Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • There are six sets of release notes for 3.6.2: * Maintenance Fixes are in version [[Release_Notes/Second_Life_Release/3.6.2.279427|3.6.2.279427]]
    727 bytes (80 words) - 10:24, 6 August 2013
  • ...will be here soon. We are using a different source code control system and are still getting used to it.
    122 bytes (23 words) - 10:34, 12 January 2010
  • ...are activated with the Advanced Menu > Consoles submenu. Additional items are available with the Advanced menu > HUD Info submenu
    188 bytes (26 words) - 12:38, 14 August 2009
  • There are multiple sets of release notes for 3.6.8: * Snowstorm updates are in version [[Release_Notes/Second_Life_Release/3.6.8.281997|3.6.8.281997]]
    676 bytes (75 words) - 10:44, 15 October 2013
  • There are multiple sets of release notes for 3.6.7: * Second Life Share updates are in version [[Release_Notes/Second_Life_Release/3.6.7.281331|3.6.7.281331]]
    551 bytes (60 words) - 07:06, 1 October 2013
  • There are multiple sets of release notes for 3.6.3: * Snowstorm updates are in version [[Release_Notes/Second_Life_Release/3.6.3.279634|3.6.3.279634]]
    527 bytes (57 words) - 12:01, 15 August 2013
  • ...ow residents to travel the mainlands with various types of vehicles. They are open to all residents. ==What are they like?==
    3 KB (363 words) - 03:24, 3 January 2012
  • There are multiple sets of release notes for 3.6.6: * Materials updates are in version [[Release_Notes/Second_Life_Release/3.6.6.280963|3.6.6.280963]]
    438 bytes (47 words) - 11:40, 16 September 2013
  • There are multiple sets of release notes for 3.6.4: * CHUI and Snowstorm updates are in version [[Release_Notes/Second_Life_Release/3.6.4.280048|3.6.4.280048]]
    345 bytes (39 words) - 12:03, 21 August 2013
  • There are multiple sets of release notes for 3.6.5: * Cocoa updates are in version [[Release_Notes/Second_Life_Release/3.6.5.280370|3.6.5.280370]]
    332 bytes (37 words) - 11:46, 30 August 2013
  • ...hat is that sims in South are tropical beach - themed, while sims in North are flooded. A121 is the only sim cluster where majority of the sims are sublerged.
    620 bytes (101 words) - 13:45, 23 December 2023
  • ...communities. Some groups even hold land jointly. You can see which groups are available by searching under Search > Groups. All group members have titles, which show over your name. There are two types of members: regular members and "officers", who have access to mo
    587 bytes (92 words) - 05:40, 5 August 2009
  • ...{{LSLP|mask_cutoff}} are rendered as completely transparent, and the rest are rendered as fully opaque.
    465 bytes (70 words) - 16:26, 20 June 2014
  • ...Sector]] E13, [[North - West Ocean]]. It is formed of 6 sims. Other 4 sims are nearby. ...microcontinent hosts many shops, some of them sell erotic products. There are also ersidential places.
    625 bytes (95 words) - 04:17, 3 December 2013
  • ...r at their corners, while the sims in North are a bit more isolated. There are 50 to 60 sims. ...tain ranges to separate parcels. Vegetation is present and sometimes there are lush forests that hide large houses behind them.
    812 bytes (123 words) - 13:36, 23 December 2023
  • ...a void sim. In East, sims are placed in random and are more diffuse. There are 40 sims. ...'s arhitecture of the buildings. Our survey found castles and clubs. Shops are also present.
    802 bytes (125 words) - 13:44, 23 December 2023
  • ...scription and [[slurl]]s to items, which are depicted on a [[vendor]], but are not included to the package them-selves.
    214 bytes (32 words) - 06:19, 24 October 2009
  • These islands are created for new avatars. They are the place a newcomer starts the Second Life adventure. Unfortunately, after ...ke an amphitheatre) and a lighthouse with a large platform in front of it. There is also a modern club.
    1 KB (193 words) - 12:10, 29 November 2013
  • ...are shops (boutiques).. Roas system covers the entire microcontinent. They are built for horse traction, not for cars. Geographic features are more realistic and include hills.
    1 KB (164 words) - 04:03, 3 December 2013
  • ...inactive or serve unrelated content. The scripts in this article's history are obsolete and any data returned by them should not be trusted.
    252 bytes (43 words) - 01:32, 4 April 2012
  • Skilifts are, like in real world, automated machines that help people to get from bottom Currently, there are not many skilines, since there are not many snow-covered places (see [[Snow & Snowlands]]).
    620 bytes (88 words) - 13:32, 20 January 2014
  • ...re named Ami and Ami Bahamas Estates. They are home of a swinger group and are ranked as ''adult''. The temporary name for this sim group is '''A156''', [[Coordinates]] are 992-993/844-845, that corresponds to [[Grid Sector]] I8, inside the diffuse
    732 bytes (122 words) - 05:00, 27 November 2013
  • ...and has a compact shape. The name comes from the fact that almost all sims are named ''ShamRock''. ...l ones. The most interesting fact, visible on map, is that above every sim there is a green flower.
    825 bytes (126 words) - 12:05, 22 March 2014
  • == What are groups? == {{:What are groups?}}
    213 bytes (35 words) - 11:34, 5 January 2011
  • If you are looking for the Opensource page related to "Body Part", please browse to [[ ...is an [[inventory]] item and a required component of an [[avatar]]. There are four types of body parts:
    754 bytes (125 words) - 10:58, 19 March 2012
  • ...South of the map. It also has the temporary name A176. Its [[Coordinates]] are 1010-1014/479-484 and it can be found in [[Grid Sector]] J4, [[Southern Oce ...is all Linden-owned and is one of the places where only premium residents are allowed. All land is [[Protected Land]].
    1 KB (201 words) - 13:53, 26 November 2013
  • ...because it is very colored, with alternances of red and green. Large names are visible on map above many sims. Geographic features are not so important. The buildings are.
    1 KB (225 words) - 10:02, 3 December 2013
  • # Ensure all videos are special Lithium-formatted references to YouTube videos, NOT directly embedd #* Ensure video size and alignment are appropriate.
    999 bytes (142 words) - 10:19, 28 April 2011
  • Questions about how to and why certain things are styled as they are. :'''Q:''' Why are some integer constants written in hexadecimal and others in decimal notatio
    1 KB (205 words) - 08:37, 26 September 2015
  • ...ns. They might have decorative waterfalls. Some sims are black on map, but are very similar to the other ones. Vegetation is present and there are large parcels full with trees.
    841 bytes (135 words) - 13:42, 23 December 2023
  • ...r]] located in [[Grid Sector]] H11, [[Western Ocean]]. Its [[Coordinates]] are 869-884/1141-1164. ...s then 30 sims. It is a sim cluster with mathematic disposition (squares). There is always one empty sim between two sims. The cluster is much larger in Sou
    1 KB (155 words) - 13:44, 23 December 2023
  • ...Second Life virtual world. Since there are so many to keep track of, there are several articles that list them; you can add to these if you spot something
    786 bytes (106 words) - 09:27, 19 May 2011
  • ...ame ''Papau'') and East sims (9 sims with mathematical disposition). There are other 4 more distant sims. ...etation. Water is present, both under the form of rivers and oceans. There are two sims in East covered with sand and not too elevated (tropical beach par
    1 KB (180 words) - 13:49, 23 December 2023
  • * public events are published at {{code|app/event/[0..]}} * private events are published at {{code|app/<cap>/event/[0..]}}
    533 bytes (75 words) - 09:23, 13 October 2022
  • ...o a central asset store. Assets are identified by [[UUID]] and type (Types are in [http://www.google.com/codesearch/p?#b0UbncF3bEM/linden/indra/llcommon/l
    410 bytes (62 words) - 11:07, 18 February 2011
  • ...has an the same structure, 12 sims, all with a lot of green. On map, there are also two possible rivers, green. All sims have in name the letters '''LR''' As seen on map, they are one of the most beautiful structures on map.
    2 KB (272 words) - 10:40, 26 March 2014
  • ...e SL Forums (http://forums.secondlife.com) where often special attractions are announced. Look at the time they're being announced and remember, events in SL are noted in Pacific Standard Time or Pacific Daylight Savings Time by default
    599 bytes (96 words) - 05:43, 5 August 2009
  • ...g inworld. There will always be a Linden attending each meeting, and they are held at the {{SLurl
    850 bytes (134 words) - 15:17, 14 December 2009
  • ...here are many estates holding land in here. Shops are very frequent and so are parcels of land for sale.
    723 bytes (119 words) - 13:46, 23 December 2023
  • ...porary name A040 given by ''Second Life Geography'' group. [[Coordinates]] are 931-939/908-920, that places it into [[Grid Sector]] I9, inside [[Little Pa ..., so they are in contact at their corners. A few sims are connected. There are many infohubs throughout the sim clusters.
    1 KB (186 words) - 02:16, 27 November 2013
  • Here are some sample scripts for testing LSL functionality. Some are standalone, others designed to work with the LSL Test Harness. These scripts are standalone tests of basic functionality. In some cases they refer to other
    915 bytes (126 words) - 12:19, 31 March 2010
  • ...ion and form squares. To East, 3 sims are linked together. To North, there are a few sims that might be considered both as part of the sim cluster or as [ ...ith grass and use mountains to separate land into parcels. These mountains are lower then 50 meters.
    1 KB (162 words) - 13:41, 23 December 2023
  • ...nimum limit for a continent, but they are not a continent since their sims are not connected. ...an estate manager. It is impossible to count all the sim clusters, however there should be hundreds or thousends.
    2 KB (287 words) - 13:32, 23 December 2023
  • ...n be seen as a white dot in the far South-West of the map. [[Coordinates]] are 700-701/789-791. ...Esoterica. Lovett is ''adult'', the other two are ''moderate''. All 3 sims are owned by the same estate owner.
    883 bytes (144 words) - 13:34, 23 December 2023
  • The entire microcontinenet is a plain, with rare slopes.There are a few deep rivers. A high number of buildings can be seen here, they are an important obective for visitors. They include: ancient Egypt palaces and
    858 bytes (123 words) - 02:34, 5 December 2013
  • ...hat is there. All sims share the word ''sandbox'' in their names and there are people visible inside them. Each microcontinent also shares a common name, sims are identified by numbers:
    852 bytes (126 words) - 03:34, 5 December 2013
  • ...creators). Creating content takes hours of patient work, and quality items are done by very skilled artists/builders/programmers. They expect a return on ...s have decided to give them away because they have become unfashionable or are simply no longer new, or from social/political motives similar to those beh
    1 KB (219 words) - 05:42, 5 August 2009
  • ...im Clusters]] Currently, the list contains 16 sim groups.. Many sim groups are common inside a [[Sim Cluster]] or in [[Unassociated Sims]].
    818 bytes (117 words) - 13:23, 29 November 2013
  • ...t part can still be considered as a microcontinent formed of 7 sims. There are 11 sims placed further away. Majority of the sims are flat. They offer a plain for building, where you can find institutions, sch
    1 KB (170 words) - 13:39, 23 December 2023
  • A138 is the temporary name of a microcontinent. Its [[Coordinates]] are 823-825/981-983, that corresponds to [[Grid Sector]] H9, [[Western Ocean]]. ...In Trade Winds, you can find a maze of buildings, tunnels and caves. There are a few pirate ships sailing between islands or stopped in docks. Also, flyin
    762 bytes (122 words) - 13:44, 23 December 2023
  • There are currently 4 sims, 3 of them forming a microcontinent. ...that there were more sims at some time. Land is opened for visitors. There are many premium homes, just like in [[Premium Continents]]. Land is owned by G
    824 bytes (135 words) - 10:37, 23 March 2014
  • ...fe Volunteer Program, and as such it is important to avoid activities that are a conflict of interest to the program or the [[Tao of Volunteers]].'' ...Again, you are welcome to take part in the above activities providing you are not representing the program (by activating the group title) when doing so.
    1 KB (168 words) - 15:21, 14 December 2009
  • ...[Grid Sector]] M13. It is placed inside [[Eastern Ocean]]. [[Coordinates]] are 1370-1384/1374-1389. This sim cluster is very isolated and forms the Remote ...up of sims placed in contact on their diagonals. To North and South, there are also a few sims in contact one to another.
    1 KB (172 words) - 02:30, 27 November 2013
  • It is composed of 8 sims, plus two sims that are in contact with the microcontinent at their corners. It is not a compace mi ...road network that passes over rivers with the help of a few bridges. Shops are also present.
    1 KB (160 words) - 03:18, 3 December 2013
  • ...with bridges over the rivers. Buildings are made of wood and stone. There are residential sims and wilderness sims.
    616 bytes (95 words) - 13:42, 2 December 2013
  • ...(1.5 inches) square. The circle of compass-direction letters (N, E, S etc) are roughly chatting distance away from you. ...ome chat text is grey and some is white. The grey text is from people who are further away from you.
    725 bytes (130 words) - 02:01, 3 August 2014
  • ...ean]]. It is a small microcontinent, formed of only 9 sims, but other sims are visible nearby. ...rossed. Ruins can be seen in places and they hide enigmatic texts. Castles are large and await you to explore their secrets.
    641 bytes (99 words) - 13:46, 23 December 2023
  • |examples=Count how many people are currently flying within this parcel // On touch, say how many avatars are currently flying within this parcel
    1 KB (111 words) - 20:22, 13 October 2023
  • ...luster]] placed in [[Grid Sector]] H10, [[Western Ocean]]. [[Coordinates]] are 832-851/1068-1092. ...sandy texture and there are tropical plants, also water is present. There are many residential buildings, but not only.
    1 KB (162 words) - 09:01, 27 November 2013
  • ...in contact one to another. The geometrical pattern is not complete, there are a few missing sims. Even if there are many estates in here, there is a single estate owner for the entire sim cluster. Land has diverse level
    1 KB (184 words) - 13:36, 23 December 2023
  • There are multiple sets of release notes for 3.6.9: * Maintenance updates are in version [[Release_Notes/Second_Life_Release/3.6.9.282553|3.6.9.282553]]
    395 bytes (47 words) - 11:59, 18 October 2013
  • ...s. Shops are here too. Another interesting fact is that majority of people are women. Constructors showed here a highly developed imagination, building an There are two microcontinents, one in West (a place for commerce) and one in South-Ea
    1 KB (172 words) - 13:49, 23 December 2023
  • ...re then 40 sims. It is a place where sim concentration increases. The sims are connected at their corners. It is placed East to [[Eden]] Continent, one of ...t colors) and other staff. Vegetation is also present. Sims with flat land are in this sim cluster, too.
    1 KB (190 words) - 13:39, 23 December 2023
  • ...ontinent]], even if its Geographic features are highly developed. All sims are themed of the ols steampunk technology that once existed in New York. ...77 meters. From these high mountains, rivers flow all over the land. These are rivers, navigable with small boats, not sea water. The central part of land
    2 KB (280 words) - 13:14, 4 December 2013
  • ...h the shape of a heart (a big and a small heart). Tropical beach paradises are present too. Central sims share a common color, but below a protective shie ...e are not too many buildings in here. Also, notable is that large surfaces are [[Unused Land]].
    1 KB (174 words) - 13:50, 23 December 2023
  • ...ical and ground texture is sand. There are parcels with restricted access. There is a single estate in the area.
    668 bytes (102 words) - 13:41, 23 December 2023
  • ...Grid Sector]] is K13, [[Eastern Ocean]]. It is made of 4 sims, two of them are a place for gamble.
    355 bytes (55 words) - 07:36, 5 December 2013
  • ...they were historical separated before creation of [[Nautilus City]], they are treated as two distinct continents. A part of a continent is a [[Subcontine If the sims are less then 30 but they are linked together, have common geographic features and intersim transportatio
    2 KB (388 words) - 14:39, 1 April 2014
  • ...d Sector]] F12 and F13, inside [[North - West Ocean]]. Its [[Coordinates]] are 662-684/1298-1315. It is 100 sims North from [[Eden]] continent. ...here are also other types of land, most common is grass texture. Many sims are different, with land covered with prims and buildings. In Fuzion sim, groun
    1 KB (165 words) - 13:43, 23 December 2023
  • ...Sim Cluster]] with a [[Microcontinent]] in its center. Its [[Coordinates]] are 877-892/1180-1193, [[Grid Sector]] is H11, [[Western Ocean]]. ...has 6 sims. 12 sims are not linked to the inner microcontinent. So, there are 18 sims inside A145.
    893 bytes (134 words) - 13:32, 23 December 2023
  • * Certain words are filtered from search queries depending on the check boxes you have selected * There are two categories of filtered words:
    1 KB (225 words) - 16:03, 26 June 2009
  • {{Postit|Are you looking for '''[[Blogs.secondlife.com|help on how to use blogs.secondli ...ites that offer more information besides, or in addition to, a blog. Blogs are often used for announcements and to get feed back by groups, companies or o
    515 bytes (81 words) - 09:29, 10 September 2009
  • In this section are are the areas provided by Linden Lab. ...a convenience for residents of Second Life. None of the third-party forums are sponsored or moderated by Linden Lab, and Linden Lab is not responsible for
    3 KB (386 words) - 21:31, 29 September 2014
  • ...heir Geography is based of low plateaus, plains, ocean islands and rivers. There is a highly developed network of roads that allow access to every place. Ac ...in North are [[Land With Restricted Access]]. Even on map, ground details are not always visible.
    937 bytes (151 words) - 14:42, 22 March 2014
  • ...ocated in [[Grid Sector]] D12, [[North - West Ocean]]. Its [[Coordinates]] are: 475-497/1250-1265. ...s (depending where you draw the border). It is a diffuse sim sluster (sims are placed at some distance one to another) and have a tendince for a Mathemati
    1 KB (198 words) - 13:36, 23 December 2023
  • ...ds. Tropical beaches are present in sims like '''Tern''', where palm trees are also present. Buildings are also present, usually wooden buildings. Infrastructure is low developed, re
    2 KB (251 words) - 12:55, 26 November 2013
  • ...quares, between each two sims distance is of a void sim). Majority of sims are split in 4 islands by channels. Also, sims can be divided in two main group People are friendly here, you will not get ejected from land fast.
    681 bytes (107 words) - 13:48, 23 December 2023
  • ...e in-world. For example, when your ease in or ease out, or loop settings, are incorrect.
    751 bytes (126 words) - 10:29, 9 March 2011
  • The microcontinent is '''family''' themed. There are places dedicated to family roleplay and family residential. [[Altitude]] is usually low. Almost all land is smooth, but there still are hills.
    1 KB (217 words) - 09:52, 29 November 2013
  • ...there are paintings executed on game engines, such as unity. The paintings are made in the style of a computer, they have their esoteric meaning. The game
    416 bytes (64 words) - 11:00, 18 July 2016
  • It is a diffuse sim cluster. Sims are not placed into a specific order. It is visible separated from nearby struc ..., mountains that separate parcels, with [[Altitude]] up to 60 meters. They are made of a double range, with a central channel of water between. Hills also
    1 KB (183 words) - 13:46, 23 December 2023
  • ...the same wideness and not the same sim density. There are parts where sims are placed in mathematical order, to form squares. ...tude less then 60 meters and are doubled by water channels. In many places there can be found rivers and bridges. Like anywhere, tropical beach paradise is
    1 KB (206 words) - 13:42, 23 December 2023
  • ...s are very often found, sometimes covering more then 20% of land, but they are divided and in many cases they don't cover a whole sim. Based on this, estimations are that on the grid there are about 500 sims hosting wilderness. To find out all their positions, is impo
    2 KB (351 words) - 04:54, 21 August 2014
  • Please note: These terms are not current. They are provided for reference only. Please see the [http://secondlife.com/corporat
    431 bytes (50 words) - 21:32, 15 May 2013
  • ...inside [[Grid Sector]] I11, [[Little Northern Ocean]]. Its [[Coordinates]] are 900-934/1102-1159. It is a diffuse sim cluster. Sims are placed in a chaotic order. There are 60 to 70 sims.
    949 bytes (143 words) - 13:47, 23 December 2023
  • ...ses through 4 sims and is formed of two distinct rails. It looks like they are made for different train models. ...trains to rezz. After all, they are in a combat area, where themed clothes are required.
    989 bytes (159 words) - 11:33, 2 February 2014
  • ...y prims that showed up because of materials specularity, but were probably there before. Should I put these in MATBUG or in BUG?[[User:Drongle McMahon|Drong ...uild, rotate it and unlink, the perfect fit is gone.. lines and flickering are visible and all the parts seem slightly off axis. [[User:Doctor Zimberman|D
    964 bytes (158 words) - 14:53, 28 June 2013
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 19:23, 6 October 2009
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 13:19, 9 May 2011
  • #REDIRECT [[What does "You are not allowed into the destination" mean?]]
    72 bytes (11 words) - 10:39, 15 October 2009
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 07:41, 30 May 2010
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 18:40, 20 July 2010
  • *Any granted URLs are released. *All global variables are set to their defaults.
    1 KB (167 words) - 22:00, 15 February 2024
  • * '''develop-eggs''' - contains links to eggs which are in development right now (usually links to src/) * '''eggs''' - contains the eggs (python packages) which are installed locally in this buildout
    2 KB (396 words) - 14:16, 31 August 2009
  • ...t a sim cluster with mathematic disposition, but anyway in some parts sims are placed in a geometric pattern (to form squares). Sim density is visibly hig ...s, parcels are much more flat. Mountains are rare (or do not exist). There are even sims with all surface flat. Ground texture vary from sand to grass and
    1 KB (185 words) - 13:44, 23 December 2023
  • Other repositories where development for future features can be seen are listed on the [https://releasenotes.secondlife.com/repositories.html Releas Per platform instructions are available in these topics:
    2 KB (345 words) - 14:40, 17 November 2022
  • ...ever, the call does not pass through any Linden Lab or Vivox servers; they are conducted on a peer-to-peer basis between the two computers involved. "Peer ...n Lab and Vivox do not monitor or log spatial chat conversations unless we are troubleshooting quality or technical performance issues.
    2 KB (317 words) - 14:56, 18 July 2011
  • ...d by anyone. These sims are also for sale, if somebody is interested. They are the themed sims allready built for residents who want their own island. If Themed sims are:
    1 KB (194 words) - 14:30, 18 December 2013
  • ...so, it is the only structure that cannot fit into a single ocean, its sims are both in [[Little Northern Ocean]] and [[Northern Ocean]]. Not only that is ...areas in mathematical distiobution, to form squares, but not in all areas. There is a gap in the center of the sim cluster. It is made of 250 sims, more the
    1 KB (233 words) - 12:41, 4 December 2013
  • ...you can find sims with green ground texture and some flower gardens. Shops are present. These sims are not owned by the same estate. Only central sims are owned by the same estate. [[Land With Restricted Access]] exists here. Matu
    1 KB (183 words) - 13:36, 23 December 2023
  • These categories are used to indicate that an article needs work done to it. |These articles are just too short and should be expanded upon.
    2 KB (340 words) - 13:54, 1 July 2013
  • ...close to continental shores and far from other sims. Their [[coordinates]] are 1020-1033/1014-1025, [[Grid Sector]] is J10, ocean is [[Little Pacific Ocea It looks like these sims are Linden-owned, except for Burning Man - Deep Hole.
    758 bytes (117 words) - 10:46, 4 December 2013
  • Actually, there are two microcontinents, linked through a sim (Hulneth Bay). Since the link is *Scimitar is a desert with oasis. Buildings are made of stone and share something from the Arabic style.
    1 KB (167 words) - 13:22, 3 December 2013
  • ...TCMalloc. TCMalloc thread caching memory allocator. More technical details are available here: We are hoping for some performance enhancements, but mostly are interested in utilizing the inline performance monitoring tools. This will
    2 KB (331 words) - 10:55, 28 September 2010
  • ...gh fragmentation level. On every mountain or hill you will find that there are many low places to hide and many high places to spy. Sky is natural (blue with white clouds) but there are scripted clouds and particle clouds. Voltai - Ukunga is the only place wher
    2 KB (368 words) - 05:26, 1 December 2013
  • == How to find out how many items are in your inventory ==
    193 bytes (31 words) - 13:44, 14 December 2010
  • |return_text=TRUE if the lists are equal, FALSE if not. ...if (a == []) return TRUE; // both lists are empty (as both lists are the same length)
    1 KB (164 words) - 15:18, 22 January 2015
  • ...close to continental shores and far from other sims. Their [[coordinates]] are 1020-1033/1014-1025, [[Grid Sector]] is J10, ocean is [[Little Pacific Ocea ...''moderate'', but Regalis is ''adult'' and Noblesse is ''geneeral''. They are owned by two estate owners. Only on Vista Real we detected parcels with res
    1 KB (162 words) - 10:38, 4 December 2013
  • ...form squares), placed at a distance of one void sim one to another. There are 80 to 90 sims. ...ight-green texture (except for very low land, that is sandy, white). There are low and wide mountains, but you can always find large plateaus. It looks li
    1 KB (210 words) - 13:35, 23 December 2023
  • All sims share the common world '''Little Cat'''. There are 8 sims forming the microcontinent (an another one at some distance, with th ...ectric lines, visible through many sims. Buildings are present and usually are in Japanese style.
    1 KB (219 words) - 09:25, 27 November 2013
  • ...heme and in some places there are sims linked together. It looks like they are owned by multiple estates. Many sims share the world ''Island''. ....5, without mountains or holes, but also that is not a rule. On an island, there is submerged an entire coral reef, near a beautifull garden.
    2 KB (315 words) - 13:35, 23 December 2023
  • ...in names. It is a place for an art gallery of for an antiquity shop. Roads are present and allows you to enter every sim.
    469 bytes (73 words) - 13:48, 23 December 2023
  • ...tention. For example, there are mountains (55 meters in Bali Island). They are not as unaccessible and sharp like in other private-owned sims and have a h The sims are owned by a single estate. We detected no [[Land With Restricted Access]] on
    1 KB (171 words) - 13:45, 23 December 2023
  • ...ered with grass. Tropical veetation is also present, but majority of trees are from temperate regions. Most notable is also the presence of luxurious buil Entire microcontinent can be visited by [[Water]]. In some places there are underwater buildings.
    1 KB (199 words) - 13:45, 23 December 2023
  • ...s ...) at their land; the longer you stay the more you earn. Typical rates are L$1 per five to twelve minutes. At today's exchange rate, you would need to ...rly, e.g. on the "popular places" tab of the Search window, and the owners are paying you (the camper) to help them cheat the system. Don't feel too bad a
    829 bytes (149 words) - 12:04, 13 February 2010
  • ...It has no gaps and no estra sims. All sims are placed to form squares and there is an empty sim between each two sims. It has 51 sims. ...es of sims: white (with sand texture) and green (with grass texture). Sims are divided into small parcels by water channels or by roads (rare) and sometim
    961 bytes (153 words) - 13:46, 23 December 2023
  • ...inates]] 1293-1294/1137-1138. The sims are named HKIEd 2 and HKIEd 3. They are controled by ''Hong Kong Institute Of Education'' and that is where the nam
    481 bytes (75 words) - 14:26, 26 November 2013
  • ...mirrors and have minimal performance impact regardless of how many mirrors are on that wall. As long as they’re aligned with the mirror reflection probe ...the body of a car, for example. Like so many good things in life, mirrors are best enjoyed in moderation.
    1 KB (183 words) - 15:19, 22 April 2024
  • It is composed of two parts. In East, there is a [[Microcontinent]] with 7 sims disposed in a line, with tropical beach ...West are much more diverse and include also a few shops. The sims in East are more residential.
    990 bytes (164 words) - 13:40, 23 December 2023
  • ...tland too) and long hills along them. Buildings are Scottish-themed. There are not only homes, you can also find castles and a big port. Vegetation is als Transportation can be done by water or by walking through parcels. There are no roads. A large teleport system is available to all sims.
    822 bytes (129 words) - 13:30, 2 December 2013
  • All sims are made to look like a tropical beach paradise, with sand islands, a lot of wa all sims are rated ''Adult'' and there are ''Lesbian'' themed parcels. Also, [[Land With Restricted Access]] exists, b
    817 bytes (131 words) - 05:41, 1 December 2013
  • #REDIRECT [[Linden Lab Official:Maturity ratings: an overview#Private Parties are OK]]
    86 bytes (12 words) - 05:57, 8 February 2010
  • #REDIRECT [[Linden Lab Official:Adult Content FAQ#What words are filtered in search?]]
    86 bytes (13 words) - 19:10, 13 September 2011
  • ...rating is ''General'' or ''Moderate''. Altitude is low, in fact these sims are flat. Another feature is the white texture of the ground, that gives them t ...s between parcels. [[Land With Restricted Access]] exists, but since there are roads that allows you to go anywhere, it is not a problem.
    1 KB (213 words) - 13:39, 23 December 2023
  • ...a [[Microcontinent]] with transitory name '''A103'''. Its [[Coordinates]] are 691-694/904-909, [[Grid Sector]] F9, [[Western Ocean]]. It is made of 13 si ...d, central part is covered by water and North part is different. Mountains are present in South.
    800 bytes (130 words) - 05:06, 3 December 2013
  • ...(see, for example, [[Prim Attribute Overloading]]). However, descriptions are not immutable and can be tampered with by users or other scripts, either in ...r this purpose, because they allow for significantly more data storage and are much more secure against tampering.
    2 KB (202 words) - 20:08, 5 January 2023
  • ...process. Linden Lab no longer makes the Snowglobe sources available (they are too far out of date now to be helpful as a basis for development) - for cur ...sitories maintained by individuals outside Linden Lab. These repositories are not affiliated with Linden Lab in any way.
    946 bytes (139 words) - 05:21, 26 June 2011
  • ...st to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
    611 bytes (79 words) - 10:25, 3 July 2012
  • Land is usually not elevated. There is a high diversity of ground textures and of buildings. What makes this si ...me ''Vampire Sim Cluster'', it might be considered a discrimination. There are a lot of shops, too.
    2 KB (290 words) - 13:47, 23 December 2023
  • ...ity of the sims are placed in mathematical disposition (squares). The sims are not owned by a single estate and land shows a tendence for fragmentation.
    1 KB (175 words) - 13:42, 23 December 2023
  • ...arts of the map, but since in Southern Ocean sim density is very low, they are a visible structure of the map. This is a dark urban place, with many urban buildings, roads and graveyards. There is no [[Unused Land]], only [[Inhabited Land]]. The buildings and objects h
    1 KB (164 words) - 13:46, 23 December 2023
  • A140 is the temporary name of a [[Sim Cluster]]. Its [[Coordinates]] are 840-893/1081-1101, so it exists in [[Grid Sector]] H10, [[Western Ocean]], ...s with mathematical disposition, but sim density is increasing here. There are a few microcontinents, sim groups or isolated sims, inside the sim cluster,
    2 KB (238 words) - 13:46, 23 December 2023
  • Below are listed third-party web-services and data-feeds provided by communities and :Note: These services are not affiliated with Linden Lab in any way.
    793 bytes (117 words) - 19:35, 11 September 2014
  • The median is the number for which half the values are less and half are greater. For example, the median of [1,1,1,2,1000,1000,1000] is 2, while th
    581 bytes (80 words) - 15:57, 23 January 2015
  • '''Particles''' are a visual effect created via scripting. * [[Video Tutorial/What are particles?]]
    491 bytes (57 words) - 19:57, 13 March 2010
  • ...LSB file locations and to comply with TVP, no significant feature changes are included.
    804 bytes (113 words) - 10:01, 17 January 2012
  • ...aries of a land parcel that your avatar is not allowed to enter. Ban lines are [[limits|limited]] to a height of 5000 m above the terrain mesh when you're ...r because the estate is not public) will fail, with the error message "You are banned from the region."
    2 KB (272 words) - 13:09, 17 January 2014
  • There is an [http://lecs-opensource.secondlife.com/doxygen/index.html experimenta ...e are updated manually by Oz when the mood comes on him to do so. If they are stale, then nicely worded reminders, especially in the context of potential
    705 bytes (112 words) - 14:16, 6 July 2017
  • ...can be located in the grid sector I11. Coordinates for this microcontinent are: 899-902/1121-1123. Overall map location is the Northern Ocean (see [[Ocean Component sims are: Dirtyland, Toxxic, Toxxic2, Depraved Nation, The Slums, District and Metro
    927 bytes (135 words) - 07:03, 31 October 2013
  • ...ast one is a replica of the Versaiiles palace in France. The last two sims are owned by the same estate.
    827 bytes (135 words) - 13:49, 23 December 2023
  • ...ning the avatar vertically. If you are designing avatars or animations and are having problems with the vertical position of your avatar, the body size ca ...s the avatar is completely upright, which works fairly well for humans who are standing up straight, but less well for other types of avatars or other pos
    2 KB (324 words) - 13:52, 14 September 2016
  • ...h-themed sim, with sand and water. Parcels are rectangular and still there are parcels for sale and sale agents will contact you immediately.
    547 bytes (82 words) - 07:09, 4 December 2013
  • '''IMPORTANT NOTE: We are currently rebuilding all our Geographic articles to the new SLGI wiki. You ...esidents we meet and help us with additional information, land owners that are happy to give us information about their land holdings and those who create
    2 KB (350 words) - 13:15, 9 June 2015
  • ...are [[LSL|scripted]] in order to allow the wearer certain features. These are especially popular within the role play community of Second Life. Quite com These kinds of collars are sometimes equipped with an API to allow interaction with other devices.
    2 KB (247 words) - 14:10, 29 November 2010
  • ...]] if {{LSLP|agent_id}} and the owner of the [[prim]] the [[script]] is in are friends, otherwise [[FALSE]]. ** If neither the owner, nor the target agent are in the region.
    1 KB (180 words) - 10:45, 29 August 2023
  • ...nd is inside the ''Estate Sea'', [[Little Pacific Ocean]]. [[Coordinates]] are 1000-1021/923-947. ...are placed on diagonals, making a distinct structure visible on map. They are formed of less then 40 sims and can easy be grouped into two separate struc
    1 KB (183 words) - 13:48, 23 December 2023
  • There are stores spread all around the world in SL. The easiest way to find stores is ...select Buy. But if this is not available, but the Pay option is, then you are probably dealing with a scripted vending machine (see next question).
    806 bytes (146 words) - 05:40, 5 August 2009
  • ...here can be seen small hills or little terraforming. In some places, there are depressions filled with water, to create swiming pools. ...you will find stairs that are unaccessible for cars. In FurNation Dragon, there is a large railway system, but it doesn't leave the sim.
    1 KB (183 words) - 13:13, 2 December 2013
  • ...having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations updated by the phy There is a [[limit]] on object complexity. Objects which have a [[Mesh/Mesh_physi
    2 KB (275 words) - 17:49, 21 December 2013
  • ...times they form squares and are separated by a void sim and sometimes they are placed without an order. ...rue. The difference is that sims with flat land and with low-altitude land are more frequent here.
    1 KB (245 words) - 13:39, 23 December 2023
  • ...a into masked alpha? The results are inconsistent, and some older textures are turning useless with advanced lightning turned on.
    503 bytes (68 words) - 09:57, 10 January 2014
  • ...is usually low and [[Water]] is present. There is even a sim 90% flooded. There is a high variety of ground textures, buildings and plants. ...public, while others have entity orb teleporters. 90% (Probably all) sims are owned by a single estate owner.
    1 KB (190 words) - 13:36, 23 December 2023
  • A081 is the transitory name of a [[Sim Cluster]]. Its [[coordinates]] are 409-462/1266-1394. It is located both in [[Grid Sector]] D12 and D13, [[Nor ...very diffuse, has 4 or 5 void sims between every two sims. That means that there is one sim at every 20 empty places (sim density 2%). This is lower then th
    2 KB (261 words) - 13:39, 23 December 2023
  • ...ot the only way to represent this kind of behavior, but in some cases they are a very good way. ...'state''' is a specified section of code within which all {{LSLGC|Events}} are specified. The main state that is required by all LSL scripts is called ''d
    2 KB (395 words) - 10:05, 21 September 2023
  • ...ocontinent is formed of 10 sims. [[Altitude]] varies, but is not too high. There is [[Water]] present. ...ass building where it is written ''United States Military Islands''. There are amphitheaters in some places and many impressive buildings.
    1,009 bytes (148 words) - 09:06, 29 November 2013
  • ...dress yourself as for the middle-ages. Flying is not allowed. Also, there are sole restrictions for heavy scripted avatars. ...not only this. You might find even small dragons. In ''Isle of Allithia'' there is a replica of the Stonehedge monument.
    1 KB (199 words) - 13:46, 23 December 2023
  • == Where are chat and IM logs stored? == {{:Where are my chat and IM logs stored?}}
    413 bytes (63 words) - 11:34, 5 January 2011
  • ROMA or A159 is a [[Microcontinent]]. Its [[Coordinates]] are 970-972/907-909, [[Grid Sector]] is H9 and ocean is [[Little Pacific Ocean] ...ts are a great technology achievement. Talking about buildings, city walls are so impressive that they envy all barbarian tribes.
    2 KB (339 words) - 13:17, 30 November 2013
  • ...sues the request with a [[TransferRequest]] message. The source parameters are thrown away, and the client process creates an appropriate LLTransferTarget ...ed as a primary key in the server to index the transfers. Since duplicates are discarded and the key should be unguessable, it should be safe to key on a
    2 KB (315 words) - 16:30, 26 May 2010
  • ...egetation and water (that looks like a river, not like a sea). Small hills are present. A large road network allows access through the entire microcontine
    623 bytes (95 words) - 08:01, 4 December 2013
  • ...any places are composed of beautifull gardens and parks and in many places there is a central lake in the middle of the sim.
    880 bytes (150 words) - 13:39, 23 December 2023
  • Typically drama is created and perpetuated by people who are chronically bored. Common warning signs/risk factors of drama or a dramatic person are:
    1 KB (152 words) - 19:24, 16 August 2013
  • ...South-West, a sim is named LindenWorld Executive. Other more distant sims are PR Island, Madeira and NOC Island. All these sims are Linden-owned (mainland).
    1 KB (198 words) - 15:01, 27 November 2013
  • ...Isle'', a red sim highly visible (and actually is a shop). Overall, there are less then 40 sims. ...ut their surface is coubled by a high number of skyboxes. Very interesting are those sims where water has a different texture.
    980 bytes (151 words) - 13:45, 23 December 2023
  • ...o mathematic distribution, sims are placed in a random distribution. There are a few very small microcontinents. ...s for games, unconventional residential areas and not only. In Homely Isle there is [[WW II Railway]], part of a large World War II combat project, includin
    885 bytes (135 words) - 13:44, 23 December 2023
  • Some new routes have come to light. Two routes are on the Corsica continent; the route provisionally labelled X is now being b ...ion that they are distributed free thereafter. The sources for these maps are the above maps, route parcel names, the LDPW blog, support tickets and info
    3 KB (397 words) - 20:14, 25 June 2011
  • ...a state. It is not public information what Viewer 2.0 looks like, or what are the features. ...sked for having more time to translate and to collaborate. That is why we are using this special project with a '''Non-Disclosure Agreement'''-- This all
    2 KB (352 words) - 15:53, 22 October 2009
  • == How group dividends are calculated == {{:Linden Lab Official:How are group dividends calculated?}}
    761 bytes (120 words) - 10:48, 2 November 2010
  • == Where are chat and IM logs stored? == {{:Where are my chat and IM logs stored?}}
    489 bytes (72 words) - 11:34, 5 January 2011
  • ...ild West was. So, many sims can be considered combat sims. Also, many sims are roleplay places. All sims were initially ranked ''adult''. Currently, many of them are ''moderate''.
    3 KB (497 words) - 07:10, 23 January 2014
  • ..., green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. ...ot [https://www.color.org/chardata/rgb/srgb.xalter sRGB] space. While they are very similar, the gamma value for sRGB is approx. 2.2, whereas the gamma va
    1 KB (185 words) - 23:28, 6 October 2022
  • list ListXxorY(list lx, list ly) { // return elements that are in X or Y but not both list ListXxorY(list lx, list ly) { // return elements that are in X or Y but not both
    3 KB (477 words) - 22:22, 5 December 2018
  • ...lkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character. *Material Volumes are visible in the [[Pathfinding_NavMesh|navigation mesh view]] as transparent
    2 KB (373 words) - 19:03, 27 August 2012
  • There are not many places where an alien would feel at home. Even so, a few architect ...The place is ranked 'adult' and sexual relations between humans and aliens are possible.
    1 KB (214 words) - 09:08, 1 July 2014
  • ...d only a single sim, so it became an [[Isolated Sim]]. Its [[Coordinates]] are 801/870, [[Grid Sector]] is H8, [[Southern Ocean]]. ...pes, with cliffs around a river, waterfalls and a lot of vegetation. There are places for dance and relax. Access is not allowed for the entire sim.
    574 bytes (92 words) - 04:06, 4 December 2013
  • ...It is very important to note that this is a work in progress'' and that we are actively scrubbing bugs and getting them squeaky clean for their appearance [[Image:Priority_blocker.gif]]'''Showstoppers''' are must-fixes for the next release version that cause Second Life to be comple
    3 KB (543 words) - 14:20, 21 May 2012
  • ...development process of Snowglobe by many of the contributors. The channels are all hosted on the [http://freenode.net/ Freenode] network. If you don't hav The [irc://chat.freenode.net/#opensl,#opensl-jira,##snowglobe main channels] are
    3 KB (482 words) - 06:00, 13 July 2011
  • ...fe Geography'' team. Current name, Ohio, comes from the fact that all sims are named Ohio. ...ldings can be found in depressions or surrounded by trees. Sometimes, they are connected by roads.
    1 KB (218 words) - 02:47, 26 November 2013
  • ...ss Destiny, Endless Desire, Endless Dream, Endless Despair. All these sims are owned by a single estate. Land is divided into multiple parcels and has dif
    1,010 bytes (157 words) - 05:42, 27 November 2013
  • ..., green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. ...ot [https://www.color.org/chardata/rgb/srgb.xalter sRGB] space. While they are very similar, the gamma value for sRGB is approx. 2.2, whereas the gamma va
    1 KB (186 words) - 23:30, 6 October 2022
  • ...features have been requested by content creators? Of these features, which are the most important and which could be omitted or postponed? [[User:Mona Ebe # What are the progresses done on [https://jira.secondlife.com/browse/SUN-38 SUN-38],
    1 KB (216 words) - 08:28, 17 June 2013
  • ...ng. There are many ways to teleport to a specific location. Overall, there are many ways of teleporting. These are well documented on the wiki, on the forums or on the knowledge base.
    3 KB (505 words) - 02:38, 26 September 2022
  • ...J13 and J14. Also this means that A175 doesn't fit into an ocean, its sims are divided into [[Northern Ocean]] and [[Far North Ocean]]. It is close to the ...diagonals, some are in contact at all their corner with nearby sims. There are also small gaps and microcontinents inside it.
    2 KB (409 words) - 13:48, 23 December 2023
  • .... Now, it has 14 sims, 6 of them still forming a microcontinent, 7 of them are in contact one to another only at their corners and one is at a higher dist ...prims, not results of terraforming). More then this, in the microcontinent there is [[Protected Land]] (roads and waterways).
    986 bytes (150 words) - 11:13, 21 March 2014
  • ...nd inside [[Grid Sector]] I9, in [[Little Pacific Ocean]]. [[Coordinates]] are 955-957/978-980. It is placed West to [[Estate Continent]] or [[Sansara]]. ...is more eleveted (60 meters) and has a small lake in its center. All sims are made of a large central island, surrounded by water. Every sim is made with
    994 bytes (164 words) - 13:36, 26 November 2013
  • A025 is the temporary name of a large [[Sim Cluster]]. Its [[Coordinates]] are 437-488/1182-1242. It is located bith in [[Grid Sector]] D11 and D12, [[Far ...re are gaps and places where two sims are in close contact. Usually, there are two void sims between each two sims (that means a sim density of 10%, highe
    1 KB (241 words) - 13:36, 23 December 2023
  • Along the private-owned land, there are many Gorean sims. They can be identified by the presence of the word ''GOR' ...in dominant positions. Many times, they have the structure of an army and are roleplay communities. It is also important to note that Gorean communities
    3 KB (541 words) - 04:54, 21 August 2014
  • ...er includes many sims. [[A130 Microcontinent]] and [[A131 Microcontinent]] are also inside the borders of A132. Their related numbers indicate that these ...ot only. Very toxic substances can be found close to lovely gardens. Shops are also present and in a large number.
    1 KB (153 words) - 13:43, 23 December 2023
  • ...orners. There still are many gaps in the cluster structure. Overall, there are about 150 sims. All sims share the name ''Serena''. ...arby map structures. To South-West, continents [[Gaeta 1]] and [[Gaeta 5]] are visible. Serena, however, has a higher population density then these contin
    2 KB (285 words) - 09:05, 28 November 2013
  • ...paradise, with palm trees, sand texture for ground and low altitude. There are residential buildings and shops. Land is owned by a single estate and there is land for sale available.
    628 bytes (96 words) - 13:42, 23 December 2023
  • ...week during one of two weekly windows. Release notes for software changes are available at [https://releasenotes.secondlife.com/categories/simulator.html
    682 bytes (94 words) - 15:38, 19 May 2023
  • ...populate the mini-map with the green indicators to represent where agents are. Z axis is multiplied by 4 to obtain true Z location. This still leaves the ...s for 'You' or 'Prey' aren't present in the Location blocks, their indices are -1.
    1 KB (202 words) - 08:38, 27 January 2012
  • ...fe today has limitations that reduce the effectiveness of orbiters. If you are being orbited, [[Teleport|teleporting]] away or – in extreme cases – [[ ...to one million meters without ill effects, few if any of today's orbiters are powerful enough to throw somebody over five thousand meters in height.
    1 KB (181 words) - 10:34, 13 March 2010
  • ...e entire microcontinent is a town, except for the most Northern sim. There are many industrial areas. ...h sky full of dark clouds, while in the most Northern sim, sky is blue and there is eternal day.
    1 KB (220 words) - 07:05, 28 November 2013
  • Desert places are not found often on the grid, even if Arabian and Muslim communities include ...f we look at history, these places show a high stability. Majority of them are old and nearly unchanged. On mainland, only in North of [[Gaeta 1]] ground
    2 KB (288 words) - 06:09, 21 August 2014
  • Inworld abuse and harassment (griefing) are against the Second Life Terms of Service. Are you worried you might be unhealthily addicted to your online activities? [
    2 KB (286 words) - 15:13, 25 January 2012
  • ...a state. It is not public information what Viewer 2.0 looks like, or what are the features. ...sked for having more time to translate and to collaborate. That is why we are using this special project with a '''Non-Disclosure Agreement'''-- This all
    2 KB (364 words) - 15:54, 22 October 2009
  • Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant lin
    741 bytes (113 words) - 08:19, 4 August 2014
  • Under this term are listed places that are somehow related with hell. These kind of sims can be grouped into 3 categor Across the grid, there are not so many places related to this. On mainland, this is very limited to so
    3 KB (407 words) - 04:54, 21 August 2014
  • This microcontinent is formed of 11 sims (and there are other 2 sims at some distance that looks the same). It is not compact. [[Al ...s a good place for sailing and relaxing in the sun. The existing buildings are modern homes for the residents that stay here.
    1 KB (173 words) - 13:08, 29 November 2013
  • ...rims). An object can be [[attachment|attached]] to an [[avatar]] and there are various scripting functions that can affect an object. ...ng]] sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can ''not'' be attached to an
    1 KB (191 words) - 11:13, 3 February 2023
  • // if there are none, do nothing // if we are past the last one, set th the first one
    1 KB (107 words) - 18:08, 24 January 2015
  • For information on how Viewer and Server releases are numbered, please see the new [https://releasenotes.secondlife.com/version_n
    214 bytes (29 words) - 18:28, 20 May 2019
  • The lowest hip locations are usually used in ground sit animations. The built-in ground sit animation u ...are motion captured, so there is no fixed Y location. However, all values are close to 42.100, and that value works well for all shapes I have tested it
    1 KB (236 words) - 11:49, 5 February 2012
  • ...over your mouse cursor over an avatar or an interactive object. Inspectors are designed to help you explore and interact with the world around you; they p
    734 bytes (112 words) - 09:21, 23 February 2010
  • ...e majority of its sims share this word in their names. Its [[Coordinates]] are 862-875/1217-1283, [[Grid Sector]] is H12, [[Northern Ocean]]. ...s. Land is divided by mountains, rivers or roads into smaller parcels that are [[Inhabited Land]] or land for sale.
    663 bytes (102 words) - 02:14, 5 December 2013
  • ...may have seen an Avatar in Second Life called '''Performance Tester''' and are wondering 'Who is that, where did she come from!? *shocked face*' Avatars called '''Performance Tester''' are not Likely to reply to you in chat or Instant Message.
    648 bytes (106 words) - 14:26, 21 May 2012
  • ...[Microcontinent]] also has the transitory name '''A104'''. Its coordinates are 676-681/986-989. It can be found in [[Grid Sector]] F9, inside [[Far West O ...lace with beautiful landscapes. To East, in contact only on corners, there are the '''Whispers Family''' sims, rentals.
    642 bytes (100 words) - 11:43, 28 November 2013
  • ...ate the snow with [[llParticleSystem]] function. Snow and covered surfaces are sometimes white prims (sculpted or not). Finally, to create snowlands, it i *'''Snowlands''' are large surfaces premanently covered with snow. This means that the entire ar
    2 KB (275 words) - 07:01, 20 January 2014
  • Majority of the sims are tropical beach - themed, but there are a few exceptions. Also the vast majority of sims don't offer much elevation There is a single estate on the area.
    1 KB (162 words) - 04:41, 3 December 2013
  • ...s and is diffuse. No mathematic distribution can be seen. To West or East, there is no visibile separation between the sim cluster and [[Unassociated Sims]] ...e of the sims are made to recreate a tropical beach paradise, while others are different: a plain with swamps, hills and a lot of residential area.
    1,016 bytes (162 words) - 13:42, 23 December 2023
  • Here are some useful links for navigating [http://community.secondlife.com community ...f Topic and the private forums, unless you are logged in. Most RSS readers are not equipped to handle the OpenID logins.
    3 KB (362 words) - 11:49, 3 April 2011
  • ...ported gcc-4.6.3 to Debian Squeeze; this port and its associated libraries are used when building the official Linux viewer; '''this port is made availabl The sources are available at the [https://bitbucket.org/lindenlab/unsupported_gcc-4.6.3-squ
    5 KB (640 words) - 07:15, 12 September 2014
  • ...field. We are always based on the latest release code from Linden Lab, and are currently in active development with new features, bug fixes, and performan
    928 bytes (119 words) - 08:06, 16 December 2019
  • |inject-1={{#vardefine:gd_text|Legacy clouds are no longer supported as of [[Release_Notes/Second_Life_Server/13#13.02.08.27 |func_footnote=Returned values are in the range {{Interval|gte=0.0|lte=2.0|center=density}}{{Interval/Footnote
    2 KB (294 words) - 11:59, 24 June 2020
  • A063 is a large [[Sim Cluster]]. Its [[Coordinates]] are 858-983/1222-1312, so it is found both in [[Grid Sector]] H12 and I12, [[No .... Sims are placed to form squares and between each two existing sims there are two void sims. Its size is impressive. It hosts more then 700 sims, a value
    2 KB (272 words) - 13:39, 23 December 2023
  • Some of the things that this fork prioritises are: Any features that would make Megapahit distinctive on the surface are expected to be later as this fork develops in time.
    880 bytes (127 words) - 07:11, 4 January 2024
  • ...es]] 931-934/1239-1242, [[Grid Sector]] I12, [[Northern Ocean]]. The names are not official. A062 means this was the 62th structure found on map by ''Seco ...le land, so the only parcels of [[Unused Land]] are in fact land for sale. There is a sandbox too.
    1 KB (172 words) - 13:57, 4 December 2013
  • ...re placed in mathematical distribution (to form squares) and each two sims are separated by a void sim. It is a large structure, larger then any continent Skyboxes exist in the area and sometimes they are surrounded by a cosmic environment.
    1,022 bytes (156 words) - 13:43, 23 December 2023
  • ...ure of all Second Life oceans. An estimation is that the unassociated sims are about 30% of the total private-owned sims. ...s running out of money and needs to abandon part of its sims. Some of them are formed another way, by creation, deletion and movement of sims.
    3 KB (500 words) - 15:56, 22 September 2014
  • ...vil'' is not official, it comes from the name of the sims. [[Coordinates]] are 899-903/947-949. It is formed of 11 sims and have a compact shape. There are two sims named ''Good'' and ''Evil'', one close to the other. The other sim
    1 KB (172 words) - 09:28, 30 November 2013
  • ...]] of 75 meters). [[Water]] is present and forms rivers, lakes and swamps. There is fog above swamps. ...nside, you can see that the walls are made of glass and aquatic ecosystems are visible. From outside, the tunnels look like opaque concrete.
    2 KB (245 words) - 08:51, 1 December 2013
  • ...Jeogeot]] and [[Shopping Continent]]. It has 40 to 50 sims and its borders are not very visible. There are many estates in the area, the diversity of estates is similar to unassociat
    700 bytes (105 words) - 13:48, 23 December 2023
  • At Linden Lab, we are asked all the time: "What does it take to develop a successful community in ...emely complex, delicate creatures. While there is no simple formula, there are currently a variety of articles, resources, and academic studies on the web
    2 KB (358 words) - 11:28, 16 May 2011
  • ''If you are looking for the Opensource page related to "Snapshots ", please browse to [ ...Inv_item_snapshot.png]] in the [[inventory]] and can be used as (and even: are) [[textures]].
    1 KB (189 words) - 09:35, 19 March 2012
  • ...llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the [[llDetectedDamage]
    901 bytes (130 words) - 10:59, 29 March 2024
  • list ListXnotY(list lx, list ly) {// return elements in X list that are not in Y list ...(~llListFindList''' ... , the result will be a list of elements in X that are ''present'' in list Y.
    2 KB (243 words) - 15:25, 22 January 2015
  • llSay(0,"stopping all, curr_anims are " + (string) curr_anims); // Assumes there is an animation with this name in the current object.
    3 KB (424 words) - 11:36, 5 December 2018
  • ...your data that is causing it to get lost? You're not using the event queue are you? -- [[User:Strife Onizuka|Strife Onizuka]] 09:15, 6 June 2007 (PDT)
    749 bytes (113 words) - 10:10, 5 July 2012
  • ...fuse (but the sims have a tendincy to group), while in the right part sims are placed in mathematical distribution, forming squares. It is composed of abo ...r, through multiple estates. [[Land With Restricted Access]] exists. There are sims that don't allow visitors to enter and also ban lines on specific parc
    1 KB (182 words) - 13:41, 23 December 2023
  • ...he border between [[Grid Sector]] K12 and grid sector K13. [[Coordinates]] are 1145-1151/1294-1302. ...e for learning. All sims have maturity level set to ''general''. Sim names are very expressive about what is inside them: Genome, Nanotechnology, Medical
    1 KB (183 words) - 13:49, 23 December 2023
  • == How to make sure you are shown as the creator of an object ==
    557 bytes (89 words) - 11:25, 4 November 2010
  • ...e service in which the actual phone numbers of patrons and phone actresses are never displayed Ad board rentals are available at a very modest rate (100 Lindens for regular, 200 Lindens for j
    2 KB (284 words) - 16:43, 15 September 2015
  • ...uster]] that holds a [[Microcontinent]] in its center. Its [[Coordinates]] are 1103-1109/1119-1129, [[Grid Sector]] K11, [[Eastern Ocean]]. ...here is a central channel. It is not a good place for sailing, since there are low bridges.
    669 bytes (100 words) - 13:38, 23 December 2023
  • * '''Second Life 1.23.4...''' - The version of the Second Life viewer you are running, followed by the build number (123908), build date and time, and re ...know if server serial numbers are reused. The IP address and port number are also listed.
    3 KB (475 words) - 07:55, 24 August 2009
  • ...ot be fragmented. It can be divided into a few microcontinents. A few sims are visible at a higher distance. This is a place of plains and low hills. There are many institutional buildings on these plains.
    657 bytes (98 words) - 07:01, 5 December 2013
  • ...ed in random order. It is visible on the map because nearly all these sims are green. The green color comes from grass texture, found on nearly all parcel
    694 bytes (107 words) - 13:46, 23 December 2023
  • ERC residents are very friendly. As a direct result, there is no (or almost no) [[Land With Restricted Access]] in the area (ban lines ...an be found). Rivers are large and deep, big enough for large ships. There are natural and man-made docks.
    3 KB (466 words) - 00:09, 22 November 2015
  • ...as Marketplace, Profiles, Place Pages, Search, etc. Grumpity & Reed Linden are the moderators. Please bring your questions & requests. Meetings are held inworld at [http://maps.secondlife.com/secondlife/Denby/73/78/25 http:
    791 bytes (112 words) - 17:03, 3 January 2024
  • There are advantages to poseballs Regardless, there are times when we don't want them:
    2 KB (367 words) - 09:53, 25 December 2011
  • ...data structure consisting of a group of elements having a single name that are accessed by indexing. ...would be double the memory footprint of ordinary lists. Memory limitations are a major concern.
    2 KB (238 words) - 09:22, 24 April 2010
  • == How objects on land are calculated == {{:How objects (prims) on land are calculated}}
    856 bytes (129 words) - 11:28, 4 November 2010
  • .../1272-1276, inside [[Grid Sector]] E12, [[North - West Ocean]]. Since they are very close, they can be analysed together. They have a common temporary nam
    826 bytes (117 words) - 09:03, 26 November 2013
  • We are about awareness and imagination, rather than fund raising. ...has organized the Human Rights Festival and Earth Week in Second Life. We are helping to organize Peace Fest for July.
    2 KB (292 words) - 05:30, 2 October 2009
  • Just about every real-world activity has a Second Life counterpart, and there are many SL experiences that you ''can't'' do in RL. == Here are some lists of things to do ==
    4 KB (565 words) - 07:51, 7 April 2011
  • ...that updates [[List Of Microcontinents And Sim Clusters]]. [[Coordinates]] are: 518-518/518-519. ...m trees and places to sit and relax, while Keng Group is unfinished, there are a few skyboxes under construction.
    1 KB (178 words) - 13:35, 23 December 2023
  • ...place where the rail goes through a destroyed building. Many times, rails are built near streats. Stations are frequent and at small distances one to the next one. Not all stations have
    3 KB (453 words) - 06:53, 19 May 2014
  • ...e to place. There are many navigable channels and internal seas. Buildings are middle-age themed and usually the residents wear middle-age costumes. The n ...s are not large to form inland seas, but they still are navigable. Islands are smaller or larger, they fit inside a single sim or cover multiple sims. Ave
    3 KB (422 words) - 10:59, 16 September 2014
  • ...more businesses, organizations and individuals want to know what Residents are doing in Second Life and in Real Life. Demographic studies are a good way to find out. Linden Lab is regularly approached by market resear
    2 KB (275 words) - 11:22, 16 May 2011
  • Its structure changed over time. There was a group of 10 sims in North, they vanished at the beginning of December ...d in 4 by a mountain range and sometimes also by water channels. Mountains are high ([[Altitude]] detected is 67 meters) and vegetation is tropical. The s
    1 KB (181 words) - 13:33, 23 December 2023

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)