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  • {{LSL Constant |value={{LSL Hex|0x2}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • {{LSL Constant |value={{LSL Hex|0x4}}
    773 bytes (78 words) - 16:20, 22 January 2015
  • {{LSL Constant/ja |value={{LSL Hex/ja|0x4}}
    733 bytes (62 words) - 15:06, 25 February 2016
  • {{LSL Constant |value={{LSL Hex|0x800}}
    727 bytes (84 words) - 16:16, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x8}}
    786 bytes (99 words) - 16:19, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. {{LSL Constant
    1 KB (132 words) - 09:55, 29 August 2023
  • {{LSL_Function/it |inject-2={{LSL_Function/prim-desc}}
    843 bytes (109 words) - 09:41, 13 June 2012
  • {{LSL Constant ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
    613 bytes (78 words) - 12:48, 28 September 2016
  • {{Issues/SVC-304}}{{LSL Constant |value={{LSL Hex|0x1}}
    2 KB (213 words) - 11:41, 21 November 2016
  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Constant ...will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • {{LSL Constant |value={{LSL Hex|0x20}}
    1 KB (150 words) - 16:16, 22 January 2015
  • {{LSL Header}} =====Say the Prim's Color Vector=====
    743 bytes (98 words) - 14:19, 24 January 2015
  • }}{{LSL Constant ...ction with {{#var:type_sculpt_const}} a cylinder type sculpty is produced. It does this by stitching the left side to right.
    642 bytes (79 words) - 09:57, 30 May 2012
  • }}{{LSL Constant ...unction with {{#var:type_sculpt_const}} a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging th
    682 bytes (85 words) - 14:44, 3 August 2023
  • ...erials#Nomenclature_changes|Blinn-Phong]] diffuse {{LSLP|texture}} of this prim's {{LSLP|face}}. // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • }}{{LSL Constant ...junction with {{#var:type_sculpt_const}} a torus type sculpty is produced. It does this by stitching the top to bottom and the left side to right.
    658 bytes (84 words) - 08:48, 30 May 2012
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See example on [[llLoopSoundMaster]]).
    2 KB (226 words) - 15:03, 22 April 2022
  • {{LSL Constant |value={{LSL Hex|0x40}}
    1 KB (139 words) - 16:14, 22 January 2015
  • {{LSL Function |func_desc=Sets the rotation of a child prim relative to the root prim
    2 KB (214 words) - 13:32, 3 January 2016
  • {{LSL_Function/it *Il prim grida in un raggio di 100 metri dalla sorgente
    1 KB (177 words) - 14:48, 21 March 2012
  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
    2 KB (193 words) - 13:25, 1 December 2023
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} ...camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim.
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL_Function/it ...o, 1 significa che il prim è la radice, 2 significa che il prim è il primo prim collegato, ecc.
    892 bytes (109 words) - 10:27, 15 January 2012
  • ...'''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGetLinkName]]([[LINK_ROOT]]); instead |return_text=that is the name of the ''prim'' the script is attached to.
    2 KB (256 words) - 02:20, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x100}}
    725 bytes (96 words) - 09:55, 11 February 2023
  • ...n/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} <lsl>//Tells the owner the glow on all sides
    2 KB (210 words) - 18:26, 14 October 2010
  • {{LSL Constant ...ying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [
    1 KB (182 words) - 22:05, 24 April 2010
  • |func_footnote=If called from the root prim, it returns the objects rotation. |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root.
    2 KB (247 words) - 02:11, 22 January 2015
  • |func_desc=Sets the {{LSLP|material}} of this prim's {{LSLP|face}}. This function will clear most [[LlSetPrimitiveParams#PRIM_ // the first material alphabetically inside the same prim's inventory
    1 KB (178 words) - 05:47, 17 February 2024
  • ...d from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to. ...lPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
    1 KB (188 words) - 12:23, 22 January 2015
  • }}{{LSL Constant ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
    936 bytes (117 words) - 13:35, 10 June 2013
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...that has a [[touch_start]] handler, it will receive the event and the root prim will not.
    3 KB (381 words) - 22:46, 1 January 2016
  • {{LSL Constant |value={{LSL Hex|0x200}}
    899 bytes (126 words) - 15:10, 20 June 2023
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • ...|position in the region]] unless it is [[llGetAttached|attached]] to which it returns the position relative to the [[Viewer coordinate frames#Attachments string vStrMessage = "The touched prim is ";
    2 KB (216 words) - 13:23, 4 May 2024
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL
    2 KB (217 words) - 08:23, 25 August 2023
  • {{LSL Constant ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost.
    423 bytes (60 words) - 12:35, 4 April 2024
  • {{LSL Function ...ed via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod.
    939 bytes (142 words) - 13:41, 4 March 2021
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • |Return_text=the object is attached to or {{HoverText|zero|0}} if it is either not attached or is pending detachment. if(id)//it's attached
    1 KB (158 words) - 08:44, 6 October 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • {{LSL Constant ...prevent vehicle turns. Call [[llTargetOmega]] with a gain of 0 to disable it.
    598 bytes (81 words) - 05:41, 16 January 2011
  • {{LSL Header}} ...o make quick sit/unsit teleport to given position based on reading current prim's description.
    1 KB (103 words) - 17:40, 26 September 2022
  • |func_desc=Sets the rotation of the prim to {{LSLP|rot}}. ...child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of [[pathfinding]]
    4 KB (522 words) - 15:33, 12 September 2015
  • ...|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Constant |value={{LSL Hex|0x10}}
    1 KB (167 words) - 17:18, 23 January 2015
  • {{LSL Function ...left-direction of prim}} relative to the parent (i.e. relative to the root prim or the world).
    2 KB (265 words) - 14:36, 22 January 2015
  • {{LSL Header}} ...the items. It will give out the item in a folder named like the container prim.
    2 KB (249 words) - 00:09, 22 January 2015
  • ...eferred to as: open chat, local chat and public chat.}}}}}}</onlyinclude>{{LSL Constant If used with a [[llRegionSayTo]], it goes to the specified user or prim. Unlike private channels, the user's attachments do not receive the message
    1 KB (199 words) - 17:08, 23 January 2015
  • {{Issues/SVC-1773}}{{LSL Constant |value={{LSL Hex|0x40|64}}
    1 KB (147 words) - 17:12, 23 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    2 KB (265 words) - 11:53, 22 January 2015
  • |func_footnote=If called from a child prim, the child's center of mass is returned instead (but still in region coordi ...ted when an object is physical. When a value is computed it is cached as a prim attribute. If the object is non-physical and there is a cached value, that
    2 KB (317 words) - 01:44, 22 January 2015
  • .../face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range {{Interval|gte=0|lte=[[llGetNumberOfSides|sides]]|lteh=sides|center= {//Since this is so simple you may just want to inline it instead of including the function.
    2 KB (283 words) - 13:26, 1 December 2023
  • {{LSL Function |inject-2={{Issues/SVC-1945}}{{LSL Function/position|pos|region=*|local=*}}
    3 KB (444 words) - 11:37, 13 July 2022
  • {{LSL Header}}__NOTOC__ Explores UUID of avatar whose name is said in local chat or who touches the prim.
    4 KB (391 words) - 20:20, 24 January 2015
  • {{LSL Constant llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents");
    2 KB (296 words) - 11:24, 1 February 2019
  • |func_footnote=Regardless of where the prim is, the message will not travel over parcel borders. |caveats=*If '''msg''' is longer than 1023 bytes it is truncated to 1023 bytes.
    2 KB (288 words) - 18:55, 10 June 2012
  • {{LSL Function |func_desc=Sets the size of the prim according to {{LSLP|size}}
    2 KB (262 words) - 14:08, 22 January 2015
  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • {{LSL Header}}{{RightToc}} ...Swashbuckler in LSLEditor. Please Note: While they are slightly optimized, it is possible to make them slightly faster/smaller using different functions/
    4 KB (600 words) - 10:59, 16 December 2009
  • |return_text=that is the [[UUID]] of the user seated on the prim. ...llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned.
    4 KB (461 words) - 15:32, 23 April 2022
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 }}{{LSL Constant
    3 KB (287 words) - 06:40, 25 February 2016
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (543 words) - 13:45, 24 January 2015
  • ...cal x-axis|front-direction of prim}} relative to the parent (i.e. the root prim or the world). If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Header|ml=*}} == Example LSL Script - Gun and Holster ==
    5 KB (660 words) - 15:13, 24 January 2015
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
    2 KB (305 words) - 12:52, 22 January 2015
  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
    4 KB (482 words) - 02:12, 27 December 2013
  • ...nter of the object [[Viewer_coordinate_frames#Local|relative]] to the root prim. llOwnerSay("Geometric center of the object relative to the root prim: " + (string)llGetGeometricCenter());
    2 KB (211 words) - 07:10, 12 August 2023
  • {{LSL Header|ml=*}} ...ent-tabpanel#action_122794 SVC-4524~Comment 3] ~ integrate into [[Template:LSL Function/alpha]]? or maybe just something on {{LSLGC|Alpha}}? Feels like a
    2 KB (340 words) - 13:54, 1 July 2013
  • {{#vardefine:temponrez_const|{{LSL Const|PRIM_TEMP_ON_REZ|integer|4|c=Used to {{GetSet|{{{1|}}}|get|set|/}} th }}{{LSL Constant
    3 KB (376 words) - 02:54, 23 December 2013
  • {{LSL Function |func_desc=Tries to move the entire object so that the root prim is within 0.1m of {{LSLP|position}}.
    4 KB (537 words) - 02:37, 27 September 2022
  • |return_text=with the timestamp that the item was added to the prim's inventory. ...function currently returns an ISO timestamp that is missing milliseconds. It is recommended that you code your applications in preparation of millisecon
    2 KB (273 words) - 04:55, 7 October 2023
  • ...the user's inventory (unless it was a temporary attachment, in which case it will be destroyed). ..._footnote=The detached object is no longer present in the sim. There is no lsl equivilent of the "Drop" command that moves an attachment onto the ground.
    2 KB (277 words) - 16:50, 16 March 2023
  • {{LSL Function |func_desc=Sets the prim's name according to the {{LSLP|name}} parameter.
    4 KB (542 words) - 15:17, 9 October 2023
  • ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default. ...script. For that reason, the '''text''' will remain if the script that set it is deactivated or even removed.
    2 KB (317 words) - 14:03, 22 January 2015
  • |inject-2={{LSL Function/link-face|link}} ...attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}}).
    1 KB (178 words) - 11:39, 9 October 2023
  • |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axe ...uselook, but only a rough direction otherwise when called from an attached prim.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{multi-lang|1=Listen|2=/it}} |event_desc=Ascolto della chat, usa [[llListen/it]] per abilitare i filtri
    3 KB (438 words) - 06:49, 30 May 2010
  • {{LSL Header|ml=*}} ...s in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them
    1 KB (149 words) - 16:15, 23 April 2022
  • ...actor]]を使用してオブジェクトのサイズを変更する際に使用できる最小のスケーリングファクターです。この最小値は[[Limits#Building|prim scale limits]]によって決定されます。 {{LSL DefineRow||[[llScaleByFactor/ja]]|}}
    1 KB (114 words) - 15:28, 22 November 2023
  • {{LSL Header}} ...eturn]] script. This one is quite similar, except that it works with multi-prim objects.
    1 KB (171 words) - 00:22, 25 January 2015
  • ...the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]] will occur. Setting pri * [[:Category:LSL Phantom]]
    505 bytes (73 words) - 05:14, 10 December 2012
  • |inject-2={{LSL Function/face|face|}}{{LSL Function/link|link|}}{{LSL_Function/alpha|alpha}} ...Nomenclature_changes|Blinn-Phong]] {{LSLP|alpha}} on {{LSLP|face}} of that prim.
    4 KB (435 words) - 13:25, 1 December 2023
  • |inject-2={{LSL Function/inventory|name}} {{LSL DefineRow||[[llGetInventoryName]]|}}
    1 KB (172 words) - 11:39, 19 June 2012
  • |inject-2={{LSL Function/uuid|id|group=}}{{Issues/SVC-92}} |p2_type=string|p2_name=name|p2_desc=prim name or avatar {{LSLGC|Legacy Name}}
    3 KB (498 words) - 16:46, 9 February 2023
  • {{LSL Header}} Put script in root prim of your fancy "i am typing now" novelty prim keyboard.
    3 KB (286 words) - 18:11, 24 January 2015
  • |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}} // when dropping this script into a prim
    2 KB (261 words) - 00:26, 22 January 2015
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}}
    4 KB (552 words) - 01:00, 8 October 2023
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 14:05, 8 September 2015
  • ...更する際に使用できる最大のスケーリングファクターです。この最大値は[[Linkability Rules]]および[[Limits#Building|prim scale limits]]によって決定されます。 {{LSL DefineRow||[[llScaleByFactor/ja]]|}}
    1 KB (116 words) - 15:28, 22 November 2023
  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} }}{{LSL Constant
    3 KB (416 words) - 16:39, 23 January 2015
  • {{LSL Function |inject-2={{LSL Function/inventory|name|uuid=false|type=script}}
    1 KB (191 words) - 14:29, 22 January 2015
  • ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). First, let's put a Shared Media texture on a prim the interactive way:
    3 KB (546 words) - 19:49, 12 September 2015
  • ===={{LSL Param|z_taper|top_size}} Explained==== ...ACY]]'s interface was not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rath
    3 KB (475 words) - 17:00, 23 January 2015
  • |constants={{LSL Constants/ReturnStatus/ja|table=*|sortable=*}} // when dropping this script into a prim
    2 KB (235 words) - 06:36, 25 February 2016
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} ...re_changes|Blinn-Phong]] diffuse {{LSLP|texture}} on {{LSLP|face}} of that prim.
    2 KB (335 words) - 06:15, 30 November 2023
  • ...s]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL ==
    4 KB (495 words) - 17:20, 22 December 2023
  • To make it appear as if there is no text, use some combination of whitespace character ...that of the root unless, right clicking a prim under individual edit when it will always be the LL default.
    2 KB (330 words) - 04:51, 3 May 2022
  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim cannot hear itself, to prevent problems with recursion.
    3 KB (402 words) - 18:54, 10 June 2012
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} ...tor|p2_name=offset|p2_desc=Additional position for the sit target in local prim coordinates.
    4 KB (647 words) - 19:21, 4 February 2023
  • {{LSL Header}} ...amera around (as long as you are wearing the special attachment that makes it work). This was inspired by a request for a light that would follow the ca
    3 KB (466 words) - 14:13, 24 January 2015
  • ...ms or llSetLinkMedia}} from the given {{LSLP|face}} on the {{LSLP|link}}ed prim(s). |constants={{LSL Constants/ReturnStatus|table=*|sortable=*}}
    3 KB (312 words) - 00:26, 22 January 2015
  • ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi ...ate to bother only with the first detected toucher e.g. llDetectedKey(0). It is rare (but not impossible) for num_detected to be other than 1.
    2 KB (252 words) - 22:07, 1 January 2016
  • {{LSL Header}} Drop this script into the prim you want to use as a curtain etc.
    2 KB (231 words) - 14:08, 22 January 2015
  • ...to resize the object. This minimum is determined by the [[Limits#Building|prim scale limits]]. {{LSL DefineRow||[[llScaleByFactor]]|}}
    1 KB (131 words) - 02:14, 22 January 2015
  • ...eger|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
    4 KB (543 words) - 17:00, 12 April 2024
  • ...ote=The response need not be made inside the [[http_request]] event but if it does not happen in a timely fashion the request will time out (within 25 se ...th in ''receiving'' scripts. Be aware when using them together for prim-to-prim communications.
    4 KB (465 words) - 11:30, 22 January 2015
  • ...ntinue to be triggered until the the prim/object is stopped being clicked (it triggers multiple times). ...edia|Shared Media]] enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients wi
    3 KB (399 words) - 15:30, 20 May 2016
  • {{LSL Constant |value={{LSL Hex|0x20|32}}
    1 KB (217 words) - 21:31, 22 January 2015
  • {{LSL Header}} Put this script in the content of any main prim and WEAR it.
    828 bytes (120 words) - 17:20, 24 January 2015
  • |constants={{LSL Constants/ReturnStatus/ja|table=*|sortable=*}} // it will remove all set media-on-a-prim
    3 KB (282 words) - 06:35, 25 February 2016
  • ...s maximum is determined by the [[Linkability Rules]] and [[Limits#Building|prim scale limits]]. {{LSL DefineRow||[[llScaleByFactor]]|}}
    1 KB (134 words) - 02:13, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/uuid|uuid|sim=*|group=*}}{{LSL Function/group}}
    5 KB (715 words) - 21:52, 3 February 2023
  • |func_footnote=If {{LSLP|destination}} is an object then it must be in the same [[region]].<br/>If {{LSLP|destination}} is an avatar th ...n failed. Unless you send a message when inventory is given to a prim and prim's script checks its inventory and sends a message back using llRegionSay.
    4 KB (629 words) - 09:19, 19 March 2023
  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (for inventory)(more than one side).lsl
    7 KB (701 words) - 09:34, 25 January 2015
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (482 words) - 13:07, 10 November 2022
  • .../Simple_Texture_Changer_(for_inventory)(multiple_prims_%26_multiple_sides).lsl //Attribution: None required, but it is appreciated.
    7 KB (758 words) - 21:10, 24 January 2015
  • ...to make prim into a sculpty and to change specific properties that define it's shape and type.}}}} ...ons/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 17:04, 23 January 2015
  • ...ode, and with the additional patch he added for the use of it in InWorldz, it seems very close to being doable if there are some changes to the avatar, a ...stom physics models sometimes the same model uploads well, other times the prim count when rezzed is completely diferent, and sometimes the same mesh gives
    1 KB (197 words) - 11:58, 28 October 2013
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
    4 KB (494 words) - 01:15, 8 October 2023
  • |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} {{LSLPT|sound}} once at {{LSLPT|volume}} ...sound (so that only one sound can be played at the same time from the same prim), except sounds started with the deprecated [[llSound]] which always plays
    3 KB (482 words) - 15:10, 18 January 2024
  • ...60}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head
    4 KB (593 words) - 05:29, 3 February 2023
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> ..., placed in a wearable object, detects a collision when the person wearing it collides with an object named "Post":
    3 KB (441 words) - 19:26, 21 May 2020
  • }}{{LSL Constant |desc=PRIM_TYPE_TUBE is a parameter of [[PRIM_TYPE]] used to make prim into a tube and to change specific properties that define the shape of that
    3 KB (364 words) - 17:06, 23 January 2015
  • {{LSL_Function/it |constants={{LSL Constants/Chat/it}}
    2 KB (349 words) - 14:48, 21 March 2012
  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 // On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end
    3 KB (273 words) - 10:29, 21 February 2016
  • |func_desc=Plays attached {{LSLP|sound}} looping at {{LSLP|volume}}, declares it a sync master. ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See below).
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  • ...nates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position in screen space coordinates. ...|touch}} category of events only. The prim that was touched may not be the prim receiving the event, use [[llDetectedLinkNumber]] to check for this; likewi
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  • {{Otheruses4‎|links|[[LSL]] related information|:Category:LSL Link}} ...nk Set. Each of the other prims that are linked in this way become a Child Prim of the Link Set.
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  • {{LSL Header}} This program is free software: you can redistribute it and/or modify
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  • {{LSL Constant ...ch pixel of the diffuse texture. The more opaque a pixel is, the brighter it renders under all lighting conditions. A fully-opaque pixel will effective
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  • {{LSL_Function/it ...olamente da uno script in tutta la [[region/it|regione]] e con il [[listen/it|listen]] impostato sullo stesso '''canale'''.
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  • ...der. It will be gone, lost forever. There will be NO WAY WHATSOEVER to get it back. Use with caution!}} ...result will be the deletion of the entire object.{{PBR}}To remove a single prim from an object use [[llBreakLink]] first.
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  • ...if (change & CHANGED_ALLOWED_DROP) //note that it's & and not &&... it's bitwise! ...result of a user without mod permissions dropping an item on the prim and it being allowed by the script.");
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  • |inject-2={{LSL Function/link-face|link}} {{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL Function/link-face|link}}
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(multiple prims & multiple side).lsl
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  • ...and that animations are started, stopped and tracked independently in each prim. |also_functions={{LSL DefineRow||[[llStartObjectAnimation]]|Start playing an animation in the cur
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  • {{LSL Header}} ...target avatar to preload sound files when they pass through the containing prim, due the one second script delay for each sound file, think carefully about
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  • {{LSL Function/limits}} {{LSL Function/color|color}}
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  • LSL Editor may or may not have feature parity with LSL Editor Community Edition. This article may be outdated. LSL Editor Community Edition
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  • ...edia {{LSLP|params}} for a particular {{LSLP|face}} on the {{LSLP|link}}ed prim(s) without a delay. |caveats=*If prim media is not already on this object, it will be added.
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  • {{LSL Header}} Fun little script. Drop it in a prim to see how it works. Demonstrates how to work with the map api.
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  • |inject-2={{LSL Function/inventory|old}} {{LSL DefineRow||[[llGetInventoryName]]|}}
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  • {{LSL Header|ml=*}}{{#if: ...el that can be jumped to, if the jump is in the same scope or child scope. It isn't possible to jump between scopes (such as between functions, events or
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  • {{LSL Header|ml=*}} ...en two script modes, in this case, On or Off. When the script first runs, it begins in the '''default''' state and the [[LSL_state_entry|state_entry]] e
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(more than one side).lsl
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  • ...[[llModifyLand]] modifies wrong location in region, when called in a child prim|type=bug}} |func_footnote=The position of the prim is used to determine the input for various flags.
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  • ...just delete it from the prim and do it properly in your inventory and drop it in again.</ref> See also: [[:Category:LSL Group|Groups]] [[:Category:LSL_Notecard|Notecards]] [[:Category:LSL_Script|
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  • |inject-2={{LSL Function/link-face/ja|link}} * This function is a prim property, thus will survive script resets.
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  • ...ction/boolean/ja|queue|pd=サウンドの待機:|fd=行わない (デフォルト)|bool=*|default=false}}{{LSL Function/link-face/ja|link}} |head={{LSL Function/Head
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  • {{LSL Header}}[[Category:LSL Library]] ...beware of script memory use or you will get a Stack Heap Collision. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <
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  • |caveats=*If prim-media is not already on this object, add it. ...the resulting view will cut off scrolled content outside the bounds making it impossible to be viewed
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  • ...-2={{LSL Function/link|linknumber|nc=*}}{{LSL Function/color|color|nc=*}}{{LSL Function/alpha|alpha|nc=*}} ...e link chain at '''linknumber''', displays '''text''' that hovers over the prim with specific '''color''' and translucency (specified with '''alpha''').
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  • {{LSL Header|ml=*}} ...it, but it has an admitted flaw: It requires that all the scripts that use it have no spaces within the name. For me this will not do. I like my space ;D
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  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
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  • ...st|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} }}{{LSL Constant
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  • {{LSL Header}} == LSL WATCHDOG ==
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  • }}{{LSL Constant/ja |pa={{LSL Constant/List/ja|i_front=[ {{LSL_Const/ja|PRIM_TYPE|integer|9}}, [[PRIM_TYP
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  • {{LSL Header}}{{RightToc}} Scripted Attachment Dectector.lsl - Linden Scripting Language (LSL)
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  • |spec=Does not pull the object down if it is stuck higher than that, unlike the similar [[llSetHoverHeight]]. * This is not a prim property; stopping or resetting the script stops llGroundRepel; same with t
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  • {{LSL Header}} ==== A single script that rescales every prim in a linkset====
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  • |constants={{LSL Constants Inventory}} // Once you drop this script in any prim, it will immediately
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  • |func_footnote=If the object moves the sound does not move with it.<br/>Use {{LSLG|llPlaySound}} to play a sound attached to the object. Single Prim llTriggerSoundLimited Helper by Daemonika Nightfire.
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  • {{LSL Header}} ...im, there is nothing else to do. Otherwise, when the script tells you that it is ready, unrez/re-rez the object and set all scripts to running using the
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  • |func_footnote=Regardless of where the prim is, the message will not travel over region borders. *If {{LSLP|msg}} is longer than 1024 characters it is truncated to 1024 characters. (Note that in Mono, each character occupie
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  • {{LSL Function |p4_type=vector|p4_name=offset|p4_desc=offset from the center of the prim translates the '''axis'''
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  • {{LSL Header}}{{RightToc}} These programs are distributed in the hope that it will be useful, but '''WITHOUT ANY WARRANTY'''; without even the implied wa
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  • ...a bug tracker list here: [http://sourceforge.net/tracker/?group_id=319248 LSL Editor Bug Tracker]. LSL Editor Community Edition is a standalone Windows LSL script '''editor and run-time environment'''.
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  • ...and that animations are started, stopped and tracked independently in each prim. |also_functions={{LSL DefineRow||[[llStartObjectAnimation]]|Start playing an animation in the cur
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  • 以下は、invisiprim を作成するための簡単な [[LSL/ja]] コードです。 使用するには、インベントリに新しい // Make this prim an invisiprim.
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  • It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the ...y 0 ( to disable the gravity) ; the object is homogenous and with only one prim so, its center of mass is its center of the object and its physical axis of
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  • ...m/wiki/Simple_Texture_Changer_(for_inventory)(certain_prims_%26_all_sides).lsl //Attribution: None required, but it is appreciated.
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  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}}
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  • {{LSL Header}} This script works '''only''' on a door that is linked and '''not''' the root prim.
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  • {{LSL Header|ml=*}} =Prim Properties=
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  • ...Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_TEXTURE|texture]] is not in the prim's inventory.}}
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  • {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}
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  • {{LSL Header|ml=*}}{{RightToc}} ||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
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  • #*If it was a copy taken from inworld "You either just saved the script after editing it"
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  • ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}} {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX|integer|1|c=Determines if the reflection pr
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  • ...}} is not [[llGetInventoryPermMask|copy, mod, trans]] then the return is {{LSL Const|NULL_KEY|key|&quot;00000000-0000-0000-0000-000000000000&quot;|c=Evalu // Put this script in an empty prim, and drag a full-perm texture into the prim's contents to find out its UUID
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  • {{LSL Header|ml=*}}{{RightToc}} ...SL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
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  • *It can only be applied to the root prim (which will make the entire object VolumeDetect). ...n only detect physical objects and avatars. If the object ''is'' physical, it can detect its collisions with static and [[llSetKeyframedMotion|keyframed
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  • ...s a dialog box on {{LSLP|avatar}}'s screen with the text {{LSLP|message}}. It contains a text box for input, any text that is entered is [[llSay|said]] b ...ersion 2.4, and some [[Third_Party_Viewer_Directory|TPVs]] may not support it. Unsupported viewers will display a dialog box with a single option of "!!l
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  • {{LSL Function |func_desc=Rotates the object/prim around {{LSLP|axis}} at a rate of <code>{{LSLPT|spinrate}} * [[llVecMag]]({
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • {{LSL Header|ml=*}} # Place in a prim
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  • ....com/wiki/Simple_Texture_Changer_(input_list)(certain_prims_%26_all_sides).lsl //Attribution: None required, but it is appreciated.
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  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
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  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
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  • ...over above water too (or below if height is negative)|fd=ignore water like it isn't there}} * This is not a prim property; stopping or resetting the script stops llSetHoverHeight; same wit
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  • {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '! ...||[[llGetInventoryAcquireTime]]|Returns the time the item was added to the prim's inventory}}
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  • * '''Red''': Indicates a full update, such as the creation of a prim. This is a relatively large data packet sent to your computer. If you see o ...e full updates. If you're creating content, it's a good habit to make sure it's not updating many times per second. Changing colors, textures, shape, or
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  • {{LSL Function/Headless |constants={{LSL Constants Linkset_Data Returns}}
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  • ...ding_Tools|build tool]], etc.) although these movements will often trigger it. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
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  • |p1_type=integer|p1_name=face|p1_desc=the face number of the prim *Text is limited to 1024 bytes, if the string is longer it will be truncated to 1024 bytes.
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  • |inject-2={{LSL_Function/permission|PERMISSION_DEBIT|grant=the owner}}{{LSL Function/avatar|destination}} *It is impossible for a script to tell if an llGiveMoney transaction succeeded
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  • {{LSL Header|ml=*}}{{RightToc}} ...rs out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simp
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  • ...im face can be changed individually by using its face number or all of the prim faces can be modified at once using the <tt>[[ALL_SIDES]]</tt> face number. ...a square defines four faces along its path. The interior face of a hollow prim is always one face, even if the hollow shape is a triangle or a square.
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  • ...Its effect applies to all the prims in the object. Calling it from a child prim has no effect. * Payment to a prim can be blocked by the llSetPayPrice() setting in the prim, which persists even if the script with llSetPayPrice() is removed.
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  • ...}},則可讓任何玩家丟物品至此prim中,無論玩家有無modify的權限。若為{{LSLG|FALSE}}則只有擁有modify權限的玩家可丟物品至此prim中。 ...ean值,若為TRUE,則可讓任何玩家丟物品至此prim中,無論玩家有無modify的權限。若為FALSE則只有擁有modify權限的玩家可丟物品至此prim中。
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  • {{LSL_Function/give|target|name|sim=*|uuid=false|type=script|prim=*}}{{LSL Function/boolean|running|if=*|bool=*|non-zero=*|td=the script is set as run |func_footnote=Only works if the [[LSL Glossary#script owner|script owner]] can modify {{LSLP|target}}.
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  • {{LSL Header}} ====Rescale every prim in an object====
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  • ...unction/permission|PERMISSION_CHANGE_LINKS|grant=the owner}}{{LSL_Function/prim|target|sim=*}} |caveats=*If {{LSLP|target}} is not in the region, not a prim, or is attached to an avatar, an error is shouted on [[DEBUG_CHANNEL]].
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  • {{LSL Header}}[[Category:LSL Library]] This single prim HUD is just a button that scrolls through nearby players names, photos and
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(for one or all sides).lsl
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  • ...any prim in the object if and only if the root prim is capable of hearing it. *A prim can '''not''' hear itself, this to prevent problems with recursion. It can however hear other prims within the same object.
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  • {{LSL Header}} ...a list of commands you can use. An information display will hover over the prim.
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  • {{LSL Header}} The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via
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  • |func_desc=Requests data about the item {{LSLP|name}} in the prim's inventory. When data is available the [[dataserver]] event will be raised |Return_text=that is used to identify the [[dataserver]] event when it is raised.
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  • ...er|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • |event_desc=Various changes to the [[object]]/[[prim]] trigger this event. |constants={{LSL Constants Changed}}
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  • ...GetGeometricCenter|center]] of {{LSLP|inventory}} is.<br/>To have the root prim at {{LSLP|pos}} use [[llRezAtRoot]] instead. *Silently fails to rez {{LSLP|inventory}} (to have it's geometric center at {{LSLP|pos}}) if {{LSLP|pos}} is too far from the geo
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  • {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}
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  • ...[PBR_Materials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • {{LSL Tip|This page contains obsolete information and is kept only for historic p ...or bypassing the 10m limitation in Non-Physical movement. '''Be aware that IT WILL NOT WORK FOREVER, there are plans to fix this bug - for long-term use,
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  • {{LSL Function ...buoyancy''' is < 1.0, the object sinks <br/>when '''buoyancy''' equals 1.0 it floats <br/>when '''buoyancy''' is > 1.0 the object rises
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  • {{LSL Header}} Place this script into a single prim and decorate to taste.
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (for inventory)(for one side or all sides).lsl
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  • |inject-2={{LSL_Function/permission|PERMISSION_DEBIT|grant=the owner}}{{LSL Function/avatar|destination}} *Once a script has the [[PERMISSION_DEBIT]] permission it can empty an account of L$.
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  • ...[Navigating Shared Media|Shared Media]] が動作していて、アバターのビューワがその機能をサポートしている場合、 LSL スクリプトはこの面に対するタッチを検出しません。以 // On clicking a prim with touch events we trigger touch_start (as), touch (during) and touch_end
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  • ...pe=float|p1_name=scaling_factor|p1_desc=The multiplier to be used with the prim sizes and their local positions. Resizing is subject to prim scale limits and linkability limits. This function can not resize the objec
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  • ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.) //Physical Prim Movement Script
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  • {{LSL Function/link|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{GetSet
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  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...n only be used with [[LINK_SET]] if the object contains 10 or fewer prims. It can only be used with [[LINK_ALL_OTHERS]] or [[LINK_ALL_CHILDREN]] if the o
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  • //Attribution: None required, but it is appreciated. //Disclaimer: These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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  • Havok has a per-prim property called 'restitution' whose range is [0,1]. Basically it is a measure of how much energy is conserved on a collision.
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  • 整数として正しくない引数が渡されたときは、 {{LSL Const/ja|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} が返ります。
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  • {{LSL Function/link/ja|link_target|nogroup=*|nocaveats=*}} {{#vardefine:link_target_const|{{LSL Const/ja|PRIM_LINK_TARGET|integer|34|c=Used to set the link target of {{Get
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  • Object-Name: *prim* llEmail( email_address, "Look it's an email subject line!", "Testing 1 2 3" );
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  • ...LSLP|inventory}} if {{LSLP|position}} is more than 10 meters away from the prim trying to rez {{LSLP|inventory}}. (Note: the max distance is actually 10.0 ...{LSLP|inventory}}, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the o
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  • {{LSL Header}} Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.
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  • * If the script is busy with a complex event handler before it is taken to inventory, the [[:Category:LSL_Events|event queue]] can overflo ...zero, it can be assumed that the object is being detached; otherwise, that it is being dropped.
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  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...n only be used with [[LINK_SET]] if the object contains 10 or fewer prims. It can only be used with [[LINK_ALL_OTHERS]] or [[LINK_ALL_CHILDREN]] if the o
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  • ...=integer|p1_subtype=link|p1_name=sender_num|p1_desc=The link number of the prim that contained the script that called [[llMessageLinked]]. |event_footnote={{LSLP|id}} is often used as a second string field (in LSL the [[key]] type is implemented as a [[string]] with just custom operators)
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  • ...d and you can't work out where that bit goes again? Well, with this script it stops the objects from getting returned! {{LSL Tip|Do take note that this script is meant for single-prim-objects, '''NOT''' linksets!}}
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  • The local frame is used in two ways in [[LSL]]: ...o the root prim; their global position and angle affected by both the root prim's rotation and position.
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  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
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  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
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  • ...nk|, controls which prim(s) receive the [[link_message]].|, controls which prim(s) receive the link_message.|verb=sends to}} ...rameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) described by {{LSLP|link}}.
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  • *HTTP-in is not on the usual [[HTTP]] port number; the URL it provided in the [[http_request]] event includes the correct port number. ...should not "validate" the provided URL; in particular, do not assume that it maps to any particular address, or is in any particular domain. These will
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  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe |caveats=*You can only have one texture animation on a prim.
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  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe ...e and offset. Identical to [[llSetTextureAnim]] except able to modify any prim in the link set.
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  • |inject-2={{LSL_Function/uuid|id|object=*|sim=*}}{{LSL Constants/Sensing|type}} ...ty, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • ...in the email queue.{{Footnote|The email being processed is not counted as it has already been popped from the queue.}}|p5_hover=The number of emails lef ...eta grid email address are constructed differently: llGetKey() + {{String|@lsl.}} + grid + {{String|.lindenlab.com}}; for the main beta grid set grid to {
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  • {{LSL Const|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} is returned when passed an inva {{LSLP|id}} holds the [[UUID]] of the avatar or prim this function is going to get the details of.
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  • ...iki/Simple_Texture_Changer_(input_list)(multiple_prims_%26_multiple_sides).lsl //Attribution: None required, but it is appreciated.
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  • ...|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's face}}}} ...ermissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
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  • {{LSL_Function/give/ja|target|name|sim=*|uuid=false|type=script|prim=*}}{{Issues/SVC-3321}} ...task ~Other_Prim~!" というエラーメッセージが {{LSLG/ja|DEBUG_CHANNEL}} で shout されます。"~Prim~" と "~Other_Prim~" はそれぞれ該当するプリム名に置き換え
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  • ...BR_Materials#Nomenclature_changes|Blinn-Phong]] specular map settings of a prim's face}}}} ...ermissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
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  • |inject-2={{LSL_Function/uuid|id|object=*}}{{LSL Constants/Sensing|type}} ...0, they are ignored.<br/>If {{LSLP|id}} is an invalid key or [[NULL_KEY]] it is treated as empty.<br id="NameFormat"/>Depending upon which AGENT* flag i
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  • {{Multi-lang}}{{LSL Header}}{{LSLC|}} The LSL Test Harness is a platform for testing LSL scripts developed for Linden Lab by {{strike|1=[http://www.i3dnow.com i3D I
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  • |func_desc=Sets the action performed when a prim is clicked upon (aka [[click action]]). |func_footnote=When the cursor hovers over the prim, its image changes to reflect the action.
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  • {{LSL Constant |value={{LSL Hex|0x4000}}
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  • |func_desc='Animate' a sculpted prim by way of segments of a larger sculpt map. (Rather than by using UUID-swap ...eft to right, top to bottom, starting at 0.<br/>If '''rate''' is negative, it has the same effect as using the [[REVERSE]] flag.{{Footnote|Though if '''r
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  • |func_footnote={{LSLP|id}} must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script |return_text=that is the {{LSLGC|Avatar/Name|legacy name}} of the prim or avatar specified by {{LSLP|id}}.
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  • {{LSL Constants/llRequestAgentData}} {{LSL Constants/llRequestInventoryData}}
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  • {{LSL Header}} ...having them around), and then breaks all the links in the object (causing it to blow up).
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  • | Flags applied to rezzed object when it is created in the world. {{:LSL Constants/llRezObjectWithParams_Flags}}
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  • {{LSL Header}} ...m x,y,z with as many digits as desired. After 15 seconds of not anwsering, it we default to 1,2,3,4.
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  • {{LSL Header}} ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely.
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  • {{LSL Header}} | Returns list of linkset numbers that have exactly same prim name as Needle does.
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • //Attribution: None required, but it is appreciated. //Name: Simple Texture Changer (input list)(certain prims & all sides).lsl
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  • ===={{LSL Param|status_code}}====
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  • {{LSL Header}} list GetSitTarget(integer prim, key av)
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  • {{LSL Header}} ...and still not being pleased with the result, and starting all over again, it finally occured to me to write this little guy.
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  • {{LSL Header}} ...ain. This time it will actually send the thing to the people! (Then edit it and change ACTUALLY_SEND back to FALSE, so you don't forget next time and s
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  • // HUD / 1 prim // When the sim goes down it turns red/black
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  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...ostly about how primitives are implemented in the server and viewer code. It might help users of the in-world build tool understand the use of the many
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  • |func_desc=Displays {{LSLP|text}} that hovers over the prim with specific {{LSLP|color}} and translucency (specified with {{LSLP|alpha} ...ne [[llSetText]] is called (By reset,interaction or script state) within a prim the latest call will take priority over the previous.
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  • |inject-2={{Issues/SCR-97}}{{Issues/SVC-3187}}{{LSL Function/avatar|id|}} |constants={{LSL Constants/Controls}}
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  • * You can get no-copy object if the it was shared by a previous owner that didn't want the next owner to have copy # Using (wearing, playing, display) it in-world behaves/displays as expected
    7 KB (1,022 words) - 17:32, 9 September 2015
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} A '''primitive''', or '''prim''', is a single-part [[object]]. Multi-part objects will have multiple part
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  • .... This script will cause the object to orient it's positive X axis towards it's owner's avatar when touched. ...or llRot2Up (Z axis). Negative values (-llRot2Fwd) can be used to spin the prim 180 degrees)
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  • ...ssions]] event. Granting permissions takes time, and you shouldn't assume it's completed until the [[run_time_permissions]] handler gets invoked. * It is currently not possible to request no permissions at all (see Issues belo
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  • ...s enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we all mea ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Use Cases | HTML on a Prim Use Cases]]
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  • ...in the Second Life virtual world with other programming languages besides LSL. ...ator will check to see whether the script is ordinary LSL or LSL-for-Mono. It will automatically send the appropriate bytecode to the correct virtual mac
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  • {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,
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  • {{LSL Function/Headless ...inkset datastore is a semi-permanent key-value store that is retained as a prim property regardless of whether the script is deleted or reset (via manual r
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  • {{LSL Header}}{{RightToc}} ...eady at their smallest possible sizes, so that the overall object that the prim is part of can be scaled down. This usually lets you reduce the object in
    8 KB (961 words) - 20:22, 24 January 2015
  • //This script animates the object for as long as it is touched. ...Owner(); //initialize the variable owner storing llGetOwner because we use it 3 times within this event
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  • {{LSL Header}} {{LSL Tip|The examples listed below are '''NOT NEEDED''' anymore. This page is be
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  • {{LSL Header}} ...some attempt to accommodate other prim types, but never actually finished it.
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  • {{LSL Header}} The child prim is cut 0.375-0.875
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  • An '''Invisiprim''' is a [[prim]] with a special [[texture]]. The texture appears transparent and has the e ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a
    7 KB (1,094 words) - 03:18, 23 March 2016
  • ...done, but it is restricted only to people with modify permissions to that prim}} ...ve got everything right, then just before you release it, you will see the prim framed in red.
    17 KB (1,961 words) - 11:10, 4 April 2016
  • |constants={{LSL Constants/Parcel Prim Count}} // gives prim usage information when touched
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  • {{LSL DefineRow||[[llOwnerSay]]|Sends chat region wide to owner}} {{LSL DefineRow||[[llRegionSay]]|Sends chat region wide}}
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  • * '''id''' can be any prim in the object. {{LSL DefineRow||[[llGetMass]]|Gets the current object mass.}}
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  • [[Image:Sculpted_couch_Xenius_Revere.png|frame|right|Seven prim couch by Xenius Revere, using baked ambient occlusion.]] [[Image:Sculpted_head_Chip_Midnight.png|frame|right|One prim head by Chip Midnight, using baked diffuse lighting.]]
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  • ...the Object Contents window will open. If there are a lot of items inside, it may take some time to fetch the contents list from the inventory servers. ...o open the item if it is an openable type and you have permissions to open it, and also to see the item's properties.
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  • {{LSL Header}} Volumedetect (collision based) prim that records avatars names, number of visits, and time (in UTC)
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • {{LSL Header}} ...ant to sit on a poseball? Just drop this script in along with the pose and it will automatically stop your active animations. When you stand up, your AO
    3 KB (424 words) - 14:37, 28 January 2023
  • ...otnote=The bounding box is for the entire link set, not just the requested prim.<br/>Returns an empty list (<code>[]</code>) if {{LSLP|object}} is not foun |return_text=that is the bounding box of {{LSLP|object}} relative to its root prim, in [[Viewer_coordinate_frames#local|local coordinates]].<br/>Format: <code
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  • {{LSL Header}} ...ld it appear or move the particle chain to a more preferable target should it become available.
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  • ...[https://jira.secondlife.com/browse/VWR-7677 VWR-7677]. Please go vote for it if this is important to you. This function applies to an avatar who is currently seated on a prim with a script that makes this call, much as [[llForceMouselook]] is able to
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  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
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  • ...s the bedrock of engineering and the key to exponential progress. Without it, all products are limited by the capability of individual producers working ...ans being able to create, refer to and manipulate a composite object as if it were a monolithic one, and being able to attach inner components without fi
    10 KB (1,548 words) - 12:44, 29 July 2009
  • {{LSL Header}} ...(A), apply script, Rez another prim (B) and put it slightly below it, link it up so B is a child and A is the root.
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  • {{LSL Header|ml=*}}{{RightToc}} ...cript functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects
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  • |inject-2={{LSL Function/uuid|target|object=*}} *If the {{LSLP|target}} is an object, it must be unlinked or be the root prim of a linkset.
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  • ...found it to be less lag then communications to outside servers, but still it might create some problems. So, try not to send more then 10 messages per s Then, touch the object containing RECEIVE. It will say in chat the '''http''' and the '''url''' that GIVE will need to us
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  • {{LSL Header}} :Scripting tools to allow display of text on a prim: [[XyText 1.5]] (aka XyText) , [[XyzzyText]], [[XyyyyzText]], [[XyText-UTF8
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  • {{LSL Header|ml=*}} A page dedicated to LSL Hacks, those things that make your code so much better but at the same time
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  • Basic Tutorial on LSL. ...r inventory, the system writes a simple script with the following lines of LSL code:
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  • |inject-2={{LSL Function/position|pos|region=*}} *** The return list includes the group and the LI of objects it owns on the parcel.
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  • {{LSL Header|ml=*}} ...encrypter or decypter when that script is reset. If you choose to use it, it should be placed in both prims that you are using.
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  • {{LSL Header|ml=*}}{{RightToc}} ...res [[UUID]] of avatar whose name is said in local chat or who touches the prim.
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  • [[Category:LSL 101]] {{LSL Wikibook Index}}
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  • {{LSL_Function/it |inject-2={{LSL Function/link|linknum|, controlla quale/i prim riceve/ono il link_message.}}
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  • |spec=The {{LSLP|message}} is prefixed with information about the [[Primitive|prim]] sending the email. Object-Name: *prim*
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  • {{LSL Header}} // Check if it's more than one
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  • |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}
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  • |inject-2={{LSL_Function/uuid|id|pd=filter for specific|group=}}{{LSL Function/chat|channel|msg|input=*|pd=filter for specific}}{{Issues/SVC-3170 |p2_type=string|p2_name=name|p2_desc=filter for specific prim name or avatar {{LSLGC|Avatar/Name|legacy name}}
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  • ...eans that a message is being ''sent'' to the recipient (object or avatar); it's not about audio/voice chat!</ref> the text supplied in string {{LSLP|msg} *A [[prim]] cannot hear itself, to prevent problems with recursion.
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  • ...rs in all running scripts with an [[object_rez]] event, AND in the same '''prim''' as the script calling [[llRezObject]] or [[llRezAtRoot]]. ...have been sent, the rezzer will send a message to the new object, letting it know the process is finished.
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  • {{LSL Header}} This script placed in a prim makes that prim a collision detector that tries to force sit the colliding avatar on a set
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  • {{LSL Header}} ...article covers each of the steps from encoding video content to displaying it in Second Life.
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  • {{LSL Header}}{{RightToc}} These set of scripts allow for a prim to act as a server and load textures onto unlinked prims.
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  • VolumeDetect prim that whispers a group invitation hyperlink that can be clicked in history t // Volumedetect is activated in script, so dont link this prim.
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  • {{LSL Header}} ...r some time, so am posting it here so it's intended purpose/person I wrote it for doesn't get completely forgotten (by me).
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  • {{LSL Header}}{{RightToc}} Place the UpdateServer script inside a prim along with the objects (notecards, etc.) that you want to broadcast as upda
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  • ...fullbright, glow and shiny of one special face or all faces ot one special prim or all prims in the linkset. The commands are received via chat and can be ...hanges will not be visible on all prims due capping the updates (I suspect it is an interest list problem and not a problem of this script.)
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  • |event_desc=Triggered when money is paid to the prim in the {{LSLP|amount}} by {{LSLP|id}}. ...to the object's owner.<br/>If the object is owned by or deeded to a group it is divvied up amongst the group members immediately (which is why groups ca
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  • ** Attachment "mass" is estimated using a bounding box for each prim instead of the real shape ...dually return to normal when the physics engine recovers (at a rate of one prim per physics engine timestep)
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  • {{LSL Header}} Drop it and an animation in a prim, and you are good to go!
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  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
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  • ...he remote web server but by SL's servers (see [[Simulator_IP_Addresses]]), it can indicate: ...error occurs when you send an [[llHTTPRequest]] to an object in-world, and it does not reply with an [[llHTTPResponse]] [[llHTTPResponse#Caveats|in time]
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  • {{LSL Header}} Scripting tools to allow display of text on a prim: [[XyText 1.5]] , [[XyzzyText]], [[XyyyyzText]], [[XyText-UTF8]], [[XyzzyTe
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  • ...the behavior of the bulk permissions feature when applied to a selection. It will *not* retroactively fix incorrect permissions on existing objects. ..., do not get the right data on each face, when the number of faces on that prim changes (after changing 'cut' or 'skew' properties)
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  • |p2_type=string|p2_name=name|p2_desc=Filter für einen bestimmten Prim oder Avatarnamen |p3_type=key|p3_name=id|p3_desc=Filter für eine bestimmte Prim/Avatar [[UUID/de|UUID]]
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  • ...a-commands are informational only (!release being an obvious exception). [[LSL Protocol/Restrained Love Open Relay Group/x-tensions|x-tensions]] fall into ...al, neither it is a command that will have a direct observable effect, but it is needed for the protocol to work when you log on. !who gives information,
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  • ...bols. It is not all-inclusive. There are some code pages that are missing. It does cover the majority of characters that avatars use in Unicode enhanced ...le 1024 x 1024 texture. I have found that unless you are displaying Kanji, it is rare to use more memory than 2 - 1024 x 1024 textures.
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  • ...ny residents took it upon themselves to create "animated" objects by using LSL to change the sculpt [[UUID]] thinking this is a supported method of creati When you change a mesh UUID, it sets off a chain of events that stresses the entire Second Life content str
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  • {{LSL Header}} A lightweight, multi font, text-on-a-prim display system
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  • A negative {{LSLP|status_code}} is an [[#error_code|error code]], otherwise it is the number of hits (and strides) returned. ...t a prim if the line starts inside the prim. This makes it safe to use the prim position as the start location.
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  • {{LSL Header}} Second generation of my prim text renderer. It's meant to be easy, compact, efficient and high performance.
    16 KB (1,764 words) - 00:17, 25 January 2015
  • ...function returns a string containing the requested line from a notecard in prim inventory, without the need for an asynchronous dataserver event, if the no ...channel. If the notecard has not been previously cached on the simulator it will return the [[NAK]] constant.
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  • |inject-2={{LSL Function/avatar|agent|region=*}}{{LSL Function/inventory|landmark|type=landmark|uuid=false|empty=(for teleporting ...rmission, then this function may teleport them without being the owner and it will override parcel teleport routing. See the example below.
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  • {{LSL Header}} ...ture or robotic limb. I am giving out this script to the people now, to me it is a huge contribution to the community as I have spent many weeks designin
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  • llSetStatus(STATUS_PHYSICS, TRUE); // Make sure prim has physics enabled ...el will also report that instead of having an initial velocity of ~13 m/s, it will have an initial velocity of ~113 m/s).
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  • // Ascertain the number of lines in a notecard in the prim's contents // Check for a valid existant notecard, and read it into a list
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  • {{LSL Header}} ...nd then the height. It will go up to the target height and rez the object. It allows the owner to set the rez offset simply. Also has a scanner built in,
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  • ...fficial pages]], this article is open to edit as and when a resident feels it is appropriate (see [[Editing Guidelines]]). If however you simply wish to * Touch start Prim to allow SL Residents to change the switch setting
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  • {{LSL Header}}{{RightToc}} ...other resizer scripts out there, but of course, I'm biased. In any case, it never hurts to have more
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  • string notecard = "Open Prim Animator: Import"; ...e need to temporarily store the notecard contents in a list before dumping it to the contents string.
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  • {{LSL Header}} ...m will allow you to give the contents of itself to any user that clicks on it while using the preset specified client. Currently this script is setup to
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  • ..., do not get the right data on each face, when the number of faces on that prim changes (after changing 'cut' or 'skew' properties) ...ven as Everyone yet they have the ability to go to Active Title and change it to the Assigned Role given
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  • {{LSL Header}} I have it set up to relay objects that the avatar might be wearing (such as OOC chatt
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  • |inject-2={{LSL Function/uuid|target|object=*}} *If the {{LSLP|target}} is an object, it must be unlinked or be the root prim of a linkset.
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  • ...}: Physics unset on vehicles when seated avatars goes beyond the physical 'prim' limit where agents are counted towards prims ...d prims with multiple scripts are incorrectly passing touch events to root prim
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  • if(type == INVENTORY_NONE){ // if type is INVENTORY_NONE it isn't there. llOwnerSay("Inventory item found with name of notecard, but it is not a notecard");
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  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
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  • {{LSL Header}} ...MoveToTarget to move the door, with the door temporally turning phantom as it moves.
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  • {{Help |Glossary=*}}{{LSL Header}} UUID is an abbreviation for '''Universally Unique Identifier'''. It is a 128-bit (16 byte) value which is generated in such a way as to make co
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  • {{LSL Header}} Place this script into a single prim, and decorate to taste.
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  • * Single prim, single script HUD that shows dots for nearby avatars on a map image. * Uses LSL's HTTP-In, html 5 canvas and ajax.
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  • ;Q. What is a Sculpted Prim? ...o create complex shapes that are not currently possible with Second Life's prim system.
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  • Is this feature consistent with other features? yes, it uses floater windows Does this feature give access to something it should not? NO
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  • It has a few commands you can use: ...4 scripts on</tt> will show script count and memory if the region supports it.
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  • ...es: 10 - Right click/sit doesn't work anymore inside the bounding box of a prim. - {{User|Kyrah Abattoir}} ...experiencing unexpected difficulties error when saving a notecard inside a prim. - {{User|Matias Carter}} - Last Triaged: 21/Oct/09 10:49 AM
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  • {{LSL Header}} ...s inventory beforehand to set it. Just drop the script into a prim to use it. The owner menu options are Set minimum price, Set base item, Set bonus it
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  • {{LSL Header|ml=*}} ...s outside sources to determine when they need to communicate with [[Script|LSL scripts]] in SL.
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  • {{LSL Header|ml=*}} * If you need to have a bunch of "buttons", don't put a script in each prim. Use [[llDetectedLinkNumber]] to detect which button was touched from your
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  • {{LSL Header}} It uses a simple design where the system is initialised txtInit().
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  • ...pt. You must provide your own URL request/release code in your scripts, as it appears that only the script that called for a particular URL, will receive == ObjectDNS.lsl ==
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  • ...dinates are usually given in a [[Vector]], format (x, y, z) or <x,y,z> for LSL scripting. The X corresponds to longitude (West-East orientation, where a l ...Another way to get coordinates is to add a script into a prim and add the prim to your avatar.
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  • ...ple example of drawing points on the HUD that cover a point in the region. It is based on Babbage's [[SLateIt]], with the HUD drawing parts extracted for .... Use this first script to do that. It will ask for link permission, grant it.
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  • {{LSL Header}}{{RightToc}} Unmutable Descript Nagger - Linden Scripting Language (LSL)
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  • ...org/web/20161106202919/http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage LSL Wiki] and may need cleaning up.}} ...s script for calling a LockGuard particle chain from a LockGuard Item, and it is that easy.
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  • ...oor direction, a name-based access control list, play sounds, and the root prim reports memory free (useful for REALLY big door sets). HOW TO USE IT
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  • * {{jira|SVC-5894}} - Votes: 5 - New LSL function - llGetAgentRealSize() which reports the correct agent size as opp ...ry, it's put into Landmarks / Objects / Notecards / etc., instead of where it's dragged" - {{User|Domchi Underwood}}
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  • {{LSL Header}} *Create a fresh new prim and drop this script onto/into it. The prim will form the shape needed plus change the texturing etc. (you can do what
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  • (In writing: [[LSL Protocol/Restrained Love Open Relay Group/ORG Requirements/0004 draft|Versi ...meta-command and specifying Marine Kelley's RLVR protocol a bit more that it is now, while of course preserving full compatibility.
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  • ...llowed and was also deactivated. Before the TPV changes, with some viewers it was possible to see what viewer other residents are using, which is seen as The Viewer Titler tries to help here. It works with RLV technology and requests the viewer version by using its RLV
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  • {{LSL Header}}[[Category:LSL Library]] This is a script in the root prim of a HUD that allows it to be dragged and dropped.
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  • ...|channel}}.<br/>The position where the chat is generated is where the root prim of the dialog generating object was when the dialog button was pressed. **It is important to expect that the response may not be one of the buttons.
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  • ...s for HTML on a Prim. Write up a section for what you would use HTML on a Prim for. Please only add a section for what an actual use you have, not someth ...]]. If talked about one there, please extract your use case and summarize it here.
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  • #Click one box to select it. <lsl>
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  • Persons who wish to demonstrate competence in intermediate LSL scripting. ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter
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  • ...fficial pages]], this article is open to edit as and when a resident feels it is appropriate (see [[Editing Guidelines]]). If however you simply wish to The SLRR is made up of specific prim sizes and names. The standards here are general measurements taken from in-
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  • {{LSL Header}} ...ve both Nargus Dialog Control and Nargus Dialog Menus in the same prim for it to work.
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  • {{LSL Header}} * Place this script into a single prim and decorate to taste.
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  • {{LSL Header}} ...t need to be very precise as linked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so
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  • |also_functions={{LSL DefineRow||[[llReleaseControls]]}} |also_events={{LSL DefineRow||[[control]]}}
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  • |p1_type=integer|p1_name=sender_num|p1_desc=Il numero di collegamento del prim che contiene lo script che ha chiamato [[llMessageLinked]]. |event_footnote='''id''' viene usato spesso come secondo campo stringa (in LSL il tipo [[key]] è implementato come una [[string]] con operatori personali
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  • {{LSL Header}} ...age telling the sim is online and what channel and version the sim is now. It also displays how many restarts the sim had since the script itself was res
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  • ...0f44><b>Simon Linden</b><nowiki>: This is a bit more interesting with some LSL changes that let you scale objects uniformly</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: It's from some of Andrew's last work</nowiki></font>
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  • {{LSL Header|ml=*}} ...istration]] shows how to obtain the URL for your HTTP service and register it externally, and how to do proper backoff and retry as an HTTP Client.
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  • Pre-Viewer 2.0 interfacing with an LSL script is a jumble of [[llDialog]], chats, touches and possibly external we ...iaParams]] to set the URL and various parameters on the face of a prim via LSL.
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  • ===Stop / Start animation with LSL=== ===Any animation triggered by any prim can drive any bone in the skeleton===
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  • ...o dynamically update from the script. This is not HTML-on-a-prim, though it shares some of the same complications regarding anonymity. ...L on a prim - similar to the current limitations for media textures - make it less likely to be easily abused.
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  • This would cause the object to move up 10m over the course of 5s. It would then remain at the location for 5s before moving down 10m over the co ...KFM_CMD_PLAY]], [[KFM_CMD_PAUSE]]. STOP will pause the animation AND reset it to the beginning. PAUSE will pause the animation without resetting. PLAY wi
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  • {{LSL Header}} ...ur option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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  • ...his test has been designed to test the functionality of the llGetAgentInfo LSL [SETUP] 1 tester, Rezzable Sim with telehub, and another Sim bordering it. Also a sim to Teleport to.
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  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
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  • {{LSL Header}} <lsl>///////////////////////////////////////////////////////////////////////
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  • {{LSL Header}}{{RightToc}} // This program is free software: you can redistribute it and/or modify
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  • {{LSL Header}}[[Category:LSL Library]] ...files and user key. Drop this into the root prim of 2 linked prims. Modify it to suit your particular use in another Hud, weapon, or whatever you want. <
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  • ...working of the RLVR protocol and a few examples, we refer the reader to [[LSL Protocol/Restrained Love Relay/Specification|the original RLVR specificatio ...stick with the original RLVR specification and still be compatible with [[LSL Protocol/Restrained Love Relay/Comparison|ORG relays]]. However, to have th
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  • {{LSL Header}} __NOTOC__ 9 is a good value. You can set it to any value between 1 and 12. If set to 11 or 12, the paging buttons will
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  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...ox that appears on the corner of your screen {{Footnote|There are also hud prim-based items that one could call menu systems, but this article concerns its
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  • There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a re ...and doesn't go into detail about individual functions - see [[Pathfinding LSL Functions]] for more details.
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  • ...idea of how a relay basically works. You can find the change history at [[LSL Protocol/Restrained Life Relay/Change History|Change History]]. ==What it does==
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  • Persons who wish to demonstrate competence in advanced LSL scripting. ...o read a note card and interact with a person and then change a particular prim in an object based on that interaction.
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  • {{LSL Header|ml=*}} ...anderer], known in SL as [[User:Strife_Onizuka|Strife Onizuka]] (I saw it. It worked. Why reinvent the wheel?)
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  • ...ylex Luckless</b><nowiki>: We has to give it 10 minutes to get message out it is up again</nowiki></font> ...4><b>Simon Linden</b><nowiki>: sorry, I've had my head in another window. It's been an exciting morning</nowiki></font>
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  • ...sponding [[http_response]] event will be triggered in all scripts in the [[prim]], not just in the requesting script. ...e [[HTTP_BODY_MAXLENGTH]] above to increase it. If the response is longer, it will be truncated.
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  • {{LSL Header}} Drop this in the generator prim, along with the step, banister, and baluster.
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  • {{LSL Header/ja|ml=*}}
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  • ...root key with all in-world copied objects instead of the agent who copied it. *** BUG-6035 LSL email registration (for receiving email from outside the region) can break
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  • ...and rrdtools installed. You need some basic knowledge on PHP-scripting and LSL-scripting. I try to describe the installation as easy as possible. ...ce it elsewhere on the sim. No need to be a simowner, no need to deed this prim.
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  • ...root key with all in-world copied objects instead of the agent who copied it. *** BUG-6035 LSL email registration (for receiving email from outside the region) can break
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  • ...s is part of the [[SL Certification | Second Life Certification]] project. It is an effort to create a list of specific skills required for persons to b Persons who wish to demonstrate competence in basic LSL scripting.
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  • {{LSL Header}} ...ect somewhere on your person. Whenever you teleport, or touch the object, it will tell you your global coordinates, and also what continent or other are
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  • {{LSL Header}} ...ript lets you specify a person to follow, and if you get too far from them it will exert a force that will make your avatar walk (or run or fly or etc) i
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  • ...root key with all in-world copied objects instead of the agent who copied it. *** BUG-6035 LSL email registration (for receiving email from outside the region) can break
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  • ...om Google. The concept is nice and I think we could all use something like it (SL should provide that maybe). Sadly though, these scripts will not work a ...hough that is unlikely) and things may be a bit buggy yet, but please give it a try and let me know of any bugs that you find! IM Liandra Ceawlin in-wor
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  • [12:09] <font color=#000f44><b>Simon Linden</b><nowiki>: but it could definitely cause you to remain as a cloud if your viewer or the bakin ...can't believe, the rest is really puzzling and I can't get my head around it. Any thoughts?</nowiki></font>
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  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
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  • ...he web form. Uses html forms, python and LSL. This is about as simple as it gets, I think. # Let the caller know it worked.
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  • [09:25] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: It usually means I got wrapped up in writing some code and didn't watch the ti [09:26] <font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: oh. right it is freenode. Thanks.</nowiki></font>
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  • [2014/06/12 15:03] Jenna Felton: here it sems to be new ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials
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  • ...org/web/20161106202919/http://lslwiki.net/lslwiki/wakka.php?wakka=HomePage LSL Wiki] and may need cleaning up.}} # Copy the LockGuard V2 Script and LockGuard V2 Config notecard into the prim of the object where the chain will connect from.
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  • {{LSL Header}} # Using "packDialogMessage" function to generate new menu, and add it to menus list:
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  • {{LSL Header}} ...minimum 400/5=80 prims using 5char/prim solution and 40 prims using 10char/prim solution.
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  • {{LSL Header}} This prim will randomly choose an item from inside its contents and present users wit
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  • {{LSL Header}} ...act with this game. How are we going to know who is playing and whose turn it is?
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  • * {{jira|STORM-1911}} Go-to line function for the internal LSL script editor ** {{jira|MAINT-1543}} Feature-Request: Go-to line function for the internal LSL script editor
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  • ...ifies lockguard enabled attachments of what to do and what prim keys to do it to. ...ires a build which has linked, at the point when the script starts up, the prim points (e.g. posts, etc) to which the chains from the person's cuffs etc wi
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  • ...ver. It can take up to three days for results to actually get indexed, but it is often just one day.{{citation needed}} ...a different, earlier version of the search engine API used by Linden Lab. It's not conclusive if these links still work and are correctly forwarded to t
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  • ...ree RCs; the one and only change in that update was a fix for a bug around prim accounting for vehicles [2014/01/09 15:08] Maestro Linden: It had the usual set of crash fixes (always welcome), and otherwise had a few
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  • ...goes away if you select the pose again, or stand and sit again. Sometimes it may be necessary to relog. ...in many MLP objects also help avoid this, by doing a STOP if nobody's used it for a while.)
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  • {{LSL Header}} ...ture as texture on a prim and/or a 'holographic' image projected above the prim***
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  • ...ices can be detected and rules for '''how''' the devices can communicate. It does '''not''' define the very content of such communications, with the exc ...ul protocol does not mean that creators of devices will be inclined to use it. Please consider this article as a draft with the intention to create a us
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  • {{LSL Header}} ...leased on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece that is moved/rotated/etc. The component script goes i
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  • * [12:05] [[User:Soft Linden|Soft Linden]]: Also linking it to a related issue... ...chez]]: delt with that today actually but not sure what else to say about it.
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  • ...ensure you will eventually be released of every restriction, as it will do it at the time you are allowed to stand up. Other devices have other ways to e ...don't want to prevent them from leaving? It is currently impossible to do it while ensuring a timely release (or you have to rely on the fact that the r
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  • Test the functionality of the llCastRay LSL command. When you place this test script inside a perfect sphere, it casts ~10,200 rays from every direction, from 1m outside the sphere edge in
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  • [15:07] Oskar Linden: I'm a little out of it today ...on Tuesday as usaul - and restarted on the same sim host today - could be it just fell over.
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  • ...<b>tehKellz (kelly.linden)</b><nowiki>: This meeting is more official now! It should be on the calendar this week I hope.</nowiki></font> ...><nowiki>: Yeah I know it isn't yet. We just had the meeting to talk about it this last Friday.</nowiki></font>
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  • ...r sprints, please move into unscheduled (remove Sprint X) and comment that it was reopnened. Reopnened current sprint issues should stay in current spri * if it’s intended for Beta, please make sure it’s in a beta branch and builds in TC _before_ you ask for a merge.
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  • |moves the HUD back to its corner, this can help if you accidentally move it off the edge of the screen ...all [[animation|animations]], then starts the animation called ''name'' if it is inside the HUD's inventory or a [[Internal Animations|built in animation
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  • ...less: When they release RL 2.0 I hope it will be as esy to build things as it is in SL. [2013/09/12 15:01] Duckie Dickins: you mean the matrix? I'm sure it would be....but you'll be reduced to being a thermal battery...
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  • {{Otheruses4‎|the inventory|[[LSL]] related information|:Category:LSL Inventory|opensource|Inventory OS}} ...ss to. It does not include items actively placed within the 3D world, but it does include items attached to your avatar. There are numerous types of it
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  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font>
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  • {{LSL Header}} // - create a default prim (cube)
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  • ...dvantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host. ** [[LlUpdateKeyValue|llUpdateKeyValue()]] now correctly creates a key if it did not previously exist
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  • ...in the RC queue, or in RC for so long I've forgotten how much of an impact it is going to have.</nowiki></font> ...><b>Andrew Linden</b><nowiki>: Whats' the main benefit? Faster rez (or was it derez) of MONO scripted objects, right?</nowiki></font>
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  • {{LSL Header}} <lsl>
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  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|I actually tweeted about it this time.
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  • {{Otheruses4‎|the inventory|[[LSL]] related information|:Category:LSL Inventory|opensource|Inventory OS}} ...ss to. It does not include items actively placed within the 3D world, but it does include items attached to your avatar. There are numerous types of it
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  • [15:06] I am not a furry: Still has the experience keys preperatory work on it. [15:14] Lucia Nightfire: it may have already been asked too, will look later
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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
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  • [12:06] <font color=#00b500><b>Vincent Nacon</b><nowiki>: thanks, I rushed it out 3 minutes before I TPed here</nowiki></font> ...w Linden</b><nowiki>: hopefully we can fix most of the known bugs and wrap it up for more official exposure</nowiki></font>
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  • ...ation that will help us all to make sure that Havok4 is tested well before it is rolled throughout the main Second Life grid. ...finally went silent about it. After several false starts, we decided that it would be best to stop talking about the work, or making public commitments,
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  • ...pt texture will look like when uploaded into Second Life and rendered as a prim. All of these are made by other Residents and should generally be consider *'''Link to get it''': [http://www.nonancho.com/JiroTips/SculptPot.aspx SculptPot]
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  • ...up the 'mono 2 aware' changes late last week. As soon as internal QA gives it another once over we should get the 'mono 2 performance' branch up on aditi ...get it on a lot of regions and let it bake for a few weeks before pushing it through RC.</nowiki></font>
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  • ...up the 'mono 2 aware' changes late last week. As soon as internal QA gives it another once over we should get the 'mono 2 performance' branch up on aditi ...get it on a lot of regions and let it bake for a few weeks before pushing it through RC.</nowiki></font>
    34 KB (5,599 words) - 10:52, 10 January 2012
  • [2017/04/20 15:01] Jenna Felton: we have all a good complexity, so it must not be reason ...5:03] Jenna Felton: now i got a message "everyone can see you now" i hope it's true :)
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  • ...] <font color=#000f44><b>Simon Linden</b><nowiki>: with tomorrow's updates it will be on all regions</nowiki></font> [12:01] <font color=#4422ff><b>Hexapoda</b><nowiki>: It has work great for me today.</nowiki></font>
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  • ...plied to its surfaces, and can contain an unlimited number of items inside it, including other objects. ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building).
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  • == Where it works == ...eddy bear is also designed to be used as an attachment if you want to pick it up.
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  • [12:01] <font color=#000f44><b>Simon Linden</b><nowiki>: ... and that's about it for news</nowiki></font> ...nden</b><nowiki>: So the table's open for questions, topics, ideas, and if it gets dull, rants</nowiki></font>
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  • {{LSL Header}} ...one will sequentially send the ping messages to each of the mooring points it needs, for example for a St. Andree Cross we will ping the wrist and ankle
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  • ...color=#4c0039><b>Oz Linden</b><nowiki>: I have not had a chance to look at it yet, Mona</nowiki></font> ...iki>: Only that it looks like we'll have a viewer with support for getting LSL hints from the server very soon</nowiki></font>
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  • == Where it works == ...some regions of Aditi and on Agni in the Bluesteel RC channel. Eventually it will become a generally supported feature that works with the default viewe
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  • {{LSL Header}} Scripting tools to allow display of text on a prim: [[XyText 1.5]] (aka XyText) , [[XyzzyText]], [[XyyyyzText]], [[XyzzyText-U
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  • * This is the code that's been in a few RC's this year. It is looking stable. * New LSL function integer [[llSetRegionPos]](vector position)
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  • {{Help/it|Parent=How To Show Video in SL|Multimedia=*}} {{LSL Header}}
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  • ...d a server crash has been promoted to the main channel today - which means it is on all servers right now.</nowiki></font> ...</b><nowiki>: Adamburp - I don't have any update on that right now. I know it will take both a server and a viewer release which does complicate things.<
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...I turned on my computer more or less an hour ago and I just didn't realize it</nowiki></font> ...kelly.linden)</b><nowiki>: And SL couldn't get past initializing vfs while it was.</nowiki></font>
    26 KB (3,945 words) - 10:58, 10 January 2012
  • ...b>Leonel Iceghost</b><nowiki>: Kelly do you know where I can find a BNF of LSL?</nowiki></font> [09:03] <font color=#b5005a><b>Leonel Iceghost</b><nowiki>: it is a bit wrong the operators precedance</nowiki></font>
    30 KB (4,597 words) - 10:57, 10 January 2012
  • * It's September. Christmas is right around the corner. Is your shopping done ye ** This channel remains the same and has parcel rezzing and prim editing fixes.
    41 KB (6,099 words) - 16:09, 1 September 2011
  • {{LSL Header}} ...to that of [[XyText_1.5]] in that it displays up to 10 letters in a single prim.
    10 KB (1,637 words) - 16:25, 24 January 2015
  • .../b><nowiki>: and was therefore having trouble explaining to the others how it should be *different*</nowiki></font> ...Sardar was eventually moved to LeTigre last week, but they requested that it move back to Magnum yesterday.</nowiki></font>
    30 KB (4,675 words) - 18:24, 29 November 2011
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lo tcloser</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,951 words) - 11:14, 12 June 2014
  • [16:00] <font color=#b200b2><b>Kallista Destiny</b><nowiki>: Liisa, it;s not good from to stalk the Meroo</nowiki></font> ...] <font color=#5800b2><b>Smoovious Laxness</b><nowiki>: before we get into it, is there another location info about the UG is being posted now? the wiki
    43 KB (6,740 words) - 11:11, 5 July 2011
  • ...<font color=#b500b5><b>Jonathan Yap</b><nowiki>: Is there a date for when it will go out on aditi?</nowiki></font> ...2 upgrade there, hopefully later this week. But I wouldn't be surprised if it ended up pushed out to next week.</nowiki></font>
    28 KB (4,527 words) - 16:11, 9 January 2012
  • ...<font color=#b500b5><b>Jonathan Yap</b><nowiki>: Is there a date for when it will go out on aditi?</nowiki></font> ...2 upgrade there, hopefully later this week. But I wouldn't be surprised if it ended up pushed out to next week.</nowiki></font>
    28 KB (4,527 words) - 10:52, 10 January 2012
  • {{LSL Header|ml=*}} Add a protocol here if it is widely used, or might be sometime in the future.
    13 KB (1,691 words) - 16:09, 7 July 2018
  • ...<font color=#808080><b>tehKellz (kelly.linden)</b><nowiki>: I dunno where it all went in viewer 2.</nowiki></font> [09:12] <font color=#b500b5><b>Void Singer</b><nowiki>: lol I tacked it on the old page</nowiki></font>
    39 KB (5,997 words) - 10:53, 10 January 2012
  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> ...n't been able to get to the encroachment return stuff for mainland, or the LSL syntax update (although this last one is something I'm doing for the pathfi
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...up ban stuff is inching forward ... I'm not sure of the release timing but it's definitely a lot closer</nowiki></font> ...8] <font color=#004fc5><b>Mona Eberhardt</b><nowiki>: Is anyone looking at LSL control for normal and specular maps?</nowiki></font>
    25 KB (3,996 words) - 14:00, 13 May 2014
  • [09:01] <font color=#808080><b>HEAD</b><nowiki>: 2011-06-20T16:01:54.373391Z LSL DRIFT: 4</nowiki></font> ...=#808080><b>Haravikk (haravikk.mistral)</b><nowiki>: Or even better, would it possible to have the ability to move things into SCR ourselves? =)</nowiki>
    32 KB (4,678 words) - 10:54, 10 January 2012
  • [16:04] <font color=#00b200><b>xstorm Radek</b><nowiki>: rez dam it</nowiki></font> ...>xstorm Radek</b><nowiki>: im to ask about what will happen to all the old LSL scripts</nowiki></font>
    47 KB (7,448 words) - 17:15, 5 August 2011
  • {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} Строковые значения заключаются в двойные кавычки при определен в тексте LSL
    17 KB (765 words) - 00:27, 9 June 2013
  • ...dvantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host. ...dvantage of faster mesh and texture loading in-world, in almost all cases. It also reduces load on the sim host.
    15 KB (1,916 words) - 17:25, 8 December 2014
  • ...</b><nowiki>: OO put up a nice screenshot in case anyone is wondering what it looks like.</nowiki></font> ...ont color=#808080><b>oobscure (opensource.obscure)</b><nowiki>: I love how it interacts with the viewer, sort of</nowiki></font>
    30 KB (4,493 words) - 10:56, 10 January 2012
  • ...mind</b><nowiki>: Its also supposed to say "Kelly Linden has arrived!" But it sends that command to be tool with llRegionSayTo()...and Im sitting... <.<< ...like to raise though is SVC-6868, dead simple issue, but I can't transfer it to SCR myself</nowiki></font>
    31 KB (5,095 words) - 10:53, 10 January 2012
  • ...</b><nowiki>: OK, I just got a note from Andrew that he's not able to make it today, so I'll be the ringleader</nowiki></font> [12:05] <font color=#000f44><b>Simon Linden</b><nowiki>: Yes, it definitely was one of those only-in-SL problems</nowiki></font>
    38 KB (6,060 words) - 17:47, 8 June 2012
  • [2014/08/07 15:00] Mæstro (maestro.linden): Thanks Inara.. it was a good trip [2014/08/07 15:06] Mæstro Linden (maestro.linden): which was some obscure LSL json parsing issue
    19 KB (2,539 words) - 16:04, 7 August 2014
  • ** Make sure that returning and deleting an object over the prim limit fails properly * {{JIRA|VWR-12880}} Fixed: [[CHANGED_OWNER]] in LSL script always triggered when detaching and attaching again an object
    9 KB (1,460 words) - 17:36, 26 January 2011
  • ...he rest of testing goes it is *possible* it could get an RC this week, but it would be a stretch I think.</nowiki></font> ...this graph on Friday, I think. I have a couple more data points today but it looks pretty much the same.</nowiki></font>
    26 KB (4,052 words) - 10:55, 10 January 2012

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