- #REDIRECT [[Inventory Letters and Recovery Steps]]50 bytes (6 words) - 13:14, 9 November 2007
- llOwnerSay("The inventory has changed."); |cat1=Inventory2 KB (93 words) - 06:49, 25 February 2016
- |cat1=Inventory389 bytes (38 words) - 02:58, 23 May 2010
- |cat1=Inventory347 bytes (34 words) - 03:07, 17 April 2008
- {{help/es|Parent=Inventory Recovery Steps|BugFixes=*}} La función [[Help:Coalesce/es|Coalesce]] (coalición, unión) puede crear confusión, pues pa23 KB (3,859 words) - 10:54, 12 February 2010
- ...cache]]), logga ut och sedan logga in igen och titta i innehållskatalogen (inventory) för att se om objektet återställts.21 KB (3,447 words) - 12:38, 25 November 2009
- {{help/pt|Parent=Inventory Recovery Steps|BugFixes=*}} A característica [[Help:Coalesce|Coalescente]] pode causar confusão, fazendo parecer que os objeto23 KB (3,817 words) - 12:38, 25 November 2009
- {{help/fr|Parent=Inventory Recovery Steps|BugFixes=*}} * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]]21 KB (3,483 words) - 12:38, 25 November 2009
- {{Help/es|Parent=Inventory/Recent Items Tab|Object=*|Viewer=*|OldInfo=*}}1,018 bytes (168 words) - 17:45, 29 September 2008
- {{Help/zh-Hant|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...e inventory|[[LSL]] related information|:Category:LSL Inventory|opensource|Inventory OS}}18 KB (2,962 words) - 11:14, 13 February 2012
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823}}85 bytes (7 words) - 11:52, 23 March 2012
- ...always available on [https://marketplace.secondlife.com/p/Dazzle-Software-Inventory-Menu-Rezzer-API/374439] or [http://maps.secondlife.com/secondlife/Wyrd/230/3 KB (278 words) - 16:08, 24 January 2015
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 12:38, 25 November 2009
- 62 bytes (8 words) - 10:46, 19 January 2010
- 30 bytes (3 words) - 19:07, 2 February 2010
- 28 bytes (3 words) - 19:37, 2 February 2010
- 95 bytes (9 words) - 11:25, 2 March 2011
- #REDIRECT [[Marketplace/Manage inventory]]42 bytes (4 words) - 05:14, 31 August 2010
- == Inventory management tips == {{:Inventory management tips}}193 bytes (31 words) - 13:44, 14 December 2010
- == Inventory links == {{:Inventory links}}50 bytes (5 words) - 11:34, 5 January 2011
- ...is basically a way for the Second Life Viewer to fetch the listing of your inventory items. ...is some technical documentation about the API here: [[Linden Lab Official:Inventory API v3]]289 bytes (44 words) - 13:03, 19 August 2023
- * '''An inventory category.''' * '''Create inventory in category.'''690 KB (101,955 words) - 11:55, 4 October 2013
- #REDIRECT [[Inventory/Recent Items Tab]]40 bytes (5 words) - 03:00, 30 September 2008
- ...ObjectDetails]] to get the object's total number of [[llGetInventoryNumber|inventory items]]. *Only returns the total number of inventory items for the entire linkset, regardless of whether the UUID belongs to a r499 bytes (67 words) - 14:04, 10 June 2021
- =SL My Inventory Viewer= ...is an open source C# project which allows SecondLife players to view their inventory outworld.2 KB (272 words) - 07:24, 26 July 2017
- {{Help/ja|Parent=Inventory Letters and Recovery Steps|BugFixes=*}} <h3>Inventory(持ち物) > Inworld(インワールド)</h3>9 KB (123 words) - 17:15, 29 September 2008
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:02, 25 November 2009
- #REDIRECT [[Inventory/Recent Items Tab]]40 bytes (5 words) - 17:42, 29 September 2008
- |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Use-Inventory-filters.mp4455 bytes (38 words) - 07:45, 12 August 2008
- |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Fun-with-2-Inventory-windows.mp4 * [[Video Tutorial/More inventory management tips]]676 bytes (68 words) - 14:36, 12 August 2008
- #REDIRECT [[Inventory/Recent Items Tab/es]]43 bytes (6 words) - 17:43, 29 September 2008
- 3 KB (522 words) - 10:24, 22 December 2011
- #REDIRECT [[Inventory loss/de]]31 bytes (4 words) - 12:38, 25 November 2009
- #REDIRECT [[Inventory loss/es]]31 bytes (4 words) - 12:38, 25 November 2009
- #REDIRECT [[Inventory loss/fr]]31 bytes (4 words) - 12:38, 25 November 2009
- #REDIRECT [[Inventory loss/pt]]31 bytes (4 words) - 12:38, 25 November 2009
- #REDIRECT [[Inventory loss/sv]]31 bytes (4 words) - 12:38, 25 November 2009
- 39 bytes (4 words) - 19:37, 2 February 2010
- 112 bytes (15 words) - 11:34, 5 January 2011
- == Giving inventory == {{:Giving inventory}}128 bytes (18 words) - 11:13, 3 November 2010
- "description" : "Schema for an inventory category.", "description" : "Schema for an inventory item.",110 KB (7,784 words) - 11:59, 4 October 2013
- ## Attempt to drag the worn box from your inventory to UserB's Avatar ...attachment onto UserB's opened calling card, unopened calling card in your inventory, or finder profile.6 KB (994 words) - 16:59, 31 July 2015
- inventory (via Properties) are actually applied on transfer. #Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select Rename7 KB (1,043 words) - 16:45, 9 September 2015
- |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/850 bytes (100 words) - 15:16, 12 August 2008
- {{Help|BugFixes=*}} This is a complete list of Inventory letters, what types of loss they cover and the possible steps to recovery a6 KB (804 words) - 09:29, 17 August 2009
- {{help593 bytes (95 words) - 05:43, 5 August 2009
- |RelatedLinks=*[[Inventory]]315 bytes (30 words) - 07:14, 7 January 2009
- =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct729 bytes (99 words) - 05:51, 6 July 2015
- 48 bytes (5 words) - 11:50, 14 January 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 10:40, 28 November 2011
- 77 bytes (7 words) - 11:25, 2 March 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 13:44, 2 November 2011
- ...adURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Saving-objects-back-to-your-inventory.mp4611 bytes (54 words) - 15:44, 19 December 2011
- |RelatedLinks=*[[Inventory]]316 bytes (27 words) - 07:15, 7 January 2009
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 12:49, 3 November 2011
- 40 bytes (7 words) - 19:23, 2 February 2010
- 59 bytes (9 words) - 19:30, 2 February 2010
- 65 bytes (9 words) - 19:37, 2 February 2010
- #REDIRECT [[Inventory:_How_the_Coalesce_feature_works]]55 bytes (7 words) - 19:37, 2 February 2010
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}105 bytes (8 words) - 22:42, 21 January 2014
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:07, 25 November 2009
- #REDIRECT [[How do I find things in my inventory?]]51 bytes (9 words) - 19:44, 6 October 2009
- // --Simple Texture Changer (for inventory)(more than one side)-- * //Name: Simple Texture Changer (for inventory)(more than one side).lsl7 KB (701 words) - 09:34, 25 January 2015
- 66 bytes (9 words) - 19:28, 2 February 2010
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}85 bytes (7 words) - 13:43, 2 November 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}105 bytes (8 words) - 02:29, 23 January 2014
- 105 bytes (10 words) - 04:27, 22 October 2009
- // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl6 KB (670 words) - 21:08, 24 January 2015
- 51 bytes (9 words) - 19:15, 2 February 2010
- 75 bytes (7 words) - 10:23, 3 February 2012
- #REDIRECT [[How do I put things in an object's inventory?]]59 bytes (10 words) - 19:39, 6 October 2009
- 59 bytes (10 words) - 19:21, 2 February 2010
- 56 bytes (7 words) - 10:07, 16 May 2011
- #REDIRECT [[Linden Lab Official:What happens to my inventory and Linden dollars if I am permanently banned from Second Life?]]126 bytes (20 words) - 19:26, 6 October 2009
- 74 bytes (14 words) - 19:32, 2 February 2010
- // --Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl7 KB (693 words) - 09:34, 25 January 2015
- // --Simple Texture Changer (for inventory)(all prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl7 KB (711 words) - 21:03, 24 January 2015
- // --Simple Texture Changer (for inventory)(multiple prims & multiple sides)-- * //Name: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl7 KB (758 words) - 21:10, 24 January 2015
- 82 bytes (7 words) - 11:25, 2 March 2011
- // --Simple Texture Changer (for inventory)(for one side or all sides)-- * //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl6 KB (573 words) - 09:33, 25 January 2015
- 96 bytes (14 words) - 04:31, 22 October 2009
- 84 bytes (14 words) - 04:32, 22 October 2009
- 74 bytes (13 words) - 19:09, 2 February 2010
- 71 bytes (14 words) - 19:15, 2 February 2010
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 11:25, 2 March 2011
- #REDIRECT [[How do I find out how many things I have in my inventory?]]71 bytes (14 words) - 20:42, 6 October 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 12:46, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 11:16, 9 December 2009
Page text matches
- ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}1 KB (115 words) - 11:24, 1 February 2019
- The part about inventory starts at 2:11. Learn more about your inventory on these help pages:608 bytes (88 words) - 15:48, 13 May 2011
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (132 words) - 11:28, 1 February 2019
- |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Fun-with-2-Inventory-windows.mp4 * [[Video Tutorial/More inventory management tips]]676 bytes (68 words) - 14:36, 12 August 2008
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group1 KB (148 words) - 11:25, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (149 words) - 15:29, 5 October 2022
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (148 words) - 15:30, 5 October 2022
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}1 KB (139 words) - 11:27, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (140 words) - 11:28, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (140 words) - 11:27, 1 February 2019
- |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}1 KB (143 words) - 11:27, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}1 KB (151 words) - 11:23, 1 February 2019
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}1 KB (152 words) - 11:26, 1 February 2019
- == Inventory Links == {{:Inventory links}}186 bytes (21 words) - 15:12, 10 December 2010
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is2 KB (173 words) - 11:26, 1 February 2019
- {{Help|Object=*|Viewer=*|OldInfo=*}} Items received when you are not in world will now go to your [[inventory]] In Box - ("Recent Items" tab)828 bytes (139 words) - 09:44, 19 October 2008
- * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish2 KB (246 words) - 10:28, 31 August 2007
- |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is2 KB (190 words) - 11:25, 1 February 2019
- ...is basically a way for the Second Life Viewer to fetch the listing of your inventory items. ...is some technical documentation about the API here: [[Linden Lab Official:Inventory API v3]]289 bytes (44 words) - 13:03, 19 August 2023
- {{Help |Glossary=*}} ...ects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and friends list failures.269 bytes (34 words) - 16:33, 26 May 2010
- == Giving inventory == {{:Giving inventory}}128 bytes (18 words) - 11:13, 3 November 2010
- {{LSL_Function/inventory/ja|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory4 KB (163 words) - 16:48, 22 November 2023
- == Inventory management tips == {{:Inventory management tips}}193 bytes (31 words) - 13:44, 14 December 2010
- {{LSL_Function/give/ja|destination|inventory|uuid=false|copyok=*}}{{LSL_Function/ja |p2_type=string|p2_name=inventory3 KB (143 words) - 05:55, 25 February 2016
- |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/850 bytes (100 words) - 15:16, 12 August 2008
- |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''2 KB (213 words) - 11:41, 21 November 2016
- |desc=Specify the type of inventory item is a texture. |cat1=Inventory325 bytes (39 words) - 07:16, 14 August 2008
- |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the description of the inventory {{LSLP|item}}.2 KB (200 words) - 13:01, 9 December 2023
- == Inventory links == {{:Inventory links}}50 bytes (5 words) - 11:34, 5 January 2011
- =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct729 bytes (99 words) - 05:51, 6 July 2015
- ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}2 KB (296 words) - 11:24, 1 February 2019
- INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.4 KB (731 words) - 17:04, 8 December 2006
- ...ObjectDetails]] to get the object's total number of [[llGetInventoryNumber|inventory items]]. *Only returns the total number of inventory items for the entire linkset, regardless of whether the UUID belongs to a r499 bytes (67 words) - 14:04, 10 June 2021
- * right click in inventory, copy * select in inventory, copy from edit menu683 bytes (93 words) - 19:51, 17 November 2006
- |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the creator of the inventory {{LSLP|item}}.2 KB (211 words) - 09:15, 28 May 2021
- {{Help|Object=*|OldInfo=*}} ...ted group and choosing 'Properties'. You can also 'Open' most items in the inventory, providing you with a tabbed window in which you can view textures, read/ed2 KB (272 words) - 18:34, 8 August 2008
- {{Help |Glossary=*}} ...tecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] items including:1,002 bytes (138 words) - 10:56, 19 March 2012
- {{Issues/SVC-868}}{{LSL_Function/give/ja|target|inventory|sim=*|uuid=false|insert=アイテムリスト}}{{LSL_Function/ja |p3_type=list|p3_name=inventory4 KB (203 words) - 06:54, 25 February 2016
- |inject-2={{LSL_Function/inventory|item|uuid=false}} ...ts the given permission {{LSLP|category}} to the new {{LSLP|value}} on the inventory {{LSLP|item}}.704 bytes (101 words) - 22:45, 22 December 2013
- |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the timestamp that the item was added to the prim's inventory.2 KB (273 words) - 04:55, 7 October 2023
- {{Issues/SVC-304}}{{LSL_Function/inventory/ja|item|uuid=false|type}}{{LSL_Function/ja |cat1=Inventory808 bytes (67 words) - 06:55, 25 February 2016
- {{Help/zh-Hans|Parent=Inventory|Glossary=*}} '''库存''' (Inventory)存放你所有没有出现在世界中的物体。你的库存是你的化4 KB (542 words) - 15:25, 24 April 2009
- |inject-2={{LSL Function/inventory|name}} |p2_type=string|p2_name=desc|p2_desc=Desired description for inventory object1 KB (172 words) - 11:39, 19 June 2012
- ...DefineRow||[[object_rez]]|triggered when this object rezzes an object from inventory}} {{LSL DefineRow||[[on_rez]]|triggered when this object is rezzed from inventory}}599 bytes (91 words) - 03:57, 20 March 2007
- Inventory items are sorted in alphabetical order (not chronological order). ...ns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of the type).2 KB (297 words) - 10:03, 9 March 2023
- {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...a page Opensource page liées à "l'inventaire", s'il vous plaît consulter [[Inventory OS]]''1 KB (248 words) - 13:19, 4 March 2009
- == Landmarks In Inventory == ...k creation. Open 'Inventory | My Inventory | Landmarks' and make sure the inventory is sorted by date. At the top of your landmarks there should be a new land4 KB (655 words) - 19:48, 7 November 2006
- {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr719 bytes (89 words) - 13:04, 29 January 2008
- Cycles through textures in object inventory on touch // Cycle thru textures in inventory on touch1 KB (107 words) - 18:08, 24 January 2015
- {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr685 bytes (92 words) - 15:09, 9 February 2008
- ...ures and body, and select clothing, outfits and costumes to wear from your inventory. You can customize your appearance however you like, or buy pre-designed a ===Wearing objects or clothing in your inventory===852 bytes (136 words) - 05:02, 9 December 2010
- {{Help|Glossary=*|Object=*}} Bodyparts are stored in the Bodyparts [[inventory]] folder ([[Image:Inv_folder_bodypart.png]]) by default, when created or re815 bytes (122 words) - 21:01, 13 March 2009
- == Managing your inventory ==317 bytes (33 words) - 12:49, 16 February 2011
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:01, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:01, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:02, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:02, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:03, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 13:07, 25 November 2009
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 12:46, 25 November 2009
- #REDIRECT [[Giving inventory]]30 bytes (3 words) - 05:57, 8 February 2010
- #REDIRECT [[Inventory loss]]28 bytes (3 words) - 11:16, 9 December 2009
- #REDIRECT [[Inventory:_How_the_Coalesce_feature_works]]55 bytes (7 words) - 19:37, 2 February 2010
- =SL My Inventory Viewer= ...is an open source C# project which allows SecondLife players to view their inventory outworld.2 KB (272 words) - 07:24, 26 July 2017
- #REDIRECT [[:Category:Inventory Messages]]42 bytes (4 words) - 14:44, 28 December 2006
- #REDIRECT [[Inventory/Recent Items Tab]]40 bytes (5 words) - 03:00, 30 September 2008
- {{LSL_Function/inventory/fr|liste_inventaire|uuid=false|insert=list d'objets}}{{LSL_Function/fr list inventory;2 KB (229 words) - 14:55, 9 February 2008
- This script will play the sounds in the object's inventory randomly. integer sounds = 0; // # sounds in inventory1 KB (108 words) - 17:17, 12 March 2023
- #REDIRECT [[Inventory Letters and Recovery Steps]]50 bytes (6 words) - 13:14, 9 November 2007
- | '''[http://youtube.com/watch?v=AULw9Oa_1Bw How to manage your inventory]''' | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD]3 KB (421 words) - 13:40, 12 August 2008
- #REDIRECT [[Agent Inventory Service]]58 bytes (7 words) - 13:04, 19 August 2023
- [[Inventory OS|Inventory]] - Object contents is a type of inventory for objects. ...om/ics/support/default.asp?deptID=4417 How do I put things in an object's inventory?]859 bytes (116 words) - 05:45, 25 August 2009
- llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory891 bytes (118 words) - 07:00, 14 August 2008
- The following script will read out an object's inventory. The script should work fine in both mono & LSO. ...prim. Fill its inventory. Place this script into that prim. Touch to read inventory.6 KB (619 words) - 18:35, 19 March 2010
- ==Inventory== ...cally* and it may need to be requested from the server. The process to get inventory is asynchronous and you should :-4 KB (582 words) - 07:20, 21 July 2008
- This script will play the sounds in the object's inventory randomly during the region's day. integer sounds = 0; // # sounds in inventory2 KB (113 words) - 09:17, 12 July 2012
- |inject-2={{LSL_Function/inventory/ja|item|uuid=false}} ...llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.2 KB (129 words) - 15:59, 22 November 2023
- Inventory: Clear Cache (in Ctl-P) Preferences Menu Network tab restores lost or missing inventory.2 KB (338 words) - 23:48, 9 August 2008
- == How to attach a landmark or inventory item to a notecard == {{:How can I attach a landmark or inventory item to a notecard?}}239 bytes (42 words) - 11:34, 5 January 2011
- {{multi-lang|1=Inventory Recovery Steps|2=/de}}97 bytes (12 words) - 12:38, 25 November 2009
- {{Help |Glossary=*}} ...rom your avatar and drop it on the ground, instead of returning it to your inventory.134 bytes (23 words) - 14:31, 7 August 2008
- integer sounds = 0; // # sounds in inventory list soundnames; // names of sounds in inventory1 KB (100 words) - 09:00, 12 July 2012
- {{Help |Glossary=*}} ...has been attached to a specific part of the avatar’s body and return it to inventory.131 bytes (24 words) - 14:29, 7 August 2008
- {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr742 bytes (106 words) - 13:26, 29 January 2008
- {{Issues/SVC-304/de}}{{LSL_Function/inventory/de|Gegenstand|uuid=false|type}}{{LSL_Function/de |cat1=Inventory686 bytes (87 words) - 15:35, 9 August 2009
- {{LSL_Function/give|target|inventory|sim=*|uuid=false|insert=list of items}} |p3_type=list|p3_name=inventory4 KB (403 words) - 16:54, 1 April 2023
- string inventory;2 KB (114 words) - 10:17, 21 February 2016
- {{LSL_Function/inventory/ja|item|uuid=false}}{{LSL_Function/ja |cat1=Inventory732 bytes (83 words) - 04:05, 12 April 2010
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823}}85 bytes (7 words) - 11:52, 23 March 2012
- .../> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->4 KB (382 words) - 06:56, 18 April 2008
- {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory6 KB (299 words) - 04:51, 25 February 2016
- =Wear or Attach from inventory / Login with item attached= =Wear or Attach from inventory after changing owners=908 bytes (129 words) - 16:42, 1 May 2016
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}96 bytes (8 words) - 11:50, 23 March 2012
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}}96 bytes (8 words) - 14:04, 27 March 2012
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 12:49, 3 November 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 10:40, 28 November 2011
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.5}}96 bytes (8 words) - 11:53, 23 March 2012
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 11:25, 2 March 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 12:06, 1 December 2011
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}96 bytes (8 words) - 11:51, 23 March 2012
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 13:44, 2 November 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 13:45, 2 November 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}85 bytes (7 words) - 13:43, 2 November 2011
- ...ures''' when you uploaded the mesh model, the textures are already in your Inventory in the Textures folder. # Drag the textures from your inventory onto the appropriate parts of the mesh object.524 bytes (82 words) - 07:28, 23 June 2011
- |p1_type=string|p1_name=name|p1_desc=name of an inventory item ...aking this function ideal for testing the existence of a certain item in [[inventory]].4 KB (495 words) - 11:02, 13 April 2022
- <key>Inventory</key> <uri>http://inventory.isp.com/67153d5b-3659-afb4-8510-adda2c034649</uri>1 KB (209 words) - 19:04, 7 November 2007
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Sharing-inventory items/ta-p/700147}}87 bytes (8 words) - 11:25, 2 March 2011
- ...automatic if teleporting to a landmark already contained within the user's inventory ...ides standard Landmark Dialog if landmark does not exist within the user's inventory1 KB (252 words) - 19:12, 20 February 2007
- {{Help/zh-Hant #開啟[[inventory|物品欄]] (CTRL-I)4 KB (242 words) - 11:11, 28 February 2009
- {{Help|BugFixes=*}} This is a complete list of Inventory letters, what types of loss they cover and the possible steps to recovery a6 KB (804 words) - 09:29, 17 August 2009
- {{Help |Glossary=*}} ...not hear nearby chat, where IMs receive the “busy mode” response, and all inventory and teleport offers are automatically declined.179 bytes (26 words) - 14:04, 7 August 2008
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.1}}105 bytes (8 words) - 11:48, 23 March 2012
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}105 bytes (8 words) - 02:29, 23 January 2014
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Problems-with-rezzing-and-inventory/ta-p/1332559}}100 bytes (7 words) - 11:05, 13 February 2012
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.1}}105 bytes (8 words) - 11:48, 23 March 2012
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}105 bytes (8 words) - 22:42, 21 January 2014
- // --Simple Texture Changer (for inventory)(more than one side)-- * //Name: Simple Texture Changer (for inventory)(more than one side).lsl7 KB (701 words) - 09:34, 25 January 2015
- llOwnerSay("The inventory has changed."); |cat1=Inventory2 KB (93 words) - 06:49, 25 February 2016
- We are performing a functional test of some Inventory infrastructure changes on ADITI. We can use as many willing participants as * What: A functional test of Inventory changes2 KB (326 words) - 13:03, 3 February 2012
- {{LSL_Function/inventory/fr|nom|uuid=false|type}} |cat1=Inventory/fr1 KB (134 words) - 05:56, 5 September 2008
- ...user other then the owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]] llOwnerSay("The inventory has changed as a result of a user without mod permissions "+1 KB (139 words) - 16:14, 22 January 2015
- This script will give an inventory item on touch only every n hours, even if somebody touches the object more string giveitem = "name of item in objects inventory";2 KB (153 words) - 21:02, 24 January 2015
- [0090] Tester 1: Drag a copyable item from the "Open" floater into your Inventory [0100] Tester 1: Verify the item is copied into your inventory, is still in the open2 KB (326 words) - 17:21, 14 August 2007
- // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl6 KB (670 words) - 21:08, 24 January 2015
- [0060] Open you Inventory and Locate the cube you just took Select the content tab, and drag the cube you created from your inventory to the contents3 KB (389 words) - 18:03, 26 April 2007
- ...d shortcut. Gestures can be activated/deactivated by finding them in your inventory window, right-click for context menu, then choose "Activate" or "Deactivate ...ton will open the "Gesture" floating window, and create a new item in your inventory called "New Gesture"963 bytes (150 words) - 08:15, 24 August 2009
- {{LSL_Function/inventory/ja|item|uuid=false}} |cat1=Inventory1 KB (106 words) - 06:50, 25 February 2016
- {{Help/nl|Parent=How to link prims|Object=*}} '''Help: Kopiëren en linken (koppelen) van prims.'''2 KB (306 words) - 17:55, 24 September 2008
- 1. Rez the "Prim Finder" object from your inventory. 3. Rez the "Prim Finder Rezzer" object from your inventory. Place it anywhere by the Prim Finder (roughly anywhere within 20 meters).4 KB (613 words) - 04:53, 11 February 2008
- # You should see at least two .inv files (inventory cache for my inventory and library), at least two .slc files (object caches, one per region), one # You should see your inventory download (incrementing count at top of inventory window).2 KB (257 words) - 13:31, 25 March 2014
- ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.4 KB (674 words) - 14:06, 7 August 2020
- |inject-2={{Issues/BUG-7854}}{{LSL_Function/inventory|sound|uuid=true|type=sound}} string sound = "name or uuid";//sound in inventory or UUID of a sound.886 bytes (110 words) - 02:57, 11 April 2022
- string inventory; inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet d2 KB (254 words) - 11:25, 18 April 2009
- |inject-2={{Issues/SVC-304}}{{LSL_Function/inventory|item|uuid=false|type}} |func_desc=Remove the named inventory {{LSLP|item}}2 KB (184 words) - 14:00, 6 April 2015
- {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory4 KB (247 words) - 15:46, 25 February 2016
- ...exture names however, you could use the input list scripts as loading from inventory.) * [[Simple Texture Changer (for inventory)(all prims & all sides).lsl]]4 KB (600 words) - 10:59, 16 December 2009
- Perform all the following tests in your main inventory window, a secondary inventory window, an object window, and texture picker ** Moving objects between inventory and object inventory2 KB (319 words) - 16:49, 26 April 2007
- |RelatedLinks=*[[Inventory]]315 bytes (30 words) - 07:14, 7 January 2009
- |RelatedLinks=*[[Inventory]]316 bytes (27 words) - 07:15, 7 January 2009
- {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory|p1_desc= , as in [[llRezObject]]().2 KB (268 words) - 14:11, 4 August 2012
- {{LSL_Function/inventory/de|name|uuid=false|type}} |cat1=Inventory1 KB (162 words) - 20:54, 22 November 2008
- |cat1=Inventory287 bytes (31 words) - 07:15, 14 August 2008
- |cat1=Inventory285 bytes (31 words) - 07:15, 14 August 2008
- |cat1=Inventory286 bytes (31 words) - 07:14, 14 August 2008
- |cat1=Inventory288 bytes (31 words) - 07:14, 14 August 2008
- |cat1=Inventory290 bytes (31 words) - 07:12, 14 August 2008
- |cat1=Inventory289 bytes (31 words) - 07:12, 14 August 2008
- |cat1=Inventory288 bytes (31 words) - 07:12, 14 August 2008
- |cat1=Inventory288 bytes (31 words) - 08:25, 22 November 2008
- {{Help|Viewer=*}} == Inventory Items ==3 KB (527 words) - 11:09, 25 May 2011
- It is recommended that the texture be packed into a box in the inventory of the object so that SL does not remove the texture from the database. 9.) RezObject, [inventory name], [int StartPram], [pos], [rotation]2 KB (305 words) - 20:02, 9 October 2007
- // --Simple Texture Changer (for inventory)(multiple prims & multiple sides)-- * //Name: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl7 KB (758 words) - 21:10, 24 January 2015
- |inject-2={{LSL Function/inventory|old}} |p2_type=string|p2_name=new|p2_desc=desired inventory name2 KB (288 words) - 11:40, 19 June 2012
- |cat1=Inventory326 bytes (37 words) - 07:14, 14 August 2008
- |cat1=Inventory327 bytes (37 words) - 07:11, 14 August 2008
- ...ive away the object. These objects have (no-transfer) in their name in the Inventory. * [[Help:Permissions]]248 bytes (35 words) - 10:18, 8 August 2008
- ...al copies of the object. These objects have (no-copy) in their name in the inventory. * [[Help:Permissions]]249 bytes (35 words) - 10:08, 8 August 2008
- ...changes of the object. These objects have (no-modify) in their name in the Inventory. * [[Help:Permissions]]242 bytes (34 words) - 10:11, 8 August 2008
- ...ry with the {{InvIcon_Object}} item type, you can simply drag it from your inventory to the ground. # From your Inventory, drag your mesh {{InvIcon_Mesh}} onto the box in the Build Tools window mar1 KB (198 words) - 11:34, 16 September 2010
- |cat1=Inventory333 bytes (36 words) - 07:13, 14 August 2008
- * Using new [[Inventory API]] backend-service * Using new [[Inventory API]] backend-service2 KB (275 words) - 17:40, 26 January 2011
- ...folder. It has a fancy new user interface in the Second Life Viewer on the inventory panel. Coincidentally, Direct Delivery, which is the new delivery method on * Why: To verify successful inventory delivery in a reasonable amount of time.4 KB (574 words) - 09:59, 23 March 2012
- * The fallback page [[Viewerhelp:Second Life Help]] contains a template in the main namespace, [[Template:Report Bug]], that * [[Viewerhelp:My Inventory Context Menu]] links to old (s/be removed) article {{Vh|Appearance Editor}}1 KB (210 words) - 21:31, 24 February 2010
- // --Simple Texture Changer (for inventory)(for one side or all sides)-- * //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl6 KB (573 words) - 09:33, 25 January 2015
- ...otnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the Material [[UUID]]. ...set|full permissions}} to the object and the Material is not in the prim's inventory.2 KB (217 words) - 08:23, 25 August 2023
- {{LSL_Function/inventory/de|item|uuid=false}} |cat1=Inventory1 KB (174 words) - 01:19, 13 February 2009
- * Inventory Search * Inventory Search1 KB (190 words) - 19:26, 8 December 2006
- [OVERVIEW] Tests the Searchable Inventory possible selection of each item of inventory filter content.11 KB (1,657 words) - 16:27, 15 October 2008
- 1) drag it from your inventory to the ground 3) copy its contents to inventory.");2 KB (129 words) - 00:43, 21 December 2015
- 'inventory' : { 'enabled' : 'true' }, { 'establish_presence' : <cap GO>, 'inventory' : <cap I>, 'be_in_world' : <cap CTR> }17 KB (796 words) - 05:16, 21 September 2008
- {{Help |Glossary=*}} ....jpg|thumb|[[User:Bellla Clarity|Bella]] shows off her body parts in her [[inventory]].]]754 bytes (125 words) - 10:58, 19 March 2012
- {{help === Via inventory ===2 KB (295 words) - 05:39, 5 August 2009
- |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} // the first texture alphabetically inside the same prim's inventory1 KB (143 words) - 06:09, 30 November 2023
- ...rial is about shortcuts for applying textures and moving items in object's inventory.573 bytes (59 words) - 07:39, 12 August 2008
- |inject-2={{LSL_Function/give|destination|inventory|uuid=false|copyok=*}}{{Issues/SVC-7631}}{{Issues/BUG-5656}} |p2_type=string|p2_name=inventory4 KB (629 words) - 09:19, 19 March 2023
- ...-2={{Issues/SVC-3670}}{{Issues/SVC-4050}}{{Issues/SVC-6374}}{{LSL_Function/inventory|name|uuid=false}} ...[[llGetInventoryType]] instead of this function to verify the existence of inventory.6 KB (752 words) - 09:22, 11 October 2023
- ...here else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field use You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. It is possible1 KB (172 words) - 17:03, 26 May 2010
- # '''持ち物のウィンドウを開く:''' 持ち物リストの窓(下図を参照)がまだ開いていない場合はSLビューワ画面右側下から2番目の'''[[Inventory|持ち物]]'''タブをクリックします。(又は、{{KeyCombo|ctrl= * '''{{L|Inventory|Inventory}}'''11 KB (255 words) - 12:05, 21 July 2010
- |cat1=Inventory408 bytes (33 words) - 03:08, 17 April 2008
- |cat1=Inventory/fr352 bytes (35 words) - 02:09, 8 January 2008
- |cat1=Inventory/fr351 bytes (35 words) - 02:12, 8 January 2008
- |cat1=Inventory/fr350 bytes (35 words) - 02:14, 8 January 2008
- |cat1=Inventory/fr350 bytes (35 words) - 02:19, 8 January 2008
- |cat1=Inventory/fr350 bytes (35 words) - 13:40, 29 January 2008
- |cat1=Inventory/fr348 bytes (35 words) - 13:40, 29 January 2008
- |cat1=Inventory349 bytes (34 words) - 03:05, 17 April 2008
- |cat1=Inventory348 bytes (34 words) - 03:05, 17 April 2008
- |cat1=Inventory347 bytes (34 words) - 03:05, 17 April 2008
- |cat1=Inventory347 bytes (34 words) - 03:06, 17 April 2008
- |cat1=Inventory345 bytes (34 words) - 03:07, 17 April 2008
- |cat1=Inventory346 bytes (34 words) - 03:07, 17 April 2008
- |cat1=Inventory344 bytes (34 words) - 03:07, 17 April 2008
- ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.4 KB (516 words) - 15:12, 15 October 2014
- ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.4 KB (516 words) - 11:09, 24 October 2014
- |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the requested permission {{LSLP|category}} for the inventory {{LSLP|item}}5 KB (624 words) - 09:17, 28 May 2021
- ...of regions on the Second Life Beta Grid and participating developers. Your inventory will not come with you, and you'll appear as the 'ruthed' or default avatar '''When Will I Be Able to Access My Inventory?'''4 KB (683 words) - 10:01, 9 November 2008
- # Make sure you have a copy of your item in your inventory # Confirm your delete item no longer appears in Unassociated inventory items2 KB (386 words) - 19:10, 21 March 2012
- ...ootnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]]. ...sset|full permissions}} to the object and the texture is not in the prim's inventory.2 KB (251 words) - 06:14, 30 November 2023
- // --Simple Texture Changer (for inventory)(all prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl7 KB (711 words) - 21:03, 24 January 2015
- |cat1=Inventory/fr402 bytes (41 words) - 02:17, 8 January 2008
- [0010] Open your Inventory; left-click on Create from Inventory toolbar, and select New your Inventory to re-open it. The text should still be there.5 KB (852 words) - 08:47, 2 November 2009
- {{Help|Viewer=*}} The Inventory floating window has both dropdown menus, and context menus.7 KB (1,122 words) - 11:09, 25 May 2011
- {{Help/ja|Parent=Textures|Glossary=*}} テクスチャは、[[inventory|インベントリ]]の中でテクスチャ アイコン [[Image:Inv_item_903 bytes (38 words) - 05:48, 5 August 2009
- | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD] | ''inventory, controls''3 KB (435 words) - 08:20, 12 June 2008
- // --Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl7 KB (693 words) - 09:34, 25 January 2015
- * Help, on every keyword, uses www.LSLwiki.NET information ...functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.2 KB (236 words) - 14:04, 21 March 2012
- {{LSL_Function/inventory/fr|nom|uuid=false}} |cat1=Inventory/fr2 KB (227 words) - 15:39, 9 February 2008
- |cat1=Inventory/fr404 bytes (43 words) - 02:04, 8 January 2008
- |cat1=Inventory/fr402 bytes (43 words) - 02:07, 8 January 2008
- |cat1=Inventory401 bytes (42 words) - 03:04, 17 April 2008
- |cat1=Inventory399 bytes (42 words) - 03:06, 17 April 2008
- {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr2 KB (221 words) - 23:40, 18 March 2008
- ===Inventory=== * [[:Category:Inventory Messages|Inventory Messages]]3 KB (361 words) - 18:31, 6 September 2023
- QUICKTIPS help you learn a lot in a little time — all are 2 min. or less. | ''inventory, social, control''19 KB (2,506 words) - 07:47, 1 July 2008
- |cat1=Inventory/fr512 bytes (64 words) - 18:51, 19 February 2008
- {{LSL_Function/inventory/fr|son|uuid=true|type=son}}446 bytes (66 words) - 11:35, 18 March 2008
- |return_text=that is the number of items of a given '''type''' in the prims inventory. |constants={{LSL Constants Inventory}}4 KB (489 words) - 09:11, 11 October 2023
- ...he script cannot change the name of the object as it appears in the user's inventory.{{Footnote|2=Whether or not this is a bug is still debated, regardless LL h ...(to inventory, not dropped) this name change is discarded and the name in inventory is used instead.4 KB (542 words) - 15:17, 9 October 2023
- {{OSWikiFeatureNav|parent=Inventory}} Clicking the Inventory button or hitting ctrl-i.12 KB (1,891 words) - 13:34, 7 September 2007
- |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} // the first material alphabetically inside the same prim's inventory1 KB (178 words) - 05:47, 17 February 2024
- |cat1=Inventory566 bytes (56 words) - 06:53, 25 February 2016
- {{LSL_Function/inventory/fr|son|uuid=true|type=son}}463 bytes (67 words) - 11:28, 18 March 2008
- llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory7 KB (163 words) - 21:39, 4 August 2021
- * Trying to take a locked object to inventory triggers a confirmation dialog box. * A locked object will display as (no modify) in your inventory.1 KB (186 words) - 14:09, 17 November 2006
- |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object, or an animation uuid ...// This assumes that an animation called "MyFancyWalk" is present in the inventory of the current object.2 KB (260 words) - 11:35, 5 December 2018
- * Help, on every keyword, uses www.LSLwiki.NET information ...functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.2 KB (240 words) - 18:27, 10 January 2018
- {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory5 KB (721 words) - 05:03, 1 February 2024
- =Simple Inventory Project Viewer Release Notes= * <b>Download the Simple Inventory Project Viewer on the [https://wiki.secondlife.com/wiki/Linden_Lab_Official5 KB (869 words) - 14:33, 20 January 2012
- * [[Inventory Permissions Test]]259 bytes (27 words) - 16:40, 26 April 2007
- |inject-2={{LSL_Function/inventory|name|uuid=false}} |func_desc=Requests data about the item {{LSLP|name}} in the prim's inventory. When data is available the [[dataserver]] event will be raised.5 KB (626 words) - 18:04, 23 February 2024
- {{help|Parent=Video Tutorials/Quicktips|Multimedia=*}} QUICKTIPS help you learn a lot in a little time — about 2 min. or less.23 KB (2,991 words) - 11:19, 28 September 2008
- {{LSL_Function/inventory/ja479 bytes (57 words) - 05:58, 12 April 2010
- inventory. [0140] Tester 2: Verify object was returned to Tester 2's inventory.6 KB (894 words) - 16:02, 26 April 2007
- * [[Inventory Search Test]]307 bytes (35 words) - 08:25, 3 May 2012
- {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory5 KB (791 words) - 09:58, 1 October 2022
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater4 KB (522 words) - 11:41, 13 February 2015
- |p1_type=string|p1_name=inventory|p1_desc=프림 속에 들어있는 해당 물체의 이름 물체 '''inventory'''의 모체가 '''pos'''에 있는 것이 아니고 '''inventory'''의 중심이 생성 지점에 오게 되는 것이다.<br/>4 KB (182 words) - 23:41, 3 April 2009
- == Inventory interaction == # A. rez the Kart from your inventory/Library/Objects. Sit on it. Go into mouselook mode (View menu, Mouserlook)5 KB (893 words) - 18:05, 20 August 2007
- |cat1=Inventory347 bytes (34 words) - 03:07, 17 April 2008
- ! 4!! Inventory offer|||||||| | Transaction ID||||||| inventory's name||a list of inventory type followed by uuid5 KB (563 words) - 01:19, 17 May 2010
- [0010.0020] Take Cube back into your Inventory (right-click on Cube, then select Take). [0030] Tester 2: Take Cube back into your inventory.9 KB (1,381 words) - 14:01, 13 July 2007
- |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}457 bytes (62 words) - 11:42, 19 June 2012
- {{Help |Glossary=*}} * [[Inventory Recovery Steps]]410 bytes (62 words) - 11:07, 18 February 2011
- ...stants Inventory]] || [[:Template:LSL Constants Inventory/fr|LSL Constants Inventory/fr]] || Gally young || Done || 04/11/2009 ...Function/inventory]] || [[:Template:LSL Function/inventory/fr|LSL Function/inventory/fr]] || Gally young || Done || 04/12/200911 KB (1,389 words) - 06:34, 12 April 2009
- |inject-2={{Issues/SVC-3145}}{{LSL_Function/inventory|inventory|uuid=false|type=object}}{{LSL_Function/position|position|region=*|limit=10 |p1_type=string|p1_name=inventory6 KB (777 words) - 10:38, 26 April 2024
- |inject-2={{LSL Function/inventory|name|uuid=false|type=script}} |cat1=Inventory1 KB (191 words) - 14:29, 22 January 2015
- {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *[[inventory]] failing641 bytes (102 words) - 18:13, 13 March 2009
- // Will set the entire region to the "Tropicalia" EEP from the Linden inventory when touched. // The "Tropicalia" must be in the prims inventory with the script.4 KB (207 words) - 14:53, 22 November 2023
- |p1_type=key|p1_name=inventory|p2_type=vector|p2_name=pos418 bytes (51 words) - 04:14, 12 April 2010
- * The company agent can access the inventory from the company agent domain and from the SL Agent Domain ...icted in only being allowed to rez objects from the company agent domain's inventory on a region belonging to the company region domain2 KB (384 words) - 16:39, 14 July 2008
- {{Help |Glossary=*}} ...ve the snapshot directly to your hard drive). Every snapshot saved to your inventory will cost L$ 10.1 KB (189 words) - 09:35, 19 March 2012
- * Browse and manipulate inventory * Send inventory items to residents1 KB (171 words) - 09:56, 20 December 2019
- ...And I don't even have an idea how to implement some, yet. The clothing and inventory handling is something that normal LSL scripts cannot do and therefore there '''Any kind of help is very welcome.'''7 KB (912 words) - 05:36, 28 July 2012
- {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}569 bytes (89 words) - 11:33, 18 March 2008
- {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}578 bytes (89 words) - 11:37, 18 March 2008
- |func_footnote=The detached object remains in the user's inventory (unless it was a temporary attachment, in which case it will be destroyed). 1) drag it from your inventory to the ground2 KB (277 words) - 16:50, 16 March 2023
- |cat1=Inventory389 bytes (38 words) - 02:58, 23 May 2010
- ...e video is if you’re near someone inworld, you can drag the gift from your inventory to their avatar or nametag to give it)833 bytes (114 words) - 22:11, 9 August 2008
- |constants={{LSL Constants Inventory/ja}} |cat1=Inventory3 KB (207 words) - 06:51, 25 February 2016
- {{Help|LandSim=*}} :: (Click the thumbnail to find out what it's named in your inventory, then save it here. If you don't have a backup copy, remember what it looks2 KB (298 words) - 23:08, 10 June 2009
- ...n attachments when a user logs in, or when the object is [[attach]]ed from inventory. ...DefineRow||[[object_rez]]|triggered when this object rezzes an object from inventory}}2 KB (323 words) - 09:59, 1 October 2022
- |cat1=Inventory/fr476 bytes (55 words) - 14:59, 9 February 2008
- {{Help|Object=*|BugFixes=*}} ...ons have numerous subtleties and with some practice, Debug Permissions can help you figure these out. You should have a firm understanding of [[Next-owner5 KB (745 words) - 15:47, 12 January 2023
- The default transparent texture in your inventory library is 32x32 and is widely used on the grid. This means that it may al254 bytes (45 words) - 11:01, 4 June 2012
- ...everything that has to do with agents. It stores their profile data, their inventory, handles login etc. ...ores contain the actual data. They are basically databases which e.g. hold inventory data, profile information and so on. These stores can again be as redundant2 KB (338 words) - 16:37, 14 July 2008
- |inject-2={{LSL_Function/inventory|impact_sound|uuid=true|type=sound|volume=impact_volume|empty=*}} ...sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory2 KB (214 words) - 00:30, 22 January 2015
- == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.3 KB (546 words) - 16:45, 5 November 2010
- == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.3 KB (546 words) - 10:31, 8 November 2010
- == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.3 KB (546 words) - 10:32, 8 November 2010
- == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.3 KB (546 words) - 10:34, 8 November 2010
- ==Inventory Recovery Steps== https://wiki.secondlife.com/wiki/Help:When_and_how_to_file_an_Abuse_Report2 KB (267 words) - 12:37, 23 November 2009
- |constants={{LSL Constants Inventory/fr}} |cat1=Inventory/fr3 KB (333 words) - 06:01, 5 September 2008
- ...he Merchant Outbox or a Magic box, and are instead sold directly from your inventory. Here are some commonly asked questions about VMM: ...al transfer of goods and making it much easier for Merchants to manage the inventory being sold on the Marketplace.6 KB (918 words) - 07:28, 20 July 2015
- {{Help |Glossary=*}}{{LSL Header}} === Inventory ===5 KB (721 words) - 12:06, 7 April 2022
- |cat1=Inventory577 bytes (73 words) - 02:50, 22 January 2015
- inventory * can navigate Inventory with up and down arrow keys.2 KB (333 words) - 08:28, 2 January 2014
- |cat1=Inventory/fr474 bytes (55 words) - 15:02, 9 February 2008
- == [[Inventory API]] == Provides information on agent inventory.3 KB (481 words) - 02:24, 29 February 2024
- {{Help/es|Parent=How to clear your disc cache|BugFixes=*|Viewer=*}} ....php?id=328 How do I clear the Second Life cache? (It can help find "lost" Inventory)]584 bytes (94 words) - 17:06, 29 September 2008
- ...state when rezzed. The event first called when an object is rezzed out of inventory is [[on_rez]].2 KB (395 words) - 10:05, 21 September 2023
- * {{jira|MAINT-1513}} Label of new folder doesn't disappear while closing Inventory by hot hey * {{jira|MAINT-204}} [PUBLIC] Top folder is expanded when my inventory filter is changed3 KB (430 words) - 11:51, 23 May 2016
- {{Help|Glossary=*|Navigation=*}} ...arks are shortcuts to places in Second Life and stored in your [[Inventory|inventory]]. They are displayed ether as bright red ([[Image:Landmark_red.png]]) or f2 KB (300 words) - 15:17, 26 September 2013
- * Includes inventory type in the hovertext label // this is a list of all the possible inventory types, as constants.2 KB (303 words) - 20:23, 24 January 2015
- |cat1=Inventory/fr503 bytes (60 words) - 15:06, 9 February 2008
- {{LSL_Function/inventory/ja|name|type=script}}669 bytes (77 words) - 05:19, 12 April 2010
- * {{jira|VWR-1691}} - Votes: 0 - Cannot add to group without calling cards in inventory - {{User|Stoo Straaf}} ...jira|VWR-1567}} - Votes: 4 - Change the default item name for "snapshot to inventory" to something more usefull than "snapshot" - {{User|kerunix Flan}}4 KB (548 words) - 19:04, 1 August 2007
- |inventory691 bytes (96 words) - 09:40, 10 July 2008
- ===Users Inventory=== Users can be given pre-loaded inventory.8 KB (1,418 words) - 17:09, 12 April 2008
- Tester 2: Find the Cube object in your Inventory and Rez it in world Tester 2: Find the cube in your Inventory and Rez it in world12 KB (2,055 words) - 14:42, 14 August 2007
- *** inventory733 bytes (80 words) - 23:29, 11 April 2009
- {{Help|BugFixes=*|Object=*}} In a feature release a couple of weeks ago, we incorporated a new feature to help with load on our databases when Residents return objects from parcels. As4 KB (718 words) - 10:06, 10 November 2009
- ...tomers to add their own sounds to the script by placing sounds into object inventory string API_Start_Walking_Sound_Name = "start"; // If there is a sound name in inventory with this name somewhere in the sound name, it will load as an API Sound to5 KB (536 words) - 10:21, 25 January 2015
- *Introduction to Inventory and Inventory Search ...on and in the meanwhile I learned a lot because of all the information and help around there. In other words, it costs nothing and it works great :) [[Use3 KB (458 words) - 14:49, 7 October 2008
- ...ewer-2.5.1 code has numerous bugs associated with this method of accessing inventory. {{KBnote|The inventory code uses the spelling variant '''descend<u>e</u>nts''' instead of the more9 KB (1,271 words) - 22:23, 2 March 2013
- {{Help |Glossary=*}} ...|home location]]. So the "death" isn't a permanent one, you don't lose any inventory and can return to the damage enabled region.347 bytes (61 words) - 13:21, 3 February 2012
- * Transferring and organizing inventory between accounts without having to log on and off repeatedly (waste of time988 bytes (109 words) - 14:20, 17 December 2008
- * Transferring and organizing inventory between accounts without having to log on and off repeatedly (waste of time797 bytes (94 words) - 14:22, 17 December 2008
- ...ventory]] will only have ''global'' coordinates in it (plus the landmark's inventory name, like all assets), which are retrieved through an (expensive) [[datase // Click to print SLURL for every landmark in inventory.3 KB (361 words) - 03:16, 26 January 2024
- ||Inventory Based Menu System. ...User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]2 KB (294 words) - 17:07, 3 April 2011
- calling card in their inventory. Verify that Tester 1 does *not* have a copy of Tester 2's dialogue and Tester 2's card appears in Tester 1's Inventory.8 KB (1,277 words) - 17:53, 26 April 2007
- | ''inventory, social, control'' | ''inventory, social, control''19 KB (2,592 words) - 14:02, 28 June 2008
- #* From inventory #* Derezzed to inventory4 KB (611 words) - 09:11, 12 October 2023
- [0010.0020] Tester 2: Open your Inventory, find and object that is transfer and copy [0010.0080] Tester 2: Open your Inventory, find and object that is transfer and copy14 KB (1,971 words) - 01:06, 12 December 2008
- inventory (via Properties) are actually applied on transfer. #Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select Rename7 KB (1,043 words) - 16:45, 9 September 2015
- |cat1=Inventory623 bytes (76 words) - 06:13, 8 August 2009
- 보관함(inventory)에서 '''type'''형의 일련번호 '''number'''에 해당하는 항목의 |constants={{LSL Constants Inventory/ko}}3 KB (233 words) - 23:41, 3 April 2009
- [0030.0040] User B: Check Inventory to see if a copy of User A's object appears in User B's Inventory as expected.6 KB (1,031 words) - 15:54, 21 May 2012
- {{LSL_Function/inventory/fr|nom|type=script}}681 bytes (98 words) - 16:05, 19 March 2008
- ...: 0.5em;">Please do not modify this page. Refer all discussion to [[:Talk:Inventory UI Design]]. I will watch the page and make changes to the actual design a == Thoughts on Inventory UI in SL ==9 KB (1,398 words) - 21:14, 6 February 2008
- |constants={{LSL Constants Inventory/de}} <lsl>// Inventory Statistic By Zep Palen.4 KB (473 words) - 19:23, 22 November 2008
- {{Help|Object= |Glossary=*}} ...ject contains multiple objects which appear as one entry in a resident's [[inventory]], marked with the [[Image:Inv_item_object_multi.png]] sign. This can happe1 KB (191 words) - 11:13, 3 February 2023
- /// <summary>Holds a collection of inventory items</summary> /// <summary>Root inventory folder</summary>2 KB (221 words) - 17:34, 26 May 2010
- |constants={{LSL Constants Inventory/de}} |cat1=Inventory3 KB (327 words) - 08:58, 22 November 2008
- {{LSL_Function/inventory/ja|item|uuid=false}}{{LSL_Function/ja |cat1=Inventory3 KB (237 words) - 06:52, 25 February 2016
- {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr2 KB (294 words) - 06:44, 5 April 2008
- |inject-2={{Issues/SVC-1853}}{{LSL Function/inventory|name|uuid=false|type=script}}{{LSL Function/boolean|running|if=*|bool=*|non |cat1=Inventory2 KB (245 words) - 14:07, 22 January 2015
- * is changed in some way, e.g. position, size, color, inventory, owner ([[Changed |change events]]) If a scripted object is taken to inventory during the execution of a script and there is no provision for resetting th4 KB (653 words) - 13:41, 24 January 2015
- * {{jira|VWR-9832}} - 4 votes - "Allow inventory drop to IM windows" does not work for folders - [[User:Gellan Glenelg|Gella ...a|VWR-11300}} - 2 votes - RC 1.22 - crashes when I open a second window in inventory - [[User:Ana Lutetia|Ana Lutetia]]2 KB (304 words) - 15:14, 14 January 2009
- === Inventory === ** declines inventory offers from muted agents6 KB (871 words) - 12:48, 13 June 2007
- list Inventory = llParseStringKeepNulls(Objects,["+"],[]); llGiveInventoryList(id, FolderName, Inventory);1 KB (216 words) - 09:31, 25 December 2011
- |inject-2={{LSL_Function/inventory|name|type=script|no_caveat=*}}669 bytes (92 words) - 10:42, 13 June 2012
- inventory (via Properties) are actually applied on transfer. [0030] Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select7 KB (1,055 words) - 14:37, 6 June 2018
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater5 KB (778 words) - 10:07, 9 July 2015
- ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->14 KB (1,398 words) - 21:36, 7 August 2008
- >> The previous orientationisland stations are in your Inventory in SL (Click Inventory. Click on the triangle in front of Library, then Objects. About 6 down, y 6) Do you have any special resources or contacts to help companies set up3 KB (492 words) - 23:42, 31 August 2007
- ...attachment slots, 30 to be precise. If you can find the worn attachment in inventory, you can reset its slot. Doing so resets it to the default position which m # Click '''Inventory''' button on the toolbar, and search for that attachment's name.2 KB (367 words) - 11:43, 26 October 2010
- |cat1=Inventory1 KB (64 words) - 06:48, 25 February 2016
- * '''inv_folder*''' files are inventory folders. * '''inv_item*''' files are inventory items.3 KB (522 words) - 18:11, 7 August 2008
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater5 KB (785 words) - 10:29, 16 July 2015
- #: Alternatively, open My Inventory, click the '''+''' button, and select '''Upload''' > '''Model...'''. #: Two new assets appear in your inventory: one in the '''Meshes''' folder, the other in the '''Objects''' folder.4 KB (615 words) - 12:58, 1 January 2013
- ...desc=Törli a tárgyat véglegesen. Tárgy törlése után az nem kerül vissza az Inventory lomtárjába:Trash. ...u can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as:2 KB (264 words) - 13:13, 31 March 2012
- *If the containing object was manually rezzed, by dragging from inventory, the start parameter is 0. llOwnerSay("rezzed from inventory (or rezzed/loaded with 0)");2 KB (233 words) - 02:54, 22 January 2015
- Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to receive a random objec613 bytes (70 words) - 21:03, 24 January 2015
- However, there's a workaround to test: try sending an inventory item to another Resident. If it's declined immediately455 bytes (74 words) - 13:09, 26 July 2010
- {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}579 bytes (85 words) - 20:14, 4 August 2009
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater5 KB (738 words) - 12:54, 6 April 2015
- * User A has in his inventory all Object types at least one (no-copy) version # Upon restart of the Viewer it still persists in the inventory7 KB (1,022 words) - 17:32, 9 September 2015
- {{LSL_Function/inventory/ja792 bytes (87 words) - 05:58, 12 April 2010
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater5 KB (805 words) - 11:12, 29 July 2015
- *** Arrival of inventory from a container *** When fetching inventory3 KB (348 words) - 13:32, 16 May 2016
- *** Arrival of inventory from a container *** When fetching inventory3 KB (348 words) - 11:51, 23 May 2016
- * A rezzed object taken back to inventory, then re-rezzed, will return its current owner key.563 bytes (79 words) - 17:38, 29 April 2015
- Example 2 (Getting items added/removed from an inventory):<br /> list getInventory() {//method for returning a list of all inventory items in a list.3 KB (477 words) - 22:22, 5 December 2018
- ...riously disappeared from your inventory, [[Inventory loss|see the general "Inventory loss" page]]. These tips are in rough order of what you should try: # Click the '''Inventory''' button on the toolbar at the bottom of your Viewer window.4 KB (705 words) - 10:32, 16 December 2011
- SL Inventory seems to make a distinction between textures and Photos (images saved to fi ...editing. Scripts can only "run" while existing in a [[#Primitives|prim]]'s inventory, though they can be stored in a non-running state in both prim and Resident3 KB (397 words) - 16:24, 26 April 2009
- ||Convert all landmarks in inventory to slurls525 bytes (69 words) - 10:13, 24 October 2021
- ItemID = The script's inventory ID559 bytes (62 words) - 06:06, 9 June 2008
- ...exture1 = "UUID of texture 1";//UUID of texture 1 (or inventory name if in inventorY)2 KB (229 words) - 09:35, 25 January 2015
- ...count. Items created on the preview grid will not appear in your main grid inventory. ...pt must be in the contents of a rezzed object. A script window opened from inventory does not allow compilation, and hence lacks the Mono checkbox.7 KB (1,151 words) - 15:23, 10 June 2009
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater6 KB (810 words) - 14:40, 18 June 2015
- //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and integer numberoftextures;//number of textures in inventory6 KB (609 words) - 21:09, 24 January 2015
- ...c_footnote=To actually do the dropping, you need to drag an item from your inventory and drop it onto the prim WHILE holding down your {{Keypress|Ctrl}} key. If Ownership of the dropped inventory item changes to the owner of the prim. Next owner permissions kick in on th6 KB (949 words) - 20:25, 7 May 2011
- //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and integer numberoftextures;//number of textures in inventory6 KB (598 words) - 09:34, 25 January 2015
- {{Help/ja|Parent=Inventory Letters and Recovery Steps|BugFixes=*}} <h3>Inventory(持ち物) > Inworld(インワールド)</h3>9 KB (123 words) - 17:15, 29 September 2008
- {{LSL_Function/inventory|anim|uuid=false|type}} string animation; // the first animation in inventory will automatically be used4 KB (392 words) - 13:14, 22 September 2020
- This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater6 KB (843 words) - 13:36, 16 April 2015
- ...dens have been seeing this on all three platforms. Extra eyes would really help here. Gigs created {{JIRA|VWR-2044}} for any feedback or patches, and Steve ...l. He notes that the treeview in the inventory panel is tightly coupled to inventory code, and so is not a good candidate.4 KB (580 words) - 11:18, 15 August 2007
- |inject-2={{LSL Function/inventory|script|uuid=false|type=script}} |cat1=Inventory3 KB (280 words) - 11:34, 18 October 2023
- {{LSL_Function/inventory/fr|nom|uuid=false|type=script}}883 bytes (130 words) - 16:31, 19 March 2008
- |constants={{LSL Constants Inventory/fr}} |cat1=Inventory/fr2 KB (233 words) - 20:18, 4 August 2009
- {{LSL_Function/inventory/de|item|uuid=false}}{{LSL_Function/de |cat1=Inventory3 KB (383 words) - 12:17, 24 November 2008
- {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド}}946 bytes (85 words) - 14:29, 25 February 2016
- {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true ...the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}4 KB (543 words) - 17:00, 12 April 2024
- For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.1 KB (149 words) - 08:49, 6 April 2007
- |inject-2={{Issues/SVC-4897}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}} ...sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory2 KB (272 words) - 11:08, 18 October 2023
- ...Issues|body=* {{jira|MAINT-5165}} [VWR] Can view hidden system folders in inventory by changing "Show Filters..." settings * {{jira|MAINT-8803}} Need better UI handling of unrecognized inventory items4 KB (526 words) - 05:06, 31 August 2018
- ...at texture opens automatically. Double click on the newly saved texture in Inventory/texture, verify it's the correct texture. ...udio file is saved in Inventory/Sounds. Double click on the saved sound in Inventory/Sound and verify it's correct13 KB (2,253 words) - 17:11, 2 November 2006
- {{Issues/SVC-3670}}{{Issues/SVC-4050}}{{LSL_Function/inventory/ja|name|uuid=false}} |cat1=Inventory6 KB (283 words) - 06:51, 25 February 2016
- |examples=<lsl>// Gives inventory object only to officers of the same group than the object1 KB (154 words) - 01:58, 20 February 2009
- {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true ...the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}4 KB (552 words) - 01:00, 8 October 2023
- ...tarts I cant seen to see things i rez from my inventory or wear mesh in my inventory. I have done numerous clean installs of the latest LL viewer. I have also2 KB (247 words) - 12:55, 5 January 2015
- ...= llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory2 KB (198 words) - 16:00, 30 October 2008
- ## Attempt to drag the worn box from your inventory to UserB's Avatar ...attachment onto UserB's opened calling card, unopened calling card in your inventory, or finder profile.6 KB (994 words) - 16:59, 31 July 2015
- {{LSL_Function/inventory/fr|sprite_impact|type=texture|uuid=true}}1 KB (150 words) - 10:33, 16 April 2008
- * {{jira|VWR-13045}} - 0 votes - Grey square in IM/friend list, Inventory or Preferances panel - [[User:Yann Dufaux|Yann Dufaux]] * {{jira|VWR-12965}} - 0 votes - Copy to inventory from notecard crash viewer - [[User:Tayra Dagostino|Tayra Dagostino]]2 KB (362 words) - 11:23, 4 May 2009
- {{LSL_Function/inventory/ja|name|uuid=false|type=スクリプト}}861 bytes (87 words) - 03:46, 4 May 2010
- ...a|VWR-1752}} - Votes: 0 - Change Request: Change double click on object in inventory to wear (rather than properties) - {{User|Nicholaz Beresford}} * {{jira|VWR-95}} - Votes: 8 - Deleting item from prim/object inventory deletes for good (no trash) - {{User|Dominic Webb}}3 KB (398 words) - 13:20, 17 July 2007
- {{LSL_Function/inventory/fr|Son|uuid=true|type=son|volume=volume}}781 bytes (131 words) - 11:25, 18 March 2008
- ...e=environment|p3_desc=The name of an environmental setting in the object's inventory or the asset ID for an environment. {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.3 KB (452 words) - 03:56, 19 October 2023
- ...tarts I cant seen to see things i rez from my inventory or wear mesh in my inventory. I have done numerous clean installs of the latest LL viewer. I have also2 KB (254 words) - 12:39, 10 December 2014
- |Help||{{K|F1}} |Inventory sidebar||{{K|Ctrl}}+{{K|I}}3 KB (481 words) - 02:40, 15 March 2010
- ...list in the Inventory floater, which allows the user to quickly change the inventory type filter. Doubleclick on inventory items properly wears/unwears them, TP on LMs4 KB (574 words) - 14:14, 14 June 2009
- |inventory1 KB (103 words) - 14:16, 25 February 2016
- ...ly the returned values will be the names of animations within the object's inventory. In the unusual case that the animation can't be found, the key for the ani ...set; in this scenario, the animations and scripts would all be part of the inventory of this prim, and so of the object as a whole. However, if scripts and anim3 KB (424 words) - 11:36, 5 December 2018
- {{LSL_Function/inventory/ja|name|uuid=false}} |cat1=Inventory5 KB (258 words) - 06:33, 25 February 2016
- {{LSL_Function/inventory/ja|impact_sprite|type=テクスチャ|uuid=true}}1 KB (95 words) - 17:21, 2 May 2010
- * {{jira|VWR-6158}} - Votes: 2 - IM button and inventory drop section on profiles do not work while downloading of profiles is disab * {{jira|VWR-6019}} - Votes: 1 - if rename an item in the inventory and press ESC while editing, the new name was set, not restore the old one4 KB (593 words) - 15:32, 15 April 2008
- ** Task Inventory ** Inventory3 KB (434 words) - 16:39, 14 July 2008
- {{Issues/SVC-1853}}{{LSL_Function/inventory/ja|name|uuid=false|type=スクリプト}}2 KB (103 words) - 14:24, 25 February 2016
- * BUG STORM-612 ('Didn't find..' text overlaps My inventory folder name in Pick Texture window) * BUG STORM-612 ('Didn't find..' text overlaps My inventory folder name in Pick Texture window)4 KB (607 words) - 23:50, 20 January 2011
- 'inventory' : { 'enabled' : 'true' }, { 'establish_presence' : <cap GO>, 'inventory' : <cap I>, 'be_in_world' : <cap CTR> }14 KB (1,928 words) - 18:03, 30 July 2008
- |inventory1,012 bytes (160 words) - 18:18, 14 March 2008
- ....6.8 (282375) build - results when user has a merchant outbox misplaced in inventory. * {{jira|STORM-1971}} MAC viewer - Renaming an object or clothing item in inventory results in automatic wearing2 KB (295 words) - 12:50, 2 January 2014
- ...list of features, and a large dedicated support team ready and waiting to help our users with any problems they have. * V2 Inventory Links4 KB (527 words) - 13:27, 14 January 2013
- ...the new window, and muting should work as standard for scripted chats and inventory offers. *Notecard is ''not'' automatically saved to the scripted object's inventory. It simply provides another convenient channel for sending data to the use3 KB (488 words) - 23:18, 11 June 2011
- {{EKB Box|Inventory}}855 bytes (117 words) - 15:56, 13 February 2012
- {{Help/nl|Parent=How to retrieve coalesced items|BugFixes=*|Object=*}} '''Hoe "Kwijtgeraakte Inventory objecten" terug te vinden vanwege de recentelijk toegevoegde nieuwe Samenvo4 KB (689 words) - 10:08, 10 November 2009
- //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and integer numberoftextures;//number of textures in inventory6 KB (629 words) - 21:13, 24 January 2015
- #: Alternatively, open '''My Inventory''', click the '''+''' button, and select '''Upload''' > '''Model'''. #: A new asset will appear in your inventory in the '''Objects''' folder.5 KB (730 words) - 15:18, 29 November 2023
- |cat1=Inventory/fr1 KB (150 words) - 07:01, 14 August 2008
- * Fixed: When going to recent items tab in inventory, inventory contents do not download * More documentation is available using Help > Scripting Guide...7 KB (963 words) - 13:00, 28 January 2009
- * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we have them in the first place? * Inventory floater was missing UI for spawning new Inventory floaters. So now you can do it even if you don’t know the Ctrl+*Shift*+*5 KB (776 words) - 17:49, 16 March 2017
- |p1_type=key|p1_name=inventory|p2_type=vector|p2_name=pos672 bytes (101 words) - 11:21, 22 January 2015
- {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}1 KB (164 words) - 05:57, 16 March 2008
- ...manages the inventory of a user (permissions, inventory, parcels). See [[Inventory]] for more.3 KB (424 words) - 07:55, 14 December 2011
- {{LSL_Function/inventory/fr|anim|uuid=true|type=animation}}1 KB (147 words) - 03:28, 27 June 2008
- {{Help/de|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} Bitte klicke auf den Knopf "Inventory" unten rechts.3 KB (536 words) - 15:34, 1 October 2008
- [15:24] Periapse: We pull all user data and inventory over from the Main Grid ...on this grid will be wiped, and replaced with a snapshot of your main grid inventory11 KB (1,646 words) - 17:00, 29 February 2008
- {{help/it|Parent=Preview Grid}} ==Login, Inventory e aggiornamenti al database==2 KB (361 words) - 13:39, 1 November 2009
- |inventory1 KB (161 words) - 01:17, 16 March 2009
- *Powerful Link Search and Replace (or delete) for bulk inventory update. ...cking it and choosing open in new window without needing a new instance of inventory.3 KB (484 words) - 23:59, 29 August 2023
- ...equests for inventory items are constrained to the assets in agent or task inventory according to the client source parameters on initialization.2 KB (315 words) - 16:30, 26 May 2010
- * Modify object's name from your 'Inventory' and search the <font color="green">SAMPLE STRING</font> (in the texture wi ...le once item's name have been edited, but the update is not visible in the inventory and the search fails, it's allow to create object without name.3 KB (482 words) - 12:16, 17 March 2009
- * '''0130''' Open your inventory and verify the folder containing the animation asset is open and the most r * '''0140''' Double click the animation from your inventory, click the "Play Locally" button and watch your avatar animate.6 KB (1,024 words) - 14:28, 21 February 2020
- {{Issues/SVC-914}}{{LSL_Function/face/ja|face}}{{LSL_Function/inventory/ja|texture|uuid=true|type=texture}}1 KB (111 words) - 06:44, 25 February 2016
- {{help ...tached box and select "Drop". That will do the trick. Next time, just open Inventory, locate the box you wish to open, and drag & drop it on the ground. That's582 bytes (95 words) - 05:42, 5 August 2009
- {{Issues/VWR-1574}}{{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}1 KB (100 words) - 05:14, 7 May 2010
- ...e=environment|p2_desc=The name of an environmental setting in the object's inventory or the asset ID for an environment. NULL_KEY or empty string to remove the {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.4 KB (589 words) - 11:41, 27 March 2024
- * Press the F1 key to open Help, Read thru several pages of online help and verify links/buttons work and are correct. * Verify Home takes you to a help index page listing the various help topics available.10 KB (1,745 words) - 14:58, 13 January 2021
- [0070.0020] User A: Open your Inventory, Click the "Create" Menu at the Top and TEST folder in your Inventory on the Ground23 KB (3,260 words) - 11:42, 9 June 2008
- *[[CHANGED_INVENTORY]] will also trigger when inventory permissions are changed, a new feature request for a [[CHANGED_PERMISSIONS] llOwnerSay("The inventory has changed.");5 KB (648 words) - 09:41, 30 April 2024
- {{Help/es|Parent=Inventory/Recent Items Tab|Object=*|Viewer=*|OldInfo=*}}1,018 bytes (168 words) - 17:45, 29 September 2008
- {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja2 KB (117 words) - 12:03, 4 November 2023
- ...Object Back to My Inventory" always enabled, even for prims not rezed from inventory - {{User|McCabe Maxsted}}3 KB (411 words) - 12:14, 1 October 2008
- See your inventory, preview textures or pictures836 bytes (111 words) - 06:59, 31 August 2017
- ...-383) Context menu cannot be open for Landmark that are located in the My inventory->Trash folder ...-383) Context menu cannot be open for Landmark that are located in the My inventory->Trash folder4 KB (634 words) - 03:27, 19 January 2011
- |inject-2={{LSL Function/avatar|agent|region=*}}{{LSL Function/inventory|landmark|type=landmark|uuid=false|empty=(for teleporting within the same re ...=Teleports an {{LSLP|agent}} to a {{LSLP|landmark}} stored in the object's inventory.7 KB (923 words) - 20:45, 27 January 2024
- * {{jira|VWR-1825}} -> {{jira|VWR-1826}} Inventory double click: Landmarks -> Teleport {{User|Nicholaz Beresford}} * {{jira|VWR-1825}} -> {{jira|VWR-1827}} Inventory double click: Linden provided attachments -> wear {{User|Nicholaz Beresford6 KB (891 words) - 21:53, 28 July 2007
- {{LSL_Function/face/fr|face}}{{LSL_Function/inventory/fr|texture|uuid=true|type=texture}}1 KB (155 words) - 13:13, 27 June 2008
- *If the containing object was manually rezzed, by dragging from inventory, the start string is blank.948 bytes (114 words) - 10:44, 2 May 2024
- ....6.8 (282375) build - results when user has a merchant outbox misplaced in inventory. * {{jira|STORM-1971}} MAC viewer - Renaming an object or clothing item in inventory results in automatic wearing2 KB (297 words) - 12:52, 3 March 2014
- llOwnerSay("Inventory change detected; re-initializing...");2 KB (195 words) - 19:55, 6 January 2009
- ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->22 KB (1,970 words) - 15:19, 13 April 2008
- ** Objects on the ground worn as attachments do not appear 'worn' in inventory ** {{jira|SVC-5931}}: 1.40 sim crash causes inventory loss2 KB (267 words) - 17:37, 26 January 2011
- {{LSL_Function/inventory/ja|impact_sound|uuid=true|type=サウンド|volume=impact_volume}}2 KB (124 words) - 04:49, 25 February 2016
- '''[INV]''' Place the name of any inventory items that are needed for the test here. It will be added to your test and1 KB (255 words) - 07:32, 24 March 2008
- {{LSL_Function/inventory/fr|inventaire|uuid=false|type=objet}} |inventory3 KB (494 words) - 02:01, 9 October 2008
- ...er called the Merchant Outbox and sending the contents to your Marketplace inventory. Each top level folder in the Merchant Outbox represents one sellable item Once those items have appeared in your Marketplace inventory, for each item you will be able to create a new listing or associate it wit11 KB (1,796 words) - 13:49, 23 November 2023
- * [[Give Inventory]] items and Inventory Categories * [[Inventory Search]]6 KB (629 words) - 13:20, 21 December 2013
- |inventory1,012 bytes (148 words) - 14:34, 22 January 2015
- ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->22 KB (1,972 words) - 06:18, 14 April 2008
- | ''inventory'' | how to sort and manage your account's inventory, which contains your clothes, objects, textures, etc.3 KB (518 words) - 08:24, 1 July 2008
- *Object inventory lists1 KB (198 words) - 11:08, 22 July 2008
- {{Help|Object=*}} ...een locked out of, just delete it from the prim and do it properly in your inventory and drop it in again.</ref>2 KB (424 words) - 18:28, 13 March 2013
- ...r is the default folder for items that you delete. If you reject someone's inventory offer, the rejected item will be put in your trash. If your trash has many578 bytes (84 words) - 20:50, 7 November 2006
- {{help * Note: Your image will NOT display as 4:3 when you view it from inventory. This is because, for highly technical reasons, the actual sizes of all im3 KB (521 words) - 09:32, 10 November 2009
- {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja2 KB (105 words) - 14:27, 25 February 2016
- |inventory1 KB (146 words) - 14:14, 25 February 2016
- === Build: Building, Physics & Inventory === # Open your inventory, the object should be highlighted in the objects folder.17 KB (2,945 words) - 23:59, 19 June 2009
- Recent Items is a tab at the top of your inventory window.511 bytes (71 words) - 20:53, 7 November 2006
- {{Issues/VWR-1574}}{{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja1 KB (113 words) - 14:28, 25 February 2016
- {{Help/zh-Hant|Parent=AvatarSex|Avatar=*}} ...dividually. So you can easily switch by storing different shapes in your [[inventory]].1 KB (195 words) - 07:20, 19 February 2009
- ...tarts I cant seen to see things i rez from my inventory or wear mesh in my inventory. I have done numerous clean installs of the latest LL viewer. I have also2 KB (290 words) - 14:54, 17 November 2014
- ...create a box, then "Take" it, it will appear in the Objects folder of your Inventory.489 bytes (69 words) - 20:36, 7 November 2006
- ...ira|SVC-5313}} - Votes: 2 - Items returned to Lost and Found don't show in inventory until re-log in. - {{User|AnnMarie Otoole}} * {{jira|VWR-1416}} - Votes: 4 - Renaming a new inventory item while filtering item names renames parent folder instead. - {{User|Poe4 KB (645 words) - 14:05, 9 March 2010
- [[Inventory Offers]] rides on the IM message system709 bytes (88 words) - 10:58, 8 August 2008
- * No more crash when clicking on folder link in inventory. ...0018}} Viewer crashes when clicking on link of a folder in any folder from Inventory3 KB (450 words) - 20:16, 13 December 2018
- {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}1 KB (122 words) - 06:25, 15 May 2010
- {{LSL Function/inventory/fr|texture|uuid=true|type=texture}}{{LSL Function/face/fr|face}}{{LSL Funct1 KB (177 words) - 05:22, 30 September 2008
- |inject-2={{Issues/BUG-215954}} {{LSL_Function/inventory|anim|uuid=false|type}} |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object4 KB (604 words) - 02:37, 7 September 2022
- *[[:Category:LSL Inventory]] => [[:Category:LSL Inventory/de]] ...stants Inventory]] => [[:Template:LSL Constants Inventory/de|LSL Constants Inventory/de]]18 KB (2,341 words) - 11:41, 7 August 2008
- ...}{{LSL_Function/permission/ja|PERMISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory/ja|anim|uuid=true|type=アニメーション}}{{LSL_Function/ja1 KB (122 words) - 05:41, 25 February 2016
- ...nd internal fixes including an improved unified Snapshot floater, improved inventory filtering as well a number of bugfixes and cleanup. }}{{GreenCheckbox|title * {{jira|STORM-2034}} Support 'older than' when inventory filtering2 KB (293 words) - 12:00, 26 August 2014
- ...nd internal fixes including an improved unified Snapshot floater, improved inventory filtering as well a number of bugfixes and cleanup. }}{{GreenCheckbox|title * {{jira|STORM-2034}} Support 'older than' when inventory filtering2 KB (293 words) - 11:28, 4 September 2014
- ...008-03-13|13]] - Topic: Release Candidate 1.19.1 (WindLight, Parcel Media, Inventory), Custom keyboard shortcut remapping, Dazzle, Teleport history / SLURLs / t ...0]] - Topic: Installers / Updaters / Patch system, Caching and Inventory / Inventory management, Competition for building a better OI, Discoverable Objects9 KB (1,192 words) - 19:33, 12 March 2009
- {{Help/de|Parent=How to open a box|Object=*}} ...ster, in dem der Inhalt deiner Schachtel erscheint. Mit dem Knopf "Copy to Inventory" kannst du alles in dein Inventar bringen. Oft wird dabei ein neuer Ordner986 bytes (162 words) - 23:56, 6 October 2008
- {{help/es ...to you, but you must be sure to click Accept to take the object into your inventory. If you do not Accept the object (i.e. accidentally hit Decline), the vend2 KB (370 words) - 11:25, 30 June 2010
- == {{LSLGC|Inventory}} ==7 KB (1,098 words) - 03:57, 18 December 2008
- ...less of whether they are the owner or not, to drop items into that prim|fd=inventory dropping can still be done, but it is restricted only to people with modify ...c_footnote=To actually do the dropping, you need to drag an item from your inventory and drop it onto the prim WHILE holding down your {{Keypress|Ctrl}} key. If17 KB (1,961 words) - 11:10, 4 April 2016
- |constants={{LSL Constants Inventory/ja}} |cat1=Inventory5 KB (286 words) - 18:23, 3 May 2010
- ...ewer is crash when clicking on the link of a folder in any folder from the Inventory * {{jira|SL-1043}} Viewer inventory using unsupported method to relocate folders at startup3 KB (335 words) - 10:06, 16 November 2018
- ...ewer is crash when clicking on the link of a folder in any folder from the Inventory * {{jira|SL-1043}} Viewer inventory using unsupported method to relocate folders at startup3 KB (335 words) - 10:53, 13 November 2018
- ...Debug Menu is Enabled by pressing Ctrl-alt-d (Debug should appear next to Help on the Menu Toolbar). [0030.0090] Tester 1: In your Inventory Create a New Folder, Right-click on it and Rename15 KB (2,308 words) - 16:04, 26 April 2007
- {{LSL_Function/inventory/ja|name|uuid=false|type=スクリプト}}2 KB (126 words) - 14:23, 25 February 2016
- ...rms in the database. These include things like changing estates or moving inventory that happen on login. In this case the response of legacy login will not h1 KB (226 words) - 13:19, 28 March 2008
- |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}869 bytes (130 words) - 12:46, 22 January 2015
- [http://secondlife.com/knowledgebase/article.php?id=264 Inventory Search test]404 bytes (49 words) - 16:23, 2 November 2006
- {{Issues/SVC-1500}}{{Issues/SVC-3199}}{{Issues/SVC-914}}{{LSL Function/inventory/ja|texture|uuid=true|type=texture|full=*}}{{LSL Function/face/ja|face}}{{LS1 KB (126 words) - 06:43, 25 February 2016
- {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}1 KB (183 words) - 07:34, 18 June 2008
- [SETUP] Have two users available to run this test. Required inventory items haven't yet CTRL+ALT+D...Debug should appear next to Help on top tool bar).10 KB (1,484 words) - 14:00, 13 July 2007
- |inventory1 KB (109 words) - 08:46, 1 March 2009
- {{LSL_Function/inventory/fr|nom|uuid=false|type=script}}1 KB (197 words) - 13:31, 22 July 2008
- * shift-dragged from inventory717 bytes (101 words) - 19:17, 17 November 2006
- *[[CHANGED INVENTORY]] => [[CHANGED INVENTORY/de]] *[[INVENTORY ALL]] => [[INVENTORY ALL/de]]18 KB (2,418 words) - 11:42, 7 August 2008
- {{Help|Glossary=*}} <onlyinclude>Scripts are items placed in an objects [[inventory]] (marked with the [[Image:Inv_item_script.png]] icon) to create an effect.1 KB (242 words) - 04:32, 3 June 2009
- {{Help/zh-Hant|Parent=Permissions Explained|Object=*}}The permissions system is de If an inventory item inside of an object is no-modify, the object itself can still be modif5 KB (804 words) - 22:30, 6 January 2010
- ...integer type = llGetInventoryType(notecard); // check the notecard is in inventory llOwnerSay("Inventory item found with name of notecard, but it is not a notecard");6 KB (698 words) - 14:58, 26 February 2015
- {{LSL_Function/inventory/fr|nom|uuid=false|type=script}}1 KB (202 words) - 16:13, 19 March 2008
- ...osJump() that has objects mistakenly go offworld are no longer returned to inventory, content is lost." - {{User|NeoBokrug Elytis}} - Last Triaged: 1/25/2010 1: * {{jira|VWR-8757}} - Votes: 12 - Inventory window unpredictably autoscrolls and opens folders while drag-n-drop is in3 KB (430 words) - 09:05, 23 March 2010
- |func_desc=Deletes the object. The object does not go to the owners Inventory:Trash. ...u can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as:3 KB (358 words) - 01:05, 22 January 2015
- ...y floater -> Recent tab -> Search -> link will now open Search Filters for Inventory. * No more unlisting active Marketplace listings before the inventory is fully fetched. What a bad idea that was.7 KB (1,007 words) - 12:16, 29 November 2017
- {{Help |Glossary=*}} ...ure.png]] (and [[Image:Inv_item_snapshot.png]] for [[snapshots]]) in the [[inventory]].829 bytes (122 words) - 16:44, 2 January 2016
- |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}} // for an uploaded .wav file called "MasterLoop" in inventory4 KB (506 words) - 15:51, 22 April 2022
- |inventory1 KB (198 words) - 10:47, 8 December 2008
- * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we have them in the first place? * Inventory floater was missing UI for spawning new Inventory floaters. So now you can do it even if you don’t know the Ctrl+*Shift*+*6 KB (962 words) - 11:50, 23 March 2017
- * inventory management ...body=* {{jira|MAINT-1192}} Empty folders remain in the recent items tab of inventory until relog6 KB (863 words) - 12:39, 12 November 2014
- {{Help |Glossary=*}} A texture image that replaces the default skin of your avatar. It is an [[inventory]] item and marked by the following icon: [[Image:Inv item skin.png]]1 KB (207 words) - 20:47, 13 March 2009
- ...ne texture swatch, a color swatch, some modification sliders, and a unique Inventory icon.698 bytes (87 words) - 02:29, 26 January 2013
- * {{jira|MISC-334}} - Votes: 9 - Missing inventory after login - {{User|bettina wunderlich}} * {{jira|SVC-171}} - Votes: 7 - Objects in a user's inventory show 00000-00-00-00000 for UUIDs when tried to attach - {{User|Montana Cor3 KB (519 words) - 12:57, 16 October 2007
- |inventory1 KB (199 words) - 01:47, 9 October 2008