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  • ...and [[llSetLinkPrimitiveParams]] functions. At July, 2012 not sure about [[PRIM TEXTURE ANIM]]. --[[User:Shadow Siamendes|Shadow Siamendes]] 10:21, 5 July
    706 bytes (89 words) - 19:53, 9 July 2014
  • ...c=Used with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
    633 bytes (92 words) - 20:24, 9 July 2013
  • 195 bytes (19 words) - 05:03, 11 June 2023
  • {{LSLC|}}{{LSLC|Object|*Prim}}
    120 members (10 subcategories, 0 files) - 19:01, 11 May 2009
  • #REDIRECT [[User:Dzonatas Sol/AWG Prim]]
    40 bytes (6 words) - 17:03, 6 November 2007
  • #REDIRECT [[User talk:Dzonatas Sol/AWG Prim]]
    45 bytes (7 words) - 17:03, 6 November 2007
  • File:Prim.jpg
    (373 × 85 (7 KB)) - 16:28, 5 January 2008
  • 103 members (4 subcategories, 0 files) - 10:54, 13 January 2008
  • 5 members (1 subcategory, 0 files) - 05:25, 8 March 2009
  • ...LSL Const|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (244 words) - 16:45, 23 January 2015
  • 45 bytes (1 word) - 01:26, 3 May 2009
  • 26 bytes (1 word) - 16:01, 27 April 2009
  • ...line, to get a better feeling of what the possibilities/limitations of the prim are. Of course if rev 2 is around the corner, would like to see that wirefr * The default shape is a sphere half the prim size.
    102 KB (17,168 words) - 18:53, 25 September 2011
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (192 words) - 02:18, 21 June 2008
  • The word {{AWG|Prim}} is a short-name for a primitive automaton, which is a single 3D object of
    109 bytes (20 words) - 18:31, 22 October 2007
  • Prim, as used in SL, is well defined here [[Primitive]] * [[User:Dzonatas Sol/Abstract/AWG Prim]]
    827 bytes (135 words) - 17:03, 6 November 2007
  • A {{AWG|Prim}}:
    132 bytes (15 words) - 17:03, 6 November 2007
  • ...Const|PRIM_POSITION|integer|6|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's position}}}} ...rames#region|region coordinates]], even if the prim is a child or the root prim of an [[attachment]].}}
    5 KB (623 words) - 14:05, 8 September 2015
  • ...primitives, designed to sit somewhere in the middle of a workflow between Second Life and professional texturing or modeling applications. ...g faces to false could instead generate a single "face" that is the entire prim vertex and index lists</strike>
    2 KB (254 words) - 12:00, 18 January 2008
  • 24 bytes (2 words) - 12:35, 23 November 2009
  • ...PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} // adjust as desired ALL_SIDES to specific prim faces if desired
    3 KB (416 words) - 16:39, 23 January 2015
  • ...r|22|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the texture mapping mode of a prim's face}}}}
    2 KB (296 words) - 14:39, 7 June 2014
  • ...Const|PRIM_FLEXIBLE|integer|21|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's flexible configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    2 KB (291 words) - 02:52, 23 December 2013
  • ...Const|PRIM_ROTATION|integer|8|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's rotation. See also PRIM_ROT_LOCAL which has a more consistent behavior.}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    2 KB (295 words) - 16:52, 23 January 2015
  • ...er|20|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the full-bright setting of a prim's face}}}} |desc=Used to get or set the full-bright setting of a prim's face.
    2 KB (190 words) - 02:55, 23 December 2013
  • 383 bytes (40 words) - 16:59, 28 October 2023
  • 363 bytes (38 words) - 19:20, 2 February 2010
  • ...Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_TEXTURE|texture]] is not in the prim's inventory.}}
    6 KB (762 words) - 06:20, 30 November 2023
  • ...he [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color and alpha of a prim's face}}}} ...he [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color and alpha of a prim's face.
    3 KB (372 words) - 15:32, 17 February 2024
  • 2 KB (195 words) - 16:47, 23 January 2015
  • 2 KB (201 words) - 16:48, 23 January 2015
  • ...Const|PRIM_MATERIAL|integer|2|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's material}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    4 KB (427 words) - 16:42, 23 January 2015
  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...the mesh or not (in linksets for example), use a normal prim as your root prim.
    5 KB (800 words) - 10:49, 5 January 2014
  • ...{LSL Const|PRIM_SIZE|integer|7|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's size}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (178 words) - 16:56, 23 January 2015
  • ...lisé pour {{GetSet/fr|{{{1|}}}|connaître|modifier|/}} le rayonnement d'une prim}}}} ...our connaître ou modifier le rayonnement d'une {{LSL Param/fr|face}} d'une prim. Utilisez le nombre 25 si le compileur ne reconnait pas la constante.
    3 KB (369 words) - 02:49, 21 June 2008
  • ...f the prim. After we finished the project we tried to remove some of those prim and neither of us had the ability work with them any longer. We can't delet
    605 bytes (114 words) - 21:56, 24 October 2008
  • 969 bytes (143 words) - 20:28, 12 September 2012
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...{1|}}}|obtenir|modifier|/}} la couleur ou la transparence de la face d'une prim.}}}} ...sé pour obtenir ou modifier la couleur et la transparence de la face d'une prim.
    2 KB (266 words) - 10:15, 18 June 2008
  • ...{{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la configuration flexible d'une prim.}}}} |desc=Utilisé pour obtenir ou modifier la configuration flexible de la prim.
    2 KB (312 words) - 02:44, 21 June 2008
  • ...{1|}}}|obtenir|modifier|/}} la paramètrage pleine lumière de la face d'une prim.}}}} ...sé pour obtenir ou modifier le paramètrage pleine-lumière de la face d'une prim.
    2 KB (263 words) - 10:48, 18 June 2008
  • ...|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la matiere de la prim.}}}} |desc=Change la matière de la prim. La matière n'influe pas sur la masse mais modifie les frottements, l'éla
    5 KB (503 words) - 02:07, 21 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    1 KB (195 words) - 02:12, 21 June 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position d'une prim}}}} |desc=PRIM_POSITION est utilisé pour obtenir ou modifier la position d'une prim.
    2 KB (224 words) - 13:25, 19 June 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position de la prim}}}} |desc=PRIM_ROTATION est utilisé pour obtenir ou modifier la rotation d'une prim.
    2 KB (238 words) - 13:31, 19 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    615 bytes (78 words) - 10:14, 20 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    616 bytes (78 words) - 10:14, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    2 KB (301 words) - 03:13, 22 February 2009
  • ...7|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|renvoyer|/}} la taille de la prim.}}}} |desc=Renvoie ou modifie la taille de la prim.
    2 KB (213 words) - 10:10, 7 December 2008
  • ...Set/fr|{{{1|}}}|obtenir|modifier|/}} le mode de texturage de la face d'une prim.}}}} ...fier le mode d'application des textures sur la {{LSL Param/fr|face}} d'une prim.
    2 KB (263 words) - 03:48, 21 June 2008
  • ...ître|modifier|/}} le paramètrage de la texture appliquée sur la face d'une prim.}}}} ...pour connaître ou modifier le paramètrage de la texture appliquée sur une prim.
    3 KB (409 words) - 03:33, 21 June 2008
  • |desc=Modifie le type de la prim. {{LSL ConstRow/fr|PRIM_TYPE_SCULPT}} Prim Sculpt
    2 KB (402 words) - 14:13, 11 October 2008
  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de boîte à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (350 words) - 13:07, 20 June 2008
  • 222 bytes (30 words) - 11:17, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:18, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:18, 8 August 2008
  • #REDIRECT [[Tiny Prim]]
    23 bytes (3 words) - 11:19, 8 August 2008
  • A '''mega prim''' (also referred to as ''megaprim'', ''mega-prim'' or ''huge prim'') is a [[primitive]] with at least one side being greater than 10m. Their .../03/28/havok-4-beta-preview-update-with-8-fixes-2008-03-27--rc3-of-the-new-second-life-simulator Linden Lab doesn't ban 256m mega prims].|2=Linden Lab doesn'
    5 KB (851 words) - 01:11, 3 March 2014
  • *History of mega prim creation *Mega prim liberation through physics engine (part of history?)
    18 KB (3,219 words) - 18:25, 1 December 2009
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  • |cat1=Prim
    575 bytes (71 words) - 11:21, 29 November 2008
  • |cat1=Prim
    575 bytes (71 words) - 11:27, 29 November 2008
  • |cat1=Prim
    576 bytes (71 words) - 11:27, 29 November 2008
  • |cat1=Prim
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  • |cat1=Prim
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  • |cat1=Prim
    2 KB (218 words) - 09:02, 30 November 2008
  • |cat1=Prim
    2 KB (279 words) - 12:44, 29 November 2008
  • |cat1=Prim
    2 KB (239 words) - 11:25, 30 November 2008
  • |cat1=Prim
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  • <lsl>//Jedes mal, wenn der Prim berührt wird, wird die Intensität des Glühens erhöht (bis das Maxumum e }</lsl><lsl>//Jedes mal, wenn der Prim berührt wird, wird die Intensität des Glühens verringert (bis sie Null e
    4 KB (501 words) - 09:36, 30 November 2008
  • // actually move the prim, now |cat1=Prim
    4 KB (471 words) - 11:06, 30 November 2008
  • ...|globalen Koordinaten]], selbst wenn der Prim ein Child Prim oder der Root Prim eines [[attachment/de|Anhängsels]] (attachments) ist.}} ...nes Prims ist eingeschränkt, wenn es sich um einene nicht angehängten Root Prim handet. Die distanz ist auf 10m pro {{#var:position_const}} Aufruf beschrä
    3 KB (436 words) - 13:02, 30 November 2008
  • |cat1=Prim
    2 KB (206 words) - 13:16, 30 November 2008
  • |cat1=Prim
    1 KB (185 words) - 13:24, 30 November 2008
  • |cat1=Prim
    4 KB (469 words) - 13:51, 30 November 2008
  • |cat1=Prim
    3 KB (385 words) - 14:09, 30 November 2008
  • ...X ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einem Quader zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
    2 KB (306 words) - 14:08, 9 December 2008
  • &nbsp;&nbsp;&nbsp;&nbsp;i) that often Lsl defines the same PRIM op to do symmetric things inside both llGetPrimitiveParams and for llSetPri &nbsp;&nbsp;&nbsp;&nbsp;ii) that each PRIM op and its args appear in the list of Params catenated together with other
    4 KB (672 words) - 08:56, 23 August 2012
  • 36 bytes (1 word) - 01:37, 26 April 2009
  • {{LSLC|}}{{LSLC|Prim|*Materials}}
    9 members (0 subcategories, 0 files) - 11:12, 24 April 2009
  • [[Image:Sculpted_couch_Xenius_Revere.png|frame|right|Seven prim couch by Xenius Revere, using baked ambient occlusion.]] [[Image:Sculpted_head_Chip_Midnight.png|frame|right|One prim head by Chip Midnight, using baked diffuse lighting.]]
    4 KB (576 words) - 11:13, 13 June 2011
  • #REDIRECT [[Sculpted prim]]
    27 bytes (3 words) - 07:49, 4 November 2009
  • #REDIRECT [[Talk:Sculpted prim]]
    32 bytes (4 words) - 07:49, 4 November 2009
  • ...unfriendly that you aren't supposed to want to abuse it get around parcel prim limits. Rezzing objects causes lag, deserialization is expensive. -- '''[[U
    3 KB (408 words) - 13:52, 12 June 2009
  • 32 bytes (5 words) - 08:20, 21 June 2009
  • ...a common graphical annoyance which affects, but is by no means limited to Second Life. It appears when two faces share the same surface space''' — in othe == How do I work around Z-fighting in Second Life? ==
    4 KB (653 words) - 12:02, 27 December 2011
  • ==Tips to solve "Prim flicker"== [[Image:Primflicker- 001.png|thumb|200px|Prim flicker option 1 - Select 'Use Grid']]
    4 KB (747 words) - 17:03, 18 November 2009
  • 289 bytes (46 words) - 04:01, 29 November 2009
  • File:Prim-torture.jpg
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  • File:Prim-flexi.jpg
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  • File:Prim-light.jpg
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  • File:Prim-particles1.jpg
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  • File:Prim-omega.jpg
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  • File:Prim=color.jpg
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  • File:Prim-particles2.jpg
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  • |inject-2={{LSL PrimitiveParam Categorize|Prim}} // on second iteration get the text and say it.
    3 KB (436 words) - 16:58, 23 January 2015
  • ...{{LSL Const|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} {{LSL Function/prim-desc}}
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  • File:Prim-Box.jpg
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  • File:Prim-Cylinder.jpg
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  • File:Prim-Prism.jpg
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  • File:Prim-Ring.jpg
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  • File:Prim-Sculpted.jpg
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  • File:Prim-Sphere.jpg
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  • File:Prim-Torus.jpg
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  • File:Prim-Tube.jpg
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  • A reasonably simple demo of a prim that follows your camera around (as long as you are wearing the special att ...mera-point around (which can, for obvious reasons, make it hard to see the prim!).
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  • ...SL Const/ja|PRIM_NAME|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |cat1=Prim/ja
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  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
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  • ...SL Const|PRIM_SLICE|integer|35|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's slice (a shape attribute)}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (173 words) - 16:56, 23 January 2015
  • # The texture UUID is returned if the touched prim doesn't contain the texture # The texture name is returned only when the touched prim contain the texture
    2 KB (369 words) - 19:18, 10 March 2016
  • ...BR_Materials#Nomenclature_changes|Blinn-Phong]] specular map settings of a prim's face}}}} ...ermissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
    6 KB (871 words) - 06:05, 30 November 2023
  • ...[PBR_Materials#Nomenclature_changes|Blinn-Phong]] normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
    6 KB (783 words) - 06:07, 30 November 2023
  • |desc= The light projection settings for this prim. If the prim is not a projector the texture key will be [[NULL_KEY]].
    384 bytes (43 words) - 11:06, 5 October 2021
  • ...to participate in the experience will be unable to stand or select another prim to sit on. The restriction remains in place until one of the following con * The prim the avatar is seated on is destroyed.
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  • =Prim Properties= ...ts, yet are retained by the prim even after the script is deleted from the prim.
    9 KB (1,001 words) - 13:03, 14 July 2022
  • #REDIRECT[[Link#Root Prim]]
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  • #REDIRECT [[Link#Root Prim]]
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  • #REDIRECT[[Link#Child Prim]]
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  • #REDIRECT[[Link#Child Prim]]
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  • #REDIRECT [[Remove Prim Properties]]
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  • #REDIRECT [[Prim Properties#Reset_Properties]]
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  • A generic LSL function set to allow prim-specific communications to the client. This would allow tagging prims with ...etaInformation(string payload); //sets metainformation for tag 0 for this prim.
    7 KB (1,050 words) - 06:12, 20 May 2009
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  • File:Sculpted-prim-explanation.png
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  • |desc=PRIM_TYPE_CYLINDER is a parameter of [[PRIM_TYPE]] used to make prim into a cylinder and to change specific properties that define the shape of |cat1=Prim
    2 KB (248 words) - 17:01, 23 January 2015
  • At the current time, you can hold up to 8034 characters in a prim's description while a script is running. Once the script ends, whatever dat Increment a string up to 7127 characters and then write that to the prim desc using llSetObjectDesc().<br/>
    4 KB (534 words) - 08:35, 2 September 2016
  • ...L Const|PRIM_TYPE_SCULPT|integer|7|c=A parameter of PRIM_TYPE used to make prim into a sculpty and to change specific properties that define it's shape and ...ons/Asset|full permissions}} to the object and the map asset is not in the prim's inventory.
    4 KB (539 words) - 17:04, 23 January 2015
  • ...st|PRIM_POINT_LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    5 KB (586 words) - 07:47, 30 June 2022
  • {{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{object|}}}|[[object]]|[[prim]]}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|that {{#vardefine:p_{{{1|none}}}_hover|{{#if:{{{object|}}}|object|prim}} UUID {{#if:{{{sim|}}}|that is in the same region {{#switch:{{{sim|}}}|*=|
    623 bytes (74 words) - 21:56, 10 June 2012
  • ...TechTalk, March 1, 2006 - Glimpse Inside a MetaVerse: The Virtual World of Second Life - Philip Rosedale and Cory Ondrejka - Transcript from video time [30:1 ...the only things like, the coolest things that you can't quite do yet do in Second Life is you can't have like a big jointed monster, you know walking around.
    2 KB (387 words) - 06:04, 22 January 2009
  • This is a draft proposal for a change on: {{AWG|Prim}} A rough consensus suggests there is a needed refinement on the {{AWG|Prim}} wikipage. This is my added opinion. There have been other ideas expressed
    1 KB (174 words) - 10:19, 28 October 2007
  • |cat1=Prim
    511 bytes (63 words) - 21:45, 3 December 2008
  • |cat1=Prim
    510 bytes (63 words) - 21:46, 3 December 2008
  • ...our {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} l'émission de lumière par la prim}}}} ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}}
    4 KB (475 words) - 02:42, 21 June 2008
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boolean}}<!-- subtype=boolean -- ...ame around after or this was deprecated or just before, I think after. The prim shadows flag was included for "completeness", I assume, on the possibility
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...RIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de cylindre à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (347 words) - 13:12, 20 June 2008
  • ...RIM_TYPE_SCULPT|integer|7|c=Paramètre de PRIM_TYPE utilisé pour passer une prim en sculpt et pour changer certains de ses paramètres de forme et de type.} ...et pour lui appliquer des paramètres relatifs à la forme et au type de la prim.<br/>
    2 KB (310 words) - 03:38, 21 June 2008
  • ...ACY]]'s interface was not updated to support tapering of the bottom of the prim. Consequently all three interfaces have different ranges, making for a rath |desc=PRIM_TYPE_BOX is a parameter of [[PRIM_TYPE]] used to make prim into a box and to change specific properties that define the shape of that
    3 KB (475 words) - 17:00, 23 January 2015
  • |desc=PRIM_TYPE_PRISM is a parameter of [[PRIM_TYPE]] used to make prim into a prism and to change specific properties that define the shape of tha |cat1=Prim
    2 KB (248 words) - 17:02, 23 January 2015
  • |desc=PRIM_TYPE_SPHERE is a parameter of [[PRIM_TYPE]] used to make prim into a sphere and to change specific properties that define the shape of th |cat1=Prim
    2 KB (235 words) - 17:05, 23 January 2015
  • |desc=PRIM_TYPE_TORUS is a parameter of [[PRIM_TYPE]] used to make prim into a torus and to change specific properties that define the shape of tha |cat1=Prim
    2 KB (327 words) - 17:05, 23 January 2015
  • |desc=PRIM_TYPE_TUBE is a parameter of [[PRIM_TYPE]] used to make prim into a tube and to change specific properties that define the shape of that |cat1=Prim
    3 KB (364 words) - 17:06, 23 January 2015
  • |cat1=Prim
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  • |cat1=Prim
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  • ...19|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the bump and shiny setting of a prim's face}}}} ...Used to get or set the [[Bump Mapping]] and {{LSLP|shiny}} settings of the prim's {{LSLP|face}}.
    2 KB (235 words) - 22:26, 1 July 2012
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • |cat1=Prim/Materials
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  • |desc=PRIM_TYPE_RING is a parameter of [[PRIM_TYPE]] used to make prim into a ring and to change specific properties that define the shape of that |cat1=Prim
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  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
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  • {{LSLC/ja|}}{{LSLC/ja|Object|*Prim}}
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  • This document describes the PrimPackage format of serialized object data (prim shapes and textures) from Secondlife. The prims.xml file must contain one or more prim definitions in a particularly [FINISHME]
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  • Il est possible de stocker jusqu’à 8034 caractères dans la description d’une prim pendant l’exécution d’un script. Une fois que le script se termine, to ...ractère jusqu’à 7127 caractères, puis écrivez la dans la description de la prim avec llSetObjectDesc().<br/>
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...{1|}}}|obtenir|modifier|/}} les effets matière et luisant de la face d'une prim.}}}} ...u modifier les effets matiére et luisant de la {{LSL Param/fr|face}} d'une prim.
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
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  • |desc=Utilisé pour un trou de la forme de la prim ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}}
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
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  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
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  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de prisme à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme d'anneau à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme sphérique à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tore à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • |cat1=Prim
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • |cat1=Prim
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  • |examples=<source lang="lsl2">//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and }</source><source lang="lsl2">//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and
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  • |cat1=Prim
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  • // actually move the prim, now |cat1=Prim
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  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-What-is-a-prim.mp4
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  • ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}} ...the mesh or not (in linksets for example), use a normal prim as your root prim.
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  • ...R ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer einem Zylinder zu wandeln und dann spezielle Einstellungen zu änd |cat1=Prim
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  • ...M ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer einem Prisma zu wandeln und dann spezielle Einstellungen zu änder |cat1=Prim
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  • ...E ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer Kugel zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • ...S ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einem Torus zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • ...E ist ein [[PRIM_TYPE/de|PRIM_TYPE]] Parameter, der dazu genutzt wird, den Prim zu einer Röhre zu wandeln und dann spezielle Einstellungen zu ändern, die |cat1=Prim
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  • // into a blank script to clone the original prim. // Drag 'n Drop this script into the prim you want to copy.
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  • ...and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced w |cat1=Prim/Materials
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  • File:Prim-particles1-b7.jpg
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  • Oltre a cubi, sfere, cilindri etc. in Second Life sono utilizzabili prims non geometriche, che sono costruite usando la ...viene scaricata nella cache locale e serve per ricostruire, in locale, la prim.
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  • ...a}}{{LSLC|Effects}}{{LSLC|Prim}}{{LSLC|Media}}[[Category:Shared Media|*LSL Prim Media]]
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  • |cat1=Prim/ja
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  • :it = the ability to taper the bottom of the prim. There is a bit of an ambiguity there. -- '''[[User:Strife_Onizuka|Strife]]
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  • |cat1=Prim
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  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
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  • This prim will randomly choose an item from inside its contents and present users wit //*THE ADVANCE MYSTERY PRIM IS A RANDOM GAME/GIVER SCRIPT WRITTEN BY DAMIAN DARKWYR.*//
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  • |cat1=Prim Media
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  • |comment=Used to get or set the prim's name. |scope=prim
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  • ...SL Const/ja|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} |cat1=Prim/ja
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  • // Open Prim Animator - by Todd Borst // Summary: This is a simple prim animation script. Just add this script
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  • ...ild prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry. {{#vardefine:p_spinrate_desc|rate of rotation in radians per second}}
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  • File:Prim equivalent weight.png
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  • #REDIRECT [[Mesh/Calculating prim equivalent weight]]
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  • ...onst|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • ...|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the specular map settings of a prim's face}}}} ...ermissions}} to the object and the [[PRIM_SPECULAR|texture]] is not in the prim's inventory.
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  • ...writes this page; PRIM_LINK_TARGET only works if the script is in the root prim. Otherwise it gives you an error. when called from a child prim. [[User:Innula Zenovka|Innula Zenovka]] 04:52, 16 August 2011 (PDT)
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  • // color the root prim red and the first linked-prim green
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  • ...IM_PHYSICS_MATERIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} |desc=PRIM_PHYSICS_MATERIAL is used to get or set the prim's physics material properties.
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  • ...m/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163 prim equivalence] of the object. |cat1=Prim
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  • |desc=This is a flag used with [[llGetObjectDetails]] to get the object's prim count.
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  • Category for scripts relating to the [[Open Prim Animator]] LSL prim animation script.
    5 members (0 subcategories, 0 files) - 04:17, 14 December 2011
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  • ...er|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the normal map settings of a prim's face}}}} ...permissions}} to the object and the [[PRIM_NORMAL|texture]] is not in the prim's inventory.
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  • File:Prim physics 001.png
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  • ...he three types of object available (prim, sculpted, and mesh) the sculpted prim often has the highest impact. File:Sculpted_wireframe.jpg|A Prim cube, a sculpted cube, and a mesh cube as seen in wireframe.
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  • *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]], September 9, 2011 |cat1=Prim
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  • {{LSL Header|ml=*}}{{LSLC|PrimitiveParams}}{{LSLC|Prim}}
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  • |cat1=Prim Media
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  • ...to {{GetSet|{{{1|}}}|get|set|/}} diffuse texture alpha rendering mode of a prim's face.}}}} ...s value is also used as the default to clear the materials settings from a prim face.
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  • |cat1=Prim
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  • |desc= Agents may only be seated on this prim using [[llSitOnLink]]. Attempts to do a manual sit will fail. This flag a If any prim in a linkset has PRIM_SCRIPTED_SIT_ONLY set and no other prim in the linkset has a sit target then an avatar cannot manually sit on the o
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  • ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
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  • #REDIRECT [[PRIM SCRIPTED SIT ONLY]]
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  • ...eger|49|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • ...Phillip Rosedale] says that one of the first design decisions he made when Second Life was first created, was that skeletal models and object hierarchies wou ...e prim has a few extra properties. Among which are a parent prim and child prim, but both are optional. In script some extra commands would be available:
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  • #Posizionare in diversi modi i Prim ==Costruzione - Posizionamento del Prim==
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  • ==Introduzione alla Costruzione - Ridimensionamento del Prim== #Ridemensionameno dei Prim
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  • ==Introduzione alla Costruzione - Rotazione del Prim== #Ruotare in diversi modi i Prim
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  • ==Introduzione alla Costruzione - Texture del Prim== #Applicare diverse Texture ai Prim
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  • ==Introduzione alla Costruzione - Selezione dei Prim== #Selezionare i diversi Prim e creare il root Prim
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  • {{LSLC/ja|}}{{LSLC/ja|Prim|*Materials}}
    8 members (0 subcategories, 0 files) - 19:03, 27 December 2015
  • |cat1=Prim/Materials
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  • ...texture it, right? But wait, you don't want to color all the sides of the prim in the same texture! Vwolla! You have textured one side of the prim!
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  • ...t garbage collection cycle (about 1 minute). Does not count against normal prim limits. There are limits to the number of temporary objects that can exist |caveats=* The maximum temporary prims allowed are based on the regular prim limit: <br/> <code>(regular_prim_limit - current_regular_prims) + minimum(0
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  • File:Sculpted sphere prim 001.jpg
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    926 bytes (129 words) - 14:00, 19 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    911 bytes (124 words) - 13:59, 19 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tube à une prim (et lui donner des paramètres spécifiques).. ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • {{LSL ConstRow/ja|PRIM TYPE BOX}} {{LSL ConstRow/ja|PRIM TYPE CYLINDER}}
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  • ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>
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  • ..._MIRROR will cause a mirror of the sculpted prim to rendered. The sculpted prim is mirrored over the X axis.<br/>
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  • 0 members (0 subcategories, 0 files) - 09:23, 2 February 2010
  • *The prim description is [[limit]]ed to 127 [[bytes]]; any string longer then that wi ...pipe character '&#124;' and the newline character '\n' are not legal in a prim's description. They will be replaced with '?'.{{Footnote|The pipe character
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  • ...IM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's reflection probe configuration}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim/ja}}
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  • #REDIRECT [[What is a Sculpted Prim?]]
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  • ...|Effects}}{{LSLC/ja|Prim}}{{LSLC/ja|Media}}[[Category:Shared Media/ja|*LSL Prim Media]]
    11 members (0 subcategories, 0 files) - 23:04, 20 December 2015
  • |cat1=Prim
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  • Test the prim equivalence of mesh objects. (See [[Mesh]] for Mesh feature details) === Verify upload window prim equivalent matches in-world prim equivalent ===
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  • |comment=Used to get or set the prim's description. |scope=prim
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  • |scope=prim ...RIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the type of prim.}}}}
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  • |desc=Used to get or set the texture settings of a prim's face. <!--|cat1=Prim-->
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  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
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  • |cat1=Prim Media
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  • |title=Server In a Prim ...cripting solutions to enable running a micro webserver from with a prim in Second Life™. solutions may target inporting/exporting information to SL, or ser
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  • ...to {{GetSet|{{{1|}}}|get|set|/}} diffuse texture alpha rendering mode of a prim's face.}}}} ...s value is also used as the default to clear the materials settings from a prim face.
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  • ..._PHYSICS_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...} {{LSL Const|PRIM_PHYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}
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  • // color the root prim red and the first linked-prim green
    6 KB (684 words) - 01:04, 8 October 2023
  • ...t/ja|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim/ja}}
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  • ...eger|43|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the material settings of a prim's face}}}} ...ns}} to the object and the [[PRIM_RENDER_MATERIAL|material]] is not in the prim's inventory.}}
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  • File:Sculpted prim costs mesh.png
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  • File:Sculpted prim costs prim.png
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  • |cat1=Prim Media
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  • ...[[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the convex hull of the prim shape for physics (this is the default for mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
    639 bytes (94 words) - 20:24, 9 July 2013
  • *I don't understand the sentence "Ignore this prim in the physics shape.". Should it read something like "Physics will ignore *Also, "This prim lets other objects and avatars pass through without colliding. (Like "Phant
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  • ...phere by default, otherwise a box if this flag is set on the corresponding prim. |cat1=Prim
    335 bytes (49 words) - 12:34, 4 April 2024
  • ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost. |cat1=Prim
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  • ...o help us enumerate the different possibilities and options for "HTML on a Prim". It is here so that we are all talking the same thing, and know what we a ...also: [[User:Zero Linden/Office Hours/HTML on a Prim Use Cases | HTML on a Prim Use Cases]]
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  • |cat1=Prim
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  • ...sso potete fare con quel prim tutto quello che potreste fare con lo stesso prim non linkato, TRANNE spostarlo oltre la distanza di collegamento limite, can Se avete scollegato un Prim all'interno di una serie linkata, uscirete automaticamente dalla modalità
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  • |cat1=Prim
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  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-The-1-prim-barstool-trick.mp4
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  • The '''Basic Prim''' is a a single object. All prims start from one of the following type of The Edit window allows the direct creation of a few additional prim types such as a '''Tetrahedron, Hemicylinder, and Hemisphere''', but these
    870 bytes (156 words) - 23:39, 26 June 2009
  • *La descrizione di un prim è [[limit]]ata a 127 [[bytes]], qualunque stringa vada oltre quel limite v
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  • * UserA, upload a mesh that has a prim equivalent less than 10 (Use duck.dae with the physics settings set to use * UserA, upload a mesh that has a prim equivalent greater than 40 (Use duck.dae with the physics settings set to u
    7 KB (1,128 words) - 16:19, 15 July 2011
  • #REDIRECT [[Open Prim Animator]]
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  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163}}
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  • * Since OPA doesn't animate prim cut/twist etc., this is essential to avoid any messed up animations. //! place-holder for all prim positions
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  • string notecard = "Open Prim Animator: Import"; ...ew animation was generated on an object with a different root scale to the prim the object the notecard is being imported to
    9 KB (1,145 words) - 14:58, 26 February 2015
  • ...corresponding to the animation frame (first line first frame, second line second frame and so on) [[Category:Open Prim Animator|Frame Labels]]
    6 KB (698 words) - 14:58, 26 February 2015
  • *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]], September 9, 2011 |cat1=Prim
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Page text matches

  • ...f the prim. After we finished the project we tried to remove some of those prim and neither of us had the ability work with them any longer. We can't delet
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  • |desc=Utilisé pour un trou de la forme de la prim ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}}
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  • {{LSL ConstRow/ja|PRIM TYPE BOX}} {{LSL ConstRow/ja|PRIM TYPE CYLINDER}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    615 bytes (78 words) - 10:14, 20 June 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
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  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    616 bytes (78 words) - 10:14, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    616 bytes (77 words) - 10:51, 20 June 2008
  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
    615 bytes (77 words) - 10:52, 20 June 2008
  • |return_text=correspondent à la description de la prim contenant le script. ...ineRow||[[llSetObjectDesc/fr|llSetObjectDesc]]|Change la description d’une prim.}}
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  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
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  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
    647 bytes (83 words) - 12:28, 19 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim.}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée.}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    688 bytes (90 words) - 10:37, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:39, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
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  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    687 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    688 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    686 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 10:45, 17 June 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    690 bytes (90 words) - 10:45, 17 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
    674 bytes (88 words) - 10:51, 18 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
    680 bytes (92 words) - 10:59, 18 June 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres de la prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres de la prim liée.}}
    672 bytes (92 words) - 10:58, 18 June 2008
  • Make a prim, put in script, rotate prim, click on it -> Prim returns to upright. Make the prim physical, repeat the above -> Prim is NOT rotated back to upright.
    787 bytes (108 words) - 13:18, 22 July 2008
  • |func_desc=Change le nom de la prim ...fille, cette fonction changera le nom de la prim fille et non celle de la prim racine.
    1 KB (197 words) - 14:53, 13 March 2008
  • {{LSL ConstRow|PRIM TYPE BOX}} {{LSL ConstRow|PRIM TYPE CYLINDER}}
    858 bytes (109 words) - 09:16, 28 May 2012
  • This is a draft proposal for a change on: {{AWG|Prim}} A rough consensus suggests there is a needed refinement on the {{AWG|Prim}} wikipage. This is my added opinion. There have been other ideas expressed
    1 KB (174 words) - 10:19, 28 October 2007
  • |return_text=correspondant à la position de la prim racine dans le référentiel [[Viewer coordinate frames/fr#Region|régional string vStrMessage = "La prim contenant le script est ";
    1 KB (173 words) - 12:17, 20 March 2008
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    899 bytes (122 words) - 13:59, 19 June 2008
  • File:PrimTut-02-RootPrim.jpg
    Lum's Tutorial Series: Creating the Root Prim for the prim skirt
    (1,024 × 512 (100 KB)) - 07:50, 12 December 2007
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    911 bytes (124 words) - 13:59, 19 June 2008
  • ...texture it, right? But wait, you don't want to color all the sides of the prim in the same texture! Vwolla! You have textured one side of the prim!
    591 bytes (112 words) - 05:55, 11 August 2008
  • File:MoaP-example-Long-polling-httpin.gif
    Media-on-a-Prim example of Long-polling the prim's own HTTP server
    (384 × 192 (65 KB)) - 23:02, 22 April 2010
  • Category for scripts relating to the [[Open Prim Animator]] LSL prim animation script.
    5 members (0 subcategories, 0 files) - 04:17, 14 December 2011
  • |func_desc=Change la description de la prim |examples=<lsl>//enregistre le propriétaire de la prim dans sa description
    1 KB (175 words) - 14:40, 13 March 2008
  • |inject-2={{LSL_Function/prim-desc}} |return_text=che è la descrizione del prim in cui sta lo script.
    843 bytes (109 words) - 09:41, 13 June 2012
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    926 bytes (129 words) - 14:00, 19 June 2008
  • |func_footnote=0 = la prim n’est pas liée, 1 = prim racine, 2 = première prim fille, etc. |return_text=correspondant au numéro de lien de la prim contenant le script.
    974 bytes (135 words) - 11:08, 14 February 2008
  • File:Primflicker 003.png
    'Clone' the excisting prim by clicking one of its faces in 'rezz a prim' mode
    (1,280 × 757 (1.13 MB)) - 10:39, 12 November 2009
  • ...CHANGED_SCALE]])</code> is triggered only in root prim instead of rescaled prim.|type=bug}}
    129 bytes (19 words) - 18:36, 20 June 2010
  • |inject-2={{LSL_Function/prim-desc}} |func_footnote=To get the ''object's'' description (not the current prim's), use [[PRIM_DESC]] or [[OBJECT_DESC]].
    2 KB (196 words) - 02:18, 22 January 2015
  • =====Say the Prim's Color Vector===== This script is useful as a WYSIWYG color reporter. Each time the prim's color changes, the color vector is chatted to the owner. Note, it report
    743 bytes (98 words) - 14:19, 24 January 2015
  • ...pas cet évènement. Si un objet lié est modifié dans son ensemble, seule la prim racine recevra cet évènement. {{LSL DefineRow||[[llSetScale/fr|llSetScale]]|Change la taille d'une prim}}
    1 KB (146 words) - 16:21, 27 November 2008
  • ...a pas le droit de modifier la prim) a ajouté un objet à l'inventaire de la prim. Ce cas n'est possique qu'avec l'utilisation de [[llAllowInventoryDrop/fr|l ...ateur sans droit de modification a ajouté un objet dans l'inventaire de la prim grâce à l'autorisation accordée par le script.");
    1 KB (150 words) - 07:01, 14 August 2008
  • |return_text=correspondant au nom de la prim contenant le script. |caveats=*Le nom de la prim est limité à 255 bytes, tout string plus long sera tronqué. Cette tronca
    2 KB (235 words) - 14:56, 14 March 2008
  • |p1_type=vector|p1_name=cog|p1_desc=position of the prim's center of gravity ...to the parent coordinate system. If the prim is a single prim or the root prim in a linked set, that means the [[Viewer coordinate frames#Region|region]]
    1 KB (180 words) - 10:49, 17 October 2007
  • |return_text=correspondant au nom de la prim identifiée par le '''numéro_lien''' dans l’objet. |caveats=*Le nom de la prim est limité à 255 octets, toute chaîne plus longue sera tronquée. Cette
    2 KB (273 words) - 01:51, 30 August 2008
  • This will make a [[prim]] say who is touching the prim and give his/her [[key]].
    308 bytes (41 words) - 16:00, 18 March 2009
  • ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}} ...PrimitiveParams/fr|llSetLinkPrimitiveParams]]|Modifie les paramètres d'une prim liée.}}
    1 KB (153 words) - 14:01, 19 June 2008
  • ...tem may be animated. : This error was fixed by changing Physics Shape from Prim to Convex Hull.
    170 bytes (26 words) - 01:52, 19 July 2018
  • Owner of the "Multi Region prim Rentals" Business, the cheapest rent a prim service on SL.
    153 bytes (24 words) - 17:38, 8 January 2011
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position de la prim}}}} |desc=PRIM_ROTATION est utilisé pour obtenir ou modifier la rotation d'une prim.
    2 KB (238 words) - 13:31, 19 June 2008
  • ...ions that work on individual prims (including the root prim), see: {{LSLGC|Prim}} and the other subcategories.
    46 members (13 subcategories, 0 files) - 15:14, 24 October 2008
  • ...=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la position d'une prim}}}} |desc=PRIM_POSITION est utilisé pour obtenir ou modifier la position d'une prim.
    2 KB (224 words) - 13:25, 19 June 2008
  • ...rim child with llCollisionSound to play sound 2 , an avatar hits the child prim : the sound 2 is played ...prim child with llCollisionSound to play sound 2 , an avatar hits the root prim : the sound 2 is played
    2 KB (236 words) - 17:53, 3 March 2014
  • |func_desc=Applique la '''texture''' sur la '''face''' de la prim. |examples=Ce script applique la premiere texture de l'inventaire du prim sur la face n°0.
    1 KB (155 words) - 13:13, 27 June 2008
  • ...o, 1 significa che il prim è la radice, 2 significa che il prim è il primo prim collegato, ecc. |return_text=che è il numero di collegamento del prim contenente lo script.
    892 bytes (109 words) - 10:27, 15 January 2012
  • |return_text=correspondant aux dimensions de la prim. {{LSL DefineRow||[[llSetScale/fr|llSetScale]]|Change les dimensions d’une prim}}
    754 bytes (95 words) - 20:18, 4 August 2009
  • |func_footnote=Si la fonction est appelée depuis la prim racine, la fonction renvoie la [[Viewer coordinate frames/fr#Region|positio ...s un référentiel [[Viewer coordinate frames#Local|local]] par rapport à la prim racine.
    2 KB (216 words) - 23:42, 18 March 2008
  • |func_desc=Si une prim existe au lien '''numéro_lien''', alors applique la '''couleur''' sur la ' {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence de la prim}}
    1 KB (200 words) - 05:37, 30 September 2008
  • {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence d'une prim}} {{LSL DefineRow||[[llSetAlpha/fr|llSetAlpha]]|Change la transparence d'une prim}}
    1 KB (167 words) - 01:43, 30 August 2008
  • |{{AText|Prim}} :{{AText|Child Prim}}
    493 bytes (65 words) - 12:04, 18 September 2008
  • |return_text=correspondant à la vitesse de la prim. {{LSL DefineRow||[[llGetAccel/fr|llGetAccel]]|Renvoie l'accélération de la prim.}}
    535 bytes (75 words) - 13:18, 29 January 2008
  • ...a situation in which it is desirable to suppress touch events to the root prim: The Lockable script handles them and displays the standard dialog of the R ...vered by another prim. This prim does not forward touch events to the root prim but sends an linked message instead.
    1 KB (178 words) - 12:23, 25 February 2010
  • |desc=Prim [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] color or alpha parameter {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}
    930 bytes (105 words) - 13:28, 1 December 2023
  • ...t-2={{Issues/VWR-437}}{{Issues/SVC-3429}}{{Issues/VWR-8761}}{{LSL_Function/prim-desc|set}} ! '''Set this prim's description'''
    2 KB (202 words) - 20:08, 5 January 2023
  • {{!!}}rotation globale de la prim {{!!}}rotation globale de la prim
    2 KB (313 words) - 06:31, 12 April 2009
  • |comment=Used to get or set the prim's name. |scope=prim
    712 bytes (78 words) - 03:27, 19 November 2010
  • ...|[[llSetAlpha/fr|llSetAlpha]]|Permet de changer la transparence (alpha) du prim}} {{LSL DefineRow||[[llSetColor/fr|llSetColor]]|Permet de changer la couleur du prim}}
    1 KB (147 words) - 16:46, 27 July 2008
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    860 bytes (113 words) - 10:29, 24 June 2008
  • Prim Finder v1.2 **Rez any prim with full permissions.
    4 KB (613 words) - 04:53, 11 February 2008
  • ...a}}{{LSLC|Effects}}{{LSLC|Prim}}{{LSLC|Media}}[[Category:Shared Media|*LSL Prim Media]]
    11 members (0 subcategories, 0 files) - 16:45, 23 October 2010
  • |desc= Agents may only be seated on this prim using [[llSitOnLink]]. Attempts to do a manual sit will fail. This flag a If any prim in a linkset has PRIM_SCRIPTED_SIT_ONLY set and no other prim in the linkset has a sit target then an avatar cannot manually sit on the o
    747 bytes (113 words) - 12:12, 4 October 2016
  • |func_desc=Si une prim existe au lien '''linknumber''', alors la transparence de la face '''face'' {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence d'une prim.}}
    2 KB (201 words) - 05:39, 30 September 2008
  • {{!}} {{LSL Const/de|LINK_ROOT|integer|1|c=sendet an den Root Prim des Linksets}} {{!}} sendet an den {{LSL Glossary/de|Root Prim}} des Linksets
    1 KB (154 words) - 16:52, 6 August 2008
  • ...iveParams/fr|llSetPrimitiveParams]]|Permet de changer les paramètres d'une prim}} ...arams/fr|llSetLinkPrimitiveParams]]|Permet de changer les paramètres d'une prim liée}}
    684 bytes (90 words) - 13:33, 10 June 2013
  • File:MoaP-example-animgif.gif
    Media-on-a-Prim example of animated GIF on a prim face
    (180 × 180 (61 KB)) - 15:23, 22 March 2010
  • ...7|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|renvoyer|/}} la taille de la prim.}}}} |desc=Renvoie ou modifie la taille de la prim.
    2 KB (213 words) - 10:10, 7 December 2008
  • {{:What is a Sculpted Prim?}} == How to create a sculpted prim ==
    141 bytes (22 words) - 11:34, 5 January 2011
  • |comment=Used to get or set the prim's description. |scope=prim
    697 bytes (75 words) - 00:57, 19 November 2010
  • ...TechTalk, March 1, 2006 - Glimpse Inside a MetaVerse: The Virtual World of Second Life - Philip Rosedale and Cory Ondrejka - Transcript from video time [30:1 ...the only things like, the coolest things that you can't quite do yet do in Second Life is you can't have like a big jointed monster, you know walking around.
    2 KB (387 words) - 06:04, 22 January 2009
  • ...|Effects}}{{LSLC/ja|Prim}}{{LSLC/ja|Media}}[[Category:Shared Media/ja|*LSL Prim Media]]
    11 members (0 subcategories, 0 files) - 23:04, 20 December 2015
  • {{!}} Prim inventory has changed{{Footnote|[[CHANGED_INVENTORY]] won't be triggered if {{!}} prim
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  • |func_desc=Met la '''couleur''' sur la '''face''' de la prim {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie la transparence de la prim}}
    1 KB (193 words) - 13:23, 17 April 2008
  • * Using per-prim undo “stacks” * Why bother with prim hair?
    950 bytes (115 words) - 09:53, 10 August 2008
  • ...eturn=0.0|get=renvoie la somme des transparences de toutes les faces de la prim.}} ...eRow||[[llSetAlpha/fr|llSetAlpha]]|Permet de changer la transparence de la prim}}
    2 KB (233 words) - 15:45, 12 April 2009
  • ...la rotation [[Viewer coordinate frames/fr#Local|locale]] par rapport à la prim racine (si l’objet n’est pas physique) //-- Fonctionne avec les portes multi prim NON LIEES à une structure plus importantes
    2 KB (286 words) - 12:14, 20 March 2008
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    1,009 bytes (138 words) - 10:37, 24 June 2008
  • ...n Rand des Fensters und klicke mit dem Stab and die Stelle wo Du ein neues Prim erstellen möchtest. Das Menü ändert sich auf Edit und Achsen werden sich ...in Verlängerung der Achse und du erhälst eine exakte Kopie von dem ersten Prim.
    1 KB (187 words) - 18:49, 27 February 2009
  • |return_text=correspondant à la rotation de la prim racine dans le [[Viewer coordinate frames/fr#Region|référentiel régiona {{LSL DefineRow||[[llGetLocalRot]]|Renvoie la rotation relative à la prim racine}}
    680 bytes (94 words) - 16:17, 22 July 2008
  • ...rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. However, unlike llLinkSitTarget() an offset of <0.0, 0.0, 0.0> may be expl
    613 bytes (78 words) - 12:48, 28 September 2016
  • {{!}} L'inventaire de la prim a changé (uniquement le cas où le propriétaire ajoute un élément). {{!}} La couleur ou la transparence(alpha) de la prim a changé.
    2 KB (251 words) - 00:43, 11 April 2009
  • ...etails/fr|llGetObjectDetails]] pour renvoyer la zone « description » de la prim.. |cat1=Prim/fr
    381 bytes (49 words) - 12:37, 13 March 2008
  • et de garder prim et item<BR> prim abréviation de primitive (pareil en français et en anglais)<BR>
    341 bytes (62 words) - 08:42, 19 January 2009
  • ...ild prims get positioned at root prim position first, then switch to child prim position after re-rez (resulting in wrong listener / whisper radius)|type=b
    209 bytes (31 words) - 13:31, 17 September 2013
  • ...LSL VR|0.0|0.0|0.0}}|get=returns the average color of all the faces on the prim.{{Footnote|Since sRGB is nonlinear this color may not in fact be of the gre {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
    1 KB (177 words) - 13:27, 1 December 2023
  • string vStrMessage = "Der Prim mit diesem Script ist "; llSay( PUBLIC_CHANNEL, vStrMessage + "auf dem Root Prim zentriert." );
    1 KB (172 words) - 04:42, 29 November 2008
  • ...ObjectDetails/fr|llGetObjectDetails]] pour renvoyer la clé du groupe de la prim. |cat1=Prim/fr
    380 bytes (52 words) - 12:35, 13 March 2008
  • ...im a été [[changed/fr|changé]] par quelqu'un qui a le droit de modifier la prim. *Déplacement d'un objet dont la copie est interdite de l'inventaire de la prim vers celui d'un avatar
    2 KB (322 words) - 15:59, 27 November 2008
  • ...o NOT need a ‘premium account’ with Linden to own land offered by Platinum Prim. ...ce%2C%20you'll%20find%20it%20hard%20to%20live%20anywhere%20else! Office in Second Life]
    880 bytes (120 words) - 12:51, 17 September 2010
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/LAND-Region-&-parcel-prim-limits.mp4 * What are prim limits?
    620 bytes (64 words) - 04:31, 13 August 2008
  • {{LSL_Function/prim-desc/ja}}{{LSL_Function/ja {{LSL DefineRow||[[Prim Attribute Overloading]]}}
    828 bytes (77 words) - 13:49, 25 February 2016
  • |func_footnote=Wenn die Funktion vom Root Prim aus augerufen wird, gibt sie die [[Viewer coordinate frames/de|Position inn ...in ([[Viewer coordinate frames/de|lokalen Koordinaten]]) relativ zum Root Prim repräsentiert.
    2 KB (217 words) - 14:33, 27 November 2008
  • |inject-1={{LSL_Function/prim/ja|prim|sim=*|}} |p1_type=key|p1_name=prim|p1_desc
    2 KB (114 words) - 05:01, 25 February 2016
  • ...e next door at Perfect Island.{{SLurl/simple|Prim Goddess Island|250|20|42|Prim Goddess Island}} or [http://world.secondlife.com/place/f40fb16d-9e30-618d-
    771 bytes (128 words) - 01:40, 22 April 2009
  • ...e script is in? Experiments suggest the latter (that it's relative to the prim), but I'm not entirely sure... [[User:Dale Innis|Dale Innis]] 02:45, 30 Au ...nd then the resulting absolute position applies for anyone who sits on any prim. Or something... [[User:Dale Innis|Dale Innis]] 04:14, 30 August 2010 (UTC
    941 bytes (161 words) - 21:14, 29 August 2010
  • ...m/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163 prim equivalence] of the object. |cat1=Prim
    415 bytes (47 words) - 03:25, 17 November 2011
  • ...'''does not''' get the name of the object's rootprim, but the name of the prim containing the script. Please use [[llGetLinkName]]([[LINK_ROOT]]); instead |return_text=that is the name of the ''prim'' the script is attached to.
    2 KB (256 words) - 02:20, 22 January 2015
  • ||[[Camera following prim]] ||Pair of scripts to make a prim follow your camera position around (for lights etc).
    656 bytes (90 words) - 11:20, 21 June 2014
  • {{Multi-lang|Category:LSL Prim Media|/ja}} {{LSLC/ja|Face|*Prim Media}}{{LSLC/ja|Shared Media|*LSL Prim Media}}
    0 members (0 subcategories, 0 files) - 18:52, 15 April 2010
  • |desc=Targets the root prim in the linkset. *In a single prim object LINK_ROOT will not refer to the root prim!
    1 KB (139 words) - 17:09, 28 October 2023
  • |constants={{LSL Constants/Parcel Prim Count}} ...ulpts when set Temporary. <br/>They still count against the Parcel and Sim Prim Limits. See: [[Mesh_Prim_Equivalence_test#Temporary_meshes]]
    587 bytes (75 words) - 21:39, 23 December 2013
  • |func_desc=Change les dimensions de la prim |caveats=Cette fonction change les dimensions de la prim contenant le script et non l’objet entier.
    2 KB (200 words) - 13:28, 22 July 2008
  • |desc=Modifie le type de la prim. {{LSL ConstRow/fr|PRIM_TYPE_SCULPT}} Prim Sculpt
    2 KB (402 words) - 14:13, 11 October 2008
  • ...phere by default, otherwise a box if this flag is set on the corresponding prim. |cat1=Prim
    335 bytes (49 words) - 12:34, 4 April 2024
  • |func_desc=Déplace l’objet ou une prim à la position '''pos''' sans utiliser de règles physiques (déplacement i |func_footnote=Le mouvement maximal est de 10 mètres par appel pour une prim racine non attachée.
    2 KB (290 words) - 11:20, 10 October 2008
  • ...t qu'un agent touche la prim. L'évènement sera déclenché jusqu'a ce que la prim ne soit plus cliquée (se déclenche donc plusieurs fois). ...ouches]]|Permet à une prim fille de communiquer l'évènement de touché à sa prim mère}}
    1 KB (157 words) - 11:42, 18 April 2009
  • The '''Basic Prim''' is a a single object. All prims start from one of the following type of The Edit window allows the direct creation of a few additional prim types such as a '''Tetrahedron, Hemicylinder, and Hemisphere''', but these
    870 bytes (156 words) - 23:39, 26 June 2009
  • ...RIM_TYPE_SCULPT|integer|7|c=Paramètre de PRIM_TYPE utilisé pour passer une prim en sculpt et pour changer certains de ses paramètres de forme et de type.} ...et pour lui appliquer des paramètres relatifs à la forme et au type de la prim.<br/>
    2 KB (310 words) - 03:38, 21 June 2008
  • |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel régional]]. // quand la prim est touchée, controle la position
    984 bytes (137 words) - 20:18, 4 August 2009
  • ...fast and easy function just to extract the alpha/colour from a ''linked'' prim?...
    758 bytes (112 words) - 10:09, 17 June 2023
  • ...erials#Nomenclature_changes|Blinn-Phong]] diffuse {{LSLP|texture}} of this prim's {{LSLP|face}}. // the first texture alphabetically inside the same prim's inventory
    1 KB (143 words) - 06:09, 30 November 2023
  • Any prim in SL has a position and a rotation in space<br> A typical example is to rez a prim with a fixed relation to the rezzing prim<br>
    1 KB (183 words) - 13:42, 22 January 2015
  • ...he three types of object available (prim, sculpted, and mesh) the sculpted prim often has the highest impact. File:Sculpted_wireframe.jpg|A Prim cube, a sculpted cube, and a mesh cube as seen in wireframe.
    1 KB (216 words) - 14:53, 16 June 2012
  • |func_desc=Change la rotation d’une prim fille par rapport à une prim racine |examples=Mettre ce script dans un prim fille le fera tourner par pas de 1 degré.
    1 KB (155 words) - 05:10, 30 September 2008
  • ...selezione grafica e con la bacchetta magica cliccate dove volete creare il prim. Il menu' si trasformerà in Modificare e le linee delle assi saranno visib ...nale dell'asse. Trascinate la maniglia dell'asse e otterrete una copia del prim.
    845 bytes (127 words) - 12:17, 1 November 2009
  • string vStrMessage = "The prim with this script is "; llSay( PUBLIC_CHANNEL, vStrMessage + "centered on the root prim." );
    1 KB (168 words) - 02:48, 22 January 2015
  • ...ed via [[llRemoteLoadScriptPin]] when it is passed the correct pin and the prim is set mod. |caveats=*A prim has only one pin for remotely loading scripts.
    939 bytes (142 words) - 13:41, 4 March 2021
  • |func_desc=Règle la gestion du touché de la [[prim/fr|prim]]. ...indépendament du paramètrage. Si vous voulez bloquer les touchés sur une prim, il vaut mieux ajouter un script avec un évènement touch dans cette derni
    1 KB (210 words) - 12:40, 13 March 2008
  • ...DefineRow||[[llGetOmega/fr|llGetOmega]]|Renvoie la vitesse angulaire de la prim}} {{LSL DefineRow||[[llGetVel/fr|llGetVel]]|Renvoie la vitesse de la prim}}
    1 KB (198 words) - 08:33, 9 May 2008
  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
    1 KB (165 words) - 10:40, 24 June 2008
  • |desc= The light projection settings for this prim. If the prim is not a projector the texture key will be [[NULL_KEY]].
    384 bytes (43 words) - 11:06, 5 October 2021
  • ...ration à un [[LINK_SET/fr|LINK_SET]] revient à l'appliquer en premier à la prim racine puis à chacune de ses prims filles. **La seule façon d'obtenir des informations sur une prim liée est d'y mettre un script séparé et d'utiliser les [[llMessageLinked
    2 KB (327 words) - 05:33, 30 September 2008
  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
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  • ...ttform and then position. It kinda knocks you over when rezzed on the base prim location all the time -[[User:Wiseguy Capra|Wiseguy]]
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  • {{Issues/VWR-437}}{{Issues/SVC-3429}}{{LSL_Function/prim-desc/ja}}{{LSL_Function/ja {{LSL DefineRow||[[Prim Attribute Overloading]]}}
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  • {{!}} {{yes|global rotation of prim}} {{!}} {{yes|global rotation of prim}}
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  • ...t het grafische menu en klick met de het toverstafje op de plek waar U een prim wilt creëren. Het Build menu zal nu veranderen naar Edit (wijzigings) modu ...nt opzij (linker muisknop en Shift vasthouden) en U zult een kopie van de prim krijgen.
    2 KB (306 words) - 17:55, 24 September 2008
  • ...window]] or via the <tt>[[PRIM_FLEXIBLE]]</tt> script parameter. Setting a prim to flexible will cause it to "flex" either with movement or by being blown A flexible prim is also known as a "flexiprim", "flexi", or "flex prim".
    655 bytes (97 words) - 21:41, 6 January 2010
  • ...nd, so my timezone is GMT +3/PDT +10. As an instructor I specialize on low prim building, which really has new possibilities now with the sculpties. Still ...hop that sells color changing flexi wigs. Doing my all to make them as low prim and low lag I can.
    631 bytes (109 words) - 23:29, 28 May 2007
  • |desc=This is a flag used with [[llGetObjectDetails]] to get the prim {{LSLGC|Click Action}}. |cat1=Prim
    380 bytes (46 words) - 20:33, 22 September 2015
  • |func_desc=Change la texture de la face de la prim liée identifiée par par le '''numéro_lien''' (si elle existe) ...fineRow||[[llSetLinkAlpha/fr|llSetLinkAlpha]]|Change la transparence d'une prim liée}}
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  • ...veParams/fr|llSetPrimitiveParams]]|Permet de modifier les paramètres d'une prim.}} ...rams/fr|llSetLinkPrimitiveParams]]|Permet de modifier les paramètres d'une prim liée.}}
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  • ...en la selección gráfica. luego haz click en donde desées que sea creado el prim. El dialogo automaticamente cambiará a modo de edición, y podrás ver los ...de los marcadores de eje (X, Y y/o Z). Haciendo esto tendrás una copia del prim anterior.
    2 KB (292 words) - 19:18, 27 September 2008
  • Drop this script into the prim you want to use as a curtain etc. The script will change the length of the prim on one or more axes.
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  • |return_text= correspondant au créateur de la prim. |cat1=Prim/fr
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  • |return_text=correspondant à la rotation de la prim par rapport au plan de la [[Viewer coordinate frames/fr#Region|région]]. {{LSL DefineRow||[[llGetLocalRot/fr|llGetLocalRot]]|Renvoie la rotation d’une prim}}
    2 KB (274 words) - 16:44, 14 March 2008
  • ...Prim inventory has [[changed]] by someone who has modification rights to a prim. *A user without modification rights drops an object into a prim's inventory due to [[llAllowInventoryDrop]].
    2 KB (213 words) - 11:41, 21 November 2016
  • {{!}} {{yes|global rotation of prim}} {{!}} {{yes|global rotation of prim}}
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  • ...ault, otherwise it images avatars if this flag is set on the corresponding prim. Imaging avatars in reflection probes has a performance cost. |cat1=Prim
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  • {{LSL DefineRow||[[llGetAccel/fr|llGetAccel]]|Renvoie l'accélération de la prim.}} {{LSL DefineRow||[[llGetVel/fr|llGetVel]]|Renvoie la vitesse de la prim.}}
    528 bytes (75 words) - 13:10, 29 January 2008
  • ...ere any difference when running this command in a child prim and in a root prim? --[[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 23:31, 31 Oct
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  • {{LSL DefineRow||[[llGetAlpha/fr|llGetAlpha]]|Renvoie le transparence du prim}} {{LSL DefineRow||[[llGetColor/fr|llGetColor]]|Renvoie la couleur du prim}}
    2 KB (190 words) - 13:16, 29 January 2008
  • ...o make quick sit/unsit teleport to given position based on reading current prim's description. ...st place position (in vector form) where you want to drop avatar at in the prim's description.
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  • ...em, the cylinder is 1, the sphere is 2 and the box is 3. The last selected prim has the lowest link number. |return_text=that is the link number of the prim containing the script.
    2 KB (259 words) - 15:57, 25 August 2018
  • |func_desc=Sets the rotation of a child prim relative to the root prim |examples=Drop this script into a ''child'' prim to rotate it in 1 degree increments on each [[touch]].
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  • ...{1|}}}|obtenir|modifier|/}} la couleur ou la transparence de la face d'une prim.}}}} ...sé pour obtenir ou modifier la couleur et la transparence de la face d'une prim.
    2 KB (266 words) - 10:15, 18 June 2008
  • ...lues, via [[Notecards]], or, can in some instances, become a "part" of the prim. ...ts above the prim, or appears on a pie menu presented to the user when the prim is clicked on.
    3 members (1 subcategory, 0 files) - 02:35, 15 April 2010
  • ...{1|}}}|obtenir|modifier|/}} la paramètrage pleine lumière de la face d'une prim.}}}} ...sé pour obtenir ou modifier le paramètrage pleine-lumière de la face d'une prim.
    2 KB (263 words) - 10:48, 18 June 2008
  • ...e''' est [[TRUE/fr|TRUE]], alors n'importe quel avatar qui s'assoit sur la prim passe en vue subjective.<br/>[[FALSE]] désactive cette fonction.<br/> Un e |func_desc=Détermine si la caméra d'un avatar qui s'assoit sur la prim doit être forcée en [[Mouselook/fr|vue subjective]].
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  • ...in the prims... nor need to even know the UUID of the sculpt map, when the prim is sculpted: llOwnerSay("All done - Ready to be linked to a non phantom root prim");
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  • {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}} {{LSL DefineRow||[[llGetColor]]|Gets the prim's color}}
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  • |return_text=that is the number of faces (or sides) of the prim {{LSLP|link}}. ...ormation about faces and the conditions that control the number of faces a prim will have.
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  • * Click in world to create a cube prim ...that a particle beam extends from your hand to near the center of the new prim
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  • ...liquez avec la baguette sur le sol à l'emplacement où vous voulez créer la prim. Le menu va se modifier et les marqueurs seront visibles. ...puyée et tirez sur la flèche vous recevrez une copie exacte de la première Prim
    1 KB (245 words) - 12:00, 4 March 2009
  • I making Game Script in Second Life <code><nowiki>{{LSLGC|Prim/ja|プリム}}</nowiki></code> {{LSLGC|Prim/ja|プリム}}
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  • == what happened to prim and object counts in the edit box? ==
    980 bytes (155 words) - 04:53, 17 May 2009
  • |func_desc=Sets the {{LSLP|material}} of this prim's {{LSLP|face}}. This function will clear most [[LlSetPrimitiveParams#PRIM_ // the first material alphabetically inside the same prim's inventory
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  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
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  • string vStrMessage = "The prim with this script is "; llSay( PUBLIC_CHANNEL, vStrMessage + "centered on the root prim." );
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  • ...Set/fr|{{{1|}}}|obtenir|modifier|/}} le mode de texturage de la face d'une prim.}}}} ...fier le mode d'application des textures sur la {{LSL Param/fr|face}} d'une prim.
    2 KB (263 words) - 03:48, 21 June 2008
  • Because the vehicle flies based on the prim information, the vehicle can be any direction. Even upside down! :eek: With each prim holding the key to the next prim, the vehicle only needs to use llKey2Name to find the next section.
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  • {{Multi-lang|Category:LSL Prim/Materials|/ja}} {{LSLC{{#var:lang}}|Prim|*Materials}}
    0 members (0 subcategories, 0 files) - 07:07, 15 April 2010
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
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  • |desc={{LSLGC|Prim Media}} on the prim has changed. |cat1=Prim Media
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  • ...on''' {{HoverText|lié à la prim|le son se déplacement en même temps que la prim}} une fois et au '''volume''' indiqué ...Sound]]|3=Joue un son {{HoverText|non lié |le son ne se déplace pas avc la prim}}.}}
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  • ...ormation about faces and the conditions that control the number of faces a prim will have. |return_text=that is the number of faces (or sides) of the prim.
    822 bytes (106 words) - 00:13, 11 October 2023
  • ...{LSL Const|PRIM_SIZE|integer|7|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's size}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
    1 KB (178 words) - 16:56, 23 January 2015
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    380 bytes (47 words) - 21:38, 23 December 2013
  • ...n/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} {{LSL DefineRow||[[llSetAlpha]]|Sets the prim's alpha}}
    2 KB (210 words) - 18:26, 14 October 2010
  • Fast alles, was du in Second Life siehst, wurde von den Bürgern selbst gebaut. Linden Lab selbst fügt Second Life ist ein wenig wie Lego, alles besteht aus wenigen Grundbausteinen, die
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  • ...nter of the object [[Viewer_coordinate_frames#Local|relative]] to the root prim. llOwnerSay("Geometric center of the object relative to the root prim: " + (string)llGetGeometricCenter());
    2 KB (211 words) - 07:10, 12 August 2023
  • |return_text= correspondant à celui de la prim contenant le script {{LSL DefineRow||[[llGetLinkKey/fr|llGetLinkKey]]|Renvoie la clé d’une prim liée}}
    995 bytes (161 words) - 12:18, 13 March 2008
  • ==Prim Basics== ...qualities (texture, color, etc.) independently to different surfaces of a prim.
    2 KB (367 words) - 12:43, 27 September 2007
  • ...sition is given in region coordinates and setting the location of a linked prim needs to be in local coordinates. It is anti-intuitive (you subtract the root position from the prim position), but like this:
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  • |return_text=for the creator of the prim. llSay(0, "The creator of this prim has the key '"+(string)creatorThisPrim + "'.");
    824 bytes (107 words) - 01:46, 22 January 2015
  • |func_footnote=If called from the root prim it returns the [[Viewer coordinate frames#Region|position in the region]] u string vStrMessage = "The touched prim is ";
    2 KB (202 words) - 02:10, 22 January 2015
  • Observed with Second Life 1.23.4 (123908). 1. Create a prim with local light set to fully saturated yellow
    606 bytes (100 words) - 12:50, 1 October 2009
  • ...he usefulness of the prim category. However, it should be explained on the Prim category page that there are more functions in the Face (sub)category. -- '
    622 bytes (91 words) - 20:33, 12 September 2012
  • {{#vardefine:p_{{{1|}}}_desc|N° de lien (0: non lié, 1: prim racine, &gt;1: prims filles) ou un code LINK_*}} ...ineRow||[[llGetLinkNumber/fr|llGetLinkNumber]]|Renvoie le N° de lien de la prim le contenant.}}}}
    595 bytes (78 words) - 04:02, 12 April 2009
  • ...r#Region|référentiel de la région]] (si l'on appelle la fonction depuis la prim racine, elle renvoie le centre de gravité de l'objet).
    664 bytes (95 words) - 09:23, 26 June 2008
  • |inject-1={{LSL_Function/prim|prim|sim=*|}} |p1_type=key|p1_name=prim|p1_desc
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  • |func_footnote=If called from the root prim, it returns the objects rotation. |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root.
    2 KB (247 words) - 02:11, 22 January 2015
  • ...isplay multiple textures on a single prim surface (without primtorturing a prim). Ex llSetTextureBoundaries(key textureName,list boundaries) ([[User:Ina Ce ...that would get the color values of the underlying texture assigned to the prim face. In other words, use the UV information and the jpeg2000 that is assi
    1 KB (218 words) - 14:47, 3 November 2008
  • ...cript that sets the {{{1}}} will not remove the {{#if:{{{object|}}}|object|prim}}'s {{{1}}}. **{{ucfirst:{{{1}}}}} is a prim property and not dependent on a script for its continued existence.
    746 bytes (103 words) - 21:58, 10 June 2012
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    474 bytes (45 words) - 14:36, 23 May 2010
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    478 bytes (45 words) - 06:20, 2 July 2009
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    538 bytes (44 words) - 14:35, 23 May 2010
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    645 bytes (46 words) - 06:19, 2 July 2009
  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme d'anneau à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    511 bytes (47 words) - 14:38, 23 May 2010
  • ...scale of at least one prim in the linked object has changed. Only the root prim will receive this event.
    786 bytes (99 words) - 16:19, 22 January 2015
  • ** how to rotate child prim around root ** how to rotate child prim around arbitrary point (this is a move and rotate)
    2 KB (256 words) - 23:38, 17 April 2007
  • Artist selects the same texture for the "exterior" of the prim Artist installs the prim in SL4B central prim, as part of a growing "tribute to the artists"
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  • ...lisé pour {{GetSet/fr|{{{1|}}}|connaître|modifier|/}} le rayonnement d'une prim}}}} ...our connaître ou modifier le rayonnement d'une {{LSL Param/fr|face}} d'une prim. Utilisez le nombre 25 si le compileur ne reconnait pas la constante.
    3 KB (369 words) - 02:49, 21 June 2008
  • ...rom the graphic selections and click the wand where you want to create the prim. The menubox will switch to edit and the axis markers are visible. ...arrow end of an axis. Drag the axis handle and you will get a copy of the prim.
    1 KB (186 words) - 10:47, 2 December 2009
  • * Per utilizzare più di 52 Prim è necessario registrare un Progetto, cioè scrivere una notecard riguardo * Ogni Progetto disporrà indicativamente di 125 prim - valore elastico a seconda del tipo di costruzione e del numero di persone
    994 bytes (145 words) - 02:52, 6 April 2009
  • ...s}} et aux {{HoverLink|llTriggerSound/fr|Le son ne se déplace pas avec la prim|sons non liés}}
    672 bytes (105 words) - 13:15, 27 June 2008
  • ...gazebo. Well, in fact this is a place for all german-speaking residents of Second Life. Please, if you have materials such as FAQs, landmarks or guides in ge Please, make sure that all objects (and the contents) are set to "Second Life Mentor" group and set permissions to:
    3 KB (469 words) - 19:16, 23 June 2008
  • #REDIRECT [[Sculpted prim]]
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  • #REDIRECT [[Sculpted prim]]
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  • File:PrimTut-01-PrimSkirt.jpg
    An illustration of a Prim-Skirt
    (1,024 × 512 (67 KB)) - 07:48, 12 December 2007
  • #REDIRECT [[Sculpted prim]]
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  • #REDIRECT [[Tiny Prim]]
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  • #REDIRECT [[Tiny Prim]]
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  • #REDIRECT [[Sculpted prim]]
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  • #REDIRECT [[Prim flicker]]
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  • #redirect[[sculpted prim]]
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  • [[File:prim-torture.jpg]]
    25 bytes (3 words) - 19:47, 11 September 2011
  • {{LSL Constants/Parcel Prim Count/ja}}{{LSL Constant/ja |cat1=Parcel/Prim Count
    465 bytes (48 words) - 14:37, 23 May 2010
  • This first one is only for a '''single prim object. Look below for one for multiple prims!!!''' ...ne works on multiple-prim objects. But the script MUST be put into a child prim attached to the object, or it will error.
    1 KB (165 words) - 08:53, 20 November 2007
  • ...a de prim das opcões gráficas e clique a varinha aonde você deseja criar o prim. A caixa de menu mudará para Edit e os marcadores de eixos ficarão visív ...seta de um dos eixos. Arraste o ponteiro do eixo e você terá uma cópia do prim.
    834 bytes (153 words) - 11:05, 12 January 2012
  • ...n/fr|llRemoteLoadScriptPin]] lorsque le bon code pin est indiqué et que la prim peut être modifiée.
    675 bytes (92 words) - 16:32, 22 July 2008
  • ...{1|}}}|obtenir|modifier|/}} les effets matière et luisant de la face d'une prim.}}}} ...u modifier les effets matiére et luisant de la {{LSL Param/fr|face}} d'une prim.
    2 KB (325 words) - 02:37, 21 June 2008
  • // will turn a box prim around one edge parallel to the prim's Y-axis // for any prim orientation
    2 KB (214 words) - 13:51, 22 January 2015
  • ...ave a single active sound, this function should be called from a different prim than the one that defined a sync master, otherwise it will remove the maste ...lave sound prior to starting a master, without having to use more than one prim as an emitter. (See example on [[llLoopSoundMaster]]).
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  • #REDIRECT [[Prim Properties#Reset_Properties]]
    46 bytes (5 words) - 14:00, 27 June 2022
  • #REDIRECT [[Talk:Sculpted prim]]
    32 bytes (4 words) - 07:51, 4 November 2009
  • #REDIRECT [[Sculpted prim]]
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  • File:SculptGuideUpload2.png
    Aplying the sculpt texture to a prim.
    (701 × 916 (821 KB)) - 18:19, 31 May 2007
  • #REDIRECT [[Mesh/Prim equivalence]]
    35 bytes (4 words) - 08:24, 23 June 2011
  • #REDIRECT [[PRIM SCRIPTED SIT ONLY]]
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  • #REDIRECT[[Link#Root Prim]]
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  • ...the items. It will give out the item in a folder named like the container prim. // Drop items in the prim containing this script
    2 KB (249 words) - 00:09, 22 January 2015
  • Prim, as used in SL, is well defined here [[Primitive]] * [[User:Dzonatas Sol/Abstract/AWG Prim]]
    827 bytes (135 words) - 17:03, 6 November 2007
  • ...nk to "root prim" in the glossary but no definitely exists there for "root prim" so I removed the link. If a definition is added at a later date, be sure t
    355 bytes (59 words) - 08:56, 16 March 2010
  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
    422 bytes (57 words) - 21:37, 23 December 2013
  • Second Life には各種のオーディオ・ビデオのメディア(Flash、Qu Second Life の土地の各区画は、2種類のメディアストリーミング
    2 KB (88 words) - 17:03, 28 September 2011
  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme sphérique à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
    2 KB (329 words) - 13:23, 20 June 2008
  • ...endroit où l'avatar peut s'asseoir) et qu'aucun avatar n'est assis sur la prim alors la fonction renvoie la valeur {{LSL Const/fr|NULL_KEY|key|&quot;00000 |caveats=*Une prim n'a de point d'assise que si [[llSitTarget/fr|llSitTarget]] a été appelé
    3 KB (400 words) - 11:28, 15 July 2008
  • |func_desc=Hebt die Verknüpfung zu dem Prim mit der gegebenen Verknüpfungsnummer auf. ...ernt sitzende Avatare vom Objekt, selbst wenn sie nicht auf dem entfernten Prim sitzen.
    2 KB (338 words) - 03:36, 10 December 2008
  • |desc={{LSL Glossary/de|Flag}} für alle {{LSL Glossary/de|Child Prim}}s der Verknüpfung. {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}}
    1 KB (191 words) - 03:20, 10 December 2008
  • ...{{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la configuration flexible d'une prim.}}}} |desc=Utilisé pour obtenir ou modifier la configuration flexible de la prim.
    2 KB (312 words) - 02:44, 21 June 2008
  • File:PrimTut-04-MakingTheSkirtPrim.jpg
    Lum's Tutorial Series: Making the skirt prim
    (1,024 × 512 (67 KB)) - 09:52, 12 December 2007
  • ...will be triggered in the the root prim if it is not handled in this child prim.
    563 bytes (72 words) - 20:03, 2 January 2016
  • ...im wurde von jemandem [[changed/de|verändert]], der Modifikationsrechte am Prim hat.
    2 KB (268 words) - 16:45, 30 November 2008
  • ...{{LSL Const|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} {{LSL Function/prim-desc}}
    1 KB (146 words) - 21:45, 15 January 2014
  • ...hanges the color of a prim, either on a specific side (face) or the entire prim. {{LSL Const|ALL_SIDES|integer|-1|hex=0xFFFFFFFF}}: means '''all sides of the prim''' will be changed to the new color.
    1,021 bytes (155 words) - 13:36, 24 January 2015
  • [[Give random object]], gives a random object in the prim's inventory. [[Drink script]], mainly for food and drink in Second Life.
    742 bytes (113 words) - 15:06, 1 November 2008
  • ...SL Const|PRIM_SLICE|integer|35|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's slice (a shape attribute)}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • File:Stereo alt.jpg
    A simple prim used to create a fake 3d viewer using an alt account
    (726 × 720 (81 KB)) - 07:25, 21 July 2008
  • ...e=linkset|p1_desc=assigns which child prim in a linkset, can not be parent prim. ...name=param|p2_desc=assign which child prim in a linkset, can not be parent prim.
    3 KB (539 words) - 15:44, 25 April 2008
  • {{!}} {{LSL Const|LINK_ROOT|integer|1|c=sends to the root prim in a multi-prim linked set}} ...var:comment}}{{Footnote|handle=LINK_ROOT|LINK_ROOT does not work on single prim objects. Unless there is an avatar sitting on the object.}}
    1 KB (149 words) - 23:14, 5 November 2013
  • |return_text=that is the scale of the prim. |cat1=Prim
    647 bytes (80 words) - 02:50, 22 January 2015
  • |func_footnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned ...ions/Asset|full permissions}} to the object and the Material is not in the prim's inventory.
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  • .../face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range {{Interval|gte=0|lte=[[llGetNumberOfSides|sides]]|lteh=sides|center= <source lang="lsl2">//if face 0 is "transparent" then make the prim "visible"
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  • ...anything in Second Life whether that manipulation be visual movement or a prim, texture/color changes or even audio. ...and receive requests from the Internet by starting an XML-RPC server in a prim, making this combination great for creating web services.
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  • {{LSL_Function/object/fr|id|prim or avatar|sim=*}}{{LSL_Function/fr |return_text=correspondant au nom de la prim ou de l'avatar identifié par '''id'''.
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  • string vStrMessage = "The touched prim is "; llSay( 0, vStrMessage + "the root prim" );
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  • ...be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.
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  • ...be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.
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  • File:MoaP-example-font-color.png
    Media-on-a-Prim example of font color
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  • A {{AWG|Prim}}:
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  • File:Primflicker 002.png
    Make a prim and color it green
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  • File:MoaP-example-size.png
    Media-on-a-Prim example of scroll bars
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  • File:MoaP-example-markup.png
    Media-on-a-Prim example of HTML markup
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  • File:MoaP-example 1.png
    Media-on-a-Prim example of plain text
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  • |desc={{LSLGC/ja|Prim Media}} が変更されました。 |cat1=Prim Media
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  • ...a prim pick up another, move it, dump it, and return, occasionally has the prim dump its link _after_ it has returned. I had to use a short sleep to deal w
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  • |func_desc=Paramètre le type d’action réalisée lors d’un clic sur une prim. |func_footnote=Lorsque le curseur est passé au dessus de la prim, la forme du curseur change pour indiquer le type d’action proposée.
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  • |spec=The return value is a set of flags describing the flags of this prim's sit targets.
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  • ...the geometric center. In some cases, prim torture parameters can cause the prim to appear to extend beyond its own bounding box, but its geometric center w
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  • ...mensions de la boîte s'appliquent à l'objet dans sa totalité (et non à une prim en particulier).
    758 bytes (116 words) - 10:52, 16 June 2008
  • |func_desc=Permet de modifier les paramétres de la prim en appliquant les '''règles''' indiquées. // Pour colorier toutes les façes d'une prim en noir, sauf la face 3 en blanc
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  • ...Const|CLICK_ACTION_NONE|integer|0|c=Performs the default action: when the prim is touched, touch events are triggered}} {{!}}{{LSL Const|CLICK_ACTION_TOUCH|integer|0|c=When the prim is touched, touch events are triggered}}
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  • ...rim "Red", another prim named "Green" and another as "Blue". These colored prim are used for tracking them. ...m x 0.1m cylinder to test it's avoiding range. place hot prim inside the a prim with the script, for rezzing.
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  • "There is no llSetLocalPos function. To set the position of a root prim local to itself you would have to do something like: ...nd I have been hard pressed to find a function that does this for the root prim and its children (i.e. when the vector floats are added the object moves do
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  • The word {{AWG|Prim}} is a short-name for a primitive automaton, which is a single 3D object of
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  • #REDIRECT [[Template:LSL Constants/Parcel Prim Count/ja]]
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  • #REDIRECT [[Mesh/Calculating prim equivalent weight]]
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  • {{Issues|SVC-3925|Some persistent prim properties lost when duplicated|type=bug}}
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  • File:MoaP-example-bgTiled.png
    Media-on-a-Prim example of tiled background image
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  • File:MoaP-example-refresh-clock.gif
    Media-on-a-Prim example of clock - page reloads
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  • File:MoaP-example-laggraph.gif
    Media-on-a-Prim example of graph page reloading
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  • File:MoaP-example-refreshpage.gif
    Media-on-a-Prim example of auto page reload
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  • ||Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
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  • |65536 vertices per LOD for each Prim |Textures per Prim
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  • ...Const|PRIM_ROTATION|integer|8|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's rotation. See also PRIM_ROT_LOCAL which has a more consistent behavior.}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    2 KB (295 words) - 16:52, 23 January 2015
  • .... Returns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of th // Give all prim contents to anyone touching this object,
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  • ...ives and Sculpted Primitives to achieve pleasing designs while maintaining prim economy.
    467 bytes (63 words) - 21:38, 7 May 2013
  • ...RIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de cylindre à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • |constants={{LSL Constants/Parcel Prim Count}} |cat1=Parcel/Prim Count
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  • |'''root prim''' |'''child prim / link set'''
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  • ...but it only seems to invert the curve. IE: Standing inside the (phantom) prim at it's center gives no push at all, while being a few meters away gives on Like I said, when my avatar is standing in the center of the prim the value of <code>direction * massComp * falloffComp</code> is equal to <c
    3 KB (416 words) - 08:11, 27 January 2009
  • ...custom script work for my partner Nimue Jewell for her furniture business (Prim Pincher, http://world.secondlife.com/place/24a9f29a-69e6-f43e-ce71-75d1fd12 ...rflies -- I've made a butterfly emitter that rezzes scripted (temp-on-rez) prim butterflies that fly around, flapping their wings. The flight is simply be
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  • ==Group Note Prim==
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  • File:MoaP-example-JQuery.gif
    Media-on-a-Prim example of calling external JQuery function
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  • File:MoaP-example-externalCSS.png
    Media-on-a-Prim example of referring to external CSS
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  • File:Kleinbottle.jpg
    A 1 prim visually pefect, but two-sided Klein Bottle.
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  • File:PrimTut-03-CopyScriptIntoObject.jpg
    Lum's Tutorial Series: Copying the Script and Root Prim into the Loop Rezzer object
    (1,024 × 512 (76 KB)) - 09:22, 12 December 2007
  • ...inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet de l'inventaire
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  • ...um Pfohl/Build Goodies/Building Prim Skirts Using The Loop Rezzer|Building Prim Skirts Using The Loop Rezzer]]
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  • ...camera is looking {{LSLP|at}}, for avatars that sit on the {{LSLP|link}}ed prim. ...{LSLP|eye}} are [[Viewer_coordinate_frames#Local|locally relative]] to the prim, if you want it relative to the seated [[Viewer_coordinate_frames#Agent|ava
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  • ...single active sound, llLoopSoundSlave() should be called from a different prim than the one that defined a sync master, otherwise it will remove the maste ...lPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
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  • ...[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de prisme à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de boîte à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ==Introduzione alla Costruzione - Texture del Prim== #Applicare diverse Texture ai Prim
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  • ...lGetPrimitiveParams/fr|llGetPrimitiveParams]]|Renvoie les paramètres d'une prim.}} ...lSetPrimitiveParams/fr|llSetPrimitiveParams]]|Modifie les paramètres d'une prim.}}
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  • ...avatar will keep their current camera mode.|th=when an avatar sits on the prim, the avatar will be forced into mouselook mode}} ...a sitting avatar should be forced into [[mouselook]] when they sit on this prim.
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  • |desc=Prim [[PRIM_RENDER_MATERIAL|material ID]] or [[GLTF_Overrides|material overrides llOwnerSay("The prim's material ID and/or overrides have changed on one or more faces.");
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  • ...one}}}_desc|Avatar oder {{#if:{{{object|}}}|[[object/de|Objekt]]|[[prim/de|Prim]]}} {{HoverLink/de|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|fa {{#vardefine:p_{{{1|none}}}_hover|Avatar oder {{#if:{{{object|}}}|Objekt|Prim}} UUID {{#if:{{{sim|}}}|falls in der selben Region {{#switch:{{{sim|}}}|*=|
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  • llOwnerSay("The prim's shape has changed.");
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  • ...onst|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • [0070] Right Click and "Edit" the "INVENTORY_ALL" prim, Click "More >>" if necessary and of this prim
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  • |event_desc=Triggered when a money transfer to the prim/object/avatar/user '''id''' in the '''amount''' is denied for stale. ...ly useful when a vendor, game machine, commissioned machine fails to pay a prim/object/avatar/user. This would really help avoiding angry people.
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  • ...im ist. <code>2</code> ist erster Child Prim, <code>3</code> zweiter Child Prim, etc. ...Zylinder 1, die Kugel ist 2, und der Würfel ist 3. Der zuletzt selektierte Prim hat die niedrigste Linknummer.
    2 KB (292 words) - 07:55, 27 August 2019
  • |return_text=that is the [[UUID]] of the user seated on the prim. ...acks a [[llLinkSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Const|NULL_KEY|key|&quot;00000000-0000-0000-0000-000000000000&q
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  • {{LSL DefineRow||[[Prim Attribute Overloading]]}} |cat1=Prim
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  • ...ontém uma série de tutoriais para os criadores de [[Sculpted prim|Sculpted Prim]], que desejam saber mais, de como fazer um mesh ideal.
    509 bytes (87 words) - 12:33, 30 August 2011
  • ...Nomenclature_changes|Blinn-Phong]] {{LSLP|color}} on {{LSLP|face}} of that prim. {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
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  • ==Opzione Hollow applicata ai Prim== ;Svuotare un Prim opzione Hollowing.
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  • ;Local Software Sculpti Prim *[http://www.secondplopp.com/ Plopp Second Life (free)]
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  • ...e format describes each step in two parts. First ,what you have to do, and second what the response should be. This checks that each step has performed corre M1 S1 Prim Creation and Families
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  • ;Local Software Sculpti Prim *[http://www.secondplopp.com/ Plopp Second Life (free)]
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  • ;Software locale per creare Prim Sculpti *[http://www.secondplopp.com/ Plopp Second Life (free)]
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  • This packet is sent to the server when the user tries to sit on a prim. * TargetID - the ID of the prim
    852 bytes (122 words) - 19:22, 15 November 2007
  • ...s in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them //the number 0 and the avatar's key who touched this prim
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  • * Parcel Prim Limits by Tier
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  • File:SOMLampImage 001.JPG
    ...tic lamp produced from a linkset by an inworld tool. An example of extreme prim saving thru the use of oblong sculpties.
    (397 × 400 (19 KB)) - 13:37, 7 April 2009
  • File:Normal map (asia) on spherical sculpted prim aple 2.jpg
    how to make a normal map for spherical prim faces and PRIM_TYPE_SPHERE
    (1,920 × 1,080 (423 KB)) - 09:05, 28 August 2014
  • ==Opzione Shearing applicata ai Prim== ...Sizing''', la differenza è che il '''Top Shearing''' taglia l'angolo di un Prim
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  • llOwnerSay("The prim's shape has changed.");
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  • ...the UUID identifier number. This does not require the sound to be in the prim. //--> With the sound file in the prim, use either of these methods
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  • |func_desc=Delinks the prim with the given link number in a linked object set ...moves sitting avatars from the object, even if not sitting on the unlinked prim.
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  • ...t/ja|PRIM_POS_LOCAL|integer|33|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local position}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim/ja}}
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  • ...set on a [[prim]] through the [[edit window]] or via scripting. Setting a prim to phantom will cause it to become non-solid and no [[collision detection]]
    505 bytes (73 words) - 05:14, 10 December 2012
  • |inject-1={{LSL_Function/prim|prim|sim=*|}} |p1_type=key|p1_name=prim|p1_desc
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  • ...t go ahead and ask, we dare you. Try to keep the questions in the realm of Second Life. I rather not explain that you could save 5 dollars by switching to Ge The prim it is sitting on reports llGetNumberOfPrims as "1"
    1 KB (265 words) - 03:23, 19 July 2007
  • ...a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.
    760 bytes (109 words) - 18:41, 9 March 2007
  • |func_footnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned ...sions/Asset|full permissions}} to the object and the texture is not in the prim's inventory.
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  • ====¿Que es un Prim?==== ...hechos de Prims. Oirás el término "vestido Prim" o "pelo Prim" o "zapatos Prim" para referirse a objetos hechos de prims.
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  • {{Issues|SVC-2380|Temp-On-Rez Prim Limits Behave Erratically|type=bug|resolution=wont}}
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  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163}}
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  • {{Issues|SVC-8227|[[llApplyImpulse]] now works only in the root prim.|type=bug|resolution=fixed}}
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  • |caveats=* If a prim [[face]] has [[Navigating Shared Media|Shared Media]] enabled and the avata ...that has a [[touch_start]] handler, it will receive the event and the root prim will not.
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  • ...esident of sandboxes only. This is because my projects are often massively prim-heavy beyond what a small plot could support, and my projects can involve p ...tes it and rezzes up another project. By doing this I can show off my high-prim projects one at a time without exceeding the land's object limits or overlo
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  • ...for (cnt = llGetNumberOfPrims(); cnt >= 2; cnt--) // prim 1 is root prim
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  • |func_desc=*règle la rotation du prim contenant le script à la rotation '''rot'''. |caveats=*Si la prim est attachée a un avatar, la rotation est appliquée dans le référentiel
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  • ...c=Used with [[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
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  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
    3 KB (313 words) - 01:06, 8 October 2023
  • // save script in prim // sit on the prim
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  • |en=I'm wearing a box! I paid for some item(s), but all I got was a prim. What's wrong? |en_title=I'm wearing a box! I paid for some item(s), but all I got was a prim. What's wrong?
    529 bytes (78 words) - 02:17, 22 October 2009
  • ...primitives, designed to sit somewhere in the middle of a workflow between Second Life and professional texturing or modeling applications. ...g faces to false could instead generate a single "face" that is the entire prim vertex and index lists</strike>
    2 KB (254 words) - 12:00, 18 January 2008
  • ...nk Set. Each of the other prims that are linked in this way become a Child Prim of the Link Set. ...t is to say, no child prim may have child prims. The root prim is the only prim that causes other prims to move when it's position or rotation change.
    5 KB (868 words) - 09:25, 30 April 2024
  • ...ître|modifier|/}} le paramètrage de la texture appliquée sur la face d'une prim.}}}} ...pour connaître ou modifier le paramètrage de la texture appliquée sur une prim.
    3 KB (409 words) - 03:33, 21 June 2008
  • ...[[PRIM_PHYSICS_SHAPE_TYPE]]. Prims of this type use the convex hull of the prim shape for physics (this is the default for mesh objects) *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.23.241511|Second Life RC LeTigre 11.09.23.241511]], September 28, 2011
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  • ...e than the older [[parcel media]], letting you put Internet content on any prim surface you can change, with new browser-like controls, and without the lan ...Media to an object]''' - Learn how to see websites, movies, and more on a prim.
    33 members (1 subcategory, 4 files) - 13:17, 25 December 2011
  • |title=Server In a Prim ...cripting solutions to enable running a micro webserver from with a prim in Second Life™. solutions may target inporting/exporting information to SL, or ser
    475 bytes (73 words) - 09:11, 26 January 2015
  • |desc=L’un des paramètres de texture de la prim (effet de reflet, de matière, répétition, inversion, rotation, ou décal {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d’une prim}}
    2 KB (210 words) - 03:37, 5 August 2009
  • ...AB]] does not effect child prims without delinking, setting status on each prim, then relinking|type=bug}}
    141 bytes (21 words) - 13:37, 15 August 2010
  • {{LSLPT|Target}} is usually an [[Avatar]] [[Key]] or, in some cases, a [[prim]] [[UUID]].
    12 members (0 subcategories, 0 files) - 11:46, 3 February 2023
  • Explores UUID of avatar whose name is said in local chat or who touches the prim. * Place this script into a single prim and decorate to taste.
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  • |func_desc=Sets the pass-touches [[prim]] attribute. |cat2=Prim
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  • ...''avatar's'' root position and rotation, but with the offset from the root prim added. Visually, the reported position will only be correct if the object's {{LSL DefineRow||[[llGetLocalPos]]|Gets the prim [[Viewer coordinate frames#Local|local]] position}}
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  • ...king the car, I end up with 3 separate childs, instead of 1 steering wheel prim. ...pose we want to edit CHILD 2, because CHILD 2b should be replaced by a new prim.
    2 KB (316 words) - 05:19, 13 November 2007
  • File:PrimTut-05-RezTheSkirt.jpg
    Lum's Tutorial Series: Stuffing the skirt prim into the Loop Rezzer and Rezzing the Skirt!
    (1,024 × 512 (68 KB)) - 10:22, 12 December 2007
  • File:Sculpted-preview-03.png
    A preview of Eddy Stryker's sculpted prim rendering tool
    (816 × 635 (39 KB)) - 14:38, 13 September 2008
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Prim}}
    53 members (10 subcategories, 0 files) - 11:23, 8 January 2010
  • ...LSL Const|PRIM_NAME|integer|27|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |inject-2={{LSL PrimitiveParam Categorize|Prim}}
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  • I need Help had a giant prim object on land removed it and now theres and invisble object there that i c
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  • {{LSL Header|ml=*}}{{LSLC|PrimitiveParams}}{{LSLC|Prim}}
    15 members (0 subcategories, 0 files) - 22:42, 1 July 2012
  • ...n of the linked prim. The sound is not attached and does not move with the prim.
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  • // This script would be used in the prim that will show the video on surface zero. // Touching the prim will start or stop the video display set in Land Media: Video.
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  • |examples=Mettez ce script dans une prim pour lui faire suivre son propriétaire. ...||[[llStopMoveToTarget/fr|llStopMoveToTarget]]|Arrête le déplacement d'une prim.}}
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  • ...hat is the [[Viewer coordinate frames#Region|region]] rotation of the root prim of the [[Object|object]]. ...uselook, but only a rough direction otherwise when called from an attached prim.
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  • // number of objects inside the same prim // name of first object sorted by name inside the prim's inventory
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  • A reasonably simple demo of a prim that follows your camera around (as long as you are wearing the special att ...mera-point around (which can, for obvious reasons, make it hard to see the prim!).
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  • {{!}} {{LSL Const/fr|LINK_ROOT|integer|1|c=Envoie à la la prim racine.}} {{!}} {{LSL Const/fr|LINK_THIS|integer|-4|c=Envoie à la prim contenant ce script.}}
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  • *The prim description is [[limit]]ed to 127 [[bytes]]; any string longer then that wi ...pipe character '&#124;' and the newline character '\n' are not legal in a prim's description. They will be replaced with '?'.{{Footnote|The pipe character
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  • {{UIref|prim equivs|Total prim equivalence cost of the objects you have selected. This number may be highe
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  • File:Primflicker 007.png
    Make a arch from the middle wall and resize it creating the 'prim flickering'
    (1,280 × 757 (987 KB)) - 10:49, 12 November 2009
  • :llSetClickAction is a prim function.
    80 bytes (12 words) - 19:00, 11 May 2009
  • ...nt envoyés à la '''cible''' désactivés. Pour envoyer un script actif à une prim, utilisez [[llSetRemoteScriptAccessPin/fr|llSetRemoteScriptAccessPin]]. ...fr|llGiveInventoryList]]|Renvoie la liste des objets de l'inventaire d'une prim.}}
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  • In SL I currently work on the 'temp rez klub', a low prim club solution. I also continue my work on the 'nomad mobile home' with auto In SL's LSL I can do: Physics, Texture manipulation, Prim manipulation. And many more, like Server-Client of all kinds, also with ex
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  • |func_desc=Bewegt das Objekt oder den Prim zur '''Position''' ohne die Physik zu nutzen. *Root Prims (oder aus nur einem Prim bestehende Objekte)
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  • {{Issues|SVC-6687|[[Attach]] event doesn't trigger in a child-prim when detaching the object|type=bug|resolution=}}
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  • ; How do I make a sculpted prim? * First, you will probably use some tool outside of Second Life, such as a 3d modeling tool. You might also use some web site or prog
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  • |return_text=that is the [[UUID]] of the user seated on the prim. ...im lacks a [[llSitTarget|sit target]] or there is no avatar sitting on the prim, then {{LSL Constant/NULL_KEY}} is returned.
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  • ...st l'UUID de la prim racine d'un objet lié . ( avec l UUID = l UUID de la prim racine , 3 cubes de 0.5*0.5*0.5 retourneront 3.75 ) ...est l'UUID d'une prim enfant d'un objet lié . ( avec l UUID = l UUID de la prim enfant, 3 cubes de 0.5*0.5*0.5 retourneront 1.25 )
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  • ...Nomenclature_changes|Blinn-Phong]] {{LSLP|alpha}} on {{LSLP|face}} of that prim. ...rims in a linkset become transparent or visible on chat command. Give each prim a unique name.
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  • Un prim può assumere varie forme tridimensionali. [[Image:Prim-Box.jpg|50px]]
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  • ...t/ja|PRIM_ROT_LOCAL|integer|29|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's local rotation}}}} ...e_frames#global|global rotation]], even if the prim is a child or the root prim of an [[attachment]].
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  • I am confused Strife. A prim can only play one sound at a time so why do you say sound(s)? I do not mean
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  • ...SL Const/ja|PRIM_NAME|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's name}}}} |cat1=Prim/ja
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  • {{LSL DefineRow||[[llSetTexture/fr|llSetTexture]]|Change la texture d'une prim.}} ...efineRow||[[llSetLinkTexture/fr|llSetLinkTexture]]|Change la texture d'une prim liée.}}
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  • File:H8MEwiki.jpg
    06/09/2008 - A photo of the first 256 prim, non-physical train made for the SLRR.
    (600 × 406 (162 KB)) - 01:15, 17 August 2010
  • |func_desc=Sets the pass-collisions [[prim]] attribute. |cat2=Prim
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  • {{LSLC|}}{{LSLC|Object|*Prim}}
    120 members (10 subcategories, 0 files) - 19:01, 11 May 2009
  • {{LSLC|}}{{LSLC|Prim|*Materials}}
    9 members (0 subcategories, 0 files) - 11:12, 24 April 2009
  • ...an the root. If the script is in the child, the test is against the child prim's group, not the root's. [[User:Jonno Stromfield|Jonno Stromfield]] 10:31, ...e it's the group of the uuid passed to this function, and the group of the prim the script is in. Unfortunately it appears to be totally impossible for a
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  • ...SL Const/ja|PRIM_DESC|integer||c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's description}}}} |cat1=Prim/ja
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  • * Verify the object is 2 prim equivalents. ...omposition. Let's say the resulting decomposition has a physics cost of 13 prim equivalents (it did in my experiment)
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  • |Return_text=of the prim the script is in. |cat1=Prim
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  • このカテゴリはオブジェクト全体を明確に取り扱う関数を含んでおり、(ルートプリムを含む)個々のプリム上で動く関数は{{LSLGC|Prim/ja|プリム}}と他のサブカテゴリを参照してください。
    40 members (18 subcategories, 0 files) - 07:57, 14 December 2015
  • ...fr|TRUE}} autorise n'importe qui à placer un objet dans l'inventaire de la prim, {{LSLG/fr|FALSE}} supprime ce droit.| ...ote=Le propriétaire de l'objet placé dans l'inventaire devient celui de la prim et les droits du "prochain propriétaire" de l'objet sont appliqués à l'o
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  • {{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{object|}}}|[[object]]|[[prim]]}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|that {{#vardefine:p_{{{1|none}}}_hover|{{#if:{{{object|}}}|object|prim}} UUID {{#if:{{{sim|}}}|that is in the same region {{#switch:{{{sim|}}}|*=|
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  • ...the criteria required for a candidate to become certified in building for Second Life. Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.
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  • |'''root prim''' |'''child prim / link set'''
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  • ''Performance profiling of Second Life viewer''<BR> I profile the Second Life viewer using AMD's CodeAnalyst. Once I've identified hotspots I check
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  • ...[[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tore à une prim (et lui donner des paramètres spécifiques). ...llSetPrimitiveParams/fr|llSetPrimitiveParams]]|Change les paramètres d’une prim}}
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  • ...osed to list open tasks regarding quality assurance and unification in the Second Life Wiki. Please add tasks below and/or assign yourself to tasks by writin * Merge [[Prim]], [[Prims]] and [[Mega Prim]] ([[Talk:Prims|discussion]]) -
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  • *The prim name attribute is limited to 63 bytes, any string longer then that will be |examples=Listen on channel 10 for a name; check if a prim with that name is part of this object
    2 KB (302 words) - 10:39, 23 November 2017
  • ...respondant au nombre d'objet du '''type''' indiqué dans l'inventaire de la prim. // Une fois que le script est placé dans la prim,
    2 KB (233 words) - 20:18, 4 August 2009
  • ...and [[llSetLinkPrimitiveParams]] functions. At July, 2012 not sure about [[PRIM TEXTURE ANIM]]. --[[User:Shadow Siamendes|Shadow Siamendes]] 10:21, 5 July
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  • |func_footnote=If called from a child prim, the child's center of mass is returned instead (but still in region coordi ...ted when an object is physical. When a value is computed it is cached as a prim attribute. If the object is non-physical and there is a cached value, that
    2 KB (317 words) - 01:44, 22 January 2015
  • * Child-prim
    15 members (0 subcategories, 0 files) - 11:07, 2 August 2013
  • |return_text=l'[[UUID]] de l'agent assis sur la prim. ...lang}}|point d'assise]] défini , ou si il n'y a pas d'avatars assis sur la prim, alors {{LSL Const|NULL_KEY|key|&quot;00000000-0000-0000-0000-000000000000&
    2 KB (329 words) - 15:45, 29 June 2013
  • Included is how to change prim color for both a single prim and a linked set. // To only change the prim this script is in - use this line
    1 KB (172 words) - 16:02, 30 July 2015
  • ...ent between flat faces, Spherical prim faces and Sculpted Prims. Spherical prim faces require a rotation by 90° that can be tricky for some textures, like ...on all [[PRIM_SCULPT_TYPE_SPHERE]] sculpted prims, but they do not work on prim spheres ==
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  • ...de after scratching my head debugging something. I clicked on a "far away" prim that was only whispering. I made it llOwnerSay. I also fixed some cosmetic
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  • {{LSLC|}}{{LSLC|Prim}}{{LSLC|Avatar}}
    15 members (1 subcategory, 0 files) - 23:12, 29 May 2012
  • {{LSLC/fr|}}{{LSLC/fr|Prim}}{{LSLC/fr|Avatar}}
    11 members (0 subcategories, 0 files) - 11:58, 13 January 2008
  • {{LSLC/ko|}}{{LSLC/ko|Prim}}{{LSLC/ko|Avatar}}
    1 member (0 subcategories, 0 files) - 12:12, 16 March 2009
  • {{LSLC|}}{{LSLC|Prim}}{{LSLC|Text}}
    2 members (0 subcategories, 0 files) - 21:05, 25 March 2010
  • ...eturn]] script. This one is quite similar, except that it works with multi-prim objects. To use it, simply drop the following bit of code in a script in a multi-prim object and voilà, the object won't go away due to autoreturn.
    1 KB (171 words) - 00:22, 25 January 2015
  • ...t that allows users to create sculptie prims in 3ds Max and export them to Second Life. It is now a part of [http://liferain.com/downloads/primcomposer/ Prim Composer].
    1,023 bytes (144 words) - 20:48, 7 July 2008
  • // when dropping this script into a prim // it will remove all set media-on-a-prim
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  • |func_desc=Sets the prim's name according to the {{LSLP|name}} parameter. ...n a linked set, it will change the name of the child prim and not the root prim.
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  • File:Primflicker 008.png
    Resize the thickness of the prim from 0.500 to 0.495 to finish 'Option 2'
    (1,280 × 758 (1,005 KB)) - 10:51, 12 November 2009
  • Receiving a message every time that you step on a prim is annoying, so this script uses a short name store to check that the avata As an avatar stands on or hits against the prim, the timer is reset to a further 10 minutes, at the end of the timer period
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  • 744 and 1017 could be combined. Mute the prim from your parcel. :) -- [[User:Argent Stonecutter|Argent Stonecutter]] 09:4
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  • {{LSL DefineRow/de||[[llGetRootPosition]]|Gibt die Position des [[Root Prim/de|Root Prims]]}} |cat2=Prim
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  • |func_desc=Sets the rotation of the prim to {{LSLP|rot}}. ...r nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of
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  • *Put this script in a prim. *Set the countdown time in the Global variables, and touch prim to start.
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  • {{Otheruses4‎|primitives|[[LSL/ja]] related information|:Category:LSL Prim/ja}}
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  • Sometimes a prim jest don't die natural. Enter minutes in whole numbers, then drop script into prim
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  • Test the prim equivalence of mesh objects. (See [[Mesh]] for Mesh feature details) === Verify upload window prim equivalent matches in-world prim equivalent ===
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  • ...t=with the coordinates of where an avatar touched within the boundary of a prim.
    274 bytes (42 words) - 06:56, 5 June 2007
  • |cat1=Prim
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  • |cat1=Prim
    294 bytes (36 words) - 10:11, 30 August 2007
  • ==Tips to solve "Prim flicker"== [[Image:Primflicker- 001.png|thumb|200px|Prim flicker option 1 - Select 'Use Grid']]
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  • * [[LlGetLinkNumber|llGetLinkNumber()]] function - Am I the Root Prim? ..."/33 draw" or "/33 holster") However, this is not accomplished by moving a Prim Attachment Point or any similar method, it is done by good old fashioned sl
    5 KB (660 words) - 15:13, 24 January 2015
  • ...attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}}). * This function is a prim property, thus will survive script resets.
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  • ...sound (so that only one sound can be played at the same time from the same prim, except sounds started with the deprecated [[llSound]] which always plays s *If a second call to loop the same sound at a different volume is made from within the s
    2 KB (264 words) - 07:01, 30 June 2021
  • |cat1=Prim
    298 bytes (37 words) - 13:47, 29 January 2008
  • ...eally want to do classdefinitions you can create a script that rezzes your prim with all the desired values for you.
    3 KB (548 words) - 08:11, 25 January 2008
  • {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}} {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}
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  • {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}} {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}
    1 KB (187 words) - 03:20, 10 December 2008
  • ...rget'' and makes the current prim's X axis point to it (assuming it's in a prim alone, or in the root of a linked set): ...tAt2Rot</code> to <code>PointAtHoriz2Rot</code> in the above will make the prim be always horizontal but with its X face facing the target as much as possi
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  • ...prim on the ground and then attach it again. It must be put in a physical prim on the ground, and then attached. If you reset the script, drop and attach.
    2 KB (155 words) - 18:24, 19 November 2007
  • ...writes this page; PRIM_LINK_TARGET only works if the script is in the root prim. Otherwise it gives you an error. when called from a child prim. [[User:Innula Zenovka|Innula Zenovka]] 04:52, 16 August 2011 (PDT)
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  • * [[ User:Kelly_Linden/lsl_hacks | Kelly Linden's LSL hacks ]] (Media on a prim)
    252 bytes (32 words) - 10:58, 2 March 2010
  • ...e crée pas de répertoire lorsque '''avatar''' est l'[[UUID/fr|UUID]] d'une prim. **La prim doit être dans la même région.
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  • ...|local z-axis|up-direction of prim}} relative to the parent (i.e. the root prim or the world). // Move a prim 5 metres forwards along its own z axis, when touched, no matter how the obj
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  • |desc={{LSL Glossary/de|Flag}} für den {{LSL Glossary/de|Root Prim}} einer Verknüpfung. {{LSL DefineRow/de||[[LINK_THIS]]|Der Prim der Verknüpfung in dem sich das Skript befindet}}
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  • ..._MIRROR will cause a mirror of the sculpted prim to rendered. The sculpted prim is mirrored over the X axis.<br/>
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  • #Link all screens into a linkset, with another root prim separate from the screens. #Put all textures into the root prim
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  • // when dropping this script into a prim // it will remove all set media-on-a-prim
    2 KB (261 words) - 00:26, 22 January 2015
  • * To block grab moves of only the root prim or unlinked individual prims, use [[STATUS_BLOCK_GRAB]]. // Block grabbing of every prim in an object
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  • |inject-2={{LSL_Function/prim|id|sim=*}} |return_text=that is the owner of prim {{LSLP|id}}
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  • ...dless of which prim it is in. Tested in Stadtrand, which is currently on ''Second Life Server 1.32.1.138516''. --[[File:Zai_signature.png|45px|link=User:Zai
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  • {{UIref|プリム|選択されているオブジェクトに含まれる{{Xref|prim|プリム}}の数を表示します。}}
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  • |desc={{LSL Glossary/de|Flag}} für den Prim der Verknüpfung, in dem sich das Skript befindet. {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}
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  • ...s://www.youtube.com/watch?v=mwOK-1R1bks How to Create a Projector Light in Second Life Tutorial]' <br> Dieses engl. Video findest du übrigens auf der Wand in einem Web-on-Prim.<br>
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  • ...n a side based on randomness or order. It changes all sides of the certain prim to the //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and
    6 KB (629 words) - 21:13, 24 January 2015
  • ...Base di costruzione ed alcuni trucchi per migliorare le vostre capacità in Second Life. == Guida - Termini Fondamentali Second Life ==
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  • |inject-2={{LSL_Function/prim|id|sim=*}} |return_text=that is the owner of prim {{LSLP|id}}
    2 KB (241 words) - 13:16, 6 September 2023
  • ...#Nomenclature_changes|Blinn-Phong]] {{LSLP|color}} on {{LSLP|face}} of the prim. {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}
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  • ...r nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. *Root prims (or single prim objects)
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  • This post is intended to empower the residents of Second Life to build any objects similar to the real world or not (according to wh 1 - Definition of prim:
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  • {{LSLC/ja|}}{{LSLC/ja|Prim|*Materials}}
    8 members (0 subcategories, 0 files) - 19:03, 27 December 2015
  • {{LSLC/ja|}}{{LSLC/ja|Object|*Prim}}
    101 members (15 subcategories, 0 files) - 00:40, 21 December 2015
  • Rez Day: 11/6/2005 although he claims he actually entered Second Life in 2/2005 and his rez day was changed when he became a premium member. Known as a low prim builder with beautiful designs and a fairly good scripter.
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  • A prim's inventory can be viewed with the [[Content Windows]] or in the build tool
    48 members (7 subcategories, 0 files) - 15:28, 13 April 2010
  • |cat1=Prim
    298 bytes (38 words) - 10:13, 30 August 2007

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