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  • There are six sets of release notes for 3.6.2: * Maintenance Fixes are in version [[Release_Notes/Second_Life_Release/3.6.2.279427|3.6.2.279427]]
    727 bytes (80 words) - 10:24, 6 August 2013
  • ...will be here soon. We are using a different source code control system and are still getting used to it.
    122 bytes (23 words) - 10:34, 12 January 2010
  • ...are activated with the Advanced Menu > Consoles submenu. Additional items are available with the Advanced menu > HUD Info submenu
    188 bytes (26 words) - 12:38, 14 August 2009
  • There are multiple sets of release notes for 3.6.8: * Snowstorm updates are in version [[Release_Notes/Second_Life_Release/3.6.8.281997|3.6.8.281997]]
    676 bytes (75 words) - 10:44, 15 October 2013
  • There are multiple sets of release notes for 3.6.7: * Second Life Share updates are in version [[Release_Notes/Second_Life_Release/3.6.7.281331|3.6.7.281331]]
    551 bytes (60 words) - 07:06, 1 October 2013
  • There are multiple sets of release notes for 3.6.3: * Snowstorm updates are in version [[Release_Notes/Second_Life_Release/3.6.3.279634|3.6.3.279634]]
    527 bytes (57 words) - 12:01, 15 August 2013
  • ...ow residents to travel the mainlands with various types of vehicles. They are open to all residents. ==What are they like?==
    3 KB (363 words) - 03:24, 3 January 2012
  • There are multiple sets of release notes for 3.6.6: * Materials updates are in version [[Release_Notes/Second_Life_Release/3.6.6.280963|3.6.6.280963]]
    438 bytes (47 words) - 11:40, 16 September 2013
  • There are multiple sets of release notes for 3.6.4: * CHUI and Snowstorm updates are in version [[Release_Notes/Second_Life_Release/3.6.4.280048|3.6.4.280048]]
    345 bytes (39 words) - 12:03, 21 August 2013
  • There are multiple sets of release notes for 3.6.5: * Cocoa updates are in version [[Release_Notes/Second_Life_Release/3.6.5.280370|3.6.5.280370]]
    332 bytes (37 words) - 11:46, 30 August 2013
  • ...hat is that sims in South are tropical beach - themed, while sims in North are flooded. A121 is the only sim cluster where majority of the sims are sublerged.
    620 bytes (101 words) - 13:45, 23 December 2023
  • ...communities. Some groups even hold land jointly. You can see which groups are available by searching under Search > Groups. All group members have titles, which show over your name. There are two types of members: regular members and "officers", who have access to mo
    587 bytes (92 words) - 05:40, 5 August 2009
  • ...{{LSLP|mask_cutoff}} are rendered as completely transparent, and the rest are rendered as fully opaque.
    465 bytes (70 words) - 16:26, 20 June 2014
  • ...Sector]] E13, [[North - West Ocean]]. It is formed of 6 sims. Other 4 sims are nearby. ...microcontinent hosts many shops, some of them sell erotic products. There are also ersidential places.
    625 bytes (95 words) - 04:17, 3 December 2013
  • ...r at their corners, while the sims in North are a bit more isolated. There are 50 to 60 sims. ...tain ranges to separate parcels. Vegetation is present and sometimes there are lush forests that hide large houses behind them.
    812 bytes (123 words) - 13:36, 23 December 2023
  • ...a void sim. In East, sims are placed in random and are more diffuse. There are 40 sims. ...'s arhitecture of the buildings. Our survey found castles and clubs. Shops are also present.
    802 bytes (125 words) - 13:44, 23 December 2023
  • ...scription and [[slurl]]s to items, which are depicted on a [[vendor]], but are not included to the package them-selves.
    214 bytes (32 words) - 06:19, 24 October 2009
  • These islands are created for new avatars. They are the place a newcomer starts the Second Life adventure. Unfortunately, after ...ke an amphitheatre) and a lighthouse with a large platform in front of it. There is also a modern club.
    1 KB (193 words) - 12:10, 29 November 2013
  • ...are shops (boutiques).. Roas system covers the entire microcontinent. They are built for horse traction, not for cars. Geographic features are more realistic and include hills.
    1 KB (164 words) - 04:03, 3 December 2013
  • ...inactive or serve unrelated content. The scripts in this article's history are obsolete and any data returned by them should not be trusted.
    252 bytes (43 words) - 01:32, 4 April 2012
  • Skilifts are, like in real world, automated machines that help people to get from bottom Currently, there are not many skilines, since there are not many snow-covered places (see [[Snow & Snowlands]]).
    620 bytes (88 words) - 13:32, 20 January 2014
  • ...re named Ami and Ami Bahamas Estates. They are home of a swinger group and are ranked as ''adult''. The temporary name for this sim group is '''A156''', [[Coordinates]] are 992-993/844-845, that corresponds to [[Grid Sector]] I8, inside the diffuse
    732 bytes (122 words) - 05:00, 27 November 2013
  • ...and has a compact shape. The name comes from the fact that almost all sims are named ''ShamRock''. ...l ones. The most interesting fact, visible on map, is that above every sim there is a green flower.
    825 bytes (126 words) - 12:05, 22 March 2014
  • == What are groups? == {{:What are groups?}}
    213 bytes (35 words) - 11:34, 5 January 2011
  • If you are looking for the Opensource page related to "Body Part", please browse to [[ ...is an [[inventory]] item and a required component of an [[avatar]]. There are four types of body parts:
    754 bytes (125 words) - 10:58, 19 March 2012
  • ...South of the map. It also has the temporary name A176. Its [[Coordinates]] are 1010-1014/479-484 and it can be found in [[Grid Sector]] J4, [[Southern Oce ...is all Linden-owned and is one of the places where only premium residents are allowed. All land is [[Protected Land]].
    1 KB (201 words) - 13:53, 26 November 2013
  • ...because it is very colored, with alternances of red and green. Large names are visible on map above many sims. Geographic features are not so important. The buildings are.
    1 KB (225 words) - 10:02, 3 December 2013
  • # Ensure all videos are special Lithium-formatted references to YouTube videos, NOT directly embedd #* Ensure video size and alignment are appropriate.
    999 bytes (142 words) - 10:19, 28 April 2011
  • Questions about how to and why certain things are styled as they are. :'''Q:''' Why are some integer constants written in hexadecimal and others in decimal notatio
    1 KB (205 words) - 08:37, 26 September 2015
  • ...ns. They might have decorative waterfalls. Some sims are black on map, but are very similar to the other ones. Vegetation is present and there are large parcels full with trees.
    841 bytes (135 words) - 13:42, 23 December 2023
  • ...r]] located in [[Grid Sector]] H11, [[Western Ocean]]. Its [[Coordinates]] are 869-884/1141-1164. ...s then 30 sims. It is a sim cluster with mathematic disposition (squares). There is always one empty sim between two sims. The cluster is much larger in Sou
    1 KB (155 words) - 13:44, 23 December 2023
  • ...Second Life virtual world. Since there are so many to keep track of, there are several articles that list them; you can add to these if you spot something
    786 bytes (106 words) - 09:27, 19 May 2011
  • ...ame ''Papau'') and East sims (9 sims with mathematical disposition). There are other 4 more distant sims. ...etation. Water is present, both under the form of rivers and oceans. There are two sims in East covered with sand and not too elevated (tropical beach par
    1 KB (180 words) - 13:49, 23 December 2023
  • * public events are published at {{code|app/event/[0..]}} * private events are published at {{code|app/<cap>/event/[0..]}}
    533 bytes (75 words) - 09:23, 13 October 2022
  • ...o a central asset store. Assets are identified by [[UUID]] and type (Types are in [http://www.google.com/codesearch/p?#b0UbncF3bEM/linden/indra/llcommon/l
    410 bytes (62 words) - 11:07, 18 February 2011
  • ...has an the same structure, 12 sims, all with a lot of green. On map, there are also two possible rivers, green. All sims have in name the letters '''LR''' As seen on map, they are one of the most beautiful structures on map.
    2 KB (272 words) - 10:40, 26 March 2014
  • ...e SL Forums (http://forums.secondlife.com) where often special attractions are announced. Look at the time they're being announced and remember, events in SL are noted in Pacific Standard Time or Pacific Daylight Savings Time by default
    599 bytes (96 words) - 05:43, 5 August 2009
  • ...g inworld. There will always be a Linden attending each meeting, and they are held at the {{SLurl
    850 bytes (134 words) - 15:17, 14 December 2009
  • ...here are many estates holding land in here. Shops are very frequent and so are parcels of land for sale.
    723 bytes (119 words) - 13:46, 23 December 2023
  • ...porary name A040 given by ''Second Life Geography'' group. [[Coordinates]] are 931-939/908-920, that places it into [[Grid Sector]] I9, inside [[Little Pa ..., so they are in contact at their corners. A few sims are connected. There are many infohubs throughout the sim clusters.
    1 KB (186 words) - 02:16, 27 November 2013
  • Here are some sample scripts for testing LSL functionality. Some are standalone, others designed to work with the LSL Test Harness. These scripts are standalone tests of basic functionality. In some cases they refer to other
    915 bytes (126 words) - 12:19, 31 March 2010
  • ...ion and form squares. To East, 3 sims are linked together. To North, there are a few sims that might be considered both as part of the sim cluster or as [ ...ith grass and use mountains to separate land into parcels. These mountains are lower then 50 meters.
    1 KB (162 words) - 13:41, 23 December 2023
  • ...nimum limit for a continent, but they are not a continent since their sims are not connected. ...an estate manager. It is impossible to count all the sim clusters, however there should be hundreds or thousends.
    2 KB (287 words) - 13:32, 23 December 2023
  • ...n be seen as a white dot in the far South-West of the map. [[Coordinates]] are 700-701/789-791. ...Esoterica. Lovett is ''adult'', the other two are ''moderate''. All 3 sims are owned by the same estate owner.
    883 bytes (144 words) - 13:34, 23 December 2023
  • The entire microcontinenet is a plain, with rare slopes.There are a few deep rivers. A high number of buildings can be seen here, they are an important obective for visitors. They include: ancient Egypt palaces and
    858 bytes (123 words) - 02:34, 5 December 2013
  • ...hat is there. All sims share the word ''sandbox'' in their names and there are people visible inside them. Each microcontinent also shares a common name, sims are identified by numbers:
    852 bytes (126 words) - 03:34, 5 December 2013
  • ...creators). Creating content takes hours of patient work, and quality items are done by very skilled artists/builders/programmers. They expect a return on ...s have decided to give them away because they have become unfashionable or are simply no longer new, or from social/political motives similar to those beh
    1 KB (219 words) - 05:42, 5 August 2009
  • ...im Clusters]] Currently, the list contains 16 sim groups.. Many sim groups are common inside a [[Sim Cluster]] or in [[Unassociated Sims]].
    818 bytes (117 words) - 13:23, 29 November 2013
  • ...t part can still be considered as a microcontinent formed of 7 sims. There are 11 sims placed further away. Majority of the sims are flat. They offer a plain for building, where you can find institutions, sch
    1 KB (170 words) - 13:39, 23 December 2023
  • A138 is the temporary name of a microcontinent. Its [[Coordinates]] are 823-825/981-983, that corresponds to [[Grid Sector]] H9, [[Western Ocean]]. ...In Trade Winds, you can find a maze of buildings, tunnels and caves. There are a few pirate ships sailing between islands or stopped in docks. Also, flyin
    762 bytes (122 words) - 13:44, 23 December 2023
  • There are currently 4 sims, 3 of them forming a microcontinent. ...that there were more sims at some time. Land is opened for visitors. There are many premium homes, just like in [[Premium Continents]]. Land is owned by G
    824 bytes (135 words) - 10:37, 23 March 2014
  • ...fe Volunteer Program, and as such it is important to avoid activities that are a conflict of interest to the program or the [[Tao of Volunteers]].'' ...Again, you are welcome to take part in the above activities providing you are not representing the program (by activating the group title) when doing so.
    1 KB (168 words) - 15:21, 14 December 2009
  • ...[Grid Sector]] M13. It is placed inside [[Eastern Ocean]]. [[Coordinates]] are 1370-1384/1374-1389. This sim cluster is very isolated and forms the Remote ...up of sims placed in contact on their diagonals. To North and South, there are also a few sims in contact one to another.
    1 KB (172 words) - 02:30, 27 November 2013
  • It is composed of 8 sims, plus two sims that are in contact with the microcontinent at their corners. It is not a compace mi ...road network that passes over rivers with the help of a few bridges. Shops are also present.
    1 KB (160 words) - 03:18, 3 December 2013
  • ...with bridges over the rivers. Buildings are made of wood and stone. There are residential sims and wilderness sims.
    616 bytes (95 words) - 13:42, 2 December 2013
  • ...(1.5 inches) square. The circle of compass-direction letters (N, E, S etc) are roughly chatting distance away from you. ...ome chat text is grey and some is white. The grey text is from people who are further away from you.
    725 bytes (130 words) - 02:01, 3 August 2014
  • ...ean]]. It is a small microcontinent, formed of only 9 sims, but other sims are visible nearby. ...rossed. Ruins can be seen in places and they hide enigmatic texts. Castles are large and await you to explore their secrets.
    641 bytes (99 words) - 13:46, 23 December 2023
  • |examples=Count how many people are currently flying within this parcel // On touch, say how many avatars are currently flying within this parcel
    1 KB (111 words) - 20:22, 13 October 2023
  • ...luster]] placed in [[Grid Sector]] H10, [[Western Ocean]]. [[Coordinates]] are 832-851/1068-1092. ...sandy texture and there are tropical plants, also water is present. There are many residential buildings, but not only.
    1 KB (162 words) - 09:01, 27 November 2013
  • ...in contact one to another. The geometrical pattern is not complete, there are a few missing sims. Even if there are many estates in here, there is a single estate owner for the entire sim cluster. Land has diverse level
    1 KB (184 words) - 13:36, 23 December 2023
  • There are multiple sets of release notes for 3.6.9: * Maintenance updates are in version [[Release_Notes/Second_Life_Release/3.6.9.282553|3.6.9.282553]]
    395 bytes (47 words) - 11:59, 18 October 2013
  • ...s. Shops are here too. Another interesting fact is that majority of people are women. Constructors showed here a highly developed imagination, building an There are two microcontinents, one in West (a place for commerce) and one in South-Ea
    1 KB (172 words) - 13:49, 23 December 2023
  • ...re then 40 sims. It is a place where sim concentration increases. The sims are connected at their corners. It is placed East to [[Eden]] Continent, one of ...t colors) and other staff. Vegetation is also present. Sims with flat land are in this sim cluster, too.
    1 KB (190 words) - 13:39, 23 December 2023
  • ...ontinent]], even if its Geographic features are highly developed. All sims are themed of the ols steampunk technology that once existed in New York. ...77 meters. From these high mountains, rivers flow all over the land. These are rivers, navigable with small boats, not sea water. The central part of land
    2 KB (280 words) - 13:14, 4 December 2013
  • ...h the shape of a heart (a big and a small heart). Tropical beach paradises are present too. Central sims share a common color, but below a protective shie ...e are not too many buildings in here. Also, notable is that large surfaces are [[Unused Land]].
    1 KB (174 words) - 13:50, 23 December 2023
  • ...ical and ground texture is sand. There are parcels with restricted access. There is a single estate in the area.
    668 bytes (102 words) - 13:41, 23 December 2023
  • ...Grid Sector]] is K13, [[Eastern Ocean]]. It is made of 4 sims, two of them are a place for gamble.
    355 bytes (55 words) - 07:36, 5 December 2013
  • ...they were historical separated before creation of [[Nautilus City]], they are treated as two distinct continents. A part of a continent is a [[Subcontine If the sims are less then 30 but they are linked together, have common geographic features and intersim transportatio
    2 KB (388 words) - 14:39, 1 April 2014
  • ...d Sector]] F12 and F13, inside [[North - West Ocean]]. Its [[Coordinates]] are 662-684/1298-1315. It is 100 sims North from [[Eden]] continent. ...here are also other types of land, most common is grass texture. Many sims are different, with land covered with prims and buildings. In Fuzion sim, groun
    1 KB (165 words) - 13:43, 23 December 2023
  • ...Sim Cluster]] with a [[Microcontinent]] in its center. Its [[Coordinates]] are 877-892/1180-1193, [[Grid Sector]] is H11, [[Western Ocean]]. ...has 6 sims. 12 sims are not linked to the inner microcontinent. So, there are 18 sims inside A145.
    893 bytes (134 words) - 13:32, 23 December 2023
  • * Certain words are filtered from search queries depending on the check boxes you have selected * There are two categories of filtered words:
    1 KB (225 words) - 16:03, 26 June 2009
  • {{Postit|Are you looking for '''[[Blogs.secondlife.com|help on how to use blogs.secondli ...ites that offer more information besides, or in addition to, a blog. Blogs are often used for announcements and to get feed back by groups, companies or o
    515 bytes (81 words) - 09:29, 10 September 2009
  • In this section are are the areas provided by Linden Lab. ...a convenience for residents of Second Life. None of the third-party forums are sponsored or moderated by Linden Lab, and Linden Lab is not responsible for
    3 KB (386 words) - 21:31, 29 September 2014
  • ...heir Geography is based of low plateaus, plains, ocean islands and rivers. There is a highly developed network of roads that allow access to every place. Ac ...in North are [[Land With Restricted Access]]. Even on map, ground details are not always visible.
    937 bytes (151 words) - 14:42, 22 March 2014
  • ...ocated in [[Grid Sector]] D12, [[North - West Ocean]]. Its [[Coordinates]] are: 475-497/1250-1265. ...s (depending where you draw the border). It is a diffuse sim sluster (sims are placed at some distance one to another) and have a tendince for a Mathemati
    1 KB (198 words) - 13:36, 23 December 2023
  • ...ds. Tropical beaches are present in sims like '''Tern''', where palm trees are also present. Buildings are also present, usually wooden buildings. Infrastructure is low developed, re
    2 KB (251 words) - 12:55, 26 November 2013
  • ...quares, between each two sims distance is of a void sim). Majority of sims are split in 4 islands by channels. Also, sims can be divided in two main group People are friendly here, you will not get ejected from land fast.
    681 bytes (107 words) - 13:48, 23 December 2023
  • ...e in-world. For example, when your ease in or ease out, or loop settings, are incorrect.
    751 bytes (126 words) - 10:29, 9 March 2011
  • The microcontinent is '''family''' themed. There are places dedicated to family roleplay and family residential. [[Altitude]] is usually low. Almost all land is smooth, but there still are hills.
    1 KB (217 words) - 09:52, 29 November 2013
  • ...there are paintings executed on game engines, such as unity. The paintings are made in the style of a computer, they have their esoteric meaning. The game
    416 bytes (64 words) - 11:00, 18 July 2016
  • It is a diffuse sim cluster. Sims are not placed into a specific order. It is visible separated from nearby struc ..., mountains that separate parcels, with [[Altitude]] up to 60 meters. They are made of a double range, with a central channel of water between. Hills also
    1 KB (183 words) - 13:46, 23 December 2023
  • ...the same wideness and not the same sim density. There are parts where sims are placed in mathematical order, to form squares. ...tude less then 60 meters and are doubled by water channels. In many places there can be found rivers and bridges. Like anywhere, tropical beach paradise is
    1 KB (206 words) - 13:42, 23 December 2023
  • ...s are very often found, sometimes covering more then 20% of land, but they are divided and in many cases they don't cover a whole sim. Based on this, estimations are that on the grid there are about 500 sims hosting wilderness. To find out all their positions, is impo
    2 KB (351 words) - 04:54, 21 August 2014
  • Please note: These terms are not current. They are provided for reference only. Please see the [http://secondlife.com/corporat
    431 bytes (50 words) - 21:32, 15 May 2013
  • ...inside [[Grid Sector]] I11, [[Little Northern Ocean]]. Its [[Coordinates]] are 900-934/1102-1159. It is a diffuse sim cluster. Sims are placed in a chaotic order. There are 60 to 70 sims.
    949 bytes (143 words) - 13:47, 23 December 2023
  • ...ses through 4 sims and is formed of two distinct rails. It looks like they are made for different train models. ...trains to rezz. After all, they are in a combat area, where themed clothes are required.
    989 bytes (159 words) - 11:33, 2 February 2014
  • ...y prims that showed up because of materials specularity, but were probably there before. Should I put these in MATBUG or in BUG?[[User:Drongle McMahon|Drong ...uild, rotate it and unlink, the perfect fit is gone.. lines and flickering are visible and all the parts seem slightly off axis. [[User:Doctor Zimberman|D
    964 bytes (158 words) - 14:53, 28 June 2013
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 19:23, 6 October 2009
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 13:19, 9 May 2011
  • #REDIRECT [[What does "You are not allowed into the destination" mean?]]
    72 bytes (11 words) - 10:39, 15 October 2009
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 07:41, 30 May 2010
  • #REDIRECT [[Linden Lab Official:Who are Lindens?]]
    50 bytes (7 words) - 18:40, 20 July 2010
  • *Any granted URLs are released. *All global variables are set to their defaults.
    1 KB (167 words) - 22:00, 15 February 2024
  • * '''develop-eggs''' - contains links to eggs which are in development right now (usually links to src/) * '''eggs''' - contains the eggs (python packages) which are installed locally in this buildout
    2 KB (396 words) - 14:16, 31 August 2009
  • ...t a sim cluster with mathematic disposition, but anyway in some parts sims are placed in a geometric pattern (to form squares). Sim density is visibly hig ...s, parcels are much more flat. Mountains are rare (or do not exist). There are even sims with all surface flat. Ground texture vary from sand to grass and
    1 KB (185 words) - 13:44, 23 December 2023
  • Other repositories where development for future features can be seen are listed on the [https://releasenotes.secondlife.com/repositories.html Releas Per platform instructions are available in these topics:
    2 KB (345 words) - 14:40, 17 November 2022
  • ...ever, the call does not pass through any Linden Lab or Vivox servers; they are conducted on a peer-to-peer basis between the two computers involved. "Peer ...n Lab and Vivox do not monitor or log spatial chat conversations unless we are troubleshooting quality or technical performance issues.
    2 KB (317 words) - 14:56, 18 July 2011
  • ...d by anyone. These sims are also for sale, if somebody is interested. They are the themed sims allready built for residents who want their own island. If Themed sims are:
    1 KB (194 words) - 14:30, 18 December 2013
  • ...so, it is the only structure that cannot fit into a single ocean, its sims are both in [[Little Northern Ocean]] and [[Northern Ocean]]. Not only that is ...areas in mathematical distiobution, to form squares, but not in all areas. There is a gap in the center of the sim cluster. It is made of 250 sims, more the
    1 KB (233 words) - 12:41, 4 December 2013
  • ...you can find sims with green ground texture and some flower gardens. Shops are present. These sims are not owned by the same estate. Only central sims are owned by the same estate. [[Land With Restricted Access]] exists here. Matu
    1 KB (183 words) - 13:36, 23 December 2023
  • These categories are used to indicate that an article needs work done to it. |These articles are just too short and should be expanded upon.
    2 KB (340 words) - 13:54, 1 July 2013
  • ...close to continental shores and far from other sims. Their [[coordinates]] are 1020-1033/1014-1025, [[Grid Sector]] is J10, ocean is [[Little Pacific Ocea It looks like these sims are Linden-owned, except for Burning Man - Deep Hole.
    758 bytes (117 words) - 10:46, 4 December 2013
  • Actually, there are two microcontinents, linked through a sim (Hulneth Bay). Since the link is *Scimitar is a desert with oasis. Buildings are made of stone and share something from the Arabic style.
    1 KB (167 words) - 13:22, 3 December 2013
  • ...TCMalloc. TCMalloc thread caching memory allocator. More technical details are available here: We are hoping for some performance enhancements, but mostly are interested in utilizing the inline performance monitoring tools. This will
    2 KB (331 words) - 10:55, 28 September 2010
  • ...gh fragmentation level. On every mountain or hill you will find that there are many low places to hide and many high places to spy. Sky is natural (blue with white clouds) but there are scripted clouds and particle clouds. Voltai - Ukunga is the only place wher
    2 KB (368 words) - 05:26, 1 December 2013
  • == How to find out how many items are in your inventory ==
    193 bytes (31 words) - 13:44, 14 December 2010
  • |return_text=TRUE if the lists are equal, FALSE if not. ...if (a == []) return TRUE; // both lists are empty (as both lists are the same length)
    1 KB (164 words) - 15:18, 22 January 2015
  • ...close to continental shores and far from other sims. Their [[coordinates]] are 1020-1033/1014-1025, [[Grid Sector]] is J10, ocean is [[Little Pacific Ocea ...''moderate'', but Regalis is ''adult'' and Noblesse is ''geneeral''. They are owned by two estate owners. Only on Vista Real we detected parcels with res
    1 KB (162 words) - 10:38, 4 December 2013
  • ...form squares), placed at a distance of one void sim one to another. There are 80 to 90 sims. ...ight-green texture (except for very low land, that is sandy, white). There are low and wide mountains, but you can always find large plateaus. It looks li
    1 KB (210 words) - 13:35, 23 December 2023
  • All sims share the common world '''Little Cat'''. There are 8 sims forming the microcontinent (an another one at some distance, with th ...ectric lines, visible through many sims. Buildings are present and usually are in Japanese style.
    1 KB (219 words) - 09:25, 27 November 2013
  • ...heme and in some places there are sims linked together. It looks like they are owned by multiple estates. Many sims share the world ''Island''. ....5, without mountains or holes, but also that is not a rule. On an island, there is submerged an entire coral reef, near a beautifull garden.
    2 KB (315 words) - 13:35, 23 December 2023
  • ...in names. It is a place for an art gallery of for an antiquity shop. Roads are present and allows you to enter every sim.
    469 bytes (73 words) - 13:48, 23 December 2023
  • ...tention. For example, there are mountains (55 meters in Bali Island). They are not as unaccessible and sharp like in other private-owned sims and have a h The sims are owned by a single estate. We detected no [[Land With Restricted Access]] on
    1 KB (171 words) - 13:45, 23 December 2023
  • ...ered with grass. Tropical veetation is also present, but majority of trees are from temperate regions. Most notable is also the presence of luxurious buil Entire microcontinent can be visited by [[Water]]. In some places there are underwater buildings.
    1 KB (199 words) - 13:45, 23 December 2023
  • ...s ...) at their land; the longer you stay the more you earn. Typical rates are L$1 per five to twelve minutes. At today's exchange rate, you would need to ...rly, e.g. on the "popular places" tab of the Search window, and the owners are paying you (the camper) to help them cheat the system. Don't feel too bad a
    829 bytes (149 words) - 12:04, 13 February 2010
  • ...It has no gaps and no estra sims. All sims are placed to form squares and there is an empty sim between each two sims. It has 51 sims. ...es of sims: white (with sand texture) and green (with grass texture). Sims are divided into small parcels by water channels or by roads (rare) and sometim
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  • ...inates]] 1293-1294/1137-1138. The sims are named HKIEd 2 and HKIEd 3. They are controled by ''Hong Kong Institute Of Education'' and that is where the nam
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  • ...mirrors and have minimal performance impact regardless of how many mirrors are on that wall. As long as they’re aligned with the mirror reflection probe ...the body of a car, for example. Like so many good things in life, mirrors are best enjoyed in moderation.
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  • It is composed of two parts. In East, there is a [[Microcontinent]] with 7 sims disposed in a line, with tropical beach ...West are much more diverse and include also a few shops. The sims in East are more residential.
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  • ...tland too) and long hills along them. Buildings are Scottish-themed. There are not only homes, you can also find castles and a big port. Vegetation is als Transportation can be done by water or by walking through parcels. There are no roads. A large teleport system is available to all sims.
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  • All sims are made to look like a tropical beach paradise, with sand islands, a lot of wa all sims are rated ''Adult'' and there are ''Lesbian'' themed parcels. Also, [[Land With Restricted Access]] exists, b
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  • #REDIRECT [[Linden Lab Official:Maturity ratings: an overview#Private Parties are OK]]
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  • #REDIRECT [[Linden Lab Official:Adult Content FAQ#What words are filtered in search?]]
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  • ...rating is ''General'' or ''Moderate''. Altitude is low, in fact these sims are flat. Another feature is the white texture of the ground, that gives them t ...s between parcels. [[Land With Restricted Access]] exists, but since there are roads that allows you to go anywhere, it is not a problem.
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  • ...a [[Microcontinent]] with transitory name '''A103'''. Its [[Coordinates]] are 691-694/904-909, [[Grid Sector]] F9, [[Western Ocean]]. It is made of 13 si ...d, central part is covered by water and North part is different. Mountains are present in South.
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  • ...(see, for example, [[Prim Attribute Overloading]]). However, descriptions are not immutable and can be tampered with by users or other scripts, either in ...r this purpose, because they allow for significantly more data storage and are much more secure against tampering.
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  • ...process. Linden Lab no longer makes the Snowglobe sources available (they are too far out of date now to be helpful as a basis for development) - for cur ...sitories maintained by individuals outside Linden Lab. These repositories are not affiliated with Linden Lab in any way.
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  • ...st to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
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  • Land is usually not elevated. There is a high diversity of ground textures and of buildings. What makes this si ...me ''Vampire Sim Cluster'', it might be considered a discrimination. There are a lot of shops, too.
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  • ...ity of the sims are placed in mathematical disposition (squares). The sims are not owned by a single estate and land shows a tendence for fragmentation.
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  • ...arts of the map, but since in Southern Ocean sim density is very low, they are a visible structure of the map. This is a dark urban place, with many urban buildings, roads and graveyards. There is no [[Unused Land]], only [[Inhabited Land]]. The buildings and objects h
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  • A140 is the temporary name of a [[Sim Cluster]]. Its [[Coordinates]] are 840-893/1081-1101, so it exists in [[Grid Sector]] H10, [[Western Ocean]], ...s with mathematical disposition, but sim density is increasing here. There are a few microcontinents, sim groups or isolated sims, inside the sim cluster,
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  • Below are listed third-party web-services and data-feeds provided by communities and :Note: These services are not affiliated with Linden Lab in any way.
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  • The median is the number for which half the values are less and half are greater. For example, the median of [1,1,1,2,1000,1000,1000] is 2, while th
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  • '''Particles''' are a visual effect created via scripting. * [[Video Tutorial/What are particles?]]
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  • ...LSB file locations and to comply with TVP, no significant feature changes are included.
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  • ...aries of a land parcel that your avatar is not allowed to enter. Ban lines are [[limits|limited]] to a height of 5000 m above the terrain mesh when you're ...r because the estate is not public) will fail, with the error message "You are banned from the region."
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  • There is an [http://lecs-opensource.secondlife.com/doxygen/index.html experimenta ...e are updated manually by Oz when the mood comes on him to do so. If they are stale, then nicely worded reminders, especially in the context of potential
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  • ...can be located in the grid sector I11. Coordinates for this microcontinent are: 899-902/1121-1123. Overall map location is the Northern Ocean (see [[Ocean Component sims are: Dirtyland, Toxxic, Toxxic2, Depraved Nation, The Slums, District and Metro
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  • ...ast one is a replica of the Versaiiles palace in France. The last two sims are owned by the same estate.
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  • ...ning the avatar vertically. If you are designing avatars or animations and are having problems with the vertical position of your avatar, the body size ca ...s the avatar is completely upright, which works fairly well for humans who are standing up straight, but less well for other types of avatars or other pos
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  • ...h-themed sim, with sand and water. Parcels are rectangular and still there are parcels for sale and sale agents will contact you immediately.
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  • '''IMPORTANT NOTE: We are currently rebuilding all our Geographic articles to the new SLGI wiki. You ...esidents we meet and help us with additional information, land owners that are happy to give us information about their land holdings and those who create
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  • ...are [[LSL|scripted]] in order to allow the wearer certain features. These are especially popular within the role play community of Second Life. Quite com These kinds of collars are sometimes equipped with an API to allow interaction with other devices.
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  • ...]] if {{LSLP|agent_id}} and the owner of the [[prim]] the [[script]] is in are friends, otherwise [[FALSE]]. ** If neither the owner, nor the target agent are in the region.
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  • ...nd is inside the ''Estate Sea'', [[Little Pacific Ocean]]. [[Coordinates]] are 1000-1021/923-947. ...are placed on diagonals, making a distinct structure visible on map. They are formed of less then 40 sims and can easy be grouped into two separate struc
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  • There are stores spread all around the world in SL. The easiest way to find stores is ...select Buy. But if this is not available, but the Pay option is, then you are probably dealing with a scripted vending machine (see next question).
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  • ...here can be seen small hills or little terraforming. In some places, there are depressions filled with water, to create swiming pools. ...you will find stairs that are unaccessible for cars. In FurNation Dragon, there is a large railway system, but it doesn't leave the sim.
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  • ...having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations updated by the phy There is a [[limit]] on object complexity. Objects which have a [[Mesh/Mesh_physi
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  • ...times they form squares and are separated by a void sim and sometimes they are placed without an order. ...rue. The difference is that sims with flat land and with low-altitude land are more frequent here.
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  • ...a into masked alpha? The results are inconsistent, and some older textures are turning useless with advanced lightning turned on.
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  • ...is usually low and [[Water]] is present. There is even a sim 90% flooded. There is a high variety of ground textures, buildings and plants. ...public, while others have entity orb teleporters. 90% (Probably all) sims are owned by a single estate owner.
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  • A081 is the transitory name of a [[Sim Cluster]]. Its [[coordinates]] are 409-462/1266-1394. It is located both in [[Grid Sector]] D12 and D13, [[Nor ...very diffuse, has 4 or 5 void sims between every two sims. That means that there is one sim at every 20 empty places (sim density 2%). This is lower then th
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  • ...ot the only way to represent this kind of behavior, but in some cases they are a very good way. ...'state''' is a specified section of code within which all {{LSLGC|Events}} are specified. The main state that is required by all LSL scripts is called ''d
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  • ...ocontinent is formed of 10 sims. [[Altitude]] varies, but is not too high. There is [[Water]] present. ...ass building where it is written ''United States Military Islands''. There are amphitheaters in some places and many impressive buildings.
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  • ...dress yourself as for the middle-ages. Flying is not allowed. Also, there are sole restrictions for heavy scripted avatars. ...not only this. You might find even small dragons. In ''Isle of Allithia'' there is a replica of the Stonehedge monument.
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  • == Where are chat and IM logs stored? == {{:Where are my chat and IM logs stored?}}
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  • ROMA or A159 is a [[Microcontinent]]. Its [[Coordinates]] are 970-972/907-909, [[Grid Sector]] is H9 and ocean is [[Little Pacific Ocean] ...ts are a great technology achievement. Talking about buildings, city walls are so impressive that they envy all barbarian tribes.
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  • ...sues the request with a [[TransferRequest]] message. The source parameters are thrown away, and the client process creates an appropriate LLTransferTarget ...ed as a primary key in the server to index the transfers. Since duplicates are discarded and the key should be unguessable, it should be safe to key on a
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  • ...egetation and water (that looks like a river, not like a sea). Small hills are present. A large road network allows access through the entire microcontine
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  • ...any places are composed of beautifull gardens and parks and in many places there is a central lake in the middle of the sim.
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  • Typically drama is created and perpetuated by people who are chronically bored. Common warning signs/risk factors of drama or a dramatic person are:
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  • ...South-West, a sim is named LindenWorld Executive. Other more distant sims are PR Island, Madeira and NOC Island. All these sims are Linden-owned (mainland).
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  • ...Isle'', a red sim highly visible (and actually is a shop). Overall, there are less then 40 sims. ...ut their surface is coubled by a high number of skyboxes. Very interesting are those sims where water has a different texture.
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  • ...o mathematic distribution, sims are placed in a random distribution. There are a few very small microcontinents. ...s for games, unconventional residential areas and not only. In Homely Isle there is [[WW II Railway]], part of a large World War II combat project, includin
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  • Some new routes have come to light. Two routes are on the Corsica continent; the route provisionally labelled X is now being b ...ion that they are distributed free thereafter. The sources for these maps are the above maps, route parcel names, the LDPW blog, support tickets and info
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  • ...a state. It is not public information what Viewer 2.0 looks like, or what are the features. ...sked for having more time to translate and to collaborate. That is why we are using this special project with a '''Non-Disclosure Agreement'''-- This all
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  • == How group dividends are calculated == {{:Linden Lab Official:How are group dividends calculated?}}
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  • == Where are chat and IM logs stored? == {{:Where are my chat and IM logs stored?}}
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  • ...ild West was. So, many sims can be considered combat sims. Also, many sims are roleplay places. All sims were initially ranked ''adult''. Currently, many of them are ''moderate''.
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  • ..., green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. ...ot [https://www.color.org/chardata/rgb/srgb.xalter sRGB] space. While they are very similar, the gamma value for sRGB is approx. 2.2, whereas the gamma va
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  • list ListXxorY(list lx, list ly) { // return elements that are in X or Y but not both list ListXxorY(list lx, list ly) { // return elements that are in X or Y but not both
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  • ...lkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character. *Material Volumes are visible in the [[Pathfinding_NavMesh|navigation mesh view]] as transparent
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  • There are not many places where an alien would feel at home. Even so, a few architect ...The place is ranked 'adult' and sexual relations between humans and aliens are possible.
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  • ...d only a single sim, so it became an [[Isolated Sim]]. Its [[Coordinates]] are 801/870, [[Grid Sector]] is H8, [[Southern Ocean]]. ...pes, with cliffs around a river, waterfalls and a lot of vegetation. There are places for dance and relax. Access is not allowed for the entire sim.
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  • ...It is very important to note that this is a work in progress'' and that we are actively scrubbing bugs and getting them squeaky clean for their appearance [[Image:Priority_blocker.gif]]'''Showstoppers''' are must-fixes for the next release version that cause Second Life to be comple
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  • ...development process of Snowglobe by many of the contributors. The channels are all hosted on the [http://freenode.net/ Freenode] network. If you don't hav The [irc://chat.freenode.net/#opensl,#opensl-jira,##snowglobe main channels] are
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  • ...fe Geography'' team. Current name, Ohio, comes from the fact that all sims are named Ohio. ...ldings can be found in depressions or surrounded by trees. Sometimes, they are connected by roads.
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  • ...ss Destiny, Endless Desire, Endless Dream, Endless Despair. All these sims are owned by a single estate. Land is divided into multiple parcels and has dif
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  • ..., green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. ...ot [https://www.color.org/chardata/rgb/srgb.xalter sRGB] space. While they are very similar, the gamma value for sRGB is approx. 2.2, whereas the gamma va
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  • ...features have been requested by content creators? Of these features, which are the most important and which could be omitted or postponed? [[User:Mona Ebe # What are the progresses done on [https://jira.secondlife.com/browse/SUN-38 SUN-38],
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  • ...ng. There are many ways to teleport to a specific location. Overall, there are many ways of teleporting. These are well documented on the wiki, on the forums or on the knowledge base.
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  • ...J13 and J14. Also this means that A175 doesn't fit into an ocean, its sims are divided into [[Northern Ocean]] and [[Far North Ocean]]. It is close to the ...diagonals, some are in contact at all their corner with nearby sims. There are also small gaps and microcontinents inside it.
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  • .... Now, it has 14 sims, 6 of them still forming a microcontinent, 7 of them are in contact one to another only at their corners and one is at a higher dist ...prims, not results of terraforming). More then this, in the microcontinent there is [[Protected Land]] (roads and waterways).
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  • ...nd inside [[Grid Sector]] I9, in [[Little Pacific Ocean]]. [[Coordinates]] are 955-957/978-980. It is placed West to [[Estate Continent]] or [[Sansara]]. ...is more eleveted (60 meters) and has a small lake in its center. All sims are made of a large central island, surrounded by water. Every sim is made with
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  • A025 is the temporary name of a large [[Sim Cluster]]. Its [[Coordinates]] are 437-488/1182-1242. It is located bith in [[Grid Sector]] D11 and D12, [[Far ...re are gaps and places where two sims are in close contact. Usually, there are two void sims between each two sims (that means a sim density of 10%, highe
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  • Along the private-owned land, there are many Gorean sims. They can be identified by the presence of the word ''GOR' ...in dominant positions. Many times, they have the structure of an army and are roleplay communities. It is also important to note that Gorean communities
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  • ...er includes many sims. [[A130 Microcontinent]] and [[A131 Microcontinent]] are also inside the borders of A132. Their related numbers indicate that these ...ot only. Very toxic substances can be found close to lovely gardens. Shops are also present and in a large number.
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  • ...orners. There still are many gaps in the cluster structure. Overall, there are about 150 sims. All sims share the name ''Serena''. ...arby map structures. To South-West, continents [[Gaeta 1]] and [[Gaeta 5]] are visible. Serena, however, has a higher population density then these contin
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  • ...paradise, with palm trees, sand texture for ground and low altitude. There are residential buildings and shops. Land is owned by a single estate and there is land for sale available.
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  • ...week during one of two weekly windows. Release notes for software changes are available at [https://releasenotes.secondlife.com/categories/simulator.html
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  • ...populate the mini-map with the green indicators to represent where agents are. Z axis is multiplied by 4 to obtain true Z location. This still leaves the ...s for 'You' or 'Prey' aren't present in the Location blocks, their indices are -1.
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  • ...fe today has limitations that reduce the effectiveness of orbiters. If you are being orbited, [[Teleport|teleporting]] away or – in extreme cases – [[ ...to one million meters without ill effects, few if any of today's orbiters are powerful enough to throw somebody over five thousand meters in height.
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  • ...e entire microcontinent is a town, except for the most Northern sim. There are many industrial areas. ...h sky full of dark clouds, while in the most Northern sim, sky is blue and there is eternal day.
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  • Desert places are not found often on the grid, even if Arabian and Muslim communities include ...f we look at history, these places show a high stability. Majority of them are old and nearly unchanged. On mainland, only in North of [[Gaeta 1]] ground
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  • Inworld abuse and harassment (griefing) are against the Second Life Terms of Service. Are you worried you might be unhealthily addicted to your online activities? [
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  • ...a state. It is not public information what Viewer 2.0 looks like, or what are the features. ...sked for having more time to translate and to collaborate. That is why we are using this special project with a '''Non-Disclosure Agreement'''-- This all
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  • Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant lin
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  • Under this term are listed places that are somehow related with hell. These kind of sims can be grouped into 3 categor Across the grid, there are not so many places related to this. On mainland, this is very limited to so
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  • This microcontinent is formed of 11 sims (and there are other 2 sims at some distance that looks the same). It is not compact. [[Al ...s a good place for sailing and relaxing in the sun. The existing buildings are modern homes for the residents that stay here.
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  • ...rims). An object can be [[attachment|attached]] to an [[avatar]] and there are various scripting functions that can affect an object. ...ng]] sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can ''not'' be attached to an
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  • // if there are none, do nothing // if we are past the last one, set th the first one
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  • For information on how Viewer and Server releases are numbered, please see the new [https://releasenotes.secondlife.com/version_n
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  • The lowest hip locations are usually used in ground sit animations. The built-in ground sit animation u ...are motion captured, so there is no fixed Y location. However, all values are close to 42.100, and that value works well for all shapes I have tested it
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  • ...over your mouse cursor over an avatar or an interactive object. Inspectors are designed to help you explore and interact with the world around you; they p
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  • ...e majority of its sims share this word in their names. Its [[Coordinates]] are 862-875/1217-1283, [[Grid Sector]] is H12, [[Northern Ocean]]. ...s. Land is divided by mountains, rivers or roads into smaller parcels that are [[Inhabited Land]] or land for sale.
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  • ...may have seen an Avatar in Second Life called '''Performance Tester''' and are wondering 'Who is that, where did she come from!? *shocked face*' Avatars called '''Performance Tester''' are not Likely to reply to you in chat or Instant Message.
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  • ...[Microcontinent]] also has the transitory name '''A104'''. Its coordinates are 676-681/986-989. It can be found in [[Grid Sector]] F9, inside [[Far West O ...lace with beautiful landscapes. To East, in contact only on corners, there are the '''Whispers Family''' sims, rentals.
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  • ...ate the snow with [[llParticleSystem]] function. Snow and covered surfaces are sometimes white prims (sculpted or not). Finally, to create snowlands, it i *'''Snowlands''' are large surfaces premanently covered with snow. This means that the entire ar
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  • Majority of the sims are tropical beach - themed, but there are a few exceptions. Also the vast majority of sims don't offer much elevation There is a single estate on the area.
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  • ...s and is diffuse. No mathematic distribution can be seen. To West or East, there is no visibile separation between the sim cluster and [[Unassociated Sims]] ...e of the sims are made to recreate a tropical beach paradise, while others are different: a plain with swamps, hills and a lot of residential area.
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  • Here are some useful links for navigating [http://community.secondlife.com community ...f Topic and the private forums, unless you are logged in. Most RSS readers are not equipped to handle the OpenID logins.
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  • ...ported gcc-4.6.3 to Debian Squeeze; this port and its associated libraries are used when building the official Linux viewer; '''this port is made availabl The sources are available at the [https://bitbucket.org/lindenlab/unsupported_gcc-4.6.3-squ
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  • ...field. We are always based on the latest release code from Linden Lab, and are currently in active development with new features, bug fixes, and performan
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  • |inject-1={{#vardefine:gd_text|Legacy clouds are no longer supported as of [[Release_Notes/Second_Life_Server/13#13.02.08.27 |func_footnote=Returned values are in the range {{Interval|gte=0.0|lte=2.0|center=density}}{{Interval/Footnote
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  • A063 is a large [[Sim Cluster]]. Its [[Coordinates]] are 858-983/1222-1312, so it is found both in [[Grid Sector]] H12 and I12, [[No .... Sims are placed to form squares and between each two existing sims there are two void sims. Its size is impressive. It hosts more then 700 sims, a value
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  • Some of the things that this fork prioritises are: Any features that would make Megapahit distinctive on the surface are expected to be later as this fork develops in time.
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  • ...es]] 931-934/1239-1242, [[Grid Sector]] I12, [[Northern Ocean]]. The names are not official. A062 means this was the 62th structure found on map by ''Seco ...le land, so the only parcels of [[Unused Land]] are in fact land for sale. There is a sandbox too.
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  • ...re placed in mathematical distribution (to form squares) and each two sims are separated by a void sim. It is a large structure, larger then any continent Skyboxes exist in the area and sometimes they are surrounded by a cosmic environment.
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  • ...ure of all Second Life oceans. An estimation is that the unassociated sims are about 30% of the total private-owned sims. ...s running out of money and needs to abandon part of its sims. Some of them are formed another way, by creation, deletion and movement of sims.
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  • ...vil'' is not official, it comes from the name of the sims. [[Coordinates]] are 899-903/947-949. It is formed of 11 sims and have a compact shape. There are two sims named ''Good'' and ''Evil'', one close to the other. The other sim
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  • ...]] of 75 meters). [[Water]] is present and forms rivers, lakes and swamps. There is fog above swamps. ...nside, you can see that the walls are made of glass and aquatic ecosystems are visible. From outside, the tunnels look like opaque concrete.
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  • ...Jeogeot]] and [[Shopping Continent]]. It has 40 to 50 sims and its borders are not very visible. There are many estates in the area, the diversity of estates is similar to unassociat
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  • At Linden Lab, we are asked all the time: "What does it take to develop a successful community in ...emely complex, delicate creatures. While there is no simple formula, there are currently a variety of articles, resources, and academic studies on the web
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  • ''If you are looking for the Opensource page related to "Snapshots ", please browse to [ ...Inv_item_snapshot.png]] in the [[inventory]] and can be used as (and even: are) [[textures]].
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  • ...llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the [[llDetectedDamage]
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  • list ListXnotY(list lx, list ly) {// return elements in X list that are not in Y list ...(~llListFindList''' ... , the result will be a list of elements in X that are ''present'' in list Y.
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  • llSay(0,"stopping all, curr_anims are " + (string) curr_anims); // Assumes there is an animation with this name in the current object.
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  • ...your data that is causing it to get lost? You're not using the event queue are you? -- [[User:Strife Onizuka|Strife Onizuka]] 09:15, 6 June 2007 (PDT)
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  • ...fuse (but the sims have a tendincy to group), while in the right part sims are placed in mathematical distribution, forming squares. It is composed of abo ...r, through multiple estates. [[Land With Restricted Access]] exists. There are sims that don't allow visitors to enter and also ban lines on specific parc
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  • ...he border between [[Grid Sector]] K12 and grid sector K13. [[Coordinates]] are 1145-1151/1294-1302. ...e for learning. All sims have maturity level set to ''general''. Sim names are very expressive about what is inside them: Genome, Nanotechnology, Medical
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  • == How to make sure you are shown as the creator of an object ==
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  • ...e service in which the actual phone numbers of patrons and phone actresses are never displayed Ad board rentals are available at a very modest rate (100 Lindens for regular, 200 Lindens for j
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  • ...uster]] that holds a [[Microcontinent]] in its center. Its [[Coordinates]] are 1103-1109/1119-1129, [[Grid Sector]] K11, [[Eastern Ocean]]. ...here is a central channel. It is not a good place for sailing, since there are low bridges.
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  • * '''Second Life 1.23.4...''' - The version of the Second Life viewer you are running, followed by the build number (123908), build date and time, and re ...know if server serial numbers are reused. The IP address and port number are also listed.
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  • ...ot be fragmented. It can be divided into a few microcontinents. A few sims are visible at a higher distance. This is a place of plains and low hills. There are many institutional buildings on these plains.
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  • ...ed in random order. It is visible on the map because nearly all these sims are green. The green color comes from grass texture, found on nearly all parcel
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  • ERC residents are very friendly. As a direct result, there is no (or almost no) [[Land With Restricted Access]] in the area (ban lines ...an be found). Rivers are large and deep, big enough for large ships. There are natural and man-made docks.
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  • ...as Marketplace, Profiles, Place Pages, Search, etc. Grumpity & Reed Linden are the moderators. Please bring your questions & requests. Meetings are held inworld at [http://maps.secondlife.com/secondlife/Denby/73/78/25 http:
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  • There are advantages to poseballs Regardless, there are times when we don't want them:
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  • ...data structure consisting of a group of elements having a single name that are accessed by indexing. ...would be double the memory footprint of ordinary lists. Memory limitations are a major concern.
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  • == How objects on land are calculated == {{:How objects (prims) on land are calculated}}
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  • .../1272-1276, inside [[Grid Sector]] E12, [[North - West Ocean]]. Since they are very close, they can be analysed together. They have a common temporary nam
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  • We are about awareness and imagination, rather than fund raising. ...has organized the Human Rights Festival and Earth Week in Second Life. We are helping to organize Peace Fest for July.
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  • Just about every real-world activity has a Second Life counterpart, and there are many SL experiences that you ''can't'' do in RL. == Here are some lists of things to do ==
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  • ...that updates [[List Of Microcontinents And Sim Clusters]]. [[Coordinates]] are: 518-518/518-519. ...m trees and places to sit and relax, while Keng Group is unfinished, there are a few skyboxes under construction.
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  • ...place where the rail goes through a destroyed building. Many times, rails are built near streats. Stations are frequent and at small distances one to the next one. Not all stations have
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  • ...e to place. There are many navigable channels and internal seas. Buildings are middle-age themed and usually the residents wear middle-age costumes. The n ...s are not large to form inland seas, but they still are navigable. Islands are smaller or larger, they fit inside a single sim or cover multiple sims. Ave
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  • ...more businesses, organizations and individuals want to know what Residents are doing in Second Life and in Real Life. Demographic studies are a good way to find out. Linden Lab is regularly approached by market resear
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  • Its structure changed over time. There was a group of 10 sims in North, they vanished at the beginning of December ...d in 4 by a mountain range and sometimes also by water channels. Mountains are high ([[Altitude]] detected is 67 meters) and vegetation is tropical. The s
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  • If you are unable to see your avatar, it could be due to any of several reasons, ===Are you using two monitors?===
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  • ...into Second Life, they often hide their online status, simply because they are focusing on completing specific tasks as quickly as possible. Unfortunately
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  • ...placed inside [[Grid Sector]] I10, [[Western Ocean]]. Its [[Coordinates]] are 905-916/1073-1087. Its position is North to [[Caledon - Winterfel]] and Nor ...traveler will find flat land. There is a high diversity of parcels. Shops are present, residential land too and also a sandbox.
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  • ...female population (approx. 50%). Most of the women that log on Second Life are in the 35-55 age range. They also log into Second Life more frequently than Long story short: yes, there are a substantial amount of female players around; but be advised that you can
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  • If you are looking for the Opensource page related to "build", please browse to [[Crea
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  • ...ia.org/wiki/Sentence_case correctly]'' capitalized strings; However, there are user functions that do this: [[User:Fred_Gandt/Scripts/Functions#ToNormal|T ...but not all characters tagged as "lowercase" in the Unicode specification are converted.
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  • ...hich is generated in such a way as to make collisions very unlikely. They are often represented as a string of 32 hex characters with four dashes intersp In LSL they are stored in the [[key]] variable type (which is a specialized form of a strin
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  • These 4 sims are all what is left from a much more complex French estate. In past, it covere ...evard is beg enlugh. Another aspect is the presence of many statues. There are not only historical sculpted statues, but also dummy avatars, persons that
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  • *At this time large shops are set to basic subjects: Building, Scripting, Tools, Orientation and must be : Demo rezzer that rezzes 4 items created by scripts. These are using temporary prims.
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  • {{KBwarning|These are unofficial and Linden Lab ''cannot'' guarantee them to work. Use at your ow ...ific to a given version and incompatible with other versions, However they are easy to adapt. If you adapt one and would like to share it, please post you
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  • ...Bay City]]. It also has the transitory name A162. [[Coordinates]] for them are 960-987/986-1003, that corresponds to [[Grid Sector]] I9, inside [[Little P To South - East, there is the sandbox (two sims, Sandbox Island and Sandbox Island Extension), tha
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  • ...ia.org/wiki/Sentence_case correctly]'' capitalized strings; However, there are user functions that do this: [[User:Fred_Gandt/Scripts/Functions#ToNormal|T ...but not all characters tagged as "uppercase" in the Unicode specification are converted.
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  • ...]]. There are also a few high mountains, difficult to climb by foot. Lakes are also present and [[Water]] is highly caustic, not recommended for sailing, ...of a dryland, cracked by the lack of water and badly poluted. Still, there are plants that somehow survive.
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  • ...ent texture. There is not the same texture along the entire railway, there are minimum 5 different rail textures. Very important is that in the urban part ...a large central station in ''MBK Bahnofsviertel''. From there, 3 branches are visible to South, West and East. The Eastern branch is the urban one and so
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  • ...xt=that is the texture scale on {{LSLP|face}} (only the x and y components are used). ...st to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
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  • ...hment locations linked to that bone will move identically to the bone they are linked to. The following is a list of attachments and the bones they are attached to.
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  • A077 is the temporary name of a [[Sim Cluster]]. Its [[Coordinates]] are 495-510/696-704, so it is not placed into a single [[Grid Sector]]. In fact ...igher then what many others offer. There is a volcano in Uhandi sim. There are dense forests, large gardens, endless castles that wait to be discovered. E
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  • ...many objects in SL, I foresee a "slight" memory issue with viewers (which are still 32bits and thus limited to 3Gb of virtual address space). [[User:Henr ...to render as they always did, including in deferred rendering mode): there are still many valid use cases for invisiprims (in-world objects or attachments
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  • ...like a young people estate. Maturity rating is set to ''moderate''. Places are named like ''College of Nursing'', ''School of Biomedical Sicences'' or ''S Overall, land is almost flat, with a few rivers. There are many institutional buildings, surrounded by large parks.
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  • ...Since these features are found in many places along the grid and many sims are themed in this way, a special article is required. ...out there, more then half of all Linden-owned land. At such a number, they are very important for any Geographic study.
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  • * Improves retry behavior when there are problems connecting or during temporary connection problems ...e. There are changes to the connection between the viewer and SLVoice that are required. Talking to any viewer version should work.}}{{GreenCheckbox|title
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  • ...exists in [[Grid Sector]] E11, in [[Far West Ocean]]. Its [[Coordinates]] are: 500-518/1049-1094. ...the other. They don't form a well-structured geometric shape, since there are holes in the structure. It is placed so far to West, that it is in contact
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  • ...puter that is going to execute them. In general, the most useful comments are those that explain the script on a higher level than the individual LSL sta ...reads like English to you I am sure that is so. For the rest of us, there are comments. Leave many and you will save redebugging your own code later whe
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  • ...ch as furniture or a HUD. Poses are selected by menu. Both MLP and MLPV2 are freeware. MLP is BSD-licenced. MLP and MLPV2 are commonly used for sex beds, but can be used for a variety of purposes. It
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  • {{{2|If}}} you are in doubt as to how to use {{{1|the SL Wiki}}}, ask a [[:Category:Wiki Scrib
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  • Currently, all plants are defined in '''trees.xml''', which looks like this Either of these are pretty small chunks of data, and could easily be attached to a prim and con
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  • This video tutorial explains how to create macros, which are keyboard shortcuts you can create to make text chat faster and easier.
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  • ...r than 6 characters, any incomplete least-significant bytes of the integer are set to 0. ...</code>. If the padding "=" characters and the last "q" are dropped, there are 5*6=30 bits remaining and those can form only 3 full bytes (24 bits). The r
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  • ...an officer wanting to make changes to group owned land - the same methods are used. ...ound and choose Edit Land or hit ctrl-5. The ground will change color, you are now in edit mode.
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  • # Is there (likely to be) any progress on fixing SVC-7727 https://jira.secondlife.com/ # What are the current mesh number of prims limits for physical vehicules, are they calculated by PME`s? can we as an example for physical vehicules use m
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  • ...and have many parks, these continents don't offer too many roads. Scripts are not allowed here, so it is very hard for a vehicle to move along them. Even The numbers shown below are distances measured in km. Since scripts are not allowed, measurements were made on the map and not on terrain. So, esti
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  • ...residents who have not renewed their membership by September 30, 2008 and are interested in being in the Second Life Mentor group will be required to re- '''What is the Second Life Mentor Renewal Program? Why are you doing this?'''
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  • ...ed, play a looped sound in the content of the prim where the MLPV2 scripts are. (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it)
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  • ...percent of sims with low altitude and light-colored ground texture). There are many estates in the area.
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  • ...read the appropiate articles within this Volunteer portal! All these roles are under the responsability of the [http://vteamblog.com/ VTeam]. (Note: The n Second Life Mentors are residents who have volunteered to devote part of their time to helping new
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  • ...s. Some of them are related to what is found on [[Estate Continent]], some are different. Very interesting are the Standing Sims. They form a [[Microcontinent]] that looks like the [[LR
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  • ...lts pop up. Check the first couple of pages worth to see if your issue is there. ...pe of bug report to file. Here's a list of the normal keys most residents are likely to use:
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  • ...t can be considered as a microcontinent. Avatar flight is not allowed, but there is accommodation to rez vehicles. ...A central river flows through the entire area, with two islands. Mountains are all around and their [[Altitude]] rises above 100 meters.
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  • ...lue. It assigns each one a unique ''code point'', or number. Code points are expressed as U+''n'' where n is the number in hexadecimal. ...de point, U+0061. However, for compatibility with other systems, variants are sometimes given independent code points.
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  • ...ngth_encoding run-length encoded], such that series of 1 to 255 zero bytes are encoded to take 2 bytes. ** The 4 least significant bits of Byte 0 are currently unused
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  • ...ums, blogs, and the [[Old Knowledge Base|Second Life Knowledge Base]]. We are migrating most of the articles in the KB to the new platform. Very techni ...wiki, we are reviewing them to ensure we don't waste time on articles that are completely out of date. We will either delete or archive old outdated cont
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  • From a strict Geographic point of view, land diversity is incredible. There is a very high diversity, from plains to mountains, from sharp passages to Skyboxes are also present.
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  • # Fill out the form below. Required fields are marked with an asterisk (*). ...the main grid, users under 18 will not be allowed to register, since they are not permitted on the Main Grid. Therefore, when testing, use a birth date
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  • == What are they? == glTF overrides are an implementation detail of [[PBR_Materials|PBR materials]], which only mak
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  • Integers are another data type found in LSL along with Strings. LSL can handle whole num ...difying scripts someone else has written and you may later find that there are some places where it makes sense to use hexadecimal numbers instead of deci
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  • ...ack: in particular truly passive objects that are not scripted or physical are much easier to track than scripted or physical objects. There are two basic goals for this cost:
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  • ...nology Virtual is host to a rich series of live events with innovators who are applying technology to make a difference: in business process and profitabi ==We Are The Network==
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  • ...trees, small parcels with grass for your horses and desert plants. Horses are present here. Transportation is possible by horse or by walking, not by flying. There is even an alternative way, [[Tombstone Railway]].
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  • ...which events are called for different actions and the order in which they are called.
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  • * Improves retry behavior when there are problems connecting or during temporary connection problems ...e. There are changes to the connection between the viewer and SLVoice that are required. Talking to any viewer version should work.}}{{GreenCheckbox|title
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  • ...others, stored in notecards and in any field used for teleportation. There are two versions of landmarks, one of which is obsolete but still functional. T
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  • ...ent because it has suspended roads. Another road is visible in East. There are a few ports on other sims.
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  • We are one of the most active, ongoing "church" groups in SL. We are an LGBT friendly community but that is just one facet of us; we are broadly-based and focus on people as people. You do not have to be an Episc
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  • For a Geograph, these 5 sims are a real shock. [[Altitude varies up to unexpected hights. The highest measur ...ighly unaccessible dark-colored mountains, at the border of each sim. They are very difficil to climb, flying is a better alternative.
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  • ...here are shops and residential buildings. Land belongs to a single estate. There is land for sale (even an entire sim). [[Land With Restricted Access]] is r
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  • We are opening up the Pathfinding project to the public on the main grid AGNI. You ...st). We refer to these entities as characters; in gaming terminology, they are sometimes called NPCs (non-player characters) or mobs (mobile objects).
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  • ...er provides expected error messages and fails gracefully when those limits are exceeded. ...ttachments. The size of attached mesh assets is effectively unlimited, but there's no guarantee that all of your attachments will be downloaded by other vie
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  • # Has there been any progress with the issue of scripted primitive property changes not ...will send fwd/back key inputs when you are standing. But it won't when you are seated. Was this intentional? (updating the keys.xml to include the extra d
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  • The transcripts and meeting notes from previous meetings are available at the bottom of that page. ...rojects on it. These projects can be updated or changed at any time. These are some of the larger on-going projects we have on ADITI right now.
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  • ...e={{LSLP|str2}} repeats if it is shorter than {{LSLP|str1}}. If the inputs are not Base64 strings the result will be erratic. * During the conversion to a byte array the last <code>(bitcount % 8)</code> are discarded from both {{LSLP|str1}} and {{LSLP|str2}}. See [[#Implementation|
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  • {{KBmaster|What are groups?|/ja}}
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  • ...]. The forts are usually white-colored, clearly visible on map. These sims are a bit newer then the continent, for sure newer then the Color Sims. The 10 sims are linked together East-West, formng a long navigable passage. Altitude is low
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  • ...e of 16 sims. It is half the size of its nearby Europe Continent. The sims are full of navigable [[Water]], that forms a large sea. More then half the lan Ground surface looks like a tropical beach paradise. Majority of islands are low, without elevated land and with tropical vegetation, but some of them h
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  • ...ing from the left/beginning of '''src'''. If '''count''' < 0, substrings are replaced starting from the right/end of '''src'''.
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  • Many developers, both inside Linden Lab and in Open Source, are constantly implementing new features and fixing problems with the viewer. ''All of the viewers here are under active development'' - there may be some problems with existing features; if you want a more stable expe
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  • ...all set up. If that does not work, file a JIRA or contact support. If you are using a Third Party Viewer, please contact their support staff. [http://wik '''Are TPVS supported? How do I know?'''<br/>
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  • **[[Video Tutorial/What are coalesced objects?|What are coalesced objects?]]
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  • <br><span style="color:#AA0000"> &nbsp; '''Please Note: We are no longer holding triages on Thursdays'''<span><br>
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  • *** [[Flexible]] objects are automatically made phantom. * Objects that are both phantom and [[physical]] will fall through other objects or [[avatar]]
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  • # What are the progresses done on [https://jira.secondlife.com/browse/SUN-38 SUN-38],
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  • # Are there any plans for upgrading the Viewer's mesh uploader? [[User:ChinRey Resident
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  • Creators are able to use a range of external tools to craft content that they can upload ...D models available for sale on the Internet, while technically compatible, are highly inefficient and consume unnecessary computing and land parcel resour
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  • ...re reported back to the Viewer and displayed on the Statistics floater and are the subject of much interest and debate. So here is a high-level breakdown ...ile executing. Labels are mostly self-describing and occur once but there are exceptions. The 'SVC_PUMP_*' and 'SVC_CB_*' labels mark repetitions of the
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  • ...separated by large channels of [[Water]]. [[Altitude]] is low. All islands are made to look like tropical beach paradise. All sims belong to a single estate. Unfortunately, there is a lot of [[Unused Land]] for sale.
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  • #What progress is being made on the materials system and are glass properties being added? [Eleanora Newell 102912]
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  • * Improves retry behavior when there are problems connecting or during temporary connection problems ...e. There are changes to the connection between the viewer and SLVoice that are required. Talking to any viewer version should work.}}{{GreenCheckbox|title
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  • * {{jira|MAINT-3200}} WL Haze effects are inconsistent between solid and transparent objects under water. * {{jira|MAINT-4345}} NUI: User names are not retained when switching grids
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  • ===100% transparent triangles are not rendered=== ===100% Transparent objects are visible when Highlight Transparent is enabled===
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  • {{GreenCheckbox|title=Release Notes|body=Apple recently announced that they are no longer supporting QuickTime for Windows and most importantly, will not b The OS X viewer is unchanged since Apple will continue to support QuickTime there.
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  • :You are solely responsible for all activities conducted through your Account whethe ...y of your password and for restricting access to your Internet Device. You are solely responsible for any harm resulting from your disclosure, or authoriz
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  • There are some things that may appear to be missing from the tables above. I did not list swimming speeds because they are the same as the flying speeds. This is because the simulator does not reco
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  • If you are a developer looking for ways to contribute, you can find ideas on [https:// Whenever you are planning to work on a feature, make sure you bring it up on [[SLDev|the SLD
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  • All mesh bugs should be created as a Viewer (VWR) issue. When you are asked to choose Components, please mark your issue with Mesh. If you have never used Jira or are unsure of how to file a bug, please go here [[JIRA]]
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  • Coordinates are given in sims, like at [http://www.gridsurvey.com link Gridsurvey], in form ...n. Also, you will find rural places and hounted forests. Rivers and swamps are also present. A large bridge connects the sims in North wit hthe rest of th
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  • There are some advantages in using global variables over the string and key constants ...ULL_KEY) are used or if user supplied strings (such as "this is a string") are used.
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  • .... East to the city, road system is still well-developed. South to the city there is a long beach road built of wood and with bridges over navigable routes. The following numbers are distances measured in km. Maximum estimated error is 5%.
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  • A230 is made of 6 sims connected in a way that they are more compact. It is placed close to A163 - [[State Of Mind Microcontinent]] ...see, Colonia Nova, Alpine Meadow, Locus Amoenus and Monastery. The first 5 are full regions, while the last is a homestead.
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  • {{Postit|Are you looking for help [[using vehicles]] in Second Life?}} Physics - Vehicles are part of the physics system.
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  • ...r Second Life is the ability to view the world in Stereoscopic Mode. There are few ways this can be accomplished. ...dvanced Graphics''' and enable stereoscopic mode. Once this is done, there are 4 ways in which it may work:
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  • ...re '''not''' load testing Havok, we are '''not''' stress testing Havok, we are '''not''' crash testing Havok. .... However, some existing content may not behave as it did previously. Here are some examples:
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  • ...made so classic [[Heterocera]] trains can travel along it, even if tracks are not so wide. Almost all parts of the 3 sims have places where trains and ot There is a train stationed somewhere along the rail.
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  • ...ain. The highest [[Altitude]] is in '''Lionheart Kopa''', 55 meters. There are a few mountains in a park and a church. Interesting that the center - '''Li ...present also in the rural part, where they have a lower density, but still there is no sim without road access.
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  • == Why accounts are put on hold == ...ed with Linden Lab in any way. We have no control over these exchanges and are not responsible for their activities.
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  • These tags are actively being used. ...>'''</code> - Fixed-width text. Used in generic scenarios, and when others are too restricting for whatever reason.
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  • ...is new. The sims in South are more populated and have lesswater. Some sims are compleatly flooded. Land for sale is rare. ...e owned by a different estate then the majority of sims, named IGBC. There are 3 sims in South: Friends, Navan and Gay Zone Germany. The work ''Gay'' also
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  • ...a list that could be used for llSetPrimitiveParams, or a list you know you are going to use a lot to save on casting all the time. |return_text=whose contents are cast to their identified types.
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  • * Negative indexes are not supported. * Indexes that are out of range will silently fail.
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  • In SecondLife there are the groups Furspace and Furspace.com and there used to be a homestead sim ("Furspace Isle") in 2009 which never got into p "We are proud to host live concerts in our sim!"
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  • ...re's a very good chance you enabled Second Life's update indicators. These are activated by hitting '''Ctrl-Alt-Shift-U''' or '''Develop>Show Info>Show Up ...elatively large data packet sent to your computer. If you see objects that are showing a constant stream of red, they're contending for your bandwidth, wh
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  • ...1.0 is standard male setting. Intermediate values with visible differences are possible with manually crafted shapes. ..."male" (id=80) parameter on the library "Ruth" avatar's shape, 0.0 and 1.0 are the standard female and male settings available in the shape editor.]]
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  • * Json types from the input list are inferred from the LSL data type ** [[integer]] and [[float]] types are encoded as [[JSON_NUMBER]]
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  • ...ge would be transparent to wiki users, there are a few open issues that we are still resolving, detailed below. We are working to correct these issues as quickly as possible, but we cannot say f
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  • ...y parcels have entry restrictions. Most of land is residential land. There are many parcels for sale.
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  • #* Under '''What type of problem are you having?''', select "Account Issue" from the drop down menu ...to your account. As a reminder, all transactions involving Linden Dollars are subject to our [http://secondlife.com/corporate/tos.php Terms of Service (T
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  • ...wonderland-themed sims or parcels, with unusual objects. In Venezia Island there is a mountain of 94 meters high (and it is not the only one). Ground textur ...wners). So, this sim cluster is not the design of a single mind. Many sims are divided into parcels for their owners. [[Land With Restricted Access]] exis
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  • ...objects in open air. There are not many buildings, but objects are. There are shops and many other things, but everything is in opened air, not inside bu There is only one estate in the microcontinent, that has ''JC'' in its name. This
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  • ...that to behave maturely and respectfully to their fellow residents. Here are some guidelines for standard etiquette in Second Life: ...nce (similar to broadcast television or a PG rated movie). Note that there are NO Mature sims in Teen Grid - all sims will be PG, and behaviours in these
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  • ...parts of the sim cluster are not placed in order. About half of these sims are reported as not valid teleport destniations (not access restrictions). So, ...be flat, partially flooden. There is plenty of residential land, but there are also other things: forests, clubs and even an airport.
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  • ...City, Jeddah, Jeddah Sea, Arab World and Isles Marquises. Majority of them are desert. ..., shining in the desert sun. Race cars can be seen on roads and palm trees are around the coasts.
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  • The railway has 7 stations (two of them are common for both lines) and visits 9 sims. [[Automated Transportation]] is p ...r [[Second Norway Railway]], used mainly in rural places. The other tracks are made of iron, similar with those found on [[Calleta Monorail]], with an urb
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  • ...is deployed. You are welcome to use them to test the new code. The regions are available to members of the group "Second Life Beta". Please join this grou If they are closed that means there is no RC using that channel.
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  • ...ist of key, value pairs is returned. All values that are objects or arrays are returned as json strings. ...hen a list of all items is returned. All values that are objects or arrays are returned as json strings.
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  • ...t to a type which is more memory efficient, or to a type that you know you are going to access a lot (in order to remove extra casting later-on). |return_text=whose contents are all one type.
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  • There are many reasons for having more than one account in Second Life. One of the wa Your first basic account is free, and so are a few alternate accounts. However, if you create an army of alts, Linden La
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  • ...ntended to be used by BDSM fans with BDSM oriented objects in-world, which are able to restrict the user from detaching items, receiving IMs, hearing chat
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  • ...ost all land is full with shops and parcels that are not occupied by shops are for sale or for rent. Infrastructure is well developed, the road system all
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  • ...nic risks to Second Life. Offering unsustainably high interest rates, they are in most cases doomed to collapse, leaving depositors with nothing to show f There are several reasons that an inworld banking policy is necessary:
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  • ...creation, whether it's adding new features or improving existing features, are valid topics for discussion. When in doubt about whether or not a topic is Priority is given to topics in the order they are posted, and those that are relevant to the meetings.
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  • ...see the historical version] if you want to resurrect a revived rewrite, or are curious what it looked like. {{TorSig}} <font size="1">on 2010-08-12 @ 7:47
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  • Are like the most basic parts of an object, for example, a cube, cylinder, cone Textures are attached to the spinning prims give realism to them causing them to appear
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  • We are happeh people, that are happeh to help! We wander around Help Islands, Sandboxes, random places, an ...ordpress.com HERE] is the official Happeh Mentors blog! Have a look if you are already a Happeh Mentor or if you would like to know more about Happeh Ment
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  • ...l be changed in the viewer xml files. For consistency, all layout settings are set in the '''\skins\default\xui\en-us''' folder. Other language folders co ...pixels). In the code above, you can see that the default height and width are set to <code>height="150"</code> and <code>width="350"</code>.
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  • * Objects which are owned by the group the land is set to will not be returned by this method. ...eir previous owner if the object is transferable. If not transferable they are deleted.
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  • ...multiple prims of a linkset, it is important to understand that animations are started, stopped and tracked independently in each prim.
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  • ...how Phantom and VolumeDetect handle collisions; specifically which events are supported and how they handle the ground. *[[collision]] events are not triggered
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  • * Improves retry behavior when there are problems connecting or during temporary connection problems ...e. There are changes to the connection between the viewer and SLVoice that are required. Talking to any viewer version should work.}}{{GreenCheckbox|title
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  • ...ars. The Mini-Map's field of vision rotates to face the same direction you are oriented inworld. * You are the white dot with the yellow circle around it. What you can see is within
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  • ...he fact that a large part of this railway is below water level, The trains are actually going submerged, but because of the high speed, you don't notice t ...hedule. In every station, you can see when the next train will come. There are two trains. A red one circles from airport to Norge and a black one from Se
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  • There are currently four different reference frames which are being used on the viewer. Note that there are a couple of cases in the code which do NOT follow this convention on the vi
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  • All are welcome! ...12:00pm SLT excluding US holidays. Exceptions will be noted here. Meetings are held inworld at [http://maps.secondlife.com/secondlife/Linden%20Estate%20Se
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  • ...Release Candidate' channels on the main grid at the same time. The others are [[Beta/LeTigre|LeTigre]], [[Beta/Magnum|Magnum]] and Ferrari. These can and ...up to date BlueSteel RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this grou
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  • {{Help |Glossary=*}}Sheduled times where specific Lindens are available to take questions and comments from Residents on their specific a
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  • ...isolated microcontinent and in the same time a [[Sim Cluster]] since there are a few distant sims, linked economically to the microcontinent. Name is not ...(low mountains or high hills). It cah be found in sims like Goethe. There are rivers and forests.
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  • ...pected to provide consistent functionality across years of use, unit tests are one of the few reliable and scalable ways to ensure the code continues to f ...e when changing a component that the end behavior is consistent or changes are detected and addressed appropriately.
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  • ...rieves offline Instant Messages and returns them to the caller. Those IMs are returned directly ...t's stored IMs and subsequent calls will return empty arrays until new IMs are stored.
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  • ...u by claiming that they are friends with a particular Linden, or that they are a Linden themselves. They may imply that they can ban your account or take ...respond to chat or IM. If you encounter objects inworld on your land that are owned by an account with the last name Tester, feel free to return them.
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  • ...lieve are related to the current Beta, please let us know about them! Here are the best ways to let us know: ** An email of any change to revenue distributions on a listing are made: addition and removal
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  • Gestures are a combination of animations, sound clips, and chat text that are played as a group automatically. They can be triggered when active with a
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  • ...ated ID password. Must be between 4 and 16 chars. Only numbers and letters are accepted. * This command, associated dependencies, and supported products are available only on the Teen Grid at the moment.
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  • ...name to be visible then you can add your name on your profile pic. If you are offline your Buddy Pager will be black. *Now you are ready to use the Buddy Pagers. If a Photo is showing that indicates that
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  • * By default display names are shown over avatar heads - but where the display name and username do not ma * Both names are labelled more clearly in the Profile so that people can clearly see which i
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  • ...Release Candidate' channels on the main grid at the same time. The others are [[Beta/BlueSteel|BlueSteel]], [[Beta/Magnum|Magnum]], Ferrari. These can an ...st up to date LeTigre RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this grou
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  • ...lding with two levels. Also, in some parts industrial areas and trainyards are present. From time to time, new urban places are created and deleted, on private-owned land.
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  • |default when no other attentions are active |look at avatars and objects that are talking around you
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  • Please note <strong style="color:red">office hours <em>are not</em> for support help</strong> — the right place for those is our [ht
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  • # This group's sessions transcripts are not available anymore? Clicking on the recent links leads to pages containi # How is download bandwidth for ''attached'' mesh limited? Are busy sims (e.g., Fantasy Faire now, SL10B soon) vulnerable to extreme downl
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  • {{GreenCheckbox|title=Release Notes|body=Apple recently announced that they are no longer supporting QuickTime for Windows and most importantly, will not b The OS X viewer is unchanged since Apple will continue to support QuickTime there.
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  • ...ed, together with hills and plateaus and at least one mountain. Landscapes are interesting, with both nature and human influence. Vegetation is present, t
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  • # Make sure you are only using one relay // checks whether we are still waiting for this kind of response and remembers it
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  • ...=Return Value for llReturnObject* functions. Indicates function Parameters are malformed.
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  • * Select the type of issue you are having from the drop down menu and fill out the rest of the form. : [[File:Ticket2.jpg|300px|thumb|none|Select the type of issue you are having & fill out the rest of the form.]]
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  • ...ns 7 icrocontinents and have also the temporary name A021. [[Coordinates]] are 551-562/1056-1066, [[Grid Sector]] is E10, inside [[Far West Ocean]]. *ShamRock sims are tropical beach-themed, with great welcome places.
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  • ...ten frequented with [[mentor]]s and [[griefer]]s. Please notice that there are [http://wiki.secondlife.com/wiki/Linden_Lab_Official:Welcome_Area_Guideline
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  • ...s many islands and a lot of navigable [[Water]]. The vast majority of sims are openspace and maturity rating is adult. It is a continent for women, men wi In North-East, land is more frequent and there are a few roads. The road network stretches through 10 sims, on the East border
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  • == What format are they in? == == How many pictures are there? ==
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  • Data can not be obtained, since the vast majority of sims are not opened for public. Bailey sim is opened for public, the other ones are not.
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  • Private invitations to friends are not considered advertising or promoting. Inviting everyone in a small priva There are several ways a parcel can be partly '''Adult''' and partly '''Moderate''':
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  • ...Release Candidate' channels on the main grid at the same time. The others are [[Beta/BlueSteel|BlueSteel]], [[Beta/LeTigre|LeTigre]] and Ferrari. These c ...est up to date Magnum RC code. You are welcome to use them as needed. They are available to members of the group "Second Life Beta". Please join this grou
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  • ...bjectsByOwner, sets the scope to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
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  • The allowed restitution of the various materials in SL are kept low into the system. There is a large amount of work to do before we'll
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  • ...enhance the Second Life scripting experience with more powerful tools that are not available in the standard editor. ...am is under active development(as of July 2015)<ref>As of 2023, most links are broken, and no references work.</ref> with additional features planned.
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  • * more viewer-side control of which objects are loaded in memory at any given time * viewer does not load object from cache that are completely hidden by scene geometry
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  • ...tic obstacle areas outlined in red. The blank void spaces outlined in red are areas where your pathfinding creatures cannot go. These areas can be easil ...lkability coefficients of an area of the navmesh. Walkability coefficients are multipliers that may be applied to the speed of a pathfinding character.
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  • ...nd [[llLog10]]. Errors introduced as a result of floating-point arithmetic are most noticable when working with logarithms. [[llLog]] should be used inste
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  • By befriending another Resident, the calling cards are automatically exchanged. Calling cards are stored in the [[Image:Inv_folder_callingcard.png]] Calling Cards folder by
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  • ...a monorail are small, modern and build using levitation technonogy or they are suspended on the rail above them. Currently, there are 3 classic monorails and one hybrid monorail - tram system.
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  • ...efine a 3D shape, usually made in a program external to SL, although there are in-world gadgets that allow one to convert prims to mesh (these do use an e ''Edges'' are lines that connect two vertices.
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  • //drop in a box of animations that are paired by name logically so that they will appear in alpha order in an inve ...re consistent with their own styles and if such inconsistently named anims are also no mod, you're beat....
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  • You are at vector A and you want to know what rotation (quaternion) will intercept Dude, I say this a lot, but you are seriously awesome.
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  • See if your questions are answered here: Office hours transcripts are posted in the [http://blogs.secondlife.com/community/forums/mesh Mesh forum
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  • Although the features and menus are compiled into the viewer, if an unauthorized user attempts to enable "God M ...ned grids (such as [[Agni]]), "God Mode" enables [[Linden Lab Official:Who are Lindens?|Linden Lab employees]] to perform tasks entirely in the viewer, su
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  • ...ing and scripting tutorials and information kiosks and live volunteers who are willing to help both new and experienced residents.
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  • If you are a member of the gridnauts group, wish to connect to an agent domain, and en
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  • who are currently in the Volunteer program. Second Life Mentors as well as Second L <b>Note:</b> There are a great many emails that pass through this list. In an effort to cut down o
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  • ...code itself. While comments explaining code in a general working context are helpful and strongly encouraged, bracketing a change with comments like <co Do not comment out or use the preprocessor to disable code that you are replacing: just delete it. The source control system can find it again if
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  • ...umber of flags are actually used; the rest (shown below in strike-through) are always zero. In particular, it is not possible to detect the status of "Al
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  • ...s' land contribution</b>, <b>the members' titles</b> and if <b>the members are the owner of the group</b>. If the requesting agent is a member of the gro
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  • * more viewer-side control of which objects are loaded in memory at any given time * viewer does not load object from cache that are completely hidden by scene geometry
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  • * For visible avatars, the logic to draw them are based on the value of debug setting called "RenderAvatarMaxVisible" : ** The 25% closest avatars are not impostored
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  • ...tectable by [[llSensor]] and visible on the [[Mini-Map]]), ghosted avatars are in fact usually logged out and unable to log in (although sometimes they wi
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  • ...s a lot of tunnels under the water, to connect the isolated islands. There are a few bus stations, so automated transportation might exist. Majority of buildings are modern.
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  • ...user information, as well as all L$, content, land, and other transactions are REAL.}} ...Release will be released as a Second Life Release Candidate. These builds are recommended for all Residents.
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  • ...lternatives that offer the same functionality are being considered. Until there's an alternative, this bug ''may'' be allowed to persist. More information '''As of August 13th, 2012 there are already reported breakages of this function on some Channels.'''
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  • ...terms. Within definitions, terms that are in '''''bold & italic''''' type are also defined within this page. ...are gratefully accepted. Note that many of these terms, and some others, are also defined in more detail in [http://secondlife.wikia.com/index.php/Categ
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  • * for a source: never rely on safewords if we are not sure the targeted relay accepted and understood the command, i.e: "safe * safewording modes are:
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  • There are several companies supporting distributed advertising networks in Second Lif The advertising materials (images along with landmarks, urls or notecards) are delivered to the publishers' parcels automatically.
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  • ...to that for [[llParseString2List]], except blank strings found in the list are kept. This is useful when parsing a list that contains values that can be n * All entries in the return are typed as string. Use explicit typecasting on [[llList2String]] to convert t
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  • ...he use of certain Free/Libre and Open Source Software ("FLOSS") works that are subject to license agreements not compatible with re-licensing under the GP ...e independent and separate works not derived from the Viewer Software, and are licensed under one or more of the licenses listed below in section 1 (each,
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  • ...websites is a collaborative effort by Second Life volunteers. These links are not official or endorsed by Linden Lab.'''
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  • *All global variables are set to their defaults *The event queue is cleared, and recurring events are stopped.
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  • * [[What are those words above names‎]]? * [[What are the calling cards‎]]?
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  • |Materials are currently synonym for texture faces ...on meshes.In general alpha textures currently create a mess. However there are some exceptions where they work well.
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  • These are the demonstration videos created by [[User:Missy Restless]] for the eye can
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  • These are the demonstration videos created by [[User:Missy Restless]] for the eye can
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  • These are the demonstration videos created by [[User:Missy Restless]] for the eye can
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  • Other tutorials are available on [http://www.youtube.com/results?search_query=qavimator YouTube
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  • First, you have to make sure your sound settings are properly configured under windows Go to the Audio Tab and make sure your devices are detected before you go any further. If they're not, go to the manufacturer'
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  • A '''bug triage''' (or "bug triage meeting") is a process where bugs are sorted and processed for import into Linden Lab's internal issue tracking s * All triages are done in chat so we are able to keep the transcripts. We ask that voice be turned off so those not
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  • ...wish them to use with an animation. If you are giving multiple items, they are giving in succession one after the other -- that is, each is given separate In the above line, there are three elements for you to customize:
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  • .... Usually, they don't have a schedule and not a clear path to follow. They are not owned by a single company. ...Majority of these vehicles have no script to control their movements. They are releasedd in diverse points and keep on moving along the rail. some vehicle
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  • Combat games in Second Life have rules. However, there are people that enjoy "freestyle" combat, which is a lot more chaotic. In frees * Everyone knows things are going to get crazy.
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  • The building certification levels are as follows: * are free of usability defects;
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  • ...le="background-color:#eeeeee;"| There are three systems involved here that are closely tied: ...entory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets.
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  • ...otected Land]]. Islands are [[Inhabited Land]], with a few exceptions that are for sale or for rent. Except for a few ban lines, no access restrictions ex
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  • |desc=This is a flag used with [[llGetParcelFlags]] to check if objects are allowed to enter the parcel.
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  • ...lt content is allowed only behind closed doors, while in Adult sims, there are no restrictions''. As a direct result, sexual content is found almost only ...he adult continent, where majority of sex-related places are. Still, there are many residential parcels, [[Protected Land]] (roads and waterways) and many
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  • Creation of textures that are ideal for the use within Second Life to create certain visual effects. 1.2 Sculpt maps - What are they, what are their specialities, how are they made. Theoretical test only on this level
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  • ...y sim has a central infohub that looks like a park or like a square. There are cars driving on local roads. This continent has automated transportation. ...re a very good way to get a complete tour of the continent. These vehicles are owned by a single person. So, we can say that Shopping Continent has an [[A
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  • ...or derived from [http://josefsson.org/autobuild/ GNU Autobuild], but they are similar enough to cause confusion. We regret this error.''' depending on how your permissions are defined and whether or not you
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  • This document defines terms as they are used in the context of [[Autobuild]]. This is not design documentation, bu ...s from a package that can be dependencies of another build. Some artifacts are the output of the build of a package, like a static library, dll or an exec
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  • ...ranges divides land into even more then 20 parcels. Usually, these parcels are flat, surrounded by mountains high to 50 meters. Some parcels might contain ..., so your land will be in direct contact with your neighbors. To get land, there is a sim ''Land For Rent'' where information is available.
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  • ...s the [http://www.goldtokens.net/index.php?title=Fish_Hunt Fish Hunt] that are free to be enjoyed by players.]] There are lots of ways to have fun in Second Life. The vast majority of these do not
    3 KB (546 words) - 09:10, 15 February 2012
  • ...this notecard should keep you out of most land trouble, but in the end you are responsible for your decisions. When you decide to buy a new lot, go look at it. What are the neighbors like? Is it conveniently located for you? Do you like the geo
    3 KB (586 words) - 09:30, 17 August 2009
  • Walkability Coefficients: What the heck are you talking about? PF enabled characters are one of five Character Types. "None" is the default type. If your character
    3 KB (521 words) - 10:18, 14 December 2012
  • .... All Residents of the Second Life world must abide by these wherever they are inworld. Abuse Reports are the fundamental tool for reporting abuses of the TOS or CS.
    4 KB (708 words) - 11:22, 7 July 2011
  • First, if you are wondering "What is a physics engine?" check out [[Physics engine]]. ...'Ctrl-shift-1'', or ''Statistics Bar'' in the ''View'' menu). These stats are in the ''Simulator'' section in two different places.
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  • |desc=This is a flag used with [[llGetParcelFlags]] to check if scripts are allowed to run on the parcel.
    432 bytes (59 words) - 15:12, 17 November 2022
  • ...-1145/1237-1257, [[Grid Sector]] K12, [[Eastern Ocean]]. The sims it holds are owned by teen institutions.
    342 bytes (48 words) - 13:49, 23 December 2023
  • ...ground Updater in the viewer. It publishes information about what updates are available or required for various viewer releases. It's protocol is docume
    327 bytes (49 words) - 14:57, 3 December 2010
  • * There is a limit to the distance your camera can move away from your avatar. ...distances are longer if you are on an estate you own or manage (or if you are in god mode or turn on Client > View Admin Options)
    2 KB (338 words) - 12:41, 16 December 2009
  • ...[[Advanced menu]]. Features in the Advanced menu are ''not'' supported and are subject to change.}} There may be situations when you wish to use [[SLetiquette|etiquette]] and supres
    1 KB (183 words) - 10:51, 10 November 2009
  • ...alues that are possible. Consequently the values returned by this function are all multiples of 1/255. When the alpha value is initially stored the float
    2 KB (283 words) - 13:26, 1 December 2023
  • ...r both people and objects to interact with. Many common actions and tools are accessed through contextual menus, which appear when you right-click on obj
    480 bytes (71 words) - 09:21, 23 February 2010
  • ...the '''Search''' button. If you'd like to get more out of searching, here are some quick tips. == How are the '''Go''' and '''Search''' buttons different? ==
    3 KB (507 words) - 11:19, 8 February 2012
  • ...The railway is connected to main rail network in Columbia. Monorail lines are elevated, except for small parts of their routes. They use the same model o [[Automated Transportation]] is present. There are trains moving on the two monorail lines. No vehicle is currently driving on
    2 KB (293 words) - 17:08, 18 February 2020
  • There are in fact 27 islands, but only 3 of them cover many sims. Two of them are very large and cover more then 70% of entire dryland. Water covers a large ...cases, they are surrounded by coast plains. On the 3 large islands, roads are found close to the coast. The two large islands have peninsulas, while the
    6 KB (1,046 words) - 00:09, 22 November 2015
  • |caveats=*There is no internal mechanism to get the name of the animations playing. *[[Internal_Animations#Viewer-generated_motions|Some motions are local to the viewer]] and cannot be detected by scripts.
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  • '''Q''' - Why are you redesigning the website? '''A''' - We are striving to provide consistency across both the viewer and the website. [ht
    3 KB (521 words) - 16:14, 23 April 2010
  • Nautilus City is one of the 3 large mainland urban places, the other two are [[Kama City]] and [[Bay City]]. ...not allowed. Even if probably 99% of land is a perfect plain, there still are small slopes in some areas, usually in parks.
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  • ...one needs, re-designing the User Interface and trying things other Viewers are too scared of. It's primary goal is to enhance and refine the visuals of Se These are subject to change.
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  • {{RedInfobox|title=Known Issues|body=Typically there is lots of movement in a Second Life region. Clouds, animated objects, avat ...tside this range are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We
    2 KB (348 words) - 17:42, 14 May 2017
  • ...kes care of bots 24/7: you just pay a tiny rental. The bot rental services are listed within the '''Links''' section (see below). ...losing residents who open your group profile but do no join. Finally, you are not able invite members to specific roles.
    3 KB (410 words) - 12:42, 27 April 2010
  • ...lean|p2_name=accept|p2_desc=boolean, determines whether [[control]] events are generated ...ey are effectively disabled. Certain control bits (e.g. CONTROL_ROT_LEFT) are also disabled when specified, in this case.<br />
    4 KB (604 words) - 20:10, 30 October 2023
  • ...eft of V: Stood in the region centre\nDraw Distanceis 32m\nno otherregions are visibleV-->H: AgentUpdate(x=128,y=128,Far=32) ...Open Simulator does not. OpenSimulator does not have this bug; sim servers there promptly send '''EstablishAgentCommunication''' after the region handshake.
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  • ...ector]] is K13, [[Eastern Ocean]]. Unfortunately, access is restricted, so there is no avaiilable data for this place.
    389 bytes (56 words) - 07:31, 5 December 2013
  • ...CMake for building the Second Life viewer (starting with version 1.21); we are currently using version 2.8.10.2 ...o worry so much about breaking other people's builds. Because CMake files are plain text, merging is easy, as is maintaining experimental patches.
    2 KB (366 words) - 10:35, 13 February 2013
  • ...nknown exploit that can be verified. Please report issues as soon as they are discovered! There are two ways to file security reports:
    2 KB (320 words) - 10:44, 29 September 2010
  • ...und files per preloader and their position in relation to where the sounds are actually played. ...t suitable or necessary for repeating ambient effects or sound events that are not strictly tied to events or locations.
    4 KB (528 words) - 18:06, 24 January 2015
  • ...is a flag used with [[llGetParcelFlags]] to check if group deeded objects are allowed to enter the parcel.
    446 bytes (57 words) - 15:23, 17 November 2022
  • ...take up to '''four weeks''' to fulfill a custom name request, although we are usually able to do this within 2 weeks. You will be notified if the name i ...meric characters are allowed; no punctuation or special characters. Names are case-sensitive, so carefully review upper/lower case!
    4 KB (648 words) - 15:02, 10 May 2011
  • Please use this page to share "Hot Topics." Describe issues that are currently affecting Residents and add links to resources that can help Volu ...recover inventory. The first two sectionals also help with residents who are having appearance problems.
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  • Notice that two adjacent elements from the original list are always kept together, because the stride of 2 was specified. ..., because we told it to keep every set of six elements together, and there are only six elements in the list.
    2 KB (345 words) - 12:15, 22 January 2015
  • ...st to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
    2 KB (278 words) - 19:25, 10 March 2016
  • * more viewer-side control of which objects are loaded in memory at any given time * viewer does not load object from cache that are completely hidden by scene geometry
    3 KB (405 words) - 11:37, 27 March 2014
  • * more viewer-side control of which objects are loaded in memory at any given time * viewer does not load object from cache that are completely hidden by scene geometry
    3 KB (405 words) - 13:42, 10 April 2014
  • * more viewer-side control of which objects are loaded in memory at any given time * viewer does not load object from cache that are completely hidden by scene geometry
    3 KB (405 words) - 10:25, 23 April 2014
  • 5. We are appearing in the Virtual Times ...g a school curriculum on Second Life skills then at the beginning level we are talking about exposure to all material. As people move up the ladder in cl
    3 KB (445 words) - 03:31, 12 August 2010
  • ...g sim that blocks access). Also, Geographic features are not common. There are too sharp transitions between sims. There is land available for sale. No [[Land With Restricted Access]] was detected
    1 KB (190 words) - 13:41, 29 November 2013
  • ...an opt-in role and may bear extra responsibility, but for many of you who are already wiki gurus, this role will grant you acknowledgment for your contri ...rement for number of contributions made to the wiki, though Mentor Scribes are expected to have some level of involvement in its development or progress.
    3 KB (436 words) - 16:07, 14 December 2009
  • ...set the texture mapping mode, specifically that the texture repeats units are in texture repeats per face.
    491 bytes (58 words) - 10:24, 3 July 2012

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