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  • ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • The part about inventory starts at 2:11. Learn more about your inventory on these help pages:
    608 bytes (88 words) - 15:48, 13 May 2011
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (132 words) - 11:28, 1 February 2019
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Fun-with-2-Inventory-windows.mp4 * [[Video Tutorial/More inventory management tips]]
    676 bytes (68 words) - 14:36, 12 August 2008
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group
    1 KB (148 words) - 11:25, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (149 words) - 15:29, 5 October 2022
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (139 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:28, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (143 words) - 11:27, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (151 words) - 11:23, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (152 words) - 11:26, 1 February 2019
  • == Inventory Links == {{:Inventory links}}
    186 bytes (21 words) - 15:12, 10 December 2010
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (173 words) - 11:26, 1 February 2019
  • {{Help|Object=*|Viewer=*|OldInfo=*}} Items received when you are not in world will now go to your [[inventory]] In Box - ("Recent Items" tab)
    828 bytes (139 words) - 09:44, 19 October 2008
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish
    2 KB (246 words) - 10:28, 31 August 2007
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (190 words) - 11:25, 1 February 2019
  • ...is basically a way for the Second Life Viewer to fetch the listing of your inventory items. ...is some technical documentation about the API here: [[Linden Lab Official:Inventory API v3]]
    289 bytes (44 words) - 13:03, 19 August 2023
  • {{Help |Glossary=*}} ...ects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and friends list failures.
    269 bytes (34 words) - 16:33, 26 May 2010
  • == Giving inventory == {{:Giving inventory}}
    128 bytes (18 words) - 11:13, 3 November 2010
  • {{LSL_Function/inventory/ja|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
    4 KB (163 words) - 16:48, 22 November 2023
  • == Inventory management tips == {{:Inventory management tips}}
    193 bytes (31 words) - 13:44, 14 December 2010
  • {{LSL_Function/give/ja|destination|inventory|uuid=false|copyok=*}}{{LSL_Function/ja |p2_type=string|p2_name=inventory
    3 KB (143 words) - 05:55, 25 February 2016
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/
    850 bytes (100 words) - 15:16, 12 August 2008
  • |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''
    2 KB (213 words) - 11:41, 21 November 2016
  • |desc=Specify the type of inventory item is a texture. |cat1=Inventory
    325 bytes (39 words) - 07:16, 14 August 2008
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the description of the inventory {{LSLP|item}}.
    2 KB (200 words) - 13:01, 9 December 2023
  • == Inventory links == {{:Inventory links}}
    50 bytes (5 words) - 11:34, 5 January 2011
  • =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct
    729 bytes (99 words) - 05:51, 6 July 2015
  • ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    2 KB (296 words) - 11:24, 1 February 2019
  • INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.
    4 KB (731 words) - 17:04, 8 December 2006
  • ...ObjectDetails]] to get the object's total number of [[llGetInventoryNumber|inventory items]]. *Only returns the total number of inventory items for the entire linkset, regardless of whether the UUID belongs to a r
    499 bytes (67 words) - 14:04, 10 June 2021
  • * right click in inventory, copy * select in inventory, copy from edit menu
    683 bytes (93 words) - 19:51, 17 November 2006
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the creator of the inventory {{LSLP|item}}.
    2 KB (211 words) - 09:15, 28 May 2021
  • {{Help|Object=*|OldInfo=*}} ...ted group and choosing 'Properties'. You can also 'Open' most items in the inventory, providing you with a tabbed window in which you can view textures, read/ed
    2 KB (272 words) - 18:34, 8 August 2008
  • {{Help |Glossary=*}} ...tecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] items including:
    1,002 bytes (138 words) - 10:56, 19 March 2012
  • {{Issues/SVC-868}}{{LSL_Function/give/ja|target|inventory|sim=*|uuid=false|insert=アイテムリスト}}{{LSL_Function/ja |p3_type=list|p3_name=inventory
    4 KB (203 words) - 06:54, 25 February 2016
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} ...ts the given permission {{LSLP|category}} to the new {{LSLP|value}} on the inventory {{LSLP|item}}.
    704 bytes (101 words) - 22:45, 22 December 2013
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the timestamp that the item was added to the prim's inventory.
    2 KB (273 words) - 04:55, 7 October 2023
  • {{Issues/SVC-304}}{{LSL_Function/inventory/ja|item|uuid=false|type}}{{LSL_Function/ja |cat1=Inventory
    808 bytes (67 words) - 06:55, 25 February 2016
  • {{Help/zh-Hans|Parent=Inventory|Glossary=*}} '''库存''' (Inventory)存放你所有没有出现在世界中的物体。你的库存是你的化
    4 KB (542 words) - 15:25, 24 April 2009
  • |inject-2={{LSL Function/inventory|name}} |p2_type=string|p2_name=desc|p2_desc=Desired description for inventory object
    1 KB (172 words) - 11:39, 19 June 2012
  • ...DefineRow||[[object_rez]]|triggered when this object rezzes an object from inventory}} {{LSL DefineRow||[[on_rez]]|triggered when this object is rezzed from inventory}}
    599 bytes (91 words) - 03:57, 20 March 2007
  • Inventory items are sorted in alphabetical order (not chronological order). ...ns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of the type).
    2 KB (297 words) - 10:03, 9 March 2023
  • {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...a page Opensource page liées à "l'inventaire", s'il vous plaît consulter [[Inventory OS]]''
    1 KB (248 words) - 13:19, 4 March 2009
  • == Landmarks In Inventory == ...k creation. Open 'Inventory | My Inventory | Landmarks' and make sure the inventory is sorted by date. At the top of your landmarks there should be a new land
    4 KB (655 words) - 19:48, 7 November 2006
  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
    719 bytes (89 words) - 13:04, 29 January 2008
  • Cycles through textures in object inventory on touch // Cycle thru textures in inventory on touch
    1 KB (107 words) - 18:08, 24 January 2015
  • {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr
    685 bytes (92 words) - 15:09, 9 February 2008
  • ...ures and body, and select clothing, outfits and costumes to wear from your inventory. You can customize your appearance however you like, or buy pre-designed a ===Wearing objects or clothing in your inventory===
    852 bytes (136 words) - 05:02, 9 December 2010
  • {{Help|Glossary=*|Object=*}} Bodyparts are stored in the Bodyparts [[inventory]] folder ([[Image:Inv_folder_bodypart.png]]) by default, when created or re
    815 bytes (122 words) - 21:01, 13 March 2009
  • == Managing your inventory ==
    317 bytes (33 words) - 12:49, 16 February 2011
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:03, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:07, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 12:46, 25 November 2009
  • #REDIRECT [[Giving inventory]]
    30 bytes (3 words) - 05:57, 8 February 2010
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 11:16, 9 December 2009
  • #REDIRECT [[Inventory:_How_the_Coalesce_feature_works]]
    55 bytes (7 words) - 19:37, 2 February 2010
  • =SL My Inventory Viewer= ...is an open source C# project which allows SecondLife players to view their inventory outworld.
    2 KB (272 words) - 07:24, 26 July 2017
  • #REDIRECT [[:Category:Inventory Messages]]
    42 bytes (4 words) - 14:44, 28 December 2006
  • #REDIRECT [[Inventory/Recent Items Tab]]
    40 bytes (5 words) - 03:00, 30 September 2008
  • {{LSL_Function/inventory/fr|liste_inventaire|uuid=false|insert=list d'objets}}{{LSL_Function/fr list inventory;
    2 KB (229 words) - 14:55, 9 February 2008
  • This script will play the sounds in the object's inventory randomly. integer sounds = 0; // # sounds in inventory
    1 KB (108 words) - 17:17, 12 March 2023
  • #REDIRECT [[Inventory Letters and Recovery Steps]]
    50 bytes (6 words) - 13:14, 9 November 2007
  • | '''[http://youtube.com/watch?v=AULw9Oa_1Bw How to manage your inventory]''' | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD]
    3 KB (421 words) - 13:40, 12 August 2008
  • #REDIRECT [[Agent Inventory Service]]
    58 bytes (7 words) - 13:04, 19 August 2023
  • [[Inventory OS|Inventory]] - Object contents is a type of inventory for objects. ...om/ics/support/default.asp?deptID=4417 How do I put things in an object's inventory?]
    859 bytes (116 words) - 05:45, 25 August 2009
  • llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory
    891 bytes (118 words) - 07:00, 14 August 2008
  • The following script will read out an object's inventory. The script should work fine in both mono & LSO. ...prim. Fill its inventory. Place this script into that prim. Touch to read inventory.
    6 KB (619 words) - 18:35, 19 March 2010
  • ==Inventory== ...cally* and it may need to be requested from the server. The process to get inventory is asynchronous and you should :-
    4 KB (582 words) - 07:20, 21 July 2008
  • This script will play the sounds in the object's inventory randomly during the region's day. integer sounds = 0; // # sounds in inventory
    2 KB (113 words) - 09:17, 12 July 2012
  • |inject-2={{LSL_Function/inventory/ja|item|uuid=false}} ...llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
    2 KB (129 words) - 15:59, 22 November 2023
  • Inventory: Clear Cache (in Ctl-P) Preferences Menu Network tab restores lost or missing inventory.
    2 KB (338 words) - 23:48, 9 August 2008
  • == How to attach a landmark or inventory item to a notecard == {{:How can I attach a landmark or inventory item to a notecard?}}
    239 bytes (42 words) - 11:34, 5 January 2011
  • {{multi-lang|1=Inventory Recovery Steps|2=/de}}
    97 bytes (12 words) - 12:38, 25 November 2009
  • {{Help |Glossary=*}} ...rom your avatar and drop it on the ground, instead of returning it to your inventory.
    134 bytes (23 words) - 14:31, 7 August 2008
  • integer sounds = 0; // # sounds in inventory list soundnames; // names of sounds in inventory
    1 KB (100 words) - 09:00, 12 July 2012
  • {{Help |Glossary=*}} ...has been attached to a specific part of the avatar’s body and return it to inventory.
    131 bytes (24 words) - 14:29, 7 August 2008
  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
    742 bytes (106 words) - 13:26, 29 January 2008
  • {{Issues/SVC-304/de}}{{LSL_Function/inventory/de|Gegenstand|uuid=false|type}}{{LSL_Function/de |cat1=Inventory
    686 bytes (87 words) - 15:35, 9 August 2009
  • {{LSL_Function/give|target|inventory|sim=*|uuid=false|insert=list of items}} |p3_type=list|p3_name=inventory
    4 KB (403 words) - 16:54, 1 April 2023
  • string inventory;
    2 KB (114 words) - 10:17, 21 February 2016
  • {{LSL_Function/inventory/ja|item|uuid=false}}{{LSL_Function/ja |cat1=Inventory
    732 bytes (83 words) - 04:05, 12 April 2010
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823}}
    85 bytes (7 words) - 11:52, 23 March 2012
  • .../> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
    4 KB (382 words) - 06:56, 18 April 2008
  • {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory
    6 KB (299 words) - 04:51, 25 February 2016
  • =Wear or Attach from inventory / Login with item attached= =Wear or Attach from inventory after changing owners=
    908 bytes (129 words) - 16:42, 1 May 2016
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}
    96 bytes (8 words) - 11:50, 23 March 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}}
    96 bytes (8 words) - 14:04, 27 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:49, 3 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 10:40, 28 November 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.5}}
    96 bytes (8 words) - 11:53, 23 March 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:06, 1 December 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}
    96 bytes (8 words) - 11:51, 23 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 13:44, 2 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 13:45, 2 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    85 bytes (7 words) - 13:43, 2 November 2011
  • ...ures''' when you uploaded the mesh model, the textures are already in your Inventory in the Textures folder. # Drag the textures from your inventory onto the appropriate parts of the mesh object.
    524 bytes (82 words) - 07:28, 23 June 2011
  • |p1_type=string|p1_name=name|p1_desc=name of an inventory item ...aking this function ideal for testing the existence of a certain item in [[inventory]].
    4 KB (495 words) - 11:02, 13 April 2022
  • <key>Inventory</key> <uri>http://inventory.isp.com/67153d5b-3659-afb4-8510-adda2c034649</uri>
    1 KB (209 words) - 19:04, 7 November 2007
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Sharing-inventory items/ta-p/700147}}
    87 bytes (8 words) - 11:25, 2 March 2011
  • ...automatic if teleporting to a landmark already contained within the user's inventory ...ides standard Landmark Dialog if landmark does not exist within the user's inventory
    1 KB (252 words) - 19:12, 20 February 2007
  • {{Help/zh-Hant #開啟[[inventory|物品欄]] (CTRL-I)
    4 KB (242 words) - 11:11, 28 February 2009
  • {{Help|BugFixes=*}} This is a complete list of Inventory letters, what types of loss they cover and the possible steps to recovery a
    6 KB (804 words) - 09:29, 17 August 2009
  • {{Help |Glossary=*}} ...not hear nearby chat, where IMs receive the “busy mode” response, and all inventory and teleport offers are automatically declined.
    179 bytes (26 words) - 14:04, 7 August 2008
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.1}}
    105 bytes (8 words) - 11:48, 23 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}
    105 bytes (8 words) - 02:29, 23 January 2014
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Problems-with-rezzing-and-inventory/ta-p/1332559}}
    100 bytes (7 words) - 11:05, 13 February 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.1}}
    105 bytes (8 words) - 11:48, 23 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Advanced-inventory-management/ta-p/1376385#Section_.4}}
    105 bytes (8 words) - 22:42, 21 January 2014
  • // --Simple Texture Changer (for inventory)(more than one side)-- * //Name: Simple Texture Changer (for inventory)(more than one side).lsl
    7 KB (701 words) - 09:34, 25 January 2015
  • llOwnerSay("The inventory has changed."); |cat1=Inventory
    2 KB (93 words) - 06:49, 25 February 2016
  • We are performing a functional test of some Inventory infrastructure changes on ADITI. We can use as many willing participants as * What: A functional test of Inventory changes
    2 KB (326 words) - 13:03, 3 February 2012
  • {{LSL_Function/inventory/fr|nom|uuid=false|type}} |cat1=Inventory/fr
    1 KB (134 words) - 05:56, 5 September 2008
  • ...user other then the owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]] llOwnerSay("The inventory has changed as a result of a user without mod permissions "+
    1 KB (139 words) - 16:14, 22 January 2015
  • This script will give an inventory item on touch only every n hours, even if somebody touches the object more string giveitem = "name of item in objects inventory";
    2 KB (153 words) - 21:02, 24 January 2015
  • [0090] Tester 1: Drag a copyable item from the "Open" floater into your Inventory [0100] Tester 1: Verify the item is copied into your inventory, is still in the open
    2 KB (326 words) - 17:21, 14 August 2007
  • // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl
    6 KB (670 words) - 21:08, 24 January 2015
  • [0060] Open you Inventory and Locate the cube you just took Select the content tab, and drag the cube you created from your inventory to the contents
    3 KB (389 words) - 18:03, 26 April 2007
  • ...d shortcut. Gestures can be activated/deactivated by finding them in your inventory window, right-click for context menu, then choose "Activate" or "Deactivate ...ton will open the "Gesture" floating window, and create a new item in your inventory called "New Gesture"
    963 bytes (150 words) - 08:15, 24 August 2009
  • {{LSL_Function/inventory/ja|item|uuid=false}} |cat1=Inventory
    1 KB (106 words) - 06:50, 25 February 2016
  • {{Help/nl|Parent=How to link prims|Object=*}} '''Help: Kopiëren en linken (koppelen) van prims.'''
    2 KB (306 words) - 17:55, 24 September 2008
  • 1. Rez the "Prim Finder" object from your inventory. 3. Rez the "Prim Finder Rezzer" object from your inventory. Place it anywhere by the Prim Finder (roughly anywhere within 20 meters).
    4 KB (613 words) - 04:53, 11 February 2008
  • # You should see at least two .inv files (inventory cache for my inventory and library), at least two .slc files (object caches, one per region), one # You should see your inventory download (incrementing count at top of inventory window).
    2 KB (257 words) - 13:31, 25 March 2014
  • ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.
    4 KB (674 words) - 14:06, 7 August 2020
  • |inject-2={{Issues/BUG-7854}}{{LSL_Function/inventory|sound|uuid=true|type=sound}} string sound = "name or uuid";//sound in inventory or UUID of a sound.
    886 bytes (110 words) - 02:57, 11 April 2022
  • string inventory; inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet d
    2 KB (254 words) - 11:25, 18 April 2009
  • |inject-2={{Issues/SVC-304}}{{LSL_Function/inventory|item|uuid=false|type}} |func_desc=Remove the named inventory {{LSLP|item}}
    2 KB (184 words) - 14:00, 6 April 2015
  • {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory
    4 KB (247 words) - 15:46, 25 February 2016
  • ...exture names however, you could use the input list scripts as loading from inventory.) * [[Simple Texture Changer (for inventory)(all prims & all sides).lsl]]
    4 KB (600 words) - 10:59, 16 December 2009
  • Perform all the following tests in your main inventory window, a secondary inventory window, an object window, and texture picker ** Moving objects between inventory and object inventory
    2 KB (319 words) - 16:49, 26 April 2007
  • |RelatedLinks=*[[Inventory]]
    315 bytes (30 words) - 07:14, 7 January 2009
  • |RelatedLinks=*[[Inventory]]
    316 bytes (27 words) - 07:15, 7 January 2009
  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory|p1_desc= , as in [[llRezObject]]().
    2 KB (268 words) - 14:11, 4 August 2012
  • {{LSL_Function/inventory/de|name|uuid=false|type}} |cat1=Inventory
    1 KB (162 words) - 20:54, 22 November 2008
  • |cat1=Inventory
    287 bytes (31 words) - 07:15, 14 August 2008
  • |cat1=Inventory
    285 bytes (31 words) - 07:15, 14 August 2008
  • |cat1=Inventory
    286 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    290 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    289 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 08:25, 22 November 2008
  • {{Help|Viewer=*}} == Inventory Items ==
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  • It is recommended that the texture be packed into a box in the inventory of the object so that SL does not remove the texture from the database. 9.) RezObject, [inventory name], [int StartPram], [pos], [rotation]
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  • // --Simple Texture Changer (for inventory)(multiple prims & multiple sides)-- * //Name: Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl
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  • |inject-2={{LSL Function/inventory|old}} |p2_type=string|p2_name=new|p2_desc=desired inventory name
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  • ...ive away the object. These objects have (no-transfer) in their name in the Inventory. * [[Help:Permissions]]
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  • ...al copies of the object. These objects have (no-copy) in their name in the inventory. * [[Help:Permissions]]
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  • ...changes of the object. These objects have (no-modify) in their name in the Inventory. * [[Help:Permissions]]
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  • ...ry with the {{InvIcon_Object}} item type, you can simply drag it from your inventory to the ground. # From your Inventory, drag your mesh {{InvIcon_Mesh}} onto the box in the Build Tools window mar
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  • |cat1=Inventory
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  • * Using new [[Inventory API]] backend-service * Using new [[Inventory API]] backend-service
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  • ...folder. It has a fancy new user interface in the Second Life Viewer on the inventory panel. Coincidentally, Direct Delivery, which is the new delivery method on * Why: To verify successful inventory delivery in a reasonable amount of time.
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  • * The fallback page [[Viewerhelp:Second Life Help]] contains a template in the main namespace, [[Template:Report Bug]], that * [[Viewerhelp:My Inventory Context Menu]] links to old (s/be removed) article {{Vh|Appearance Editor}}
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  • // --Simple Texture Changer (for inventory)(for one side or all sides)-- * //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl
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  • ...otnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the Material [[UUID]]. ...set|full permissions}} to the object and the Material is not in the prim's inventory.
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  • {{LSL_Function/inventory/de|item|uuid=false}} |cat1=Inventory
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  • * Inventory Search * Inventory Search
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  • [OVERVIEW] Tests the Searchable Inventory possible selection of each item of inventory filter content.
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  • 1) drag it from your inventory to the ground 3) copy its contents to inventory.");
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  • 'inventory' : { 'enabled' : 'true' }, { 'establish_presence' : <cap GO>, 'inventory' : <cap I>, 'be_in_world' : <cap CTR> }
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  • {{Help |Glossary=*}} ....jpg|thumb|[[User:Bellla Clarity|Bella]] shows off her body parts in her [[inventory]].]]
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  • {{help === Via inventory ===
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  • |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} // the first texture alphabetically inside the same prim's inventory
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  • ...rial is about shortcuts for applying textures and moving items in object's inventory.
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  • |inject-2={{LSL_Function/give|destination|inventory|uuid=false|copyok=*}}{{Issues/SVC-7631}}{{Issues/BUG-5656}} |p2_type=string|p2_name=inventory
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  • ...-2={{Issues/SVC-3670}}{{Issues/SVC-4050}}{{Issues/SVC-6374}}{{LSL_Function/inventory|name|uuid=false}} ...[[llGetInventoryType]] instead of this function to verify the existence of inventory.
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  • ...here else. Landmarks are stored, by default, in the Landmarks folder in My Inventory. Landmarks may be given to others, stored in notecards and in any field use You may create landmarks in your own inventory by use of the Create Landmark Here option on the World menu. It is possible
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  • # '''持ち物のウィンドウを開く:''' 持ち物リストの窓(下図を参照)がまだ開いていない場合はSLビューワ画面右側下から2番目の'''[[Inventory|持ち物]]'''タブをクリックします。(又は、{{KeyCombo|ctrl= * '''{{L|Inventory|Inventory}}'''
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  • |cat1=Inventory
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  • ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.
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  • ; Inventory Fetch Improvements ...same treatment that textures and meshes did in previous releases. Initial inventory load should be quicker and more robust for all users.
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  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the requested permission {{LSLP|category}} for the inventory {{LSLP|item}}
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  • ...of regions on the Second Life Beta Grid and participating developers. Your inventory will not come with you, and you'll appear as the 'ruthed' or default avatar '''When Will I Be Able to Access My Inventory?'''
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  • # Make sure you have a copy of your item in your inventory # Confirm your delete item no longer appears in Unassociated inventory items
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  • ...ootnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]]. ...sset|full permissions}} to the object and the texture is not in the prim's inventory.
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  • // --Simple Texture Changer (for inventory)(all prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(all prims & all sides).lsl
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  • |cat1=Inventory/fr
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  • [0010] Open your Inventory; left-click on Create from Inventory toolbar, and select New your Inventory to re-open it. The text should still be there.
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  • {{Help|Viewer=*}} The Inventory floating window has both dropdown menus, and context menus.
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  • {{Help/ja|Parent=Textures|Glossary=*}} テクスチャは、[[inventory|インベントリ]]の中でテクスチャ アイコン [[Image:Inv_item_
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  • | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD] | ''inventory, controls''
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  • // --Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
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  • * Help, on every keyword, uses www.LSLwiki.NET information ...functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.
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  • {{LSL_Function/inventory/fr|nom|uuid=false}} |cat1=Inventory/fr
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  • {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr
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  • ===Inventory=== * [[:Category:Inventory Messages|Inventory Messages]]
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  • QUICKTIPS help you learn a lot in a little time — all are 2 min. or less. | ''inventory, social, control''
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son}}
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  • |return_text=that is the number of items of a given '''type''' in the prims inventory. |constants={{LSL Constants Inventory}}
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  • ...he script cannot change the name of the object as it appears in the user's inventory.{{Footnote|2=Whether or not this is a bug is still debated, regardless LL h ...(to inventory, not dropped) this name change is discarded and the name in inventory is used instead.
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  • {{OSWikiFeatureNav|parent=Inventory}} Clicking the Inventory button or hitting ctrl-i.
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  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} // the first material alphabetically inside the same prim's inventory
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  • |cat1=Inventory
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son}}
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  • llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory
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  • * Trying to take a locked object to inventory triggers a confirmation dialog box. * A locked object will display as (no modify) in your inventory.
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  • |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object, or an animation uuid ...// This assumes that an animation called "MyFancyWalk" is present in the inventory of the current object.
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  • * Help, on every keyword, uses www.LSLwiki.NET information ...functions of LSL could be simulated by putting dummy objects into a dummy inventory. No further attributes (except maybe type) would have to be supported.
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  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
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  • =Simple Inventory Project Viewer Release Notes= * <b>Download the Simple Inventory Project Viewer on the [https://wiki.secondlife.com/wiki/Linden_Lab_Official
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  • * [[Inventory Permissions Test]]
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  • |inject-2={{LSL_Function/inventory|name|uuid=false}} |func_desc=Requests data about the item {{LSLP|name}} in the prim's inventory. When data is available the [[dataserver]] event will be raised.
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  • {{help|Parent=Video Tutorials/Quicktips|Multimedia=*}} QUICKTIPS help you learn a lot in a little time — about 2 min. or less.
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  • {{LSL_Function/inventory/ja
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  • inventory. [0140] Tester 2: Verify object was returned to Tester 2's inventory.
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  • * [[Inventory Search Test]]
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  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • |p1_type=string|p1_name=inventory|p1_desc=프림 속에 들어있는 해당 물체의 이름 물체 '''inventory'''의 모체가 '''pos'''에 있는 것이 아니고 '''inventory'''의 중심이 생성 지점에 오게 되는 것이다.<br/>
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  • == Inventory interaction == # A. rez the Kart from your inventory/Library/Objects. Sit on it. Go into mouselook mode (View menu, Mouserlook)
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  • ! 4!! Inventory offer|||||||| | Transaction ID||||||| inventory's name||a list of inventory type followed by uuid
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  • [0010.0020] Take Cube back into your Inventory (right-click on Cube, then select Take). [0030] Tester 2: Take Cube back into your inventory.
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  • |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}
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  • {{Help |Glossary=*}} * [[Inventory Recovery Steps]]
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  • ...stants Inventory]] || [[:Template:LSL Constants Inventory/fr|LSL Constants Inventory/fr]] || Gally young || Done || 04/11/2009 ...Function/inventory]] || [[:Template:LSL Function/inventory/fr|LSL Function/inventory/fr]] || Gally young || Done || 04/12/2009
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  • |inject-2={{Issues/SVC-3145}}{{LSL_Function/inventory|inventory|uuid=false|type=object}}{{LSL_Function/position|position|region=*|limit=10 |p1_type=string|p1_name=inventory
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  • |inject-2={{LSL Function/inventory|name|uuid=false|type=script}} |cat1=Inventory
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  • {{Help|Glossary=*}}Real Life (abbrivated RL and sometimes referred to as ''First L *[[inventory]] failing
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  • // Will set the entire region to the "Tropicalia" EEP from the Linden inventory when touched. // The "Tropicalia" must be in the prims inventory with the script.
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  • |p1_type=key|p1_name=inventory|p2_type=vector|p2_name=pos
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  • * The company agent can access the inventory from the company agent domain and from the SL Agent Domain ...icted in only being allowed to rez objects from the company agent domain's inventory on a region belonging to the company region domain
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  • {{Help |Glossary=*}} ...ve the snapshot directly to your hard drive). Every snapshot saved to your inventory will cost L$ 10.
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  • * Browse and manipulate inventory * Send inventory items to residents
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  • ...And I don't even have an idea how to implement some, yet. The clothing and inventory handling is something that normal LSL scripts cannot do and therefore there '''Any kind of help is very welcome.'''
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}
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  • |func_footnote=The detached object remains in the user's inventory (unless it was a temporary attachment, in which case it will be destroyed). 1) drag it from your inventory to the ground
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  • |cat1=Inventory
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  • ...e video is if you’re near someone inworld, you can drag the gift from your inventory to their avatar or nametag to give it)
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  • |constants={{LSL Constants Inventory/ja}} |cat1=Inventory
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  • {{Help|LandSim=*}} :: (Click the thumbnail to find out what it's named in your inventory, then save it here. If you don't have a backup copy, remember what it looks
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  • ...n attachments when a user logs in, or when the object is [[attach]]ed from inventory. ...DefineRow||[[object_rez]]|triggered when this object rezzes an object from inventory}}
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  • {{Help|Object=*|BugFixes=*}} ...ons have numerous subtleties and with some practice, Debug Permissions can help you figure these out. You should have a firm understanding of [[Next-owner
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  • The default transparent texture in your inventory library is 32x32 and is widely used on the grid. This means that it may al
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  • ...everything that has to do with agents. It stores their profile data, their inventory, handles login etc. ...ores contain the actual data. They are basically databases which e.g. hold inventory data, profile information and so on. These stores can again be as redundant
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  • |inject-2={{LSL_Function/inventory|impact_sound|uuid=true|type=sound|volume=impact_volume|empty=*}} ...sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory
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  • == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.
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  • == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.
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  • == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.
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  • == Wearing clothing and body parts from your inventory == ...tar's appearance is to wear a new piece of clothing or body part from your inventory.
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  • ==Inventory Recovery Steps== https://wiki.secondlife.com/wiki/Help:When_and_how_to_file_an_Abuse_Report
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  • |constants={{LSL Constants Inventory/fr}} |cat1=Inventory/fr
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  • ...he Merchant Outbox or a Magic box, and are instead sold directly from your inventory. Here are some commonly asked questions about VMM: ...al transfer of goods and making it much easier for Merchants to manage the inventory being sold on the Marketplace.
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  • {{Help |Glossary=*}}{{LSL Header}} === Inventory ===
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  • |cat1=Inventory
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  • inventory * can navigate Inventory with up and down arrow keys.
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  • == [[Inventory API]] == Provides information on agent inventory.
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  • {{Help/es|Parent=How to clear your disc cache|BugFixes=*|Viewer=*}} ....php?id=328 How do I clear the Second Life cache? (It can help find "lost" Inventory)]
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  • ...state when rezzed. The event first called when an object is rezzed out of inventory is [[on_rez]].
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  • * {{jira|MAINT-1513}} Label of new folder doesn't disappear while closing Inventory by hot hey * {{jira|MAINT-204}} [PUBLIC] Top folder is expanded when my inventory filter is changed
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  • {{Help|Glossary=*|Navigation=*}} ...arks are shortcuts to places in Second Life and stored in your [[Inventory|inventory]]. They are displayed ether as bright red ([[Image:Landmark_red.png]]) or f
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  • * Includes inventory type in the hovertext label // this is a list of all the possible inventory types, as constants.
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  • * {{jira|VWR-1691}} - Votes: 0 - Cannot add to group without calling cards in inventory - {{User|Stoo Straaf}} ...jira|VWR-1567}} - Votes: 4 - Change the default item name for "snapshot to inventory" to something more usefull than "snapshot" - {{User|kerunix Flan}}
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  • |inventory
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  • ===Users Inventory=== Users can be given pre-loaded inventory.
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  • Tester 2: Find the Cube object in your Inventory and Rez it in world Tester 2: Find the cube in your Inventory and Rez it in world
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  • *** inventory
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  • {{Help|BugFixes=*|Object=*}} In a feature release a couple of weeks ago, we incorporated a new feature to help with load on our databases when Residents return objects from parcels. As
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  • ...tomers to add their own sounds to the script by placing sounds into object inventory string API_Start_Walking_Sound_Name = "start"; // If there is a sound name in inventory with this name somewhere in the sound name, it will load as an API Sound to
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  • *Introduction to Inventory and Inventory Search ...on and in the meanwhile I learned a lot because of all the information and help around there. In other words, it costs nothing and it works great :) [[Use
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  • ...ewer-2.5.1 code has numerous bugs associated with this method of accessing inventory. {{KBnote|The inventory code uses the spelling variant '''descend<u>e</u>nts''' instead of the more
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  • {{Help |Glossary=*}} ...|home location]]. So the "death" isn't a permanent one, you don't lose any inventory and can return to the damage enabled region.
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  • * Transferring and organizing inventory between accounts without having to log on and off repeatedly (waste of time
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  • * Transferring and organizing inventory between accounts without having to log on and off repeatedly (waste of time
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  • ...ventory]] will only have ''global'' coordinates in it (plus the landmark's inventory name, like all assets), which are retrieved through an (expensive) [[datase // Click to print SLURL for every landmark in inventory.
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  • ||Inventory Based Menu System. ...User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
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  • calling card in their inventory. Verify that Tester 1 does *not* have a copy of Tester 2's dialogue and Tester 2's card appears in Tester 1's Inventory.
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  • | ''inventory, social, control'' | ''inventory, social, control''
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  • #* From inventory #* Derezzed to inventory
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  • [0010.0020] Tester 2: Open your Inventory, find and object that is transfer and copy [0010.0080] Tester 2: Open your Inventory, find and object that is transfer and copy
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  • inventory (via Properties) are actually applied on transfer. #Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select Rename
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  • |cat1=Inventory
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  • 보관함(inventory)에서 '''type'''형의 일련번호 '''number'''에 해당하는 항목의 |constants={{LSL Constants Inventory/ko}}
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  • [0030.0040] User B: Check Inventory to see if a copy of User A's object appears in User B's Inventory as expected.
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  • {{LSL_Function/inventory/fr|nom|type=script}}
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  • ...: 0.5em;">Please do not modify this page. Refer all discussion to [[:Talk:Inventory UI Design]]. I will watch the page and make changes to the actual design a == Thoughts on Inventory UI in SL ==
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  • |constants={{LSL Constants Inventory/de}} <lsl>// Inventory Statistic By Zep Palen.
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  • {{Help|Object= |Glossary=*}} ...ject contains multiple objects which appear as one entry in a resident's [[inventory]], marked with the [[Image:Inv_item_object_multi.png]] sign. This can happe
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  • /// <summary>Holds a collection of inventory items</summary> /// <summary>Root inventory folder</summary>
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  • |constants={{LSL Constants Inventory/de}} |cat1=Inventory
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  • {{LSL_Function/inventory/ja|item|uuid=false}}{{LSL_Function/ja |cat1=Inventory
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  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
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  • |inject-2={{Issues/SVC-1853}}{{LSL Function/inventory|name|uuid=false|type=script}}{{LSL Function/boolean|running|if=*|bool=*|non |cat1=Inventory
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  • * is changed in some way, e.g. position, size, color, inventory, owner ([[Changed |change events]]) If a scripted object is taken to inventory during the execution of a script and there is no provision for resetting th
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  • * {{jira|VWR-9832}} - 4 votes - "Allow inventory drop to IM windows" does not work for folders - [[User:Gellan Glenelg|Gella ...a|VWR-11300}} - 2 votes - RC 1.22 - crashes when I open a second window in inventory - [[User:Ana Lutetia|Ana Lutetia]]
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  • === Inventory === ** declines inventory offers from muted agents
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  • list Inventory = llParseStringKeepNulls(Objects,["+"],[]); llGiveInventoryList(id, FolderName, Inventory);
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  • |inject-2={{LSL_Function/inventory|name|type=script|no_caveat=*}}
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  • inventory (via Properties) are actually applied on transfer. [0030] Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
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  • >> The previous orientationisland stations are in your Inventory in SL (Click Inventory. Click on the triangle in front of Library, then Objects. About 6 down, y 6) Do you have any special resources or contacts to help companies set up
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  • ...attachment slots, 30 to be precise. If you can find the worn attachment in inventory, you can reset its slot. Doing so resets it to the default position which m # Click '''Inventory''' button on the toolbar, and search for that attachment's name.
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  • |cat1=Inventory
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  • * '''inv_folder*''' files are inventory folders. * '''inv_item*''' files are inventory items.
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • #: Alternatively, open My Inventory, click the '''+''' button, and select '''Upload''' > '''Model...'''. #: Two new assets appear in your inventory: one in the '''Meshes''' folder, the other in the '''Objects''' folder.
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  • ...desc=Törli a tárgyat véglegesen. Tárgy törlése után az nem kerül vissza az Inventory lomtárjába:Trash. ...u can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as:
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  • *If the containing object was manually rezzed, by dragging from inventory, the start parameter is 0. llOwnerSay("rezzed from inventory (or rezzed/loaded with 0)");
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  • Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to receive a random objec
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  • However, there's a workaround to test: try sending an inventory item to another Resident. If it's declined immediately
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • * User A has in his inventory all Object types at least one (no-copy) version # Upon restart of the Viewer it still persists in the inventory
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  • {{LSL_Function/inventory/ja
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • *** Arrival of inventory from a container *** When fetching inventory
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  • *** Arrival of inventory from a container *** When fetching inventory
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  • * A rezzed object taken back to inventory, then re-rezzed, will return its current owner key.
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  • Example 2 (Getting items added/removed from an inventory):<br /> list getInventory() {//method for returning a list of all inventory items in a list.
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  • ...riously disappeared from your inventory, [[Inventory loss|see the general "Inventory loss" page]]. These tips are in rough order of what you should try: # Click the '''Inventory''' button on the toolbar at the bottom of your Viewer window.
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  • SL Inventory seems to make a distinction between textures and Photos (images saved to fi ...editing. Scripts can only "run" while existing in a [[#Primitives|prim]]'s inventory, though they can be stored in a non-running state in both prim and Resident
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  • ||Convert all landmarks in inventory to slurls
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  • ItemID = The script's inventory ID
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  • ...exture1 = "UUID of texture 1";//UUID of texture 1 (or inventory name if in inventorY)
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  • ...count. Items created on the preview grid will not appear in your main grid inventory. ...pt must be in the contents of a rezzed object. A script window opened from inventory does not allow compilation, and hence lacks the Mono checkbox.
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and integer numberoftextures;//number of textures in inventory
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  • ...c_footnote=To actually do the dropping, you need to drag an item from your inventory and drop it onto the prim WHILE holding down your {{Keypress|Ctrl}} key. If Ownership of the dropped inventory item changes to the owner of the prim. Next owner permissions kick in on th
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  • //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and integer numberoftextures;//number of textures in inventory
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  • {{Help/ja|Parent=Inventory Letters and Recovery Steps|BugFixes=*}} <h3>Inventory(持ち物) > Inworld(インワールド)</h3>
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  • {{LSL_Function/inventory|anim|uuid=false|type}} string animation; // the first animation in inventory will automatically be used
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  • This viewer allows Merchants to manage inventory associated with Marketplace Listings from within the viewer. In addition to ...a|DD-293}} [VWR] Viewer crash when modifying stock folders moved back into inventory from Marketplace Listings floater
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  • ...dens have been seeing this on all three platforms. Extra eyes would really help here. Gigs created {{JIRA|VWR-2044}} for any feedback or patches, and Steve ...l. He notes that the treeview in the inventory panel is tightly coupled to inventory code, and so is not a good candidate.
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  • |inject-2={{LSL Function/inventory|script|uuid=false|type=script}} |cat1=Inventory
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  • {{LSL_Function/inventory/fr|nom|uuid=false|type=script}}
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  • |constants={{LSL Constants Inventory/fr}} |cat1=Inventory/fr
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  • {{LSL_Function/inventory/de|item|uuid=false}}{{LSL_Function/de |cat1=Inventory
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  • {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド}}
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  • {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true ...the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • For simplicity, instead of being able to accept texture names from inventory, taking only a UUID would be fine.
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  • |inject-2={{Issues/SVC-4897}}{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}} ...sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory
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  • ...Issues|body=* {{jira|MAINT-5165}} [VWR] Can view hidden system folders in inventory by changing "Show Filters..." settings * {{jira|MAINT-8803}} Need better UI handling of unrecognized inventory items
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  • ...at texture opens automatically. Double click on the newly saved texture in Inventory/texture, verify it's the correct texture. ...udio file is saved in Inventory/Sounds. Double click on the saved sound in Inventory/Sound and verify it's correct
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  • {{Issues/SVC-3670}}{{Issues/SVC-4050}}{{LSL_Function/inventory/ja|name|uuid=false}} |cat1=Inventory
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  • |examples=<lsl>// Gives inventory object only to officers of the same group than the object
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  • {{LSL_Function/inventory|render_material|uuid=true|type=material|no_caveat={{#ifeq:{{{1|}}}|get|true ...the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • ...tarts I cant seen to see things i rez from my inventory or wear mesh in my inventory. I have done numerous clean installs of the latest LL viewer. I have also
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  • ...= llGetInventoryName(INVENTORY_ANIMATION,0); // use the first animation in inventory
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  • ## Attempt to drag the worn box from your inventory to UserB's Avatar ...attachment onto UserB's opened calling card, unopened calling card in your inventory, or finder profile.
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  • {{LSL_Function/inventory/fr|sprite_impact|type=texture|uuid=true}}
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  • * {{jira|VWR-13045}} - 0 votes - Grey square in IM/friend list, Inventory or Preferances panel - [[User:Yann Dufaux|Yann Dufaux]] * {{jira|VWR-12965}} - 0 votes - Copy to inventory from notecard crash viewer - [[User:Tayra Dagostino|Tayra Dagostino]]
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  • {{LSL_Function/inventory/ja|name|uuid=false|type=スクリプト}}
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  • ...a|VWR-1752}} - Votes: 0 - Change Request: Change double click on object in inventory to wear (rather than properties) - {{User|Nicholaz Beresford}} * {{jira|VWR-95}} - Votes: 8 - Deleting item from prim/object inventory deletes for good (no trash) - {{User|Dominic Webb}}
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  • {{LSL_Function/inventory/fr|Son|uuid=true|type=son|volume=volume}}
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  • ...e=environment|p3_desc=The name of an environmental setting in the object's inventory or the asset ID for an environment. {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.
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  • ...tarts I cant seen to see things i rez from my inventory or wear mesh in my inventory. I have done numerous clean installs of the latest LL viewer. I have also
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  • |Help||{{K|F1}} |Inventory sidebar||{{K|Ctrl}}+{{K|I}}
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  • ...list in the Inventory floater, which allows the user to quickly change the inventory type filter. Doubleclick on inventory items properly wears/unwears them, TP on LMs
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  • |inventory
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  • ...ly the returned values will be the names of animations within the object's inventory. In the unusual case that the animation can't be found, the key for the ani ...set; in this scenario, the animations and scripts would all be part of the inventory of this prim, and so of the object as a whole. However, if scripts and anim
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  • {{LSL_Function/inventory/ja|name|uuid=false}} |cat1=Inventory
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  • {{LSL_Function/inventory/ja|impact_sprite|type=テクスチャ|uuid=true}}
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  • * {{jira|VWR-6158}} - Votes: 2 - IM button and inventory drop section on profiles do not work while downloading of profiles is disab * {{jira|VWR-6019}} - Votes: 1 - if rename an item in the inventory and press ESC while editing, the new name was set, not restore the old one
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  • ** Task Inventory ** Inventory
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  • {{Issues/SVC-1853}}{{LSL_Function/inventory/ja|name|uuid=false|type=スクリプト}}
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  • * BUG STORM-612 ('Didn't find..' text overlaps My inventory folder name in Pick Texture window) * BUG STORM-612 ('Didn't find..' text overlaps My inventory folder name in Pick Texture window)
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  • 'inventory' : { 'enabled' : 'true' }, { 'establish_presence' : <cap GO>, 'inventory' : <cap I>, 'be_in_world' : <cap CTR> }
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  • |inventory
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  • ....6.8 (282375) build - results when user has a merchant outbox misplaced in inventory. * {{jira|STORM-1971}} MAC viewer - Renaming an object or clothing item in inventory results in automatic wearing
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  • ...list of features, and a large dedicated support team ready and waiting to help our users with any problems they have. * V2 Inventory Links
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  • ...the new window, and muting should work as standard for scripted chats and inventory offers. *Notecard is ''not'' automatically saved to the scripted object's inventory. It simply provides another convenient channel for sending data to the use
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  • {{EKB Box|Inventory}}
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  • {{Help/nl|Parent=How to retrieve coalesced items|BugFixes=*|Object=*}} '''Hoe "Kwijtgeraakte Inventory objecten" terug te vinden vanwege de recentelijk toegevoegde nieuwe Samenvo
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  • //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and integer numberoftextures;//number of textures in inventory
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  • #: Alternatively, open '''My Inventory''', click the '''+''' button, and select '''Upload''' > '''Model'''. #: A new asset will appear in your inventory in the '''Objects''' folder.
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  • |cat1=Inventory/fr
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  • * Fixed: When going to recent items tab in inventory, inventory contents do not download * More documentation is available using Help > Scripting Guide...
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  • * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we have them in the first place? * Inventory floater was missing UI for spawning new Inventory floaters. So now you can do it even if you don’t know the Ctrl+*Shift*+*
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  • |p1_type=key|p1_name=inventory|p2_type=vector|p2_name=pos
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}
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  • ...manages the inventory of a user (permissions, inventory, parcels). See [[Inventory]] for more.
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  • {{LSL_Function/inventory/fr|anim|uuid=true|type=animation}}
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  • {{Help/de|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} Bitte klicke auf den Knopf "Inventory" unten rechts.
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  • [15:24] Periapse: We pull all user data and inventory over from the Main Grid ...on this grid will be wiped, and replaced with a snapshot of your main grid inventory
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  • {{help/it|Parent=Preview Grid}} ==Login, Inventory e aggiornamenti al database==
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  • |inventory
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  • *Powerful Link Search and Replace (or delete) for bulk inventory update. ...cking it and choosing open in new window without needing a new instance of inventory.
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  • ...equests for inventory items are constrained to the assets in agent or task inventory according to the client source parameters on initialization.
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  • * Modify object's name from your 'Inventory' and search the <font color="green">SAMPLE STRING</font> (in the texture wi ...le once item's name have been edited, but the update is not visible in the inventory and the search fails, it's allow to create object without name.
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  • * '''0130''' Open your inventory and verify the folder containing the animation asset is open and the most r * '''0140''' Double click the animation from your inventory, click the "Play Locally" button and watch your avatar animate.
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  • {{Issues/SVC-914}}{{LSL_Function/face/ja|face}}{{LSL_Function/inventory/ja|texture|uuid=true|type=texture}}
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  • {{help ...tached box and select "Drop". That will do the trick. Next time, just open Inventory, locate the box you wish to open, and drag & drop it on the ground. That's
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  • {{Issues/VWR-1574}}{{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}
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  • ...e=environment|p2_desc=The name of an environmental setting in the object's inventory or the asset ID for an environment. NULL_KEY or empty string to remove the {{!}} ENV_NO_ENVIRONMENT {{!!}} -3 {{!!}} The environment inventory object could not be found.
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  • * Press the F1 key to open Help, Read thru several pages of online help and verify links/buttons work and are correct. * Verify Home takes you to a help index page listing the various help topics available.
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  • [0070.0020] User A: Open your Inventory, Click the "Create" Menu at the Top and TEST folder in your Inventory on the Ground
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  • *[[CHANGED_INVENTORY]] will also trigger when inventory permissions are changed, a new feature request for a [[CHANGED_PERMISSIONS] llOwnerSay("The inventory has changed.");
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  • {{Help/es|Parent=Inventory/Recent Items Tab|Object=*|Viewer=*|OldInfo=*}}
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  • {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja
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  • ...Object Back to My Inventory" always enabled, even for prims not rezed from inventory - {{User|McCabe Maxsted}}
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  • See your inventory, preview textures or pictures
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  • ...-383) Context menu cannot be open for Landmark that are located in the My inventory->Trash folder ...-383) Context menu cannot be open for Landmark that are located in the My inventory->Trash folder
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  • |inject-2={{LSL Function/avatar|agent|region=*}}{{LSL Function/inventory|landmark|type=landmark|uuid=false|empty=(for teleporting within the same re ...=Teleports an {{LSLP|agent}} to a {{LSLP|landmark}} stored in the object's inventory.
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  • * {{jira|VWR-1825}} -> {{jira|VWR-1826}} Inventory double click: Landmarks -> Teleport {{User|Nicholaz Beresford}} * {{jira|VWR-1825}} -> {{jira|VWR-1827}} Inventory double click: Linden provided attachments -> wear {{User|Nicholaz Beresford
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  • {{LSL_Function/face/fr|face}}{{LSL_Function/inventory/fr|texture|uuid=true|type=texture}}
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  • *If the containing object was manually rezzed, by dragging from inventory, the start string is blank.
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  • ....6.8 (282375) build - results when user has a merchant outbox misplaced in inventory. * {{jira|STORM-1971}} MAC viewer - Renaming an object or clothing item in inventory results in automatic wearing
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  • llOwnerSay("Inventory change detected; re-initializing...");
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  • ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
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  • ** Objects on the ground worn as attachments do not appear 'worn' in inventory ** {{jira|SVC-5931}}: 1.40 sim crash causes inventory loss
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  • {{LSL_Function/inventory/ja|impact_sound|uuid=true|type=サウンド|volume=impact_volume}}
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  • '''[INV]''' Place the name of any inventory items that are needed for the test here. It will be added to your test and
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  • {{LSL_Function/inventory/fr|inventaire|uuid=false|type=objet}} |inventory
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  • ...er called the Merchant Outbox and sending the contents to your Marketplace inventory. Each top level folder in the Merchant Outbox represents one sellable item Once those items have appeared in your Marketplace&nbsp;inventory, for each item you will be able to create a new listing or associate it wit
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  • * [[Give Inventory]] items and Inventory Categories * [[Inventory Search]]
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  • |inventory
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  • ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...<!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
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  • | ''inventory'' | how to sort and manage your account's inventory, which contains your clothes, objects, textures, etc.
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  • *Object inventory lists
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  • {{Help|Object=*}} ...een locked out of, just delete it from the prim and do it properly in your inventory and drop it in again.</ref>
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  • ...r is the default folder for items that you delete. If you reject someone's inventory offer, the rejected item will be put in your trash. If your trash has many
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  • {{help * Note: Your image will NOT display as 4:3 when you view it from inventory. This is because, for highly technical reasons, the actual sizes of all im
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  • {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja
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  • |inventory
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  • === Build: Building, Physics & Inventory === # Open your inventory, the object should be highlighted in the objects folder.
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  • Recent Items is a tab at the top of your inventory window.
    511 bytes (71 words) - 20:53, 7 November 2006
  • {{Issues/VWR-1574}}{{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}{{LSL_Function/ja
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  • {{Help/zh-Hant|Parent=AvatarSex|Avatar=*}} ...dividually. So you can easily switch by storing different shapes in your [[inventory]].
    1 KB (195 words) - 07:20, 19 February 2009
  • ...tarts I cant seen to see things i rez from my inventory or wear mesh in my inventory. I have done numerous clean installs of the latest LL viewer. I have also
    2 KB (290 words) - 14:54, 17 November 2014
  • ...create a box, then "Take" it, it will appear in the Objects folder of your Inventory.
    489 bytes (69 words) - 20:36, 7 November 2006
  • ...ira|SVC-5313}} - Votes: 2 - Items returned to Lost and Found don't show in inventory until re-log in. - {{User|AnnMarie Otoole}} * {{jira|VWR-1416}} - Votes: 4 - Renaming a new inventory item while filtering item names renames parent folder instead. - {{User|Poe
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  • [[Inventory Offers]] rides on the IM message system
    709 bytes (88 words) - 10:58, 8 August 2008
  • * No more crash when clicking on folder link in inventory. ...0018}} Viewer crashes when clicking on link of a folder in any folder from Inventory
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  • {{LSL_Function/inventory/ja|sound|uuid=true|type=サウンド|volume=volume}}
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  • {{LSL Function/inventory/fr|texture|uuid=true|type=texture}}{{LSL Function/face/fr|face}}{{LSL Funct
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  • |inject-2={{Issues/BUG-215954}} {{LSL_Function/inventory|anim|uuid=false|type}} |p1_type=string|p1_name=anim|p1_desc=name of an animation in the inventory of the current object
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  • *[[:Category:LSL Inventory]] => [[:Category:LSL Inventory/de]] ...stants Inventory]] => [[:Template:LSL Constants Inventory/de|LSL Constants Inventory/de]]
    18 KB (2,341 words) - 11:41, 7 August 2008
  • ...}{{LSL_Function/permission/ja|PERMISSION_TRIGGER_ANIMATION}}{{LSL_Function/inventory/ja|anim|uuid=true|type=アニメーション}}{{LSL_Function/ja
    1 KB (122 words) - 05:41, 25 February 2016
  • ...nd internal fixes including an improved unified Snapshot floater, improved inventory filtering as well a number of bugfixes and cleanup. }}{{GreenCheckbox|title * {{jira|STORM-2034}} Support 'older than' when inventory filtering
    2 KB (293 words) - 12:00, 26 August 2014
  • ...nd internal fixes including an improved unified Snapshot floater, improved inventory filtering as well a number of bugfixes and cleanup. }}{{GreenCheckbox|title * {{jira|STORM-2034}} Support 'older than' when inventory filtering
    2 KB (293 words) - 11:28, 4 September 2014
  • ...008-03-13|13]] - Topic: Release Candidate 1.19.1 (WindLight, Parcel Media, Inventory), Custom keyboard shortcut remapping, Dazzle, Teleport history / SLURLs / t ...0]] - Topic: Installers / Updaters / Patch system, Caching and Inventory / Inventory management, Competition for building a better OI, Discoverable Objects
    9 KB (1,192 words) - 19:33, 12 March 2009
  • {{Help/de|Parent=How to open a box|Object=*}} ...ster, in dem der Inhalt deiner Schachtel erscheint. Mit dem Knopf "Copy to Inventory" kannst du alles in dein Inventar bringen. Oft wird dabei ein neuer Ordner
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  • {{help/es ...to you, but you must be sure to click Accept to take the object into your inventory. If you do not Accept the object (i.e. accidentally hit Decline), the vend
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  • == {{LSLGC|Inventory}} ==
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  • ...less of whether they are the owner or not, to drop items into that prim|fd=inventory dropping can still be done, but it is restricted only to people with modify ...c_footnote=To actually do the dropping, you need to drag an item from your inventory and drop it onto the prim WHILE holding down your {{Keypress|Ctrl}} key. If
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  • |constants={{LSL Constants Inventory/ja}} |cat1=Inventory
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  • ...ewer is crash when clicking on the link of a folder in any folder from the Inventory * {{jira|SL-1043}} Viewer inventory using unsupported method to relocate folders at startup
    3 KB (335 words) - 10:06, 16 November 2018
  • ...ewer is crash when clicking on the link of a folder in any folder from the Inventory * {{jira|SL-1043}} Viewer inventory using unsupported method to relocate folders at startup
    3 KB (335 words) - 10:53, 13 November 2018
  • ...Debug Menu is Enabled by pressing Ctrl-alt-d (Debug should appear next to Help on the Menu Toolbar). [0030.0090] Tester 1: In your Inventory Create a New Folder, Right-click on it and Rename
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  • {{LSL_Function/inventory/ja|name|uuid=false|type=スクリプト}}
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  • ...rms in the database. These include things like changing estates or moving inventory that happen on login. In this case the response of legacy login will not h
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  • |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}
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  • [http://secondlife.com/knowledgebase/article.php?id=264 Inventory Search test]
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  • {{Issues/SVC-1500}}{{Issues/SVC-3199}}{{Issues/SVC-914}}{{LSL Function/inventory/ja|texture|uuid=true|type=texture|full=*}}{{LSL Function/face/ja|face}}{{LS
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  • {{LSL_Function/inventory/fr|son|uuid=true|type=son|volume=volume}}
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  • [SETUP] Have two users available to run this test. Required inventory items haven't yet CTRL+ALT+D...Debug should appear next to Help on top tool bar).
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  • |inventory
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  • {{LSL_Function/inventory/fr|nom|uuid=false|type=script}}
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  • * shift-dragged from inventory
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  • *[[CHANGED INVENTORY]] => [[CHANGED INVENTORY/de]] *[[INVENTORY ALL]] => [[INVENTORY ALL/de]]
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  • {{Help|Glossary=*}} <onlyinclude>Scripts are items placed in an objects [[inventory]] (marked with the [[Image:Inv_item_script.png]] icon) to create an effect.
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  • {{Help/zh-Hant|Parent=Permissions Explained|Object=*}}The permissions system is de If an inventory item inside of an object is no-modify, the object itself can still be modif
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  • ...integer type = llGetInventoryType(notecard); // check the notecard is in inventory llOwnerSay("Inventory item found with name of notecard, but it is not a notecard");
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  • {{LSL_Function/inventory/fr|nom|uuid=false|type=script}}
    1 KB (202 words) - 16:13, 19 March 2008
  • ...osJump() that has objects mistakenly go offworld are no longer returned to inventory, content is lost." - {{User|NeoBokrug Elytis}} - Last Triaged: 1/25/2010 1: * {{jira|VWR-8757}} - Votes: 12 - Inventory window unpredictably autoscrolls and opens folders while drag-n-drop is in
    3 KB (430 words) - 09:05, 23 March 2010
  • |func_desc=Deletes the object. The object does not go to the owners Inventory:Trash. ...u can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as:
    3 KB (358 words) - 01:05, 22 January 2015
  • ...y floater -> Recent tab -> Search -> link will now open Search Filters for Inventory. * No more unlisting active Marketplace listings before the inventory is fully fetched. What a bad idea that was.
    7 KB (1,007 words) - 12:16, 29 November 2017
  • {{Help |Glossary=*}} ...ure.png]] (and [[Image:Inv_item_snapshot.png]] for [[snapshots]]) in the [[inventory]].
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  • |inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}} // for an uploaded .wav file called "MasterLoop" in inventory
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  • |inventory
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  • * Inventory Offers: we added the name of the object offered to Inventory Offer messages. Because why didn’t we have them in the first place? * Inventory floater was missing UI for spawning new Inventory floaters. So now you can do it even if you don’t know the Ctrl+*Shift*+*
    6 KB (962 words) - 11:50, 23 March 2017
  • * inventory management ...body=* {{jira|MAINT-1192}} Empty folders remain in the recent items tab of inventory until relog
    6 KB (863 words) - 12:39, 12 November 2014
  • {{Help |Glossary=*}} A texture image that replaces the default skin of your avatar. It is an [[inventory]] item and marked by the following icon: [[Image:Inv item skin.png]]
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  • ...ne texture swatch, a color swatch, some modification sliders, and a unique Inventory icon.
    698 bytes (87 words) - 02:29, 26 January 2013
  • * {{jira|MISC-334}} - Votes: 9 - Missing inventory after login - {{User|bettina wunderlich}} * {{jira|SVC-171}} - Votes: 7 - Objects in a user's inventory show 00000-00-00-00000 for UUIDs when tried to attach - {{User|Montana Cor
    3 KB (519 words) - 12:57, 16 October 2007
  • |inventory
    1 KB (199 words) - 01:47, 9 October 2008

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