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  • ...rease awareness of resources you can use in-world to help create or modify content.''' == Posing Tools ==
    649 bytes (101 words) - 09:52, 25 December 2011
  • ==== Estate Tools ==== ==== Content Creation ====
    775 bytes (97 words) - 11:08, 25 May 2011
  • == Build tools == ...building objects in the Second Life world, see the [[KB2/Build Tools|Build Tools]] article.
    557 bytes (89 words) - 11:25, 4 November 2010
  • ...d successes. Land is provided next to the office build for rezzing example content.
    741 bytes (113 words) - 08:19, 4 August 2014
  • 1. Use of 3rd party tools (RAW creation and similar) 4. Use of 3rd Party tools eg:
    702 bytes (107 words) - 08:59, 6 September 2010
  • = Support [[Use Cases#Content Development Use Cases|Use Cases]] = ** Creator uses the [[Content Development|development]] tools to build the updated version of the scripts and possibly linked objects.
    1 KB (228 words) - 19:01, 24 September 2007
  • ...replace the existing prim-based content system; each is a viable method of content creation in Second Life. ...esponsibility to communicate to your customers that the item contains mesh content and may not render correctly if they are not using a viewer that supports m
    4 KB (636 words) - 16:44, 2 February 2012
  • ...current status of the mesh deformer? What features have been requested by content creators? Of these features, which are the most important and which could b ...own fully customized skeleton. This would open a lot of possibilities for content creators. [[User:Quenemue Cyberstar|Quenemue Cyberstar]] 11:41, 10 June 201
    1 KB (216 words) - 08:28, 17 June 2013
  • ...the complications of developing something. It should all start here. Since content creation is such a vast field, our community is always progressing, so ''pl ...Creation and Editing of Primitives (Prims) using the standard Second Life tools.
    5 KB (795 words) - 22:44, 10 December 2012
  • = Development [[Use Cases#Content Development Use Cases|Use Cases]] = ...ter content creation capabilities. This page is for use cases dealing with content creation.
    7 KB (1,062 words) - 10:52, 21 September 2007
  • Description: Custom Content Creator, Events, Party Supplies. Special Occasions. (Custom work: balloons, Description: Custom Content Creator
    2 KB (291 words) - 09:31, 9 August 2023
  • ...d in creating content or experiences in the Second Life virtual world, the tools, individuals, and companies listed in the Solution Provider Directory are a '''Developer Tools''' https://wiki.secondlife.com/wiki/SPDDeveloper_Tools
    3 KB (504 words) - 14:33, 12 August 2022
  • ...cations are included where appropriate. Testing will utilize the following tools: * Pro Tools
    4 KB (540 words) - 09:07, 6 September 2010
  • ...d in creating content or experiences in the Second Life virtual world, the tools, individuals, and companies listed in the [http://solutionproviders.secondl ...&category1=3&category2=&country=&language=&sort_by=alpha&letter= Developer Tools]
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  • '''Knowedge of Collaboration and Project Management Tools:''' ===Content Knowledge===
    2 KB (252 words) - 09:06, 6 September 2010
  • ==For a documented collection of educational tools in Second Life== ...ls evolved, making difficult, or at least too complex, to map more than 90 tools in a single 3D object ça book, a poster, HUD or an automated guided tour i
    6 KB (791 words) - 03:38, 24 December 2008
  • #Click on Edit/Select All to select all the content #Click CTRL-A to select all the content
    13 KB (2,253 words) - 17:11, 2 November 2006
  • |30 minutes part I Building tools / 30 minutes part II Class Build ...s, General information including permissions, Object, Feature, Texture and Content. Learn about basics of shaping the prims from the path cuts, hollow object
    2 KB (383 words) - 02:38, 15 October 2007
  • ...cond Life Knowledge Base] for new builders who want to learn how to create content in Second Life.</p> ...g the Build Tools]''' - How to create simple objects using the 3D modeling tools provided in the Second Life Viewer.
    9 KB (1,317 words) - 10:56, 4 August 2014
  • 1) To identify, showcase and promote quality content creation that would not be possible in Real Life; 2) To seek and disseminate knowledge that empowers content creators
    3 KB (488 words) - 18:16, 5 November 2009
  • ...hat avatars live in. All of these things together, and more, are called ''Content Creation''. ...the broad categories of things that users of SL create, and what kinds of tools they use to create them. Enjoy. Remember, this is '''your''' Wiki. Feel
    9 KB (1,618 words) - 05:14, 16 July 2010
  • Verify that models with properly named LOD and Phys content upload correctly ...ck the goggles, then pick a different color in the Texture tab of the edit tools.
    2 KB (331 words) - 10:36, 20 August 2014
  • ...program has existed. The standpoint of a Second Life Mentor helps to shape tools and projects with a keen understanding of limitations and potential. The M ...Discover'' - Tools that help new residents find and discover communities, content, places, or events that match their interests.
    4 KB (604 words) - 17:31, 14 December 2009
  • ...face with many Emerald-style usability enhancements and extended tools for content creators, both thanks to Ascent Viewer heritage.
    1 KB (154 words) - 11:54, 16 June 2016
  • ...capability to bring 3D models, known as ''meshes'', created in third-party tools into Second Life. [[Mesh background information]] explains in detail. To upload and render mesh content, you need a ''mesh-enabled viewer'', such as the official Second Life Viewe
    2 KB (346 words) - 15:00, 24 May 2017
  • ...wer 2.0] will feature a similar design sense as well as better grouping of tools to make it both easier to use and easier on the eye. ...ntly customizable. Eventually, you'll be able to prioritize the feeds and tools that are most important to you. If you do not mind custom browser tweaks, t
    3 KB (521 words) - 16:14, 23 April 2010
  • {{Navbox/Mesh|tools}}__NOTOC__ ...97 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google's [http://sketchup.google.com/ SketchUp] also provides a low barrie
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  • ...o provide a wide range of content from small projects to full multi-region content for educational, non-profit, commercial, and/or private clients since 2009. Provided content for: accessibility and safety demonstrations, exhibition booths, avatars &
    5 KB (612 words) - 09:07, 22 February 2023
  • ...[LDPW|Linden Department of Public Works]] aside, we generally don't create content or services within Second Life. ...(like Intel) or concerts. The key, as with a website, is to provide fresh content that gives Residents a reason to visit and interact with you. Others have c
    8 KB (1,219 words) - 17:46, 15 December 2022
  • === Content Permissions Icons === '''Note:''' These are very similar to the Content Permissions icons, but there are ultimately more of them, and they are name
    9 KB (1,065 words) - 11:00, 26 March 2010
  • * Navigate to content tab in tool floater * Select the Object tab, in the tools floater.
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  • == Scripting Tools == These tools are designed to '''ease the process of scripting''', whether it's autogener
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  • == SL Mentor Tools == == Guns and Mature Content ==
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  • ...erview of this feature, please see the [http://community.secondlife.com/t5/Tools-and-Technology/New-Open-Source-Project-to-Improve-Graphics-Rendering/ba-p/1 ...a project viewer and working sim, we will solicit additional feedback from content creators. Without further ado, here are the stories:
    2 KB (389 words) - 10:35, 11 September 2012
  • ...ich can be almost any kind of item. This page covers the various forms of content which can be included in different item types, and what you can do with the ...y outnumbered by regular Resident accounts. Thus the phrase "User Created Content" generally is correct when describing Second Life as a whole.
    3 KB (527 words) - 11:09, 25 May 2011
  • ...rpose, by giving Residents space to build and play and experiment with the tools of Second Life as a medium for artistic expression. * '''Building Resource Area''': This area contains freebie build tools, LDPW and Torley texture collections, and so forth. It is the landing point
    5 KB (773 words) - 12:51, 25 May 2011
  • Second Life has the ability to import 3D models (meshes) created in popular tools such as Maya, 3DS Max, Blender, and so on. ...ars. Designers can use external software tools to design avatars and other content for use inworld. Avatar designs can be joint-rigged, allowing natural-looki
    3 KB (405 words) - 17:29, 2 February 2012
  • |new-url=Build Tools How do I ensure I'm shown as the creator of my content?<br>
    6 KB (951 words) - 12:03, 13 January 2011
  • ...mitives in each region down near the ground, thereby increasing the avatar-content and avatar-avatar interaction. At the time it was not clear how compelling === Flight-assist tools ===
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  • =Edit Tools UI test= ==Edit Tool - Content Tab==
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  • ...hat textures are aligned. There are [http://bit.ly/t5X9y texture alignment tools] on Xstreet made by fellow Residents that can help. In Second Life, much content is created by enthusiasts who aren't necessarily graphic programmers. This
    4 KB (653 words) - 12:02, 27 December 2011
  • Go through the various tools, Position, Rotate, Stretch, Move on each of your prims Go through the various tools, Position, Rotate, Stretch, Move on each of your prims
    17 KB (2,895 words) - 19:43, 5 June 2008
  • ...antiated, the toolbars are ''not'' immediately loaded. This is because the content of each toolbar is set on a per user account basis and, therefore, the appl The toolbar content is saved as user specific settings in <code>toolbars.xml</code>. If the use
    5 KB (761 words) - 12:12, 7 November 2011
  • * '''Advanced''' - building the best possible quality content at one or more chosen scales. ...expected to demonstrate the following without using third party scripts or tools
    4 KB (561 words) - 09:11, 6 September 2010
  • * '''Advanced''' - building the best possible quality content at one or more chosen scales. * '''Scripted and Animated Jewelry:''' Discuss the various tools you can use to add flare and style to jewelry designs;
    9 KB (1,404 words) - 09:17, 6 September 2010
  • ...ating hundreds of appearance settings built in to the Second Life creative tools set. Creating virtual goods has turned amateurs into professionals and resu ===Creative Tools===
    5 KB (790 words) - 10:27, 20 November 2012
  • ...ists an extraordinary creative medium. The embedded building and scripting tools allow artists to add multi-dimensionality to their work — light, sound, 3 ===Creative Tools===
    5 KB (806 words) - 09:35, 26 June 2011
  • ...] (they were among the first portals), the same can be said for many other tools that started off adopted by a few, then spread to the masses. ...Volunteer_Portal|volunteers]] — fellow Residents — have taken to expanding content and making it more accessible.
    3 KB (510 words) - 08:03, 20 October 2010
  • ...Linden Lab is the estate owner and exercises elevated discretion regarding content and design. Special rules and policies apply to landowners and businesses o ...lt content to relocate to the areas within Second Life designated for such content;
    5 KB (794 words) - 17:39, 8 February 2012
  • = Land Management Tools = * Content to render the same between viewer versions. eg: 1.x and 2.0
    2 KB (258 words) - 18:07, 13 March 2010
  • {{KBmaster|Linden Lab Official:Adult-oriented content controls FAQ}} ...s for Second Life is continually expanding. Numerous Residents, from adult content vendors to educators, have requested additional controls to provide a more
    8 KB (1,290 words) - 13:16, 29 July 2011
  • |Tools > Snap to Grid |Tools > Focus on Selection
    13 KB (1,568 words) - 04:56, 8 April 2011
  • {{KBtodo|Needs reduction of redundant content with [[Inventory_Page]]}} # Go to '''Tools''' > '''Select Tool''' > '''Edit'''. Although you can draw a selection rect
    4 KB (705 words) - 10:32, 16 December 2011
  • ** Content creators have greater access to script usage info ** Internal tools updates relating to content management
    5 KB (597 words) - 17:29, 26 January 2011
  • #* The schools will create learning content based on the certification criteria. ...n for the use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who
    12 KB (1,745 words) - 09:36, 24 April 2010
  • # If the tools window is not already expanded, press the '''More &gt;&gt;''' button. [[Category:Content creation]]
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  • ...We wanted to play more active role in eCommerce - have it supported with tools and scripting. We want to help this industry prosper. It's all about cust ...proving and better integrating XStreet into SL. We have a team working on tools and on reporting on sales. This group’s focus will be on eCommerce as a
    12 KB (2,178 words) - 19:09, 30 January 2009
  • At a high level, pathfinding provides tools and functions to enable smoother and smarter movement behavior for non-avat ...emulate intelligent character movement. With the addition of pathfinding, content creators will have a much easier and better performing way of creating char
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  • ...trix.php Developers Resource Matrix - a useful variety of content creation tools]
    3 KB (398 words) - 04:54, 21 September 2011
  • #* The schools will create learning content based on the certification criteria. ...n for the use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who
    12 KB (1,822 words) - 05:36, 6 May 2011
  • ...the basics of building in Second Life from. Now, you want to find out some tools to do sculpted prims with. Problem: there's no link to there! You try searc ...able tables and tags), but you can also find [[Texture Tools]], [[Clothing Tools]], and other creative highlights. There's also been [[Accessibility]], [[Di
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  • ** Internal tools updates relating to content management ** Modifications to deploy tools to support Release Candidates
    4 KB (462 words) - 17:27, 26 January 2011
  • ...ernally uses a custom format for uploading, storage, and streaming of mesh content. ...mesh and export to COLLADA. See [[Mesh/Creating_a_mesh]] for a list of the tools that can be used.
    2 KB (409 words) - 05:03, 10 December 2012
  • #Create a box on the ground and add the above script to the box. (Click the Content tab, click New Script, open the script, replace the script text with the fo #Enable Tools menu > "Select Only My Objects"
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  • ...lag. It's a useful estimate which should be used in conjunction with other tools.}} ...th glow. (If Glow value is set higher than 0.0 in Texture tab of the build tools)
    7 KB (1,099 words) - 16:05, 25 January 2012
  • ...l the bones specified in the DAE file for convenience purposes. For rigged content, simply omitting unused/missing bones from the skinning data is now is allo Because of the above two restrictions it is ill advised, to mix content where you want the translation based sliders to work with translation based
    13 KB (2,065 words) - 15:39, 31 August 2020
  • ...terest Group/Transcripts/2010-03-25|March 25]] - Direct Manipulation Build Tools ...nce Interest Group/Transcripts/2010-02-11|February 11]] - Kakurady's Build Tools Project
    8 KB (1,049 words) - 16:36, 29 April 2010
  • ...amic interaction can only be created using standard sound design synthesis tools (oscillators, filters, etc.). ...ld allow sound designers to craft much more dynamic and interactive sonic content.
    2 KB (338 words) - 09:07, 30 August 2012
  • <Specific virtual world locations with educational content.> ...slands for Biology Education - VIBE) is a collaboration to create learning tools in virtual worlds.
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  • ...applications, video games, animated film and visual effects. More advanced tools include rigid, realistic body, fluid, cloth and softbody dynamics simulatio ...re adopting it because of the easier to learn interface and the new add-on tools designed for Second Life that are coming online for this version.
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  • # Right-click the object and select '''Edit'''. The Tools window opens. ...select all the prims or linksets containing the scripts. Then, from the '''Tools''' menu, select '''Recompile selection &gt; Mono'''.
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  • "God Mode" is the term used to describe the enabling of administrative tools and features in the Second Life Viewer. * Set To Linden Content
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  • ===Are the existing content tools in the Viewer going away?=== ...the next generation of content creation while still supporting the classic tools that have existed.
    17 KB (2,760 words) - 16:46, 4 December 2023
  • ...ess to Private Regions in the Estate. The Region's included administrative tools enable its owner (and designated managers) to create an access list, by ind ...unication, or media streams, nor can an LSL script directly capture visual content such as objects or textures.
    8 KB (1,344 words) - 15:37, 9 September 2011
  • ...the public or setting it to private. The Region’s standard administrative tools enable its owner (and designated managers) to create an access list, by ind ===How can my students best avoid inappropriate environments and content?===
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  • * '''Advanced''' - building the best possible quality content at one or more chosen scales. ...expected to demonstrate the following without using third party scripts or tools:
    3 KB (405 words) - 09:10, 6 September 2010
  • ...e without authorization from a co-chair or a co-chair's assistant from the Content Creation Improvement User Group first. ...tion on a mesh. They are relatively easy to work with, only requiring the content creator to "sculpt" or otherwise move the vertices on their meshes to the p
    14 KB (2,198 words) - 12:03, 4 August 2012
  • * Allows users to create, modify, and destroy content within SL. * Content creation
    11 KB (1,697 words) - 10:54, 22 August 2009
  • * [14:08] [[User:Brad Linden|Brad Linden]]: that's why we're looking at tools like tcmalloc that will hopefully let us record more data about such crashe * [14:10] [[User:Brad Linden|Brad Linden]]: there are tons of tools out there to help us do it
    29 KB (4,355 words) - 17:30, 16 October 2008
  • ...e have to respect HTTP where we can in order to take advantage of existing tools and methodology, and to never contradict common conventions in a REST world There are no explicit semantics for the response body, like HTTP itself. The content will vary depending on the application.
    19 KB (2,988 words) - 17:53, 21 August 2008
  • * "Freebies have value as promotional tools, but they need to be controlled somehow to stop them flooding the marketpla ...ple, iTunes - charge content creators for the [privilege] of "giving away" content."
    7 KB (1,095 words) - 14:50, 18 November 2009
  • The Second Life viewer has built in tools to create and modify objects, a process known as "building". Once created, This page discusses the Tools floating windows. For software scripts see the [[LSL Portal|Linden Scriptin
    23 KB (3,883 words) - 11:16, 25 May 2011
  • | {{K|Ctrl|Shift|1}} || Performance Tools > Statistics Bar | {{K|Ctrl|Shift|2}} || Performance Tools > Scene Load Statistics
    9 KB (1,477 words) - 14:37, 21 May 2014
  • ...s been removed''' because it was unreliable and there are better 3rd-party tools, including free ones. See {{jira|VWR-2096}} for details.</font> ...codecs.asp lossless codec] which is useful for recording relatively static content with lots of flat color — for capturing inworld footage, use a codec like
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  • ...worlds and seamlessly integrates the Web, a &#8217;nerve centre&#8217; of tools and functionality designed to create accountability, ease of use, document/ ...irtual worlds. It seamlessly integrates the Web, as the ’nerve centre’ of tools. Functionality designed, it creates accountability, ease of use, document/
    6 KB (838 words) - 09:47, 25 August 2009
  • Arawn Spitteler: s that been moved from Tools? You: Yes, Arawn. In the 1.20 viewer, the Tools menu is only visible when you're editing an object, or in Build mode.
    16 KB (2,727 words) - 15:36, 18 November 2009
  • ...19487}} - 5 votes - Estate Managers unable to freeze / eject without admin tools enabled - [[User:Drew Dwi|Drew Dwi]] * {{jira|VWR-18472}} - 5 votes - Only minimal feedback given using Content -> Permissions to change object inventory permissions - [[User:Stickman Ing
    3 KB (419 words) - 14:23, 21 May 2012
  • ...wer a lot of the standard questions you get asked; plus any freebie mentor tools that I, and others have found useful. (For Newbie freebies please visit th ...various skills helpful to enjoy your experience within Second Life, useful tools & tips are provided, also fun tours around SL offered.
    6 KB (919 words) - 15:14, 14 December 2009
  • Create a box (or other appropriate form) via build tools and put the script into - this turns the prim into repeater tool. Now you c ...e repeater script skips self-destroying to prevent loosing that unexpected content.
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  • '''Topic: Strategies for Managing Adult Content.''' ...strategies that they might have employed to help users manage the types of content that they are exposed to.
    54 KB (7,285 words) - 18:06, 7 May 2009
  • ....|Not possible with .bvh animations, but possible with .anim and 3rd party tools.}} Content creators are urged to give the overall user experience first priority when
    4 KB (578 words) - 05:48, 21 April 2022
  • ...generally script features and related to the idea of larger collections of content working together.</nowiki></font> ...b>Tankmaster Finesmith</b><nowiki>: pathfinding came out of the experience tools</nowiki></font>
    26 KB (3,988 words) - 09:54, 23 April 2014
  • * BUG STORM-484 (The long name is not truncated in Build tools) * BUG (STORM-379) Content permissions aren't refreshed in the "Buy copy of" floater
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  • [0100.0020] User A: Click the "Content" Tab, Open the Script and Click "Reset" [0110.0020] User A: Click the "Content" Tab, Open the Script
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  • * next sprint will focus on keyboard shortcuts, design & prep for build tools ** Build Tools
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  • * [12:06] [[User:Latif Khalifa|Latif Khalifa]]: that one broke a lot of content ...Like the avatar animation playing at once limit that nearly broke a lot of content, but was adverted.
    41 KB (5,988 words) - 08:03, 5 May 2009
  • ...s (0 to 255) per region. It can be modified with the built-in terraforming tools or the LSL function [[llModifyLand]]. It can also be read using [[llGround] # Use the smudge and erase tools to blend the layers together.<br>[[Image:kbsd_Heightmap_Paste_Example3.jpg]
    9 KB (1,487 words) - 16:37, 9 August 2011
  • ...nd more are built every day. This library allows organizations to purchase content easily and cheaply, versus having to pay thousands of dollars in services t ...document sharing, whiteboarding, 3D mind mapping, and many other business tools that take full advantage of virtual workspaces.
    20 KB (3,204 words) - 17:21, 13 March 2020
  • ...is all about '''how to optimize your Second Life locations with compelling content so they attract, sustain, and grow visitors'''. This is important whether y ...o promote, don't just put a flat texture on a wall: partner with a skilled content creator who can make an impressive -looking ''and'' -working watch. Or do s
    13 KB (2,119 words) - 14:48, 16 May 2011
  • ...l style to use when you want to see something in the wiki, but not in help content is ...ses (transcludes) that page, the help app will not recognize that the page content has changed and so will not pick up the change. You MUST either edit the p
    21 KB (2,722 words) - 12:07, 6 February 2013
  • ...-handed control, yet is important for getting good views of many pieces of content. * Mouse wheel switches between tools
    3 KB (514 words) - 02:14, 11 December 2009
  • # Select the '''General''' tab in the edit tools (or right-click on the stool and select '''Edit''' from the pie menu). [[Category:Content creation]]
    3 KB (515 words) - 14:38, 6 February 2012
  • ...broadly implemented, well understood, and interoperable with many existing tools. ...ding can be negotiated using standard mime-type negotiation ("Accept" and "Content-Type" headers). Encoding and decoding libraries exist for C++, Python, Per
    5 KB (907 words) - 16:41, 14 July 2008
  • ...l of ideas on how to build culture, lightweight process with lots of small tools to keep the labor burden low, and of course many features he'd love to some ...lionsofus]]: Ginsu did a great job of helping pave the way for some of the tools I needed to improve our management of the exchange rate
    25 KB (3,804 words) - 15:31, 20 February 2009
  • #Rez a cube. In Edit > Content Tab click "New Script". "Save" to save the default script. ##Tools
    8 KB (1,375 words) - 08:24, 2 January 2014
  • * '''''Edit ''''' - Opens the Tools floating window to the Edit tool. This is for detailed editing of an objec * '''''Return... ''''' - If you have parcel content abilities on a parcel, allows you to remove an object from the parcel and r
    11 KB (1,827 words) - 11:09, 25 May 2011
  • === Interface Tools === ..., because I think they are the leader in " the vissitor can create his own content without use of Maya or 3DSmax " So media is fine, but I think housing more
    22 KB (3,863 words) - 13:17, 7 May 2008
  • ...ife/Animesh%20Adult/128/128/23 Animesh Adult], which is intended for adult content. These regions also have a gift box which will give you some test/example a ...this is to add one or more animations to the object’s inventory (using the Content tab) and then run a script that plays those animations.
    16 KB (2,696 words) - 15:38, 20 January 2021
  • ...texture appear while user simultaneously opens some textures from object's content * {{jira|MAINT-5376}} [Experience Tools] Improvement - Sort experiences by name in the LSL editor experience choose
    10 KB (1,535 words) - 11:58, 12 October 2015
  • {{Navbox/Mesh|tools}} Currently, your best bet to get some basic mesh content (mostly for free) is [https://www.outworldz.com/cgi/freesculpts.plx the Out
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  • ..."Properties" menu item should be disable for multiple selection in Object content - now it can cause disappearing of "Received items" panel * {{jira|MAINT-8291}} Scripts memory usage returns incorrect values in estate tools
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  • ...ife/Animesh%20Adult/128/128/23 Animesh Adult], which is intended for adult content. All the regions are publicly accessible. Items left in the regions will be ...this is to add one or more animations to the object’s inventory (using the Content tab) and then run a script that plays those animations.
    17 KB (2,760 words) - 09:58, 20 June 2018
  • ...here- we can track visitors inworld ourselves, heatmaps etc - I use those tools already from third parties. How does this help development? Surely we shoul Evis Blackflag: If I may state, that certain segments view third party tools as overly taxing on sim performance.
    24 KB (4,191 words) - 13:16, 7 May 2008
  • ...t museum, a conference center, an orientation island, an island-sized open-content object repository and much more. Over a 100-day period in 2008, 15,518 visi ...practices and training. With a vibrant roster of live events, a wealth of content from the NMC's robust online libraries (including 7,000 periodicals and res
    9 KB (1,358 words) - 15:01, 4 November 2010
  • * {{jira|VWR-13494}} - 1 votes - New Feature Adult Content Access & Filtering is filtering out non-adult regions in search - [[User:Mi * {{jira|VWR-13086}} - 1 votes - Land tools cursor size have wrong size - [[User:Tayra Dagostino|Tayra Dagostino]]
    5 KB (721 words) - 04:20, 4 June 2009
  • ...experience, learning entirely new skills to create with in SL, and adding content to the world. Eventually, you could run an entire fashion show filled with
    7 KB (1,309 words) - 23:30, 22 December 2011
  • ...Second Life a much more compelling experience. With more tools available, content creators get a greater and faster ability to create more compelling objects ...social response which deters individual residents from creating malicious content that impacts others. Ultimately, any sustainable community relies on social
    22 KB (3,653 words) - 13:35, 5 September 2011
  • * Meet with Team Chopper about opendev tools issues * Create new project for tools/build-process issues?
    6 KB (910 words) - 02:58, 2 February 2011
  • # If the '''General''' tab in the build tools isn't selected, click it. ...nts becomes non-copyable as a whole because it's restricted by the no-copy content item.
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  • ...ies whether data is collected by Scripted Agents, LSL scripts, or external tools. Access to the Second Life service and access to Personal Data of Second Li ...complaints against third-party websites, their hosting providers, or their content delivery networks where the site operator or hosting provider cannot be det
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  • ...e Yifu]]: so the content creator still has to trust regions not to pirate content, is that correct? * [9:46] [[User:Lillie Yifu|Lillie Yifu]]: the content creator in't in the position of just having to trust the AD not to make a m
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  • |content= * [[Pathfinding Tools in the Second Life Viewer|Viewer tools]]
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  • # Close the edit tools. # Close the edit tools window.
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  • ...Linden|Danica Linden]]: new portal will have a very easy way to translate content ...[[User:Danica Linden|Danica Linden]]: it will leverage various translation tools
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  • ...ermissions]]''' - Changes object content permissions within Tools > Edit > Content '''God Tools''' - Note: This window only works for Linden staff in Admin Status.
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  • If you want to help improve localized content, hunt down translation bugs or are curious about what we do just come by du 3. Become familiar with some of the [[Community Translation - Tools we Use|Tools we Use]].
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  • # Right-click the object and select '''Edit'''. The Tools window opens. # Right-click the object and select '''Edit'''. The Tools window opens.
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  • ...rking towards is "would there be any objections to Residents migrating the content themselves" ...Linden: if you think Residents are up for the task of migrating all the KB content to some externally-maintained archive and then taking it upon themselves to
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  • Media rendering plugins can display content: ...ew plugin, set up your development environment and make sure the necessary tools are in place.
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  • ...resentations may involve streaming media and using Second Life's own build tools to rez and edit objects — this can effectively communicate points where f === Tools ===
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  • ...lays content from the World Wide Web. Click the Play button to display Web content. This location displays Video content. Click the Play button to play the video.
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  • ...- output to DEBUG_CHANNEL with llSay /me format has been changed and broke content. - {{User|gearsawe stonecutter}} * {{jira|SVC-4895}} - Votes: 1 - tools>Recompile Scripts in Selection & Reset Scripts in Selection intermitantly f
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  • ''Content example'' * On the other hand, atom is an industry standard, with many pre-built tools and pre-made solutions.
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  • * '''''> Set to Linden Content''''' - * '''God Tools...''' - God Tools フローティングウィンドウを表示します。
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  • ...the stuff here. so we got an \"orientation shop\" a \"scripting\" shop a \"tools\" shop which could hold many of the things which might come here too in cas ...26 SLT] [[User:Amber Linden|Amber Linden]]: maybe a small area for Mentors tools? like Lum's... maybe a translator?
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  • ..."Properties" menu item should be disable for multiple selection in Object content - now it can cause disappearing of "Received items" panel * {{jira|MAINT-8291}} Scripts memory usage returns incorrect values in estate tools
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  • | JIRAs, ideas regarding content creation, etc... | There are basically two different use cases for content creation UI and I think it's time to separate them
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  • =3. The Tools menu is now hidden by default. = * The <b>Tools</b> menu displays in the menu bar ONLY when your avatar is editing/creating
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  • ...s significantly exceed the interaction options offered by web based social tools like chatboxes. ...al worlds focus on interacting with objects and avatars and also allow for content creation. How can blind also participate in these activities? Several diffe
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  • ...the two-way nature of Second Life, where the people involved are providing content and contributing to the experience.<br><br> ...e utilizá-lo. No entanto, em um mundo onde ocorrem mudanças, a [[Community Tools User Group|equipe de documentação]] do SL está avaliando (a partir de 01
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  • ...behavior now might break things relying on it. Is there any major current content that's broken because of this and not yet fixed from the LSL change? ...te-space:normal;"|the network emulation is done with standard linux kernel tools, the TC and traffic shaping modules
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  • ..."Properties" menu item should be disable for multiple selection in Object content - now it can cause disappearing of "Received items" panel * {{jira|MAINT-8291}} Scripts memory usage returns incorrect values in estate tools
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  • ..."Properties" menu item should be disable for multiple selection in Object content - now it can cause disappearing of "Received items" panel * {{jira|MAINT-8291}} Scripts memory usage returns incorrect values in estate tools
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  • {{Open Source Portal|parent=Developer communication tools}} ...be@lists.secondlife.com opensource-dev+subscribe@lists.secondlife.com]''' (content does not matter).
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  • [[Category:Content Tools]] ...an animating Animesh by dragging a selection box around it while the Edit Tools (ctrl+3) are open.
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  • ..."Properties" menu item should be disable for multiple selection in Object content - now it can cause disappearing of "Received items" panel * {{jira|MAINT-8291}} Scripts memory usage returns incorrect values in estate tools
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  • ..."Properties" menu item should be disable for multiple selection in Object content - now it can cause disappearing of "Received items" panel * {{jira|MAINT-8291}} Scripts memory usage returns incorrect values in estate tools
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  • ...m rotation is changed by typing numbers (or using the buttons in the build tools). ...ng. “Properties” menu item was disabled for multiple selection in Object content, because it was causing Received Items to disappear.
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  • ...Object''', '''Features''', '''Texture''', and '''Content'''. Choose the '''Content''' tab. ...t the object and choose BUILD > SCRIPTS > RESET SCRIPTS (for older viewers TOOLS>RESET SCRIPTS IN SELECTION)
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  • ...amazing vision - a shared 3D entertainment service where users can create content, not just consume it," said Chris Shipley, DEMO conference executive produc ...offers an interactive real-time 3D world merging the power of user-created content with the immersive aspects of video games.
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  • ...ion). Other groups work to organize inworld academic conferences, provide tools for language training in international classes, or help educators pool thei * '''IntelliGroup''' - Creators of Intellibooks and other Second Life tools for educators and students.'' - {{SLURL2|http://slurl.com/secondlife/The%20
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  • **'''Web Content Browser''' {{K|Ctrl|Shift|Z}} open embedded browser. **'''Set to Linden Content''' {{K|Ctrl|Alt|Shift|C}}
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  • * Expanded Tools->Report Bug to include additional information and links * Added parcel flag for Mature Content
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  • ...nden:''' Detour, even on crysis and far cry, which don't have user created content and thus can have fine control over level of detail for everything, you sti ...not an easy problem to solve for everything, especially with user created content.<br>
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  • Rob: Issue Trackers are tools that designed to track ownership, state, priority, and enable discussion of ==Can I connect inworld assets/scripts/content to an issue?==
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  • ...14:07] Strife Onizuka: i can on the off chance of a discussion about wiki content [2008/04/11 14:18] You: Jon, there have been various tools for accessing F1 help. It's still around, but the front page redirects to t
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  • | "As a builder, I don't want the tools floater becoming larger and taking up additional litmited screen space." :p | Im veyr interested in a basic build mode, simple tools with simple controls that do just enough for a consumer. then a great big A
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  • ...Bay and Amazon and contribute their experience in merchandizing and search tools. ...freebies are wiped out. how will search inworld provide better search fro CONTENT of items being sold inworld
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  • * BUG STORM-354 [TRUNCATION] many langs - build tools "Click to:" combobox. * BUG (STORM-303) Favorites folder content isn't refreshed while re-ordering landmaks
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  • | Change parcel name, description, and 'Moderate Content' settings | Change parcel name, description, and 'Moderate Content' settings. This is done in About Land > Options tab.
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  • ...should always be a the simplest physics shape possible. Use the uploader tools here to keep the geometry and physics count as low as possible. ...ing texture repeats(U and V) and offsets. If you look closely at the Build Tools Texture tab you'll see that U and V are used for the texture offset values
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  • '''Topic: Improving Usability of the Build Tools.''' ...xisting build tools more usable, as a complementary approach to adding new tools. Some of the key ideas were:
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  • * '''[http://www.shiny-life.com/category/tutorials-tools/ Tutorials & Tools]''' - By Vlad Bjornson. These cover topics like Vlad's "Top 10 Building Tip === Content creation ===
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  • *Content Creation ===Content Creation===
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  • #The L$10 upload fee can be avoided if the user hosts the content by him/herself. *Con: The user must sacrifice all dynamic web content to get privacy for their IP.
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  • ****Type special char in the name, subject and content fields (all char are possible) ...o a 2nd avatar and control that all char remains visible (name-description-content)
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  • ...: This may cause some objects that are lights to 'wash out' requiring some content to be adjusted * Fixed ESC key behavior (closing tools and resetting camera)
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  • # Obtain [http://www.c3dl.org/wp-content/2.0Release/Resources/duck.dae duck.dae], which is a simple mesh duck #Create a box on the ground and add the above script to the box. (Click the Content tab, click New Script, open the script, replace the script text with the fo
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  • ...g.secondlife.com/2007/09/20/tip-of-the-week-5-3-useful-show-options-in-the-tools-menu/ 3 אפשרויות שימושיות בתפריט ה"כלים"] ...Image:Getvidtut.png]] [http://youtube.com/watch?v=IvDPvE4D4Dg Opening edit tools]
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  • * {{jira|WEB-1394}} - Votes: 2 - Return content creation resources back to main SL website - {{User|Quacken Nightfire}} * {{jira|SVC-2268}} - Votes: 7 - Tools > Set Scipts to Running in Selection does not work on scripts given to obje
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  • ...the meeting as open discussion, since no one ever seems to really have any content creation related JIRAs to bring up ...up any problems or ideas they have with regards to improving the state of content creation
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  • {{vital-info|Info about available Resident-created tools to make Second Life easier for the disabled}} ...r software and the structure of the world itself, as well as accessibility tools available in all modern computer operating systems. Assistive technology, s
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  • ...nden:'''</font> The three key topics we haven chosen for today are Groups, Content Creation as well as Educational Resources and how they relate.<br> ...r="#ff7900">'''Kate Linden:'''</font> Jeremy Linden who will be discussing content creation.<br>
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  • * Meeting on upcoming tools priorities * Normal task STORM-138 (As a Content Creator, I want llTextBox input support in llDialog windows so users can in
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  • ...al;"|Especially if variables are actually named in ways that lie about the content | style="white-space:normal;"|Don't rule it out! We all get to choose our tools.
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  • || An LSL Web Page Server for serving HTML content solely from within SL using shared media (Spec, protocols, linked examples) ...ault channel for chat redirection like in gags or other voice manipulating tools)
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  • * [[Texture Tools|Textur Werkzeuge]]{{nnlink/de}} ...trix.php Developers Resource Matrix - a useful variety of content creation tools]
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  • ...with the client software as opposed to hosted on servers, and what DRM and content licensing will look like in the new architecture. Both discussions are stil ...}}, a patch by Gigs Taggart, which adds a power slider to the terraforming tools. It's a simple idea that could save a lot of landscaping time. Cool!
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  • [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: Also the experience tools channel gets updated</nowiki></font> ...on Linden</b><nowiki>: Welcome Dolphin ...who's hear to discuss experience tools</nowiki></font>
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  • * {{jira|MAINT-2215}} Estate tools Apply button remains available after it is clicked. * {{jira|MAINT-5925}} Viewer allows you to locally retexture anyones content including attachments.
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  • | [[Linden Lab Official:About CopyBot, similar tools, and the Terms of Service]] | [[Linden Lab Official:About CopyBot, similar tools, and the Terms of Service/version]]
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  • ...eric paradigm, it would be more suited either in edit -> preferences or in tools ...]]: i have proposed two UIs. One for edit->preferences, the other one for Tools
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  • ** {{jira|SVC-7847}} : Top Scripts Refresh in Region/Estate Tools Broken * This is the Creator Tools project.
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  • Jaszon Maynard: My question is about what content is ok for the SL wiki. I have 6 pages of stuff I'm working on in my user sp ...User:Jaszon_Maynard/Jaszons_sandbox I want to make sure it's considered ok content for the wiki.
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  • ...02/20 15:49] Maestro Linden: In terms of new properties, maybe experience tools are the best way? ...probably want to avoid stuff that seems likely to impact a lot of existing content
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  • *** Allow HTML in [[llHTTPResponses]] to browsers embedded in viewers for content you own ...ONTENT_TYPE_HTML]]</code> "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.
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  • * [9:39] [[User:Infinity Linden|Infinity Linden]]: if this can' work on tools that are in standard distribution... ...so the parameters should be right (but not according to the spec) but the content of those seems to be wrong
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  • * {{jira|MAINT-2215}} Estate tools Apply button remains available after it is clicked. * {{jira|MAINT-5925}} Viewer allows you to locally retexture anyones content including attachments.
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  • 1. get content hosted externally into SL , just images so we dont have to pay L$10 for eac ## Web-based tools such as http://www.nandnerd.info/particlesystem.php or http://www.nandnerd.
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  • ...into categories such as: Educational areas, CGs, 3rd party tutorials, help tools, localized help places (e.g. ivory tower), communities with a big forum, ma ...fr43k will coordinate their notecards. Knowledge provided by the notecards content will be extendet at the tutorials.
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  • ** '''Create and sell content''' - Clothing, gadgets, etc. ...ather, you use [[prim|prims]] to assemble it piece by piece. There ''are'' tools which make building easier, but the point is: you aren't artificially "leve
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  • ...pening up access to developers who can't or won't spring for the Microsoft tools. ...ntinues about whether to support the old misuse of the system, or to break content by making the particle system work as designed and described in the documen
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  • * User experience and user content creation bicycle tools, golf clubs, skis, snowboards, a kayak, soccer balls, juggling equipment
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  • [[Category:Community Tools User Group]] | Lord - the idea is to integrate it with the rest of the community tools
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  • [2014/07/03 15:27] Lucia Nightfire: and you can thank some content creators recommending those settings in their notecards, heh ...07/03 15:30] Mæstro Linden (maestro.linden): it's still on the experience tools project,
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  • *1.5 Review content in the "Installation Directory" screen. Click "Install". *1.6 Review localized content displayed during the installation process.
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  • ...dscape to the bar where players down virtual beers, is created using these tools. ...staffers and 25 invited test users who are experimenting with the system's tools and designing a variety of objects. In a recent demonstration, Mr. Rosedale
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  • ...ok guys to confirm. I think they're actively looking for the small bits of content that got worse, not better under havok4. ...User:Discrete Dreamscape|Discrete Dreamscape]]: It kills off mapdest spam tools.
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  • * {{jira|MAINT-2215}} Estate tools Apply button remains available after it is clicked. * {{jira|MAINT-5925}} Viewer allows you to locally retexture anyones content including attachments.
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  • ...ite-space:normal;"|but you could customise UI and build HUDs with the same tools | style="white-space:normal;"|need programatic content eg buttons and selectors from lists
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  • * STORM-866 : Default size of web content: integrated in viewer-beta (2.5) * BUG STORM-484 (The long name is not truncated in Build tools)
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  • ...we know that is a persistent problem and are looking into ways to improve tools for dealing with this type of issue |width=100% style="padding:0 6px;"|We meet once a month here to discuss Adult content ssues
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  • ...and high-risk individuals before they get sick, and provide them with the tools to make simple lifestyle changes to get big results. The Second Life projec ...rger than life above the presenter's dais illustrating the calorie and fat content of the typical fast food meal. Healthy foods are later represented by a lit
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  • ...that other photoediting programs strive to have as well such as dodge/burn tools/layering ideal for clothes work. ...lSetTextureAnim-friendly textures (Studio edition only) and vector drawing tools with preset styles. Hundreds of professional presets are included with Gene
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  • # From the Tools Menu, Click "Link" or Press Ctrl-L ...er A: Verify that you see a dialog to verify the group will contain Mature content, and click No.
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  • ...des a new color scheme, and ''also'' has revised icon art (e.g., the build tools and Inventory window) ''and'' under-the-hood changes/cleanup which will mak In a similar way, even if actual inworld content looks the same (like the steak), if the environment you use to experience i
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  • ...ito Sorbet]]: In the recent blog explaining the final definitions of Adult Content, there is a list of items/activities that are considered adult. ...rgaine Dinova|Morgaine Dinova]]: I wanted to query the definition of Adult content too, because it's fuzzy as hell in one respect: its use of the phrase "phot
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  • ...ee how an ecconomy is going to develop, and with out money and the implied content security things will never replace web 1.0 ...ploded. It's pure FUD to say that the metaverse won't work unless SL's all-content-paid-for model is supported. Not necessary at all.
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  • ...font color=#0900c5><b>Levio Serenity</b><nowiki>: is the "advanced creator tools notification" group started by charlar linden still active? i haven't heard ...0c5><b>Martinrj Fayray</b><nowiki>: There is no wiki page about experience tools, btw. : )</nowiki></font>
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  • ...lways work as expected, and was the source of some confusion and potential content loss ** {{JIRA|SVC-2630}} : No top collider info in region/estate tools
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  • ...to test regions they host with the new protocols and infrastructure. Great tools like PyOGP are being built by everyone in the community to take advantage o ...s for entrepreneurs, researchers, and tinkerers to build better and better tools that work within this ecosystem, creating greater value for everyone partic
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  • * BUG (STORM-303) Favorites folder content isn't refreshed while * updated regression suite: added Build Tools, SLApps, Gestures sections
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  • ...egating information about Machinima. Please refrain from posting unrelated content.'''}} ==Machinima Content Companies==
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  • ...the physics engine? Will this be true when mesh goes live, and has broken content been considered? [Brookston Holiday] # New tools for analyzing content efficiency and an update on Render "Cost/Complexity" metric [Nyx]
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  • ...Kuhn|Saijanai Kuhn]]: interesting GS streamer has lugins for proprietary content *creatiuon* but not playback * [14:42] [[User:Rob Linden|Rob Linden]]: content creation for Theora is rough
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  • ...well, the only advice I give people is to get explicit permission from teh content creator, regardless of what the permissions flags say ...when you get a domain. and tap into that with the grid button and let the content provider decide what grid their stuff rezzes on
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  • ...s of the world at the same time. At this moment it is worth to mention the tools of streaming media, which let to full synchronization of the sent and recei <ins>Content of Second Life Tutorial Program for Polish Orientation Island</ins>:
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  • * {{jira|MAINT-2215}} Estate tools Apply button remains available after it is clicked. * {{jira|MAINT-5925}} Viewer allows you to locally retexture anyones content including attachments.
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  • ...] [[User:Kate Linden|Kate Linden]]: We would also like to communicate with content creators who plan to utilize KB wiki links in cool products. If you are int *[13:19 SLT] [[User:Torley Linden|Torley Linden]]: gotta use the tools for what they're worth.
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  • * Magnum has the Experience Tools project. * This is the Experience Tools project.
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  • * LLQtWebKit should support a JavaScript/content debugger to help content creators * Implement viewer caps to request prim equivs for build tools
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  • * Given the location name "Hanja" alone, what tools might you use to find it? * How you can see if mature content is allowed at the place you are in?
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  • * Improving the Build/Edit floater and tools. | style="white-space:normal;"|It's nearly like we ned a content creation mode option for more advanced users
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  • ...y found out and understood how controls became transparent with all of its content (children). Also fully found out why some LLPanels in transparent floaters * BUG (STORM-189) [TRUNCATION] many langs - select build tools dialog
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  • ** Experience Tools. * [15:13] Homeless: Is prebaked content in the pipeline?
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  • * Implement viewer caps to request prim equivalents for build tools * LLQtWebKit should support a JavaScript/content debugger to help content creators
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  • * {{jira|MAINT-2215}} Estate tools Apply button remains available after it is clicked. * {{jira|MAINT-5925}} Viewer allows you to locally retexture anyones content including attachments.
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  • ...of new residents learning how to utilize the extensive SL content creation tools, as well as familiarizing themselves with SL's e-commerce and trade systems
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  • ...ation into SL; and demonstrates some of the visual differences to existing content. The environment used for the screenshot is the viewer's default Midday pre === Changes to Existing Content ===
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  • * Fixed Mature content flag when searching All * {{jira|VWR-2036}}: Build tools floater does not remember its position on restart
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  • ...me Island|Welcome Islands]]; the [[Infohub|Infohubs]]; the grid monitoring tools; the localization systems; the [https://land.secondlife.com|themed private ...It's been an incredible amount of work together. All of us in the world as content creators, as participants, as parts of the community, as consumers of all t
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  • ...its Websites, Servers, Linden Software, Linden In-World Content, and User Content (as those terms are defined in this Agreement). This offer is conditioned ...hrough_5_October_2010#7. CONTENT LICENSES AND INTELLECTUAL PROPERTY RIGHTS|Content Licenses and Intellectual Property Rights]]</li>
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  • ...its Websites, Servers, Linden Software, Linden In-World Content, and User Content (as those terms are defined in this Agreement). This offer is conditioned <li>[[#7. CONTENT LICENSES AND INTELLECTUAL PROPERTY RIGHTS|Content Licenses and Intellectual Property Rights]]</li>
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  • #Now that [https://jira.secondlife.com/browse/SH-1912 SH-1912] has broken content that used the 'old' shiny in deferred rendering and that many of us disagre |width=100% style="padding:0 6px;"|#2 Now that SH-1912 has broken content that used the 'old' shiny in deferred rendering and that many of us disagre
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  • * Given the location name "SLVEC" alone, what tools might you use to find it? * How you can see if mature content is allowed at the place you are in?
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  • ...e current state of SL accessibility for users with disabilities, available tools and features that facilitate accessibility, and possible future enhancement ...in SL have non-meaningful names ("Object"), which limits the usefulness of tools that identify or interact with objects by name, such as radar scripts.
    61 KB (8,105 words) - 17:45, 19 March 2010
  • ...e 3D lessons really illustrated how Google Earth can really integrate many content areas. Students, that were given instruction and a block of time could real ...s that allow you to add weather, streets, hotels, and so many other useful tools. I think Google Earth is a vaulauble tool because it gets the students invo
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  • * Customer support tools enabled ...g adult-verified are not shown to non-adult accounts that search for adult content in Classifieds, Events and Land Sales.
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  • ...orben Trautman|Torben (torben.trautman)]]: will you integrate it into the tools we use page? ...(rand.linden)]]: Irene, the problem is that we are working on the English content
    47 KB (6,032 words) - 02:57, 15 April 2011
  • ...nother big area of discussion -- we should have better parcel encroachment tools first.<br> ...prims just for estates?" but then that opens up more questions of breaking content, e.g., moving stuff between mainland and estates.<br>
    21 KB (3,713 words) - 06:55, 22 January 2008
  • *[13:22 SLT] [[User:Torley Linden|Torley Linden]]: by the way, there is Tools menu > Save Object Back to My Inventory which can help with that. ...makes Second Life special is that people find unexpected new uses for our tools.
    38 KB (5,898 words) - 15:44, 18 November 2009
  • ...Linden|Q Linden]]: morgaine, I for one don't think we have enough sculpty tools in world ...Onizuka]]: ... Anyone have ideas on how we could improve the style of LSL content on the wiki?
    28 KB (4,024 words) - 17:03, 3 April 2008
  • Linden In-World Content, and User Content (as those terms are defined ...ve/Through_6_May_2013#7. CONTENT LICENSES AND INTELLECTUAL PROPERTY RIGHTS|Content Licenses and Intellectual Property Rights]]</li>
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  • * This is preparatory work for the Experience Tools project ** Infrastructure changes for the Experience Tools project
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  • * Better inventory search for content, description and creator * Low lag radar and AV management tools
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  • * This is preparatory work for the Experience Tools project ** Infrastructure changes for the Experience Tools project
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  • [[Category:Content Tools]] ...h analysis method will produce different results depending on the type and content of model and the desired method selected will vary from model to model and
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  • #* Is performance related to any content in the region? #** Does physics performance suffer due to scripted content in the region?
    15 KB (2,328 words) - 14:43, 25 January 2015
  • ...re imho. wiki would be the right place for scripts. but gimmicks (like hug tools etc). * [13:25] [[User:Rails Bailey|Rails Bailey]]: then for mentors, mentor tools for want of a better word, notecards, LM's to info hubs, specialised info n
    35 KB (5,217 words) - 19:17, 2 July 2008
  • | so, welcome everyone to the first content creation improvement meeting! ...etings, with the intention of coming up with ideas to improve the state of content creation for second life
    71 KB (10,535 words) - 16:46, 3 July 2012
  • # From the Tools Menu, Click "Link" or Press Ctrl-L ...er A: Verify that you see a dialog to verify the group will contain Mature content, and click No.
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  • ...etimes differs slightly from the default. This makes trouble with external tools, because it is not clear how to support this in a meaningful way. Is there ..."padding:0 6px;"|hi LRaven, we're having a meeting here discussing various content creation topics
    89 KB (11,466 words) - 13:15, 26 November 2012
  • .../04/25 15:07] Maestro Linden: BlueSteel and LeTigre got a new 'experience tools' project [2013/04/25 15:09] Maestro Linden: mostly adding support for new content types
    25 KB (3,306 words) - 10:06, 26 April 2013
  • ...nclude machine translations and noted that Linden Lab are putting together tools which would allow contributing translations for missing strings via the Wik ...version of Havok for physics in Second Life. Rob explained that much user content relied on quirks and precise behaviors of the older engine. Rob hoped that
    10 KB (1,682 words) - 20:27, 1 April 2007
  • ...<font color=#7fc500><b>Chieron Tenk</b><nowiki>: I suppose to prevent real content being damaged?</nowiki></font> ...</b><nowiki>: but I get your point ... there are some viewer-side particle tools in the pipeline that should be useful</nowiki></font>
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  • * {{Jira|SOCIAL-452}} Default size of Web content floater is wrong - needs to be optimized for Web profile display ...TORM-927}} [VWR-24426] SSL Handshake Failed Error when accessing web-based content on development viewers using recent Webkit 4.7 - Fixed on all impacted plat
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  • }}{{KB2LinkMap|new-url=Build Tools How do I ensure I'm shown as the creator of my content?<br>
    29 KB (4,837 words) - 17:16, 19 January 2011
  • ...duction version), and 1.0. We are converting to using 1.0 as a part of the tools upgrade project, which is also upgrading to building with Cmake 3.1, Xcode * archives produced by 1.0 can be used by 0.8 (there is some extra content that the older version ignores),
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  • ...management systems that allow centralized web-based management of in-world content which was used to manage the largest in-world networked advertising system <li>Behind-the-firewall solutions for content managment and metrics.
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  • [15:11] Oskar Linden: most of the changes were to deploy related tools though [15:22] Oskar Linden: there was a last minute content breaking showstopper that took us a few days to figure out
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  • ...much we can reveal to the public about how our fraud detection and related tools work. ...s you upgrade to Jing Pro, which lets you use a better codec for moving 3D content.
    58 KB (8,477 words) - 15:43, 18 November 2009
  • * New option in the Tools menu > Recompile Scripts, to allow your scripts to compile in Mono or the L ...ssage to, or warn avatars who are not running a supported viewer for their content.
    35 KB (5,307 words) - 10:19, 17 October 2008
  • ...tunately, the Doc team hasn't had the resources to deal with the wiki. The content that is there generally comes from Residents or Lindens who are working on ...an the KB if something has changed. I notice you guys haven't included the tools menu auto hiding in the build articles, yet, for example
    27 KB (4,298 words) - 15:32, 18 November 2009
  • ...task inventory' feature, similar to 'Recompile all scripts in object', in Tools tab ...{{Jira|VWR-6110}}: I was attaching a hud when my other hud with animations-content (worth 22000LD!) disappeared
    44 KB (6,528 words) - 11:43, 22 October 2009
  • ...eation tools. And I am actually excited about thinking about scripting and content creation from end to end as a feature and product.</nowiki></font> ...808080><b>tehKellz (kelly.linden)</b><nowiki>: We have a product owner for Content Creation which is currently focused on Mesh. The "scripting" product is mer
    41 KB (6,351 words) - 10:52, 10 January 2012
  • ...We has problem with grief that has been hard to clean, even if we use land tools object can get stuck abov 1000 m</nowiki></font> ...y and objects that I has cleaned are still on land but not visible in land tools.</nowiki></font>
    37 KB (5,977 words) - 14:13, 11 February 2014
  • ...ira|STORM-52}} As a Scripter, I want to use my own external script editing tools that provide more functionality than the inworld script editor * {{Jira|STORM-138}} [VWR-20756] As a Content Creator, I want [[llTextBox]] input support in [[llDialog]] windows so user
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  • ...believed then was that only artists and design professionals could create content for 3D worlds. And there were a number of other beliefs that have proven to ...gin to bring together people in the virtual world and they are finding the tools and the means to organize and to work for change. And all of that is incred
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  • ...he Data Visualization group in Second Life which collaborates and displays tools at the open source data viz island located in the SciLands (http://slurl.co ...s ready to be explored. Our panel will introduce information about Groups, Content Creation, as well as Educational Resources and how they relate. Join our ca
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  • The OU's mission is "to be a world leader in the design, content and delivery of supported open and distance learning through academic resea ...in direct relation to their Open University course: Working with Conflict: Tools, Skills and Dialogue. They believe that role-playing in Second Life can hel
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  • ...ng to be a small release, and lots of it is internal changes for us (logs, tools etc) [2017/01/12 15:41] NOPE (margithe): SInce Vir holds content creation meetings now, most of the feature ideas go there, the things that
    20 KB (2,667 words) - 04:40, 3 February 2017
  • ...'''object''', '''features''', '''content''', e '''texture'''. Clicca su '''content'''. # Selezionando l'oggetto e scegli Select the object and choose TOOLS>RESET SCRIPTS IN SELECTION (Strumenti->reimposta script in selezione)
    19 KB (2,858 words) - 05:59, 24 April 2010
  • ** '''Create and sell content''' - Clothing, gadgets, etc. ...ather, you use [[prim|prims]] to assemble it piece by piece. There ''are'' tools which make building easier, but the point is: you aren't artificially "leve
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  • ...ira|STORM-685}} Transparency settings aren't applied to the Buy L$ floater content ...ira|STORM-52}} As a Scripter, I want to use my own external script editing tools that provide more functionality than the inworld script editor
    26 KB (3,621 words) - 18:30, 9 December 2010
  • === Adult Content: === Are you uncertain what Adult Content changes have been put into place? Are you wondering how you may or may not
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  • that the Residents would create the content and that totally feel ...believed then was that only artists and design professionals could create content for 3D worlds.
    99 KB (7,476 words) - 05:22, 13 August 2008
  • ...ual worlds, the way we would adapt to custom content, how we would use the tools provided to us and incorporate our own vision was all still yet to be disco ...ted, however, freebies are fine. Additionally, displays should have actual content, not just look like advertisements. This is a non-commercial zone intended
    16 KB (2,418 words) - 10:15, 8 June 2009
  • ...nt color=#440044><b>Andrew Linden</b><nowiki>: but providing the tools for content creators to set up complex transitions between distinct navigation meshes, ...ent: in principle, we could add stuff like that in the future with Havok's tools, but more advanced features become more and more tricky to make work right
    48 KB (7,452 words) - 12:06, 3 April 2012
  • ...World was renamed into Second Life: a 3D virtual world with user generated content, where users could interact with each other in realtime. ...t [https://web.archive.org/web/20130910062937/http://secondlife-online.com/content/site-beta.php History of SL Beta].
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  • ...15:05] Mæstro Linden (maestro.linden): Magnum is still on the experience tools project [2014/06/26 15:57] Simon Linden: Was there anything covered in that "Content Creators" user group that's not covered in the others?
    22 KB (2,914 words) - 16:05, 26 June 2014
  • *Torley Linden: We're working on our new blog content... set to launch tomorrow. *Torley Linden: And you're welcome re: Animoto. Always like sharing cool tools. :)
    37 KB (6,206 words) - 15:38, 18 November 2009
  • ...ual worlds, the way we would adapt to custom content, how we would use the tools provided to us and incorporate our own vision was all still yet to be disco * Landmarks, Web content or Links provided must be relevant to the exhibit or exhibitor.
    19 KB (3,100 words) - 10:47, 17 May 2011
  • ...ade''': We've upgraded Webkit, which is used for displaying media and web content (including Profiles), from 4.6 to 4.7.1 ...} Upgrade Qt (via Qt/WebKit via LLQtWebKit) to v4.7.1, addition of new Web content floater and numerous LLQtWebKit / media plugin related fixes
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  • ...is done on purpose as it makes things easier for working with translation tools. ...anslatable, only the text in back should be translated. The variables (red content into brackets) shouldn't be translated or messed with.
    14 KB (2,020 words) - 11:45, 6 July 2009
  • ...Soft Linden|Soft Linden]]: Right. If we do something to preserve existing content, it'd hardly be the first time. ...y Oh|Day Oh]]: I don't know how related this is, but presently the estate tools can't return anything that isn't scripted, regardless
    27 KB (3,921 words) - 14:51, 24 November 2008
  • * [15:13] Lorca Linden: we are going to be releasing the viewer tools for pathfinding * [15:18] Lorca Linden: if anyone has questions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also h
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  • .../03/12/upcoming-changes-for-adult-content recent announcement] about adult content policy changes. He said that he has been involved in the Resident Experienc The discussion drifted to other topics for a while, especially the new adult content policy and its implications, and to office hours and the Rx Lindens' lack o
    144 KB (18,757 words) - 18:03, 12 March 2009
  • ...creation-panel-transcript-an-is-one-life-enough-post/ "Is One Life Enough" Content Creation Expert Panel Transcript], Acuppa Tae et al, 03 Nov 2010 *[http://www.businessweek.com/magazine/content/08_68/s0808041522849.htm?chan=magazine+channel_bwsmallbiz+--+top+stories Bu
    30 KB (3,557 words) - 11:18, 6 May 2019
  • ...ly, I think letting content creators know would make a difference. Lots of content creators just build and don't script, so they continue to use thier old res ...6] <font color=#000c33><b>Simon Linden</b><nowiki>: yes, builders need the tools to get that info, and regular users need it to see if their old stuff is ef
    43 KB (6,740 words) - 11:11, 5 July 2011
  • ...Bay and Amazon and contribute their experience in merchandizing and search tools. ...keep on top of reviewing flagged listings as well as some improved listing tools and procedures to help reduce it without the need for largely scaling suppo
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  • ...h=100% style="padding:0 6px;"|did u get the stuff you asked for about mesh tools input? ...ith specific tools is captured under https://wiki.secondlife.com/wiki/Mesh/Tools
    114 KB (14,189 words) - 13:49, 1 September 2011
  • ...|Psi Merlin]]: I also have detailes records from some of Moon's reporting tools for number and length of sim freezes ...[User:Melfina Marshdevil|Melfina Marshdevil]]: which means forever broken content
    28 KB (4,083 words) - 19:29, 18 March 2010
  • ...bservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be s ...bservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be s
    49 KB (6,857 words) - 10:28, 9 January 2014
  • ...estion about sim backup/restore.. is it technically possible to backup the content of one sim, and restore it to another? Is it something feasible to do for t ...content from one region to another... however we don't have any automated tools for it.</nowiki></font>
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  • ...Viewer 2's basic features, but there's much more to learn for Second Life content creators, developers, and other power users. If you need additional help, ...e main menus have been reorganized to make it easier for new users to find tools and functionality. The Advanced menu can still be accessed by clicking (CTR
    29 KB (4,732 words) - 14:33, 13 October 2010
  • ...Viewer 2's basic features, but there's much more to learn for Second Life content creators, developers, and other power users. If you need additional help, ...e main menus have been reorganized to make it easier for new users to find tools and functionality. The Advanced menu can still be accessed by clicking (CTR
    30 KB (4,979 words) - 12:36, 27 April 2010
  • ...lways trim it down, but can't interpolate extra frames (although there are tools that can help salvage your takes if you have no other choice). For greater accuracy, there are 3rd-party tools, and '''[http://www.reallusion.com/crazytalk/ CrazyTalk]''' is a popular co
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  • [14:22] Jon Linden: the vendors we're talking to have some tools around translator reliability and community moderation [14:25] Jon Linden: the wiki is understood to be Resident-submitted content that's not necessarily the word of Linden Lab
    29 KB (4,507 words) - 15:36, 18 November 2009
  • ...er:xstorm Radek|xstorm Radek]]: ok Oskar please we need real working test tools * [15:11] [[User:Kitto Flora|Kitto Flora]]: needs 1.42 to fix the broken content
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  • * Creator Tools project. ** This has the Creator Tools project shipped to all regions, but disabled.
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  • * Fixed: Pasting multiline clipboard content into chat loses newlines * Pasting multiline clipboard content into Chat will show a Paragraph symbol at newlines (Partial Fix behavior)
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  • ...x;"|I've created both sculptors and mesh creation tools (two mesh creation tools) ...ng:0 6px;"|You should try the age verification too. We now recommend adult content via email upon completion
    106 KB (13,477 words) - 17:57, 9 November 2011
  • * Fixed: 4 ungrammatical options in the Tools menu in German ...ash when attempting to edit scripts (by double-clicking quickly before the content tab fully loads)
    57 KB (8,293 words) - 10:25, 17 October 2008
  • * The Tools menu is now hidden by default: ...4, 5) all still work to select a specific tool, and will also activate the Tools menu.
    28 KB (4,093 words) - 12:33, 16 October 2008
  • ...e'll probably include normal maps then (though not as additions to current content).<br> ...'' We'll evaluate it going forward, you can tweak the value to your hearts content in debug settings until then.<br>
    29 KB (5,104 words) - 10:19, 1 February 2008
  • ...Linden|Fritz Linden]]: we're working on an automated system for moving the content, and hope to make it all automagic ...ommunications plan... we're planning to do more Linden original multimedia content.
    56 KB (8,746 words) - 15:44, 18 November 2009
  • |width=100% style="padding:0 6px;"|So submissions for the Adult Content gateway are ending 9/30 ...0% style="padding:0 6px;"|have you received many submissions for the Adult Content Gateway, viale?
    112 KB (14,060 words) - 12:09, 26 September 2011
  • | anyone have any content related JIRAs to pass around today? | how it'd effect the people who buy your content
    82 KB (12,094 words) - 17:29, 17 July 2012
  • ...irtual World Design Centre to develop all Loyalist College's virtual world content. and also creates Second Life environments for clients in education, busine ...ever impacted grades at the college in such a positive way. The affordable tools of Second Life allowed us to explore potential applications for education.
    10 KB (1,573 words) - 15:01, 4 November 2010
  • * How act when the article show a link to content that is (and will be) only available in english. Add a "warning" or a "prev * [12:22] Torben (torben.trautman): I have a question: When linking to content that is (and will be) only available in english, is it appropriate to add a
    28 KB (4,008 words) - 03:42, 15 April 2011
  • * Age verification and adult content ...e tools that show the info anyway - democracy is better than freebie radar tools for the rest
    108 KB (13,884 words) - 17:41, 26 March 2009
  • ...re's a new project in RC which is pretty much exclusively about experience tools ...e are some straight up bug fixes in that RC, related to the new experience tools LSL functions
    27 KB (3,747 words) - 16:10, 18 September 2014
  • ...]: and 2 years ago i sold my last company which specialized in multi media tools for schools and got bored sitting around ...41] [[User: Clint Peccable|Clint Peccable]]: so i researched the available tools for creating such a athing and after a few months of rejecting the currebt
    75 KB (9,799 words) - 11:08, 22 July 2009
  • * [9:46] [[User:Xugu Madison|Xugu Madison]]: I'm trying to sort out some content as either MIT or BSD license, for testing in whatever manner you see fit wi ...ai Kuhn|Saijanai Kuhn]]: only if you're not a RL business or a commercial content creator
    52 KB (8,050 words) - 15:07, 12 January 2009
  • ...or=#000f44><b>Simon Linden</b><nowiki>: since the other two are experience tools (which I don't have any news for) and the back-end inventory update</nowiki ...o feature locked into a half potential status due to no feeedback from the content creator community</nowiki></font>
    26 KB (3,941 words) - 11:12, 12 June 2014
  • ...2] <font color=#000c33><b>Simon Linden</b><nowiki>: Nor I ... the internal tools people would be the ones to work on it</nowiki></font> ...f the scale of what they are about to do, e.g. number of regions where the content is, number of distinct owners, histogram of rez dates, i.e. the key info wh
    52 KB (8,096 words) - 17:16, 21 October 2011
  • ...t color=#000f44><b>Simon Linden</b><nowiki>: Magnum retains the experience tools project</nowiki></font> [12:08] <font color=#808080><b>Furly Wizzle (whirly.fizzle)</b><nowiki>: Exp tools soon too! \o/</nowiki></font>
    50 KB (7,803 words) - 17:58, 30 June 2014
  • ...ng wiki KB content into an "Extended KB", which will contain more advanced content than the official KB on Lithium. So far, it can be found here: https://wiki ...n for some time that there's a division between the technical level of the content in Lithium and on the wiki. The extended KB is a way for us to better organ
    106 KB (12,954 words) - 14:04, 18 August 2011
  • * '''''> Set to Linden Content''''' - * '''God Tools...''' - Opens "God Tools" floating window
    17 KB (2,515 words) - 21:25, 30 December 2013
  • |width=100% style="padding:0 6px;"|4. Embrace community content as an untapped, invaluable resource. |width=100% style="padding:0 6px;"|where's adult content in all of this?
    184 KB (23,391 words) - 12:39, 27 June 2011
  • ...dding:0 6px;"|and as you start building things and checking out the viewer tools, plase make sure to check out the guides on those topics : |width=100% style="padding:0 6px;"|and you can download the viewer tools from here :
    136 KB (17,236 words) - 13:38, 30 April 2012
  • * Fixed: 4 ungrammatical Tools menu options in German * Fixed: VWR-6328: Request for "Tools" menu to not auto-hide.
    29 KB (4,351 words) - 10:52, 9 October 2008
  • ...lossus Linden|Colossus Linden]]: Today's topic is Adult Content and Adult Content Policies on Xstreet SL ...got a list of issues I have seen myself or heard from you regarding adult content and policies on Xstreet. I'll type those in.
    79 KB (11,978 words) - 12:55, 17 November 2009
  • *[10:13] [[User: Ina Centaur|Ina Centaur]]: i'd assume there's content rights issue.. though it would be nice if you arrive dressed in the same gl *[10:15] [[User: Ina Centaur|Ina Centaur]]: so, in that case, content is transferred and can be abused if someone basically mod's their opensim t
    50 KB (7,517 words) - 14:10, 9 December 2008
  • ...ing on bigger brushes that I know of, but we know that the terrain editing tools could use some work</nowiki></font> ...b>Motor Loon</b><nowiki>: What really really needs some work is our estate tools to control situations with greifers...</nowiki></font>
    46 KB (7,330 words) - 18:16, 16 May 2012
  • ...rrent KB search works, is that the search terms are run against the entire content of the article. This makes me think we need to pay extra attention to artic *Pounce Teazle: I would make it webbased, updating content is impossible as it is...
    51 KB (8,893 words) - 15:37, 18 November 2009
  • ** "Content Management" Project. ...skar Linden|Oskar Linden]]: BlueSteel has the non crashing version of the Content Management project
    45 KB (6,437 words) - 17:48, 24 March 2011
  • [12:23] <font color=#7fc500><b>Kitto Flora</b><nowiki>: One of the griefing tools is something that slows scripts to a crawl - some of the 'crashes' I've log ...nt removal of the particle attributes for the prim? What about 'no modify' content?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • ...eon Voom</b><nowiki>: i got a funny bug/glitch in the new advanced creator tools: SCR-428</nowiki></font> ...r question: is there some sort of office hour for the new advanced creator tools? i mean. it would be helpful if we could bounce off some ideas and share ex
    52 KB (8,232 words) - 17:41, 25 September 2012
  • ...de sculpt map tools and offline previewers [[Sculpted Prims: Resident-made Tools|now have their own page]]. ...culptie creation as most of the features you pay for go beyond the general tools to create sculpt maps for Second Life. Programs such as Amorphium, trueSpac
    52 KB (8,117 words) - 23:30, 11 May 2015
  • Make sure that all of the your content works on the Havok4 grid, and try as many physics-related things as you can * Building Tools
    11 KB (1,821 words) - 15:25, 6 April 2011
  • | builders and content creators should aim for that :) ...uilders mode would be more advanced and regular SL would have the building tools it has now
    64 KB (9,709 words) - 19:24, 31 July 2012
  • * This is preparatory work for the Experience Tools project ** Infrastructure changes for the Experience Tools project
    46 KB (6,285 words) - 10:24, 9 January 2014
  • ...0046><b>Renae Daines</b><nowiki>: Sadly changing that would break a lot of content, one major one being agent status via pagers</nowiki></font> [12:33] <font color=#b55a00><b>Attica Bekkers</b><nowiki>: are build tools and search by creator going?</nowiki></font>
    67 KB (10,822 words) - 16:28, 29 February 2012
  • | style="white-space:normal;"|how long does it take to backup the content in a region ? | style="white-space:normal;"|^that'd lower the risk of total content loss
    104 KB (13,399 words) - 16:49, 13 August 2007
  • ...adding:0 6px;"|Wanted to give you a heads up that we will have a community tools forum for general feedback |width=100% style="padding:0 6px;"|Like to see the resident content
    167 KB (21,030 words) - 12:57, 10 November 2011
  • *[9:41] [[User: Saijanai Kuhn|Saijanai Kuhn]]: political pressure from content designers probably prevents them from discussing things in more detail ...aising a ghost to ask why we're not actually using XML at all, except as a content-free map-wrapper? )
    35 KB (5,479 words) - 12:52, 2 June 2009
  • [2013/05/09 15:40]  Maestro Linden: all 3 RCs just have the same experience tools project [2013/05/09 15:41]  Duckie Dickins: I must of missed what the experience tools were..is it on the wiki?
    34 KB (4,301 words) - 16:26, 9 May 2013
  • ...or=#440044><b>Andrew Linden</b><nowiki>: If the clone is done via the jira tools then the linkage is automatic.</nowiki></font> ...ink it just doesn't understand how or when to apply permission that was in content of</nowiki></font>
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  • ...epared to look. Its a little catch 222. Freebies have value as promotional tools, but they need to be controlled somehow to stop them flooding the marketpla ...ample, iTunes - charge content creators for the privilige of "giving away" content. I'm sure Xstreet/SL isn't the first marketplace to face this problem.
    54 KB (8,396 words) - 10:21, 14 October 2009
  • *** The purpose of this user is to verify that edited content looks reasonable on legacy viewers, and sometimes to verify that build tool # UserA and UserC: verify that your build tools appear, and that the appearance is identical in the following tabs:
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  • #Where do the prim counts in the edit floater and those used for parcel content audit come from? [Drongle McMahon] ...em: Where do the prim counts in the edit floater and those used for parcel content audit come from? [Drongle McMahon]'''
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  • ...quite challenging to introduce them here for those who aren't experienced content creators. ...ouping and the ability to move the rotation pivot would be better building tools that extremely detailed surfaces
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  • ...was told not allowed to submit proxies. Joe Linden: none of the grid proxy tools have been submitted, AFAIK, just modules or plugins. ...anscript] Joe Linden: of course none of this TPV stuff applies to in-world content at all. Different discussion.
    110 KB (14,456 words) - 13:48, 20 April 2010
  • [16:23] <font color=#0000b5><b>Vincent Nacon</b><nowiki>: ok but what other tools does it?</nowiki></font> ...nt would actually be supplied by various external servers that already had content</nowiki></font>
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  • ...cle headers are the equivalent to a "h2" in modern blog software and other content management systems: Furthermore, content should begin on the next line, with each paragraph separated by two line br
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  • ...overwhelmed and frightened, rest assured we will provide you with all the tools you need to visualize and estimate the costs. <br>[12:07] Nyx Linden: we'll have tools to show you what a mesh will cost on upload
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...rectory is to connect you (Solution Providers) with businesses looking for content developers, event managers etc. in SL (as you all know). * Gary Bukowski: Yah that's about the content of the test, Kat. I think it's just important to keep in mind certification
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  • * [[Protecting content in an open grid]] * [[Developer_communication_tools|Developer Communication Tools (Linden Lab)]]
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  • [[Category:Community Tools User Group]] ...le=" padding:0 3px;"|yep, i'm already seeing the system fill in with great content!
    145 KB (17,797 words) - 14:42, 5 May 2011
  • ...Tell you what... I'll try to make sure to have two regions with identical content for testing by Thursday for anyone interested.</nowiki></font> ...z huge sets of coalesced items and then return all objects with the estate tools while physics fps is at 0</nowiki></font>
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  • ...:0 6px;"|Just like the internet, whenever one comes int contact with Adult content for the 1st time, they need to consent ...o say "yes, I've given you the right date of birth and i want to see adult content"
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  • * Content export tools, including object contents. ...ator.org/wiki/Hypergrid Hypergrid], [[Open Grid Protocol]], and/or [http://tools.ietf.org/wg/vwrap/ VWRAP] support. Perhaps borrow policies from [http://ope
    129 KB (16,498 words) - 19:46, 15 April 2010
  • ...ry|Zha Ewry]]: and.. what I find interesting, is that I could express the content I'd flow across that * [10:05] [[User:Morgaine Dinova|Morgaine Dinova]]: [http://tools.ietf.org/html/draft-narten-successful-bof-04]
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  • [#SVC-3819] "Top Scripts" in estate tools is inaccurate [15:12] Moon Metty: the agenda says : SVC-2327[c] - "Top Scripts" in estate tools is inaccurate
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  • ** Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the af ** Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the af
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  • ...b><nowiki>: There are also some behavior differences in the runtimes. Some content may be dependent on the quirks of each. Deciding what to do in those cases ...b><nowiki>: *I* was referring to simulation lag - we're working to get the tools in place to try and reduce that aspect of lag. i.e. making things rez faste
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  • * [12:13] [[User:Dedric Mauriac|Dedric Mauriac]]: need better tools to add watches to scripts ...riac|Dedric Mauriac]]: it would be nice if there was a message sent to all content owners
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  • ...44><b>Simon Linden</b><nowiki>: I don't have any updates on the experience tools ... the blog post that went out last week (?) is the most recent I know of< ...x? I don't think there has been any price or not mentioned for experience tools</nowiki></font>
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  • ...ty of caching a texture that actually didn't upload properly, and building content relying on a broken/incomplete asset ...ion, but this probably shouldn't happen until we've got better translation tools. Right now, an extra language specification involves a lot of hand-synchron
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  • ...mal;"|Morgaine: The article isn't about building a VW, it's about creating content in SL (i.e. building a sim) | style="white-space:normal;"|The entire Advanced, Tools, and World menus, gone.
    48 KB (6,264 words) - 14:02, 22 May 2009
  • ...y Linden: we always welcome more Resident contributors to improve our help content! *Torley Linden: use whatever tools serve you well.
    35 KB (6,030 words) - 15:45, 18 November 2009
  • *[13:16 SLT] [[User:Willow Halfpint|Willow Halfpint]]: its always the mysti tools lol ...idea. I know some of our graphics developers are really enthusiastic about content-creator education for more efficient builds.
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  • * Fixed: {{Jira|VWR-13519}}: Make a Tools menu option translatable by giving a name to <on_enable> ==== Adult Content Access & Filtering ====
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  • |width=100% style="padding:0 6px;"|Only tiny amounts of broken content. ...s like Mesh Studio exist - would it not be worth a meeting that basic mesh tools from primsw be incorporated into a future viewer?
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  • ...maintenance release, the other is a back-end system update for experience tools</nowiki></font> ...01d><b>Kitto Flora</b><nowiki>: Usually it like drag/drop item from inv to content of object and it either never shows, or is very slow to shoe</nowiki></font
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  • |width=100% style=" padding:0 3px;"|Advanced > Performance Tools > Statistics Bar |width=100% style=" padding:0 3px;"|(It's also under performance tools)
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  • ** Content Management projct + maint-server from trunk ** Updates to the updates to the IP management tools
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  • ...arious different places where one finds policy on allowable and prohibited content ...y much reactive, fight-or-flight, and aren't always rational enough to use tools wisely
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  • ...Hartyshire’s general store and your resource center. Come here to get the tools you need for playing the game. You may also cash in gems here to get fabul ...P > General > 'I want to access contact rated:') and choose your preferred content from the drop down menu.
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  • [12:51] <font color=#c50000><b>Levio Serenity</b><nowiki>: there are tools that convert prims to mesh already</nowiki></font> ...le to build things in mesh, fitting to scale and shape of already existing content. Although it would be only possible for your own objects, so it would be so
    65 KB (10,576 words) - 17:15, 1 July 2013
  • ...den</b><nowiki>: The effort is all over our codebase (viewer, server, web, tools, QA)</nowiki></font> ...look at it today, but if you give me a link I might be able to examine the content later</nowiki></font>
    41 KB (6,167 words) - 17:17, 9 September 2011
  • ...The KB2wiki project has also opened some doors on how we can present help content inworld. Jeremy Linden: This is beyond inworld tools. I've reported it to Support. Oy.
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  • ...ondlife.com/community/community/blog/2009/03/12/upcoming-changes-for-adult-content Adults-only code]] ** Include avatars in the list of "top scripts" in estate tools
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  • ** Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the af ** {{jira|SVC-8144}}: Estate Tools, Debug, Disable collisions stopped working.
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  • [[Category:Community Tools User Group]] ...s on the top level people click ticket or live chat before using the other tools, which makes support become swamped with issues that people could have answ
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  • * [15:15] [[User:xstorm Radek|xstorm Radek]]: there needs to be better stats tools ...Flora]]: edge-fin is Havok7. Touch passing is a big problem. Breaks mucho content
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  • *[2011/02/28 11:12] Rusalka Writer: Has the planned content breakage happened already, or is that still ahead? ...3] F L I P (flip.idlemind): This is my first Mesh meeting..."planned content breakage"?
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  • * [15:07] Lorca Linden: and viewer tools * [15:09] Lorca Linden: we've had a ton of fun with the tools internally and can't wait to see what you all build
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  • | style="white-space:normal;"|i may dock build tools and have a split 3d screen for buidling or just a single view for normal me | style="white-space:normal;"|yep a toolbar with different content as well as coustom options
    48 KB (6,357 words) - 15:06, 2 July 2009
  • ...menus onto the toolbar and a way to swith between different collections of tools ...be downloading custom stuff that differs from standard, be good if 30% of content was default textures andparts like 10x10x.1 floor prim
    68 KB (8,948 words) - 16:54, 10 September 2009
  • ...for "prim" costs are being introduced to provide some feedback for guiding content creators</nowiki></font> ...ut how to apply pressures later to help guide people toward more "optimal" content solutions</nowiki></font>
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  • | style="white-space:normal;"|yeah, content needs to stagger in | style="white-space:normal;"|yes Sun has some great 3D tools..
    155 KB (20,941 words) - 15:05, 8 July 2008
  • ...(kelly.linden)</b><nowiki>: It would be opt-in so it wouldn't break legacy content.</nowiki></font> [09:30] <font color=#b5005a><b>Motor Loon</b><nowiki>: Wont give greifers "tools" they dont always have (via workarounds)</nowiki></font>
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  • ...</b><nowiki>: Ahh, ok, as long as there's a grace period, or it could be a content loss issue for people who can't read warnings or push buttons while drunk</ ...ing really doesn't scale up to very large objects ... they become griefing tools just due to the total size</nowiki></font>
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  • ...]: still thinks estate managers should be visible to anyone on the estate tools... how would one know whom to contact otherwise in case of grief? ...en]]: Attachments (including HUDs) don't get their permissions updated on content change. So right now, it's not possible to put an object in an attachment t
    37 KB (5,284 words) - 08:03, 5 May 2009
  • * [15:29] [[User:Merato Zilz|Merato Zilz]]: i know we'd see a lot more content if it were only bumped slightly ...e the problem under lab conditions, so TCMalloc on live will give them the tools to find out what's gong on
    58 KB (8,095 words) - 19:52, 15 April 2010
  • |width=100% style="padding:0 6px;"|I can update my tools by your advice. Thank you. ...king into supporting rigging to collision volumes, but we need some sample content that has a rigged mesh that is weighted to the avatar collision volumes. Th
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  • ** Content Management projct. ** Updates to the updates to the IP management tools
    48 KB (6,766 words) - 19:03, 17 February 2011
  • ...eans that my interestlist wasn't doing as good of a job of loading initial content.</nowiki></font> ...lor=#5a00b5><b>Mike Denneny</b><nowiki>: Well maybe there needs to be more tools available for reputation?</nowiki></font>
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  • ...time to talk about coalesced objects. There are also some Resident-created tools that are designed to move large builds. *[13:23 SLT] [[User:Torley Linden|Torley Linden]]: and risk content loss, etc. there are so many caveats and "CAUTIONS"
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  • * [11:40:43] Zha: Can pass the rights downstream to other tools * [14:13:25] robla: (e.g. exposing IP addresses to content creators)
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  • [12:47] '''Pastrami Linden:''' http://www.gulker.com/blog/wp-content/2007/01/long_shadows_long_day.jpg<br> ...ous to. 2) You have redone the Media tools, and broke them terrible. Media tools that used to work flawlessly for group presentations are now completly dead
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  • ...ectory into the VS2003 paths. For the June 2008 DirectX SDK release, go to Tools -> Options -> Projects (on left) -> VC++ Directories. On right show directo Go to Tools -> Options -> Projects -> VC++ Directories, show directories for Executable
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  • *** Allow HTML in llHTTPResponses to browsers embedded in viewers for content you own ...>CONTENT_TYPE_HTML</code> "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...t parts as open source) they'd try to provide tools to liberate the users' content. [http://googleblog.blogspot.com/2010/08/update-on-google-wave.html] So Wav
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  • [2013/09/05 15:16] Monty Linden: And there are other tools to monitor what viewers have been ...actual data received on closed connection is shorter than that declared in content-length, you have a short response.
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  • ...15:07] Mæstro Linden (maestro.linden): and Magnum is still on experience tools ...ssue with small quirks.. people become accustomed to them and design their content around them
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  • [[Category:Community Tools User Group]] |width=100% style=" padding:0 3px;"|that forum is for adult land owners and content creators, i understand
    215 KB (27,028 words) - 14:39, 5 May 2011
  • |width=100% style="padding:0 6px;"|table of content works now :) ...% style="padding:0 6px;"|OK, bye all.... gonna grab some lunch before Comm tools UG
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  • [2013/05/16 15:09] Maestro Linden: The main channel got the experience tools project, which is still under wraps ...Glyph Graves: also the slownest of the wind overall has borked some of my content .. was the saving in bandwidth really worth it?
    26 KB (3,342 words) - 18:47, 16 May 2013
  • ...y Linden]]: Yeah, indeed. Remember, we know best what can be done with the tools and software we *currently* provide... Anything more (like megaprims, bots, ...nceptual and cognitive completeness when it comes to making and presenting content
    68 KB (10,215 words) - 15:38, 18 November 2009
  • ...aph of the simulation. Attachments are created/modified using the "build" tools in the viewer; modifications are transmitted from the viewer to the simulat Animations can be created in third party tools (e.g. Poser, QAvimator) and uploaded via File > Upload Animation (L$10). Th
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  • ...support in the future. I imagine that will involve making sure our online tools are as updated and easy-to-use as possible. |width=100% style=" padding:0 3px;"|yeah the current online tools aren't very practical at the moment
    67 KB (8,269 words) - 14:21, 4 February 2011
  • ...Community Group.. leaves us more scope here to discuss issues about adult content and policies that affect everyone, not just ones parochial to Zindra |width=100% style="padding:0 6px;"|LL has abandoned adult content - a group with their name on it will not change that
    161 KB (20,342 words) - 15:10, 24 June 2011
  • ...ect objects made of sculpties and ordinary prims? Will this break existing content? ...hodai we should be getting the cost in edit tools to agree with the viewer tools soon
    158 KB (19,745 words) - 15:37, 20 June 2011
  • ** {{jira|SVC-7847}} : Top Scripts Refresh in Region/Estate Tools Broken * This is the Creator Tools project.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • | style="white-space:normal;"|frankly I strongly feel one should have good tools (eg export complete linksets etc) so long as permissions are respected othe ...hite-space:normal;"|I think SL would benefit from better social networking tools. The friends list and groups are pretty crude. My concern is that LL will f
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  • ** Content Management projct + maint-server from trunk ** Updates to the updates to the IP management tools
    41 KB (5,826 words) - 22:05, 3 March 2011
  • **{{jira|CHUI-251}} Scroll bar and no contents text is shown on Content tab of newly build object and user cannot add objects to object inventory **{{jira|CHUI-252}} Deleting an item from object contents in build tools crashes viewer
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  • [12:23] <font color=#0700a5><b>Nicholas Melchior</b><nowiki>: they have tools that can get around most region controls, yes</nowiki></font> ...700a5><b>Nicholas Melchior</b><nowiki>: and with many of the newer griefer tools they buy on marketplace, the culprit cannot be identified</nowiki></font>
    75 KB (12,054 words) - 13:29, 4 June 2013
  • ...<font color=#b5b500><b>Flip Idlemind</b><nowiki>: Hopefully the Experience tools will be out by then</nowiki></font> ...0] <font color=#808080><b>JIRA-helper</b><nowiki>: [#VWR-28634] The build-(tools-)window pops open if the dragged object under your mouse dies or gets delet
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  • [[Category:Community Tools User Group]] ...ur communty guidelines and what is reported in their "report inappropriate content queue"
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  • |width=100% style="padding:0 6px;"|RHN has no control over the content in the infohubs |width=100% style="padding:0 6px;"|I'm all for any way to use the existing tools to bring information into the world. Give people innovative ways to get tha
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  • <font color="#ff0000"><b>Vir Linden: </b></font>We already have some internal tools for QA automation using python, and even keeping them working for us is sor <font color="#000000"><b>dantia Gothly: </b></font>Hello, content creator on SL.
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  • ...- output to DEBUG_CHANNEL with llSay /me format has been changed and broke content. * [12:19] [[User:Squirrel Wood|Squirrel Wood]]: old cache content can be the result of ISP side transparent proxy/cache setup ..
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  • ...iki>: The optimization paradox is a problem for anything with user-created content.</nowiki></font> [12:42] <font color=#440044><b>Andrew Linden</b><nowiki>: legacy content... scripts gotta know which pieces were hit</nowiki></font>
    69 KB (11,030 words) - 13:35, 2 July 2013
  • **{{jira|CHUI-251}} Scroll bar and no contents text is shown on Content tab of newly build object and user cannot add objects to object inventory **{{jira|CHUI-252}} Deleting an item from object contents in build tools crashes viewer
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  • ...esh or not. Is adding such a flag a possibility or would it break existing content? [[User:Nalates Urriah|Nalates Urriah]] # Linden Realms demonstrates auto attaching huds. Will the tools be expanded to cover other attachment points and be controllable by script?
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  • * [15:33] Latif Khalifa: not only that, but there is a lot of content using them ...oval tools, grid-wide rollback is worse unless the issue nuked majority of content
    38 KB (5,513 words) - 14:24, 27 October 2011
  • ...font color=#c50076><b>Levio Serenity</b><nowiki>: there are people who use tools that have 1000s of items</nowiki></font> ...owiki>: it's not helpful that with animations, we HAVE to have them in the content of an object to use them, while other things can be called via key</nowiki>
    47 KB (7,315 words) - 08:56, 19 June 2013
  • |width=100% style="padding:0 6px;"|being told you create content that looks professionally made is not a bad thing :) |width=100% style="padding:0 6px;"|Yes, and some experienced content designers are using higher poly items to compete in the SL market.
    88 KB (11,135 words) - 13:03, 26 November 2012
  • ...<font color=#440044><b>Andrew Linden</b><nowiki>: Yes Vincent, the Mole's content (if set the the correct group or Linden owner) should be immune to encroach [16:35] <font color=#4c0039><b>Falcon Linden</b><nowiki>: (1) The viewer tools for pathfinding are scheduled to be released early next week</nowiki></font
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  • ...=#190033><b>Oskar Linden</b><nowiki>: some of the external grid monitoring tools make a list</nowiki></font> ...font color=#00b2b2><b>Cummere Mayo</b><nowiki>: redzone and allot of other tools are using the command I mentioned to list suspected alts in a database that
    45 KB (6,982 words) - 09:20, 10 March 2011
  • ...he first project, on BlueSteel and LeTigre, is an update to the experience tools project ....linden): finally, there was a change which has proven to be controversial/content breaking
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  • ...ht Whirly, i think Oz said something about wanting to focus on getting the tools update done first before bringing in CEF ...is "bad". If you leave those settings enabled all the time, lots of legit content won't rez. Then people come complain to support >.<
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  • |width=100% style="padding:0 6px;"|those are indeed both projects content creators are looking forward to :) |width=100% style="padding:0 6px;"|we need some input too :) for the tools ...
    108 KB (13,728 words) - 13:23, 26 November 2012
  • ...: File Not Found The requested URL /support, was not found on this server. Content on this site changes regularly, so it's possible that the item you're looki You: Jaszon, how would you go about explaining the building tools in the "client guide" without explaining the whole building concept?
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  • ** Content Management project + "server-maint" project from trunk. ** Updates to the updates to the IP management tools
    39 KB (5,429 words) - 19:42, 10 March 2011
  • ...: however that was long before parcel prim accounting and other diagnostic tools</nowiki></font> ...Coba</b><nowiki>: That maybe true, Pauline, but everyone memory profiling tools only return max possible allocatable, not currently used.</nowiki></font>
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  • * Object Content panel now cleared upon object deselect ** Builders set the action in the build tools "General" panel, at the bottom
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...he: Nothing fits mainland very well these days. Not gaming, not experience tools, not pathfinding, etc. There's more, but these are from the top of my head. ...the product and demo its capabilities and have public sandboxes and Linden content, not necessarily users living on it
    20 KB (2,758 words) - 16:11, 4 September 2014
  • ...dd a few LSL calls to help reduce the number of scripts necessary for some content?</nowiki></font> ...g] Requiered additions and changes to objects and scripting, for improving content-creation capabilities.</nowiki></font>
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  • | style="white-space:normal;"|There's also the issue of breaking existing content. There are man products that depend on the font metrics of MetaFont that sh | style="white-space:normal;"|http://www.wellstyled.com/tools/colorscheme2/index-en.html - This tool allows you to create color schemes a
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  • * This is the Creator Tools project enabled. ...des the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflect
    33 KB (4,873 words) - 17:18, 10 August 2012
  • * [15:12] [[User:Skills Hak|Skills Hak]]: that'll break some "content" ...y Linden|Kelly Linden]]: we think a grace period will cover most existing content, though it is still possible some rare cases will break.
    46 KB (6,543 words) - 11:10, 12 March 2010
  • ...></font>those would obviously be for the creator of a RP system or curated content to include but would be funny easter egg.<br> ...ost 2.82. the bone rotations are wrong and users cannot use it with modern tools without a 3rd party plugin to fix those issues.<br>
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  • ...est pas leur faute , baissez leur son ! http://community.secondlife.com/t5/Tools-and-Technology/SL-Viewer-Basic-Mode-Now-Has-Voice/ba-p/890493 evidement c'e ...trength is for readers finding inforamtion... weakness is in authoring and content management
    36 KB (4,709 words) - 10:16, 28 May 2011
  • ...Especially one where the PE changes when scripts are added (I know several content creators who just add scripts written by others to their creations). TO me ...he simulator will try to return the offending object, rather than innocent content on the side.</nowiki></font>
    61 KB (9,828 words) - 13:29, 2 August 2011
  • ..."output to DEBUG_CHANNEL with llSay /me format has been changed and broke content." ...NNEL|to DEBUG_CHANNEL]]: with llSay /me format has been changed and broke content.
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  • ...ew Linden</b><nowiki>: I think I've fixed a bug related to occasional lost content during rolling restart which was causing occasional rollbacks.</nowiki></fo ...I'm currntly working on the 1970 date for objects listed in the About Land tools</nowiki></font>
    70 KB (10,864 words) - 15:05, 18 March 2011
  • |width=100% style=" padding:0 3px;"|(except for extreemly simple tools, which a SL viewer isn) |width=100% style=" padding:0 3px;"|There are a lot of new tools coming out in the next few weeks that will not be back-ported to handle SG
    137 KB (17,508 words) - 15:37, 7 September 2010
  • |width=100% style="padding:0 6px;"|Personally I'd like to see some mesh tools appearing in the drop down menus up top...... ...parameter changes will affect those bones. I don't have a guide as to the tools involved.
    225 KB (28,294 words) - 14:15, 13 August 2012
  • ...t, in particular webkit, for help, search and other UI elements using HTML content''' ...g to focus on now, all those tools are nice n all, but what do you have on tools if you cant really use the viewer that well?
    42 KB (6,236 words) - 06:41, 16 December 2009
  • ...<nowiki>: also, there may be some UI flow redesign for the new pathfinding tools in the viewer</nowiki></font> ...] <font color=#b500b5><b>Motor Loon</b><nowiki>: the bug destroyed alot of content - when used in sims with e.g. the big simhanger landscapes and such</nowiki
    48 KB (7,576 words) - 09:37, 4 May 2012
  • * Estate tab within Tools / Region Estate has wrong settings for enable of Restrict Access upon initi * Fixed Mature content flag when searching All
    51 KB (7,652 words) - 14:22, 21 May 2012
  • | style="white-space:normal;"|how does the server you're on affect tutorial content? | style="white-space:normal;"|So, the HUD-building tools are nonexistant and the lack of a standard set of HUD controls hamper HUD d
    74 KB (9,620 words) - 17:10, 6 November 2008
  • | it is useful when finding stolen content | presumed "stolen"content anyway
    92 KB (13,361 words) - 09:24, 7 March 2011
  • | style="white-space:normal;"|Charlette: you need tools to measure it ... perceptually users just see more dropouts when recording ...master mixed output, and filters (kinda like mixer volume knobs) for finer content control.
    73 KB (9,390 words) - 17:41, 8 January 2009
  • | style="white-space:normal;"|any opinions on the titlebar containing the content of the second line stuff??? ...tle stuff like that in here; it looks the same as the camera symbol in the tools window too
    68 KB (9,074 words) - 22:23, 2 May 2009
  • ...ventroy items turned up that would have taken over a thousand years for he content management scan with the old, non-indexed version * [15:43] Oskar Linden: do you know of any external resi tools that rely on that being "Second Life Server" without the _
    33 KB (4,906 words) - 17:12, 17 November 2011
  • ...m is with all the people that come in to SL many do not have the skills or tools to use the help so a inworld wiki is better to be a base point and click to ...ly with the new content things will sellers of items need to join this new content programme in order to provide selling items in second life/
    262 KB (32,164 words) - 15:45, 18 November 2009
  • ''' Tools Menu ''' - Provides functions related to 3D building and software scripts t ...s: (PG), (Mature), or (Adult), which determine what kind of activities and content are allowed in that region. See [https://support.secondlife.com/ics/support
    36 KB (6,167 words) - 07:43, 12 July 2011
  • [[Category:Community Tools User Group]] | not general consumers of adult content.
    138 KB (19,581 words) - 14:39, 5 May 2011
  • ...>Motor Loon</b><nowiki>: If the creator is any good, he/she'll know if the content is proper made</nowiki></font> [12:55] <font color=#003333><b>Falcon Linden</b><nowiki>: What kinds of content would be impacted if we made llVolumeDetect objects not collide with nonphy
    47 KB (7,243 words) - 15:13, 27 October 2011
  • ...reated. So much for not intentionally breaking older, but well-functioning content.</nowiki></font> ...it back to SL as a command or a web page display...it works fine with the tools at hand but would be better with more .NET web capabilities</nowiki></font>
    58 KB (8,952 words) - 13:48, 29 July 2014
  • ..."output to DEBUG_CHANNEL with llSay /me format has been changed and broke content." ...evil|Melfina Marshdevil]]: alright are there plans to expand estate based tools kelly for the script limits like maybe a script bonus like object bonus?
    64 KB (9,078 words) - 19:03, 4 March 2010
  • ...t's a good start ... hopefully we'll see some better looking and efficient content from it</nowiki></font> ...nowiki>: so, you've definately handed me some tools to make more efficient content</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...lacting a whole build i normaly copy a prim useing th copy function in the tools floater ...ad perms got broken with the big mesh merge, that's going to hurt a lot of content creators
    51 KB (7,372 words) - 08:43, 6 June 2011
  • If there is no update, the content will simply be "no updates available" and a "Check now" button. ...on web service should add two new types of update: patches, and full. The content would then look something like this:
    33 KB (5,182 words) - 08:36, 11 May 2011
  • ...mmunity to interact. The government is starting to take advantage of these tools to promote anticrime block watches, neighbourhood disaster recovery groups [http://www.advertiser24.co.uk/content/advertiser24/news/story.aspx?brand=GOROnline&category=News&tBrand=GOROnline
    87 KB (12,612 words) - 11:27, 6 May 2019
  • [#SVC-4895] tools>Recompile Scripts in Selection & Reset Scripts in Selection intermitantly f [15:39] Oskar Linden: often it helps for content creators to test their stuff here just like you would on AGNI
    20 KB (3,013 words) - 20:06, 13 November 2009
  • ...st focusing on the "sex " part, we want to message about grown up or adult content ...padding:0 6px;"|not that there is any big difference in that, I say. Adult content is rather self explanatory anyway.
    176 KB (22,142 words) - 09:39, 18 July 2011
  • ...m system? I'd like to lift that code into cobalt someday for some level of content compatability. Cobalt is mit licensed ...e Digfoot|Pforce Digfoot]]: and we do ui drawing atm so that we render the content of our main QGraphicsView into a image and pass that to ogre to bombine UI
    106 KB (15,905 words) - 12:06, 2 March 2010
  • [12:07] Bug Triage: https://jira.secondlife.com/browse/VWR-16872 - Build Tools: Local Ruler Rotation is Inconsistent [12:57] Soft Linden: I'd NMI asking for a specific location to see the content, if it's still an issue
    19 KB (2,842 words) - 09:55, 30 March 2010
  • ...are right now, water reflections' realism is sub-optimal and we have fewer tools for SL photography at our disposal. We're going to have to resort to desper ...fc5><b>Qie Niangao</b><nowiki>: So... while I was trying to track down the content-rot caused by SVC-7739 (I mentioned earlier, about reversion of Linden gras
    31 KB (4,880 words) - 13:48, 1 April 2014
  • One of the infrastructure tools that we've identified for the future internal architecture of Second Life i ...s; the spec implies that it's OK to include nulls in the message body if a content-length header is included, but if the header is not supplied nulls are not
    32 KB (5,079 words) - 18:27, 12 January 2010
  • [[Category:Community Tools User Group]] ...and learn more about what you're looking for re: community communications/tools.
    205 KB (25,525 words) - 14:42, 5 May 2011
  • ...duction a solution provider who offers to company creative and interactive content on SL.<br> ...icle/2008/10/14/AR2008101401881.html The Washington Post] - Reposts a Paid Content article, which mentions Second Life in an article about Obama’s in-game a
    102 KB (14,687 words) - 11:21, 6 May 2019
  • ...der info" will often disagree with the build tools and vice versa -- build tools are authoritative ...ayout for the build tools merging in in the next couple of days. The build tools should be the "reliable" source of information of what we believe the costs
    137 KB (17,348 words) - 14:20, 6 June 2011
  • This is a grid-wide content-loss issue! The broken behaviour needs to be fixed grid-wide in a matter of ...in general are not terrible channel-aware, so they are going to be losing content on a fairly large scale until it is fixed grid-wide (unless the creator can
    40 KB (5,855 words) - 17:32, 15 September 2011
  • ...ding:0 6px;"|I sent Viale a question about getting the status of the Adult Content FAQ onto the agenda, Slaton.. i don't know if you've seen it? ...re fine IF also complimented by public and tarsnparent materail..it is the content and process of THESE meetings Im talking abt
    177 KB (22,115 words) - 11:36, 27 July 2011
  • ..."white-space:normal;"|maybe people will be willing to pay more (or go open content) for avatars that will travel cross-grid with them ...d support since many residents would never join multiple grids so these UI tools could be part of the customisable interface
    94 KB (12,746 words) - 18:55, 15 November 2009
  • ...t color=#330026><b>Andrew Linden</b><nowiki>: LL built and maintained some content just to see if it could be done, and to make sure we added features until i ...#0000b2><b>Pauline Darkfury</b><nowiki>: Yup, I'm all for LL creating more content that pushes the limit of the platform</nowiki></font>
    48 KB (7,447 words) - 17:27, 7 October 2011
  • * [15:06] [[User:ATechwolf Foxclaw|ATechwolf Foxclaw]]: Content creator was working fevershelly to get updates ready for the full rollout o ...update a few maingrid regines that requested on the pilot roll so at least content creaters have the long weekend to work on new goodies.
    39 KB (5,644 words) - 14:10, 6 April 2010
  • ...ar/the-second-life-skeleton/ . Whom can we contact for verification of the content and for additional information to complete the document ? [[User:Gaia Clary ...ar/the-second-life-skeleton/ . Whom can we contact for verification of the content and for additional information to complete the document ? Gaia Clary 05:19,
    139 KB (17,594 words) - 10:40, 10 July 2012
  • Some tools are available for checking some parts of these rules in the [https://github See [[How to avoid DOS line endings in Windows tools]]
    39 KB (5,951 words) - 12:15, 2 May 2024
  • ...4><b>Andrew Linden</b><nowiki>: Which we hope would enable them to lecture content creators who are discovered using them, "You know Falcon doesn't like that ...044><b>Andrew Linden</b><nowiki>: but that is for debugging and anti-grief tools, rather than for full-time settings</nowiki></font>
    33 KB (5,138 words) - 13:58, 6 September 2012
  • ...owiki>http://community.secondlife.com/t5/Featured-News/Advanced-Experience-Tools-Preview/ba-p/1420633</font> [16:33] <font color=#5ab500><b>Davido Chrome</b><nowiki>: I have a LR tools question. Will the portals have a way to define exit velocity and direction
    49 KB (7,820 words) - 08:18, 12 March 2012
  • * [15:06] Homeless: I went to a content dense sim and it was laggy * [15:09] Oskar Linden: we do have tools that help visualize performance
    31 KB (4,669 words) - 17:18, 9 February 2012
  • ...normal and specular maps along with the main texture will be a godsend to content creators. I mentioned it yesterday at Nyx's meeting and he suggested that I ...iki>: which can actually limit your use. you can't distribute a texture in content as no copy, and still be able to show it on the prim can you?</nowiki></fon
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...les in order to get this to work. If this is the case, is this a method of content creation which designers should or should not make use of at this time? [[U ...les in order to get this to work. If this is the case, is this a method of content creation which designers should or should not make use of at this time? Aki
    214 KB (27,084 words) - 15:29, 25 June 2012
  • ...firmed there was basically _something_ bad about the region state, and not content or activity related</nowiki></font> ...oms were horrible periods of dilation & FPS which couldn't be explained by content or activity</nowiki></font>
    49 KB (7,685 words) - 09:54, 9 November 2011
  • [[Category:Community Tools User Group]] ...it due to a response in a thread that had mostly questionable or violating content? In some cases it would not make sense to leave a few replies behind.
    274 KB (34,081 words) - 14:40, 5 May 2011
  • ...200><b>Stickman Ingmann</b><nowiki>: Which is why I'm for better importing tools. Make the default client accept .anims, and encourage developers (or have L ...ri. Everything from avatar height, to inaccurate skeletons in the external tools, to BVH conversion and upload compression causing all sorts of horrors.</no
    52 KB (8,042 words) - 17:14, 25 March 2011
  • ...100><b>Qie Niangao</b><nowiki>: hmmm... Michael may know of old-timey Mole content sims that are prim-heavy and texture/sculptmap-light.</nowiki></font> ...n</b><nowiki>: andrew. u might not need a full sim, just use one of those "tools" that fill the sim with prims:)</nowiki></font>
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...oblem with TPVP is percieved disconnect betweeen the intent and the actual content of TPVP | colspan="2"|''Gareth: LL can "respect" copyrights of content creators while not promising "and nobody will ever be able to copy your stu
    209 KB (27,664 words) - 17:00, 14 April 2010
  • ...="padding:0 6px;"|more details will follow soon about how to best optomize content |width=100% style="padding:0 6px;"|you cannot see characters in tools unless you have perms to them
    232 KB (29,006 words) - 17:09, 3 May 2012
  • [2013/05/02 15:14] Maestro Linden: BlueSteel is still on that experience tools project; ...] Lucia Nightfire: I also wish that there was a DIE_ON_RETURN status that content creators could apply to copyable objects
    24 KB (3,032 words) - 16:48, 2 May 2013
  • [12:46] <font color=#9d00a5><b>Lares Carter</b><nowiki>: It's mixed content. Some is mesh, some is prims, but almost all of it uses the Land Impact acc ...the crashes at those times do not indicate an issue with estate management tools.</nowiki></font>
    34 KB (5,357 words) - 09:44, 6 February 2013
  • |width=100% style="padding:0 6px;"|All KB content is reviewed and edited by the doc team before it gets published. :-) ...only texturing. Perhaps it should have a sep category, but I agree, within content creation.
    195 KB (23,793 words) - 14:09, 9 June 2011
  • * Long location may overlap content type in the Classified info panel<br /> * Fields location, content type, category, description in the Classified Info panel have no labels
    35 KB (4,945 words) - 09:03, 6 April 2010
  • If you select the '''Content Creation Pack''' option, you will receive a folder of items that you may us =Content creation packs=
    66 KB (11,029 words) - 12:59, 18 December 2023
  • # If I remember correctly, the reason TPVs couldn't use the decomposition tools was because they were part of Havok. Why then weren't they made available t ...: "If I remember correctly, the reason TPVs couldn't use the decomposition tools was because they were part of Havok. Why then weren't they made available t
    180 KB (22,780 words) - 21:28, 10 December 2012
  • | style="white-space:normal;"|The way content is delivered is also suboptimal in many cases, precisely because of the ass ...le="white-space:normal;"|I'd even like distinct loops for UI rendering and content rendering, so neither can lock up the other.
    67 KB (8,741 words) - 16:50, 1 April 2010
  • * Send locations of content to the Viewer along with updates when certain changes occur. == [http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039 Building] ==
    32 KB (4,706 words) - 11:44, 27 February 2024
  • * [10:22] [[User:Benjamin Linden|Benjamin Linden]]: just import this new tools ...t ad's life for the 5 or 3 remaining days by being able to change it as to content and location without this annoyance
    60 KB (8,523 words) - 08:47, 25 December 2008
  • ...] [[User:Torben Trautman|Torben (torben.trautman)]]: before the community tools ...4 14:08] [[User:Rand Linden|Rand (rand.linden)]]: There is a lot of stale content, but I haven't had time to go through it...
    70 KB (8,779 words) - 15:53, 24 March 2011
  • ...just hanging out in a skybox in the middle of the region, and there is no content in the neighbor regions at the same altitude</nowiki></font> ...n the Deploys thread I get the impresion the permission in use for Creator Tools is not the planned final permissions system. Is that right?</nowiki></font>
    37 KB (5,842 words) - 08:21, 6 August 2012
  • * * Modifications to deploy tools to support Release Candidates ...ser:Gooden Uggla|Gooden Uggla]]: in the past, server versions have broken content, probably not as necessary now
    30 KB (4,376 words) - 18:06, 24 September 2010

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