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  • llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density
    2 KB (190 words) - 15:45, 22 November 2023
  • ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail
    6 KB (312 words) - 14:29, 22 November 2023
  • ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default
    6 KB (366 words) - 14:49, 22 November 2023
  • ...T|restitution}}, [[float]]&nbsp;{{LSLPT|friction}}, [[float]]&nbsp;{{LSLPT|density}}&nbsp;]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}
    2 KB (163 words) - 15:34, 22 November 2023
  • ...ootnote=Returned values are in the range {{Interval|gte=0.0|lte=2.0|center=density}}{{Interval/Footnote}}. Values above 1.0 indicate rain. |return_text=that is the cloud density at the [[llGetPos|prim position]] + {{LSLPT|offset}}
    2 KB (294 words) - 11:59, 24 June 2020
  • ...T|restitution}}, [[float]]&nbsp;{{LSLPT|friction}}, [[float]]&nbsp;{{LSLPT|density}}&nbsp;]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}
    2 KB (169 words) - 07:26, 11 April 2021
  • ** Density [1 to 22587] * Density should affect collisions with a denser object being affected less in a coll
    3 KB (395 words) - 14:09, 29 March 2011
  • llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density
    2 KB (258 words) - 12:28, 10 July 2022
  • ...placed without an order. Sim density is higher here, but close to the sim density of [[Unassociated Sims]].
    1 KB (181 words) - 13:33, 23 December 2023
  • ...mpared to structures like [[A081 Sim Cluster]] but A074 is the champion of density, with 350-400 sims (higher then its neighbor structures).
    1 KB (197 words) - 13:30, 23 December 2023
  • ...t is a large flat plain. The plain is covered with urban land, with a high density of roads and a railway (see below). There are some rural sims in North, whe ...access. Roads are present also in the rural part, where they have a lower density, but still there is no sim without road access.
    2 KB (354 words) - 16:28, 6 February 2014
  • ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail * density: The X/Y and D parameter used to generate cloud density. <br/>range = [<0,0,0>, <1,1,3>]
    5 KB (722 words) - 10:20, 27 July 2023
  • ...higher then any [[Continent]]. Sim density is, however, very low, the same density seen in nearby [[Unassociated Sims]]. It has 150 sims. For comparation, [[S
    1 KB (231 words) - 13:35, 23 December 2023
  • ...id Map And Dimensions]]. Even so, sim density is low, about 10% of the sim density in a continent. The vast majority of these sims are placed in mathematical
    1 KB (244 words) - 13:40, 23 December 2023
  • |i5_type=float|i5_name=density |r5_type=float|r5_name=density
    2 KB (268 words) - 11:30, 8 August 2012
  • ...en each two sims (that means a sim density of 10%, higher then average sim density in [[Unassociated Sims]].
    1 KB (241 words) - 13:36, 23 December 2023
  • ...It is a small sim cluster. Compared with nearby [[Unassociated Sims]], sim density is higher in here. Population is not high and there is much land for sale o
    565 bytes (87 words) - 13:50, 23 December 2023
  • llSay(0,"The Density of this object is " + (string)llDensityOfB); llSay(0,"The Density of this object is " + (string)llDensityOfB);
    4 KB (463 words) - 18:18, 26 April 2007
  • [[Gaeta 1]] holds the record of the lowest density of inhabited land. Even if a large surface is owned by land corporations, n ...asy divided in two groups. The old parts of Sansara have a high population density, similar to Hterocera. The reason for this is the high-developed infrastrct
    5 KB (845 words) - 15:23, 29 March 2014
  • ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default * density: The X/Y and D parameter used to generate cloud density
    6 KB (858 words) - 10:04, 20 January 2024
  • ...able waters. Fairchang is the private continent with the lowest population density and a lot of land for sale. Population density: med-low
    2 KB (313 words) - 11:04, 16 September 2014
  • ...were very unclear, new borders were inserted. The name is unofficial. Sim density is very low. In North West there is a large remote part of this ocean. Sim Density: 0.8%
    6 KB (1,032 words) - 08:32, 5 December 2013
  • {{LSL DefineRow||[[llCloud]]|Gets the cloud density}}
    1 KB (143 words) - 11:54, 22 January 2015
  • ...then 20 sims. It is a small sim cluster, but visible as a place where sim density is much higher. Even if it is small, there is a high variation if land type
    710 bytes (122 words) - 13:40, 23 December 2023
  • ...eight. The fixed value being used is incorrect, likely due to an incorrect density value being used. ...intended to be ''kilograms'', but a mistake was made when factoring object density, causing the mass value returned to be 100 times less than the actual kilog
    3 KB (419 words) - 11:16, 4 September 2023
  • It has a central part with higher sim density, while the rest of the sim cluster is very diffuse and with a tendince to b
    755 bytes (121 words) - 13:39, 23 December 2023
  • ...it is visible on the map because it is a large dot in a place with low sim density. Population density is high. Unused land is not often found. Also, even if this place is dark a
    2 KB (379 words) - 07:01, 31 October 2013
  • ...high. It has 1500 sims, that is more then any existing [[Continent]]. Sim density is 20%, that is 8 times higher then [[Unassociated Sims]] and also higher t
    2 KB (409 words) - 13:48, 23 December 2023
  • ...ing Continent has no ban lines or entity orb teleporters, the highest road density of all continents and a lot of people that want you inside their shops. So, Population density: average (daily fluctuations)
    3 KB (423 words) - 11:15, 16 September 2014
  • ...reason is that North to this limit, sim density drops dramatically and low-density [[Far North Ocean]] starts. ...st Ocean ends where there is no sim. That is at the end of D13 sector. Sim density is almost constant until the West end, where starts the Void Ocean.
    6 KB (1,027 words) - 09:19, 24 April 2014
  • This sim cluster is very close to the void ocean. If you travel to South, sim density decreases dramatically.
    990 bytes (164 words) - 13:40, 23 December 2023
  • ===Prim density and lag=== ...WR-1048: Raise sim prim limit of 15.000 to more].|2=Draw Distance and Prim Density.|name=VWR-1048}}
    5 KB (851 words) - 01:11, 3 March 2014
  • ...ld go unnoticed in other parts of the map, but since in Southern Ocean sim density is very low, they are a visible structure of the map.
    1 KB (164 words) - 13:46, 23 December 2023
  • ...specific order. It is visible separated from nearby structures because sim density decreases in the places with [[Unassociated Sims]].
    1 KB (183 words) - 13:46, 23 December 2023
  • ...n some parts sims are placed in a geometric pattern (to form squares). Sim density is visibly higher then in nearby [[Unassociated Sims]].
    1 KB (185 words) - 13:44, 23 December 2023
  • ...- West to [[Shopping Continent]]. It is made of 15 sims, with a higher sim density in center.
    1 KB (183 words) - 13:36, 23 December 2023
  • ...is an extension of [[Estate Continent]]. It is a [[Sim Cluster]] with high density of sims. It is placed both in [[Grid Sector]] I9 and J9, Estate Sea (part o
    1 KB (191 words) - 01:21, 28 November 2013
  • This sim cluster is visible since it has a high sim density, much higher then the nearby [[Unassociated Sims]]. Very interesting that i
    1 KB (210 words) - 13:35, 23 December 2023
  • ...e continents, near the beginning of [[Far North Ocean]], with very low sim density.
    1 KB (219 words) - 09:25, 27 November 2013
  • ...). There is no sim at a higher distance then 1000 sim from Da Boom and sim density decreases with the increase of distance. Da Boom is a '''moderate''' rating sim, with low lag and med-high population density. It has both [[Protected Land]] and [[Inhabited Land]], but no [[Abandoned
    3 KB (597 words) - 13:45, 5 January 2014
  • [[File:Agni-distribution-guide.png|200px|thumb|left| Grid, sim density]] ...density (forms a rectangle) and one with remote sim clusters. The high sim density extends from '''D''' sectors in West to '''K''' sectors in East and from ''
    9 KB (1,382 words) - 16:22, 24 March 2014
  • ...North - South axis. It doesn't have the same wideness and not the same sim density. There are parts where sims are placed in mathematical order, to form squar
    1 KB (206 words) - 13:42, 23 December 2023
  • Population density is very high, mainly in hubs. There are many places for hangout.
    1 KB (225 words) - 10:02, 3 December 2013
  • llSay(0,"Cloud density:" + (string)llCloud(ZERO_VECTOR));
    2 KB (274 words) - 12:18, 24 November 2008
  • Population density: very low The low population density is also an advantage. Gaeta 1 is a good place for free horse riding or for
    5 KB (792 words) - 17:13, 4 January 2023
  • Sim Density: 3.6% ...ims have a smaller tendince to form large groups like in other oceans. Sim density is average to high. Population, however, is high. Islands have very differe
    3 KB (538 words) - 08:19, 5 December 2013
  • ...eight. The fixed value being used is incorrect, likely due to an incorrect density value being used.
    2 KB (270 words) - 11:39, 8 July 2022
  • ...omplex structure. There are no sims with mathematical disposition, but sim density is increasing here. There are a few microcontinents, sim groups or isolated
    2 KB (238 words) - 13:46, 23 December 2023
  • There are many estates here, one of the highest density found on any sim cluster. This might explain why there is such a big variet
    1 KB (234 words) - 13:39, 23 December 2023
  • ...s they double land surface of a sim. Skyboxes appear to have a much higher density then in other places. Geographic features vary from sim to sim. In many pla
    2 KB (265 words) - 13:41, 23 December 2023
  • ...y two sims. That means that there is one sim at every 20 empty places (sim density 2%). This is lower then the values found usually for places with [[Unassoci
    2 KB (261 words) - 13:39, 23 December 2023
  • ...then 700 sims, a value that is comparable with a large [[Continent]]. Sim density is close to 11%. The total amount of space covered by this enourmes sim clu
    2 KB (272 words) - 13:39, 23 December 2023
  • ...reate a dusty, smoggy, or humid effect. This setting will not work if Haze Density is set to zero. '''Blue Density''' - Affects the overall color saturation of your sky. If you move the Inte
    14 KB (2,413 words) - 22:43, 13 September 2009
  • ...1]] and [[Gaeta 5]] are visible. Serena, however, has a higher population density then these continents have.
    2 KB (285 words) - 09:05, 28 November 2013
  • '''Eden Estate''' has a higher island density then other places. The name comes form the fact that all sim names start wi Population density: average
    5 KB (747 words) - 10:22, 16 September 2014
  • ...ll existing rails, would really boost the local development and population density. Such a project can be done only by using parcels of [[Protected Land]] and
    5 KB (797 words) - 12:28, 22 September 2014
  • Sim Density: 5% Western Ocean has a high sim density and no void gaps. It is full-packed with sims. It also hosts some private c
    6 KB (973 words) - 09:04, 5 December 2013
  • ...the grid map, East to the large mainland continents. It has a very low sim density. The islands composing it can easy be divided into remote seas. Name is not Sim Density: 0.8%
    13 KB (2,147 words) - 08:30, 29 January 2014
  • Sim Density: 5.0% ...tinents [[Caledon - Winterfel]], [[Fairchang]] and [[Uhre Continent]]. The density of islands seem to be higher in North then in south. However, only Caledon
    7 KB (1,151 words) - 08:44, 5 December 2013
  • [[Jeogeot]] has large percents of abandoned land. Population density is much higher near the coast, but decreases dramatically when you move to [[Heterocera]] is the most populated continent. The highest population density can be found on the inner side of the large atoll. Parcels of abandoned lan
    12 KB (2,050 words) - 09:53, 19 March 2014
  • ...a huge impact on physics performance. Also note that for large meshes, the density multiplier may be less than unity, resulting in a discounting effect.
    8 KB (1,235 words) - 13:21, 4 August 2011
  • Sim Density: 5.2% ...one will random teleport in here is greater then at a higher distance. Sim density is high, similar to the nearby oceans.
    5 KB (847 words) - 08:39, 5 December 2013
  • ...y is extreamly rare. Majority of grid sectors host only a few islands. Sim density is lower then in any other ocean, like [[Eastern Ocean]] or [[Far North Oce Sim Density: 0.3%
    11 KB (1,752 words) - 09:01, 5 December 2013
  • Sim Density: 3.5% ...conclude that at its average density, it coveres only 6 grid sectors. Sim density is big and there are no void gaps.
    8 KB (1,272 words) - 08:36, 5 December 2013
  • ...s scaling than would a true crowd simulation. Visually then, this packing density would provide a normal and untroubling experience for any person used to po === Max-scaling conditions apply under very small scaling (density-based subdivision ''is required'') ===
    26 KB (4,043 words) - 08:04, 14 June 2009
  • ...in road network, after [[Heterocera]] and [[Sansara]]. If we consider road density, Zindra is on second position after Heterocera.
    3 KB (425 words) - 15:49, 20 October 2015
  • Population density: average
    3 KB (414 words) - 07:45, 20 October 2015
  • Population density: high.
    3 KB (422 words) - 10:59, 16 September 2014
  • ...into a continent, microcontinent or sim cluster. They have an average sim density and the sims that form them are not disposed into a Geometrical pattern (sq
    3 KB (500 words) - 15:56, 22 September 2014
  • ...that, like in real world, there is a strict corelation between population density and infrastructure. Not many people will feel confortable to settle on a hi
    3 KB (402 words) - 07:14, 11 May 2014
  • ...- "AHHH! MY EYES!" Vision is obscured and sliders such as Haze Density and Density Multiplier are racheted up. In particular, try "[TOR] FOGGY - Silent heck"
    9 KB (1,439 words) - 18:45, 2 February 2016
  • ...800b2><b>Vincent Nacon</b><nowiki>: cause it seem Falcon is confused about density issue</nowiki></font> ...<font color=#808080><b>JIRA-helper</b><nowiki>: [#CTS-573] Incorrect Prim Density Value</nowiki></font>
    44 KB (6,604 words) - 17:21, 29 July 2011
  • ...with highest number of sky-scrappers. One reason for this high population density must be the presence of a high-developed infrastructure, that includes road
    4 KB (582 words) - 10:49, 26 September 2014
  • Wastelands are inhabited (population density is average). It is amazing how people survive in these hard conditions.
    4 KB (633 words) - 04:16, 4 January 2014
  • Population density: med-low ...nto remote heights. In these places, if there is a road nearby, population density is as high as at the seaside. However, abandoned parcels are easy to be fou
    9 KB (1,414 words) - 17:11, 4 January 2023
  • ...ty is much higher near the coast. In sims without water access, population density is higher when there is a road nearby.
    9 KB (1,454 words) - 10:13, 16 September 2014
  • ...tures. Road density is low. This part of Sansara has the lowest population density. Even so, it is a good place for rental corporations. Altitudes rise to val
    11 KB (1,925 words) - 04:19, 24 January 2014
  • Northern Ocean is a part of the grid with a high sim density. Sim Density: 5%
    9 KB (1,470 words) - 11:31, 25 December 2013
  • Population density: med-low Note: Population density is high is coast sims, low in land sims and very low in water sims. The wat
    14 KB (2,226 words) - 05:50, 21 September 2014
  • ...d Land]], highly developed transportation networks and a higher population density. ...e rare. These continents have more [[Abandoned Land]] and their population density is a lot lower. Transportation network is low developed and sometimes does
    27 KB (4,766 words) - 15:07, 2 September 2014
  • ...Eden is made of two subcontinents. In North, waterways have a much higher density and are smaller, while in South, they are a bit more rare and larger. Inside the inner delta, channel density is comparable with private-owned continents.
    28 KB (4,246 words) - 00:12, 22 November 2015
  • ...are sims that cannot be grouped into other structures. They have the same density and look like they are placed at random. ...ove the map more to East, you enter [[Eastern Ocean]], with a very low sim density. Sim clusters are very rare and then at some point they disappear. But this
    13 KB (2,328 words) - 14:52, 12 July 2014
  • ...or=#00b2b2><b>Vincent Nacon</b><nowiki>: Did you talk to Falcon about prim density issue yet, Andrew?</nowiki></font> [12:33] <font color=#b200b2><b>Tiberious Neruda</b><nowiki>: prim density issue?</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ...is index is to prove the strong link between infrastructure and population density.
    6 KB (778 words) - 05:41, 21 September 2014
  • [12:26] <font color=#00b258><b>Vincent Nacon</b><nowiki>: if so... density need to be fixed before then</nowiki></font> ...58><b>Vincent Nacon</b><nowiki>: wasn't worried about that, more about the density though</nowiki></font>
    60 KB (9,454 words) - 14:49, 9 August 2011
  • Population density: low
    6 KB (844 words) - 09:49, 16 September 2014
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI * {{jira|SL-1408}} EEP "Blue Horizon" and "Blue Density" values do not lerp between keyframes
    26 KB (3,855 words) - 14:44, 16 January 2019
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI * {{jira|SL-1408}} EEP "Blue Horizon" and "Blue Density" values do not lerp between keyframes
    24 KB (3,534 words) - 11:45, 20 December 2018
  • ...it is very much for a tiny continent. If we notice the lack of population density and vehicles, Sharp Continent is a very good destination for car driving, h
    6 KB (897 words) - 02:34, 10 May 2014
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI * {{jira|SL-1408}} EEP "Blue Horizon" and "Blue Density" values do not lerp between keyframes
    22 KB (3,268 words) - 12:43, 16 November 2018
  • Population density: med-high
    6 KB (945 words) - 05:08, 28 September 2014
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI * {{jira|SL-1408}} EEP "Blue Horizon" and "Blue Density" values do not lerp between keyframes
    22 KB (3,324 words) - 10:09, 27 November 2018
  • ...water access. Presence of an automated vehicle seems to improve population density with 10 to 20%.
    7 KB (994 words) - 00:01, 22 November 2015
  • | Best for low-density rentals, quiet residential, or light commercial use; Also for existing land
    7 KB (1,015 words) - 14:31, 26 October 2011
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI * {{jira|SL-1408}} EEP "Blue Horizon" and "Blue Density" values do not lerp between keyframes
    23 KB (3,444 words) - 14:20, 11 December 2018
  • ...:16] Vincent Nacon: yes, instead of giving us new Mass function, just fix Density in old Mass' unit as "lindogram" * [15:17] Maestro Linden: well, the viewer is starting to show units, for density
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font> ...stand llGetMass isn't correct as it should have been but to the point that Density shouldn't have to use the actual "correct" value when it doesn't match up w
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...l_bits, float gravity_multiplier, float restitution, float friction, float density ) ** material_bits is a bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies
    56 KB (8,035 words) - 13:46, 14 December 2011
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-10561}} [EEP] Even low values of Density Multiplier and Distance Multiplier sliders make the scene look like pea sou
    34 KB (5,066 words) - 11:08, 27 February 2019
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI
    32 KB (4,865 words) - 16:37, 19 February 2019
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-10561}} [EEP] Even low values of Density Multiplier and Distance Multiplier sliders make the scene look like pea sou
    34 KB (5,168 words) - 13:20, 7 March 2019
  • ...ider its size, [[Heterocera]] remains in top because it has a greater road density.
    7 KB (775 words) - 12:54, 3 April 2015
  • Population density: average
    7 KB (1,037 words) - 11:18, 16 September 2014
  • Population density: med-high
    7 KB (1,052 words) - 10:24, 16 September 2014
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-10561}} [EEP] Even low values of Density Multiplier and Distance Multiplier sliders make the scene look like pea sou
    36 KB (5,367 words) - 13:27, 22 March 2019
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI * {{jira|SL-1408}} EEP "Blue Horizon" and "Blue Density" values do not lerp between keyframes
    31 KB (4,613 words) - 14:12, 6 February 2019
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-10561}} [EEP] Even low values of Density Multiplier and Distance Multiplier sliders make the scene look like pea sou
    37 KB (5,519 words) - 12:22, 1 April 2019
  • Population density: med-high
    8 KB (1,261 words) - 06:13, 17 March 2015
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-10561}} [EEP] Even low values of Density Multiplier and Distance Multiplier sliders make the scene look like pea sou
    40 KB (6,011 words) - 10:25, 11 April 2019
  • | Population density Population density is not equal. The old part of Sansara (with the most interesting Geographic
    19 KB (2,965 words) - 19:50, 7 July 2015
  • ...more easily target the customers they intend to reach, and will enjoy the density of a focused market (both in search, and geographically). For adult content
    8 KB (1,290 words) - 13:16, 29 July 2011
  • * {{jira|SL-10181}} [EEP] The water fog density exponent setting has no effect on EEP viewers * {{jira|SL-10561}} [EEP] Even low values of Density Multiplier and Distance Multiplier sliders make the scene look like pea sou
    45 KB (6,726 words) - 20:21, 16 May 2019
  • Dahlia Trimble: thats the particle density one<br>
    19 KB (3,378 words) - 12:51, 3 March 2008
  • ...WR or Castle Valeria channels, but since the channel is a lot larger, ship density is lower.
    12 KB (1,910 words) - 14:14, 21 April 2015
  • ...actly like Waterhad on the main grid). Preview grid has a lower population density.
    13 KB (2,265 words) - 19:24, 9 August 2022
  • ...en</b><nowiki>: yes TankMaster, the server will no longer be sending cloud density dataq</nowiki></font> [13:00] <font color=#440044><b>Andrew Linden</b><nowiki>: the density data was used to help the viewer place the legacy cloud sprites</nowiki></f
    38 KB (6,055 words) - 09:41, 6 February 2013
  • Population density: med-low
    12 KB (1,903 words) - 10:00, 16 September 2014
  • * Population Density
    12 KB (1,718 words) - 13:46, 12 May 2011
  • SLTA vehicles are found on all roads of major continents. Their density varies. As expected, they are found with a greater frequency close to the b
    11 KB (1,822 words) - 16:04, 11 July 2016
  • ...that the total number of sims is 26 726 (September 27th, 2013), so the sim density is about 2.27%.
    12 KB (1,955 words) - 14:54, 5 December 2015
  • ...data in frustum, report total memory required as function of desired texel density, and generate list of texture UUIDs/discard levels to process
    11 KB (1,534 words) - 08:42, 25 June 2012
  • Dahlia Trimble: Hi thats the particle density one?<br>
    24 KB (4,068 words) - 10:05, 11 March 2008
  • | Population density
    13 KB (1,951 words) - 03:40, 15 February 2019
  • ...data in frustum, report total memory required as function of desired texel density, and generate list of texture UUIDs/discard levels to process
    11 KB (1,552 words) - 10:37, 19 June 2012
  • [2015/02/19 15:58] Elizabeth Jarvinen (polysail): density of the object
    16 KB (2,180 words) - 17:04, 26 February 2015
  • ...Vincent Nacon</b><nowiki>: so any thoughts about porting LSL functions for density, friction, rep. ?</nowiki></font> [17:00] <font color=#b25800><b>Arawn Spitteler</b><nowiki>: Density might be rendered knowable</nowiki></font>
    56 KB (8,739 words) - 17:51, 26 August 2011
  • ...East Continents]] for details). And third, you will notice that population density is high around roads, but if you look behind, you will see a lot of abandon ...that there is a strict relation between communication ways and population density. Then, the pod continues its tour along South coast, with a small deviation
    54 KB (9,628 words) - 00:07, 22 November 2015
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI
    13 KB (1,992 words) - 12:34, 4 October 2018
  • * [2011/03/28 11:19] Vincent Nacon: and mass equal to density volume of 10? * [2011/03/28 11:19] Falcon Linden: not sure what you mean, vincent. Default density should be 10000
    45 KB (5,696 words) - 09:42, 29 March 2011
  • ...l_bits, float gravity_multiplier, float restitution, float friction, float density ) ** material_bits is a bitwise combination of [[DENSITY]], [[FRICTION]], [[RESTITUTION]], and [[GRAVITY_MULTIPLIER]] and specifies
    47 KB (6,673 words) - 15:46, 19 January 2012
  • In population density, Zindra is the second most populated continent after [[Heterocera]] (the fi
    13 KB (2,039 words) - 14:26, 1 August 2018
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI
    14 KB (2,093 words) - 11:14, 19 October 2018
  • ...d to wired, chubby to blob and folds, smooth to veins-popping-out, nipples density, furs, lizard-scales, bare to manly-hairy, with the help from DirectX/OpenG
    13 KB (2,082 words) - 11:10, 13 February 2012
  • '''Jeremy Linden:''' There we go... the Blue Density slider affects the sky's color saturation.<br>
    29 KB (4,974 words) - 15:36, 11 January 2008
  • | bluedensityr || 0.0-1.0 || Blue Density, Red channel | bluedensityg || 0.0-1.0 || Blue Density, Green channel
    117 KB (18,221 words) - 01:16, 1 July 2021
  • '''Jeremy Linden:''' There we go... the Blue Density slider affects the sky's color saturation.<br>
    29 KB (5,046 words) - 10:52, 21 January 2008
  • ...sara]]. There is a strong corelation between infrastructure and population density. This is clearly visible in South West of Heterocera, where, after the deat
    17 KB (2,444 words) - 12:54, 23 February 2022
  • Population density: high
    16 KB (2,528 words) - 13:05, 23 December 2023
  • ...drew Linden</b><nowiki>: Right, Kennylex there is a bias against very high density of small triangles.</nowiki></font>
    25 KB (3,833 words) - 15:27, 30 August 2012
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI
    15 KB (2,319 words) - 12:52, 12 October 2018
  • ...<font color=#8d0046><b>Tiberious Neruda</b><nowiki>: things like Friction, Density and Bounciness</nowiki></font> ...ettings really woudn't be such a good idea, like gravity, but friction and density would be useful</nowiki></font>
    52 KB (8,174 words) - 11:12, 25 January 2012
  • ...WL sky cover to cell automaton cloud density and make rain particles when density over 100.
    83 KB (10,815 words) - 18:22, 17 September 2009
  • **'''''Texture Density''''' &#9654; (buggy)
    15 KB (2,066 words) - 01:36, 12 April 2015
  • * [16:00] [[User:Falcon Linden|Falcon Linden]]: rex: gravity, density, friction, restitution on a per linkset basis. Use the mesh project viewer ...on|Rex Cronon]]: kind of weird if only the mesh viewer can show friction, density effects
    47 KB (6,662 words) - 18:00, 4 November 2010
  • ...n</b><nowiki>: well anywho, Andrew, did you had luck with Falcon about the density?</nowiki></font> ...<b>Andrew Linden</b><nowiki>: Vincent, no I forgot to talk to Falcon about density.</nowiki></font>
    55 KB (8,486 words) - 06:35, 13 August 2011
  • ...rocera is the most populated continent and this part has a high population density. Houses and gardens are all along the road. ...he road follows the plateaus, but this place is amazing thanks to the high density of buildings and vegetation. From place to place, abandoned land can be fou
    48 KB (8,655 words) - 07:44, 25 August 2014
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI
    17 KB (2,510 words) - 13:30, 19 October 2018
  • ...4 15:28] Monty Linden: Sandbox areas will be more open to encourage agent density.
    19 KB (2,379 words) - 16:24, 14 March 2013
  • Ollj Oh: have you tried a higher athmospheric density?<br>
    34 KB (5,943 words) - 08:36, 30 November 2007
  • * [10:41] [[User:Dahlia Trimble|Dahlia Trimble]]: smaller than 256 for high density areas
    42 KB (6,492 words) - 15:10, 8 July 2008
  • '''Brad Linden:''' Turning up the Haze Density slider should have a similar effect to distance fog<br> Farallon Greyskin: Is the haze density tied to your render distance seting?<br>
    61 KB (10,683 words) - 05:56, 12 January 2008
  • <item>DENSITY</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • * {{jira|SL-1319}} EEP Default Density Multiplier value cannot be replicated with the UI
    19 KB (2,803 words) - 12:26, 16 November 2018
  • ...reports in units of 100kg, for example if an cube is 1m to a side and the density is at the default of 1000kg/m^3 (the same as water), llGetMass() reports 10
    32 KB (4,725 words) - 10:56, 10 January 2012
  • ..._SIM_POS]], [[DATA_SIM_RATING]], [[DATA_SIM_STATUS]], [[DEBUG_CHANNEL]], [[DENSITY]], [[ERR_GENERIC]], [[ERR_MALFORMED_PARAMS]], [[ERR_PARCEL_PERMISSIONS]], [
    27 KB (2,784 words) - 14:12, 16 February 2024
  • ...ted. Even so, navigation seems to be very important here, since population density is much higher near the coast then on continental highlands.
    29 KB (4,837 words) - 02:51, 5 August 2014
  • ...on Linden]]: Also, custom gravity multipliers, friction, restitution, and density * [15:46] [[User:Kelly Linden|Kelly Linden]]: cost is related to density - so scaling it *smaller* makes it cost more, scaling it larger makes it co
    57 KB (8,401 words) - 18:09, 7 October 2010
  • ...SIM_POS" "DATA_SIM_RATING" "DATA_SIM_STATUS" "DEBUG_CHANNEL" "DEG_TO_RAD" "DENSITY" "EOF" "ERR_GENERIC" "ERR_MALFORMED_PARAMS" "ERR_PARCEL_PERMISSIONS" "ERR_R
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...lier should let you set prim physics material settings (friction, gravity, density, restitution) via LSL
    41 KB (6,099 words) - 16:09, 1 September 2011
  • ...5:54] Margithe: Now if we only had an accounting for face side vs texture density ;)
    29 KB (3,935 words) - 17:41, 14 November 2013
  • ...per Meter value remains at 4.0 (since this value now reflects the maximum density between horizontal and vertical scales)
    47 KB (7,510 words) - 17:27, 27 May 2020
  • | Maps shader water fog density to gl fog density
    100 KB (3,964 words) - 03:56, 26 April 2010
  • ...erimentation I did notice something weird with Distance Multipler and Haze Density not affecting things other than trees as they should... I'll make a note to
    41 KB (7,114 words) - 20:59, 20 November 2007
  • ...tected land is more rare here and it is replaced with abandoned land. Road density decreases (this is the only road) and so do all buildings. We are entering
    37 KB (6,829 words) - 13:04, 8 July 2014
  • ...t water level and below it could return a smaller vector reflecting higher density of water, Andrew?</nowiki></font>
    49 KB (7,692 words) - 11:01, 25 January 2012
  • ...between lake and the road, sometimes there are wooden bridges. Population density is much smller in here. Road slowly turns left, so we don't even notice whe
    42 KB (7,704 words) - 07:41, 25 August 2014
  • ...FPS can technically be better on different sims, but mostly because of the density and complexity of the builds there.
    85 KB (12,899 words) - 15:36, 18 November 2009
  • | Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance) | Maps shader water fog density to gl fog density
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...iki>: but I noticed that we don't have LSL function for Gravity, Friction, Density, and Rep. yet... unless I missed the memo?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • [16:25] <font color=#440044><b>Andrew Linden</b><nowiki>: avatar density also affects render lag</nowiki></font>
    62 KB (9,788 words) - 08:16, 12 March 2012
  • * [15:20] Maestro Linden: which lets you set the friction/gravity/restitution/density of an object
    40 KB (5,855 words) - 17:32, 15 September 2011
  • ...e smaller tighter floaters is a blind alley. were already at a pretty high density on the build tools and now LL want to add a dozen more controls and texture
    104 KB (15,529 words) - 16:32, 21 August 2012
  • ...pt engine. We're making some headless bots for benchmarking/testing avatar density and actions.</nowiki></font>
    59 KB (9,183 words) - 13:48, 23 March 2011
  • ...or=#0000b5><b>Ardy Lay</b><nowiki>: I think we are pushing maximum nametag density. They are moshing around.</nowiki></font>
    66 KB (10,431 words) - 18:23, 10 February 2012
  • ...ng weird values for the physics materials (gravity, restitution, friction, density)
    58 KB (7,827 words) - 21:56, 31 March 2011
  • ...] <font color=#b200b2><b>Vincent Nacon</b><nowiki>: wanted to bug him with Density but he seem like in a good mood</nowiki></font>
    68 KB (10,446 words) - 19:20, 30 August 2011
  • |width=100% style="padding:0 6px;"|I hope they fix windlight cloud's density bug soon, and fyi anyone on firestorm it is worst than on LL viewer at the
    137 KB (17,529 words) - 11:15, 22 October 2012
  • ...ount for the increased work the physics engine has to do when the triangle density is high
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...it is difficult to say without having the source files to look at triangle density, scale, etc
    134 KB (17,436 words) - 15:04, 6 February 2012
  • ...style="padding:0 6px;"|Generally speaking you shouldn't need more texture density.
    158 KB (20,089 words) - 15:52, 2 July 2012
  • | Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance) | Maps shader water fog density to gl fog density
    164 KB (20,965 words) - 14:33, 1 April 2024
  • ...d Sims]] are those sims with no Geometric distribution and with an average density. They cannot be grouped into any structures. Usually, they can be found in
    52 KB (8,304 words) - 09:56, 22 August 2014
  • |width=100% style="padding:0 6px;"|if prim could float based on their density less than 1000
    232 KB (29,006 words) - 17:09, 3 May 2012
  • ...: That;s true of inifinite worlds, because they're sparse with an average density of zero. It's not true of our small possible set of finite worlds though. I
    83 KB (11,766 words) - 13:38, 16 May 2010
  • ...style="padding:0 6px;"|physics materials == friction (from 0.0 to 255.0!), density, restitution, and...
    276 KB (34,031 words) - 11:58, 28 April 2011
  • ...but that doesn't address even scalability, which is a matter of population density
    156 KB (23,501 words) - 15:07, 8 July 2008
  • ...style="padding:0 6px;"|physics materials == friction (from 0.0 to 255.0!), density, restitution, and...
    281 KB (34,813 words) - 11:59, 28 April 2011